/************************************************************************* Namco PuckMan **************************************************************************/ /*----------- defined in video/pacman.c -----------*/ PALETTE_INIT( pacman ); VIDEO_START( pacman ); VIDEO_UPDATE( pacman ); WRITE8_HANDLER( pacman_videoram_w ); WRITE8_HANDLER( pacman_colorram_w ); WRITE8_HANDLER( pacman_flipscreen_w ); VIDEO_START( pengo ); WRITE8_HANDLER( pengo_palettebank_w ); WRITE8_HANDLER( pengo_colortablebank_w ); WRITE8_HANDLER( pengo_gfxbank_w ); WRITE8_HANDLER( vanvan_bgcolor_w ); VIDEO_START( s2650games ); VIDEO_UPDATE( s2650games ); extern UINT8 *s2650games_spriteram; extern UINT8 *s2650games_tileram; WRITE8_HANDLER( s2650games_videoram_w ); WRITE8_HANDLER( s2650games_colorram_w ); WRITE8_HANDLER( s2650games_scroll_w ); WRITE8_HANDLER( s2650games_tilesbank_w ); VIDEO_START( jrpacman ); WRITE8_HANDLER( jrpacman_videoram_w ); WRITE8_HANDLER( jrpacman_charbank_w ); WRITE8_HANDLER( jrpacman_spritebank_w ); WRITE8_HANDLER( jrpacman_scroll_w ); WRITE8_HANDLER( jrpacman_bgpriority_w ); /*----------- defined in machine/pacplus.c -----------*/ void pacplus_decode(void); /*----------- defined in machine/jumpshot.c -----------*/ void jumpshot_decode(void); /*----------- defined in machine/theglobp.c -----------*/ MACHINE_RESET( theglobp ); READ8_HANDLER( theglobp_decrypt_rom ); /*----------- defined in machine/mspacman.c -----------*/ MACHINE_RESET( mspacman ); WRITE8_HANDLER( mspacman_activate_rom ); /*----------- defined in machine/acitya.c -------------*/ MACHINE_RESET( acitya ); READ8_HANDLER( acitya_decrypt_rom );