#define ISMACS (st0016_game&0x80) #define ISMACS1 (((st0016_game&0x180)==0x180)) #define ISMACS2 (((st0016_game&0x180)==0x080)) #define ST0016_MAX_SPR_BANK 0x10 #define ST0016_MAX_CHAR_BANK 0x10000 #define ST0016_MAX_PAL_BANK 4 #define ST0016_SPR_BANK_SIZE 0x1000 #define ST0016_CHAR_BANK_SIZE 0x20 #define ST0016_PAL_BANK_SIZE 0x200 #define UNUSED_PEN 1024 #define ST0016_SPR_BANK_MASK (ST0016_MAX_SPR_BANK-1) #define ST0016_CHAR_BANK_MASK (ST0016_MAX_CHAR_BANK-1) #define ST0016_PAL_BANK_MASK (ST0016_MAX_PAL_BANK-1) /*----------- defined in drivers/st0016.c -----------*/ extern UINT32 st0016_rom_bank; WRITE8_HANDLER (st0016_rom_bank_w); /*----------- defined in video/st0016.c -----------*/ extern UINT8 *st0016_charram,*st0016_spriteram,*st0016_paletteram; extern UINT8 *macs_ram1,*macs_ram2; READ8_HANDLER(st0016_dma_r); WRITE8_HANDLER (st0016_sprite_bank_w); WRITE8_HANDLER (st0016_palette_bank_w); WRITE8_HANDLER (st0016_character_bank_w); READ8_HANDLER (st0016_sprite_ram_r); WRITE8_HANDLER (st0016_sprite_ram_w); READ8_HANDLER (st0016_sprite2_ram_r); WRITE8_HANDLER (st0016_sprite2_ram_w); READ8_HANDLER (st0016_palette_ram_r); WRITE8_HANDLER (st0016_palette_ram_w); READ8_HANDLER (st0016_character_ram_r); WRITE8_HANDLER (st0016_character_ram_w); READ8_HANDLER (st0016_vregs_r); WRITE8_HANDLER (st0016_vregs_w); VIDEO_START(st0016); VIDEO_UPDATE(st0016); extern UINT32 st0016_game; void st0016_save_init(void);