// license:BSD-3-Clause // copyright-holders:Wilbert Pol #ifndef MAME_INCLUDES_GAMEPOCK_H #define MAME_INCLUDES_GAMEPOCK_H #pragma once #include "bus/generic/slot.h" #include "sound/spkrdev.h" struct HD44102CH { uint8_t enabled; uint8_t start_page; uint8_t address; uint8_t y_inc; uint8_t ram[256]; /* There are actually 50 x 4 x 8 bits. This just makes addressing easier. */ }; class gamepock_state : public driver_device { public: gamepock_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_speaker(*this, "speaker"), m_cart(*this, "cartslot") { } virtual void machine_reset() override; uint8_t m_port_a; uint8_t m_port_b; HD44102CH m_hd44102ch[3]; void hd44102ch_w( int which, int c_d, uint8_t data ); void hd44102ch_init( int which ); void lcd_update(); DECLARE_WRITE8_MEMBER( port_a_w ); DECLARE_READ8_MEMBER( port_b_r ); DECLARE_WRITE8_MEMBER( port_b_w ); DECLARE_READ8_MEMBER( port_c_r ); uint32_t screen_update_gamepock(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); required_device m_maincpu; required_device m_speaker; required_device m_cart; DECLARE_WRITE_LINE_MEMBER(gamepock_to_w); void gamepock(machine_config &config); void gamepock_mem(address_map &map); }; #endif // MAME_INCLUDES_GAMEPOCK_H