// license:BSD-3-Clause // copyright-holders:Mike Balfour /************************************************************************* Atari Basketball hardware *************************************************************************/ #ifndef MAME_INCLUDES_BSKTBALL_H #define MAME_INCLUDES_BSKTBALL_H #pragma once #include "machine/timer.h" #include "sound/discrete.h" /* Discrete Sound Input Nodes */ #define BSKTBALL_NOTE_DATA NODE_01 #define BSKTBALL_CROWD_DATA NODE_02 #define BSKTBALL_NOISE_EN NODE_03 #define BSKTBALL_BOUNCE_EN NODE_04 class bsktball_state : public driver_device { public: bsktball_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_motion(*this, "motion"), m_discrete(*this, "discrete"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } void bsktball(machine_config &config); protected: DECLARE_WRITE_LINE_MEMBER(nmion_w); DECLARE_WRITE_LINE_MEMBER(ld1_w); DECLARE_WRITE_LINE_MEMBER(ld2_w); DECLARE_READ8_MEMBER(bsktball_in0_r); DECLARE_WRITE8_MEMBER(bsktball_videoram_w); TILE_GET_INFO_MEMBER(get_bg_tile_info); DECLARE_PALETTE_INIT(bsktball); uint32_t screen_update_bsktball(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); TIMER_DEVICE_CALLBACK_MEMBER(bsktball_scanline); DECLARE_WRITE8_MEMBER(bsktball_bounce_w); DECLARE_WRITE8_MEMBER(bsktball_note_w); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); protected: virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; void main_map(address_map &map); private: /* memory pointers */ required_shared_ptr m_videoram; required_shared_ptr m_motion; required_device m_discrete; /* video-related */ tilemap_t *m_bg_tilemap; /* misc */ uint32_t m_nmi_on; // int m_i256v; /* input-related */ int m_ld1; int m_ld2; int m_dir0; int m_dir1; int m_dir2; int m_dir3; int m_last_p1_horiz; int m_last_p1_vert; int m_last_p2_horiz; int m_last_p2_vert; required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; }; /*----------- defined in audio/bsktball.c -----------*/ DISCRETE_SOUND_EXTERN( bsktball_discrete ); #endif // MAME_INCLUDES_BSKTBALL_H