// license:BSD-3-Clause // copyright-holders:Tomasz Slanina /* this is compied from Exerion, but it should be correct */ #define FCOMBAT_MASTER_CLOCK (20000000) #define FCOMBAT_CPU_CLOCK (FCOMBAT_MASTER_CLOCK / 6) #define FCOMBAT_AY8910_CLOCK (FCOMBAT_CPU_CLOCK / 2) #define FCOMBAT_PIXEL_CLOCK (FCOMBAT_MASTER_CLOCK / 3) #define FCOMBAT_HCOUNT_START (0x58) #define FCOMBAT_HTOTAL (512-FCOMBAT_HCOUNT_START) #define FCOMBAT_HBEND (12*8) /* ?? */ #define FCOMBAT_HBSTART (52*8) /* ?? */ #define FCOMBAT_VTOTAL (256) #define FCOMBAT_VBEND (16) #define FCOMBAT_VBSTART (240) #define BACKGROUND_X_START 32 #define BACKGROUND_X_START_FLIP 72 #define VISIBLE_X_MIN (12*8) #define VISIBLE_X_MAX (52*8) #define VISIBLE_Y_MIN (2*8) #define VISIBLE_Y_MAX (30*8) class fcombat_state : public driver_device { public: fcombat_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_spriteram(*this, "spriteram"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } /* memory pointers */ required_shared_ptr m_videoram; required_shared_ptr m_spriteram; /* video-related */ tilemap_t *m_bgmap; uint8_t m_cocktail_flip; uint8_t m_char_palette; uint8_t m_sprite_palette; uint8_t m_char_bank; /* misc */ int m_fcombat_sh; int m_fcombat_sv; int m_tx; int m_ty; /* devices */ required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; DECLARE_READ8_MEMBER(fcombat_protection_r); DECLARE_READ8_MEMBER(fcombat_port01_r); DECLARE_WRITE8_MEMBER(e900_w); DECLARE_WRITE8_MEMBER(ea00_w); DECLARE_WRITE8_MEMBER(eb00_w); DECLARE_WRITE8_MEMBER(ec00_w); DECLARE_WRITE8_MEMBER(ed00_w); DECLARE_READ8_MEMBER(e300_r); DECLARE_WRITE8_MEMBER(ee00_w); DECLARE_WRITE8_MEMBER(fcombat_videoreg_w); DECLARE_INPUT_CHANGED_MEMBER(coin_inserted); void init_fcombat(); TILE_GET_INFO_MEMBER(get_bg_tile_info); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; DECLARE_PALETTE_INIT(fcombat); uint32_t screen_update_fcombat(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void fcombat(machine_config &config); void audio_map(address_map &map); void main_map(address_map &map); };