// license:BSD-3-Clause // copyright-holders:Nicola Salmoria, Pierpaolo Prazzoli // thanks-to:HIGHWAYMAN /* Wink - (c) 1985 Midcoin TODO: - better interrupts? - finish sound - fix protection properly - better handling of nvram? it loses the default values - I need a better comparison screenshot to be sure about the colors. */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/74259.h" #include "machine/gen_latch.h" #include "machine/nvram.h" #include "sound/ay8910.h" #include "screen.h" #include "speaker.h" class wink_state : public driver_device { public: wink_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_gfxdecode(*this, "gfxdecode"), m_videoram(*this, "videoram") { } required_device m_maincpu; required_device m_audiocpu; required_device m_gfxdecode; required_shared_ptr m_videoram; tilemap_t *m_bg_tilemap; uint8_t m_sound_flag; uint8_t m_tile_bank; bool m_nmi_enable; DECLARE_WRITE8_MEMBER(bgram_w); DECLARE_WRITE_LINE_MEMBER(nmi_clock_w); DECLARE_WRITE_LINE_MEMBER(nmi_enable_w); DECLARE_WRITE_LINE_MEMBER(player_mux_w); DECLARE_WRITE_LINE_MEMBER(tile_banking_w); template DECLARE_WRITE_LINE_MEMBER(coin_counter_w); DECLARE_READ8_MEMBER(analog_port_r); DECLARE_READ8_MEMBER(player_inputs_r); DECLARE_WRITE8_MEMBER(sound_irq_w); DECLARE_READ8_MEMBER(prot_r); DECLARE_WRITE8_MEMBER(prot_w); DECLARE_READ8_MEMBER(sound_r); TILE_GET_INFO_MEMBER(get_bg_tile_info); void init_wink(); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; uint32_t screen_update_wink(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); INTERRUPT_GEN_MEMBER(wink_sound); void wink(machine_config &config); void wink_io(address_map &map); void wink_map(address_map &map); void wink_sound_io(address_map &map); void wink_sound_map(address_map &map); }; TILE_GET_INFO_MEMBER(wink_state::get_bg_tile_info) { uint8_t *videoram = m_videoram; int code = videoram[tile_index]; code |= 0x200 * m_tile_bank; // the 2 parts of the screen use different tile banking if(tile_index < 0x360) { code |= 0x100; } SET_TILE_INFO_MEMBER(0, code, 0, 0); } void wink_state::video_start() { m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(wink_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); } uint32_t wink_state::screen_update_wink(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; } WRITE8_MEMBER(wink_state::bgram_w) { uint8_t *videoram = m_videoram; videoram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } WRITE_LINE_MEMBER(wink_state::nmi_clock_w) { if (state && m_nmi_enable) m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); } WRITE_LINE_MEMBER(wink_state::nmi_enable_w) { m_nmi_enable = state; if (!m_nmi_enable) m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); } WRITE_LINE_MEMBER(wink_state::player_mux_w) { //player_mux = state; //no mux / cocktail mode in the real pcb? strange... } WRITE_LINE_MEMBER(wink_state::tile_banking_w) { m_tile_bank = state; m_bg_tilemap->mark_all_dirty(); } template WRITE_LINE_MEMBER(wink_state::coin_counter_w) { machine().bookkeeping().coin_counter_w(Player, state); } READ8_MEMBER(wink_state::analog_port_r) { return ioport(/* player_mux ? "DIAL2" : */ "DIAL1")->read(); } READ8_MEMBER(wink_state::player_inputs_r) { return ioport(/* player_mux ? "INPUTS2" : */ "INPUTS1")->read(); } WRITE8_MEMBER(wink_state::sound_irq_w) { m_audiocpu->set_input_line(0, HOLD_LINE); //sync with sound cpu (but it still loses some soundlatches...) //machine().scheduler().synchronize(); } void wink_state::wink_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x87ff).ram(); map(0x9000, 0x97ff).ram().share("nvram"); map(0xa000, 0xa3ff).ram().w(this, FUNC(wink_state::bgram_w)).share("videoram"); } READ8_MEMBER(wink_state::prot_r) { //take a0-a7 and do some math using the variable created from the upper address-lines, //put the result onto the databus. /* math take 2 bytes: byte1 = a8,a9,a10,a11,a12,a13,a14,a15 byte2 = a0,a2,a4,a6,a1,a3,a5,a7 add the 2 bytes together so that if the final value overflows past 255 it wraps to 0 the 8bit result is placed on the databus. */ return 0x20; //hack to pass the jump calculated using this value } WRITE8_MEMBER(wink_state::prot_w) { //take a9-a15 and stuff them in a variable for later use. } void wink_state::wink_io(address_map &map) { map.global_mask(0xff); map(0x00, 0x1f).ram().w("palette", FUNC(palette_device::write8)).share("palette"); //0x10-0x1f is likely to be something else map(0x20, 0x27).w("mainlatch", FUNC(ls259_device::write_d0)); map(0x40, 0x40).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x60, 0x60).w(this, FUNC(wink_state::sound_irq_w)); map(0x80, 0x80).r(this, FUNC(wink_state::analog_port_r)); map(0xa0, 0xa0).r(this, FUNC(wink_state::player_inputs_r)); map(0xa4, 0xa4).portr("DSW1"); //dipswitch bank2 map(0xa8, 0xa8).portr("DSW2"); //dipswitch bank1 // AM_RANGE(0xac, 0xac) AM_WRITENOP //protection - loads video xor unit (written only once at startup) map(0xb0, 0xb0).portr("DSW3"); //unused inputs map(0xb4, 0xb4).portr("DSW4"); //dipswitch bank3 map(0xc0, 0xdf).w(this, FUNC(wink_state::prot_w)); //load load protection-buffer from upper address bus map(0xc3, 0xc3).nopr(); //watchdog? map(0xe0, 0xff).r(this, FUNC(wink_state::prot_r)); //load math unit from buffer & lower address-bus } void wink_state::wink_sound_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x4000, 0x43ff).ram(); map(0x8000, 0x8000).r("soundlatch", FUNC(generic_latch_8_device::read)); } void wink_state::wink_sound_io(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).rw("aysnd", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w)); map(0x80, 0x80).w("aysnd", FUNC(ay8910_device::address_w)); } static INPUT_PORTS_START( wink ) PORT_START("DIAL1") PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(3) PORT_REVERSE PORT_START("INPUTS1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) // right curve PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) // left curve PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) // slam PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, "1" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, "2" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, "3" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW4") PORT_DIPNAME( 0x01, 0x01, "Summary" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "4" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,3), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( gfx_wink ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 ) GFXDECODE_END READ8_MEMBER(wink_state::sound_r) { return m_sound_flag; } //AY portA is fed by an input clock at 15625 Hz INTERRUPT_GEN_MEMBER(wink_state::wink_sound) { m_sound_flag ^= 0x80; } void wink_state::machine_start() { save_item(NAME(m_sound_flag)); save_item(NAME(m_tile_bank)); save_item(NAME(m_nmi_enable)); } void wink_state::machine_reset() { m_sound_flag = 0; } MACHINE_CONFIG_START(wink_state::wink) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, 12000000 / 4) MCFG_DEVICE_PROGRAM_MAP(wink_map) MCFG_DEVICE_IO_MAP(wink_io) MCFG_DEVICE_ADD("mainlatch", LS259, 0) MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(*this, wink_state, nmi_enable_w)) MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(*this, wink_state, player_mux_w)) //??? no mux on the pcb. MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(WRITELINE(*this, wink_state, tile_banking_w)) MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(NOOP) //? MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(NOOP) //cab Knocker like in q-bert! MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(WRITELINE(*this, wink_state, coin_counter_w<0>)) MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(WRITELINE(*this, wink_state, coin_counter_w<1>)) MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(WRITELINE(*this, wink_state, coin_counter_w<2>)) MCFG_DEVICE_ADD("audiocpu", Z80, 12000000 / 8) MCFG_DEVICE_PROGRAM_MAP(wink_sound_map) MCFG_DEVICE_IO_MAP(wink_sound_io) MCFG_DEVICE_PERIODIC_INT_DRIVER(wink_state, wink_sound, 15625) MCFG_NVRAM_ADD_1FILL("nvram") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) MCFG_SCREEN_UPDATE_DRIVER(wink_state, screen_update_wink) MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, wink_state, nmi_clock_w)) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_wink) MCFG_PALETTE_ADD("palette", 16) MCFG_PALETTE_FORMAT(xxxxBBBBRRRRGGGG) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_DEVICE_ADD("aysnd", AY8912, 12000000 / 8) MCFG_AY8910_PORT_A_READ_CB(READ8(*this, wink_state, sound_r)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( wink ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "midcoin-wink00.rom", 0x0000, 0x4000, CRC(044f82d6) SHA1(4269333578c4fb14891b937c683aa5b105a193e7) ) ROM_LOAD( "midcoin-wink01.rom", 0x4000, 0x4000, CRC(acb0a392) SHA1(428c24845a27b8021823a4a930071b3b47108f01) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "midcoin-wink05.rom", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "midcoin-wink02.rom", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) ) ROM_LOAD( "midcoin-wink03.rom", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) ) ROM_LOAD( "midcoin-wink04.rom", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) ) ROM_END ROM_START( winka ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "wink0.bin", 0x0000, 0x4000, CRC(554d86e5) SHA1(bf2de874a62d9137f79063d6ca1906b1ed0c87e6) ) ROM_LOAD( "wink1.bin", 0x4000, 0x4000, CRC(9d8ad539) SHA1(77246df8195f7e3f3b06edc08d344801bf62e1ba) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "wink5.bin", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "wink2.bin", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) ) ROM_LOAD( "wink3.bin", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) ) ROM_LOAD( "wink4.bin", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) ) ROM_END void wink_state::init_wink() { uint8_t *ROM = memregion("maincpu")->base(); std::vector buffer(0x8000); // protection module reverse engineered by HIGHWAYMAN memcpy(&buffer[0],ROM,0x8000); for (uint32_t i = 0x0000; i <= 0x1fff; i++) ROM[i] = buffer[bitswap<16>(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)]; for (uint32_t i = 0x2000; i <= 0x3fff; i++) ROM[i] = buffer[bitswap<16>(i,15,14,13, 10, 7,12, 9, 8,11, 6, 3, 1, 5, 2, 4, 0)]; for (uint32_t i = 0x4000; i <= 0x5fff; i++) ROM[i] = buffer[bitswap<16>(i,15,14,13, 7,10,11, 9, 8,12, 6, 1, 3, 4, 2, 5, 0)]; for (uint32_t i = 0x6000; i <= 0x7fff; i++) ROM[i] = buffer[bitswap<16>(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)]; for (uint32_t i = 0; i < 0x8000; i++) ROM[i] += bitswap<8>(i & 0xff, 7,5,3,1,6,4,2,0); } GAME( 1985, wink, 0, wink, wink, wink_state, init_wink, ROT0, "Midcoin", "Wink (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE ) GAME( 1985, winka, wink, wink, wink, wink_state, init_wink, ROT0, "Midcoin", "Wink (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )