#include "sound/discrete.h" #define GAME_IS_CIRCUS (circus_game == 1) #define GAME_IS_ROBOTBWL (circus_game == 2) #define GAME_IS_CRASH (circus_game == 3) #define GAME_IS_RIPCORD (circus_game == 4) /*----------- defined in audio/circus.c -----------*/ extern int circus_game; extern WRITE8_HANDLER( circus_clown_z_w ); DISCRETE_SOUND_EXTERN( circus ); DISCRETE_SOUND_EXTERN( robotbwl ); DISCRETE_SOUND_EXTERN( crash ); extern struct Samplesinterface circus_samples_interface; extern struct Samplesinterface crash_samples_interface; extern struct Samplesinterface ripcord_samples_interface; extern struct Samplesinterface robotbwl_samples_interface; /*----------- defined in video/circus.c -----------*/ extern int clown_z; extern WRITE8_HANDLER( circus_clown_x_w ); extern WRITE8_HANDLER( circus_clown_y_w ); extern WRITE8_HANDLER( circus_videoram_w ); extern VIDEO_START( circus ); extern VIDEO_UPDATE( crash ); extern VIDEO_UPDATE( circus ); extern VIDEO_UPDATE( robotbwl ); extern VIDEO_UPDATE( ripcord ); //AT