// license:LGPL-2.1+ // copyright-holders:Tomasz Slanina #include "audio/seibu.h" // for seibu_sound_decrypt on the MAIN cpu (not sound) class mustache_state : public driver_device { public: mustache_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_videoram(*this, "videoram"), m_spriteram(*this, "spriteram"), m_decrypted_opcodes(*this, "decrypted_opcodes") { } required_device m_maincpu; required_device m_gfxdecode; required_device m_screen; required_device m_palette; required_shared_ptr m_videoram; required_shared_ptr m_spriteram; required_shared_ptr m_decrypted_opcodes; tilemap_t *m_bg_tilemap; int m_control_byte; DECLARE_WRITE8_MEMBER(videoram_w); DECLARE_WRITE8_MEMBER(video_control_w); DECLARE_WRITE8_MEMBER(scroll_w); TILE_GET_INFO_MEMBER(get_bg_tile_info); DECLARE_DRIVER_INIT(mustache); virtual void video_start() override; DECLARE_PALETTE_INIT(mustache); UINT32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect ); TIMER_DEVICE_CALLBACK_MEMBER(scanline); };