#define USE_NAMCOS22_SPEED_HACK #define REGION_CGRAM REGION_GFX1 #define REGION_TEXTURE_TILE REGION_GFX2 #define REGION_TEXTURE_TILEMAP REGION_GFX3 #define REGION_POINTROM REGION_GFX4 #define REGION_SPRITE REGION_GFX5 #define GFX_CHAR 0 #define GFX_TEXTURE_TILE 1 #define GFX_SPRITE 2 extern enum namcos22_gametype { NAMCOS22_AIR_COMBAT22, NAMCOS22_ALPINE_RACER, NAMCOS22_CYBER_COMMANDO, NAMCOS22_CYBER_CYCLES, NAMCOS22_PROP_CYCLE, NAMCOS22_RAVE_RACER, NAMCOS22_RIDGE_RACER, NAMCOS22_RIDGE_RACER2, NAMCOS22_TIME_CRISIS, NAMCOS22_VICTORY_LAP, NAMCOS22_ACE_DRIVER, NAMCOS22_ALPINE_RACER_2, NAMCOS22_ALPINE_SURFER } namcos22_gametype; #define NAMCOS22_NUM_ROWS 30 #define NAMCOS22_NUM_COLS 40 #define NAMCOS22_PALETTE_SIZE 0x8000 /*----------- defined in drivers/namcos22.c -----------*/ extern const gfx_layout namcos22_cg_layout; /*----------- defined in video/namcos22.c -----------*/ extern UINT32 *namcos22_cgram; extern UINT32 *namcos22_textram; extern UINT32 *namcos22_polygonram; extern UINT32 *namcos22_gamma; extern UINT32 *namcos22_vics_data; extern UINT32 *namcos22_vics_control; extern UINT32 *namcos22_czattr; extern UINT32 *namcos22_tilemapattr; WRITE16_HANDLER( namcos22_dspram16_bank_w ); READ16_HANDLER( namcos22_dspram16_r ); WRITE16_HANDLER( namcos22_dspram16_w ); READ32_HANDLER( namcos22_cgram_r ); WRITE32_HANDLER( namcos22_cgram_w ); READ32_HANDLER( namcos22_czram_r ); WRITE32_HANDLER( namcos22_czram_w ); WRITE32_HANDLER(namcos22_port800000_w); READ32_HANDLER( namcos22_paletteram_r ); WRITE32_HANDLER( namcos22_paletteram_w ); READ32_HANDLER( namcos22_textram_r ); WRITE32_HANDLER( namcos22_textram_w ); READ32_HANDLER( namcos22_gamma_r ); WRITE32_HANDLER( namcos22_gamma_w ); READ32_HANDLER( namcos22_dspram_r ); WRITE32_HANDLER( namcos22_dspram_w ); VIDEO_START( namcos22 ); VIDEO_UPDATE( namcos22 ); VIDEO_START( namcos22s ); VIDEO_UPDATE( namcos22s ); void namcos22_draw_direct_poly( const UINT16 *pSource ); extern UINT32 namcos22_point_rom_r( offs_t offs ); extern void namcos22_enable_slave_simulation( void );