/* Wink - (c) 1985 Midcoin driver by HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli TODO: - better interrupts? - finish sound - fix protection properly - better handling of nvram? it loses the default values - I need a better comparison screenshot to be sure about the colors. */ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "machine/nvram.h" class wink_state : public driver_device { public: wink_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_videoram(*this, "videoram"){ } required_shared_ptr m_videoram; tilemap_t *m_bg_tilemap; UINT8 m_sound_flag; UINT8 m_tile_bank; DECLARE_WRITE8_MEMBER(bgram_w); DECLARE_WRITE8_MEMBER(player_mux_w); DECLARE_WRITE8_MEMBER(tile_banking_w); DECLARE_WRITE8_MEMBER(wink_coin_counter_w); DECLARE_READ8_MEMBER(analog_port_r); DECLARE_READ8_MEMBER(player_inputs_r); DECLARE_WRITE8_MEMBER(sound_irq_w); DECLARE_READ8_MEMBER(prot_r); DECLARE_WRITE8_MEMBER(prot_w); DECLARE_READ8_MEMBER(sound_r); DECLARE_DRIVER_INIT(wink); TILE_GET_INFO_MEMBER(get_bg_tile_info); virtual void machine_reset(); virtual void video_start(); UINT32 screen_update_wink(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); INTERRUPT_GEN_MEMBER(wink_sound); }; TILE_GET_INFO_MEMBER(wink_state::get_bg_tile_info) { UINT8 *videoram = m_videoram; int code = videoram[tile_index]; code |= 0x200 * m_tile_bank; // the 2 parts of the screen use different tile banking if(tile_index < 0x360) { code |= 0x100; } SET_TILE_INFO_MEMBER(0, code, 0, 0); } void wink_state::video_start() { m_bg_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(wink_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); } UINT32 wink_state::screen_update_wink(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->draw(bitmap, cliprect, 0, 0); return 0; } WRITE8_MEMBER(wink_state::bgram_w) { UINT8 *videoram = m_videoram; videoram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } WRITE8_MEMBER(wink_state::player_mux_w) { //player_mux = data & 1; //no mux / cocktail mode in the real pcb? strange... } WRITE8_MEMBER(wink_state::tile_banking_w) { m_tile_bank = data & 1; m_bg_tilemap->mark_all_dirty(); } WRITE8_MEMBER(wink_state::wink_coin_counter_w) { coin_counter_w(machine(), offset,data & 1); } READ8_MEMBER(wink_state::analog_port_r) { return ioport(/* player_mux ? "DIAL2" : */ "DIAL1")->read(); } READ8_MEMBER(wink_state::player_inputs_r) { return ioport(/* player_mux ? "INPUTS2" : */ "INPUTS1")->read(); } WRITE8_MEMBER(wink_state::sound_irq_w) { machine().device("audiocpu")->execute().set_input_line(0, HOLD_LINE); //sync with sound cpu (but it still loses some soundlatches...) //machine().scheduler().synchronize(); } static ADDRESS_MAP_START( wink_map, AS_PROGRAM, 8, wink_state ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0x9000, 0x97ff) AM_RAM AM_SHARE("nvram") AM_RANGE(0xa000, 0xa3ff) AM_RAM_WRITE(bgram_w) AM_SHARE("videoram") ADDRESS_MAP_END READ8_MEMBER(wink_state::prot_r) { //take a0-a7 and do some math using the variable created from the upper address-lines, //put the result onto the databus. /* math take 2 bytes: byte1 = a8,a9,a10,a11,a12,a13,a14,a15 byte2 = a0,a2,a4,a6,a1,a3,a5,a7 add the 2 bytes together so that if the final value overflows past 255 it wraps to 0 the 8bit result is placed on the databus. */ return 0x20; //hack to pass the jump calculated using this value } WRITE8_MEMBER(wink_state::prot_w) { //take a9-a15 and stuff them in a variable for later use. } static ADDRESS_MAP_START( wink_io, AS_IO, 8, wink_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x1f) AM_RAM_WRITE(paletteram_xxxxBBBBRRRRGGGG_byte_le_w) AM_SHARE("paletteram") //0x10-0x1f is likely to be something else // AM_RANGE(0x20, 0x20) AM_WRITENOP //??? seems unused.. AM_RANGE(0x21, 0x21) AM_WRITE(player_mux_w) //??? no mux on the pcb. AM_RANGE(0x22, 0x22) AM_WRITE(tile_banking_w) // AM_RANGE(0x23, 0x23) AM_WRITENOP //? // AM_RANGE(0x24, 0x24) AM_WRITENOP //cab Knocker like in q-bert! AM_RANGE(0x25, 0x27) AM_WRITE(wink_coin_counter_w) AM_RANGE(0x40, 0x40) AM_WRITE(soundlatch_byte_w) AM_RANGE(0x60, 0x60) AM_WRITE(sound_irq_w) AM_RANGE(0x80, 0x80) AM_READ(analog_port_r) AM_RANGE(0xa0, 0xa0) AM_READ(player_inputs_r) AM_RANGE(0xa4, 0xa4) AM_READ_PORT("DSW1") //dipswitch bank2 AM_RANGE(0xa8, 0xa8) AM_READ_PORT("DSW2") //dipswitch bank1 // AM_RANGE(0xac, 0xac) AM_WRITENOP //protection - loads video xor unit (written only once at startup) AM_RANGE(0xb0, 0xb0) AM_READ_PORT("DSW3") //unused inputs AM_RANGE(0xb4, 0xb4) AM_READ_PORT("DSW4") //dipswitch bank3 AM_RANGE(0xc0, 0xdf) AM_WRITE(prot_w) //load load protection-buffer from upper address bus AM_RANGE(0xc3, 0xc3) AM_READNOP //watchdog? AM_RANGE(0xe0, 0xff) AM_READ(prot_r) //load math unit from buffer & lower address-bus ADDRESS_MAP_END static ADDRESS_MAP_START( wink_sound_map, AS_PROGRAM, 8, wink_state ) AM_RANGE(0x0000, 0x1fff) AM_ROM AM_RANGE(0x4000, 0x43ff) AM_RAM AM_RANGE(0x8000, 0x8000) AM_READ(soundlatch_byte_r) ADDRESS_MAP_END static ADDRESS_MAP_START( wink_sound_io, AS_IO, 8, wink_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_DEVREADWRITE_LEGACY("aysnd", ay8910_r, ay8910_data_w) AM_RANGE(0x80, 0x80) AM_DEVWRITE_LEGACY("aysnd", ay8910_address_w) ADDRESS_MAP_END static INPUT_PORTS_START( wink ) PORT_START("DIAL1") PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(50) PORT_KEYDELTA(3) PORT_REVERSE PORT_START("INPUTS1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) // right curve PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) // left curve PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) // slam PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, "1" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, "2" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, "3" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW4") PORT_DIPNAME( 0x01, 0x01, "Summary" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "4" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,3), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( wink ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 ) GFXDECODE_END READ8_MEMBER(wink_state::sound_r) { return m_sound_flag; } static const ay8910_interface ay8912_interface = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_DRIVER_MEMBER(wink_state,sound_r), DEVCB_NULL, DEVCB_NULL, DEVCB_NULL }; //AY portA is fed by an input clock at 15625 Hz INTERRUPT_GEN_MEMBER(wink_state::wink_sound) { m_sound_flag ^= 0x80; } void wink_state::machine_reset() { m_sound_flag = 0; } static MACHINE_CONFIG_START( wink, wink_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 12000000 / 4) MCFG_CPU_PROGRAM_MAP(wink_map) MCFG_CPU_IO_MAP(wink_io) MCFG_CPU_VBLANK_INT_DRIVER("screen", wink_state, nmi_line_pulse) MCFG_CPU_ADD("audiocpu", Z80, 12000000 / 8) MCFG_CPU_PROGRAM_MAP(wink_sound_map) MCFG_CPU_IO_MAP(wink_sound_io) MCFG_CPU_PERIODIC_INT_DRIVER(wink_state, wink_sound, 15625) MCFG_NVRAM_ADD_1FILL("nvram") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) MCFG_SCREEN_UPDATE_DRIVER(wink_state, screen_update_wink) MCFG_GFXDECODE(wink) MCFG_PALETTE_LENGTH(16) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8912, 12000000 / 8) MCFG_SOUND_CONFIG(ay8912_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( wink ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "midcoin-wink00.rom", 0x0000, 0x4000, CRC(044f82d6) SHA1(4269333578c4fb14891b937c683aa5b105a193e7) ) ROM_LOAD( "midcoin-wink01.rom", 0x4000, 0x4000, CRC(acb0a392) SHA1(428c24845a27b8021823a4a930071b3b47108f01) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "midcoin-wink05.rom", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "midcoin-wink02.rom", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) ) ROM_LOAD( "midcoin-wink03.rom", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) ) ROM_LOAD( "midcoin-wink04.rom", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) ) ROM_END ROM_START( winka ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "wink0.bin", 0x0000, 0x4000, CRC(554d86e5) SHA1(bf2de874a62d9137f79063d6ca1906b1ed0c87e6) ) ROM_LOAD( "wink1.bin", 0x4000, 0x4000, CRC(9d8ad539) SHA1(77246df8195f7e3f3b06edc08d344801bf62e1ba) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "wink5.bin", 0x0000, 0x2000, CRC(c6c9d9cf) SHA1(99984905282c2310058d1ce93aec68d8a920b2c0) ) ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "wink2.bin", 0x0000, 0x2000, CRC(d1cd9d06) SHA1(3b3ce61a0516cc94663f6d3aff3fea46aceb771f) ) ROM_LOAD( "wink3.bin", 0x2000, 0x2000, CRC(2346f50c) SHA1(a8535fcde0e9782ea61ad18443186fd5a6ebdc7d) ) ROM_LOAD( "wink4.bin", 0x4000, 0x2000, CRC(06dd229b) SHA1(9057cf10e9ec4119297c2d40b26f0ce0c1d7b86a) ) ROM_END DRIVER_INIT_MEMBER(wink_state,wink) { UINT32 i; UINT8 *ROM = machine().root_device().memregion("maincpu")->base(); UINT8 *buffer = auto_alloc_array(machine(), UINT8, 0x8000); // protection module reverse engineered by HIGHWAYMAN memcpy(buffer,ROM,0x8000); for (i = 0x0000; i <= 0x1fff; i++) ROM[i] = buffer[BITSWAP16(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)]; for (i = 0x2000; i <= 0x3fff; i++) ROM[i] = buffer[BITSWAP16(i,15,14,13, 10, 7,12, 9, 8,11, 6, 3, 1, 5, 2, 4, 0)]; for (i = 0x4000; i <= 0x5fff; i++) ROM[i] = buffer[BITSWAP16(i,15,14,13, 7,10,11, 9, 8,12, 6, 1, 3, 4, 2, 5, 0)]; for (i = 0x6000; i <= 0x7fff; i++) ROM[i] = buffer[BITSWAP16(i,15,14,13, 11,12, 7, 9, 8,10, 6, 4, 5, 1, 2, 3, 0)]; auto_free(machine(), buffer); for (i = 0; i < 0x8000; i++) ROM[i] += BITSWAP8(i & 0xff, 7,5,3,1,6,4,2,0); } GAME( 1985, wink, 0, wink, wink, wink_state, wink, ROT0, "Midcoin", "Wink (set 1)", GAME_IMPERFECT_SOUND | GAME_UNEMULATED_PROTECTION ) GAME( 1985, winka, wink, wink, wink, wink_state, wink, ROT0, "Midcoin", "Wink (set 2)", GAME_IMPERFECT_SOUND | GAME_UNEMULATED_PROTECTION )