/*************************************************************************** Cave hardware ***************************************************************************/ /*----------- defined in video/cave.c -----------*/ extern int cave_spritetype; extern int cave_kludge; extern UINT16 *cave_videoregs; extern UINT16 *cave_vram_0, *cave_vctrl_0; extern UINT16 *cave_vram_1, *cave_vctrl_1; extern UINT16 *cave_vram_2, *cave_vctrl_2; extern UINT16 *cave_vram_3, *cave_vctrl_3; WRITE16_HANDLER( cave_vram_0_w ); WRITE16_HANDLER( cave_vram_1_w ); WRITE16_HANDLER( cave_vram_2_w ); WRITE16_HANDLER( cave_vram_3_w ); WRITE16_HANDLER( cave_vram_0_8x8_w ); WRITE16_HANDLER( cave_vram_1_8x8_w ); WRITE16_HANDLER( cave_vram_2_8x8_w ); WRITE16_HANDLER( cave_vram_3_8x8_w ); PALETTE_INIT( ddonpach ); PALETTE_INIT( dfeveron ); PALETTE_INIT( mazinger ); PALETTE_INIT( sailormn ); PALETTE_INIT( pwrinst2 ); PALETTE_INIT( korokoro ); VIDEO_START( cave_1_layer ); VIDEO_START( cave_2_layers ); VIDEO_START( cave_3_layers ); VIDEO_START( cave_4_layers ); VIDEO_START( sailormn_3_layers ); VIDEO_UPDATE( cave ); void cave_get_sprite_info(running_machine *machine); void sailormn_tilebank_w( int bank );