// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /************************************************************************* Pinball Action *************************************************************************/ #include "machine/gen_latch.h" class pbaction_state : public driver_device { public: pbaction_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_videoram2(*this, "videoram2"), m_colorram(*this, "colorram"), m_colorram2(*this, "colorram2"), m_work_ram(*this, "work_ram"), m_spriteram(*this, "spriteram"), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_soundlatch(*this, "soundlatch"), m_decrypted_opcodes(*this, "decrypted_opcodes") { } /* memory pointers */ required_shared_ptr m_videoram; required_shared_ptr m_videoram2; required_shared_ptr m_colorram; required_shared_ptr m_colorram2; required_shared_ptr m_work_ram; required_shared_ptr m_spriteram; /* video-related */ tilemap_t *m_bg_tilemap; tilemap_t *m_fg_tilemap; int m_scroll; /* devices */ required_device m_maincpu; required_device m_audiocpu; required_device m_gfxdecode; required_device m_palette; required_device m_soundlatch; optional_shared_ptr m_decrypted_opcodes; UINT8 m_nmi_mask; DECLARE_WRITE8_MEMBER(pbaction_sh_command_w); DECLARE_WRITE8_MEMBER(nmi_mask_w); DECLARE_READ8_MEMBER(pbactio3_prot_kludge_r); DECLARE_WRITE8_MEMBER(pbaction_videoram_w); DECLARE_WRITE8_MEMBER(pbaction_colorram_w); DECLARE_WRITE8_MEMBER(pbaction_videoram2_w); DECLARE_WRITE8_MEMBER(pbaction_colorram2_w); DECLARE_WRITE8_MEMBER(pbaction_scroll_w); DECLARE_WRITE8_MEMBER(pbaction_flipscreen_w); DECLARE_DRIVER_INIT(pbactio3); TILE_GET_INFO_MEMBER(get_bg_tile_info); TILE_GET_INFO_MEMBER(get_fg_tile_info); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; UINT32 screen_update_pbaction(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); INTERRUPT_GEN_MEMBER(pbaction_interrupt); INTERRUPT_GEN_MEMBER(vblank_irq); void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ); };