/*************************************************************************** ToaPlan game hardware from 1987 -------------------------------- Driver by: Quench Supported games: Toaplan Board Number: TP-009 Taito Game Number: B25 Wardners Forest (World) Pyros (USA) Wardna no Mori (Japan) Notes: Basically the same video and machine hardware as Flying shark, except for the Main CPU which is a Z80 here. See twincobr.c machine and video drivers to complete the hardware setup. Also see Input Port definition header below, for instructions on how to enter test mode. **************************** Memory & I/O Maps ***************************** Z80:(0) Main CPU 0000-6fff Main ROM 7000-7fff Main RAM 8000-ffff Level and scenery ROMS. This is banked with the following 8000-8fff Sprite RAM a000-adff Pallette RAM ae00-afff Spare unused, but tested Pallette RAM c000-c7ff Sound RAM - shared with C000-C7FF in Z80(1) RAM in: 50 DSW A 52 DSW B 54 Player 1 controls 56 Player 2 controls 58 VBlank (bit 7) and coin-in/start inputs 60 LSB data from char display layer 61 MSB data from char display layer 62 LSB data from BG display layer 63 MSB data from BG display layer 64 LSB data from FG display layer 65 MSB data from FG display layer out: 00 6845 CRTC offset register 02 6845 CRTC register data 10 char scroll LSB < Y > 11 char scroll MSB < Y > 12 char scroll LSB X 13 char scroll MSB X 14 char LSB RAM offset 20h * 40h (0-07ff) and (4000-47ff) ??? 15 char MSB RAM offset 20 BG scroll LSB < Y > 21 BG scroll MSB < Y > 22 BG scroll LSB X 23 BG scroll MSB X 24 BG LSB RAM offset 40h * 40h (0-0fff) 25 BG MSB RAM offset 30 FG scroll LSB < Y > 31 FG scroll MSB < Y > 32 FG scroll LSB X 33 FG scroll MSB X 34 FG LSB RAM offset 40h * 40h (0-0fff) 35 FG MSB RAM offset 40 spare scroll LSB < Y > (Not used) 41 spare scroll MSB < Y > (Not used) 5a-5c Control registers bits 7-4 always 0 bits 3-1 select the control signal to drive. bit 0 is the value passed to the control signal. 5a data 00-01 INT line to TMS320C10 DSP (Active low trigger) 0c-0d lockout for coin A input (Active low lockout) 0e-0f lockout for coin B input (Active low lockout) 5c data 00-01 ??? 02-03 ??? 04-05 Active low INTerrupt to Z80(0) for screen refresh 06-07 Flip Screen (Active high flips) 08-09 Background RAM display bank switch 0a-0b Foreground ROM display bank switch (not used here) 0c-0d ??? (what the hell does this do ?) 60 LSB data to char display layer 61 MSB data to char display layer 62 LSB data to BG display layer 63 MSB data to BG display layer 64 LSB data to FG display layer 65 MSB data to FG display layer 70 ROM bank selector for Z80(0) address 8000-ffff data 00 switch ROM from 8000-ffff out, and put sprite/palette/sound RAM back. 02 switch lower half of B25-18.ROM ROM to 8000-ffff 03 switch upper half of B25-18.ROM ROM to 8000-ffff 04 switch lower half of B25-19.ROM ROM to 8000-ffff 05 switch upper half of B25-19.ROM ROM to 8000-ffff 07 switch B25-30.ROM ROM to 8000-ffff Z80:(1) Sound CPU 0000-7fff Main ROM 8000-807f RAM ??? c000-cfff Sound RAM, $C000-C7FF shared with $C000-C7FF in Z80(0) ram TMS320C10 DSP: Harvard type architecture. RAM and ROM on seperate data buses. 0000-05ff ROM 16-bit opcodes (word access only). 0000-0090 Internal RAM (words). in: 01 data read from addressed Z80:(0) address space (Main RAM/Sprite RAM) out: 00 address of Z80:(0) to read/write to 01 data to write to addressed Z80:(0) address space (Main RAM/Sprite RAM) 03 bit 15 goes to BIO line of TMS320C10. BIO is a polled input line. ***************************************************************************/ #include "driver.h" #include "cpu/tms32010/tms32010.h" #include "twincobr.h" #include "sound/3812intf.h" static UINT8 *rambase_ae00, *rambase_c000; static WRITE8_HANDLER( wardner_ramrom_bank_sw ) { if (wardner_membank != data) { int bankaddress = 0; UINT8 *RAM = memory_region(machine, "main"); wardner_membank = data; if (data) { memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x8000, 0xffff, 0, 0, SMH_BANK1); switch (data) { case 2: bankaddress = 0x10000; break; case 3: bankaddress = 0x18000; break; case 4: bankaddress = 0x20000; break; case 5: bankaddress = 0x28000; break; case 7: bankaddress = 0x38000; break; case 1: bankaddress = 0x08000; break; /* not used */ case 6: bankaddress = 0x30000; break; /* not used */ default: bankaddress = 0x00000; break; /* not used */ } memory_set_bankptr(1,&RAM[bankaddress]); } else { memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x8000, 0x8fff, 0, 0, wardner_sprite_r); memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xa000, 0xadff, 0, 0, SMH_BANK4); memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xae00, 0xafff, 0, 0, SMH_BANK2); memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xc000, 0xc7ff, 0, 0, SMH_BANK3); memory_set_bankptr(1, &RAM[0x0000]); memory_set_bankptr(2, rambase_ae00); memory_set_bankptr(3, rambase_c000); memory_set_bankptr(4, paletteram); } } } STATE_POSTLOAD( wardner_restore_bank ) { wardner_ramrom_bank_sw(machine,0,1); /* Dummy value to ensure restoration */ wardner_ramrom_bank_sw(machine,0,wardner_membank); } /***************************** Z80 Main Memory Map **************************/ static ADDRESS_MAP_START( main_program_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x6fff) AM_ROM AM_RANGE(0x7000, 0x7fff) AM_RAM AM_RANGE(0x8000, 0xffff) AM_READ(SMH_BANK1) /* Overlapped RAM/Banked ROM - See below */ AM_RANGE(0x8000, 0x8fff) AM_WRITE(wardner_sprite_w) AM_BASE((void *)&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x9000, 0x9fff) AM_ROM AM_RANGE(0xa000, 0xadff) AM_WRITE(paletteram_xBBBBBGGGGGRRRRR_le_w) AM_BASE(&paletteram) AM_RANGE(0xae00, 0xafff) AM_RAM AM_BASE(&rambase_ae00) AM_RANGE(0xb000, 0xbfff) AM_ROM AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_BASE(&rambase_c000) AM_SHARE(1) /* Shared RAM with Sound Z80 */ AM_RANGE(0xc800, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( main_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_WRITE(wardner_CRTC_reg_sel_w) AM_RANGE(0x02, 0x02) AM_WRITE(wardner_CRTC_data_w) AM_RANGE(0x10, 0x13) AM_WRITE(wardner_txscroll_w) /* scroll text layer */ AM_RANGE(0x14, 0x15) AM_WRITE(wardner_txlayer_w) /* offset in text video RAM */ AM_RANGE(0x20, 0x23) AM_WRITE(wardner_bgscroll_w) /* scroll bg layer */ AM_RANGE(0x24, 0x25) AM_WRITE(wardner_bglayer_w) /* offset in bg video RAM */ AM_RANGE(0x30, 0x33) AM_WRITE(wardner_fgscroll_w) /* scroll fg layer */ AM_RANGE(0x34, 0x35) AM_WRITE(wardner_fglayer_w) /* offset in fg video RAM */ AM_RANGE(0x40, 0x43) AM_WRITE(wardner_exscroll_w) /* scroll extra layer (not used) */ AM_RANGE(0x50, 0x50) AM_READ_PORT("DSWA") AM_RANGE(0x52, 0x52) AM_READ_PORT("DSWB") AM_RANGE(0x54, 0x54) AM_READ_PORT("P1") AM_RANGE(0x56, 0x56) AM_READ_PORT("P2") AM_RANGE(0x58, 0x58) AM_READ_PORT("SYSTEM") AM_RANGE(0x5a, 0x5a) AM_WRITE(wardner_coin_dsp_w) /* Machine system control */ AM_RANGE(0x5c, 0x5c) AM_WRITE(wardner_control_w) /* Machine system control */ AM_RANGE(0x60, 0x65) AM_READWRITE(wardner_videoram_r, wardner_videoram_w) /* data from video layer RAM */ AM_RANGE(0x70, 0x70) AM_WRITE(wardner_ramrom_bank_sw) /* ROM bank select */ ADDRESS_MAP_END /***************************** Z80 Sound Memory Map *************************/ static ADDRESS_MAP_START( sound_program_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x807f) AM_RAM AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_SHARE(1) /* Shared RAM with Main Z80 */ AM_RANGE(0xc800, 0xcfff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( sound_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READWRITE(ym3812_status_port_0_r, ym3812_control_port_0_w) AM_RANGE(0x01, 0x01) AM_WRITE(ym3812_write_port_0_w) ADDRESS_MAP_END /***************************** TMS32010 Memory Map **************************/ static ADDRESS_MAP_START( DSP_program_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000, 0x5ff) AM_ROM ADDRESS_MAP_END /* $000 - 08F TMS32010 Internal Data RAM in Data Address Space */ static ADDRESS_MAP_START( DSP_io_map, ADDRESS_SPACE_IO, 16 ) AM_RANGE(0, 0) AM_WRITE(wardner_dsp_addrsel_w) AM_RANGE(1, 1) AM_READWRITE(wardner_dsp_r, wardner_dsp_w) AM_RANGE(3, 3) AM_WRITE(twincobr_dsp_bio_w) AM_RANGE(TMS32010_BIO, TMS32010_BIO) AM_READ(twincobr_BIO_r) ADDRESS_MAP_END /***************************************************************************** Input Port definitions There is a test mode for button/switch tests. To enter Test mode, set the Cross Hatch Pattern DSW to on, restart and then press player 1 start button when in the cross-hatch screen. *****************************************************************************/ #define WARDNER_PLAYER_INPUT( player ) /* Player 1 button 3 skips video RAM tests */ \ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(player) /* Fire */ \ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(player) /* Jump */ \ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(player) /* Shot C */ \ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(player) /* Shot D */ static INPUT_PORTS_START( wardner ) PORT_START("SYSTEM") /* test button doesnt seem to do anything ? */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 ) /* Service button */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Test button */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) /* V-Blank */ PORT_START("P1") WARDNER_PLAYER_INPUT( 1 ) PORT_START("P2") WARDNER_PLAYER_INPUT( 2 ) PORT_START("DSWA") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, "Cross Hatch Pattern" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) ) PORT_START("DSWB") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x01, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "30000 & 80000" ) PORT_DIPSETTING( 0x04, "50000 & 100000" ) PORT_DIPSETTING( 0x08, "50000" ) PORT_DIPSETTING( 0x0c, "100000" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x30, "1" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( wardnerj ) PORT_INCLUDE( wardner ) PORT_MODIFY("DSWA") PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) INPUT_PORTS_END static INPUT_PORTS_START( pyros ) PORT_INCLUDE( wardner ) PORT_MODIFY("DSWA") PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) PORT_MODIFY("DSWB") PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters */ 3, /* 3 bits per pixel */ { 0*2048*8*8, 1*2048*8*8, 2*2048*8*8 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout tilelayout = { 8,8, /* 8*8 tiles */ 4096, /* 4096 tiles */ 4, /* 4 bits per pixel */ { 0*4096*8*8, 1*4096*8*8, 2*4096*8*8, 3*4096*8*8 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every tile takes 8 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 2048, /* 2048 sprites */ 4, /* 4 bits per pixel */ { 0*2048*32*8, 1*2048*32*8, 2*2048*32*8, 3*2048*32*8 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; /* handler called by the 3812 emulator when the internal timers cause an IRQ */ static void irqhandler(running_machine *machine, int linestate) { cpunum_set_input_line(machine, 1,0,linestate); } static const ym3812_interface ym3812_config = { irqhandler }; static GFXDECODE_START( wardner ) GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 1536, 32 ) /* colors 1536-1791 */ GFXDECODE_ENTRY( "gfx2", 0x00000, tilelayout, 1280, 16 ) /* colors 1280-1535 */ GFXDECODE_ENTRY( "gfx3", 0x00000, tilelayout, 1024, 16 ) /* colors 1024-1079 */ GFXDECODE_ENTRY( "gfx4", 0x00000, spritelayout, 0, 64 ) /* colors 0-1023 */ GFXDECODE_END static MACHINE_DRIVER_START( wardner ) /* basic machine hardware */ MDRV_CPU_ADD("main", Z80,24000000/4) /* 6MHz ??? - Real board crystal is 24MHz */ MDRV_CPU_PROGRAM_MAP(main_program_map, 0) MDRV_CPU_IO_MAP(main_io_map, 0) MDRV_CPU_VBLANK_INT("main", wardner_interrupt) MDRV_CPU_ADD("audio", Z80,24000000/7) /* 3.43MHz ??? */ MDRV_CPU_PROGRAM_MAP(sound_program_map, 0) MDRV_CPU_IO_MAP(sound_io_map, 0) MDRV_CPU_ADD("dsp", TMS32010,14000000) /* 14MHz Crystal CLKin */ MDRV_CPU_PROGRAM_MAP(DSP_program_map, 0) /* Data Map is internal to the CPU */ MDRV_CPU_IO_MAP(DSP_io_map, 0) MDRV_INTERLEAVE(100) /* 100 CPU slices per frame */ MDRV_MACHINE_RESET(wardner) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK | VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(56) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 30*8-1) MDRV_GFXDECODE(wardner) MDRV_PALETTE_LENGTH(1792) MDRV_VIDEO_START(toaplan0) MDRV_VIDEO_EOF(toaplan0) MDRV_VIDEO_UPDATE(toaplan0) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ym", YM3812, 24000000/7) MDRV_SOUND_CONFIG(ym3812_config) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_DRIVER_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( wardner ) ROM_REGION( 0x40000, "main", 0 ) /* Banked Main Z80 code */ ROM_LOAD( "wardner.17", 0x00000, 0x08000, CRC(c5dd56fd) SHA1(f0a09557150e9c1c6b9d8e125f5408fc269c9d17) ) /* Main Z80 code */ ROM_LOAD( "b25-18.rom", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) /* OBJ ROMs */ ROM_LOAD( "b25-19.rom", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) ) ROM_LOAD( "wardner.20", 0x38000, 0x08000, CRC(347f411b) SHA1(1fb2883d74d10350cb1c62fb58d5783652861b37) ) ROM_REGION( 0x10000, "audio", 0 ) /* Sound Z80 code */ ROM_LOAD( "b25-16.rom", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) ) ROM_REGION( 0x2000, "dsp", 0 ) /* Co-Processor TMS320C10 */ ROMX_LOAD( "82s137.1d", 0x0000, 0x0400, CRC(cc5b3f53) SHA1(33589665ac995cc4645b56bbcd6d1c1cd5368f88), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* msb */ ROMX_LOAD( "82s137.1e", 0x0000, 0x0400, CRC(47351d55) SHA1(826add3ea3987f2c9ba2d3fc69a4ad2d9b033c89), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s137.3d", 0x0001, 0x0400, CRC(70b537b9) SHA1(5211ec4605894727747dda66b70c9427652b16b4), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* lsb */ ROMX_LOAD( "82s137.3e", 0x0001, 0x0400, CRC(6edb2de8) SHA1(48459037c3b865f0c0d63a416fa71ba1119f7a09), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3b", 0x0800, 0x0200, CRC(9dfffaff) SHA1(2f4a1c1afba6a362dc5774a82656883b08fa16f2), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3a", 0x0800, 0x0200, CRC(712bad47) SHA1(b9f7be13cbd90a17fe7d13fb7987a0b9b759ccad), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.2a", 0x0801, 0x0200, CRC(ac843ca6) SHA1(8fd278748ec89d8ebe2d4f3bf8b6731f357ddfb3), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.1a", 0x0801, 0x0200, CRC(50452ff8) SHA1(76964fa9ee89a51cc71904e08cfc83bf81bb89aa), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROM_REGION( 0x0c000, "gfx1", ROMREGION_DISPOSE ) /* chars */ ROM_LOAD( "wardner.07", 0x00000, 0x04000, CRC(1392b60d) SHA1(86b9eab87f8d5f68fda500420f4ed61331089fc2) ) ROM_LOAD( "wardner.06", 0x04000, 0x04000, CRC(0ed848da) SHA1(e4b38e21c101a28a8961a9fe30c9cb10919cc148) ) ROM_LOAD( "wardner.05", 0x08000, 0x04000, CRC(79792c86) SHA1(648b97f1ec30d46e40e60eb13159b4f6f86e9243) ) ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE ) /* fg tiles */ ROM_LOAD( "b25-12.rom", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) ) ROM_LOAD( "b25-15.rom", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) ) ROM_LOAD( "b25-14.rom", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) ) ROM_LOAD( "b25-13.rom", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) ) ROM_REGION( 0x20000, "gfx3", ROMREGION_DISPOSE ) /* bg tiles */ ROM_LOAD( "b25-08.rom", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) ) ROM_LOAD( "b25-11.rom", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) ) ROM_LOAD( "b25-10.rom", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) ) ROM_LOAD( "b25-09.rom", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) ) ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "b25-01.rom", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) ) ROM_LOAD( "b25-02.rom", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) ) ROM_LOAD( "b25-03.rom", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) ) ROM_LOAD( "b25-04.rom", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) ) ROM_REGION( 0x260, "proms", 0 ) /* nibble bproms, lo/hi order to be determined */ ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) /* sprite priority control ?? */ ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) /* sprite priority control ?? */ ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) /* sprite control ?? */ ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) /* sprite attribute (flip/position) ?? */ ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) /* tile to sprite priority ?? */ ROM_END ROM_START( pyros ) ROM_REGION( 0x40000, "main", 0 ) /* Banked Z80 code */ ROM_LOAD( "b25-29.rom", 0x00000, 0x08000, CRC(b568294d) SHA1(5d04dd006f5180fa0c9340e2efa6613625d712a8) ) /* Main Z80 code */ ROM_LOAD( "b25-18.rom", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) /* OBJ ROMs */ ROM_LOAD( "b25-19.rom", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) ) ROM_LOAD( "b25-30.rom", 0x38000, 0x08000, CRC(5056c799) SHA1(9750fa8bf5d1181a4fecbcbf822f8f027bebd5a8) ) ROM_REGION( 0x10000, "audio", 0 ) /* Sound Z80 code */ ROM_LOAD( "b25-16.rom", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) ) ROM_REGION( 0x2000, "dsp", 0 ) /* Co-Processor TMS320C10 */ ROMX_LOAD( "82s137.1d", 0x0000, 0x0400, CRC(cc5b3f53) SHA1(33589665ac995cc4645b56bbcd6d1c1cd5368f88), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* msb */ ROMX_LOAD( "82s137.1e", 0x0000, 0x0400, CRC(47351d55) SHA1(826add3ea3987f2c9ba2d3fc69a4ad2d9b033c89), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s137.3d", 0x0001, 0x0400, CRC(70b537b9) SHA1(5211ec4605894727747dda66b70c9427652b16b4), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* lsb */ ROMX_LOAD( "82s137.3e", 0x0001, 0x0400, CRC(6edb2de8) SHA1(48459037c3b865f0c0d63a416fa71ba1119f7a09), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3b", 0x0800, 0x0200, CRC(9dfffaff) SHA1(2f4a1c1afba6a362dc5774a82656883b08fa16f2), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3a", 0x0800, 0x0200, CRC(712bad47) SHA1(b9f7be13cbd90a17fe7d13fb7987a0b9b759ccad), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.2a", 0x0801, 0x0200, CRC(ac843ca6) SHA1(8fd278748ec89d8ebe2d4f3bf8b6731f357ddfb3), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.1a", 0x0801, 0x0200, CRC(50452ff8) SHA1(76964fa9ee89a51cc71904e08cfc83bf81bb89aa), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROM_REGION( 0x0c000, "gfx1", ROMREGION_DISPOSE ) /* chars */ ROM_LOAD( "b25-35.rom", 0x00000, 0x04000, CRC(fec6f0c0) SHA1(f91d698fa0712659c2e6b382a8166b1cacc50a3f) ) ROM_LOAD( "b25-34.rom", 0x04000, 0x04000, CRC(02505dad) SHA1(28993c68a17929d6b819ca81cdf60985531fc80b) ) ROM_LOAD( "b25-33.rom", 0x08000, 0x04000, CRC(9a55fcb9) SHA1(e04d68cc0b80b79b5f4c19c14b2e87f226f45ac8) ) ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE ) /* fg tiles */ ROM_LOAD( "b25-12.rom", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) ) ROM_LOAD( "b25-15.rom", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) ) ROM_LOAD( "b25-14.rom", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) ) ROM_LOAD( "b25-13.rom", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) ) ROM_REGION( 0x20000, "gfx3", ROMREGION_DISPOSE ) /* bg tiles */ ROM_LOAD( "b25-08.rom", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) ) ROM_LOAD( "b25-11.rom", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) ) ROM_LOAD( "b25-10.rom", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) ) ROM_LOAD( "b25-09.rom", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) ) ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "b25-01.rom", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) ) ROM_LOAD( "b25-02.rom", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) ) ROM_LOAD( "b25-03.rom", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) ) ROM_LOAD( "b25-04.rom", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) ) ROM_REGION( 0x260, "proms", 0 ) /* nibble bproms, lo/hi order to be determined */ ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) /* sprite priority control ?? */ ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) /* sprite priority control ?? */ ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) /* sprite control ?? */ ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) /* sprite attribute (flip/position) ?? */ ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) /* tile to sprite priority ?? */ ROM_END ROM_START( wardnerj ) ROM_REGION( 0x40000, "main", 0 ) /* Banked Z80 code */ ROM_LOAD( "b25-17.bin", 0x00000, 0x08000, CRC(4164dca9) SHA1(1f02c0991d7c14230043e34cb4b8e089b467b234) ) /* Main Z80 code */ ROM_LOAD( "b25-18.rom", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) /* OBJ ROMs */ ROM_LOAD( "b25-19.rom", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) ) ROM_LOAD( "b25-20.bin", 0x38000, 0x08000, CRC(1113ad38) SHA1(88f89054954b1d2776ceaedc7a3605190808d7e5) ) ROM_REGION( 0x10000, "audio", 0 ) /* Sound Z80 code */ ROM_LOAD( "b25-16.rom", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) ) ROM_REGION( 0x2000, "dsp", 0 ) /* Co-Processor TMS320C10 */ ROMX_LOAD( "82s137.1d", 0x0000, 0x0400, CRC(cc5b3f53) SHA1(33589665ac995cc4645b56bbcd6d1c1cd5368f88), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* msb */ ROMX_LOAD( "82s137.1e", 0x0000, 0x0400, CRC(47351d55) SHA1(826add3ea3987f2c9ba2d3fc69a4ad2d9b033c89), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s137.3d", 0x0001, 0x0400, CRC(70b537b9) SHA1(5211ec4605894727747dda66b70c9427652b16b4), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* lsb */ ROMX_LOAD( "82s137.3e", 0x0001, 0x0400, CRC(6edb2de8) SHA1(48459037c3b865f0c0d63a416fa71ba1119f7a09), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3b", 0x0800, 0x0200, CRC(9dfffaff) SHA1(2f4a1c1afba6a362dc5774a82656883b08fa16f2), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3a", 0x0800, 0x0200, CRC(712bad47) SHA1(b9f7be13cbd90a17fe7d13fb7987a0b9b759ccad), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.2a", 0x0801, 0x0200, CRC(ac843ca6) SHA1(8fd278748ec89d8ebe2d4f3bf8b6731f357ddfb3), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.1a", 0x0801, 0x0200, CRC(50452ff8) SHA1(76964fa9ee89a51cc71904e08cfc83bf81bb89aa), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROM_REGION( 0x0c000, "gfx1", ROMREGION_DISPOSE ) /* chars */ ROM_LOAD( "b25-07.bin", 0x00000, 0x04000, CRC(50e329e0) SHA1(5d5fb7043457d952b28101acb909ed65bf13a2dc) ) ROM_LOAD( "b25-06.bin", 0x04000, 0x04000, CRC(3bfeb6ae) SHA1(3a251f49901ccb17b5fedf81980d54e4f6f49d4d) ) ROM_LOAD( "b25-05.bin", 0x08000, 0x04000, CRC(be36a53e) SHA1(320fc5b88ed1fce1aa8d8e76e1046206c138b35c) ) ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE ) /* fg tiles */ ROM_LOAD( "b25-12.rom", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) ) ROM_LOAD( "b25-15.rom", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) ) ROM_LOAD( "b25-14.rom", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) ) ROM_LOAD( "b25-13.rom", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) ) ROM_REGION( 0x20000, "gfx3", ROMREGION_DISPOSE ) /* bg tiles */ ROM_LOAD( "b25-08.rom", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) ) ROM_LOAD( "b25-11.rom", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) ) ROM_LOAD( "b25-10.rom", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) ) ROM_LOAD( "b25-09.rom", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) ) ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE ) /* sprites */ ROM_LOAD( "b25-01.rom", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) ) ROM_LOAD( "b25-02.rom", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) ) ROM_LOAD( "b25-03.rom", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) ) ROM_LOAD( "b25-04.rom", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) ) ROM_REGION( 0x260, "proms", 0 ) /* nibble bproms, lo/hi order to be determined */ ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) /* sprite priority control ?? */ ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) /* sprite priority control ?? */ ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) /* sprite control ?? */ ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) /* sprite attribute (flip/position) ?? */ ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) /* tile to sprite priority ?? */ ROM_END static DRIVER_INIT( wardner ) { wardner_driver_savestate(machine); /* Save-State stuff in src/machine/twincobr.c */ } GAME( 1987, wardner, 0, wardner, wardner, wardner, ROT0, "[Toaplan] Taito Corporation Japan", "Wardner (World)", 0 ) GAME( 1987, pyros, wardner, wardner, pyros, wardner, ROT0, "[Toaplan] Taito America Corporation", "Pyros (US)", 0 ) GAME( 1987, wardnerj, wardner, wardner, wardnerj, wardner, ROT0, "[Toaplan] Taito Corporation", "Wardner no Mori (Japan)", 0 )