/************************************************************************* Ambush *************************************************************************/ class ambush_state : public driver_device { public: ambush_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } /* memory pointers */ UINT8 * m_videoram; UINT8 * m_spriteram; UINT8 * m_colorram; UINT8 * m_scrollram; UINT8 * m_colorbank; size_t m_videoram_size; size_t m_spriteram_size; }; /*----------- defined in video/ambush.c -----------*/ PALETTE_INIT( ambush ); SCREEN_UPDATE( ambush );