/************************************************************************* 88 Games *************************************************************************/ class _88games_state : public driver_device { public: _88games_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } /* memory pointers */ UINT8 * m_ram; UINT8 * m_banked_rom; // UINT8 * m_paletteram_1000; // this currently uses generic palette handling // UINT8 * m_nvram; // this currently uses generic nvram handling UINT8 *m_paletteram_1000; /* video-related */ int m_k88games_priority; int m_layer_colorbase[3]; int m_sprite_colorbase; int m_zoom_colorbase; int m_videobank; int m_zoomreadroms; int m_speech_chip; /* devices */ device_t *m_audiocpu; device_t *m_k052109; device_t *m_k051960; device_t *m_k051316; device_t *m_upd_1; device_t *m_upd_2; }; /*----------- defined in video/88games.c -----------*/ void _88games_sprite_callback(running_machine &machine, int *code, int *color, int *priority, int *shadow); void _88games_tile_callback(running_machine &machine, int layer, int bank, int *code, int *color, int *flags, int *priority); void _88games_zoom_callback(running_machine &machine, int *code, int *color, int *flags); SCREEN_UPDATE( 88games );