// license:BSD-3-Clause // copyright-holders:Yochizo #include "video/jalblend.h" class argus_state : public driver_device { public: argus_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_gfxdecode(*this, "gfxdecode"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_blend(*this, "blend"), m_bg0_scrollx(*this, "bg0_scrollx"), m_bg0_scrolly(*this, "bg0_scrolly"), m_bg1_scrollx(*this, "bg1_scrollx"), m_bg1_scrolly(*this, "bg1_scrolly"), m_paletteram(*this, "paletteram"), m_txram(*this, "txram"), m_bg1ram(*this, "bg1ram"), m_spriteram(*this, "spriteram"), m_butasan_bg1ram(*this, "butasan_bg1ram") { } required_device m_maincpu; required_device m_audiocpu; required_device m_gfxdecode; required_device m_screen; required_device m_palette; required_device m_blend; optional_shared_ptr m_bg0_scrollx; optional_shared_ptr m_bg0_scrolly; required_shared_ptr m_bg1_scrollx; required_shared_ptr m_bg1_scrolly; required_shared_ptr m_paletteram; optional_shared_ptr m_txram; optional_shared_ptr m_bg1ram; required_shared_ptr m_spriteram; optional_shared_ptr m_butasan_bg1ram; // common UINT8 m_bg_status; UINT8 m_flipscreen; UINT16 m_palette_intensity; // argus specific std::unique_ptr m_dummy_bg0ram; int m_lowbitscroll; int m_prvscrollx; // butasan specific UINT8 *m_butasan_txram; UINT8 *m_butasan_bg0ram; UINT8 *m_butasan_bg0backram; UINT8 *m_butasan_txbackram; std::unique_ptr m_butasan_pagedram[2]; UINT8 m_butasan_page_latch; UINT8 m_butasan_bg1_status; UINT8 m_butasan_unknown; // valtric specific UINT8 m_valtric_mosaic; bitmap_rgb32 m_mosaicbitmap; UINT8 m_valtric_unknown; int m_mosaic; tilemap_t *m_tx_tilemap; tilemap_t *m_bg0_tilemap; tilemap_t *m_bg1_tilemap; // common DECLARE_WRITE8_MEMBER(bankselect_w); DECLARE_WRITE8_MEMBER(valtric_mosaic_w); DECLARE_WRITE8_MEMBER(txram_w); DECLARE_WRITE8_MEMBER(bg1ram_w); DECLARE_WRITE8_MEMBER(flipscreen_w); // argus specific DECLARE_WRITE8_MEMBER(argus_bg_status_w); DECLARE_WRITE8_MEMBER(argus_paletteram_w); // butasan specific DECLARE_WRITE8_MEMBER(butasan_bg0_status_w); DECLARE_WRITE8_MEMBER(butasan_bg1_status_w); DECLARE_WRITE8_MEMBER(butasan_paletteram_w); DECLARE_WRITE8_MEMBER(butasan_bg1ram_w); DECLARE_WRITE8_MEMBER(butasan_pageselect_w); DECLARE_READ8_MEMBER(butasan_pagedram_r); DECLARE_WRITE8_MEMBER(butasan_pagedram_w); DECLARE_WRITE8_MEMBER(butasan_unknown_w); // valtric specific DECLARE_WRITE8_MEMBER(valtric_bg_status_w); DECLARE_WRITE8_MEMBER(valtric_paletteram_w); DECLARE_WRITE8_MEMBER(valtric_unknown_w); TILE_GET_INFO_MEMBER(argus_get_tx_tile_info); TILE_GET_INFO_MEMBER(argus_get_bg0_tile_info); TILE_GET_INFO_MEMBER(argus_get_bg1_tile_info); TILE_GET_INFO_MEMBER(valtric_get_tx_tile_info); TILE_GET_INFO_MEMBER(valtric_get_bg_tile_info); TILE_GET_INFO_MEMBER(butasan_get_tx_tile_info); TILE_GET_INFO_MEMBER(butasan_get_bg0_tile_info); TILE_GET_INFO_MEMBER(butasan_get_bg1_tile_info); virtual void machine_start() override; DECLARE_VIDEO_START(argus); DECLARE_VIDEO_RESET(argus); DECLARE_VIDEO_START(valtric); DECLARE_VIDEO_RESET(valtric); DECLARE_VIDEO_START(butasan); DECLARE_VIDEO_RESET(butasan); UINT32 screen_update_argus(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); UINT32 screen_update_valtric(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); UINT32 screen_update_butasan(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); TIMER_DEVICE_CALLBACK_MEMBER(scanline); TIMER_DEVICE_CALLBACK_MEMBER(butasan_scanline); void reset_common(); void change_palette(int color, int lo_offs, int hi_offs); void change_bg_palette(int color, int lo_offs, int hi_offs); void bg_setting(); // argus specific void argus_bg0_scroll_handle(); void argus_write_dummy_rams(int dramoffs, int vromoffs); void argus_draw_sprites(bitmap_rgb32 &bitmap, const rectangle &cliprect, int priority); // butasan specific void butasan_draw_sprites(bitmap_rgb32 &bitmap, const rectangle &cliprect); void butasan_log_vram(); // valtric specific void valtric_draw_mosaic(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); void valtric_draw_sprites(bitmap_rgb32 &bitmap, const rectangle &cliprect); };