// license:BSD-3-Clause // copyright-holders:Tomasz Slanina #ifndef MAME_INCLUDES_FCOMBAT_H #define MAME_INCLUDES_FCOMBAT_H #pragma once #include "emupal.h" #include "tilemap.h" // this is copied from Exerion, but it should be correct #define FCOMBAT_MASTER_CLOCK (20000000) #define FCOMBAT_CPU_CLOCK (FCOMBAT_MASTER_CLOCK / 6) #define FCOMBAT_AY8910_CLOCK (FCOMBAT_CPU_CLOCK / 2) #define FCOMBAT_PIXEL_CLOCK (FCOMBAT_MASTER_CLOCK / 3) #define FCOMBAT_HCOUNT_START (0x58) #define FCOMBAT_HTOTAL (512-FCOMBAT_HCOUNT_START) #define FCOMBAT_HBEND (12*8) // ?? #define FCOMBAT_HBSTART (52*8) // #define FCOMBAT_VTOTAL (256) #define FCOMBAT_VBEND (16) #define FCOMBAT_VBSTART (240) #define BACKGROUND_X_START 32 #define BACKGROUND_X_START_FLIP 72 #define VISIBLE_X_MIN (12*8) #define VISIBLE_X_MAX (52*8) #define VISIBLE_Y_MIN (2*8) #define VISIBLE_Y_MAX (30*8) class fcombat_state : public driver_device { public: fcombat_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_spriteram(*this, "spriteram"), m_bgdata_rom(*this, "bgdata"), m_user2_region(*this, "user2"), m_io_in(*this, "IN%u", 0U), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } void fcombat(machine_config &config); void init_fcombat(); DECLARE_INPUT_CHANGED_MEMBER(coin_inserted); private: /* memory pointers */ required_shared_ptr m_videoram; required_shared_ptr m_spriteram; required_region_ptr m_bgdata_rom; required_region_ptr m_user2_region; required_ioport_array<2> m_io_in; /* video-related */ tilemap_t *m_bgmap; u8 m_cocktail_flip; u8 m_char_palette; u8 m_sprite_palette; u8 m_char_bank; /* misc */ int m_fcombat_sh; int m_fcombat_sv; int m_tx; int m_ty; /* devices */ required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; u8 protection_r(); u8 port01_r(); void e900_w(u8 data); void ea00_w(u8 data); void eb00_w(u8 data); void ec00_w(u8 data); void ed00_w(u8 data); u8 e300_r(); void ee00_w(u8 data); void videoreg_w(u8 data); TILE_GET_INFO_MEMBER(get_bg_tile_info); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; void fcombat_palette(palette_device &palette) const; u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void audio_map(address_map &map); void main_map(address_map &map); }; #endif // MAME_INCLUDES_FCOMBAT_H