#include "sound/samples.h" #define TILEMAPS 0 class suna8_state : public driver_device { public: suna8_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT8 m_rombank; UINT8 m_spritebank; UINT8 m_palettebank; UINT8 m_unknown; UINT8 m_protection_val; UINT8 m_nmi_enable; UINT8 m_spritebank_latch; UINT8 m_trash_prot; UINT8 *m_hardhead_ip; UINT8 *m_wram; UINT8 *m_spriteram; int m_text_dim; /* specifies format of text layer */ #if TILEMAPS tilemap_t *m_bg_tilemap; int m_tiles; int m_trombank; int m_page; #endif INT16 *m_samplebuf; int m_sample; }; /*----------- defined in audio/suna8.c -----------*/ WRITE8_DEVICE_HANDLER( suna8_play_samples_w ); WRITE8_DEVICE_HANDLER( rranger_play_samples_w ); WRITE8_DEVICE_HANDLER( suna8_samples_number_w ); SAMPLES_START( suna8_sh_start ); /*----------- defined in video/suna8.c -----------*/ WRITE8_HANDLER( suna8_spriteram_w ); // for debug WRITE8_HANDLER( suna8_banked_spriteram_w ); // for debug READ8_HANDLER( suna8_banked_paletteram_r ); READ8_HANDLER( suna8_banked_spriteram_r ); WRITE8_HANDLER( brickzn_banked_paletteram_w ); VIDEO_START( suna8_textdim0 ); VIDEO_START( suna8_textdim8 ); VIDEO_START( suna8_textdim12 ); SCREEN_UPDATE( suna8 );