// license:BSD-3-Clause // copyright-holders:Aaron Giles /******************************************************************************* Input port macros used by many games in multiple Sega drivers *******************************************************************************/ /**************************** Coinage Dip Switches ****************************/ // [standard] // | COIN SWITCH 1 | COIN SWITCH 2 // -----------------+-----------------+----------------- // | 1 2 3 4 | 5 6 7 8 // -----------------+-----------------+----------------- // 1COIN 1CREDIT | OFF OFF OFF OFF | OFF OFF OFF OFF // 1COIN 2CREDITS | ON OFF OFF OFF | ON OFF OFF OFF // 1COIN 3CREDITS | OFF ON OFF OFF | OFF ON OFF OFF // 1COIN 4CREDITS | ON ON OFF OFF | ON ON OFF OFF // 1COIN 5CREDITS | OFF OFF ON OFF | OFF OFF ON OFF // 1COIN 6CREDITS | ON OFF ON OFF | ON OFF ON OFF // 2COINS 1CREDIT | OFF ON ON OFF | OFF ON ON OFF // 3COINS 1CREDIT | ON ON ON OFF | ON ON ON OFF // 4COINS 1CREDIT | OFF OFF OFF ON | OFF OFF OFF ON // 2COINS 3CREDITS | ON OFF OFF ON | ON OFF OFF ON // -----------------+-----------------+----------------- // 2COINS 1CREDIT | OFF ON OFF ON | OFF ON OFF ON // 4COINS 2CREDITS | | // 5COINS 3CREDITS | | // 6COINS 4CREDITS | | // -----------------+-----------------+----------------- // 2COINS 1CREDIT | ON ON OFF ON | ON ON OFF ON // 4COINS 3CREDITS | | // -----------------+-----------------+----------------- // 1COIN 1CREDIT | OFF OFF ON ON | OFF OFF ON ON // 2COINS 2CREDITS | | // 3COINS 3CREDITS | | // 4COINS 4CREDITS | | // 5COINS 6CREDITS | | // -----------------+-----------------+----------------- // 1COIN 1CREDIT | ON OFF ON ON | ON OFF ON ON // 2COINS 2CREDITS | | // 3COINS 3CREDITS | | // 4COINS 5CREDITS | | // -----------------+-----------------+----------------- // 1COIN 1CREDIT | OFF ON ON ON | OFF ON ON ON // 2COINS 3CREDITS | | // -----------------+-----------------+----------------- // FREE PLAY | ON ON ON ON & ON ON ON ON // -----------------+-----------------+----------------- // COIN SWITCH 1 | ON ON ON ON | (anywhere OFF) // 1COIN 1CREDIT | | // -----------------+-----------------+----------------- // COIN SWITCH 2 | (anywhere OFF) | ON ON ON ON // 1COIN 1CREDIT | | // [exception 1] not have free play // A few games don't have "FREE PLAY" // example "Hang-On Jr." // -----------------+-----------------+----------------- // 1COIN 1CREDIT | ON ON ON ON | ON ON ON ON // [exception 2] easy to free play // A few games accept "FREE PLAY" with one-side 4bits ON // example "Riddle of Pythagoras" // -----------------+-----------------+----------------- // FREE PLAY | ON ON ON ON | ON ON ON ON // | ON ON ON ON | (anywhere OFF) // | (anywhere OFF) | ON ON ON ON #define SEGA_COINAGE_A_PART_H \ PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x05, "2 Coins/1 Credit, 5/3, 6/4" ) \ PORT_DIPSETTING( 0x04, "2 Coins/1 Credit, 4/3" ) \ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) #define SEGA_COINAGE_A_PART_L \ PORT_DIPSETTING( 0x03, "1 Coin/1 Credit, 5/6" ) \ PORT_DIPSETTING( 0x02, "1 Coin/1 Credit, 4/5" ) \ PORT_DIPSETTING( 0x01, "1 Coin/1 Credit, 2/3" ) \ PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) #define SEGA_COINAGE_B_PART_H \ PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x50, "2 Coins/1 Credit, 5/3, 6/4" ) \ PORT_DIPSETTING( 0x40, "2 Coins/1 Credit, 4/3" ) \ PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) #define SEGA_COINAGE_B_PART_L \ PORT_DIPSETTING( 0x30, "1 Coin/1 Credit, 5/6" ) \ PORT_DIPSETTING( 0x20, "1 Coin/1 Credit, 4/5" ) \ PORT_DIPSETTING( 0x10, "1 Coin/1 Credit, 2/3" ) \ PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) // [standard] #define SEGA_COINAGE_LOC(DIPBANK) \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ SEGA_COINAGE_A_PART_H \ SEGA_COINAGE_A_PART_L \ PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ SEGA_COINAGE_B_PART_H \ SEGA_COINAGE_B_PART_L \ PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" ) // [exception 1] not have free play (allow duplicated settings, show 0x00) #define SEGA_COINAGE_NO_FREE_LOC(DIPBANK) \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ SEGA_COINAGE_A_PART_H \ PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \ SEGA_COINAGE_A_PART_L \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ SEGA_COINAGE_B_PART_H \ PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \ SEGA_COINAGE_B_PART_L // [exception 1.1] not have free play (forbid duplicated settings, hide 0x00) #define SEGA_COINAGE_NO_FREE_NO_DUP_LOC(DIPBANK) \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ SEGA_COINAGE_A_PART_H \ SEGA_COINAGE_A_PART_L \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ SEGA_COINAGE_B_PART_H \ SEGA_COINAGE_B_PART_L // [exception 2] easy to free play #define SEGA_COINAGE_EASY_FREE_LOC(DIPBANK) \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ SEGA_COINAGE_A_PART_H \ SEGA_COINAGE_A_PART_L \ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ SEGA_COINAGE_B_PART_H \ SEGA_COINAGE_B_PART_L \ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )