/*************************************************************************** Wiz/Stinger/Scion/Kung-Fu Taikun memory map (preliminary) Driver by Zsolt Vasvari These boards are similar to a Galaxian board in the way it handles scrolling and sprites, but the similarities pretty much end there. The most notable difference is that there are 2 independently scrollable playfields. Main CPU: 0000-BFFF ROM C000-C7FF RAM D000-D3FF Video RAM (Foreground) D400-D7FF Color RAM (Foreground) (Wiz) D800-D83F Attributes RAM (Foreground) D840-D85F Sprite RAM 1 E000-E3FF Video RAM (Background) E400-E7FF Color RAM (Background) (Wiz) E800-E83F Attributes RAM (Background) E840-E85F Sprite RAM 2 I/O read: d400 Protection (Wiz) f000 DIP SW#1 f008 DIP SW#2 f010 Input Port 1 f018 Input Port 2 f800 Watchdog I/O write: c800 Coin Counter A c801 Coin Counter B f000 Sprite bank select (Wiz) f001 NMI enable f002 \ Palette select f003 / f004 \ Character bank select f005 / f006 \ Flip screen f007 / f800 Sound Command write f818 (?) Sound or Background color Sound CPU: 0000-1FFF ROM 2000-23FF RAM I/O read: 3000 Sound Command Read (Stinger/Scion) 7000 Sound Command Read (Wiz) I/O write: 3000 NMI enable (Stinger/Scion) 4000 AY8910 Control Port #1 (Wiz) 4001 AY8910 Write Port #1 (Wiz) 5000 AY8910 Control Port #2 5001 AY8910 Write Port #2 6000 AY8910 Control Port #3 6001 AY8910 Write Port #3 7000 NMI enable (Wiz) TODO: - Verify sprite colors in stinger/scion - Background noise in scion (but not scionc). Note that the sound program is almost identical, except for three patches affecting noise period, noise channel C enable and channel C volume. So it looks just like a bug in the original (weird), or some strange form of protection. Wiz: - Possible sprite/char priority issues. - There is unknown device (Sony CXK5808-55) on the board. - And the supplier of the screenshot says there still may be some wrong colors. Just before the break on Level 2 there is a cresent moon, the background should probably be black. 2001-Jun-24 Fixed protection and added save states (SJ) 2002-Nov-30 Kung-Fu Taikun added 2xZ80 , 3x AY8910 (DSW 1 , bit 2 ) "THE MICROPHONE IS OUT OF CONTROL, SO THIS GAME DEPENDS ON THE BUTTONS" There's no additional hw or connectors on the pcb (except for small (bit 0 - ON, bit 1 - ON) DSW near AY chips ) Tomasz Slanina - dox@space.pl Notes: The microphone is for summoning clouds. The game falls back to use buttons if it's not functioning. 2003-JUL-30 updated Scion/Stinger analogue sound framework (AT) Stephh's notes (based on the games Z80 code and some tests) : 1a) 'stinger' - Here are some infos about the "Debug Mode" Dip Switch : * when it it set to OFF, the value which was previously written to 0xc500 is NOT erased, but the only value written to it is 0x00. * when it is set to ON, 0x00 is ALWAYS written to 0xc500. (check code at 0x0ef6) As you can see, there is no VISIBLE difference ... This is because it's in fact a leftover from 'stinger2' (the code for the "TEST PLAY" still exists !) 1b) 'stinger2' - Here are some infos about the "Debug Mode" Dip Switch : * when it it set to OFF, the value which was previously written to 0xc500 is NOT erased, but the only value written to it is 0x00. * when it is set to ON, 0x01 is ALWAYS written to 0xc500. (check code at 0x0ef6) - When 0xc500 = 0x01, you enter what the game calls "TEST PLAY". - "TEST PLAY" features : * automatically sets credits to 1 * impossible to insert a coin * only one player game is available * player 1 has infinite lives (always set to 5) - "Coin B" settings also affect the "difficulty" and the "bongo time" : compare the code from 0x0e69 to 0x0e9c in the 2 sets, and you'll notice that it is the SAME ! That's why I've set the default coinage to be the same as the "difficulty" and "bongo time" settings in 'stinger'. 2) 'scion*' - Dip Switches 1-6 to 1-8 must remain OFF because of code at 0x28bf : there is NO "and $03" instruction, so it goes over the "coin B" table, which means that you have really weird coinage if you set them ON ! 3) 'kungfut' - When "Microphone" Dip Switch is OFF, press BUTTON3 (bit 4 of IN1 - shared by the 2 players) to make a little cloud appear so players can climb it to go up. - "20000 60000" setting for the "Bonus Life" Dip Switch is NEVER used due to the "bit 0,a" instruction at 0x94fd ! ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "sound/discrete.h" #include "includes/wiz.h" #define STINGER_SHOT_EN1 NODE_01 #define STINGER_SHOT_EN2 NODE_02 #define STINGER_BOOM_EN1 NODE_03 #define STINGER_BOOM_EN2 NODE_04 static WRITE8_HANDLER( sound_command_w ) { wiz_state *state = space->machine().driver_data(); device_t *discrete = space->machine().device("discrete"); switch (offset) { // 0x90 triggers a jump to non-existant address(development system?) and must be filtered case 0x00: if (data != 0x90) soundlatch_w(space, 0, data); break; // explosion sound trigger(analog?) case 0x08: discrete_sound_w(discrete, STINGER_BOOM_EN1, state->m_dsc1); discrete_sound_w(discrete, STINGER_BOOM_EN2, state->m_dsc1^=1); break; // player shot sound trigger(analog?) case 0x0a: discrete_sound_w(discrete, STINGER_SHOT_EN1, state->m_dsc0); discrete_sound_w(discrete, STINGER_SHOT_EN2, state->m_dsc0^=1); break; } } static READ8_HANDLER( wiz_protection_r ) { wiz_state *state = space->machine().driver_data(); switch (state->m_colorram2[0]) { case 0x35: return 0x25; /* FIX: sudden player death + free play afterwards */ case 0x8f: return 0x1f; /* FIX: early boss appearance with corrupt graphics */ case 0xa0: return 0x00; /* FIX: executing junk code after defeating the boss */ } return state->m_colorram2[0]; } static WRITE8_HANDLER( wiz_coin_counter_w ) { coin_counter_w(space->machine(), offset,data); } static WRITE8_HANDLER( wiz_nmi_mask_w ) { wiz_state *state = space->machine().driver_data(); state->m_nmi_mask = data & 1; } static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0xbfff) AM_ROM AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_RANGE(0xc800, 0xc801) AM_WRITE(wiz_coin_counter_w) AM_RANGE(0xd000, 0xd3ff) AM_BASE_MEMBER(wiz_state, m_videoram2) /* Fallthrough */ AM_RANGE(0xd400, 0xd7ff) AM_BASE_MEMBER(wiz_state, m_colorram2) AM_RANGE(0xd800, 0xd83f) AM_BASE_MEMBER(wiz_state, m_attributesram2) AM_RANGE(0xd840, 0xd85f) AM_BASE_MEMBER(wiz_state, m_spriteram2) AM_SIZE_MEMBER(wiz_state, m_spriteram_size) AM_RANGE(0xd000, 0xd85f) AM_RAM AM_RANGE(0xe000, 0xe3ff) AM_BASE_MEMBER(wiz_state, m_videoram) /* Fallthrough */ AM_RANGE(0xe400, 0xe7ff) AM_RAM AM_RANGE(0xe800, 0xe83f) AM_BASE_MEMBER(wiz_state, m_attributesram) AM_RANGE(0xe840, 0xe85f) AM_BASE_MEMBER(wiz_state, m_spriteram) AM_RANGE(0xe000, 0xe85f) AM_RAM AM_RANGE(0xf000, 0xf000) AM_READ_PORT("DSW0") AM_RANGE(0xf000, 0xf000) AM_RAM AM_BASE_MEMBER(wiz_state, m_sprite_bank) AM_RANGE(0xf001, 0xf001) AM_WRITE(wiz_nmi_mask_w) AM_RANGE(0xf002, 0xf003) AM_WRITE(wiz_palettebank_w) AM_RANGE(0xf004, 0xf005) AM_WRITE(wiz_char_bank_select_w) AM_RANGE(0xf006, 0xf006) AM_WRITE(wiz_flipx_w) AM_RANGE(0xf007, 0xf007) AM_WRITE(wiz_flipy_w) AM_RANGE(0xf008, 0xf008) AM_READ_PORT("DSW1") AM_RANGE(0xf008, 0xf00f) AM_WRITENOP /* initialized by Stinger/Scion */ AM_RANGE(0xf010, 0xf010) AM_READ_PORT("IN0") AM_RANGE(0xf018, 0xf018) AM_READ_PORT("IN1") AM_RANGE(0xf800, 0xf800) AM_READ(watchdog_reset_r) AM_RANGE(0xf800, 0xf80f) AM_WRITE(sound_command_w) /* sound registers */ AM_RANGE(0xf818, 0xf818) AM_WRITE(wiz_bgcolor_w) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x2000, 0x23ff) AM_RAM AM_RANGE(0x3000, 0x3000) AM_READWRITE(soundlatch_r,interrupt_enable_w) /* Stinger/Scion */ AM_RANGE(0x4000, 0x4001) AM_DEVWRITE("8910.3", ay8910_address_data_w) AM_RANGE(0x5000, 0x5001) AM_DEVWRITE("8910.1", ay8910_address_data_w) AM_RANGE(0x6000, 0x6001) AM_DEVWRITE("8910.2", ay8910_address_data_w) /* Wiz only */ AM_RANGE(0x7000, 0x7000) AM_READWRITE(soundlatch_r,interrupt_enable_w) /* Wiz */ ADDRESS_MAP_END static ADDRESS_MAP_START( stinger_sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x2000, 0x23ff) AM_RAM AM_RANGE(0x3000, 0x3000) AM_READWRITE(soundlatch_r,interrupt_enable_w) /* Stinger/Scion */ AM_RANGE(0x5000, 0x5001) AM_DEVWRITE("8910.1", ay8910_address_data_w) AM_RANGE(0x6000, 0x6001) AM_DEVWRITE("8910.2", ay8910_address_data_w) /* Wiz only */ AM_RANGE(0x7000, 0x7000) AM_READWRITE(soundlatch_r,interrupt_enable_w) /* Wiz */ ADDRESS_MAP_END static INPUT_PORTS_START( stinger ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_START("DSW0") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0xe0, "20000 50000" ) PORT_DIPSETTING( 0xc0, "20000 60000" ) PORT_DIPSETTING( 0xa0, "20000 70000" ) PORT_DIPSETTING( 0x80, "20000 80000" ) PORT_DIPSETTING( 0x60, "20000 90000" ) PORT_DIPSETTING( 0x40, "30000 80000" ) PORT_DIPSETTING( 0x20, "30000 90000" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, "Debug Mode" ) /* See notes */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x30, 0x20, "Bongo Time" ) PORT_DIPSETTING( 0x30, "Long" ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x10, "Short" ) PORT_DIPSETTING( 0x00, "Shortest" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) INPUT_PORTS_END static INPUT_PORTS_START( stinger2 ) PORT_INCLUDE( stinger ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x70, 0x20, DEF_STR( Coin_B ) ) /* See notes */ PORT_DIPSETTING( 0x70, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_8C ) ) INPUT_PORTS_END static INPUT_PORTS_START( scion ) PORT_INCLUDE( stinger ) PORT_MODIFY("DSW0") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x0c, "5" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "20000 40000" ) PORT_DIPSETTING( 0x20, "20000 60000" ) PORT_DIPSETTING( 0x10, "20000 80000" ) PORT_DIPSETTING( 0x30, "30000 90000" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) // PORT_DIPSETTING( 0x20, DEF_STR( On ) ) /* See notes */ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) // PORT_DIPSETTING( 0x40, DEF_STR( On ) ) /* See notes */ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) // PORT_DIPSETTING( 0x80, DEF_STR( On ) ) /* See notes */ INPUT_PORTS_END static INPUT_PORTS_START( kungfut ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME ("Microphone Input") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x20, 0x20, "2 Players Game" ) PORT_DIPSETTING( 0x00, "1 Credit" ) PORT_DIPSETTING( 0x20, "2 Credits" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "Microphone" ) /* See notes */ PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPNAME( 0x60, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "20000 40000" ) // PORT_DIPSETTING( 0x20, "20000 40000" ) // duplicated setting PORT_DIPSETTING( 0x10, "20000 80000" ) PORT_DIPSETTING( 0x30, "30000 90000" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END /* Are button 1 & 2 actually inverted? */ static INPUT_PORTS_START( wiz ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL // Shoot PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // Shoot PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) // Magic PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL // Magic PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_START("DSW0") PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x06, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x06, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x08, "1" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPSETTING( 0x00, "255 (Cheat)") PORT_DIPNAME( 0x60, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "10000 30000" ) PORT_DIPSETTING( 0x20, "20000 40000" ) PORT_DIPSETTING( 0x40, "30000 60000" ) PORT_DIPSETTING( 0x60, "40000 80000" ) PORT_SERVICE( 0x80, IP_ACTIVE_HIGH ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 256, /* 256 characters */ 3, /* 3 bits per pixel */ { 0x4000*8, 0x2000*8, 0 }, /* the three bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 256, /* 256 sprites */ 3, /* 3 bits per pixel */ { 0x4000*8, 0x2000*8, 0 }, /* the three bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static GFXDECODE_START( wiz ) GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx1", 0x0800, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0x6000, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0x0000, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0x0800, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0x6800, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx1", 0x0000, spritelayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0x6000, spritelayout, 0, 32 ) GFXDECODE_END static GFXDECODE_START( stinger ) GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx1", 0x0800, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0x0000, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0x0800, charlayout, 0, 32 ) GFXDECODE_ENTRY( "gfx1", 0x0000, spritelayout, 0, 32 ) GFXDECODE_ENTRY( "gfx2", 0x0000, spritelayout, 0, 32 ) GFXDECODE_END //* ANALOG SOUND STARTS // cut-and-pasted from Asteroid static const discrete_lfsr_desc stinger_lfsr = { DISC_CLK_IS_FREQ, 16, /* Bit Length */ 0, /* Reset Value */ 6, /* Use Bit 6 as XOR input 0 */ 14, /* Use Bit 14 as XOR input 1 */ DISC_LFSR_XNOR, /* Feedback stage1 is XNOR */ DISC_LFSR_OR, /* Feedback stage2 is just stage 1 output OR with external feed */ DISC_LFSR_REPLACE, /* Feedback stage3 replaces the shifted register contents */ 0x000001, /* Everything is shifted into the first bit only */ 0, /* Output is already inverted by XNOR */ 16 /* Output bit is feedback bit */ }; static DISCRETE_SOUND_START(stinger) #define STINGER_SHOT_OUT NODE_90 #define STINGER_BOOM_OUT NODE_91 #define STINGER_FINAL_MIX NODE_99 // triggers are interleaved to give each circuit sufficient time to reset DISCRETE_INPUT_LOGIC (STINGER_SHOT_EN1) // even-inteval shots DISCRETE_INPUT_LOGIC (STINGER_SHOT_EN2) // odd-inteval shots DISCRETE_INPUT_LOGIC (STINGER_BOOM_EN1) // even-inteval explosions DISCRETE_INPUT_LOGIC (STINGER_BOOM_EN2) // odd-inteval explosions //--------------------------------------- // Sample Shot Sound Circuit #define SHOT_IN1 NODE_11 #define SHOT_IN2 NODE_12 #define SHOT_MOD NODE_13 #define SHOT_FRQ NODE_14 #define SHOT_AMP NODE_15 DISCRETE_RCDISC (SHOT_IN1, STINGER_SHOT_EN1, 1.0, 0.2, 1.0) DISCRETE_RCDISC (SHOT_IN2, STINGER_SHOT_EN2, 1.0, 0.2, 1.0) DISCRETE_SWITCH (SHOT_MOD, 1, STINGER_SHOT_EN1, SHOT_IN2, SHOT_IN1) DISCRETE_MULTIPLY (SHOT_FRQ, SHOT_MOD, 2000) DISCRETE_MULTIPLY (SHOT_AMP, SHOT_MOD, 800) DISCRETE_SQUAREWAVE (STINGER_SHOT_OUT, 1, SHOT_FRQ, SHOT_AMP, 50, 0, 0) //--------------------------------------- // Sample Explosion Sound Circuit #define BOOM_IN1 NODE_21 #define BOOM_IN2 NODE_22 #define BOOM_MOD NODE_23 #define BOOM_AMP NODE_24 DISCRETE_RCDISC (BOOM_IN1, STINGER_BOOM_EN1, 1.0, 0.25, 1.0) DISCRETE_RCDISC (BOOM_IN2, STINGER_BOOM_EN2, 1.0, 0.25, 1.0) DISCRETE_SWITCH (BOOM_MOD, 1, STINGER_BOOM_EN1, BOOM_IN2, BOOM_IN1) DISCRETE_MULTIPLY (BOOM_AMP, BOOM_MOD, 1500) DISCRETE_LFSR_NOISE (STINGER_BOOM_OUT, 1, 1, 1800, BOOM_AMP, 0, 0, &stinger_lfsr) //--------------------------------------- DISCRETE_ADDER2 (STINGER_FINAL_MIX, 1, STINGER_SHOT_OUT, STINGER_BOOM_OUT) DISCRETE_OUTPUT (STINGER_FINAL_MIX, 5) DISCRETE_SOUND_END //* ANALOG SOUND ENDS static MACHINE_RESET( wiz ) { wiz_state *state = machine.driver_data(); state->m_dsc0 = state->m_dsc1 = 1; } static INTERRUPT_GEN( wiz_vblank_irq ) { wiz_state *state = device->machine().driver_data(); if(state->m_nmi_mask & 1) device_set_input_line(device,INPUT_LINE_NMI,PULSE_LINE); } static MACHINE_CONFIG_START( wiz, wiz_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 18432000/6) /* 3.072 MHz ??? */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_VBLANK_INT("screen", wiz_vblank_irq) MCFG_CPU_ADD("audiocpu", Z80, 14318000/8) /* ? */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_PERIODIC_INT(nmi_line_pulse,4*60) /* ??? */ MCFG_MACHINE_RESET( wiz ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */ /* frames per second, vblank duration */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE(wiz) MCFG_GFXDECODE(wiz) MCFG_PALETTE_LENGTH(256) MCFG_PALETTE_INIT(wiz) MCFG_VIDEO_START(wiz) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("8910.1", AY8910, 18432000/12) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10) MCFG_SOUND_ADD("8910.2", AY8910, 18432000/12) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10) MCFG_SOUND_ADD("8910.3", AY8910, 18432000/12) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( stinger, wiz ) /* basic machine hardware */ MCFG_CPU_MODIFY("audiocpu") MCFG_CPU_PROGRAM_MAP(stinger_sound_map) /* video hardware */ MCFG_GFXDECODE(stinger) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE(stinger) /* sound hardware */ MCFG_SOUND_MODIFY("8910.1") MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12) MCFG_SOUND_MODIFY("8910.2") MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12) MCFG_DEVICE_REMOVE("8910.3") MCFG_SOUND_ADD("discrete", DISCRETE, 0) MCFG_SOUND_CONFIG_DISCRETE(stinger) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( scion, stinger ) /* basic machine hardware */ /* video hardware */ MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_VISIBLE_AREA(2*8, 32*8-1, 2*8, 30*8-1) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( kungfut, wiz ) /* basic machine hardware */ /* video hardware */ MCFG_GFXDECODE(stinger) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE(kungfut) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( kungfut ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "p1.bin", 0x0000, 0x4000, CRC(b1e56960) SHA1(993388bbb663412110d1012be9ffc00b06fce4d0) ) ROM_LOAD( "p3.bin", 0x4000, 0x4000, CRC(6fc346f8) SHA1(bd1663fa780e41eafd668bf502b40c9750270e55) ) ROM_LOAD( "p2.bin", 0x8000, 0x4000, CRC(042cc9c5) SHA1(09f87e240c2aaa19fe7b8cb548ded828ab67b18b) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "1.bin", 0x0000, 0x2000, CRC(68028a5d) SHA1(2fabf5e55e09a34cd090d123737d31970e4086e8) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "2.bin", 0x0000, 0x2000, CRC(5c3ef697) SHA1(5218d361e6020aefb1925a8034a5ed6eb7bb1001) ) ROM_LOAD( "3.bin", 0x2000, 0x2000, CRC(905e81fa) SHA1(8d3328b2dc7e99ab1e43420a517f04ec4d463b05) ) ROM_LOAD( "4.bin", 0x4000, 0x2000, CRC(965bb5d1) SHA1(ea837118d98378303cf9173005cfd50823b1596a) ) ROM_REGION( 0x6000, "gfx2", 0 ) ROM_LOAD( "5.bin", 0x0000, 0x2000, CRC(763bb61a) SHA1(9bea4a929db5d2e8c925a847591b9e5b2ad5aaaa) ) ROM_LOAD( "6.bin", 0x2000, 0x2000, CRC(c9649fce) SHA1(f65e75355d2f7b0899ea3769146a55b187da37d3) ) ROM_LOAD( "7.bin", 0x4000, 0x2000, CRC(32f02c13) SHA1(85781f03cca622ce8ee66924a1e72758ce42bdfe) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "82s129.0", 0x0000, 0x0100, CRC(eb823177) SHA1(a28233dbf87744a9896fe675b76603557e7f596b) ) ROM_LOAD( "82s129.1", 0x0100, 0x0100, CRC(6eec5dd9) SHA1(e846209c167b2a7d790faacea082a7edc1338e47) ) ROM_LOAD( "82s129.2", 0x0200, 0x0100, CRC(c31eb3e6) SHA1(94fb8c6d83432c5f456510d628971147d373faf5) ) ROM_END ROM_START( kungfuta ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "kungfu.01", 0x0000, 0x4000, CRC(48dada70) SHA1(a90901d2aef73d4fa9d9c80769b82a3fead0a0f9) ) ROM_LOAD( "kungfu.02", 0x4000, 0x4000, CRC(c08c5152) SHA1(c5db3ee1ee165708d93d296b51a5bb43265ac75f) ) ROM_LOAD( "kungfu.03", 0x8000, 0x4000, CRC(09b8670c) SHA1(170e7cbf87727d940e959fa7a0328b4cc1aba195) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "kungfu.04", 0x0000, 0x2000, CRC(352bff48) SHA1(87d2408d31e1326ec810debcb2c724d1f003ae7b) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "kungfu.08", 0x0000, 0x2000, CRC(60b91d2f) SHA1(4a3337bb8f475a40b9b7f31d4b42e73179177763) ) ROM_LOAD( "kungfu.09", 0x2000, 0x2000, CRC(121ba029) SHA1(4e4375cb9e93af45dd16e2a295fa88753201e6e8) ) ROM_LOAD( "kungfu.10", 0x4000, 0x2000, CRC(146df9de) SHA1(8dcc33bc281f1e5b069b52645123de62037261e6) ) ROM_REGION( 0x6000, "gfx2", 0 ) ROM_LOAD( "kungfu.07", 0x0000, 0x2000, CRC(1df48de5) SHA1(e620ea55a1ed2dc934878d077d5cd6437e833a6d) ) ROM_LOAD( "kungfu.06", 0x2000, 0x2000, CRC(1921d49b) SHA1(fcc5500c8c1605e571b203828d6a7de36ad76fab) ) ROM_LOAD( "kungfu.05", 0x4000, 0x2000, CRC(ff9aced4) SHA1(b13f8ea4131b54bdd2888841f52f1482b02b6624) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "82s129.0", 0x0000, 0x0100, CRC(eb823177) SHA1(a28233dbf87744a9896fe675b76603557e7f596b) ) // ic.23 ROM_LOAD( "82s129.1", 0x0100, 0x0100, CRC(6eec5dd9) SHA1(e846209c167b2a7d790faacea082a7edc1338e47) ) // ic.24 ROM_LOAD( "82s129.2", 0x0200, 0x0100, CRC(c31eb3e6) SHA1(94fb8c6d83432c5f456510d628971147d373faf5) ) // ic.25 ROM_END ROM_START( wiz ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "ic07_01.bin", 0x0000, 0x4000, CRC(c05f2c78) SHA1(98b93234684a3a228552ef41a08512fef1befedd) ) ROM_LOAD( "ic05_03.bin", 0x4000, 0x4000, CRC(7978d879) SHA1(866efdff3c111793d5a3cc2fa0b03a2b4e371c49) ) ROM_LOAD( "ic06_02.bin", 0x8000, 0x4000, CRC(9c406ad2) SHA1(cd82c3dc622886b6ebb30ba565f3c34d5a4e229b) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ic57_10.bin", 0x0000, 0x2000, CRC(8a7575bd) SHA1(5470c4c3a40139f45db7a9e260f40b5244f10123) ) ROM_REGION( 0x6000, "gfx1", 0 ) /* sprites/chars */ ROM_LOAD( "ic12_04.bin", 0x0000, 0x2000, CRC(8969acdd) SHA1(f37c4697232b4fb4171d6290c9407f740e7d1448) ) ROM_LOAD( "ic13_05.bin", 0x2000, 0x2000, CRC(2868e6a5) SHA1(1b8ac71a6b901df845bab945bfcf11df47932990) ) ROM_LOAD( "ic14_06.bin", 0x4000, 0x2000, CRC(b398e142) SHA1(1cafaf5cbfa96b410ae236a298473ff51122d9fc) ) ROM_REGION( 0xc000, "gfx2", 0 ) /* sprites/chars */ ROM_LOAD( "ic03_07.bin", 0x0000, 0x2000, CRC(297c02fc) SHA1(8eee765a660e3ff1b6cdcdac0d068177098cc339) ) ROM_CONTINUE( 0x6000, 0x2000 ) ROM_LOAD( "ic02_08.bin", 0x2000, 0x2000, CRC(ede77d37) SHA1(01fe35fc3373b7513ea90e8262d66200629b89fe) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_LOAD( "ic01_09.bin", 0x4000, 0x2000, CRC(4d86b041) SHA1(fe7f8c89ef16020f45a97ed875ddd7396a32665d) ) ROM_CONTINUE( 0xa000, 0x2000 ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "ic23_3-1.bin", 0x0000, 0x0100, CRC(2dd52fb2) SHA1(61722aba7a370f4a97cafbd5df88ec7c6263c4ad) ) /* palette red component */ ROM_LOAD( "ic23_3-2.bin", 0x0100, 0x0100, CRC(8c2880c9) SHA1(9b4c17f7fa5d6dc01d79c40cec9725ab97f514cb) ) /* palette green component */ ROM_LOAD( "ic23_3-3.bin", 0x0200, 0x0100, CRC(a488d761) SHA1(6dade1dd16905b4751778d49f374936795c3fb6e) ) /* palette blue component */ ROM_END ROM_START( wizt ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "wiz1.bin", 0x0000, 0x4000, CRC(5a6d3c60) SHA1(faeb7e7ddeee9638ec046655e87f866d81fdbee0) ) ROM_LOAD( "ic05_03.bin", 0x4000, 0x4000, CRC(7978d879) SHA1(866efdff3c111793d5a3cc2fa0b03a2b4e371c49) ) ROM_LOAD( "ic06_02.bin", 0x8000, 0x4000, CRC(9c406ad2) SHA1(cd82c3dc622886b6ebb30ba565f3c34d5a4e229b) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ic57_10.bin", 0x0000, 0x2000, CRC(8a7575bd) SHA1(5470c4c3a40139f45db7a9e260f40b5244f10123) ) ROM_REGION( 0x6000, "gfx1", 0 ) /* sprites/chars */ ROM_LOAD( "wiz4.bin", 0x0000, 0x2000, CRC(e6c636b3) SHA1(0d5b98d404d2d87f375cde5d5a90c7d6318ea197) ) ROM_LOAD( "wiz5.bin", 0x2000, 0x2000, CRC(77986058) SHA1(8002affdd9ac246a0b9c887654d0db8d3a6913b2) ) ROM_LOAD( "wiz6.bin", 0x4000, 0x2000, CRC(f6970b23) SHA1(82d1fe0fee6bf9c6c2f472ed3479c02da85d5f69) ) ROM_REGION( 0xc000, "gfx2", 0 ) /* sprites/chars */ ROM_LOAD( "wiz7.bin", 0x0000, 0x2000, CRC(601f2f3f) SHA1(6c0cc7de5fd94628eaecca409c4faa155f684bdc) ) ROM_CONTINUE( 0x6000, 0x2000 ) ROM_LOAD( "wiz8.bin", 0x2000, 0x2000, CRC(f5ab982d) SHA1(5e0e72ec702dd5f48814a15f1a92bcdd29c944d8) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_LOAD( "wiz9.bin", 0x4000, 0x2000, CRC(f6c662e2) SHA1(54e904d731ea30f532dfea60d47edf2da99f32eb) ) ROM_CONTINUE( 0xa000, 0x2000 ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "ic23_3-1.bin", 0x0000, 0x0100, CRC(2dd52fb2) SHA1(61722aba7a370f4a97cafbd5df88ec7c6263c4ad) ) /* palette red component */ ROM_LOAD( "ic23_3-2.bin", 0x0100, 0x0100, CRC(8c2880c9) SHA1(9b4c17f7fa5d6dc01d79c40cec9725ab97f514cb) ) /* palette green component */ ROM_LOAD( "ic23_3-3.bin", 0x0200, 0x0100, CRC(a488d761) SHA1(6dade1dd16905b4751778d49f374936795c3fb6e) ) /* palette blue component */ ROM_END /* was marked as Wiz Alt Sound */ ROM_START( wizta ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "ic7", 0x0000, 0x4000, CRC(b2ec49ad) SHA1(f1624995e9d426dd69d6567a91713aa023e716ad) ) ROM_LOAD( "ic5", 0x4000, 0x4000, CRC(f7e8f792) SHA1(2c1f82e6f6b2573d8bf0a27fb344fe86f475ddef) ) ROM_LOAD( "ic6", 0x8000, 0x4000, CRC(9c406ad2) SHA1(cd82c3dc622886b6ebb30ba565f3c34d5a4e229b) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ic57", 0x0000, 0x2000, CRC(8a7575bd) SHA1(5470c4c3a40139f45db7a9e260f40b5244f10123) ) ROM_REGION( 0x6000, "gfx1", 0 ) /* sprites/chars */ ROM_LOAD( "ic12", 0x0000, 0x2000, CRC(e6c636b3) SHA1(0d5b98d404d2d87f375cde5d5a90c7d6318ea197) ) ROM_LOAD( "ic13", 0x2000, 0x2000, CRC(77986058) SHA1(8002affdd9ac246a0b9c887654d0db8d3a6913b2) ) ROM_LOAD( "ic14", 0x4000, 0x2000, CRC(f6970b23) SHA1(82d1fe0fee6bf9c6c2f472ed3479c02da85d5f69) ) ROM_REGION( 0xc000, "gfx2", 0 ) /* sprites/chars */ ROM_LOAD( "ic3", 0x0000, 0x2000, CRC(601f2f3f) SHA1(6c0cc7de5fd94628eaecca409c4faa155f684bdc) ) ROM_CONTINUE( 0x6000, 0x2000 ) ROM_LOAD( "ic2", 0x2000, 0x2000, CRC(f5ab982d) SHA1(5e0e72ec702dd5f48814a15f1a92bcdd29c944d8) ) ROM_CONTINUE( 0x8000, 0x2000 ) ROM_LOAD( "ic1", 0x4000, 0x2000, CRC(f6c662e2) SHA1(54e904d731ea30f532dfea60d47edf2da99f32eb) ) ROM_CONTINUE( 0xa000, 0x2000 ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "ic23_3-1.bin", 0x0000, 0x0100, CRC(2dd52fb2) SHA1(61722aba7a370f4a97cafbd5df88ec7c6263c4ad) ) /* palette red component */ ROM_LOAD( "ic23_3-2.bin", 0x0100, 0x0100, CRC(8c2880c9) SHA1(9b4c17f7fa5d6dc01d79c40cec9725ab97f514cb) ) /* palette green component */ ROM_LOAD( "ic23_3-3.bin", 0x0200, 0x0100, CRC(a488d761) SHA1(6dade1dd16905b4751778d49f374936795c3fb6e) ) /* palette blue component */ ROM_END ROM_START( stinger ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code + 64k for decrypted opcodes */ ROM_LOAD( "1-5j.bin", 0x0000, 0x2000, CRC(1a2ca600) SHA1(473e89f2c49f6e6f38df5d6fc2267ffecf84c6c8) ) /* encrypted */ ROM_LOAD( "2-6j.bin", 0x2000, 0x2000, CRC(957cd39c) SHA1(38bb589b3bfd962415b31d1151adf4bdb661122f) ) /* encrypted */ ROM_LOAD( "3-8j.bin", 0x4000, 0x2000, CRC(404c932e) SHA1(c23eac49e06ff38564062c0e8c8cdadf877f1d6a) ) /* encrypted */ ROM_LOAD( "4-9j.bin", 0x6000, 0x2000, CRC(2d570f91) SHA1(31d54d9fd5254c33f07c605bd6112c7eb53c42a1) ) /* encrypted */ ROM_LOAD( "5-10j.bin", 0x8000, 0x2000, CRC(c841795c) SHA1(e03860813c03ca1c737935accc2b5fe87c6b624a) ) /* encrypted */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "6-9f.bin", 0x0000, 0x2000, CRC(79757f0c) SHA1(71be938c32c6a84618763761786ecc5d7d47581a) ) ROM_REGION( 0x6000, "gfx1", 0 ) /* sprites/chars */ ROM_LOAD( "7-9e.bin", 0x0000, 0x2000, CRC(775489be) SHA1(5fccede323895626cf2eabd606ed21282aa36356) ) ROM_LOAD( "8-11e.bin", 0x2000, 0x2000, CRC(43c61b3f) SHA1(5cdb6a5096b42406c2f2784d37e4e39207c35d40) ) ROM_LOAD( "9-14e.bin", 0x4000, 0x2000, CRC(c9ed8fc7) SHA1(259d7681b663adb1c5fe057e2ef08469ddcbd3c3) ) ROM_REGION( 0x6000, "gfx2", 0 ) /* sprites/chars */ ROM_LOAD( "10-9h.bin", 0x0000, 0x2000, CRC(6fc3a22d) SHA1(6875b86d60a06aa329d8ff18d0eb48d158074c5d) ) ROM_LOAD( "11-11h.bin", 0x2000, 0x2000, CRC(3df1f57e) SHA1(e365ee4cc8c055cc39abb4598ad80597d3ae19c7) ) ROM_LOAD( "12-14h.bin", 0x4000, 0x2000, CRC(2fbe1391) SHA1(669edc154164944d82dfccda328774ea4a2318ba) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "stinger.a7", 0x0000, 0x0100, CRC(52c06fc2) SHA1(b416077fcfabe0dbb1ca30752de6a219ea896f75) ) /* red component */ ROM_LOAD( "stinger.b7", 0x0100, 0x0100, CRC(9985e575) SHA1(b0d609968917121325760f8d4777066abdb7ccfc) ) /* green component */ ROM_LOAD( "stinger.a8", 0x0200, 0x0100, CRC(76b57629) SHA1(836763948753b7fed97c9e5d90a16dc4ba68f42a) ) /* blue component */ ROM_END ROM_START( stinger2 ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code + 64k for decrypted opcodes */ ROM_LOAD( "n1.bin", 0x0000, 0x2000, CRC(f2d2790c) SHA1(0e5e92ef45b5bc27b0818f83c89b3bda0e701403) ) /* encrypted */ ROM_LOAD( "n2.bin", 0x2000, 0x2000, CRC(8fd2d8d8) SHA1(d3318a81fddeb3fa50d01569c1e1145e26ce7277) ) /* encrypted */ ROM_LOAD( "n3.bin", 0x4000, 0x2000, CRC(f1794d36) SHA1(7954500f489c0bc58cda8e7ffc2e4474759fdc33) ) /* encrypted */ ROM_LOAD( "n4.bin", 0x6000, 0x2000, CRC(230ba682) SHA1(c419ffebd021d41b3f5021948007fb6bcdb1cdf7) ) /* encrypted */ ROM_LOAD( "n5.bin", 0x8000, 0x2000, CRC(a03a01da) SHA1(28fecac7a821ac4718242919840266a907160df0) ) /* encrypted */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "6-9f.bin", 0x0000, 0x2000, CRC(79757f0c) SHA1(71be938c32c6a84618763761786ecc5d7d47581a) ) ROM_REGION( 0x6000, "gfx1", 0 ) /* sprites/chars */ ROM_LOAD( "7-9e.bin", 0x0000, 0x2000, CRC(775489be) SHA1(5fccede323895626cf2eabd606ed21282aa36356) ) ROM_LOAD( "8-11e.bin", 0x2000, 0x2000, CRC(43c61b3f) SHA1(5cdb6a5096b42406c2f2784d37e4e39207c35d40) ) ROM_LOAD( "9-14e.bin", 0x4000, 0x2000, CRC(c9ed8fc7) SHA1(259d7681b663adb1c5fe057e2ef08469ddcbd3c3) ) ROM_REGION( 0x6000, "gfx2", 0 ) /* sprites/chars */ ROM_LOAD( "10.bin", 0x0000, 0x2000, CRC(f6721930) SHA1(fb903f1deb5f093ff5fe129e213966af58a68339) ) ROM_LOAD( "11.bin", 0x2000, 0x2000, CRC(a4404e63) SHA1(50ae99748547af20e04f6c6c8c7eba85f967b9dc) ) ROM_LOAD( "12.bin", 0x4000, 0x2000, CRC(b60fa88c) SHA1(2d3bca35076625251933989f5e566d5d3290542b) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "stinger.a7", 0x0000, 0x0100, CRC(52c06fc2) SHA1(b416077fcfabe0dbb1ca30752de6a219ea896f75) ) /* red component */ ROM_LOAD( "stinger.b7", 0x0100, 0x0100, CRC(9985e575) SHA1(b0d609968917121325760f8d4777066abdb7ccfc) ) /* green component */ ROM_LOAD( "stinger.a8", 0x0200, 0x0100, CRC(76b57629) SHA1(836763948753b7fed97c9e5d90a16dc4ba68f42a) ) /* blue component */ ROM_END ROM_START( scion ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "sc1", 0x0000, 0x2000, CRC(8dcad575) SHA1(3f194ece25e730b1cbbf3f332bbdebc3a6a72b0f) ) ROM_LOAD( "sc2", 0x2000, 0x2000, CRC(f608e0ba) SHA1(e55b0ad4dc117339d45a999e13760f4ab3ca4ce0) ) ROM_LOAD( "sc3", 0x4000, 0x2000, CRC(915289b9) SHA1(b32b40f93de4501619486a8c5a8367d3b2e357a6) ) ROM_LOAD( "4.9j", 0x6000, 0x2000, CRC(0f40d002) SHA1(13b04f3902ebdda02670fcb667e181cf70594c37) ) ROM_LOAD( "5.10j", 0x8000, 0x2000, CRC(dc4923b7) SHA1(ec5c22ef1f9ba0fe4da3de62a63a44aa3ff850f4) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "sc6", 0x0000, 0x2000, CRC(09f5f9c1) SHA1(83e489f32597880fb1a13f0bafedd275facb21f7) ) ROM_LOAD_OPTIONAL("6.9f", 0x0000, 0x2000, CRC(a66a0ce6) SHA1(b2d6a8ded007c362c58496ead33d1561a982440a) ) ROM_REGION( 0x6000, "gfx1", 0 ) /* sprites/chars */ ROM_LOAD( "7.10e", 0x0000, 0x2000, CRC(223e0d2a) SHA1(073638172ce0762d103cc07705fc493432e5aa63) ) ROM_LOAD( "8.12e", 0x2000, 0x2000, CRC(d3e39b48) SHA1(c686ef35bf866d044637df295bb70c9c005fc98c) ) ROM_LOAD( "9.15e", 0x4000, 0x2000, CRC(630861b5) SHA1(a6ccfa10e43e92407c452f9744aa1735b257c28e) ) ROM_REGION( 0x6000, "gfx2", 0 ) /* sprites/chars */ ROM_LOAD( "10.10h", 0x0000, 0x2000, CRC(0d2a0d1e) SHA1(518689f91019e64138ed3560e161d3ef93d0671d) ) ROM_LOAD( "11.12h", 0x2000, 0x2000, CRC(dc6ef8ab) SHA1(ba93392a494a66336197d28e45832b9f8f3e4376) ) ROM_LOAD( "12.15h", 0x4000, 0x2000, CRC(c82c28bf) SHA1(8952b515f01027a94bee0186221a1989ea2cd919) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "82s129.7a", 0x0000, 0x0100, CRC(2f89d9ea) SHA1(37adbddb9b3253b995a02a74e0de27ad594dc544) ) /* red component */ ROM_LOAD( "82s129.7b", 0x0100, 0x0100, CRC(ba151e6a) SHA1(3d3139936de9e1913dee94317420a171bd3d2062) ) /* green component */ ROM_LOAD( "82s129.8a", 0x0200, 0x0100, CRC(f681ce59) SHA1(4ac74c1d04e6b3f14a0f4530a41ba188f5a8f6be) ) /* blue component */ ROM_END ROM_START( scionc ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "1.5j", 0x0000, 0x2000, CRC(5aaf571e) SHA1(53becfad13e95012dce6597625c64dcba9ac4433) ) ROM_LOAD( "2.6j", 0x2000, 0x2000, CRC(d5a66ac9) SHA1(3192da12b2d6a07e203999ed97cdba16d4917a98) ) ROM_LOAD( "3.8j", 0x4000, 0x2000, CRC(6e616f28) SHA1(ea32add6173251152ca84426c098c92ace123878) ) ROM_LOAD( "4.9j", 0x6000, 0x2000, CRC(0f40d002) SHA1(13b04f3902ebdda02670fcb667e181cf70594c37) ) ROM_LOAD( "5.10j", 0x8000, 0x2000, CRC(dc4923b7) SHA1(ec5c22ef1f9ba0fe4da3de62a63a44aa3ff850f4) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "6.9f", 0x0000, 0x2000, CRC(a66a0ce6) SHA1(b2d6a8ded007c362c58496ead33d1561a982440a) ) ROM_REGION( 0x6000, "gfx1", 0 ) /* sprites/chars */ ROM_LOAD( "7.10e", 0x0000, 0x2000, CRC(223e0d2a) SHA1(073638172ce0762d103cc07705fc493432e5aa63) ) ROM_LOAD( "8.12e", 0x2000, 0x2000, CRC(d3e39b48) SHA1(c686ef35bf866d044637df295bb70c9c005fc98c) ) ROM_LOAD( "9.15e", 0x4000, 0x2000, CRC(630861b5) SHA1(a6ccfa10e43e92407c452f9744aa1735b257c28e) ) ROM_REGION( 0x6000, "gfx2", 0 ) /* sprites/chars */ ROM_LOAD( "10.10h", 0x0000, 0x2000, CRC(0d2a0d1e) SHA1(518689f91019e64138ed3560e161d3ef93d0671d) ) ROM_LOAD( "11.12h", 0x2000, 0x2000, CRC(dc6ef8ab) SHA1(ba93392a494a66336197d28e45832b9f8f3e4376) ) ROM_LOAD( "12.15h", 0x4000, 0x2000, CRC(c82c28bf) SHA1(8952b515f01027a94bee0186221a1989ea2cd919) ) ROM_REGION( 0x0300, "proms", 0 ) ROM_LOAD( "82s129.7a", 0x0000, 0x0100, CRC(2f89d9ea) SHA1(37adbddb9b3253b995a02a74e0de27ad594dc544) ) /* red component */ ROM_LOAD( "82s129.7b", 0x0100, 0x0100, CRC(ba151e6a) SHA1(3d3139936de9e1913dee94317420a171bd3d2062) ) /* green component */ ROM_LOAD( "82s129.8a", 0x0200, 0x0100, CRC(f681ce59) SHA1(4ac74c1d04e6b3f14a0f4530a41ba188f5a8f6be) ) /* blue component */ ROM_END static DRIVER_INIT( stinger ) { static const UINT8 swap_xor_table[4][4] = { { 7,3,5, 0xa0 }, { 3,7,5, 0x88 }, { 5,3,7, 0x80 }, { 5,7,3, 0x28 } }; address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM); UINT8 *rom = machine.region("maincpu")->base(); int size = machine.region("maincpu")->bytes(); UINT8 *decrypt = auto_alloc_array(machine, UINT8, size); int A; const UINT8 *tbl; space->set_decrypted_region(0x0000, 0xffff, decrypt); for (A = 0x0000;A < 0x10000;A++) { int row; UINT8 src; if (A & 0x2040) { /* not encrypted */ decrypt[A] = rom[A]; } else { src = rom[A]; /* pick the translation table from bits 3 and 5 of the address */ row = ((A >> 3) & 1) + (((A >> 5) & 1) << 1); /* decode the opcodes */ tbl = swap_xor_table[row]; decrypt[A] = BITSWAP8(src,tbl[0],6,tbl[1],4,tbl[2],2,1,0) ^ tbl[3]; } } } static DRIVER_INIT( scion ) { machine.device("audiocpu")->memory().space(AS_PROGRAM)->nop_write(0x4000, 0x4001); } static DRIVER_INIT( wiz ) { machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0xd400, 0xd400, FUNC(wiz_protection_r)); } GAME( 1983, stinger, 0, stinger, stinger, stinger, ROT90, "Seibu Denshi", "Stinger", GAME_IMPERFECT_SOUND ) GAME( 1983, stinger2, stinger, stinger, stinger2, stinger, ROT90, "Seibu Denshi", "Stinger (prototype?)", GAME_IMPERFECT_SOUND ) GAME( 1984, scion, 0, scion, scion, scion, ROT0, "Seibu Denshi", "Scion", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_COLORS ) GAME( 1984, scionc, scion, scion, scion, scion, ROT0, "Seibu Denshi (Cinematronics license)", "Scion (Cinematronics)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_COLORS ) GAME( 1984, kungfut, 0, kungfut, kungfut, 0, ROT0, "Seibu Kaihatsu", "Kung-Fu Taikun", 0 ) GAME( 1984, kungfuta, kungfut, kungfut, kungfut, 0, ROT0, "Seibu Kaihatsu", "Kung-Fu Taikun (alt)" , 0) /* board was a bootleg but set might still be original */ GAME( 1985, wiz, 0, wiz, wiz, wiz, ROT270, "Seibu Kaihatsu", "Wiz", 0 ) GAME( 1985, wizt, wiz, wiz, wiz, wiz, ROT270, "Seibu Kaihatsu (Taito license)", "Wiz (Taito, set 1)", 0 ) GAME( 1985, wizta, wiz, wiz, wiz, wiz, ROT270, "Seibu Kaihatsu (Taito license)", "Wiz (Taito, set 2)", 0 )