/************************************************************************* Atari Skull & Crossbones hardware *************************************************************************/ #include "machine/atarigen.h" class skullxbo_state : public atarigen_state { public: skullxbo_state(const machine_config &mconfig, device_type type, const char *tag) : atarigen_state(mconfig, type, tag) { } }; /*----------- defined in video/skullxbo.c -----------*/ WRITE16_HANDLER( skullxbo_playfieldlatch_w ); WRITE16_HANDLER( skullxbo_xscroll_w ); WRITE16_HANDLER( skullxbo_yscroll_w ); WRITE16_HANDLER( skullxbo_mobmsb_w ); VIDEO_START( skullxbo ); SCREEN_UPDATE( skullxbo ); void skullxbo_scanline_update(running_machine &machine, int param);