class flstory_state : public driver_device { public: flstory_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } /* memory pointers */ UINT8 * m_videoram; UINT8 * m_workram; UINT8 * m_scrlram; UINT8 * m_spriteram; // UINT8 * m_paletteram; // currently this uses generic palette handling // UINT8 * m_paletteram_2; // currently this uses generic palette handling size_t m_videoram_size; size_t m_spriteram_size; /* video-related */ tilemap_t *m_bg_tilemap; int m_char_bank; int m_palette_bank; int m_flipscreen; int m_gfxctrl; /* sound-related */ UINT8 m_snd_data; UINT8 m_snd_flag; int m_sound_nmi_enable; int m_pending_nmi; int m_vol_ctrl[16]; UINT8 m_snd_ctrl0; UINT8 m_snd_ctrl1; UINT8 m_snd_ctrl2; UINT8 m_snd_ctrl3; /* protection */ UINT8 m_from_main; UINT8 m_from_mcu; int m_mcu_sent; int m_main_sent; UINT8 m_port_a_in; UINT8 m_port_a_out; UINT8 m_ddr_a; UINT8 m_port_b_in; UINT8 m_port_b_out; UINT8 m_ddr_b; UINT8 m_port_c_in; UINT8 m_port_c_out; UINT8 m_ddr_c; int m_mcu_select; /* devices */ device_t *m_maincpu; device_t *m_audiocpu; device_t *m_mcu; /* mcu */ UINT8 m_mcu_cmd; UINT8 m_mcu_counter; UINT8 m_mcu_b4_cmd; UINT8 m_mcu_param; UINT8 m_mcu_b2_res; UINT8 m_mcu_b1_res; UINT8 m_mcu_bb_res; UINT8 m_mcu_b5_res; UINT8 m_mcu_b6_res; }; /*----------- defined in machine/flstory.c -----------*/ READ8_HANDLER( flstory_68705_port_a_r ); WRITE8_HANDLER( flstory_68705_port_a_w ); READ8_HANDLER( flstory_68705_port_b_r ); WRITE8_HANDLER( flstory_68705_port_b_w ); READ8_HANDLER( flstory_68705_port_c_r ); WRITE8_HANDLER( flstory_68705_port_c_w ); WRITE8_HANDLER( flstory_68705_ddr_a_w ); WRITE8_HANDLER( flstory_68705_ddr_b_w ); WRITE8_HANDLER( flstory_68705_ddr_c_w ); WRITE8_HANDLER( flstory_mcu_w ); READ8_HANDLER( flstory_mcu_r ); READ8_HANDLER( flstory_mcu_status_r ); WRITE8_HANDLER( onna34ro_mcu_w ); READ8_HANDLER( onna34ro_mcu_r ); READ8_HANDLER( onna34ro_mcu_status_r ); WRITE8_HANDLER( victnine_mcu_w ); READ8_HANDLER( victnine_mcu_r ); READ8_HANDLER( victnine_mcu_status_r ); /*----------- defined in video/flstory.c -----------*/ VIDEO_START( flstory ); SCREEN_UPDATE( flstory ); VIDEO_START( victnine ); SCREEN_UPDATE( victnine ); VIDEO_START( rumba ); SCREEN_UPDATE( rumba ); WRITE8_HANDLER( flstory_videoram_w ); READ8_HANDLER( flstory_palette_r ); WRITE8_HANDLER( flstory_palette_w ); WRITE8_HANDLER( flstory_gfxctrl_w ); WRITE8_HANDLER( flstory_scrlram_w ); READ8_HANDLER( victnine_gfxctrl_r ); WRITE8_HANDLER( victnine_gfxctrl_w );