/*************************************************************************** Fast Freddie/Jump Coaster hardware driver by Zsolt Vasvari ***************************************************************************/ #include "includes/galaxold.h" class fastfred_state : public galaxold_state { public: fastfred_state(const machine_config &mconfig, device_type type, const char *tag) : galaxold_state(mconfig, type, tag) { } UINT8 m_imago_sprites[0x800*3]; UINT16 m_imago_sprites_address; UINT8 m_imago_sprites_bank; int m_hardware_type; UINT8 *m_videoram; UINT8 *m_spriteram; size_t m_spriteram_size; UINT8 *m_attributesram; UINT8 *m_background_color; UINT8 *m_imago_fg_videoram; UINT16 m_charbank; UINT8 m_colorbank; tilemap_t *m_bg_tilemap; tilemap_t *m_fg_tilemap; tilemap_t *m_web_tilemap; }; /*----------- defined in video/fastfred.c -----------*/ PALETTE_INIT( fastfred ); VIDEO_START( fastfred ); WRITE8_HANDLER( fastfred_videoram_w ); WRITE8_HANDLER( fastfred_attributes_w ); WRITE8_HANDLER( fastfred_charbank1_w ); WRITE8_HANDLER( fastfred_charbank2_w ); WRITE8_HANDLER( fastfred_colorbank1_w ); WRITE8_HANDLER( fastfred_colorbank2_w ); WRITE8_HANDLER( fastfred_flip_screen_x_w ); WRITE8_HANDLER( fastfred_flip_screen_y_w ); SCREEN_UPDATE( fastfred ); VIDEO_START( imago ); SCREEN_UPDATE( imago ); WRITE8_HANDLER( imago_fg_videoram_w ); WRITE8_HANDLER( imago_charbank_w );