// license:BSD-3-Clause // copyright-holders:Pierpaolo Prazzoli /*************************************************************************** Nintendo VS UniSystem and DualSystem - (c) 1984 Nintendo of America Portions of this code are heavily based on Brad Oliver's MESS implementation of the NES. RC2C03B/RP2C03B: - Duck Hunt - Mahjong - Pinball (Japan) - Star Luster * - Stroke & Match Golf (Japan) - Tennis RP2C04-0001: - Atari R.B.I. Baseball * - Baseball - Battle City * - Freedom Force - Gradius - Hogan's Alley - Mach Rider (Japan, Fighting Course) - Pinball - Platoon - Super Skykid * - Super Xevious * - Tetris * RP2C04-0002: - Castlevania - Mach Rider (Endurance Course) - Raid on Bungeling Bay (Japan) - Slalom - Soccer (Japan) - Stroke & Match Golf - Stroke & Match Golf (Ladies) - Wrecking Crew RP2C04-0003: - Balloon Fight - Dr. Mario - Excitebike - Goonies - Soccer - T.K.O. Boxing * (Manual states this is an RP2C04-0004 - though the palette doesn't agree) RP2C04-0004: - Clu Clu Land - Excitebike (Japan) - Ice Climber - Ice Climber Dual (Japan) - Super Mario Bros. - Games marked with a star are compatible with multiple PPU types, but you need to set dipswitches corresponding to the PPU installed or else the game will display incorrect colors. Here the games are listed under the PPU type that works with the PPU selection dipswitches all set to OFF. RC2C05-01: - Ninja Jajamaru Kun (Japan) RC2C05-02: - Mighty Bomb Jack (Japan) RC2C05-03: - Gumshoe RC2C05-04: - Top Gun Graphic hack games: - Skate Kids (by Two-Bit Score, 1988; hack of Vs. Super Mario Bros.) Needed roms: - Babel no Tou (by Namco, 1986) - Family Boxing (by Namco/Wood Place, 1987; Japan version of TKO Boxing) - Family Stadium '87 (by Namco, 1987; sequel to RBI Baseball) - Family Stadium '88 (by Namco, 1988; sequel to RBI Baseball) - Family Tennis (by Namco, 1987) - Head to Head Baseball (ever finished/released?, by Nintendo, 1986) - Lionex (prototype by Sunsoft, 1987) - Madura no Tsubasa (prototype by Sunsoft, 1987) - Pro Yakyuu Family Stadium (by Namco, 1986; Japan version of RBI Baseball) - Quest of Ki (by Namco/Game Studio, 1988) - Super Chinese (by Namco/Culture Brain, 1988) - Toukaidou 53tsugi (prototype by Sunsoft, 1985) - Trojan (by Capcom, 1987) - Urban Champion (1984) - Volleyball (1986) - Walkure no Bouken (by Namco, 1986) - Wild Gunman (1984, light gun game) TO DO: - Merge mapper implementations in machine/vsnes.c with playch10 and MESS NES - Check others bits in coin counter - Check other values in bnglngby irq - Top Gun: cpu #0 (PC=00008016): unmapped memory byte read from 00007FFF ??? Changes: 27/05/2004 Pierpaolo Prazzoli - Fixed Vs. Gumshoe (fully working now) - Changed coin inputs to use bit impulse 16/10/2003 Pierpaolo Prazzoli - Added - Vs. Freedom Force - Vs. Super Xevious 24/12/2002 Pierpaolo Prazzoli - Added - Vs. Mighty Bomb Jack (Japan) - Vs. Ninja Jajamaru Kun (Japan) - Vs. Raid on Bungeling Bay (Japan) - Vs. Top Gun - Vs. Mach Rider (Japan, Fighting Course Version) - Vs. Ice Climber (Japan) - Vs. Gumshoe (partially working) - Vs. Freedom Force (not working) - Vs. Stroke and Match Golf (Men set 2) (not working) - Vs. BaseBall (Japan set 3) (not working) - Added coin counter - Added Extra Ram in vstetris - Added Demo Sound in vsmahjng - Fixed vsskykid inputs - Fixed protection in Vs. Super Xevious - Corrected or checked dip-switches in Castlevania, Duck Hunt, Excitebike, Gradius, Hogan's Alley, Ice Climber, R.B.I. Baseball, Slalom, Soccer, Super Mario Bros., Top Gun, BaseBall, Tennis, Stroke and Match Golf ***************************************************************************/ #include "emu.h" #include "includes/vsnes.h" #include "cpu/m6502/n2a03.h" #include "cpu/z80/z80.h" #include "sound/sn76496.h" #include "rendlay.h" #include "screen.h" #include "speaker.h" /******************************************************************************/ WRITE8_MEMBER(vsnes_state::sprite_dma_0_w) { int source = ( data & 7 ); m_ppu1->spriteram_dma( space, source ); } WRITE8_MEMBER(vsnes_state::sprite_dma_1_w) { int source = ( data & 7 ); m_ppu2->spriteram_dma( space, source ); } WRITE8_MEMBER(vsnes_state::vsnes_coin_counter_w) { machine().bookkeeping().coin_counter_w(0, data & 0x01 ); m_coin = data; //"bnglngby" and "cluclu" if( data & 0xfe ) { logerror("vsnes_coin_counter_w: pc = 0x%04x - data = 0x%02x\n", m_maincpu->pc(), data); } } READ8_MEMBER(vsnes_state::vsnes_coin_counter_r) { //only for platoon return m_coin; } WRITE8_MEMBER(vsnes_state::vsnes_coin_counter_1_w) { machine().bookkeeping().coin_counter_w(1, data & 0x01 ); if( data & 0xfe ) //vsbball service mode { //do something? logerror("vsnes_coin_counter_1_w: pc = 0x%04x - data = 0x%02x\n", m_subcpu->pc(), data); } } /******************************************************************************/ void vsnes_state::vsnes_cpu1_map(address_map &map) { map(0x0000, 0x07ff).mirror(0x1800).ram().share("work_ram"); map(0x2000, 0x3fff).rw(m_ppu1, FUNC(ppu2c0x_device::read), FUNC(ppu2c0x_device::write)); map(0x4014, 0x4014).w(this, FUNC(vsnes_state::sprite_dma_0_w)); map(0x4016, 0x4016).rw(this, FUNC(vsnes_state::vsnes_in0_r), FUNC(vsnes_state::vsnes_in0_w)); map(0x4017, 0x4017).r(this, FUNC(vsnes_state::vsnes_in1_r)); /* IN1 - input port 2 / PSG second control register */ map(0x4020, 0x4020).rw(this, FUNC(vsnes_state::vsnes_coin_counter_r), FUNC(vsnes_state::vsnes_coin_counter_w)); map(0x6000, 0x7fff).bankrw("extra1"); map(0x8000, 0xffff).rom(); } void vsnes_state::vsnes_cpu2_map(address_map &map) { map(0x0000, 0x07ff).mirror(0x1800).ram().share("work_ram_1"); map(0x2000, 0x3fff).rw(m_ppu2, FUNC(ppu2c0x_device::read), FUNC(ppu2c0x_device::write)); map(0x4014, 0x4014).w(this, FUNC(vsnes_state::sprite_dma_1_w)); map(0x4016, 0x4016).rw(this, FUNC(vsnes_state::vsnes_in0_1_r), FUNC(vsnes_state::vsnes_in0_1_w)); map(0x4017, 0x4017).r(this, FUNC(vsnes_state::vsnes_in1_1_r)); /* IN1 - input port 2 / PSG second control register */ map(0x4020, 0x4020).w(this, FUNC(vsnes_state::vsnes_coin_counter_1_w)); map(0x6000, 0x7fff).bankrw("extra2"); map(0x8000, 0xffff).rom(); } READ8_MEMBER(vsnes_state::vsnes_bootleg_z80_address_r) { // NMI routine uses the value read here as the low part of an offset from 0x2000 to store a value read at 0x4000 // before reading 0x6000 and returning // can't really see how to get sound this way tho, maybe the unused rom is acting as lookup table to convert // PSG write offsets to addresses to offsets for use here? return m_bootleg_sound_offset; } WRITE8_MEMBER(vsnes_state::bootleg_sound_write) { m_bootleg_sound_offset = offset; m_bootleg_sound_data = data; m_subcpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } READ8_MEMBER(vsnes_state::vsnes_bootleg_z80_data_r) { return m_bootleg_sound_data; } // the bootleg still makes writes to the PSG addresses, it seems the Z80 should interpret them to play the sounds void vsnes_state::vsnes_cpu1_bootleg_map(address_map &map) { map(0x0000, 0x07ff).mirror(0x1800).ram().share("work_ram"); map(0x2000, 0x3fff).rw(m_ppu1, FUNC(ppu2c0x_device::read), FUNC(ppu2c0x_device::write)); map(0x4000, 0x4017).w(this, FUNC(vsnes_state::bootleg_sound_write)); map(0x4014, 0x4014).w(this, FUNC(vsnes_state::sprite_dma_0_w)); map(0x4016, 0x4016).rw(this, FUNC(vsnes_state::vsnes_in0_r), FUNC(vsnes_state::vsnes_in0_w)); map(0x4017, 0x4017).r(this, FUNC(vsnes_state::vsnes_in1_r)); /* IN1 - input port 2 / PSG second control register */ map(0x4020, 0x4020).rw(this, FUNC(vsnes_state::vsnes_coin_counter_r), FUNC(vsnes_state::vsnes_coin_counter_w)); map(0x6000, 0x7fff).bankrw("extra1"); map(0x8000, 0xffff).rom(); } READ8_MEMBER( vsnes_state::vsnes_bootleg_z80_latch_r ) { return 0x00; } void vsnes_state::vsnes_bootleg_z80_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x23ff).ram(); map(0x4000, 0x4000).r(this, FUNC(vsnes_state::vsnes_bootleg_z80_data_r)); // read in IRQ & NMI map(0x6000, 0x6000).r(this, FUNC(vsnes_state::vsnes_bootleg_z80_latch_r)); // read in NMI, not explicitly stored (purpose? maybe clear IRQ ?) map(0x6001, 0x6001).r(this, FUNC(vsnes_state::vsnes_bootleg_z80_address_r)); // ^ map(0x60FA, 0x60FA).w("sn1", FUNC(sn76489_device::write)); map(0x60F9, 0x60F9).w("sn2", FUNC(sn76489_device::write)); map(0x60FF, 0x60FF).w("sn3", FUNC(sn76489_device::write)); } /******************************************************************************/ static INPUT_PORTS_START( vsnes ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* serial pin from controller */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1) /* service credit? */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 0 of dsw goes here */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 1 of dsw goes here */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* There is also a DSW which is defined per game, below */ INPUT_PORTS_END static INPUT_PORTS_START( vsnes_rev ) PORT_INCLUDE( vsnes ) PORT_MODIFY("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_MODIFY("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) INPUT_PORTS_END static INPUT_PORTS_START( vsnes_dual ) /* Left Side Controls */ PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START3 ) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START4 ) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* serial pin from controller */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1) /* service credit? */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 0 of dsw goes here */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 1 of dsw goes here */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* this bit masks irqs - don't change */ /* Right Side Controls */ PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(3) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("2nd Side 1 Player Start") PORT_CODE(KEYCODE_MINUS) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("2nd Side 3 Player Start") PORT_CODE(KEYCODE_BACKSLASH) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(4) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(4) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("2nd Side 2 Player Start") PORT_CODE(KEYCODE_EQUALS) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("2nd Side 4 Player Start") PORT_CODE(KEYCODE_BACKSPACE) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_START("COINS2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* serial pin from controller */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_IMPULSE(1) /* service credit? */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 0 of dsw goes here */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 1 of dsw goes here */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN4 ) PORT_IMPULSE(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* this bit masks irqs - don't change */ /* Both sides also have a DSW (#0 & #1) which are defined per game, below */ INPUT_PORTS_END static INPUT_PORTS_START( vsnes_dual_rev ) PORT_INCLUDE( vsnes_dual ) PORT_MODIFY("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_MODIFY("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_MODIFY("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(4) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(4) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_MODIFY("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(3) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) INPUT_PORTS_END static INPUT_PORTS_START( vsnes_zapper ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) /* sprite hit */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) /* gun trigger */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* serial pin from controller */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1) /* service credit? */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 0 of dsw goes here */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 1 of dsw goes here */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("GUNX") /* FAKE - Gun X pos */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(30) PORT_START("GUNY") /* FAKE - Gun Y pos */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(30) INPUT_PORTS_END static INPUT_PORTS_START( topgun ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, "Lives per Coin" ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "3 - 12 Max" ) PORT_DIPSETTING( 0x08, "2 - 9 Max" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "30k and Every 50k" ) PORT_DIPSETTING( 0x20, "50k and Every 100k" ) PORT_DIPSETTING( 0x10, "100k and Every 150k" ) PORT_DIPSETTING( 0x30, "200k and Every 200k" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( platoon ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!2") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hard ) ) PORT_DIPNAME( 0xE0, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0xc0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( Free_Play ) ) INPUT_PORTS_END static INPUT_PORTS_START( golf ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, "Hole Size" ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "Large" ) PORT_DIPSETTING( 0x08, "Small" ) PORT_DIPNAME( 0x10, 0x00, "Points per Stroke" ) PORT_DIPLOCATION("SW1:!5") PORT_DIPSETTING( 0x00, DEF_STR( Easier ) ) /* See table below for "OFF" setting */ PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) /* See table below for "ON" setting */ /* Stroke Play OFF/ON Hole in 1 +5 +4 Double Eagle +4 +3 Eagle +3 +2 Birdie +2 +1 Par +1 0 Bogey 0 -1 Other 0 -2 (IE: Double Bogey and Over) Match Play OFF/ON Win Hole +1 +2 Tie 0 0 Lose Hole -1 -2 */ PORT_DIPNAME( 0x60, 0x00, "Starting Points" ) PORT_DIPLOCATION("SW1:!6,7") PORT_DIPSETTING( 0x00, "10" ) PORT_DIPSETTING( 0x40, "13" ) PORT_DIPSETTING( 0x20, "16" ) PORT_DIPSETTING( 0x60, "20" ) PORT_DIPNAME( 0x80, 0x00, "Difficulty Vs. Computer" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) INPUT_PORTS_END /* Same as 'golf', but 4 start buttons */ static INPUT_PORTS_START( golf4s ) PORT_INCLUDE( golf ) PORT_MODIFY("IN0") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START3 ) /* START on a nes */ PORT_MODIFY("IN1") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START4 ) /* START on a nes */ INPUT_PORTS_END static INPUT_PORTS_START( vstennis ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, "Difficulty Vs. Computer" ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x03, DEF_STR( Hard ) ) PORT_DIPNAME( 0x0c, 0x00, "Difficulty Vs. Player" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Hard ) ) PORT_DIPNAME( 0x10, 0x00, "Raquet Size" ) PORT_DIPLOCATION("SW1:!5") PORT_DIPSETTING( 0x00, "Large" ) PORT_DIPSETTING( 0x10, "Small" ) PORT_DIPNAME( 0x20, 0x00, "Extra Score" ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, "1 Set" ) PORT_DIPSETTING( 0x20, "1 Game" ) PORT_DIPNAME( 0x40, 0x00, "Court Color" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "Green" ) PORT_DIPSETTING( 0x40, "Blue" ) PORT_DIPNAME( 0x80, 0x00, "Copyright" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x80, DEF_STR( USA ) ) PORT_START("DSW1") /* DSW1 - bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!1") PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, "Game Mode - Credits: 1VsC/2VsC/1Vs1/2Vs2" ) PORT_DIPLOCATION("SW2:!4,!5") PORT_DIPSETTING( 0x00, "A - 1/1/1/1" ) PORT_DIPSETTING( 0x10, "B - 1/2/1/2" ) PORT_DIPSETTING( 0x08, "C - 2/2/2/2" ) PORT_DIPSETTING( 0x18, "D - 2/2/4/4" ) PORT_DIPNAME( 0x60, 0x00, "Rackets Per Game" ) PORT_DIPLOCATION("SW2:!6,!7") PORT_DIPSETTING( 0x60, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( wrecking ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x1c, 0x18, "1st Bonus Life" ) PORT_DIPLOCATION("SW1:!3,!4,!5,") PORT_DIPSETTING( 0x00, "20,000 Pts" ) PORT_DIPSETTING( 0x10, "30,000 Pts" ) PORT_DIPSETTING( 0x08, "40,000 Pts" ) PORT_DIPSETTING( 0x18, "50,000 Pts" ) PORT_DIPSETTING( 0x04, "70,000 Pts" ) PORT_DIPSETTING( 0x14, "80,000 Pts" ) PORT_DIPSETTING( 0x0c, "100,000 Pts" ) PORT_DIPSETTING( 0x1c, DEF_STR( None ) ) PORT_DIPNAME( 0xe0, 0xe0, "Additional Bonus Lives" ) PORT_DIPLOCATION("SW1:!6,!7,!8") /* Manual shows NONE as Factory Shipment Setting */ PORT_DIPSETTING( 0x00, "20,000 Pts" ) PORT_DIPSETTING( 0x80, "30,000 Pts" ) PORT_DIPSETTING( 0x40, "40,000 Pts" ) PORT_DIPSETTING( 0xc0, "50,000 Pts" ) PORT_DIPSETTING( 0x20, "70,000 Pts" ) PORT_DIPSETTING( 0x60, "80,000 Pts" ) PORT_DIPSETTING( 0xa0, "100,000 Pts" ) PORT_DIPSETTING( 0xe0, DEF_STR( None ) ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!1,!2,!3") PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hard ) ) PORT_DIPNAME( 0x20, 0x00, "Copyright" ) PORT_DIPLOCATION("SW2:!6") PORT_DIPSETTING( 0x00, DEF_STR( Japan ) ) /* (c) Nintendo Co., Ltd. */ PORT_DIPSETTING( 0x20, DEF_STR( USA ) ) /* (c) Nintendo of America Inc. */ PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "SW2:!7" ) /* Manual states this is Unused */ PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW2:!8" ) /* Manual states this is Unused */ INPUT_PORTS_END static INPUT_PORTS_START( balonfgt ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "SW1:!4" ) /* Manual states this is Unused */ PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "SW1:!5" ) /* Manual states this is Unused */ PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "SW1:!6" ) /* Manual states this is Unused */ PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "SW1:!7" ) /* Manual states this is Unused */ PORT_SERVICE( 0x80, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW1:!8") PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!1,!2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!3,!4") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Hard ) ) PORT_DIPNAME( 0x10, 0x00, "Enemy Regeneration" ) PORT_DIPLOCATION("SW2:!5") PORT_DIPSETTING( 0x00, DEF_STR( Low ) ) PORT_DIPSETTING( 0x10, DEF_STR( High ) ) PORT_DIPNAME( 0x60, 0x20, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!7") PORT_DIPSETTING( 0x60, "10,000 Pts" ) PORT_DIPSETTING( 0x20, "20,000 Pts" ) PORT_DIPSETTING( 0x40, "40,000 Pts" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW2:!8" ) /* Manual states this is Unused */ INPUT_PORTS_END static INPUT_PORTS_START( vsmahjng ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "SW1:!1" ) PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW1:!2" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:!3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPNAME( 0x30, 0x00, "Time" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x30, "30" ) PORT_DIPSETTING( 0x10, "45" ) PORT_DIPSETTING( 0x20, "60" ) PORT_DIPSETTING( 0x00, "90" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!1") PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW2:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW2:!5" ) PORT_DIPNAME( 0x60, 0x20, "Starting Points" ) PORT_DIPLOCATION("SW2:!6,!7") PORT_DIPSETTING( 0x60, "15000" ) PORT_DIPSETTING( 0x20, "20000" ) PORT_DIPSETTING( 0x40, "25000" ) PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( vsbball ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x02, "Player Defense Strength" ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x03, "Strong" ) PORT_DIPNAME( 0x0c, 0x08, "Player Offense Strength" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0c, "Strong" ) PORT_DIPNAME( 0x30, 0x20, "Computer Defense Strength" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x30, "Strong" ) PORT_DIPNAME( 0xc0, 0x80, "Computer Offense Strength" ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x80, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0xc0, "Strong" ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!1") PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x38, 0x00, "Starting Points" ) PORT_DIPLOCATION("SW2:!4,!5,!6") PORT_DIPSETTING( 0x00, "80 Pts" ) PORT_DIPSETTING( 0x20, "100 Pts" ) PORT_DIPSETTING( 0x10, "150 Pts" ) PORT_DIPSETTING( 0x30, "200 Pts" ) PORT_DIPSETTING( 0x08, "250 Pts" ) PORT_DIPSETTING( 0x28, "300 Pts" ) PORT_DIPSETTING( 0x18, "350 Pts" ) PORT_DIPSETTING( 0x38, "400 Pts" ) PORT_DIPNAME( 0x40, 0x00, "Bonus Play" ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( vsbballj ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x02, "Player Defense Strength" ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x03, "Strong" ) PORT_DIPNAME( 0x0c, 0x08, "Player Offense Strength" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0c, "Strong" ) PORT_DIPNAME( 0x30, 0x20, "Computer Defense Strength" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x30, "Strong" ) PORT_DIPNAME( 0xc0, 0x80, "Computer Offense Strength" ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x80, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0xc0, "Strong" ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!1") PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x38, 0x00, "Starting Points" ) PORT_DIPLOCATION("SW2:!4,!5,!6") PORT_DIPSETTING( 0x00, "80 Pts" ) PORT_DIPSETTING( 0x20, "100 Pts" ) PORT_DIPSETTING( 0x10, "150 Pts" ) PORT_DIPSETTING( 0x30, "200 Pts" ) PORT_DIPSETTING( 0x08, "250 Pts" ) PORT_DIPSETTING( 0x28, "300 Pts" ) PORT_DIPSETTING( 0x18, "350 Pts" ) PORT_DIPSETTING( 0x38, "400 Pts" ) PORT_DIPNAME( 0x40, 0x00, "Bonus Play" ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END /* iceclmrj has dual inputs reversed! */ static INPUT_PORTS_START( iceclmrj ) PORT_INCLUDE( vsnes_dual_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, "Coinage (Left Side)" ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, "Lives (Left Side)" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x18, "7" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPNAME( 0x80, 0x00, "Service Mode (Left Side)" ) PORT_TOGGLE PORT_CODE(KEYCODE_F2) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, "Coinage (Right Side)" ) PORT_DIPLOCATION("SW2:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, "Lives (Right Side)" ) PORT_DIPLOCATION("SW2:!4,!5") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x18, "7" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW2:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW2:!7" ) PORT_DIPNAME( 0x80, 0x00, "Service Mode (Right Side)" ) PORT_TOGGLE PORT_CODE(KEYCODE_F1) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( drmario ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x03, "Drop Rate Increases After" ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "7 Pills" ) PORT_DIPSETTING( 0x01, "8 Pills" ) PORT_DIPSETTING( 0x02, "9 Pills" ) PORT_DIPSETTING( 0x03, "10 Pills" ) PORT_DIPNAME( 0x0c, 0x04, "Virus Level" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x0c, "7" ) PORT_DIPNAME( 0x30, 0x00, "Drop Speed Up" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "Slow" ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, "Fast" ) PORT_DIPSETTING( 0x30, "Fastest" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( rbibb ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0c, 0x0c, "1p/inn, 2p/inn, Time/Min" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x04, "2, 1, 3" ) PORT_DIPSETTING( 0x0c, "2, 2, 4" ) PORT_DIPSETTING( 0x00, "3, 2, 6" ) PORT_DIPSETTING( 0x08, "4, 3, 7" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x20, "RP2C03" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) // PORT_DIPSETTING( 0x60, "RP2C03" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) // PORT_DIPSETTING( 0xa0, "RP2C03" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) // PORT_DIPSETTING( 0xe0, "RP2C03" ) INPUT_PORTS_END static INPUT_PORTS_START( btlecity ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x01, 0x01, "Credits for 2 Players" ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x01, "2" ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPNAME( 0xc0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) INPUT_PORTS_END static INPUT_PORTS_START( cluclu ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPNAME( 0x60, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!6,!7") PORT_DIPSETTING( 0x60, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( cstlevna ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0x30, 0x00, "Bonus points" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "Timer x 4, Hearts x 40" ) PORT_DIPSETTING( 0x20, "Timer x 6, Hearts x 60" ) PORT_DIPSETTING( 0x10, "Timer x 8, Hearts x 80" ) PORT_DIPSETTING( 0x30, "Timer x 9, Hearts x 90" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7") // Damage taken PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) // Normal PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) // Double PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW1:!8" ) // Manual states "Must be Set to "OFF" INPUT_PORTS_END static INPUT_PORTS_START( iceclimb ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x18, "7" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPNAME( 0x40, 0x00, "Time before bear appears" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "Long" ) PORT_DIPSETTING( 0x40, "Short" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END /* Same as 'iceclimb', but different buttons mapping and input protection */ static INPUT_PORTS_START( iceclmbj ) PORT_INCLUDE( iceclimb ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_CUSTOM ) // protection /* START on a nes */ PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_CUSTOM ) // protection /* START on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) INPUT_PORTS_END static INPUT_PORTS_START( excitebk ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, "Bonus Bike" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "100k and Every 50k" ) PORT_DIPSETTING( 0x10, "Every 100k" ) PORT_DIPSETTING( 0x08, "100k Only" ) PORT_DIPSETTING( 0x18, DEF_STR( None ) ) PORT_DIPNAME( 0x20, 0x00, "1st Half Qualifying Time" ) PORT_DIPLOCATION("SW1:!6") /* Manual calls this "Time/Challenge" */ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPNAME( 0x40, 0x00, "2nd Half Qualifying Time" ) PORT_DIPLOCATION("SW1:!7") /* Manual calls this "Time/Excitebike" */ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( jajamaru ) PORT_INCLUDE( vsnes_rev ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) /* START on a nes */ PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* SELECT on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( machridr ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, "Time" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "280 (Easy)" ) PORT_DIPSETTING( 0x10, "250" ) PORT_DIPSETTING( 0x08, "220" ) PORT_DIPSETTING( 0x18, "200 (Hard)" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPNAME( 0x40, 0x00, "Enemies" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x40, "More" ) PORT_DIPSETTING( 0x00, "Less" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( machridj ) PORT_INCLUDE( vsnes ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* START on a nes */ PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* START on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( suprmrio ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "100 Coins" ) PORT_DIPSETTING( 0x20, "150 Coins" ) PORT_DIPSETTING( 0x10, "200 Coins" ) PORT_DIPSETTING( 0x30, "250 Coins" ) PORT_DIPNAME( 0x40, 0x00, "Timer" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "Slow" ) PORT_DIPSETTING( 0x40, "Fast" ) PORT_DIPNAME( 0x80, 0x80, "Continue Lives" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x80, "3" ) PORT_DIPSETTING( 0x00, "4" ) INPUT_PORTS_END static INPUT_PORTS_START( duckhunt ) PORT_INCLUDE( vsnes_zapper ) PORT_START("DSW0") /* IN3 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hard ) ) PORT_DIPNAME( 0x20, 0x20, "Misses per game" ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPSETTING( 0x40, "50000" ) PORT_DIPSETTING( 0x80, "80000" ) PORT_DIPSETTING( 0xc0, "100000" ) INPUT_PORTS_END static INPUT_PORTS_START( hogalley ) PORT_INCLUDE( vsnes_zapper ) PORT_START("DSW0") /* IN3 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hard ) ) PORT_DIPNAME( 0x20, 0x20, "Misses per game" ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPSETTING( 0x40, "50000" ) PORT_DIPSETTING( 0x80, "80000" ) PORT_DIPSETTING( 0xc0, "100000" ) INPUT_PORTS_END static INPUT_PORTS_START( vsgshoe ) PORT_INCLUDE( vsnes_zapper ) PORT_START("DSW0") /* IN3 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x40, 0x00, "Bullets per Balloon" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x40, "2" ) PORT_DIPNAME( 0x80, 0x00, "Bonus Man Awarded" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, "At 50000" ) PORT_DIPSETTING( 0x80, DEF_STR( None ) ) INPUT_PORTS_END static INPUT_PORTS_START( vsfdf ) PORT_INCLUDE( vsnes_zapper ) PORT_START("DSW0") /* IN3 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x10, "Health Awarded At" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "20k/60k" ) PORT_DIPSETTING( 0x08, "20k/60k/Every 60k" ) PORT_DIPSETTING( 0x10, "10k/50k") PORT_DIPSETTING( 0x18, "10k/50k/Every 50k" ) PORT_DIPNAME( 0x60, 0x00, "Difficulty (Damage)" ) PORT_DIPLOCATION("SW1:!6,!7") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x60, DEF_STR( Hardest) ) PORT_DIPNAME( 0x80, 0x00, "Difficulty (Enemy)" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) INPUT_PORTS_END static INPUT_PORTS_START( vstetris ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "SW1:!1" ) PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW1:!2" ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Hard ) ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x20, "RP2C03" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) // PORT_DIPSETTING( 0x60, "RP2C03" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) // PORT_DIPSETTING( 0xa0, "RP2C03" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) // PORT_DIPSETTING( 0xe0, "RP2C03" ) INPUT_PORTS_END /* P2 Start is a different bit */ static INPUT_PORTS_START( vsskykid ) PORT_INCLUDE( vsnes_rev ) PORT_MODIFY("IN0") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) /* START on a nes */ PORT_MODIFY("IN1") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* SELECT on a nes */ PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x03, DEF_STR( Hard ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x20, "RP2C03" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) // PORT_DIPSETTING( 0x60, "RP2C03" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) // PORT_DIPSETTING( 0xa0, "RP2C03" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) // PORT_DIPSETTING( 0xe0, "RP2C03" ) INPUT_PORTS_END static INPUT_PORTS_START( vspinbal ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, "Side Drain Walls" ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, DEF_STR( High ) ) PORT_DIPSETTING( 0x08, DEF_STR( Low ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5") PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPSETTING( 0x10, "70000" ) PORT_DIPNAME( 0x60, 0x00, "Balls" ) PORT_DIPLOCATION("SW1:!6,!7") PORT_DIPSETTING( 0x60, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0x80, 0x00, "Ball speed" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, "Slow" ) PORT_DIPSETTING( 0x80, "Fast" ) INPUT_PORTS_END /* Same as 'vspinbal', but different buttons mapping */ static INPUT_PORTS_START( vspinblj ) PORT_INCLUDE( vspinbal ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* Right flipper */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* Left flipper */ INPUT_PORTS_END static INPUT_PORTS_START( goonies ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "40000" ) PORT_DIPSETTING( 0x20, "50000" ) PORT_DIPSETTING( 0x10, "60000" ) PORT_DIPSETTING( 0x30, "70000" ) PORT_DIPNAME(0x40, 0x00, "Timer" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "Slow" ) PORT_DIPSETTING( 0x40, "Fast" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( vssoccer ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, "Points Timer" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "600 Pts" ) PORT_DIPSETTING( 0x10, "800 Pts" ) PORT_DIPSETTING( 0x08, "1000 Pts" ) PORT_DIPSETTING( 0x18, "1200 Pts" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!6,!7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x60, DEF_STR( Hard ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( vsgradus ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x30, 0x00, "Bonus" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "100k" ) PORT_DIPSETTING( 0x20, "200k" ) PORT_DIPSETTING( 0x10, "300k" ) PORT_DIPSETTING( 0x30, "400k" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( vsslalom ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, "Freestyle Points" ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "Left / Right" ) PORT_DIPSETTING( 0x08, "Hold Time" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x30, DEF_STR( Hard ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x00, "Inverted input" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( starlstr ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:!3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C03" ) PORT_DIPSETTING( 0x20, "RP2C04-0001" ) // PORT_DIPSETTING( 0x40, "RP2C03" ) PORT_DIPSETTING( 0x60, "RP2C04-0002" ) // PORT_DIPSETTING( 0x80, "RP2C03" ) PORT_DIPSETTING( 0xa0, "RP2C04-0003" ) // PORT_DIPSETTING( 0xc0, "RP2C03" ) PORT_DIPSETTING( 0xe0, "RP2C04-0004" ) PORT_START("DSW1") /* no DSW1? */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( tkoboxng ) PORT_INCLUDE( vsnes ) PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0C, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0C, DEF_STR( Very_Hard ) ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0003" ) // PORT_DIPSETTING( 0x20, "RP2C03" ) // PORT_DIPSETTING( 0x40, "RP2C03" ) // PORT_DIPSETTING( 0x60, "RP2C03" ) // PORT_DIPSETTING( 0x80, "RP2C03" ) // PORT_DIPSETTING( 0xa0, "RP2C03" ) // PORT_DIPSETTING( 0xc0, "RP2C03" ) PORT_DIPSETTING( 0xe0, "RP2C03" ) INPUT_PORTS_END static INPUT_PORTS_START( bnglngby ) PORT_INCLUDE( vsnes_rev ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_CUSTOM ) // protection /* START on a nes */ PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_CUSTOM ) // protection /* START on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( mightybj ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( supxevs ) PORT_INCLUDE( vsnes ) PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* SELECT on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "SW1:!1" ) PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW1:!2" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:!3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x30, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0xc0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) INPUT_PORTS_END MACHINE_CONFIG_START(vsnes_state::vsnes) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", N2A03, NTSC_APU_CLOCK) MCFG_DEVICE_PROGRAM_MAP(vsnes_cpu1_map) /* some carts also trigger IRQs */ MCFG_MACHINE_RESET_OVERRIDE(vsnes_state,vsnes) MCFG_MACHINE_START_OVERRIDE(vsnes_state,vsnes) /* video hardware */ MCFG_SCREEN_ADD("screen1", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE_DEVICE("ppu1", ppu2c0x_device, screen_update) MCFG_PPU2C04_ADD("ppu1") MCFG_PPU2C0X_SET_SCREEN("screen1") MCFG_PPU2C0X_CPU("maincpu") MCFG_PPU2C0X_INT_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI)) /* sound hardware */ SPEAKER(config, "mono").front_center(); MACHINE_CONFIG_END MACHINE_CONFIG_START(vsnes_state::jajamaru) vsnes(config); MCFG_DEVICE_REMOVE( "ppu1" ) MCFG_PPU2C05_01_ADD("ppu1") MCFG_PPU2C0X_SET_SCREEN("screen1") MCFG_PPU2C0X_CPU("maincpu") MCFG_PPU2C0X_INT_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI)) MACHINE_CONFIG_END MACHINE_CONFIG_START(vsnes_state::mightybj) vsnes(config); MCFG_DEVICE_REMOVE( "ppu1" ) MCFG_PPU2C05_02_ADD("ppu1") MCFG_PPU2C0X_SET_SCREEN("screen1") MCFG_PPU2C0X_CPU("maincpu") MCFG_PPU2C0X_INT_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI)) MACHINE_CONFIG_END MACHINE_CONFIG_START(vsnes_state::vsgshoe) vsnes(config); MCFG_DEVICE_REMOVE( "ppu1" ) MCFG_PPU2C05_03_ADD("ppu1") MCFG_PPU2C0X_SET_SCREEN("screen1") MCFG_PPU2C0X_CPU("maincpu") MCFG_PPU2C0X_INT_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI)) MACHINE_CONFIG_END MACHINE_CONFIG_START(vsnes_state::topgun) vsnes(config); MCFG_DEVICE_REMOVE( "ppu1" ) MCFG_PPU2C05_04_ADD("ppu1") MCFG_PPU2C0X_SET_SCREEN("screen1") MCFG_PPU2C0X_CPU("maincpu") MCFG_PPU2C0X_INT_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI)) MACHINE_CONFIG_END MACHINE_CONFIG_START(vsnes_state::vsdual) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", N2A03, NTSC_APU_CLOCK) MCFG_DEVICE_PROGRAM_MAP(vsnes_cpu1_map) MCFG_DEVICE_ADD("sub", N2A03, NTSC_APU_CLOCK) MCFG_DEVICE_PROGRAM_MAP(vsnes_cpu2_map) MCFG_MACHINE_RESET_OVERRIDE(vsnes_state,vsdual) MCFG_MACHINE_START_OVERRIDE(vsnes_state,vsdual) MCFG_DEFAULT_LAYOUT(layout_dualhsxs) MCFG_SCREEN_ADD("screen1", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE_DEVICE("ppu1", ppu2c0x_device, screen_update) MCFG_SCREEN_ADD("screen2", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE_DEVICE("ppu2", ppu2c0x_device, screen_update) MCFG_PPU2C04_ADD("ppu1") MCFG_PPU2C0X_SET_SCREEN("screen1") MCFG_PPU2C0X_CPU("maincpu") MCFG_PPU2C0X_INT_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI)) MCFG_PPU2C04_ADD("ppu2") MCFG_PPU2C0X_SET_SCREEN("screen2") MCFG_PPU2C0X_CPU("sub") MCFG_PPU2C0X_INT_CALLBACK(INPUTLINE("sub", INPUT_LINE_NMI)) /* sound hardware */ SPEAKER(config, "mono").front_center(); MACHINE_CONFIG_END MACHINE_CONFIG_START(vsnes_state::vsdual_pi) vsdual(config); MCFG_QUANTUM_PERFECT_CPU("maincpu") // need high level of interleave to keep screens in sync in Balloon Fight. // however vsmahjng doesn't like perfect interleave? you end up needing to reset it to boot? maybe something in a bad default state? watchdog? // as the board would always be running in 'perfect interleave' the fact the Mahjong game doens't work like this needs investigating. MACHINE_CONFIG_END MACHINE_CONFIG_START(vsnes_state::vsnes_bootleg) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M6502,XTAL(16'000'000)/4) // 4mhz? seems too high but flickers badly otherwise, issue elsewhere? MCFG_DEVICE_PROGRAM_MAP(vsnes_cpu1_bootleg_map) /* some carts also trigger IRQs */ MCFG_MACHINE_RESET_OVERRIDE(vsnes_state,vsnes) MCFG_MACHINE_START_OVERRIDE(vsnes_state,vsnes) MCFG_DEVICE_ADD("sub", Z80,XTAL(16'000'000)/4) /* ? MHz */ // Z8400APS-Z80CPU MCFG_DEVICE_PROGRAM_MAP(vsnes_bootleg_z80_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen1", vsnes_state, irq0_line_hold) // MCFG_DEVICE_PERIODIC_INT_DRIVER(vsnes_state, nmi_line_pulse) /* video hardware */ MCFG_SCREEN_ADD("screen1", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE_DEVICE("ppu1", ppu2c0x_device, screen_update) MCFG_PPU2C04_ADD("ppu1") MCFG_PPU2C0X_CPU("maincpu") MCFG_PPU2C0X_SET_SCREEN("screen1") MCFG_PPU2C0X_INT_CALLBACK(INPUTLINE("maincpu", INPUT_LINE_NMI)) MCFG_PPU2C0X_IGNORE_SPRITE_WRITE_LIMIT // bootleg seems to need this - code to set the sprite address is replaced with complete copy loops?? /* sound hardware */ SPEAKER(config, "mono").front_center(); // PCB has 2, code accesses 3? which 2 really exist? MCFG_DEVICE_ADD("sn1", SN76489, XTAL(16'000'000)/4) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_DEVICE_ADD("sn2", SN76489, XTAL(16'000'000)/4) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_DEVICE_ADD("sn3", SN76489, XTAL(16'000'000)/4) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END /******************************************************************************/ /* Palettes were obtained for each RGB PPU type by running a test program that fills the screen with a single color and analyzing the RGB output. The output of every PPU neatly quantizes to 8 levels, so the palettes are assumed to be stored using 3 bits per component in an internal ROM on each PPU. */ #define PALETTE_STANDARD(_tag) \ ROM_REGION( 0xc0, _tag, 0 ) \ ROM_LOAD( "rp2c0x.pal", 0x00, 0xc0, CRC(48de65dc) SHA1(d10acafc8da9ff479c270ec01180cca61efe62f5) ) #define PALETTE_2C04_0001(_tag) \ ROM_REGION( 0xc0, _tag, 0 ) \ ROM_LOAD( "rp2c04-0001.pal", 0x00, 0xc0, CRC(a6293faa) SHA1(190a410a3d818e124b2b9d2ef9fb3da003bb5d4c) ) #define PALETTE_2C04_0002(_tag) \ ROM_REGION( 0xc0, _tag, 0 ) \ ROM_LOAD( "rp2c04-0002.pal", 0x00, 0xc0, CRC(fd19ae5e) SHA1(8ed14347c5a0b1a8a4d6365d6727e0951a00131c) ) #define PALETTE_2C04_0003(_tag) \ ROM_REGION( 0xc0, _tag, 0 ) \ ROM_LOAD( "rp2c04-0003.pal", 0x00, 0xc0, CRC(fd6c578b) SHA1(653182ce0cbaff66a8fc5788e32cc088b6735f2e) ) #define PALETTE_2C04_0004(_tag) \ ROM_REGION( 0xc0, _tag, 0 ) \ ROM_LOAD( "rp2c04-0004.pal", 0x00, 0xc0, CRC(0c2e8e4d) SHA1(0f9090225eb1f08ae5072d40af3e95547cbce05f) ) /* correct label format. revision number is stamped(red), other letters are printed(black) game code in line 1, ROM position in line 2 i.e. MDS-DH3 1B or 6B e */ /* Notes for Super Mario: mds-sm4-4__1cor6c_e.1c or 6c CRC32 0x5E3FB550 verified on 3 PCBs / dumped sets (__suprmrioa).1c or 6c CRC32 0x0011FC5A differs by 2 bytes: 0x1634 = 0x0D (vs 0x11) & 0x163B = 0x11 (vs 0x14) Each change is part of a LDA #$ statement IE: A9 0D LDA #$0D (vs A9 11 LDA #$11) It's unknown if it's an official alt version or hack. These 2 bytes affect timer speed, making 'suprmrioa' harder. */ ROM_START( suprmrio ) /* Vs. Super Mario Bros. (Set E Rev 4) */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sm4-4__1dor6d_e.1d or 6d", 0x8000, 0x2000, CRC(be4d5436) SHA1(08162a7c987f1939d09bebdb676f596c86abf465) ) ROM_LOAD( "mds-sm4-4__1cor6c_e.1c or 6c", 0xa000, 0x2000, CRC(5e3fb550) SHA1(de4494e4dd52f7f7b04cf1d9019fd89fb90eaca9) ) ROM_LOAD( "mds-sm4-4__1bor6b_e.1b or 6b", 0xc000, 0x2000, CRC(b1b87893) SHA1(8563ceaca664cf4495ef1020c07179ca7e4af9f3) ) ROM_LOAD( "mds-sm4-4__1aor6a_e.1a or 6a", 0xe000, 0x2000, CRC(1abf053c) SHA1(f17db88ce0c9bf1ed88dc16b9650f11d10835cec) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sm4-4__2bor8b_e.2b or 8b", 0x0000, 0x2000, CRC(42418d40) SHA1(22ab61589742cfa4cc6856f7205d7b4b8310bc4d) ) ROM_LOAD( "mds-sm4-4__2aor8a_e.2a or 8a", 0x2000, 0x2000, CRC(15506b86) SHA1(69ecf7a3cc8bf719c1581ec7c0d68798817d416f) ) PALETTE_2C04_0004("ppu1:palette") ROM_END ROM_START( suprmrioa ) /* Vs. Super Mario Bros. (Set unknown, possibly operator hack of E rev 4 to make the game harder) */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sm4-4__1dor6d_e.1d or 6d", 0x8000, 0x2000, CRC(be4d5436) SHA1(08162a7c987f1939d09bebdb676f596c86abf465) ) ROM_LOAD( "__suprmrioa,.1c or 6c", 0xa000, 0x2000, CRC(0011fc5a) SHA1(5c2c49938a12affc03e64e5bdab307998be20020) ) /* Need to verify correct label */ ROM_LOAD( "mds-sm4-4__1bor6b_e.1b or 6b", 0xc000, 0x2000, CRC(b1b87893) SHA1(8563ceaca664cf4495ef1020c07179ca7e4af9f3) ) ROM_LOAD( "mds-sm4-4__1aor6a_e.1a or 6a", 0xe000, 0x2000, CRC(1abf053c) SHA1(f17db88ce0c9bf1ed88dc16b9650f11d10835cec) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sm4-4__2bor8b_e.2b or 8b", 0x0000, 0x2000, CRC(42418d40) SHA1(22ab61589742cfa4cc6856f7205d7b4b8310bc4d) ) ROM_LOAD( "mds-sm4-4__2aor8a_e.2a or 8a", 0x2000, 0x2000, CRC(15506b86) SHA1(69ecf7a3cc8bf719c1581ec7c0d68798817d416f) ) PALETTE_2C04_0004("ppu1:palette") ROM_END ROM_START( suprmriobl2 ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "4-27256.bin", 0x8000, 0x8000, CRC(663b1753) SHA1(b0d2057c4545f2d6534cafb16086826c8ba49f5a) ) ROM_REGION( 0x10000,"sub", 0 ) /* Z80 memory */ ROM_LOAD( "1-2764.bin", 0x0000, 0x2000, CRC(95856e07) SHA1(c681cfdb656e687bc59080df56c9c38e13be4bb8) ) ROM_REGION( 0x10000,"unk", 0 ) /* first half is some sort of table */ ROM_LOAD( "3-27256.bin", 0x0000, 0x8000, CRC(67a467f9) SHA1(61cd1db7cd52faa31153b89f6b98c9b78bf4ca4f) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "2-2764.bin", 0x0000, 0x2000, CRC(42418d40) SHA1(22ab61589742cfa4cc6856f7205d7b4b8310bc4d) ) ROM_LOAD( "5-2764.bin", 0x2000, 0x2000, CRC(15506b86) SHA1(69ecf7a3cc8bf719c1581ec7c0d68798817d416f) ) PALETTE_2C04_0004("ppu1:palette") ROM_END ROM_START( suprmriobl ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "4.bin", 0x8000, 0x8000, CRC(6f857416) SHA1(05e2df8ac01a03bf09b73e34c30aaf5bf4715809) ) ROM_REGION( 0x10000,"sub", 0 ) /* Z80 memory */ ROM_LOAD( "1.bin", 0x0000, 0x2000, CRC(9e3557f2) SHA1(11a0de2c0154f7ac120d9774cb5d1051e0156822) ) ROM_REGION( 0x10000,"unk", 0 ) /* first half is some sort of table */ ROM_LOAD( "3.bin", 0x0000, 0x8000, CRC(67a467f9) SHA1(61cd1db7cd52faa31153b89f6b98c9b78bf4ca4f) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "2.bin", 0x0000, 0x2000, CRC(42418d40) SHA1(22ab61589742cfa4cc6856f7205d7b4b8310bc4d) ) ROM_LOAD( "5.bin", 0x2000, 0x2000, CRC(15506b86) SHA1(69ecf7a3cc8bf719c1581ec7c0d68798817d416f) ) /* this set has some extra files compared to the above one, they probably exist on that pcb too though */ ROM_REGION( 0x200,"proms", 0 ) ROM_LOAD( "prom6301.1", 0x000, 0x100, CRC(a31dc330) SHA1(b652003f7e252bac3bdb19412839c2f03af7f8b8) ) ROM_LOAD( "prom6301.2", 0x100, 0x100, CRC(019c6141) SHA1(fdeda4dea6506807a3324fa941f0684208aa3b4b) ) ROM_REGION( 0x4000,"pals", 0 ) ROM_LOAD( "pal16l8.1", 0x000, 0x104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) ) ROM_LOAD( "pal16r6a.2.bad.dump", 0x000, 0x104, BAD_DUMP CRC(e9cd78fb) SHA1(557d3e7ef3b25c1338b24722cac91bca788c02b8) ) ROM_LOAD( "pal16r8.3", 0x000, 0x104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) ) ROM_LOAD( "pal16l8.4", 0x000, 0x104, CRC(6f6de82d) SHA1(3d59b222d25457b2f89b559409721db37d6a81d8) ) ROM_LOAD( "pal16r6.5", 0x000, 0x104, CRC(ceff7c7c) SHA1(52fd344c591478469369cd0862d1facfe23e12fb) ) ROM_LOAD( "pal16r8.6", 0x000, 0x104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) ) ROM_LOAD( "pal16r8a.7", 0x000, 0x104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) ) PALETTE_2C04_0004("ppu1:palette") ROM_END ROM_START( skatekds ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sm4-4__1dor6d_e.1d or 6d", 0x8000, 0x2000, CRC(be4d5436) SHA1(08162a7c987f1939d09bebdb676f596c86abf465) ) ROM_LOAD( "mds-sm4-4__1cor6c_e.1c or 6c", 0xa000, 0x2000, CRC(5e3fb550) SHA1(de4494e4dd52f7f7b04cf1d9019fd89fb90eaca9) ) ROM_LOAD( "mds-sm4-4__1bor6b_e.1b or 6b", 0xc000, 0x2000, CRC(b1b87893) SHA1(8563ceaca664cf4495ef1020c07179ca7e4af9f3) ) ROM_LOAD( "mds-sm4-4__1aor6a_e.1a or 6a", 0xe000, 0x2000, CRC(1abf053c) SHA1(f17db88ce0c9bf1ed88dc16b9650f11d10835cec) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "__skatekds,.2b", 0x0000, 0x2000,CRC(f3980303) SHA1(b9a25c906d1861c89e2e40e878a34d318daf6619) ) ROM_LOAD( "__skatekds,.2a", 0x2000, 0x2000,CRC(7a0ab7eb) SHA1(b6c32791481fafddc8504adb4eaed30a2fb3a03e) ) PALETTE_2C04_0004("ppu1:palette") ROM_END ROM_START( iceclimb ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ic4-4 b.6d", 0x8000, 0x2000, CRC(0ea5f9cb) SHA1(3ba6228ac8011371fc36ce9dde4fc158a81a99a2) ) ROM_LOAD( "mds-ic4-4 b.6c", 0xa000, 0x2000, CRC(51fe438e) SHA1(f40812d4275dabaac6f9539e1300c08d07992654) ) ROM_LOAD( "mds-ic4-4 b-1.6b",0xc000, 0x2000, CRC(a8afdc62) SHA1(f798da6c107926790026d4a4d384961dbff2380e) ) ROM_LOAD( "mds-ic4-4 b.6a", 0xe000, 0x2000, CRC(96505d4d) SHA1(0fb913853decebec1d5d15ee5adc8027cd66f016) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ic4-4 b.8b", 0x0000, 0x2000, CRC(331460b4) SHA1(4cf94d711cdb5715d14f1ab3cadec245e0adfb1e) ) /* Matches Ice Climber Dual screen rev A rom */ ROM_LOAD( "mds-ic4-4 b.8a", 0x2000, 0x2000, CRC(4ec44fb3) SHA1(676e0ab574dec08df562c6f278e8a9cc7c8afa41) ) /* Matches Ice Climber Dual screen rev A rom */ PALETTE_2C04_0004("ppu1:palette") ROM_END ROM_START( iceclimba ) /* Version A? */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ic4-4.1d", 0x8000, 0x2000, CRC(65e21765) SHA1(900f1efe5e8005ee8cdccbf5039914dfe466aa3d) ) /* Need to verify correct label */ ROM_LOAD( "mds-ic4-4.1c", 0xa000, 0x2000, CRC(a7909c51) SHA1(04708a9e429cbddab6988ff7b3ec5aa0109f6228) ) /* Need to verify correct label */ ROM_LOAD( "mds-ic4-4.1b", 0xc000, 0x2000, CRC(7fb3cc21) SHA1(bed673211f2251d4112ea41c4a1f917fee32d93c) ) /* Need to verify correct label */ ROM_LOAD( "mds-ic4-4.1a", 0xe000, 0x2000, CRC(bf196bf7) SHA1(7d7b34894caab41ac51ca9c89d09e72053798784) ) /* Need to verify correct label */ ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ic4-4 b.8b", 0x0000, 0x2000, CRC(331460b4) SHA1(4cf94d711cdb5715d14f1ab3cadec245e0adfb1e) ) /* Matches Ice Climber Dual screen rev A rom */ ROM_LOAD( "mds-ic4-4 b.8a", 0x2000, 0x2000, CRC(4ec44fb3) SHA1(676e0ab574dec08df562c6f278e8a9cc7c8afa41) ) /* Matches Ice Climber Dual screen rev A rom */ PALETTE_2C04_0004("ppu1:palette") ROM_END /* Gun games */ ROM_START( duckhunt ) /* Vs. Duck Hunt (Set E) */ ROM_REGION( 0x10000, "maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-dh3 e.1d or 6d", 0x8000, 0x2000, CRC(3f51f0ed) SHA1(984d8a5cecddde776ffd4f718ee0ca7a9959228b) ) ROM_LOAD( "mds-dh3 e.1c or 6c", 0xa000, 0x2000, CRC(8bc7376c) SHA1(d90d663c5e5b6d5247089c8ba618912305049b19) ) ROM_LOAD( "mds-dh3 e.1b or 6b", 0xc000, 0x2000, CRC(a042b6e1) SHA1(df571c31a6a52df56869eda0621f7615a625e66d) ) ROM_LOAD( "mds-dh3 e.1a or 6a", 0xe000, 0x2000, CRC(1906e3ab) SHA1(bff68829a96e2d251dd12129f84bdf1dbdf61d06) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-dh3 e.2b or 8b", 0x0000, 0x2000, CRC(0c52ec28) SHA1(c8fb6a5d4c13a7075d313326e2da9ce88780a88d) ) ROM_LOAD( "mds-dh3 e.2a or 8a", 0x2000, 0x2000, CRC(3d238df3) SHA1(e868ef3d5357ef5294e4faeecc9dbf801c5253e8) ) PALETTE_STANDARD("ppu1:palette") ROM_END ROM_START( hogalley ) ROM_REGION( 0x10000, "maincpu",0 ) /* 6502 memory */ ROM_LOAD( "mds-ha4-1 e-1.1d or 6d", 0x8000, 0x2000, CRC(2089e166) SHA1(7db09b5b6bcd87589bed89a5fc1a4b772155a0f3) ) ROM_LOAD( "mds-ha4-1 e-1.1c or 6c", 0xa000, 0x2000, CRC(a85934ae) SHA1(f26af4f60a4072c45e900dff7f74d9907bc2e1e0) ) ROM_LOAD( "mds-ha4-1 e-1.1b or 6b", 0xc000, 0x2000, CRC(718e25b3) SHA1(2710827931d3cd55984c3107c3b8e0f691965eaa) ) ROM_LOAD( "mds-ha4-1 e-1.1a or 6a", 0xe000, 0x2000, CRC(f9526852) SHA1(244c6a12801d4aa774a416f7c3dd8465d01dbca2) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ha4-1 e-1.2b or 8b", 0x0000, 0x2000, CRC(fc5a91ad) SHA1(7ce6c64d81a9626d0b34bdc0a2a28fee457ebcb1) ) // there is another dump of mds-ha4-1 e-1.2b or 8b ( CRC 0x7623e954 ) where 0xFE1 = 04, the dump we use is probably the correct one ROM_LOAD( "mds-ha4-1 e-1.2a or 8a", 0x2000, 0x2000, CRC(78c842b6) SHA1(39f2a7fc1f1cbe2378a369e45b5cbb05057db3f0) ) PALETTE_2C04_0001("ppu1:palette") ROM_END /* From Gumshoe readme: NOTE: There is a small board modification which consists of 2 extra jumpers added. They appear to be: pin 26 of 6D to pin 1, 74ls04 at 5E. pin 26 of 1D to pin 12, 74s32 at 4b. possibly an extra address? */ ROM_START( vsgshoe ) ROM_REGION( 0x14000,"maincpu", 0 ) /* 6502 memory */ /* 2 banks mapped at 0x8000 */ ROM_LOAD( "mds-gm5.1d", 0x10000, 0x4000, CRC(063b342f) SHA1(66f69de27db5b08969f9250d0a6760e7311bd9bf) ) // its probably not bad .. just banked somehow ROM_LOAD( "mds-gm5.1c", 0x0a000, 0x2000, CRC(e1b7915e) SHA1(ed0fdf74b05a3ccd1645c4f580436fd439f81dea) ) ROM_LOAD( "mds-gm5.1b", 0x0c000, 0x2000, CRC(5b73aa3c) SHA1(4069a6139091fbff48758953bd894808a8356d46) ) ROM_LOAD( "mds-gm5.1a", 0x0e000, 0x2000, CRC(70e606bc) SHA1(8207ded20cb9109d605ce73deb722de3514ed9bf) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gm5.2b", 0x0000, 0x2000, CRC(192c3360) SHA1(5ddbe007d8bc693a0b7c92f33e6ed6b27dc1c08e) ) ROM_LOAD( "mds-gm5.2a", 0x2000, 0x2000, CRC(823dd178) SHA1(77578a48ded0c244d1ae30aafaa9259b7dd0dfc4) ) PALETTE_STANDARD("ppu1:palette") ROM_END ROM_START( vsfdf ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "prg2", 0x10000, 0x10000, CRC(3bce8f0f) SHA1(5a9b91bae4b28c1df54fb290efdec4805f4f217e) ) ROM_LOAD( "prg1", 0x20000, 0x10000, CRC(c74499ce) SHA1(14f50d4d11c363e761a6472a6e57a5e5a6dab9ce) ) ROM_REGION( 0x10000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "cha2.1", 0x00000, 0x10000, CRC(a2f88df0) SHA1(10ef432d3132b01a1fcb38d8f521edd2a029ac5e) ) PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( goonies ) /* Vs. The Goonies (Set E) */ ROM_REGION( 0x20000, "maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-gn prg e.u7", 0x10000, 0x10000, CRC(1e438d52) SHA1(ac187904c125e56a71acff979e53f3398a05c075) ) ROM_REGION( 0x10000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gn chr e.u4", 0x0000, 0x10000, CRC(4c4b61b0) SHA1(7221c2499531e591a5a99e2cb339ae3a76b662c2) ) PALETTE_2C04_0003("ppu1:palette") ROM_END ROM_START( vsgradus ) ROM_REGION( 0x20000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-gr__prg_e.u7", 0x10000, 0x10000, CRC(d99a2087) SHA1(b26efe78798453a903921723f3c9ac69f579b7d2) ) ROM_REGION( 0x10000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gr__chr_e.u4", 0x0000, 0x10000, CRC(23cf2fc3) SHA1(0a3f48aec529b92abc261952e632af7ff766b1ef) ) PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( btlecity ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "bc.1d", 0x8000, 0x2000, CRC(6aa87037) SHA1(f3313700955498800a3d59c523ba2a4e0cf443bc) ) ROM_LOAD( "bc.1c", 0xa000, 0x2000, CRC(bdb317db) SHA1(a8b3e8deb1e625d764aaffe86a513bc7ede51a46) ) ROM_LOAD( "bc.1b", 0xc000, 0x2000, CRC(1a0088b8) SHA1(ba90d8178a23caedbf0e7188256b7cbfebf35eeb) ) ROM_LOAD( "bc.1a", 0xe000, 0x2000, CRC(86307c89) SHA1(e4e73e4dcaa5c2374d7e3844d6d3fdb192ac9674) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "bc.2b", 0x0000, 0x2000, CRC(634f68bd) SHA1(db1a18083667fdaf6cdd9ed7666bec6bf6e39f29) ) ROM_LOAD( "bc.2a", 0x2000, 0x2000, CRC(a9b49a05) SHA1(c14706e6a5524f81e79c101e32deef9f3d60de3f) ) /* also compatible with 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( cluclu ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "cl.6d", 0x8000, 0x2000, CRC(1e9f97c9) SHA1(47d847632145d8160d006f014f9e0a7483783d0e) ) ROM_LOAD( "cl.6c", 0xa000, 0x2000, CRC(e8b843a7) SHA1(03827b31d47d2a8a132bf9944fee724c6c1c6d2e) ) ROM_LOAD( "cl.6b", 0xc000, 0x2000, CRC(418ee9ea) SHA1(a68e8a97899e850884cb9484fe539b86c419f10f) ) ROM_LOAD( "cl.6a", 0xe000, 0x2000, CRC(5e8a8457) SHA1(8e53de132db2e1299bd8f2329758f3ccb096584a) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "cl.8b", 0x0000, 0x2000, CRC(960d9a6c) SHA1(2569d59fd880cfc2eb4638294d1429ba749f5dcb) ) ROM_LOAD( "cl.8a", 0x2000, 0x2000, CRC(e3139791) SHA1(33d9e6d2a3233ee311c2cef2d0a425ded2cf3b0f) ) PALETTE_2C04_0004("ppu1:palette") ROM_END ROM_START( excitebk ) /* EB4-3 = Excite Bike, Palette 3, revision 'E' */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-eb4-3e.1d", 0x8000, 0x2000, CRC(f58a392e) SHA1(ca721e47e5dbe72d6f231d9b20b1ca33304c5370) ) ROM_LOAD( "mds-eb4-3e.1c", 0xa000, 0x2000, CRC(6ae01102) SHA1(f3f49644f7e2887e14655e8934c7c75d4b92968e) ) ROM_LOAD( "mds-eb4-3e.1b", 0xc000, 0x2000, CRC(fbc53465) SHA1(81c9ebac895dfbc5c451b4b32e5990aba3734714) ) ROM_LOAD( "mds-eb4-3e.1a", 0xe000, 0x2000, CRC(e2902b4e) SHA1(f559517c735847e2ad622418b8fa525d9c9adac3) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-eb4-3e.2b", 0x0000, 0x2000, CRC(80be1f50) SHA1(d8544b9a0a9d8719ab601fa9c68c4305385b14c7) ) ROM_LOAD( "mds-eb4-3e.2a", 0x2000, 0x2000, CRC(001e8e0b) SHA1(c4c2a11ade7788bac9dd61ea8de319c4111d2592) ) PALETTE_2C04_0003("ppu1:palette") ROM_END ROM_START( excitebko ) /* EB4-3 = Excite Bike, Palette 3, unknown revision */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-eb4-3.1d", 0x8000, 0x2000, CRC(7e54df1d) SHA1(38d878041976386e8608c73133040b18d0e4b9cd) ) /* Need to verify correct label */ ROM_LOAD( "mds-eb4-3.1c", 0xa000, 0x2000, CRC(89baae91) SHA1(6aebf13c415e3246edf7daa847533b7e3ae0425f) ) /* Need to verify correct label */ ROM_LOAD( "mds-eb4-3.1b", 0xc000, 0x2000, CRC(4c0c2098) SHA1(078f24ce02f5fb91d7ed7fa59aec8efbec38aed1) ) /* Need to verify correct label */ ROM_LOAD( "mds-eb4-3.1a", 0xe000, 0x2000, CRC(b9ab7110) SHA1(89e3bd5f42b5b5e869ee46afe4f25a1a17d3814d) ) /* Need to verify correct label */ ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-eb4-3.2b", 0x0000, 0x2000, CRC(80be1f50) SHA1(d8544b9a0a9d8719ab601fa9c68c4305385b14c7) ) /* Need to verify correct label */ ROM_LOAD( "mds-eb4-3.2a", 0x2000, 0x2000, CRC(a9b49a05) SHA1(c14706e6a5524f81e79c101e32deef9f3d60de3f) ) /* Need to verify correct label */ PALETTE_2C04_0003("ppu1:palette") ROM_END ROM_START( excitebkj ) /* EB4-4 A = Excite Bike, Palette 4, rev A */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-eb4-4 a.6d", 0x8000, 0x2000, CRC(6aa87037) SHA1(f3313700955498800a3d59c523ba2a4e0cf443bc) ) ROM_LOAD( "mds-eb4-4 a.6c", 0xa000, 0x2000, CRC(bdb317db) SHA1(a8b3e8deb1e625d764aaffe86a513bc7ede51a46) ) ROM_LOAD( "mds-eb4-4 a.6b", 0xc000, 0x2000, CRC(d1afe2dd) SHA1(ef0f44d98464b7dab7c51be4379242f7a4e4fcdd) ) ROM_LOAD( "mds-eb4-4 a.6a", 0xe000, 0x2000, CRC(46711d0e) SHA1(6ce2f395b3f407671a87c6e1133ab63a637022f2) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-eb4-4 a.8b", 0x0000, 0x2000, CRC(62a76c52) SHA1(7ebd0dac976abe8636f4f75a3b2a473d7a54934d) ) ROM_LOAD( "mds-eb4-4 a.8a", 0x2000, 0x2000, CRC(a9b49a05) SHA1(c14706e6a5524f81e79c101e32deef9f3d60de3f) ) PALETTE_2C04_0004("ppu1:palette") ROM_END ROM_START( jajamaru ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "10.bin", 0x8000, 0x2000, CRC(16af1704) SHA1(ebcf9ad06e302c51ee4432631a6b0fb85a9630ed) ) ROM_LOAD( "9.bin", 0xa000, 0x2000, CRC(db7d1814) SHA1(6a0c9cf97006a8a41dc2f025a5f8acbb798dec60) ) ROM_LOAD( "8.bin", 0xc000, 0x2000, CRC(ce263271) SHA1(1e5e2a9e0dcebeccd7df59491ca0bc5ac4d0d42b) ) ROM_LOAD( "7.bin", 0xe000, 0x2000, CRC(a406d0e4) SHA1(1f67b58bacb145a3ff8b8380b44cd60251051c71) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "12.bin", 0x0000, 0x2000, CRC(c91d536a) SHA1(8cb4b0819652df484553b9dd1f82391d51c90fcc) ) ROM_LOAD( "11.bin", 0x2000, 0x2000, CRC(f0034c04) SHA1(402dcf6ad443baeee3038ecab12db008a1ad2787) ) PALETTE_STANDARD("ppu1:palette") ROM_END ROM_START( smgolf ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-gf4-2 f.1d or 6d", 0x8000, 0x2000, CRC(4a723087) SHA1(87dc063d295f55871598a1e1eb4e62ce298b2f0c) ) ROM_LOAD( "mds-gf4-2 f.1c or 6c", 0xa000, 0x2000, CRC(2debda63) SHA1(33b42eb5641ec947b2f2dcbc632ee6c81fa2ffe3) ) ROM_LOAD( "mds-gf4-2 f.1b or 6b", 0xc000, 0x2000, CRC(6783652f) SHA1(7165ee59d3787cb56eed4791351da07f4bcc68ed) ) ROM_LOAD( "mds-gf4-2 f.1a or 6a", 0xe000, 0x2000, CRC(bfc17263) SHA1(9e3b46fe08be893935138247ed3168d19d55312e) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gf4-2 f.2b or 8b", 0x0000, 0x2000, CRC(2782a3e5) SHA1(4e57aab58fb250da951a9aecd21d6aa79e697bcb) ) ROM_LOAD( "mds-gf4-2 f.2a or 8a", 0x2000, 0x2000, CRC(6e93fdef) SHA1(44f46421adabbc40135c681592cb5226b7c9012a) ) PALETTE_2C04_0002("ppu1:palette") ROM_END ROM_START( smgolfb ) /* Set ID should be something like MDS-GF4-2 xx */ ROM_REGION( 0x10000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "mds-gf4-2.1d", 0x8000, 0x2000, CRC(a3e286d3) SHA1(ee7539a46e0e062ffd63d84e8b83de29b860a501) ) /* Need to verify correct label */ ROM_LOAD( "mds-gf4-2.1c", 0xa000, 0x2000, CRC(e477e48b) SHA1(2ebcc548ac8defc521860d2d2f585be0eee6620e) ) /* Need to verify correct label */ ROM_LOAD( "mds-gf4-2.1b", 0xc000, 0x2000, CRC(7d80b511) SHA1(52aa7e798ff8d933b023bcade81a39f7e27d02c5) ) /* Need to verify correct label */ ROM_LOAD( "mds-gf4-2.1a", 0xe000, 0x2000, CRC(7b767da6) SHA1(0f0f3a24b844265c304b10016f33e91b323a9a98) ) /* Need to verify correct label */ ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gf4-2 f.2b or 8b", 0x0000, 0x2000, CRC(2782a3e5) SHA1(4e57aab58fb250da951a9aecd21d6aa79e697bcb) ) /* Need to verify correct label */ ROM_LOAD( "mds-gf4-2 f.2a or 8a", 0x2000, 0x2000, CRC(6e93fdef) SHA1(44f46421adabbc40135c681592cb5226b7c9012a) ) /* Need to verify correct label */ PALETTE_2C04_0002("ppu1:palette") ROM_END ROM_START( smgolfj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-gf3 b.6d", 0x8000, 0x2000, CRC(8ce375b6) SHA1(f787f5ebe584cc95428b63660cd41e2b3df6ddf2) ) ROM_LOAD( "mds-gf3 b.6c", 0xa000, 0x2000, CRC(50a938d3) SHA1(5f5c5e50024fe113240f1b0b3b6d38cbf9130133) ) ROM_LOAD( "mds-gf3 b.6b", 0xc000, 0x2000, CRC(7dc39f1f) SHA1(12ff2f0ec7418754f9b6e600746e15f345e3ddaa) ) ROM_LOAD( "mds-gf3 b.6a", 0xe000, 0x2000, CRC(9b8a2106) SHA1(008ab9098f9ce564bcb4beb17285c2bc18b529ff) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gf3 b.8b", 0x0000, 0x2000, CRC(7ef68029) SHA1(a639e463fd0abfb1bff0dd17aa0c9f70a72ee139) ) ROM_LOAD( "mds-gf3 b.8a", 0x2000, 0x2000, CRC(f2285878) SHA1(e0d34161a1879975f51c12222cf366228170b0e3) ) PALETTE_STANDARD("ppu1:palette") ROM_END ROM_START( ladygolfe ) /* Vs. Stroke & Match Golf (Ladies Version, set E) */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-lg4 e.1d or 6d", 0x8000, 0x2000, CRC(408ea247) SHA1(48cbcf9b87e522b20599bcf2b61df81bfd55db7b) ) ROM_LOAD( "mds-lg4 e.1c or 6c", 0xa000, 0x2000, CRC(75214cf3) SHA1(8024a2a89573700250c1c12ab8f59f4848f87f78) ) ROM_LOAD( "mds-lg4 e.1b or 6b", 0xc000, 0x2000, CRC(67f40126) SHA1(891c2bc2b6e1ee1d58baea22714133cae6e38b8d) ) ROM_LOAD( "mds-lg4 e.1a or 6a", 0xe000, 0x2000, CRC(44393845) SHA1(5c36dcb115d4233a1e03faa28e95d2662953ca91) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-lg4 e.2b or 8b", 0x0000, 0x2000, CRC(95618947) SHA1(e8f09bffa3fa1a1cac8fa25df9fba962951c1fb3) ) ROM_LOAD( "mds-lg4 e.2a or 8a", 0x2000, 0x2000, CRC(d07407b1) SHA1(b998b46fe83e76fac3d7b71495d1da8580a731f9) ) PALETTE_2C04_0002("ppu1:palette") ROM_END ROM_START( ladygolf ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "lg-1d", 0x8000, 0x2000, CRC(8b2ab436) SHA1(145a75f30f1fab5b1babf01ada9ed23f59c2c18d) ) /* Need to verify correct label */ ROM_LOAD( "lg-1c", 0xa000, 0x2000, CRC(bda6b432) SHA1(c8322f07df0adbd70cb49f2284b046478a3a57c1) ) /* Need to verify correct label */ ROM_LOAD( "lg-1b", 0xc000, 0x2000, CRC(dcdd8220) SHA1(563028f8db9ad221d8ac8f8096b4587b822eedb7) ) /* Need to verify correct label */ ROM_LOAD( "lg-1a", 0xe000, 0x2000, CRC(26a3cb3b) SHA1(00131637eb76154c4f04eb54707e0e7b453d4580) ) /* Need to verify correct label */ ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-lg4 e.2b or 8b", 0x0000, 0x2000, CRC(95618947) SHA1(e8f09bffa3fa1a1cac8fa25df9fba962951c1fb3) ) /* Need to verify correct label */ ROM_LOAD( "mds-lg4 e.2a or 8a", 0x2000, 0x2000, CRC(d07407b1) SHA1(b998b46fe83e76fac3d7b71495d1da8580a731f9) ) /* Need to verify correct label */ PALETTE_2C04_0002("ppu1:palette") ROM_END ROM_START( nvs_machrider ) /* Set ID should be something like MDS-MR4-2 xx */ ROM_REGION( 0x10000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "mr-1d", 0x8000, 0x2000, CRC(379c44b9) SHA1(7b148ba7f7eea64509733f94b4eaafe5bfcf3527) ) /* Need to verify correct label */ ROM_LOAD( "mr-1c", 0xa000, 0x2000, CRC(cb864802) SHA1(65f06a8eaca3347432f3f2f673a24692415d869f) ) /* Need to verify correct label */ ROM_LOAD( "mr-1b", 0xc000, 0x2000, CRC(5547261f) SHA1(aedb7ab1ef0cd32f325ec9fc948ca1e21a78aa7a) ) /* Need to verify correct label */ ROM_LOAD( "mr-1a", 0xe000, 0x2000, CRC(e3e3900d) SHA1(c66807ca372d2e5ac11030fdf3d30e30617d4e72) ) /* Need to verify correct label */ ROM_REGION( 0x4000,"gfx1" , 0) /* PPU memory */ ROM_LOAD( "mr-2b", 0x0000, 0x2000, CRC(33a2b41a) SHA1(671f37bce742e63250296e62c143f8a82f860b04) ) /* Need to verify correct label */ ROM_LOAD( "mr-2a", 0x2000, 0x2000, CRC(685899d8) SHA1(02b6a9bc21367c481d0091fa8a8f2d1b841244bf) ) /* Need to verify correct label */ PALETTE_2C04_0002("ppu1:palette") ROM_END ROM_START( nvs_machridera ) ROM_REGION( 0x10000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "mds-mr4-1 a.1d or 6d", 0x8000, 0x2000, CRC(ab7e0594) SHA1(fc5982a93791608a20e5ec9e3a4b71d702bda354) ) ROM_LOAD( "mds-mr4-1 a.1c or 6c", 0xa000, 0x2000, CRC(d4a341c3) SHA1(c799e40d0ebd1447032d8767fb2caeee6b33f31a) ) ROM_LOAD( "mds-mr4-1 a.1b or 6b", 0xc000, 0x2000, CRC(cbdcfece) SHA1(91f3a0e1e91bdbb61721e9777009299f7e8efa96) ) ROM_LOAD( "mds-mr4-1 a.1a or 6a", 0xe000, 0x2000, CRC(e5b1e350) SHA1(ab30f84597cbf470a02a2d083587cdc589a29a3c) ) ROM_REGION( 0x4000,"gfx1" , 0) /* PPU memory */ ROM_LOAD( "mds-mr4-1 a.2b or 8b", 0x0000, 0x2000, CRC(59867e36) SHA1(2b5546aa9f140277d611d6d5516b1343e5e672a0) ) ROM_LOAD( "mds-mr4-1 a.2a or 8a", 0x2000, 0x2000, CRC(ccfedc5a) SHA1(3d6321681fbe256d7c71037205d45d22fc264569) ) PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( vspinbal ) /* E-1 Set; used Nintendo labels, e and 1 written in red marker */ ROM_REGION( 0x10000, "maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-pn4_1__6d_e.6d", 0x8000, 0x2000, CRC(69fc575e) SHA1(d5165959c3569f5ebccd03d2cad4714f9240cc4c) ) ROM_LOAD( "mds-pn4_1__6c_e.6c", 0xa000, 0x2000, CRC(fa9472d2) SHA1(d20ffb156bea1f474ad7d9776e217cb05048f00f) ) ROM_LOAD( "mds-pn4_1__6b_e.6b", 0xc000, 0x2000, CRC(f57d89c5) SHA1(03f3a27d806c61fef13b0d8b2d8b9a15ee968e80) ) ROM_LOAD( "mds-pn4_1__6a_e.6a", 0xe000, 0x2000, CRC(640c4741) SHA1(930bed577bfc75b03d064dc0ef523c45186fc3c4) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-pn4_1__8b_e.8b", 0x0000, 0x2000, CRC(8822ee9e) SHA1(950113952e6d356e45e03479ba5dd5a8cb131609) ) ROM_LOAD( "mds-pn4_1__8a_e.8a", 0x2000, 0x2000, CRC(cbe98a28) SHA1(c00c5f15a33611bfe3ad420b93b1cc2cae011c3e) ) PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( vspinbalj ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-pn3 b.6d", 0x8000, 0x2000, CRC(fd50c42e) SHA1(4a3ea9e85b60caf8b6975fd2798bc59e86ec257f) ) ROM_LOAD( "mds-pn3 b.6c", 0xa000, 0x2000, CRC(59beb9e5) SHA1(682b31dfbdf1ee44fd5d5d63169ab35409e93546) ) ROM_LOAD( "mds-pn3 b.6b", 0xc000, 0x2000, CRC(ce7f47ce) SHA1(c548c1b94d3807b4968629c7fdce8aae3a61e6e0) ) ROM_LOAD( "mds-pn3 b.6a", 0xe000, 0x2000, CRC(5685e2ee) SHA1(a38fbf25c93dfc73658d3837b2b6397736e8d2f2) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-pn3 b.8b", 0x0000, 0x2000, CRC(1e3fec3e) SHA1(aef18cee358af202ec48c1c36986e42e134466b1) ) ROM_LOAD( "mds-pn3 b.8a", 0x2000, 0x2000, CRC(6f963a65) SHA1(af69564b51aa42ef0815c952e0d0d0d928651685) ) PALETTE_STANDARD("ppu1:palette") ROM_END ROM_START( vsslalom ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sl4.1d", 0x8000, 0x2000, CRC(6240a07d) SHA1(c9a3743a1caaa417c3828365a4c7a75272c20146) ) ROM_LOAD( "mds-sl4.1c", 0xa000, 0x2000, CRC(27c355e4) SHA1(ba55258396a17858e136fe45332f6cc13a46b072) ) ROM_LOAD( "mds-sl4.1b", 0xc000, 0x2000, CRC(d4825fbf) SHA1(5e7fcfa1999c52f94be28c693acffc6e5d434674) ) ROM_LOAD( "mds-sl4.1a", 0xe000, 0x2000, CRC(82333f80) SHA1(fa85f8a481f3847b33fd9df005df4fde59080bce) ) ROM_REGION( 0x2000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sl4.2a", 0x0000, 0x2000, CRC(977bb126) SHA1(9b12cd37246237c24a8077c6184a2f71d342ac47) ) PALETTE_2C04_0002("ppu1:palette") ROM_END ROM_START( vssoccer ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sc4-2 a.1d or 6d", 0x8000, 0x2000, CRC(722fc5bc) SHA1(1ac06ade7412c476b834190034d94420863fe301) ) ROM_LOAD( "mds-sc4-2 a.1c or 6c", 0xa000, 0x2000, CRC(6407cb08) SHA1(95e79633dfa4468e2a2af6d0a2cf5a23e4f23eb1) ) ROM_LOAD( "mds-sc4-2 a.1b or 6b", 0xc000, 0x2000, CRC(d156b824) SHA1(2b7916805a0f09c10a334ba3c13481ce1da82be1) ) ROM_LOAD( "mds-sc4-2 a.1a or 6a", 0xe000, 0x2000, CRC(2d75ca32) SHA1(9509bd984ca1ca6fce83874a6e13e75cdf91726b) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sc4-2 a.2b or 8b", 0x0000, 0x2000, CRC(307b19ab) SHA1(b35ef4c2cf071db77cec1b4529b43a20cfcce172) ) ROM_LOAD( "mds-sc4-2 a.2a or 8a", 0x2000, 0x2000, CRC(7263613a) SHA1(aa5673b57833d1f32c2cb0230a809397ec6103b4) ) PALETTE_2C04_0002("ppu1:palette") ROM_END ROM_START( vssoccera ) /* Set ID should be something like MDS-SC4-3 xx */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sc4-3.1d", 0x8000, 0x2000, CRC(0ac52145) SHA1(148d9850cd80fb64e28f478891c16dac71e67e96) ) /* Need to verify correct label */ ROM_LOAD( "mds-sc4-3.1c", 0xa000, 0x2000, CRC(f132e794) SHA1(f289f5acec7e2a62fc569a401e7ab5200df302f5) ) /* Need to verify correct label */ ROM_LOAD( "mds-sc4-3.1b", 0xc000, 0x2000, CRC(26bb7325) SHA1(80e97a36c364a07cf9862202454651fb2872cd51) ) /* Need to verify correct label */ ROM_LOAD( "mds-sc4-3.1a", 0xe000, 0x2000, CRC(e731635a) SHA1(8089bc49a0115225d26c4cbaaf08431376eafa59) ) /* Need to verify correct label */ ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sc4-3.2b", 0x0000, 0x2000, CRC(307b19ab) SHA1(b35ef4c2cf071db77cec1b4529b43a20cfcce172) ) /* Need to verify correct label */ ROM_LOAD( "mds-sc4-3.2a", 0x2000, 0x2000, CRC(7263613a) SHA1(aa5673b57833d1f32c2cb0230a809397ec6103b4) ) /* Need to verify correct label */ PALETTE_2C04_0003("ppu1:palette") ROM_END ROM_START( starlstr ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "sl_04.1d", 0x8000, 0x2000, CRC(4fd5b385) SHA1(a4cfdb9d74538a162825d9fbbed67e2a645bcc2c) ) ROM_LOAD( "sl_03.1c", 0xa000, 0x2000, CRC(f26cd7ca) SHA1(f6fd5a6028b111a8fca68684bad651a92e0fd7be) ) ROM_LOAD( "sl_02.1b", 0xc000, 0x2000, CRC(9308f34e) SHA1(4438d13dad793bbc158a5d163ccd4ae26f914fb5) ) ROM_LOAD( "sl_01.1a", 0xe000, 0x2000, CRC(d87296e4) SHA1(a1220313f4c6ee1ee0beee9792f2e9038eaa4cb3) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "sl_06.2b", 0x0000, 0x2000, CRC(25f0e027) SHA1(4fcbe4bb959689948cb8f505d5c495dabb893f7b) ) ROM_LOAD( "sl_05.2a", 0x2000, 0x2000, CRC(2bbb45fd) SHA1(53c3588bd25baa6b8ff41f4755db9e0e806c9719) ) /* also compatible with 2C04-0001, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_STANDARD("ppu1:palette") ROM_END ROM_START( vstetris ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "a000.6c", 0xa000, 0x2000, CRC(92a1cf10) SHA1(463f62aec3f26d70b35e804398a38baf8f41a5e3) ) ROM_LOAD( "c000.6b", 0xc000, 0x2000, CRC(9e9cda9d) SHA1(27d91b957ff0b3abd5567341574318548470fb3c) ) ROM_LOAD( "e000.6a", 0xe000, 0x2000, CRC(bfeaf6c1) SHA1(2f2150138c023cb7962f3e04d34bd01be9fa2e24) ) ROM_REGION( 0x2000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "char.8b", 0x0000, 0x2000, CRC(51e8d403) SHA1(ed734994d164c4b59794249a13bce333896b3ee5) ) /* also compatible with 2C03, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( drmario ) ROM_REGION( 0x20000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "dm-uiprg", 0x10000, 0x10000, CRC(d5d7eac4) SHA1(cd74c3a7a2fc7c25420037ae5f4a25307aff6587) ) ROM_REGION( 0x8000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "dm-u3chr", 0x0000, 0x8000, CRC(91871aa5) SHA1(32a4299ead7b37f49877dc9597653b07a73ddbf3) ) PALETTE_2C04_0003("ppu1:palette") ROM_END ROM_START( cstlevna ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-cv.u7", 0x10000, 0x20000, CRC(ffbef374) SHA1(9eb3b75e7b45df51b8bcd29df84689a7e8557f4f) ) /* No cart gfx - uses vram */ PALETTE_2C04_0002("ppu1:palette") ROM_END ROM_START( topgun ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "rc-003.u7", 0x10000, 0x20000, CRC(8c0c2df5) SHA1(d9b1b87204e025a637821a0168475e1209ce0c8a) ) /* No cart gfx - uses vram */ PALETTE_STANDARD("ppu1:palette") ROM_END ROM_START( tkoboxng ) ROM_REGION( 0x20000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "tkoprg.bin", 0x10000, 0x10000, CRC(eb2dba63) SHA1(257c9f3565ff1d136094e99636ca57e300352b7e) ) ROM_REGION( 0x10000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "tkochr.bin", 0x0000, 0x10000, CRC(21275ba5) SHA1(160131586aeeca848deabff258a2ce5f62b17c5f) ) /* also compatible with 2C03 via dipswitches Manual clearly states "RP2C04 0004" as PPU type, but the palette files argue that this is incorrect */ PALETTE_2C04_0003("ppu1:palette") ROM_END ROM_START( rbibb ) ROM_REGION( 0x20000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "rbi-prg", 0x10000, 0x10000, CRC(135adf7c) SHA1(e090b0aec98463c565e300a910561499d8bd9676) ) ROM_REGION( 0x8000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "rbi-cha", 0x0000, 0x8000, CRC(a3c14889) SHA1(ef00f4fbf21cf34e946957b9b6825b8e2cb16536) ) /* also compatible with 2C03, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( rbibba ) ROM_REGION( 0x20000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "rbi-prga", 0x10000, 0x10000, CRC(a5939d0d) SHA1(476ac2a3974b69082bb8eebdfc0d15befaa2e165) ) ROM_REGION( 0x8000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "rbi-cha", 0x0000, 0x8000, CRC(a3c14889) SHA1(ef00f4fbf21cf34e946957b9b6825b8e2cb16536) ) /* also compatible with 2C03, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( vsskykid ) ROM_REGION( 0x18000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "sk-prg1", 0x10000, 0x08000, CRC(cf36261e) SHA1(e4a3d2a223f066c231631d92504f08e60b303dfd) ) ROM_REGION( 0x8000,"gfx1" , 0) /* PPU memory */ ROM_LOAD( "sk-cha", 0x0000, 0x8000, CRC(9bd44dad) SHA1(bf33d175b6ab991d63a0acaf83ba22d5b7ab11b9) ) /* also compatible with 2C03, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( nvs_platoon ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "prgver0.ic4", 0x10000, 0x20000, CRC(e2c0a2be) SHA1(1f8e33d6da8402be6a376668a424bfde38471021) ) ROM_REGION( 0x20000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "chrver0.ic6", 0x00000, 0x20000, CRC(689df57d) SHA1(854aaa9feb16e3f239fba6069fbf65e69858fe73) ) PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( bnglngby ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-rb4-2 b.6d", 0x8000, 0x2000, CRC(d152d8c2) SHA1(d127195be8219df1c6f7bdd86658ed26c658470e) ) ROM_LOAD( "mds-rb4-2 b.6c", 0xa000, 0x2000, CRC(c3383935) SHA1(8ed1e8ed36069e5e6f2f3c672aae5e1f3dabbdd0) ) ROM_LOAD( "mds-rb4-2 b.6b", 0xc000, 0x2000, CRC(e2a24af8) SHA1(89cca4188b859882487fe64776c1ca0173fee142) ) ROM_LOAD( "mds-rb4-2 b.6a", 0xe000, 0x2000, CRC(024ad874) SHA1(b02241c3d2ae90ccd5402410fa650741034a2f78) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-rb4-2 b.8b", 0x0000, 0x2000, CRC(d3d946ab) SHA1(e2ed8af0cf6edb925c1ff47fccb5caabd0b8c09f) ) ROM_LOAD( "mds-rb4-2 b.8a", 0x2000, 0x2000, CRC(ca08126a) SHA1(48b315e3e90b19b2d74dcd88c734dcdf3539d6ca) ) ROM_REGION( 0x2000, "user1", 0 ) /* unknown */ ROM_LOAD( "mds-rb4-2 b.1a", 0x0000, 0x2000, CRC(b49939ad) SHA1(ebaab2864d9ff9876e9d2666746c4bab57e49ec3) ) /* Unknown, maps at 0xe000, maybe from another set, but we have other roms? */ PALETTE_2C04_0002("ppu1:palette") ROM_END ROM_START( supxevs ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "prg2", 0x10000, 0x10000, CRC(645669f0) SHA1(3b18c0bb33dd5a95f52a2de7b9a5730990517ad9) ) ROM_LOAD( "prg1", 0x20000, 0x10000, CRC(ff762ceb) SHA1(04ca386ef4ad79f99d1efdc0a4d908ef0e523d75) ) ROM_REGION( 0x8000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "cha", 0x00000, 0x08000, CRC(e27c7434) SHA1(a033bbaf0c28504ed2a641dea28f016a88ef03ac) ) /* also compatible with 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001("ppu1:palette") ROM_END ROM_START( nvs_mightybj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "1d.bin", 0x8000, 0x2000, CRC(55dc8d77) SHA1(eafb8636d994a10caee9eb0ba544260281706058) ) ROM_LOAD( "1c.bin", 0xa000, 0x2000, CRC(151a6d15) SHA1(2652aef97aae122711ef471d9dc1d42f6393b91f) ) ROM_LOAD( "1b.bin", 0xc000, 0x2000, CRC(9f9944bc) SHA1(58b1aca3e0cd32769978c704177d6ddeb70ac95a) ) ROM_LOAD( "1a.bin", 0xe000, 0x2000, CRC(76f49b65) SHA1(c50fd29ea91bba3d59e943496d0941fe0e4efcb2) ) ROM_REGION( 0x2000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "2b.bin", 0x0000, 0x2000, CRC(5425a4d0) SHA1(09eb9d93b680c9eefde5ee6e16cf81de931cccb9) ) PALETTE_STANDARD("ppu1:palette") ROM_END /* Dual System */ ROM_START( balonfgt ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-bf4 a-3.1d", 0x08000, 0x02000, CRC(1248a6d6) SHA1(0f6c586e8e021a0710ec4e967750b55a74229d74) ) ROM_LOAD( "mds-bf4 a-3.1c", 0x0a000, 0x02000, CRC(14af0e42) SHA1(ceb749eca2dfe81fddc6cb57e4aa87a4bfac0316) ) ROM_LOAD( "mds-bf4 a-3.1b", 0x0c000, 0x02000, CRC(a420babf) SHA1(ab296a86132bb9103cbb107518b4ac9beb8b2e11) ) ROM_LOAD( "mds-bf4 a-3.1a", 0x0e000, 0x02000, CRC(9c31f94d) SHA1(19bccd6b79423f495b0ee49dd3b219ffc4676470) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-bf4 a-3.2b", 0x0000, 0x2000, CRC(f27d9aa0) SHA1(429a1ad2a07947e4c4809495bfab55bf0f0e428f) ) ROM_LOAD( "mds-bf4 a-3.2a", 0x2000, 0x2000, CRC(76e6bbf8) SHA1(a4cae3a129a787162050187453b1583c8735fb46) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mds-bf4 a-3.6d", 0x08000, 0x02000, CRC(ef4ebff1) SHA1(17153ad44a402f05f7ddfe3ac364a0e4adb6f16b) ) ROM_LOAD( "mds-bf4 a-3.6c", 0x0a000, 0x02000, CRC(14af0e42) SHA1(ceb749eca2dfe81fddc6cb57e4aa87a4bfac0316) ) ROM_LOAD( "mds-bf4 a-3.6b", 0x0c000, 0x02000, CRC(a420babf) SHA1(ab296a86132bb9103cbb107518b4ac9beb8b2e11) ) ROM_LOAD( "mds-bf4 a-3.6a", 0x0e000, 0x02000, CRC(3aa5c095) SHA1(3815016e5615c9327200150e0181357f16f3d636) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-bf4 a-3.8b", 0x0000, 0x2000, CRC(f27d9aa0) SHA1(429a1ad2a07947e4c4809495bfab55bf0f0e428f) ) ROM_LOAD( "mds-bf4 a-3.8a", 0x2000, 0x2000, CRC(76e6bbf8) SHA1(a4cae3a129a787162050187453b1583c8735fb46) ) PALETTE_2C04_0003("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( vsmahjng ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mj.1c", 0x0a000, 0x02000, CRC(ec77671f) SHA1(3716a4d5ab1efee0416dd7f6466d29379dc6f296) ) ROM_LOAD( "mj.1b", 0x0c000, 0x02000, CRC(ac53398b) SHA1(2582c73efec233a389900949d6af7c4c9a9e7148) ) ROM_LOAD( "mj.1a", 0x0e000, 0x02000, CRC(62f0df8e) SHA1(5628397c5d9acf470cc0cbffdba20e9e4cc8ea91) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mj.2b", 0x0000, 0x2000, CRC(9dae3502) SHA1(b7ffbc17af35eeac1b06c651f6c25f71827e9c3b) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mj.6c", 0x0a000, 0x02000, CRC(3cee11e9) SHA1(03ae904a98a12b5571374417069e50f8bc824c24) ) ROM_LOAD( "mj.6b", 0x0c000, 0x02000, CRC(e8341f7b) SHA1(cf3c43e4f87dbcd4ae9a74f2808282883c8ba38a) ) ROM_LOAD( "mj.6a", 0x0e000, 0x02000, CRC(0ee69f25) SHA1(078e8f51887be58336ff23f90bacfa90c1730f36) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mj.8b", 0x0000, 0x2000, CRC(9dae3502) SHA1(b7ffbc17af35eeac1b06c651f6c25f71827e9c3b) ) PALETTE_STANDARD("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( vsbball ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ba__1d_e-1.1d", 0x08000, 0x02000, CRC(7ec792bc) SHA1(92d1f8809db89a8d99f7ea1d2ba3f9be69195866) ) ROM_LOAD( "mds-ba__1c_e-1.1c", 0x0a000, 0x02000, CRC(b631f8aa) SHA1(0ee8a8def9512552037fdac1a14a3ea9393bb943) ) ROM_LOAD( "mds-ba__1b_e-1.1b", 0x0c000, 0x02000, CRC(c856b45a) SHA1(7f15613120d72859ea1ed647c9eee3074f63f0b9) ) ROM_LOAD( "mds-ba__1a_e-1.1a", 0x0e000, 0x02000, CRC(06b74c18) SHA1(9a61161b4856b88e40eee6edb39e0a608748cf0b) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba__2b_e.2b", 0x0000, 0x2000, CRC(3ff8bec3) SHA1(28c1bf89ed1046243ca8cf122cefa0752c242577) ) ROM_LOAD( "mds-ba__2a_e.2a", 0x2000, 0x2000, CRC(13b20cfd) SHA1(cb333cbea09557a9d2bdc351fabc61fc7760c35d) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mds-ba__6d_e-1.6d", 0x08000, 0x02000, CRC(0cc5225f) SHA1(a8eb3153ce3f1282901c305177347112df0fb3b2) ) ROM_LOAD( "mds-ba__6c_e-1.6c", 0x0a000, 0x02000, CRC(9856ac60) SHA1(f033171c3dea6af63f1f328fee74e695c67adc92) ) ROM_LOAD( "mds-ba__6b_e-1.6b", 0x0c000, 0x02000, CRC(d1312e63) SHA1(0fc46a4ef0fb8a304320f8b3cac3edd1cd9ed286) ) ROM_LOAD( "mds-ba__6a_e-1.6a", 0x0e000, 0x02000, CRC(28199b4d) SHA1(e63d69662d3b70b883028d3103c8f65de8f5edda) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba__8b_e.8b", 0x0000, 0x2000, CRC(3ff8bec3) SHA1(28c1bf89ed1046243ca8cf122cefa0752c242577) ) ROM_LOAD( "mds-ba__8a_e.8a", 0x2000, 0x2000, CRC(13b20cfd) SHA1(cb333cbea09557a9d2bdc351fabc61fc7760c35d) ) PALETTE_2C04_0001("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( vsbballj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ba a-3.1d", 0x08000, 0x02000, CRC(e234d609) SHA1(a148d6b57fbc9d5f91737fa30c2df2c2b66df404) ) ROM_LOAD( "mds-ba a-3.1c", 0x0a000, 0x02000, CRC(ca1a9591) SHA1(3544f244c59d3dab40c2745e84775b7c1defaf54) ) ROM_LOAD( "mds-ba a-3.1b", 0x0c000, 0x02000, CRC(50e1f6cf) SHA1(8eb4ccb4817295084280ffd1ee5261eee02485c5) ) ROM_LOAD( "mds-ba a-3.1a", 0x0e000, 0x02000, CRC(f796df5b) SHA1(7e7e1c69b27f2fe41c509107abbe802877e3a92e) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba a.2b", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba a.2a", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mds-ba a-3.6d", 0x08000, 0x02000, CRC(6eb9e36e) SHA1(3877dee54a1a11417296150f7e7a1ae2c2847484) ) ROM_LOAD( "mds-ba a-3.6c", 0x0a000, 0x02000, CRC(dca4dc75) SHA1(231819edb58caf96b4f5c56a44163fbb666dc67d) ) ROM_LOAD( "mds-ba a-3.6b", 0x0c000, 0x02000, CRC(46cf6f84) SHA1(125af20e1e9066e4b92174ba0a7f59271ef57557) ) ROM_LOAD( "mds-ba a-3.6a", 0x0e000, 0x02000, CRC(4cbc2cac) SHA1(90bed7694836075738d99aa8fe672dbffa7bbd6d) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba a.8b", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba a.8a", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) PALETTE_2C04_0001("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( vsbballja ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ba a-2.1d", 0x08000, 0x02000, CRC(f3820b70) SHA1(c50d0c2e34f646dd186ee0f2774e94add733f21d) ) ROM_LOAD( "mds-ba a-2.1c", 0x0a000, 0x02000, CRC(39fbbf28) SHA1(9941defda548f2c51cf62f0ad62a041ee9a69c37) ) ROM_LOAD( "mds-ba a-2.1b", 0x0c000, 0x02000, CRC(b1377b12) SHA1(9afca83f343b768de8ac51c5967f8825de9d7883) ) ROM_LOAD( "mds-ba a-2.1a", 0x0e000, 0x02000, CRC(08fab347) SHA1(b6ecd1464c47afac922355b8d5e961892e58a0ed) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba a.2b", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba a.2a", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mds-ba a-2.6d", 0x08000, 0x02000, CRC(c69561b0) SHA1(4234d88ffa957e7f70ef9da8c61db4e251c3bc66) ) ROM_LOAD( "mds-ba a-2.6c", 0x0a000, 0x02000, CRC(17d1ca39) SHA1(2fa61a2c39495b72a22f001a72e4526e86d9544e) ) ROM_LOAD( "mds-ba a-2.6b", 0x0c000, 0x02000, CRC(37481900) SHA1(dbab48d6c95e365ee4ab6ca4c61224b2c813e538) ) ROM_LOAD( "mds-ba a-2.6a", 0x0e000, 0x02000, CRC(a44ffc4b) SHA1(ec65c3b52659dacfd2b7afe1e744e7bbd61fd6e1) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba a.8b", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba a.8a", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) PALETTE_2C04_0001("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( vsbballjb ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ba a-1.1d", 0x08000, 0x02000, CRC(6dbc129b) SHA1(3e786632563364bf7ae13c7d25c522999f237009) ) ROM_LOAD( "mds-ba a-1.1c", 0x0a000, 0x02000, CRC(2a684b3a) SHA1(316aa1051a5ff33e5a2369f9e984b34f637595ff) ) ROM_LOAD( "mds-ba a-1.1b", 0x0c000, 0x02000, CRC(7ca0f715) SHA1(cf87e530c15c142efa48d6462870bbdf44002f45) ) ROM_LOAD( "mds-ba a-1.1a", 0x0e000, 0x02000, CRC(926bb4fc) SHA1(b9b8611b90d73f39f65166010058e03d0aad5bb0) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba a.2b", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba a.2a", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mds-ba a-1.6d", 0x08000, 0x02000, CRC(d534dca4) SHA1(6d454a2b5944f98c95d3a1bdeee8e8e52524cb21) ) ROM_LOAD( "mds-ba a-1.6c", 0x0a000, 0x02000, CRC(73904bbc) SHA1(d32a0f659d628b98a0b06f846842432f83e79a07) ) ROM_LOAD( "mds-ba a-1.6b", 0x0c000, 0x02000, CRC(7c130724) SHA1(99134180e158eaa4b260d1dacf9aa56a6d48ad73) ) ROM_LOAD( "mds-ba a-1.6a", 0x0e000, 0x02000, CRC(d938080e) SHA1(35e00bd76364ec88fb3bb8908bc9171df9cd26de) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba a.8b", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba a.8a", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) PALETTE_2C04_0001("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( vstennis ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-te a-3.1d", 0x08000, 0x2000, CRC(8d88fbe5) SHA1(1aa172d02d0d47325edf2f5ea4fc3c1c52f1efbe) ) ROM_LOAD( "mds-te a-2.1c", 0x0a000, 0x2000, CRC(5f00c129) SHA1(e9954ebedc037be0a177286bbfc2ecdaa9223d85) ) ROM_LOAD( "mds-te a-2.1b", 0x0c000, 0x2000, CRC(4b57910c) SHA1(1baeb31e0e9085ac6a9406a1802dfa47952d833e) ) ROM_LOAD( "mds-te a-2.1a", 0x0e000, 0x2000, CRC(41097060) SHA1(aec457f7780dcd693dd93076cc185d5db38d5b93) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-te a.2b", 0x0000, 0x2000, CRC(9de19c9c) SHA1(1cb65e423a6c2d2a56c67ad08ecf7e746551c322) ) ROM_LOAD( "mds-te a.2a", 0x2000, 0x2000, CRC(67a5800e) SHA1(7bad1b486d9dac962fa8c87984038be4ac6b699b) ) ROM_REGION( 0x10000,"sub", 0 ) /* 6502 memory */ ROM_LOAD( "mds-te a-3.6d", 0x08000, 0x2000, CRC(b18fd769) SHA1(152413e065d1f5af0a70f9272a908dfbd162fe65) ) ROM_LOAD( "mds-te a-2.6c", 0x0a000, 0x2000, CRC(315d8178) SHA1(2165c8a42004fb5b1e6b8904a59159cd4157538e) ) ROM_LOAD( "mds-te a-2.6b", 0x0c000, 0x2000, CRC(18114f8d) SHA1(351894e0cc791028a43da0ec27d78d669cdeea27) ) ROM_LOAD( "mds-te a-2.6a", 0x0e000, 0x2000, CRC(50a2de11) SHA1(3e22e50c9ae2521dc7f4416ac834cdbd3988369e) ) ROM_REGION( 0x4000,"gfx2" , 0) /* PPU memory */ ROM_LOAD( "mds-te a.8b", 0x0000, 0x2000, CRC(c81e9260) SHA1(6d4809a05364cc05485ee1add833428529af2be6) ) ROM_LOAD( "mds-te a.8a", 0x2000, 0x2000, CRC(d91eb295) SHA1(6b69bcef5421a6bcde89a2d1f514853f9f7992c3) ) PALETTE_STANDARD("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( vstennisa ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-te.1d", 0x08000, 0x02000, CRC(f4e9fca0) SHA1(05b91f578bc0a118ab75ce487b14adcd1fb6e714) ) ROM_LOAD( "mds-te.1c", 0x0a000, 0x02000, CRC(7e52df58) SHA1(a5ddebfa1f7f1a2b6b46d4b4a7f2c36477158e7e) ) ROM_LOAD( "mds-te.1b", 0x0c000, 0x02000, CRC(1a0d809a) SHA1(44ce2f9250940bf5f754918b4a2ae63f76181eff) ) ROM_LOAD( "mds-te.1a", 0x0e000, 0x02000, CRC(8483a612) SHA1(c854f72d86fe4e99c4c6426cfc5ea6f2997bfc8c) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-te a.2b", 0x0000, 0x2000, CRC(9de19c9c) SHA1(1cb65e423a6c2d2a56c67ad08ecf7e746551c322) ) ROM_LOAD( "mds-te a.2a", 0x2000, 0x2000, CRC(67a5800e) SHA1(7bad1b486d9dac962fa8c87984038be4ac6b699b) ) ROM_REGION( 0x10000,"sub", 0 ) /* 6502 memory */ ROM_LOAD( "mds-te.6d", 0x08000, 0x02000, CRC(3131b1bf) SHA1(ed26df260df3a295b5c9747530428efec29676c0) ) ROM_LOAD( "mds-te.6c", 0x0a000, 0x02000, CRC(27195d13) SHA1(a1d6960a194cb048c5c26f9378b49da7d6e7d1af) ) ROM_LOAD( "mds-te.6b", 0x0c000, 0x02000, CRC(4b4e26ca) SHA1(68821357f473a0e1c575b547cc8c67be965fe73a) ) ROM_LOAD( "mds-te.6a", 0x0e000, 0x02000, CRC(b6bfee07) SHA1(658458931efbb260faec3a11ee530326c56e63a9) ) ROM_REGION( 0x4000,"gfx2" , 0) /* PPU memory */ ROM_LOAD( "mds-te a.8b", 0x0000, 0x2000, CRC(c81e9260) SHA1(6d4809a05364cc05485ee1add833428529af2be6) ) ROM_LOAD( "mds-te a.8a", 0x2000, 0x2000, CRC(d91eb295) SHA1(6b69bcef5421a6bcde89a2d1f514853f9f7992c3) ) PALETTE_STANDARD("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( vstennisb ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "1d", 0x08000, 0x2000, CRC(34ba9922) SHA1(709d3034d98eaf519ab1a824483bf14470291dab) ) ROM_LOAD( "1c", 0x0a000, 0x2000, CRC(d4874908) SHA1(53c00468f87185dcc37f5f3874b395f639e7d34f) ) ROM_LOAD( "1b", 0x0c000, 0x2000, CRC(eee3fc51) SHA1(02e22506106026c84150e3d937d08d4bd2edefdd) ) ROM_LOAD( "1a", 0x0e000, 0x2000, CRC(83cc5e96) SHA1(edd5b7d466d2f7d5714c376cb781382d4e6c6fcc) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "2b", 0x0000, 0x2000, CRC(9de19c9c) SHA1(1cb65e423a6c2d2a56c67ad08ecf7e746551c322) ) ROM_LOAD( "2a", 0x2000, 0x2000, CRC(67a5800e) SHA1(7bad1b486d9dac962fa8c87984038be4ac6b699b) ) ROM_REGION( 0x10000,"sub", 0 ) /* 6502 memory */ ROM_LOAD( "6d", 0x08000, 0x2000, BAD_DUMP CRC(5da8a6a0) SHA1(a153a5bfb9e64978eb33d7ed4f4cf96d9bc7ee4a) ) ROM_LOAD( "6c", 0x0a000, 0x2000, BAD_DUMP CRC(154af5fe) SHA1(2459a31a3cd427609c427ade093b12abc3df2d78) ) ROM_LOAD( "6b", 0x0c000, 0x2000, BAD_DUMP CRC(0da89d4e) SHA1(f183729477b410e04ad5ccf8b7212f45bc0e466b) ) ROM_LOAD( "6a", 0x0e000, 0x2000, BAD_DUMP CRC(a5bc72be) SHA1(8046c2b7679d7a4bc9bd5a178404053113d3527e) ) ROM_REGION( 0x4000,"gfx2" , 0) /* PPU memory */ ROM_LOAD( "8b", 0x0000, 0x2000, CRC(c81e9260) SHA1(6d4809a05364cc05485ee1add833428529af2be6) ) ROM_LOAD( "8a", 0x2000, 0x2000, CRC(d91eb295) SHA1(6b69bcef5421a6bcde89a2d1f514853f9f7992c3) ) PALETTE_STANDARD("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( wrecking ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "wr.1d", 0x08000, 0x02000, CRC(8897e1b9) SHA1(7d33f6ee78d8663d62e6e05e231fd3d19ad09baa) ) ROM_LOAD( "wr.1c", 0x0a000, 0x02000, CRC(d4dc5ebb) SHA1(bce9b2ebabe7b882f1bc71e2dd50906365521d78) ) ROM_LOAD( "wr.1b", 0x0c000, 0x02000, CRC(8ee4a454) SHA1(58e970780a2ef5d44950dba6b44e501d320c9588) ) ROM_LOAD( "wr.1a", 0x0e000, 0x02000, CRC(63d6490a) SHA1(40f573713b7729bc26f41978583defca47f75033) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "wr.2b", 0x0000, 0x2000, CRC(455d77ac) SHA1(fa09d0be51cc780f6c16cd314facc84043e1e69b) ) ROM_LOAD( "wr.2a", 0x2000, 0x2000, CRC(653350d8) SHA1(d9aa699394654deaf50fadd8a652f08a340377eb) ) ROM_REGION( 0x10000,"sub", 0 ) /* 6502 memory */ ROM_LOAD( "wr.6d", 0x08000, 0x02000, CRC(90e49ce7) SHA1(dca3004305979dc09500fae4667084363fac761f) ) ROM_LOAD( "wr.6c", 0x0a000, 0x02000, CRC(a12ae745) SHA1(15deabebc4ef59f08aa8ead3f576ed5cbde4c62e) ) ROM_LOAD( "wr.6b", 0x0c000, 0x02000, CRC(03947ca9) SHA1(02f0404d2351d2475240818b6b103a6e01691daf) ) ROM_LOAD( "wr.6a", 0x0e000, 0x02000, CRC(2c0a13ac) SHA1(47e6a50c210508fab51062eb5c8a3e1129c18125) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "wr.8b", 0x0000, 0x2000, CRC(455d77ac) SHA1(fa09d0be51cc780f6c16cd314facc84043e1e69b) ) ROM_LOAD( "wr.8a", 0x2000, 0x2000, CRC(653350d8) SHA1(d9aa699394654deaf50fadd8a652f08a340377eb) ) PALETTE_2C04_0002("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END ROM_START( iceclmrd ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ic4-4 a.1d", 0x08000, 0x02000, CRC(94e3197d) SHA1(414156809a3fe2c072d8947a91708f3ed40008b2) ) ROM_LOAD( "mds-ic4-4 a.1c", 0x0a000, 0x02000, CRC(b253011e) SHA1(abc2c84e342d1f8e8d0dbb580370733ef4b38413) ) ROM_LOAD( "mds-ic4-4 a-1.1b",0x0c000, 0x02000, CRC(f3795874) SHA1(f22f786960a27ab886a7fad7e312bdf28ffa5362) ) ROM_LOAD( "mds-ic4-4 a.1a", 0x0e000, 0x02000, CRC(094c246c) SHA1(82aba548706041c2de0cda02d21409fe8a09338c) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ic4-4 a.2b", 0x0000, 0x2000, CRC(331460b4) SHA1(4cf94d711cdb5715d14f1ab3cadec245e0adfb1e) ) ROM_LOAD( "mds-ic4-4 a.2a", 0x2000, 0x2000, CRC(4ec44fb3) SHA1(676e0ab574dec08df562c6f278e8a9cc7c8afa41) ) ROM_REGION( 0x10000,"sub", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ic4-4 a.6d", 0x08000, 0x02000, CRC(94e3197d) SHA1(414156809a3fe2c072d8947a91708f3ed40008b2) ) ROM_LOAD( "mds-ic4-4 a.6c", 0x0a000, 0x02000, CRC(b253011e) SHA1(abc2c84e342d1f8e8d0dbb580370733ef4b38413) ) ROM_LOAD( "mds-ic4-4 a.6b", 0x0c000, 0x02000, CRC(2ee9c1f9) SHA1(71619cff6d41cf5a8f74a689e30c2a24020f7d06) ) ROM_LOAD( "mds-ic4-4 a.6a", 0x0e000, 0x02000, CRC(094c246c) SHA1(82aba548706041c2de0cda02d21409fe8a09338c) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-ic4-4 a.8b", 0x0000, 0x2000, CRC(331460b4) SHA1(4cf94d711cdb5715d14f1ab3cadec245e0adfb1e) ) ROM_LOAD( "mds-ic4-4 a.8a", 0x2000, 0x2000, CRC(4ec44fb3) SHA1(676e0ab574dec08df562c6f278e8a9cc7c8afa41) ) PALETTE_2C04_0004("ppu1:palette") ROM_REGION( 0xc0, "ppu2:palette", 0 ) ROM_COPY( "ppu1:palette", 0x00, 0x00, 0xc0 ) ROM_END /******************************************************************************/ /* Sets by region: World (C) Nintendo US (C) Nintendo of America Japan (C) Nintendo Co., Ltd. */ /* YEAR NAME PARENT MACHINE INPUT STATE INIT MONITOR */ GAME( 1985, btlecity, 0, vsnes, btlecity, vsnes_state, init_vsnormal, ROT0, "Namco", "Vs. Battle City", 0 ) GAME( 1985, starlstr, 0, vsnes, starlstr, vsnes_state, init_vsnormal, ROT0, "Namco", "Vs. Star Luster", 0 ) GAME( 1987, cstlevna, 0, vsnes, cstlevna, vsnes_state, init_vsvram, ROT0, "Konami", "Vs. Castlevania", 0 ) GAME( 1984, cluclu, 0, vsnes, cluclu, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Clu Clu Land", 0 ) GAME( 1990, drmario, 0, vsnes, drmario, vsnes_state, init_drmario, ROT0, "Nintendo", "Vs. Dr. Mario", 0 ) GAME( 1984, excitebk, 0, vsnes, excitebk, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Excitebike (set EB4-3 E)", 0 ) GAME( 1984, excitebko,excitebk, vsnes, excitebk, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Excitebike (set EB4-3 ?)", 0 ) // older GAME( 1984, excitebkj,excitebk, vsnes, excitebk, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Excitebike (set EB4-4 A)", 0 ) // likely Japan GAME( 1986, goonies, 0, vsnes, goonies, vsnes_state, init_vskonami, ROT0, "Konami", "Vs. The Goonies (set E)", 0 ) GAME( 1984, iceclimb, 0, vsnes, iceclmbj, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Ice Climber (set IC4-4 B-1)", 0 ) GAME( 1984, iceclimba,iceclimb, vsnes, iceclimb, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Ice Climber (set IC4-4 ?)", 0 ) GAME( 1985, nvs_machrider, 0, vsnes, machridr, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Mach Rider (Endurance Course Version)", MACHINE_IMPERFECT_GRAPHICS ) GAME( 1985, nvs_machridera,nvs_machrider,vsnes, machridj, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Mach Rider (Fighting Course Version, set MR4-1 A)", MACHINE_IMPERFECT_GRAPHICS ) GAME( 1986, rbibb, 0, vsnes, rbibb, vsnes_state, init_rbibb, ROT0, "Namco", "Vs. Atari R.B.I. Baseball (set 1)", 0 ) GAME( 1986, rbibba, rbibb, vsnes, rbibb, vsnes_state, init_rbibb, ROT0, "Namco", "Vs. Atari R.B.I. Baseball (set 2)", 0 ) GAME( 1986, suprmrio, 0, vsnes, suprmrio, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Super Mario Bros. (set SM4-4 E)", 0 ) GAME( 1986, suprmrioa,suprmrio, vsnes, suprmrio, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Super Mario Bros. (set ?, harder)", 0 ) GAME( 1986, suprmriobl,suprmrio, vsnes_bootleg, suprmrio, vsnes_state, init_vsnormal, ROT0, "bootleg", "Vs. Super Mario Bros. (bootleg with Z80, set 1)", MACHINE_NOT_WORKING ) // timer starts at 200(!) GAME( 1986, suprmriobl2,suprmrio,vsnes_bootleg, suprmrio, vsnes_state, init_vsnormal, ROT0, "bootleg", "Vs. Super Mario Bros. (bootleg with Z80, set 2)", MACHINE_NOT_WORKING ) // timer starts at 300 GAME( 1988, skatekds, suprmrio, vsnes, suprmrio, vsnes_state, init_vsnormal, ROT0, "hack (Two-Bit Score)", "Vs. Skate Kids. (Graphic hack of Super Mario Bros.)", 0 ) GAME( 1985, vsskykid, 0, vsnes, vsskykid, vsnes_state, init_MMC3, ROT0, "Namco", "Vs. Super SkyKid", 0 ) GAME( 1987, tkoboxng, 0, vsnes, tkoboxng, vsnes_state, init_tkoboxng, ROT0, "Namco / Data East USA", "Vs. T.K.O. Boxing", 0 ) GAME( 1984, smgolf, 0, vsnes, golf4s, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Men Version, set GF4-2 F)", 0 ) GAME( 1984, smgolfb, smgolf, vsnes, golf, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Men Version, set GF4-2 ?)", 0 ) GAME( 1984, smgolfj, smgolf, vsnes, golf, vsnes_state, init_vsnormal, ROT0, "Nintendo Co., Ltd.", "Vs. Stroke & Match Golf (Men Version) (Japan, set GF3 B)", 0 ) GAME( 1984, ladygolfe,smgolf, vsnes, golf, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Ladies Version, set LG4 E)", 0 ) GAME( 1984, ladygolf, smgolf, vsnes, golf, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Ladies Version, set LG4 ?)", 0 ) GAME( 1984, vspinbal, 0, vsnes, vspinbal, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Pinball (US, set PN4 E-1)", 0 ) GAME( 1984, vspinbalj,vspinbal, vsnes, vspinblj, vsnes_state, init_vsnormal, ROT0, "Nintendo Co., Ltd.", "Vs. Pinball (Japan, set PN3 B)", 0 ) GAME( 1986, vsslalom, 0, vsnes, vsslalom, vsnes_state, init_vsnormal, ROT0, "Rare Coin-It Inc.", "Vs. Slalom", MACHINE_IMPERFECT_GRAPHICS ) GAME( 1985, vssoccer, 0, vsnes, vssoccer, vsnes_state, init_vsnormal, ROT0, "Nintendo", "Vs. Soccer (set SC4-2 A)", 0 ) GAME( 1985, vssoccera,vssoccer, vsnes, vssoccer, vsnes_state, init_bnglngby, ROT0, "Nintendo", "Vs. Soccer (set SC4-3 ?)", 0 ) GAME( 1986, vsgradus, 0, vsnes, vsgradus, vsnes_state, init_vskonami, ROT0, "Konami", "Vs. Gradius (US, set GR E)", 0 ) GAME( 1987, nvs_platoon, 0, vsnes, platoon, vsnes_state, init_platoon, ROT0, "Ocean Software Limited", "Vs. Platoon", 0 ) GAME( 1987, vstetris, 0, vsnes, vstetris, vsnes_state, init_vsnormal, ROT0, "Academysoft-Elorg", "Vs. Tetris" , 0 ) GAME( 1986, nvs_mightybj, 0, mightybj, mightybj, vsnes_state, init_vsnormal, ROT0, "Tecmo", "Vs. Mighty Bomb Jack (Japan)", 0 ) GAME( 1985, jajamaru, 0, jajamaru, jajamaru, vsnes_state, init_vsnormal, ROT0, "Jaleco", "Vs. Ninja Jajamaru Kun (Japan)", 0 ) GAME( 1987, topgun, 0, topgun, topgun, vsnes_state, init_vsvram, ROT0, "Konami", "Vs. Top Gun", 0) GAME( 1985, bnglngby, 0, vsnes, bnglngby, vsnes_state, init_bnglngby, ROT0, "Nintendo / Broderbund Software Inc.", "Vs. Raid on Bungeling Bay (RD4-2 B)", 0 ) GAME( 1986, supxevs, 0, vsnes, supxevs, vsnes_state, init_supxevs, ROT0, "Namco", "Vs. Super Xevious", 0 ) /* Light Gun games */ GAME( 1985, duckhunt, 0, vsnes, duckhunt, vsnes_state, init_vsgun, ROT0, "Nintendo", "Vs. Duck Hunt (set DH3 E)", 0 ) GAME( 1985, hogalley, 0, vsnes, hogalley, vsnes_state, init_vsgun, ROT0, "Nintendo", "Vs. Hogan's Alley (set HA4-1 E-1)", 0 ) GAME( 1986, vsgshoe, 0, vsgshoe, vsgshoe, vsnes_state, init_vsgshoe, ROT0, "Nintendo", "Vs. Gumshoe (set GM5)", 0 ) GAME( 1988, vsfdf, 0, vsnes, vsfdf, vsnes_state, init_vsfdf, ROT0, "Sunsoft", "Vs. Freedom Force", 0 ) /* Dual games */ GAME( 1984, vstennis, 0, vsdual_pi, vstennis, vsnes_state, init_vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. Tennis (Japan/USA, set TE A-3)" , 0 ) GAME( 1984, vstennisa,vstennis, vsdual_pi, vstennis, vsnes_state, init_vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. Tennis (Japan/USA, set 2)", 0 ) GAME( 1984, vstennisb,vstennis, vsdual_pi, vstennis, vsnes_state, init_vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. Tennis (Japan/USA, set 3)", MACHINE_IMPERFECT_GRAPHICS ) GAME( 1984, wrecking, 0, vsdual_pi, wrecking, vsnes_state, init_vsdual, ROT0, "Nintendo", "Vs. Wrecking Crew", 0 ) GAME( 1984, balonfgt, 0, vsdual_pi, balonfgt, vsnes_state, init_vsdual, ROT0, "Nintendo", "Vs. Balloon Fight (set BF4 A-3)", 0 ) GAME( 1984, vsmahjng, 0, vsdual, vsmahjng, vsnes_state, init_vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. Mahjong (Japan)", 0 ) GAME( 1984, vsbball, 0, vsdual_pi, vsbball, vsnes_state, init_vsdual, ROT0, "Nintendo of America", "Vs. BaseBall (US, set BA E-1)", 0 ) GAME( 1984, vsbballj, vsbball, vsdual_pi, vsbballj, vsnes_state, init_vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. BaseBall (Japan, set BA A-3)", 0 ) GAME( 1984, vsbballja,vsbball, vsdual_pi, vsbballj, vsnes_state, init_vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. BaseBall (Japan, set BA A-2)", 0 ) GAME( 1984, vsbballjb,vsbball, vsdual_pi, vsbballj, vsnes_state, init_vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. BaseBall (Japan, set BA A-1)", 0 ) GAME( 1984, iceclmrd, 0, vsdual_pi, iceclmrj, vsnes_state, init_vsdual, ROT0, "Nintendo", "Vs. Ice Climber Dual (set IC4-4 A-1)", 0 )