// license:BSD-3-Clause // copyright-holders:Bryan McPhail #include "machine/gen_latch.h" #include "video/bufsprite.h" class bbusters_state : public driver_device { public: bbusters_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_gfxdecode(*this, "gfxdecode"), m_spriteram(*this, "spriteram"), m_spriteram2(*this, "spriteram2"), m_soundlatch(*this, "soundlatch"), m_eprom_data(*this, "eeprom"), m_ram(*this, "ram"), m_videoram(*this, "videoram"), m_pf1_data(*this, "pf1_data"), m_pf2_data(*this, "pf2_data"), m_pf1_scroll_data(*this, "pf1_scroll_data"), m_pf2_scroll_data(*this, "pf2_scroll_data") { } required_device m_maincpu; required_device m_audiocpu; required_device m_gfxdecode; required_device m_spriteram; optional_device m_spriteram2; required_device m_soundlatch; optional_shared_ptr m_eprom_data; required_shared_ptr m_ram; required_shared_ptr m_videoram; required_shared_ptr m_pf1_data; required_shared_ptr m_pf2_data; required_shared_ptr m_pf1_scroll_data; required_shared_ptr m_pf2_scroll_data; int m_sound_status; int m_gun_select; tilemap_t *m_fix_tilemap; tilemap_t *m_pf1_tilemap; tilemap_t *m_pf2_tilemap; const UINT8 *m_scale_table_ptr; UINT8 m_scale_line_count; DECLARE_READ16_MEMBER(sound_status_r); DECLARE_WRITE8_MEMBER(sound_status_w); DECLARE_WRITE16_MEMBER(sound_cpu_w); DECLARE_READ16_MEMBER(eprom_r); DECLARE_READ16_MEMBER(control_3_r); DECLARE_WRITE16_MEMBER(gun_select_w); DECLARE_WRITE16_MEMBER(two_gun_output_w); DECLARE_WRITE16_MEMBER(three_gun_output_w); DECLARE_READ16_MEMBER(kludge_r); DECLARE_READ16_MEMBER(mechatt_gun_r); DECLARE_WRITE16_MEMBER(video_w); DECLARE_WRITE16_MEMBER(pf1_w); DECLARE_WRITE16_MEMBER(pf2_w); TILE_GET_INFO_MEMBER(get_tile_info); TILE_GET_INFO_MEMBER(get_pf1_tile_info); TILE_GET_INFO_MEMBER(get_pf2_tile_info); virtual void machine_start() override; DECLARE_VIDEO_START(bbuster); DECLARE_VIDEO_START(mechatt); UINT32 screen_update_bbuster(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); UINT32 screen_update_mechatt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void screen_eof_bbuster(screen_device &screen, bool state); inline const UINT8 *get_source_ptr(gfx_element *gfx, UINT32 sprite, int dx, int dy, int block); void draw_block(bitmap_ind16 &dest,int x,int y,int size,int flipx,int flipy,UINT32 sprite,int color,int bank,int block); void draw_sprites(bitmap_ind16 &bitmap, const UINT16 *source, int bank, int colval, int colmask); };