// license:BSD-3-Clause // copyright-holders:Wilbert Pol, Robbbert /***************************************************************************** * * includes/gamecom.h * * Tiger Game.com * * Driver by Wilbert Pol * ****************************************************************************/ #ifndef MAME_INCLUDES_GAMECOM_H #define MAME_INCLUDES_GAMECOM_H #include "cpu/sm8500/sm8500.h" #include "sound/dac.h" #include "bus/generic/slot.h" #include "bus/generic/carts.h" #include "machine/nvram.h" /* SM8521 register addresses */ enum { SM8521_R0 = 0x00, SM8521_R1 = 0x01, SM8521_R2 = 0x02, SM8521_R3 = 0x03, SM8521_R4 = 0x04, SM8521_R5 = 0x05, SM8521_R6 = 0x06, SM8521_R7 = 0x07, SM8521_R8 = 0x08, SM8521_R9 = 0x09, SM8521_R10 = 0x0A, SM8521_R11 = 0x0B, SM8521_R12 = 0x0C, SM8521_R13 = 0x0D, SM8521_R14 = 0x0E, SM8521_R15 = 0x0F, SM8521_IE0 = 0x10, SM8521_IE1 = 0x11, SM8521_IR0 = 0x12, SM8521_IR1 = 0x13, SM8521_P0 = 0x14, SM8521_P1 = 0x15, SM8521_P2 = 0x16, SM8521_P3 = 0x17, SM8521_18 = 0x18, /* reserved */ SM8521_SYS = 0x19, SM8521_CKC = 0x1A, SM8521_1B = 0x1B, /* reserved */ SM8521_SPH = 0x1C, SM8521_SPL = 0x1D, SM8521_PS0 = 0x1E, SM8521_PS1 = 0x1F, SM8521_P0C = 0x20, SM8521_P1C = 0x21, SM8521_P2C = 0x22, SM8521_P3C = 0x23, SM8521_MMU0 = 0x24, SM8521_MMU1 = 0x25, SM8521_MMU2 = 0x26, SM8521_MMU3 = 0x27, SM8521_MMU4 = 0x28, SM8521_29 = 0x29, /* reserved */ SM8521_2A = 0x2A, /* reserved */ SM8521_URTT = 0x2B, SM8521_URTR = 0x2C, SM8521_URTS = 0x2D, SM8521_URTC = 0x2E, SM8521_2F = 0x2F, /* reserved */ SM8521_LCDC = 0x30, SM8521_LCH = 0x31, SM8521_LCV = 0x32, SM8521_33 = 0x33, /* reserved */ SM8521_DMC = 0x34, SM8521_DMX1 = 0x35, SM8521_DMY1 = 0x36, SM8521_DMDX = 0x37, SM8521_DMDY = 0x38, SM8521_DMX2 = 0x39, SM8521_DMY2 = 0x3A, SM8521_DMPL = 0x3B, SM8521_DMBR = 0x3C, SM8521_DMVP = 0x3D, SM8521_3E = 0x3E, /* reserved */ SM8521_3F = 0x3F, /* reserved */ SM8521_SGC = 0x40, SM8521_41 = 0x41, /* reserved */ SM8521_SG0L = 0x42, SM8521_43 = 0x43, /* reserved */ SM8521_SG1L = 0x44, SM8521_45 = 0x45, /* reserved */ SM8521_SG0TH = 0x46, SM8521_SG0TL = 0x47, SM8521_SG1TH = 0x48, SM8521_SG1TL = 0x49, SM8521_SG2L = 0x4A, SM8521_4B = 0x4B, /* reserved */ SM8521_SG2TH = 0x4C, SM8521_SG2TL = 0x4D, SM8521_SGDA = 0x4E, SM8521_4F = 0x4F, /* reserved */ SM8521_TM0C = 0x50, SM8521_TM0D = 0x51, SM8521_TM1C = 0x52, SM8521_TM1D = 0x53, SM8521_CLKT = 0x54, SM8521_55 = 0x55, /* reserved */ SM8521_56 = 0x56, /* reserved */ SM8521_57 = 0x57, /* reserved */ SM8521_58 = 0x58, /* reserved */ SM8521_59 = 0x59, /* reserved */ SM8521_5A = 0x5A, /* reserved */ SM8521_5B = 0x5B, /* reserved */ SM8521_5C = 0x5C, /* reserved */ SM8521_5D = 0x5D, /* reserved */ SM8521_WDT = 0x5E, SM8521_WDTC = 0x5F, SM8521_SG0W0 = 0x60, SM8521_SG0W1 = 0x61, SM8521_SG0W2 = 0x62, SM8521_SG0W3 = 0x63, SM8521_SG0W4 = 0x64, SM8521_SG0W5 = 0x65, SM8521_SG0W6 = 0x66, SM8521_SG0W7 = 0x67, SM8521_SG0W8 = 0x68, SM8521_SG0W9 = 0x69, SM8521_SG0W10 = 0x6A, SM8521_SG0W11 = 0x6B, SM8521_SG0W12 = 0x6C, SM8521_SG0W13 = 0x6D, SM8521_SG0W14 = 0x6E, SM8521_SG0W15 = 0x6F, SM8521_SG1W0 = 0x70, SM8521_SG1W1 = 0x71, SM8521_SG1W2 = 0x72, SM8521_SG1W3 = 0x73, SM8521_SG1W4 = 0x74, SM8521_SG1W5 = 0x75, SM8521_SG1W6 = 0x76, SM8521_SG1W7 = 0x77, SM8521_SG1W8 = 0x78, SM8521_SG1W9 = 0x79, SM8521_SG1W10 = 0x7A, SM8521_SG1W11 = 0x7B, SM8521_SG1W12 = 0x7C, SM8521_SG1W13 = 0x7D, SM8521_SG1W14 = 0x7E, SM8521_SG1W15 = 0x7F }; struct GAMECOM_DMA { int enabled; int transfer_mode; int decrement_y; int decrement_x; int overwrite_mode; int width_x; int width_y; int width_x_count; int width_y_count; int source_x; int source_x_current; int source_y; int source_width; int dest_x; int dest_x_current; int dest_y; int dest_width; int state_count; int state_pixel; int state_limit; uint8_t palette[4]; uint8_t *source_bank; unsigned int source_current; unsigned int source_line; unsigned int source_mask; uint8_t *dest_bank; unsigned int dest_current; unsigned int dest_line; unsigned int dest_mask; }; struct GAMECOM_TIMER { int enabled; int state_count; int state_limit; int check_value; }; struct gamecom_sound_t { uint8_t sgc; uint8_t sg0l; uint8_t sg1l; uint8_t sg2l; uint16_t sg0t; uint16_t sg1t; uint16_t sg2t; uint8_t sgda; uint8_t sg0w[16]; uint8_t sg1w[16]; }; class gamecom_state : public driver_device { public: gamecom_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_p_videoram(*this,"videoram") , m_p_nvram(*this,"nvram") , m_maincpu(*this, "maincpu") , m_screen(*this, "screen") , m_dac(*this, "dac") , m_dac0(*this, "dac0") , m_dac1(*this, "dac1") , m_cart1(*this, "cartslot1") , m_cart2(*this, "cartslot2") , m_bank1(*this, "bank1") , m_bank2(*this, "bank2") , m_bank3(*this, "bank3") , m_bank4(*this, "bank4") , m_region_maincpu(*this, "maincpu") , m_region_kernel(*this, "kernel") , m_io_in0(*this, "IN0") , m_io_in1(*this, "IN1") , m_io_in2(*this, "IN2") , m_io_grid(*this, "GRID.%u", 0) { } DECLARE_READ8_MEMBER( gamecom_internal_r ); DECLARE_READ8_MEMBER( gamecom_pio_r ); DECLARE_WRITE8_MEMBER( gamecom_internal_w ); DECLARE_WRITE8_MEMBER( gamecom_pio_w ); void init_gamecom(); DECLARE_PALETTE_INIT(gamecom); INTERRUPT_GEN_MEMBER(gamecom_interrupt); TIMER_CALLBACK_MEMBER(gamecom_clock_timer_callback); TIMER_CALLBACK_MEMBER(gamecom_sound0_timer_callback); TIMER_CALLBACK_MEMBER(gamecom_sound1_timer_callback); TIMER_CALLBACK_MEMBER(gamecom_scanline); DECLARE_WRITE8_MEMBER( gamecom_handle_dma ); DECLARE_WRITE8_MEMBER( gamecom_update_timers ); DECLARE_DEVICE_IMAGE_LOAD_MEMBER( gamecom_cart1 ); DECLARE_DEVICE_IMAGE_LOAD_MEMBER( gamecom_cart2 ); uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void gamecom(machine_config &config); void gamecom_mem_map(address_map &map); private: uint8_t *m_p_ram; uint8_t *m_cart_ptr; uint8_t m_lcdc_reg; uint8_t m_lch_reg; uint8_t m_lcv_reg; uint8_t m_sound0_cnt; uint8_t m_sound1_cnt; uint16_t m_scanline; uint16_t m_base_address; memory_region *m_cart1_rom; memory_region *m_cart2_rom; emu_timer *m_clock_timer; emu_timer *m_sound0_timer; emu_timer *m_sound1_timer; emu_timer *m_scanline_timer; GAMECOM_DMA m_dma; GAMECOM_TIMER m_timer[2]; gamecom_sound_t m_sound; bitmap_ind16 m_bitmap; void gamecom_set_mmu(uint8_t mmu, uint8_t data); void handle_stylus_press(int column); void recompute_lcd_params(); void handle_input_press(uint16_t mux_data); image_init_result common_load(device_image_interface &image, generic_slot_device *slot); virtual void machine_reset() override; virtual void video_start() override; required_shared_ptr m_p_videoram; required_shared_ptr m_p_nvram; required_device m_maincpu; required_device m_screen; required_device m_dac; required_device m_dac0; required_device m_dac1; required_device m_cart1; required_device m_cart2; required_memory_bank m_bank1; required_memory_bank m_bank2; required_memory_bank m_bank3; required_memory_bank m_bank4; required_memory_region m_region_maincpu; required_memory_region m_region_kernel; required_ioport m_io_in0; required_ioport m_io_in1; required_ioport m_io_in2; required_ioport_array<13> m_io_grid; }; #endif // MAME_INCLUDES_GAMECOM_H