/********************************************************************* Pinball Zaccaria Prototype These use the INS8060 (SC/MP) processor, and are Zaccaria's first digital machines. The inputs work with 'strike' and 'skijump'. The playboard inputs are unknown. ToDo: - Mirrors of ram and switches - battery backup of ram - Inputs - Outputs - Sound **********************************************************************/ #include "machine/genpin.h" #include "cpu/scmp/scmp.h" #include "zac_proto.lh" class zac_proto_state : public driver_device { public: zac_proto_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu") { } DECLARE_WRITE8_MEMBER(out0_w); DECLARE_WRITE8_MEMBER(out1_w); DECLARE_WRITE8_MEMBER(digit_w); DECLARE_WRITE8_MEMBER(sound_w); protected: // devices required_device m_maincpu; // driver_device overrides virtual void machine_reset(); }; static ADDRESS_MAP_START( zac_proto_map, AS_PROGRAM, 8, zac_proto_state ) AM_RANGE(0x0000, 0x0bff) AM_ROM AM_RANGE(0x0d00, 0x0dff) AM_RAM AM_SHARE("nvram") AM_RANGE(0x0e00, 0x0e00) AM_READ_PORT("PL0") AM_RANGE(0x0e01, 0x0e01) AM_READ_PORT("PL1") AM_RANGE(0x0e02, 0x0e02) AM_READ_PORT("PL2") AM_RANGE(0x0e03, 0x0e03) AM_READ_PORT("PL3") AM_RANGE(0x0e04, 0x0e04) AM_READ_PORT("PL4") AM_RANGE(0x0e05, 0x0e05) AM_READ_PORT("PL5") AM_RANGE(0x0e06, 0x0e06) AM_READ_PORT("PL6") AM_RANGE(0x0e07, 0x0e07) AM_READ_PORT("PL7") AM_RANGE(0x0e00, 0x0e01) AM_WRITE(out0_w) AM_RANGE(0x0e02, 0x0e06) AM_WRITE(digit_w) AM_RANGE(0x0e07, 0x0e08) AM_WRITE(sound_w) AM_RANGE(0x0e09, 0x0e16) AM_WRITE(out1_w) AM_RANGE(0x1400, 0x1bff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( zac_proto ) // playfield inputs PORT_START("PL0") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_START ) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_START("PL1") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_START("PL2") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_START("PL3") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_START("PL4") PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_OTHER) // dipswitches PORT_START("PL5") PORT_DIPNAME( 0x0f, 0x02, "Coinage Slot 1" ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_7C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x09, "2 Coins/9 Credits" ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0b, "2 Coins/11 Credits" ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0d, "2 Coins/13 Credits" ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0f, "2 Coins/15 Credits" ) PORT_DIPNAME( 0xf0, 0x20, "Coinage Slot 2" ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_7C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x90, "2 Coins/9 Credits" ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xb0, "2 Coins/11 Credits" ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0xd0, "2 Coins/13 Credits" ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0xf0, "2 Coins/15 Credits" ) PORT_START("PL6") PORT_DIPNAME( 0x03, 0x01, "High Score" ) PORT_DIPSETTING( 0x00, "0" ) PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPNAME( 0x04, 0x04, "Beat High Score" ) PORT_DIPSETTING( 0x04, "Super Bonus" ) PORT_DIPSETTING( 0x00, "Game" ) PORT_DIPNAME( 0x08, 0x08, "Match" ) PORT_DIPSETTING( 0x08, "Enabled" ) PORT_DIPSETTING( 0x00, "Disabled" ) PORT_DIPNAME( 0x30, 0x20, "Beat High/Random Score" ) PORT_DIPSETTING( 0x00, "500000 points" ) PORT_DIPSETTING( 0x10, "Extra Ball" ) PORT_DIPSETTING( 0x20, "Extra Game" ) PORT_DIPSETTING( 0x30, "Super Bonus" ) PORT_DIPNAME( 0xc0, 0x80, "Reward for Special" ) PORT_DIPSETTING( 0x00, "500000 points" ) PORT_DIPSETTING( 0x40, "Extra Ball" ) PORT_DIPSETTING( 0x80, "Extra Game" ) PORT_DIPSETTING( 0xc0, "Super Bonus" ) PORT_START("PL7") PORT_DIPNAME( 0x01, 0x00, "Random" ) PORT_DIPSETTING( 0x00, "Enabled" ) PORT_DIPSETTING( 0x01, "Disabled" ) PORT_DIPNAME( 0x06, 0x02, "Balls" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x06, "7" ) PORT_DIPNAME( 0x18, 0x10, "Strikes to get special" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x18, "4" ) PORT_DIPNAME( 0x20, 0x20, "Unlimited Specials" ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPNAME( 0x40, 0x40, "Bonus Ball Award" ) PORT_DIPSETTING( 0x40, "Extra Ball" ) PORT_DIPSETTING( 0x00, "200000 points" ) PORT_DIPNAME( 0x80, 0x80, "SW24" ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) INPUT_PORTS_END WRITE8_MEMBER( zac_proto_state::out0_w ) { // solenoids } WRITE8_MEMBER( zac_proto_state::out1_w ) { // lamps } // need to implement blanking of leading zeroes WRITE8_MEMBER( zac_proto_state::digit_w ) { static const UINT8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0, 0, 0, 0, 0, 0 }; static const UINT8 decimals[10] = { 0, 0, 0x80, 0, 0, 0x80, 0, 0, 0, 0 }; offset<<=1; output_set_digit_value(offset, patterns[data&15] | decimals[offset]); offset++; output_set_digit_value(offset, patterns[data>>4] | decimals[offset]); } WRITE8_MEMBER( zac_proto_state::sound_w ) { } void zac_proto_state::machine_reset() { output_set_digit_value(10, 0x3f); // units shows zero all the time } static MACHINE_CONFIG_START( zac_proto, zac_proto_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", SCMP, 1000000) MCFG_CPU_PROGRAM_MAP(zac_proto_map) MCFG_NVRAM_ADD_0FILL("nvram") /* Video */ MCFG_DEFAULT_LAYOUT(layout_zac_proto) MACHINE_CONFIG_END /*-------------------------------- / Strike /-------------------------------*/ ROM_START(strike) ROM_REGION(0x8000, "maincpu", 0) ROM_LOAD("strike1.bin", 0x0000, 0x0400, CRC(650abc54) SHA1(6a4f83016a38338ba6a04271532f0880264e61a7)) ROM_LOAD("strike2.bin", 0x0400, 0x0400, CRC(13c5a168) SHA1(2da3a5bc0c28a2aacd8c1396dac95cf35f8797cd)) ROM_LOAD("strike3.bin", 0x0800, 0x0400, CRC(ebbbf315) SHA1(c87e961c8e5e99b0672cd632c5e104ea52088b5d)) ROM_LOAD("strike4.bin", 0x1400, 0x0400, CRC(ca0eddd0) SHA1(52f9faf791c56b68b1806e685d0479ea67aba019)) ROM_END /*-------------------------------- / Ski Jump (10/78) /-------------------------------*/ ROM_START(skijump) ROM_REGION(0x8000, "maincpu", 0) ROM_LOAD("skijump1.bin", 0x0000, 0x0400, CRC(c0c0e18c) SHA1(d28ec2541f6c2e86e5b5514c7f9e558df68be72a)) ROM_LOAD("skijump2.bin", 0x0400, 0x0400, CRC(b08aafb5) SHA1(ff6df4efa20a4461d525209a487d04896eeef29e)) ROM_LOAD("skijump3.bin", 0x0800, 0x0400, CRC(9a8731c0) SHA1(9f7aaa8c6df04b925c8beff8b426c59bc3696f50)) ROM_LOAD("skijump4.bin", 0x1400, 0x0400, CRC(fa064b51) SHA1(d4d02ca661e4084805f00247f31c0701320ab62d)) ROM_END /*-------------------------------- / Space City (09/79) /-------------------------------*/ ROM_START(spacecty) ROM_REGION(0x8000, "maincpu", 0) ROM_LOAD("zsc1.dat", 0x0000, 0x0400, CRC(4405368f) SHA1(037ad7e7158424bb714b28e4effa2c96c8736ce4)) ROM_LOAD("zsc2.dat", 0x0400, 0x0400, CRC(a6c41475) SHA1(7d7d851efb2db7d9a1988265cdff676260d753c3)) ROM_LOAD("zsc3.dat", 0x0800, 0x0400, CRC(e6a2dcee) SHA1(d2dfff896ae90208c28179f9bbe43f93d7f2131c)) ROM_LOAD("zsc4.dat", 0x1400, 0x0400, CRC(69e0bb95) SHA1(d9a1d0159bf49445b0ece0f9d7806ed80657c2b2)) ROM_END GAME(1978, skijump, 0, zac_proto, zac_proto, driver_device, 0, ROT0, "Zaccaria", "Ski Jump", GAME_IS_SKELETON_MECHANICAL) GAME(1979, spacecty, 0, zac_proto, zac_proto, driver_device, 0, ROT0, "Zaccaria", "Space City", GAME_IS_SKELETON_MECHANICAL) GAME(1978, strike, 0, zac_proto, zac_proto, driver_device, 0, ROT0, "Zaccaria", "Strike", GAME_IS_SKELETON_MECHANICAL)