/*************************************************************************** Nintendo VS UniSystem and DualSystem - (c) 1984 Nintendo of America Portions of this code are heavily based on Brad Oliver's MESS implementation of the NES. RC2C03B/RP2C03B: - Duck Hunt - Mahjang - Pinball (Japan) - Star Luster * - Stroke & Match Golf (Japan) - Tennis RP2C04-0001: - Atari R.B.I. Baseball * - Baseball - Battle City * - Freedom Force - Gradius - Hogan's Alley - Mach Rider (Japan, Fighting Course) - Pinball - Platoon - Super Skykid * - Super Xevious * - Tetris * RP2C04-0002: - Castlevania - Mach Rider (Endurance Course) - Raid on Bungeling Bay (Japan) - Slalom - Soccer (Japan) - Stroke & Match Golf - Stroke & Match Golf (Ladies) - Wrecking Crew RP2C04-0003: - Balloon Fight - Dr. Mario - Excitebike - Goonies - Soccer - T.K.O. Boxing * (Manual states this is an RP2C04-0004 - though the pallete doesn't agree) RP2C04-0004: - Clu Clu Land - Excitebike (Japan) - Ice Climber - Ice Climber Dual (Japan) - Super Mario Bros. - Games marked with a star are compatible with multiple PPU types, but you need to set dipswitches corresponding to the PPU installed or else the game will display incorrect colors. Here the games are listed under the PPU type that works with the PPU selection dipswitches all set to OFF. RC2C05-01: - Ninja Jajamaru Kun (Japan) RC2C05-02: - Mighty Bomb Jack (Japan) RC2C05-03: - Gumshoe RC2C05-04: - Top Gun Graphic hack games: - Skate Kids (by Two-Bit Score, 1988; hack of Vs. Super Mario Bros.) Needed roms: - Babel no Tou (by Namco, 1986) - Family Boxing (by Namco/Wood Place, 1987; Japan version of TKO Boxing) - Family Stadium '87 (by Namco, 1987; sequel to RBI Baseball) - Family Stadium '88 (by Namco, 1988; sequel to RBI Baseball) - Family Tennis (by Namco, 1987) - Head to Head Baseball (ever finished/released?, by Nintendo, 1986) - Lionex (prototype by Sunsoft, 1987) - Madura no Tsubasa (prototype by Sunsoft, 1987) - Predators (prototype by Williams, 1984) - Pro Yakyuu Family Stadium (by Namco, 1986; Japan version of RBI Baseball) - Quest of Ki (by Namco/Game Studio, 1988) - Super Chinese (by Namco/Culture Brain, 1988) - Toukaidou 53tsugi (prototype by Sunsoft, 1985) - Trojan (by Capcom, 1987) - Urban Champion (1984) - Volleyball (1986) - Walkure no Bouken (by Namco, 1986) - Wild Gunman (1984, light gun game) TO DO: - Merge mapper implementations in machine/vsnes.c with playch10 and MESS NES - Check others bits in coin counter - Check other values in bnglngby irq - Top Gun: cpu #0 (PC=00008016): unmapped memory byte read from 00007FFF ??? Changes: 27/05/2004 Pierpaolo Prazzoli - Fixed Vs. Gumshoe (fully working now) - Changed coin inputs to use bit impulse 16/10/2003 Pierpaolo Prazzoli - Added - Vs. Freedom Force - Vs. Super Xevious 24/12/2002 Pierpaolo Prazzoli - Added - Vs. Mighty Bomb Jack (Japan) - Vs. Ninja Jajamaru Kun (Japan) - Vs. Raid on Bungeling Bay (Japan) - Vs. Top Gun - Vs. Mach Rider (Japan, Fighting Course Version) - Vs. Ice Climber (Japan) - Vs. Gumshoe (partially working) - Vs. Freedom Force (not working) - Vs. Stroke and Match Golf (Men set 2) (not working) - Vs. BaseBall (Japan set 3) (not working) - Added coin counter - Added Extra Ram in vstetris - Added Demo Sound in vsmahjng - Fixed vsskykid inputs - Fixed protection in Vs. Super Xevious - Corrected or checked dip-switches in Castlevania, Duck Hunt, Excitebike, Gradius, Hogan's Alley, Ice Climber, R.B.I. Baseball, Slalom, Soccer, Super Mario Bros., Top Gun, BaseBall, Tennis, Stroke and Match Golf ***************************************************************************/ #include "emu.h" #include "cpu/m6502/m6502.h" #include "rendlay.h" #include "video/ppu2c0x.h" #include "machine/rp5h01.h" #include "sound/dac.h" #include "sound/nes_apu.h" #include "includes/vsnes.h" /******************************************************************************/ static WRITE8_HANDLER( sprite_dma_0_w ) { int source = ( data & 7 ); ppu2c0x_spriteram_dma( space, space->machine().device("ppu1"), source ); } static WRITE8_HANDLER( sprite_dma_1_w ) { int source = ( data & 7 ); ppu2c0x_spriteram_dma( space, space->machine().device("ppu2"), source ); } static WRITE8_HANDLER( vsnes_coin_counter_w ) { vsnes_state *state = space->machine().driver_data(); coin_counter_w( space->machine(), 0, data & 0x01 ); state->m_coin = data; //"bnglngby" and "cluclu" if( data & 0xfe ) { logerror("vsnes_coin_counter_w: pc = 0x%04x - data = 0x%02x\n", cpu_get_pc(&space->device()), data); } } static READ8_HANDLER( vsnes_coin_counter_r ) { vsnes_state *state = space->machine().driver_data(); //only for platoon return state->m_coin; } static WRITE8_HANDLER( vsnes_coin_counter_1_w ) { coin_counter_w( space->machine(), 1, data & 0x01 ); if( data & 0xfe ) //vsbball service mode { //do something? logerror("vsnes_coin_counter_1_w: pc = 0x%04x - data = 0x%02x\n", cpu_get_pc(&space->device()), data); } } /******************************************************************************/ static READ8_DEVICE_HANDLER( psg_4015_r ) { return nes_psg_r(device, 0x15); } static WRITE8_DEVICE_HANDLER( psg_4015_w ) { nes_psg_w(device, 0x15, data); } static WRITE8_DEVICE_HANDLER( psg_4017_w ) { nes_psg_w(device, 0x17, data); } static ADDRESS_MAP_START( vsnes_cpu1_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_MIRROR(0x1800) AM_RAM AM_BASE_MEMBER(vsnes_state, m_work_ram) AM_RANGE(0x2000, 0x3fff) AM_DEVREADWRITE("ppu1", ppu2c0x_r, ppu2c0x_w) AM_RANGE(0x4011, 0x4011) AM_DEVWRITE("dac1", dac_w) AM_RANGE(0x4000, 0x4013) AM_DEVREADWRITE("nes1", nes_psg_r, nes_psg_w) AM_RANGE(0x4014, 0x4014) AM_WRITE(sprite_dma_0_w) AM_RANGE(0x4015, 0x4015) AM_DEVREADWRITE("nes1", psg_4015_r, psg_4015_w) /* PSG status / first control register */ AM_RANGE(0x4016, 0x4016) AM_READWRITE(vsnes_in0_r, vsnes_in0_w) AM_RANGE(0x4017, 0x4017) AM_READ(vsnes_in1_r) AM_DEVWRITE("nes1", psg_4017_w) /* IN1 - input port 2 / PSG second control register */ AM_RANGE(0x4020, 0x4020) AM_READWRITE(vsnes_coin_counter_r, vsnes_coin_counter_w) AM_RANGE(0x6000, 0x7fff) AM_RAMBANK("extra1") AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( vsnes_cpu2_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_MIRROR(0x1800) AM_RAM AM_BASE_MEMBER(vsnes_state, m_work_ram_1) AM_RANGE(0x2000, 0x3fff) AM_DEVREADWRITE("ppu2", ppu2c0x_r, ppu2c0x_w) AM_RANGE(0x4011, 0x4011) AM_DEVWRITE("dac2", dac_w) AM_RANGE(0x4000, 0x4013) AM_DEVREADWRITE("nes2", nes_psg_r, nes_psg_w) AM_RANGE(0x4014, 0x4014) AM_WRITE(sprite_dma_1_w) AM_RANGE(0x4015, 0x4015) AM_DEVREADWRITE("nes2", psg_4015_r, psg_4015_w) /* PSG status / first control register */ AM_RANGE(0x4016, 0x4016) AM_READWRITE(vsnes_in0_1_r, vsnes_in0_1_w) AM_RANGE(0x4017, 0x4017) AM_READ(vsnes_in1_1_r) AM_DEVWRITE("nes2", psg_4017_w) /* IN1 - input port 2 / PSG second control register */ AM_RANGE(0x4020, 0x4020) AM_WRITE(vsnes_coin_counter_1_w) AM_RANGE(0x6000, 0x7fff) AM_RAMBANK("extra2") AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END /******************************************************************************/ static INPUT_PORTS_START( vsnes ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* serial pin from controller */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1) /* service credit? */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 0 of dsw goes here */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 1 of dsw goes here */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* There is also a DSW which is defined per game, below */ INPUT_PORTS_END static INPUT_PORTS_START( vsnes_rev ) PORT_INCLUDE( vsnes ) PORT_MODIFY("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_MODIFY("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) INPUT_PORTS_END static INPUT_PORTS_START( vsnes_dual ) /* Left Side Controls */ PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START3 ) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START4 ) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* serial pin from controller */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1) /* service credit? */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 0 of dsw goes here */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 1 of dsw goes here */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* this bit masks irqs - dont change */ /* Right Side Controls */ PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(3) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("2nd Side 1 Player Start") PORT_CODE(KEYCODE_MINUS) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("2nd Side 3 Player Start") PORT_CODE(KEYCODE_BACKSLASH) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(4) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(4) /* BUTTON B on a nes */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("2nd Side 2 Player Start") PORT_CODE(KEYCODE_EQUALS) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("2nd Side 4 Player Start") PORT_CODE(KEYCODE_BACKSPACE) /* START on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_START("COINS2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* serial pin from controller */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_IMPULSE(1) /* service credit? */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 0 of dsw goes here */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 1 of dsw goes here */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN4 ) PORT_IMPULSE(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* this bit masks irqs - dont change */ /* Both sides also have a DSW (#0 & #1) which are defined per game, below */ INPUT_PORTS_END static INPUT_PORTS_START( vsnes_dual_rev ) PORT_INCLUDE( vsnes_dual ) PORT_MODIFY("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_MODIFY("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_MODIFY("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(4) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(4) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_MODIFY("IN3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(3) /* BUTTON A on a nes */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3) /* BUTTON B on a nes */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) INPUT_PORTS_END static INPUT_PORTS_START( vsnes_zapper ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) /* sprite hit */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) /* gun trigger */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* serial pin from controller */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1) /* service credit? */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 0 of dsw goes here */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* bit 1 of dsw goes here */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("GUNX") /* FAKE - Gun X pos */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(30) PORT_START("GUNY") /* FAKE - Gun Y pos */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(30) INPUT_PORTS_END static INPUT_PORTS_START( topgun ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, "Lives per Coin" ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "3 - 12 Max" ) PORT_DIPSETTING( 0x08, "2 - 9 Max" ) PORT_DIPNAME( 0x30, 0x00, "Bonus" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "30k and Every 50k" ) PORT_DIPSETTING( 0x20, "50k and Every 100k" ) PORT_DIPSETTING( 0x10, "100k and Every 150k" ) PORT_DIPSETTING( 0x30, "200k and Every 200k" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( platoon ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!2") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hard ) ) PORT_DIPNAME( 0xE0, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0xc0, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( Free_Play ) ) INPUT_PORTS_END static INPUT_PORTS_START( golf ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, "Hole Size" ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "Large" ) PORT_DIPSETTING( 0x08, "Small" ) PORT_DIPNAME( 0x10, 0x00, "Points per Stroke" ) PORT_DIPLOCATION("SW1:!5") PORT_DIPSETTING( 0x00, DEF_STR( Easier ) ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) /* Stroke Play OFF/ON Hole in 1 +5 +4 Double Eagle +4 +3 Eagle +3 +2 Birdie +2 +1 Par +1 0 Bogey 0 -1 Other 0 -2 Match Play OFF/ON Win Hole +1 +2 Tie 0 0 Lose Hole -1 -2 */ PORT_DIPNAME( 0x60, 0x00, "Starting Points" ) PORT_DIPLOCATION("SW1:!6,7") PORT_DIPSETTING( 0x00, "10" ) PORT_DIPSETTING( 0x40, "13" ) PORT_DIPSETTING( 0x20, "16" ) PORT_DIPSETTING( 0x60, "20" ) PORT_DIPNAME( 0x80, 0x00, "Difficulty Vs. Computer" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) INPUT_PORTS_END /* Same as 'golf', but 4 start buttons */ static INPUT_PORTS_START( golf4s ) PORT_INCLUDE( golf ) PORT_MODIFY("IN0") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START3 ) /* START on a nes */ PORT_MODIFY("IN1") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START4 ) /* START on a nes */ INPUT_PORTS_END static INPUT_PORTS_START( vstennis ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, "Difficulty Vs. Computer" ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x03, DEF_STR( Hard ) ) PORT_DIPNAME( 0x0c, 0x00, "Difficulty Vs. Player" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Hard ) ) PORT_DIPNAME( 0x10, 0x00, "Raquet Size" ) PORT_DIPLOCATION("SW1:!5") PORT_DIPSETTING( 0x00, "Large" ) PORT_DIPSETTING( 0x10, "Small" ) PORT_DIPNAME( 0x20, 0x00, "Extra Score" ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, "1 Set" ) PORT_DIPSETTING( 0x20, "1 Game" ) PORT_DIPNAME( 0x40, 0x00, "Court Color" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "Green" ) PORT_DIPSETTING( 0x40, "Blue" ) PORT_DIPNAME( 0x80, 0x00, "Copyright" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x80, DEF_STR( USA ) ) PORT_START("DSW1") /* DSW1 - bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!1") PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, "Game Mode - Credits: 1VsC/2VsC/1Vs1/2Vs2" ) PORT_DIPLOCATION("SW2:!4,!5") PORT_DIPSETTING( 0x00, "A - 1/1/1/1" ) PORT_DIPSETTING( 0x10, "B - 1/2/1/2" ) PORT_DIPSETTING( 0x08, "C - 2/2/2/2" ) PORT_DIPSETTING( 0x18, "D - 2/2/4/4" ) PORT_DIPNAME( 0x60, 0x00, "Rackets Per Game" ) PORT_DIPLOCATION("SW2:!6,!7") PORT_DIPSETTING( 0x60, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( wrecking ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:!3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!1,!2,!3") PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW2:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW2:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW2:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW2:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW2:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( balonfgt ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_SERVICE( 0x80, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW1:!8") PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!1,!2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW2:!3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW2:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW2:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW2:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW2:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW2:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( vsmahjng ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "SW1:!1" ) PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW1:!2" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:!3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPNAME( 0x30, 0x00, "Time" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x30, "30" ) PORT_DIPSETTING( 0x10, "45" ) PORT_DIPSETTING( 0x20, "60" ) PORT_DIPSETTING( 0x00, "90" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!1") PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW2:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW2:!5" ) PORT_DIPNAME( 0x60, 0x20, "Starting Points" ) PORT_DIPLOCATION("SW2:!6,!7") PORT_DIPSETTING( 0x60, "15000" ) PORT_DIPSETTING( 0x20, "20000" ) PORT_DIPSETTING( 0x40, "25000" ) PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( vsbball ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x02, "Player Defense Strength" ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x03, "Strong" ) PORT_DIPNAME( 0x0c, 0x08, "Player Offense Strength" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0c, "Strong" ) PORT_DIPNAME( 0x30, 0x20, "Computer Defense Strength" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x30, "Strong" ) PORT_DIPNAME( 0xc0, 0x80, "Computer Offense Strength" ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x80, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0xc0, "Strong" ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!1") PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x38, 0x00, "Starting Points" ) PORT_DIPLOCATION("SW2:!4,!5,!6") PORT_DIPSETTING( 0x00, "80 Pts" ) PORT_DIPSETTING( 0x20, "100 Pts" ) PORT_DIPSETTING( 0x10, "150 Pts" ) PORT_DIPSETTING( 0x30, "200 Pts" ) PORT_DIPSETTING( 0x08, "250 Pts" ) PORT_DIPSETTING( 0x28, "300 Pts" ) PORT_DIPSETTING( 0x18, "350 Pts" ) PORT_DIPSETTING( 0x38, "400 Pts" ) PORT_DIPNAME( 0x40, 0x00, "Bonus Play" ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( vsbballj ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x02, "Player Defense Strength" ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x03, "Strong" ) PORT_DIPNAME( 0x0c, 0x08, "Player Offense Strength" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0c, "Strong" ) PORT_DIPNAME( 0x30, 0x20, "Computer Defense Strength" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x30, "Strong" ) PORT_DIPNAME( 0xc0, 0x80, "Computer Offense Strength" ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "Weak" ) PORT_DIPSETTING( 0x80, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0xc0, "Strong" ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW2:!1") PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x38, 0x00, "Starting Points" ) PORT_DIPLOCATION("SW2:!4,!5,!6") PORT_DIPSETTING( 0x00, "80 Pts" ) PORT_DIPSETTING( 0x20, "100 Pts" ) PORT_DIPSETTING( 0x10, "150 Pts" ) PORT_DIPSETTING( 0x30, "200 Pts" ) PORT_DIPSETTING( 0x08, "250 Pts" ) PORT_DIPSETTING( 0x28, "300 Pts" ) PORT_DIPSETTING( 0x18, "350 Pts" ) PORT_DIPSETTING( 0x38, "400 Pts" ) PORT_DIPNAME( 0x40, 0x00, "Bonus Play" ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END /* iceclmrj has dual inputs reversed! */ static INPUT_PORTS_START( iceclmrj ) PORT_INCLUDE( vsnes_dual_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, "Coinage (Left Side)" ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, "Lives (Left Side)" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x18, "7" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPNAME( 0x80, 0x00, "Service Mode (Left Side)" ) PORT_TOGGLE PORT_CODE(KEYCODE_F2) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW1") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, "Coinage (Right Side)" ) PORT_DIPLOCATION("SW2:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, "Lives (Right Side)" ) PORT_DIPLOCATION("SW2:!4,!5") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x18, "7" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW2:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW2:!7" ) PORT_DIPNAME( 0x80, 0x00, "Service Mode (Right Side)" ) PORT_TOGGLE PORT_CODE(KEYCODE_F1) PORT_DIPLOCATION("SW2:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( drmario ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x03, "Drop Rate Increases After" ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, "7 Pills" ) PORT_DIPSETTING( 0x01, "8 Pills" ) PORT_DIPSETTING( 0x02, "9 Pills" ) PORT_DIPSETTING( 0x03, "10 Pills" ) PORT_DIPNAME( 0x0c, 0x04, "Virus Level" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x0c, "7" ) PORT_DIPNAME( 0x30, 0x00, "Drop Speed Up" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "Slow" ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, "Fast" ) PORT_DIPSETTING( 0x30, "Fastest" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( rbibb ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0c, 0x0c, "1p/inn, 2p/inn, Time/Min" ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x04, "2, 1, 3" ) PORT_DIPSETTING( 0x0c, "2, 2, 4" ) PORT_DIPSETTING( 0x00, "3, 2, 6" ) PORT_DIPSETTING( 0x08, "4, 3, 7" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x20, "RP2C03" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) // PORT_DIPSETTING( 0x60, "RP2C03" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) // PORT_DIPSETTING( 0xa0, "RP2C03" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) // PORT_DIPSETTING( 0xe0, "RP2C03" ) INPUT_PORTS_END static INPUT_PORTS_START( btlecity ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x01, 0x01, "Credits for 2 Players" ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x01, "2" ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPNAME( 0xc0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) INPUT_PORTS_END static INPUT_PORTS_START( cluclu ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPNAME( 0x60, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!6,!7") PORT_DIPSETTING( 0x60, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( cstlevna ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x00, "3" ) /* As near as I can tell, there is no adjustable bonus level where the manual states there should be (SW1:5,6). The bonus lives, regardless of settings, are at 30000 and every 50000 thereafter. Until someone can figure out what these dips do - they will be kept UNKNOWN */ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7") // Damage taken PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) // Normal PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) // Double PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW1:!8" ) // Manual states "Must be Set to "OFF" INPUT_PORTS_END static INPUT_PORTS_START( iceclimb ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x18, "7" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPNAME( 0x40, 0x00, "Time before bear appears" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "Long" ) PORT_DIPSETTING( 0x40, "Short" ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END /* Same as 'iceclimb', but different buttons mapping and input protection */ static INPUT_PORTS_START( iceclmbj ) PORT_INCLUDE( iceclimb ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SPECIAL ) // protection /* START on a nes */ PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SPECIAL ) // protection /* START on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) INPUT_PORTS_END static INPUT_PORTS_START( excitebk ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, "Bonus Bike" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "100k and Every 50k" ) PORT_DIPSETTING( 0x10, "Every 100k" ) PORT_DIPSETTING( 0x08, "100k Only" ) PORT_DIPSETTING( 0x18, DEF_STR( None ) ) PORT_DIPNAME( 0x20, 0x00, "1st Half Qualifying Time" ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPNAME( 0x40, 0x00, "2nd Half Qualifying Time" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( jajamaru ) PORT_INCLUDE( vsnes_rev ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) /* START on a nes */ PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* SELECT on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( machridr ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x00, "Time" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "280 (Easy)" ) PORT_DIPSETTING( 0x10, "250" ) PORT_DIPSETTING( 0x08, "220" ) PORT_DIPSETTING( 0x18, "200 (Hard)" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPNAME( 0x40, 0x00, "Enemies" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x40, "More" ) PORT_DIPSETTING( 0x00, "Less" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( machridj ) PORT_INCLUDE( vsnes ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* START on a nes */ PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* SELECT on a nes */ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* START on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( suprmrio ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "100 Coins" ) PORT_DIPSETTING( 0x20, "150 Coins" ) PORT_DIPSETTING( 0x10, "200 Coins" ) PORT_DIPSETTING( 0x30, "250 Coins" ) PORT_DIPNAME( 0x40, 0x00, "Timer" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "Slow" ) PORT_DIPSETTING( 0x40, "Fast" ) PORT_DIPNAME( 0x80, 0x80, "Continue Lives" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x80, "3" ) PORT_DIPSETTING( 0x00, "4" ) INPUT_PORTS_END static INPUT_PORTS_START( duckhunt ) PORT_INCLUDE( vsnes_zapper ) PORT_START("DSW0") /* IN3 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hard ) ) PORT_DIPNAME( 0x20, 0x20, "Misses per game" ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPSETTING( 0x40, "50000" ) PORT_DIPSETTING( 0x80, "80000" ) PORT_DIPSETTING( 0xc0, "100000" ) INPUT_PORTS_END static INPUT_PORTS_START( hogalley ) PORT_INCLUDE( vsnes_zapper ) PORT_START("DSW0") /* IN3 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hard ) ) PORT_DIPNAME( 0x20, 0x20, "Misses per game" ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPSETTING( 0x40, "50000" ) PORT_DIPSETTING( 0x80, "80000" ) PORT_DIPSETTING( 0xc0, "100000" ) INPUT_PORTS_END static INPUT_PORTS_START( vsgshoe ) PORT_INCLUDE( vsnes_zapper ) PORT_START("DSW0") /* IN3 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!6") PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x40, 0x00, "Bullets per Balloon" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x40, "2" ) PORT_DIPNAME( 0x80, 0x00, "Bonus Man Awarded" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, "At 50000" ) PORT_DIPSETTING( 0x80, DEF_STR( None ) ) INPUT_PORTS_END static INPUT_PORTS_START( vsfdf ) PORT_INCLUDE( vsnes_zapper ) PORT_START("DSW0") /* IN3 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x10, "Health Awarded At" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "20k/60k" ) PORT_DIPSETTING( 0x08, "20k/60k/Every 60k" ) PORT_DIPSETTING( 0x10, "10k/50k") PORT_DIPSETTING( 0x18, "10k/50k/Every 50k" ) PORT_DIPNAME( 0x60, 0x00, "Difficulty (Damage)" ) PORT_DIPLOCATION("SW1:!6,!7") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x60, DEF_STR( Hardest) ) PORT_DIPNAME( 0x80, 0x00, "Difficulty (Enemy)" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) INPUT_PORTS_END static INPUT_PORTS_START( vstetris ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "SW1:!1" ) PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW1:!2" ) PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Hard ) ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x20, "RP2C03" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) // PORT_DIPSETTING( 0x60, "RP2C03" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) // PORT_DIPSETTING( 0xa0, "RP2C03" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) // PORT_DIPSETTING( 0xe0, "RP2C03" ) INPUT_PORTS_END /* P2 Start is a different bit */ static INPUT_PORTS_START( vsskykid ) PORT_INCLUDE( vsnes_rev ) PORT_MODIFY("IN0") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) /* START on a nes */ PORT_MODIFY("IN1") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* SELECT on a nes */ PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x03, DEF_STR( Hard ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x20, "RP2C03" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) // PORT_DIPSETTING( 0x60, "RP2C03" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) // PORT_DIPSETTING( 0xa0, "RP2C03" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) // PORT_DIPSETTING( 0xe0, "RP2C03" ) INPUT_PORTS_END static INPUT_PORTS_START( vspinbal ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, "Side Drain Walls" ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, DEF_STR( High ) ) PORT_DIPSETTING( 0x08, DEF_STR( Low ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5") PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPSETTING( 0x10, "70000" ) PORT_DIPNAME( 0x60, 0x00, "Balls" ) PORT_DIPLOCATION("SW1:!6,!7") PORT_DIPSETTING( 0x60, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x40, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPNAME( 0x80, 0x00, "Ball speed" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, "Slow" ) PORT_DIPSETTING( 0x80, "Fast" ) INPUT_PORTS_END /* Same as 'vspinbal', but different buttons mapping */ static INPUT_PORTS_START( vspinblj ) PORT_INCLUDE( vspinbal ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) /* Right flipper */ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) /* Left flipper */ INPUT_PORTS_END static INPUT_PORTS_START( goonies ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "40000" ) PORT_DIPSETTING( 0x20, "50000" ) PORT_DIPSETTING( 0x10, "60000" ) PORT_DIPSETTING( 0x30, "70000" ) PORT_DIPNAME(0x40, 0x00, "Timer" ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, "Slow" ) PORT_DIPSETTING( 0x40, "Fast" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( vssoccer ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x18, 0x08, "Points Timer" ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x00, "600 Pts" ) PORT_DIPSETTING( 0x10, "800 Pts" ) PORT_DIPSETTING( 0x08, "1000 Pts" ) PORT_DIPSETTING( 0x18, "1200 Pts" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!6,!7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x60, DEF_STR( Hard ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( vsgradus ) PORT_INCLUDE( vsnes_rev ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x30, 0x00, "Bonus" ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, "100k" ) PORT_DIPSETTING( 0x20, "200k" ) PORT_DIPSETTING( 0x10, "300k" ) PORT_DIPSETTING( 0x30, "400k" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( vsslalom ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, "Freestyle Points" ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "Left / Right" ) PORT_DIPSETTING( 0x08, "Hold Time" ) PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x30, DEF_STR( Hard ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x00, "Inverted input" ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( starlstr ) PORT_INCLUDE( vsnes_dual ) PORT_START("DSW0") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:!3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C03" ) PORT_DIPSETTING( 0x20, "RP2C04-0001" ) // PORT_DIPSETTING( 0x40, "RP2C03" ) PORT_DIPSETTING( 0x60, "RP2C04-0002" ) // PORT_DIPSETTING( 0x80, "RP2C03" ) PORT_DIPSETTING( 0xa0, "RP2C04-0003" ) // PORT_DIPSETTING( 0xc0, "RP2C03" ) PORT_DIPSETTING( 0xe0, "RP2C04-0004" ) PORT_START("DSW1") /* no DSW1? */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( tkoboxng ) PORT_INCLUDE( vsnes ) PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2") PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0C, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!3,!4") PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x04, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0C, DEF_STR( Very_Hard ) ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPNAME( 0xe0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!6,!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0003" ) // PORT_DIPSETTING( 0x20, "RP2C03" ) // PORT_DIPSETTING( 0x40, "RP2C03" ) // PORT_DIPSETTING( 0x60, "RP2C03" ) // PORT_DIPSETTING( 0x80, "RP2C03" ) // PORT_DIPSETTING( 0xa0, "RP2C03" ) // PORT_DIPSETTING( 0xc0, "RP2C03" ) PORT_DIPSETTING( 0xe0, "RP2C03" ) INPUT_PORTS_END static INPUT_PORTS_START( bnglngby ) PORT_INCLUDE( vsnes_rev ) PORT_MODIFY("IN0") /* IN0 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SPECIAL ) // protection /* START on a nes */ PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SPECIAL ) // protection /* START on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( mightybj ) PORT_INCLUDE( vsnes ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2,!3") PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4,!5") PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( supxevs ) PORT_INCLUDE( vsnes ) PORT_MODIFY("IN1") /* IN1 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* SELECT on a nes */ PORT_MODIFY("COINS") /* IN2 */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* service credit? */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW0") /* bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */ PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "SW1:!1" ) PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW1:!2" ) PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:!3" ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:!4" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!5,!6") PORT_DIPSETTING( 0x30, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0xc0, 0x00, "PPU Type" ) PORT_DIPLOCATION("SW1:!7,!8") PORT_DIPSETTING( 0x00, "RP2C04-0001" ) PORT_DIPSETTING( 0x40, "RP2C04-0002" ) PORT_DIPSETTING( 0x80, "RP2C04-0003" ) PORT_DIPSETTING( 0xc0, "RP2C04-0004" ) INPUT_PORTS_END static const nes_interface nes_interface_1 = { "maincpu" }; static const nes_interface nes_interface_2 = { "sub" }; static MACHINE_CONFIG_START( vsnes, vsnes_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", N2A03,N2A03_DEFAULTCLOCK) MCFG_CPU_PROGRAM_MAP(vsnes_cpu1_map) /* some carts also trigger IRQs */ MCFG_MACHINE_RESET(vsnes) MCFG_MACHINE_START(vsnes) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE(vsnes) MCFG_PALETTE_LENGTH(8*4*16) MCFG_PALETTE_INIT(vsnes) MCFG_VIDEO_START(vsnes) MCFG_PPU2C04_ADD("ppu1", vsnes_ppu_interface_1) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("nes1", NES, N2A03_DEFAULTCLOCK) MCFG_SOUND_CONFIG(nes_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_SOUND_ADD("dac1", DAC, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( jajamaru, vsnes ) MCFG_DEVICE_REMOVE( "ppu1" ) MCFG_PPU2C05_01_ADD("ppu1", vsnes_ppu_interface_1) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( mightybj, vsnes ) MCFG_DEVICE_REMOVE( "ppu1" ) MCFG_PPU2C05_02_ADD("ppu1", vsnes_ppu_interface_1) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( vsgshoe, vsnes ) MCFG_DEVICE_REMOVE( "ppu1" ) MCFG_PPU2C05_03_ADD("ppu1", vsnes_ppu_interface_1) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( topgun, vsnes ) MCFG_DEVICE_REMOVE( "ppu1" ) MCFG_PPU2C05_04_ADD("ppu1", vsnes_ppu_interface_1) MACHINE_CONFIG_END static MACHINE_CONFIG_START( vsdual, vsnes_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", N2A03,N2A03_DEFAULTCLOCK) MCFG_CPU_PROGRAM_MAP(vsnes_cpu1_map) /* some carts also trigger IRQs */ MCFG_CPU_ADD("sub", N2A03,N2A03_DEFAULTCLOCK) MCFG_CPU_PROGRAM_MAP(vsnes_cpu2_map) /* some carts also trigger IRQs */ MCFG_MACHINE_RESET(vsdual) MCFG_MACHINE_START(vsdual) /* video hardware */ MCFG_PALETTE_LENGTH(2*8*4*16) MCFG_DEFAULT_LAYOUT(layout_dualhsxs) MCFG_SCREEN_ADD("top", RASTER) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE(vsnes) MCFG_SCREEN_ADD("bottom", RASTER) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) MCFG_SCREEN_UPDATE(vsnes_bottom) MCFG_PALETTE_INIT(vsdual) MCFG_VIDEO_START(vsdual) MCFG_PPU2C04_ADD("ppu1", vsnes_ppu_interface_1) MCFG_PPU2C04_ADD("ppu2", vsnes_ppu_interface_2) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("nes1", NES, N2A03_DEFAULTCLOCK) MCFG_SOUND_CONFIG(nes_interface_1) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_SOUND_ADD("nes2", NES, N2A03_DEFAULTCLOCK) MCFG_SOUND_CONFIG(nes_interface_2) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MCFG_SOUND_ADD("dac1", DAC, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MCFG_SOUND_ADD("dac2", DAC, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /******************************************************************************/ /* Palettes were obtained for each RGB PPU type by running a test program that fills the screen with a single color and analyzing the RGB output. The output of every PPU neatly quantizes to 8 levels, so the palettes are assumed to be stored using 3 bits per component in an internal ROM on each PPU. */ #define PALETTE_STANDARD \ ROM_REGION( 0xc0, "palette", 0 ) \ ROM_LOAD( "rp2c0x.pal", 0x00, 0xc0, CRC(48de65dc) SHA1(d10acafc8da9ff479c270ec01180cca61efe62f5) ) #define PALETTE_2C04_0001 \ ROM_REGION( 0xc0, "palette", 0 ) \ ROM_LOAD( "rp2c04-0001.pal", 0x00, 0xc0, CRC(a6293faa) SHA1(190a410a3d818e124b2b9d2ef9fb3da003bb5d4c) ) #define PALETTE_2C04_0002 \ ROM_REGION( 0xc0, "palette", 0 ) \ ROM_LOAD( "rp2c04-0002.pal", 0x00, 0xc0, CRC(fd19ae5e) SHA1(8ed14347c5a0b1a8a4d6365d6727e0951a00131c) ) #define PALETTE_2C04_0003 \ ROM_REGION( 0xc0, "palette", 0 ) \ ROM_LOAD( "rp2c04-0003.pal", 0x00, 0xc0, CRC(fd6c578b) SHA1(653182ce0cbaff66a8fc5788e32cc088b6735f2e) ) #define PALETTE_2C04_0004 \ ROM_REGION( 0xc0, "palette", 0 ) \ ROM_LOAD( "rp2c04-0004.pal", 0x00, 0xc0, CRC(0c2e8e4d) SHA1(0f9090225eb1f08ae5072d40af3e95547cbce05f) ) /* correct label format. revision number is stamped(red), other letters are printed(black) game code in line 1, ROM position in line 2 i.e. MDS-DH3 1B or 6B e */ ROM_START( suprmrio ) /* Vs. Super Mario Bros. (Set ?) */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sm4.1d or 6d", 0x8000, 0x2000, CRC(be4d5436) SHA1(08162a7c987f1939d09bebdb676f596c86abf465) ) ROM_LOAD( "mds-sm4.1c or 6c", 0xa000, 0x2000, CRC(0011fc5a) SHA1(5c2c49938a12affc03e64e5bdab307998be20020) ) ROM_LOAD( "mds-sm4.1b or 6b", 0xc000, 0x2000, CRC(b1b87893) SHA1(8563ceaca664cf4495ef1020c07179ca7e4af9f3) ) ROM_LOAD( "mds-sm4.1a or 6a", 0xe000, 0x2000, CRC(1abf053c) SHA1(f17db88ce0c9bf1ed88dc16b9650f11d10835cec) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sm4.2b or 8b", 0x0000, 0x2000, CRC(42418d40) SHA1(22ab61589742cfa4cc6856f7205d7b4b8310bc4d) ) ROM_LOAD( "mds-sm4.2a or 8a", 0x2000, 0x2000, CRC(15506b86) SHA1(69ecf7a3cc8bf719c1581ec7c0d68798817d416f) ) PALETTE_2C04_0004 ROM_END ROM_START( suprmrioa ) /* Vs. Super Mario Bros. (Set E) */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sm4-4 e.1d or 6d", 0x8000, 0x2000, CRC(be4d5436) SHA1(08162a7c987f1939d09bebdb676f596c86abf465) ) ROM_LOAD( "mds-sm4-4 e.1c or 6c", 0xa000, 0x2000, CRC(5e3fb550) SHA1(de4494e4dd52f7f7b04cf1d9019fd89fb90eaca9) ) /* this rom differs by TWO BYTES from the other version in suprmrio. this version has been dumped/observed on two known boards and one anonymous board */ ROM_LOAD( "mds-sm4-4 e.1b or 6b", 0xc000, 0x2000, CRC(b1b87893) SHA1(8563ceaca664cf4495ef1020c07179ca7e4af9f3) ) ROM_LOAD( "mds-sm4-4 e.1a or 6a", 0xe000, 0x2000, CRC(1abf053c) SHA1(f17db88ce0c9bf1ed88dc16b9650f11d10835cec) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sm4-4 e.2b or 8b", 0x0000, 0x2000, CRC(42418d40) SHA1(22ab61589742cfa4cc6856f7205d7b4b8310bc4d) ) ROM_LOAD( "mds-sm4-4 e.2a or 8a", 0x2000, 0x2000, CRC(15506b86) SHA1(69ecf7a3cc8bf719c1581ec7c0d68798817d416f) ) PALETTE_2C04_0004 ROM_END /* I don't know what the Z80 is for on these (located top-left of the PCB with rom 1) */ /* PCB is also marked for a plain 6502, I can't see from the image what is there tho */ ROM_START( suprmriobl2 ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "4-27256.bin", 0x8000, 0x8000, CRC(663b1753) SHA1(b0d2057c4545f2d6534cafb16086826c8ba49f5a) ) ROM_REGION( 0x10000,"subcpu", 0 ) /* Z80 memory */ ROM_LOAD( "1-2764.bin", 0x0000, 0x2000, CRC(95856e07) SHA1(c681cfdb656e687bc59080df56c9c38e13be4bb8) ) ROM_REGION( 0x10000,"unk", 0 ) /* first half is some sort of table */ ROM_LOAD( "3-27256.bin", 0x0000, 0x8000, CRC(67a467f9) SHA1(61cd1db7cd52faa31153b89f6b98c9b78bf4ca4f) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "2-2764.bin", 0x0000, 0x2000, CRC(42418d40) SHA1(22ab61589742cfa4cc6856f7205d7b4b8310bc4d) ) ROM_LOAD( "5-2764.bin", 0x2000, 0x2000, CRC(15506b86) SHA1(69ecf7a3cc8bf719c1581ec7c0d68798817d416f) ) PALETTE_2C04_0004 ROM_END ROM_START( suprmriobl ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "4.bin", 0x8000, 0x8000, CRC(6f857416) SHA1(05e2df8ac01a03bf09b73e34c30aaf5bf4715809) ) ROM_REGION( 0x10000,"subcpu", 0 ) /* Z80 memory */ ROM_LOAD( "1.bin", 0x0000, 0x2000, CRC(9e3557f2) SHA1(11a0de2c0154f7ac120d9774cb5d1051e0156822) ) ROM_REGION( 0x10000,"unk", 0 ) /* first half is some sort of table */ ROM_LOAD( "3.bin", 0x0000, 0x8000, CRC(67a467f9) SHA1(61cd1db7cd52faa31153b89f6b98c9b78bf4ca4f) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "2.bin", 0x0000, 0x2000, CRC(42418d40) SHA1(22ab61589742cfa4cc6856f7205d7b4b8310bc4d) ) ROM_LOAD( "5.bin", 0x2000, 0x2000, CRC(15506b86) SHA1(69ecf7a3cc8bf719c1581ec7c0d68798817d416f) ) /* this set has some extra files compared to the above one, they probably exist on that pcb too tho */ ROM_REGION( 0x200,"proms", 0 ) ROM_LOAD( "prom6301.1", 0x000, 0x100, CRC(a31dc330) SHA1(b652003f7e252bac3bdb19412839c2f03af7f8b8) ) ROM_LOAD( "prom6301.2", 0x100, 0x100, CRC(019c6141) SHA1(fdeda4dea6506807a3324fa941f0684208aa3b4b) ) ROM_REGION( 0x4000,"pals", 0 ) ROM_LOAD( "pal16l8.1", 0x000, 0x104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) ) ROM_LOAD( "pal16r6a.2.bad.dump", 0x000, 0x104, BAD_DUMP CRC(e9cd78fb) SHA1(557d3e7ef3b25c1338b24722cac91bca788c02b8) ) ROM_LOAD( "pal16r8.3", 0x000, 0x104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) ) ROM_LOAD( "pal16l8.4", 0x000, 0x104, CRC(6f6de82d) SHA1(3d59b222d25457b2f89b559409721db37d6a81d8) ) ROM_LOAD( "pal16r6.5", 0x000, 0x104, CRC(ceff7c7c) SHA1(52fd344c591478469369cd0862d1facfe23e12fb) ) ROM_LOAD( "pal16r8.6", 0x000, 0x104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) ) ROM_LOAD( "pal16r8a.7", 0x000, 0x104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) ) PALETTE_2C04_0004 ROM_END ROM_START( skatekds ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sm4.1d", 0x8000, 0x2000,CRC(be4d5436) SHA1(08162a7c987f1939d09bebdb676f596c86abf465) ) ROM_LOAD( "mds-sm4.1c", 0xa000, 0x2000,CRC(5e3fb550) SHA1(de4494e4dd52f7f7b04cf1d9019fd89fb90eaca9) ) ROM_LOAD( "mds-sm4.1b", 0xc000, 0x2000,CRC(b1b87893) SHA1(8563ceaca664cf4495ef1020c07179ca7e4af9f3) ) ROM_LOAD( "mds-sm4.1a", 0xe000, 0x2000,CRC(1abf053c) SHA1(f17db88ce0c9bf1ed88dc16b9650f11d10835cec) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sm4.2b", 0x0000, 0x2000,CRC(f3980303) SHA1(b9a25c906d1861c89e2e40e878a34d318daf6619) ) ROM_LOAD( "mds-sm4.2a", 0x2000, 0x2000,CRC(7a0ab7eb) SHA1(b6c32791481fafddc8504adb4eaed30a2fb3a03e) ) PALETTE_2C04_0004 ROM_END ROM_START( iceclimb ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "ic-1d", 0x8000, 0x2000, CRC(65e21765) SHA1(900f1efe5e8005ee8cdccbf5039914dfe466aa3d) ) ROM_LOAD( "ic-1c", 0xa000, 0x2000, CRC(a7909c51) SHA1(04708a9e429cbddab6988ff7b3ec5aa0109f6228) ) ROM_LOAD( "ic-1b", 0xc000, 0x2000, CRC(7fb3cc21) SHA1(bed673211f2251d4112ea41c4a1f917fee32d93c) ) ROM_LOAD( "ic-1a", 0xe000, 0x2000, CRC(bf196bf7) SHA1(7d7b34894caab41ac51ca9c89d09e72053798784) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "ic-2b", 0x0000, 0x2000, CRC(331460b4) SHA1(4cf94d711cdb5715d14f1ab3cadec245e0adfb1e) ) ROM_LOAD( "ic-2a", 0x2000, 0x2000, CRC(4ec44fb3) SHA1(676e0ab574dec08df562c6f278e8a9cc7c8afa41) ) PALETTE_2C04_0004 ROM_END ROM_START( iceclimbj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ic4-4_6d b.bin", 0x8000, 0x2000, CRC(0ea5f9cb) SHA1(3ba6228ac8011371fc36ce9dde4fc158a81a99a2) ) ROM_LOAD( "mds-ic4-4_6c b.bin", 0xa000, 0x2000, CRC(51fe438e) SHA1(f40812d4275dabaac6f9539e1300c08d07992654) ) ROM_LOAD( "mds-ic4-4_6b b-1.bin",0xc000, 0x2000, CRC(a8afdc62) SHA1(f798da6c107926790026d4a4d384961dbff2380e) ) ROM_LOAD( "mds-ic4-4_6a b.bin", 0xe000, 0x2000, CRC(96505d4d) SHA1(0fb913853decebec1d5d15ee5adc8027cd66f016) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ic4-4_8b b.bin", 0x0000, 0x2000, CRC(331460b4) SHA1(4cf94d711cdb5715d14f1ab3cadec245e0adfb1e) ) ROM_LOAD( "mds-ic4-4_8a b.bin", 0x2000, 0x2000, CRC(4ec44fb3) SHA1(676e0ab574dec08df562c6f278e8a9cc7c8afa41) ) PALETTE_2C04_0004 ROM_END /* Gun games */ ROM_START( duckhunt ) /* Vs. Duck Hunt (Set E) */ ROM_REGION( 0x10000, "maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-dh3 e.1d or 6d", 0x8000, 0x2000, CRC(3f51f0ed) SHA1(984d8a5cecddde776ffd4f718ee0ca7a9959228b) ) ROM_LOAD( "mds-dh3 e.1c or 6c", 0xa000, 0x2000, CRC(8bc7376c) SHA1(d90d663c5e5b6d5247089c8ba618912305049b19) ) ROM_LOAD( "mds-dh3 e.1b or 6b", 0xc000, 0x2000, CRC(a042b6e1) SHA1(df571c31a6a52df56869eda0621f7615a625e66d) ) ROM_LOAD( "mds-dh3 e.1a or 6a", 0xe000, 0x2000, CRC(1906e3ab) SHA1(bff68829a96e2d251dd12129f84bdf1dbdf61d06) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-dh3 e.2b or 8b", 0x0000, 0x2000, CRC(0c52ec28) SHA1(c8fb6a5d4c13a7075d313326e2da9ce88780a88d) ) ROM_LOAD( "mds-dh3 e.2a or 8a", 0x2000, 0x2000, CRC(3d238df3) SHA1(e868ef3d5357ef5294e4faeecc9dbf801c5253e8) ) PALETTE_STANDARD ROM_END ROM_START( hogalley ) ROM_REGION( 0x10000, "maincpu",0 ) /* 6502 memory */ ROM_LOAD( "mds-ha4-1_1d or 6d e-1.bin", 0x8000, 0x2000, CRC(2089e166) SHA1(7db09b5b6bcd87589bed89a5fc1a4b772155a0f3) ) ROM_LOAD( "mds-ha4-1_1c or 6c e-1.bin", 0xa000, 0x2000, CRC(a85934ae) SHA1(f26af4f60a4072c45e900dff7f74d9907bc2e1e0) ) ROM_LOAD( "mds-ha4-1_1b or 6b e-1.bin", 0xc000, 0x2000, CRC(718e25b3) SHA1(2710827931d3cd55984c3107c3b8e0f691965eaa) ) ROM_LOAD( "mds-ha4-1_1a or 6a e-1.bin", 0xe000, 0x2000, CRC(f9526852) SHA1(244c6a12801d4aa774a416f7c3dd8465d01dbca2) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ha4-1_2b or 8b e-1.bin", 0x0000, 0x2000, CRC(fc5a91ad) SHA1(7ce6c64d81a9626d0b34bdc0a2a28fee457ebcb1) ) // there is another dump ( CRC 0x7623e954 ) where 0xFE1 = 04, the dump we use is probably the correct one ROM_LOAD( "mds-ha4-1_2a or 8a e-1.bin", 0x2000, 0x2000, CRC(78c842b6) SHA1(39f2a7fc1f1cbe2378a369e45b5cbb05057db3f0) ) PALETTE_2C04_0001 ROM_END ROM_START( vsgshoe ) ROM_REGION( 0x14000,"maincpu", 0 ) /* 6502 memory */ /* 2 banks mapped at 0x8000 */ ROM_LOAD( "mds-gm5.1d", 0x10000, 0x4000, CRC(063b342f) SHA1(66f69de27db5b08969f9250d0a6760e7311bd9bf) ) // its probably not bad .. just banked somehow ROM_LOAD( "mds-gm5.1c", 0x0a000, 0x2000, CRC(e1b7915e) SHA1(ed0fdf74b05a3ccd1645c4f580436fd439f81dea) ) ROM_LOAD( "mds-gm5.1b", 0x0c000, 0x2000, CRC(5b73aa3c) SHA1(4069a6139091fbff48758953bd894808a8356d46) ) ROM_LOAD( "mds-gm5.1a", 0x0e000, 0x2000, CRC(70e606bc) SHA1(8207ded20cb9109d605ce73deb722de3514ed9bf) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gm5.2b", 0x0000, 0x2000, CRC(192c3360) SHA1(5ddbe007d8bc693a0b7c92f33e6ed6b27dc1c08e) ) ROM_LOAD( "mds-gm5.2a", 0x2000, 0x2000, CRC(823dd178) SHA1(77578a48ded0c244d1ae30aafaa9259b7dd0dfc4) ) PALETTE_STANDARD ROM_END ROM_START( vsfdf ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "prg2", 0x10000, 0x10000, CRC(3bce8f0f) SHA1(5a9b91bae4b28c1df54fb290efdec4805f4f217e) ) ROM_LOAD( "prg1", 0x20000, 0x10000, CRC(c74499ce) SHA1(14f50d4d11c363e761a6472a6e57a5e5a6dab9ce) ) ROM_REGION( 0x10000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "cha2.1", 0x00000, 0x10000, CRC(a2f88df0) SHA1(10ef432d3132b01a1fcb38d8f521edd2a029ac5e) ) PALETTE_2C04_0001 ROM_END ROM_START( goonies ) /* Vs. The Goonies (Set E) */ ROM_REGION( 0x20000, "maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-gn prg e.u7", 0x10000, 0x10000, CRC(1e438d52) SHA1(ac187904c125e56a71acff979e53f3398a05c075) ) ROM_REGION( 0x10000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gn chr e.u4", 0x0000, 0x10000, CRC(4c4b61b0) SHA1(7221c2499531e591a5a99e2cb339ae3a76b662c2) ) PALETTE_2C04_0003 ROM_END ROM_START( vsgradus ) ROM_REGION( 0x20000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "prg.u7", 0x10000, 0x10000, CRC(d99a2087) SHA1(b26efe78798453a903921723f3c9ac69f579b7d2) ) ROM_REGION( 0x10000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "chr.u4", 0x0000, 0x10000, CRC(23cf2fc3) SHA1(0a3f48aec529b92abc261952e632af7ff766b1ef) ) PALETTE_2C04_0001 ROM_END ROM_START( btlecity ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "bc.1d", 0x8000, 0x2000, CRC(6aa87037) SHA1(f3313700955498800a3d59c523ba2a4e0cf443bc) ) ROM_LOAD( "bc.1c", 0xa000, 0x2000, CRC(bdb317db) SHA1(a8b3e8deb1e625d764aaffe86a513bc7ede51a46) ) ROM_LOAD( "bc.1b", 0xc000, 0x2000, CRC(1a0088b8) SHA1(ba90d8178a23caedbf0e7188256b7cbfebf35eeb) ) ROM_LOAD( "bc.1a", 0xe000, 0x2000, CRC(86307c89) SHA1(e4e73e4dcaa5c2374d7e3844d6d3fdb192ac9674) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "bc.2b", 0x0000, 0x2000, CRC(634f68bd) SHA1(db1a18083667fdaf6cdd9ed7666bec6bf6e39f29) ) ROM_LOAD( "bc.2a", 0x2000, 0x2000, CRC(a9b49a05) SHA1(c14706e6a5524f81e79c101e32deef9f3d60de3f) ) /* also compatible with 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001 ROM_END ROM_START( cluclu ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "cl.6d", 0x8000, 0x2000, CRC(1e9f97c9) SHA1(47d847632145d8160d006f014f9e0a7483783d0e) ) ROM_LOAD( "cl.6c", 0xa000, 0x2000, CRC(e8b843a7) SHA1(03827b31d47d2a8a132bf9944fee724c6c1c6d2e) ) ROM_LOAD( "cl.6b", 0xc000, 0x2000, CRC(418ee9ea) SHA1(a68e8a97899e850884cb9484fe539b86c419f10f) ) ROM_LOAD( "cl.6a", 0xe000, 0x2000, CRC(5e8a8457) SHA1(8e53de132db2e1299bd8f2329758f3ccb096584a) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "cl.8b", 0x0000, 0x2000, CRC(960d9a6c) SHA1(2569d59fd880cfc2eb4638294d1429ba749f5dcb) ) ROM_LOAD( "cl.8a", 0x2000, 0x2000, CRC(e3139791) SHA1(33d9e6d2a3233ee311c2cef2d0a425ded2cf3b0f) ) PALETTE_2C04_0004 ROM_END ROM_START( excitebk ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-eb4.1d", 0x8000, 0x2000, CRC(7e54df1d) SHA1(38d878041976386e8608c73133040b18d0e4b9cd) ) ROM_LOAD( "mds-eb4.1c", 0xa000, 0x2000, CRC(89baae91) SHA1(6aebf13c415e3246edf7daa847533b7e3ae0425f) ) ROM_LOAD( "mds-eb4.1b", 0xc000, 0x2000, CRC(4c0c2098) SHA1(078f24ce02f5fb91d7ed7fa59aec8efbec38aed1) ) ROM_LOAD( "mds-eb4.1a", 0xe000, 0x2000, CRC(b9ab7110) SHA1(89e3bd5f42b5b5e869ee46afe4f25a1a17d3814d) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-eb4.2b", 0x0000, 0x2000, CRC(80be1f50) SHA1(d8544b9a0a9d8719ab601fa9c68c4305385b14c7) ) ROM_LOAD( "mds-eb4.2a", 0x2000, 0x2000, CRC(a9b49a05) SHA1(c14706e6a5524f81e79c101e32deef9f3d60de3f) ) PALETTE_2C04_0003 ROM_END ROM_START( excitebkj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-eb4-4_6d a.bin", 0x8000, 0x2000, CRC(6aa87037) SHA1(f3313700955498800a3d59c523ba2a4e0cf443bc) ) ROM_LOAD( "mds-eb4-4_6c a.bin", 0xa000, 0x2000, CRC(bdb317db) SHA1(a8b3e8deb1e625d764aaffe86a513bc7ede51a46) ) ROM_LOAD( "mds-eb4-4_6b a.bin", 0xc000, 0x2000, CRC(d1afe2dd) SHA1(ef0f44d98464b7dab7c51be4379242f7a4e4fcdd) ) ROM_LOAD( "mds-eb4-4_6a a.bin", 0xe000, 0x2000, CRC(46711d0e) SHA1(6ce2f395b3f407671a87c6e1133ab63a637022f2) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-eb4-4_8b a.bin", 0x0000, 0x2000, CRC(62a76c52) SHA1(7ebd0dac976abe8636f4f75a3b2a473d7a54934d) ) ROM_LOAD( "mds-eb4-4_8a a.bin", 0x2000, 0x2000, CRC(a9b49a05) SHA1(c14706e6a5524f81e79c101e32deef9f3d60de3f) ) PALETTE_2C04_0004 ROM_END ROM_START( jajamaru ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "10.bin", 0x8000, 0x2000, CRC(16af1704) SHA1(ebcf9ad06e302c51ee4432631a6b0fb85a9630ed) ) ROM_LOAD( "9.bin", 0xa000, 0x2000, CRC(db7d1814) SHA1(6a0c9cf97006a8a41dc2f025a5f8acbb798dec60) ) ROM_LOAD( "8.bin", 0xc000, 0x2000, CRC(ce263271) SHA1(1e5e2a9e0dcebeccd7df59491ca0bc5ac4d0d42b) ) ROM_LOAD( "7.bin", 0xe000, 0x2000, CRC(a406d0e4) SHA1(1f67b58bacb145a3ff8b8380b44cd60251051c71) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "12.bin", 0x0000, 0x2000, CRC(c91d536a) SHA1(8cb4b0819652df484553b9dd1f82391d51c90fcc) ) ROM_LOAD( "11.bin", 0x2000, 0x2000, CRC(f0034c04) SHA1(402dcf6ad443baeee3038ecab12db008a1ad2787) ) PALETTE_STANDARD ROM_END ROM_START( ladygolf ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "lg-1d", 0x8000, 0x2000, CRC(8b2ab436) SHA1(145a75f30f1fab5b1babf01ada9ed23f59c2c18d) ) ROM_LOAD( "lg-1c", 0xa000, 0x2000, CRC(bda6b432) SHA1(c8322f07df0adbd70cb49f2284b046478a3a57c1) ) ROM_LOAD( "lg-1b", 0xc000, 0x2000, CRC(dcdd8220) SHA1(563028f8db9ad221d8ac8f8096b4587b822eedb7) ) ROM_LOAD( "lg-1a", 0xe000, 0x2000, CRC(26a3cb3b) SHA1(00131637eb76154c4f04eb54707e0e7b453d4580) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "lg-2b", 0x0000, 0x2000, CRC(95618947) SHA1(e8f09bffa3fa1a1cac8fa25df9fba962951c1fb3) ) ROM_LOAD( "lg-2a", 0x2000, 0x2000, CRC(d07407b1) SHA1(b998b46fe83e76fac3d7b71495d1da8580a731f9) ) PALETTE_2C04_0002 ROM_END ROM_START( ladygolfe ) /* Vs. Stroke & Match Golf (Ladies Version, set E) */ ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-lg4 e.1d or 6d", 0x8000, 0x2000, CRC(408ea247) SHA1(48cbcf9b87e522b20599bcf2b61df81bfd55db7b) ) ROM_LOAD( "mds-lg4 e.1c or 6c", 0xa000, 0x2000, CRC(75214cf3) SHA1(8024a2a89573700250c1c12ab8f59f4848f87f78) ) ROM_LOAD( "mds-lg4 e.1b or 6b", 0xc000, 0x2000, CRC(67f40126) SHA1(891c2bc2b6e1ee1d58baea22714133cae6e38b8d) ) ROM_LOAD( "mds-lg4 e.1a or 6a", 0xe000, 0x2000, CRC(44393845) SHA1(5c36dcb115d4233a1e03faa28e95d2662953ca91) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-lg4 e.2b or 8b", 0x0000, 0x2000, CRC(95618947) SHA1(e8f09bffa3fa1a1cac8fa25df9fba962951c1fb3) ) ROM_LOAD( "mds-lg4 e.2a or 8a", 0x2000, 0x2000, CRC(d07407b1) SHA1(b998b46fe83e76fac3d7b71495d1da8580a731f9) ) PALETTE_2C04_0002 ROM_END ROM_START( smgolfj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-gf3_6d b.bin", 0x8000, 0x2000, CRC(8ce375b6) SHA1(f787f5ebe584cc95428b63660cd41e2b3df6ddf2) ) ROM_LOAD( "mds-gf3_6c b.bin", 0xa000, 0x2000, CRC(50a938d3) SHA1(5f5c5e50024fe113240f1b0b3b6d38cbf9130133) ) ROM_LOAD( "mds-gf3_6b b.bin", 0xc000, 0x2000, CRC(7dc39f1f) SHA1(12ff2f0ec7418754f9b6e600746e15f345e3ddaa) ) ROM_LOAD( "mds-gf3_6a b.bin", 0xe000, 0x2000, CRC(9b8a2106) SHA1(008ab9098f9ce564bcb4beb17285c2bc18b529ff) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gf3_8b b.bin", 0x0000, 0x2000, CRC(7ef68029) SHA1(a639e463fd0abfb1bff0dd17aa0c9f70a72ee139) ) ROM_LOAD( "mds-gf3_8a b.bin", 0x2000, 0x2000, CRC(f2285878) SHA1(e0d34161a1879975f51c12222cf366228170b0e3) ) PALETTE_STANDARD ROM_END ROM_START( machridr ) ROM_REGION( 0x10000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "mr-1d", 0x8000, 0x2000, CRC(379c44b9) SHA1(7b148ba7f7eea64509733f94b4eaafe5bfcf3527) ) ROM_LOAD( "mr-1c", 0xa000, 0x2000, CRC(cb864802) SHA1(65f06a8eaca3347432f3f2f673a24692415d869f) ) ROM_LOAD( "mr-1b", 0xc000, 0x2000, CRC(5547261f) SHA1(aedb7ab1ef0cd32f325ec9fc948ca1e21a78aa7a) ) ROM_LOAD( "mr-1a", 0xe000, 0x2000, CRC(e3e3900d) SHA1(c66807ca372d2e5ac11030fdf3d30e30617d4e72) ) ROM_REGION( 0x4000,"gfx1" , 0) /* PPU memory */ ROM_LOAD( "mr-2b", 0x0000, 0x2000, CRC(33a2b41a) SHA1(671f37bce742e63250296e62c143f8a82f860b04) ) ROM_LOAD( "mr-2a", 0x2000, 0x2000, CRC(685899d8) SHA1(02b6a9bc21367c481d0091fa8a8f2d1b841244bf) ) PALETTE_2C04_0002 ROM_END ROM_START( machridrj ) ROM_REGION( 0x10000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "mds-mr4-1_1d or 6d a.bin", 0x8000, 0x2000, CRC(ab7e0594) SHA1(fc5982a93791608a20e5ec9e3a4b71d702bda354) ) ROM_LOAD( "mds-mr4-1_1c or 6c a.bin", 0xa000, 0x2000, CRC(d4a341c3) SHA1(c799e40d0ebd1447032d8767fb2caeee6b33f31a) ) ROM_LOAD( "mds-mr4-1_1b or 6b a.bin", 0xc000, 0x2000, CRC(cbdcfece) SHA1(91f3a0e1e91bdbb61721e9777009299f7e8efa96) ) ROM_LOAD( "mds-mr4-1_1a or 6a a.bin", 0xe000, 0x2000, CRC(e5b1e350) SHA1(ab30f84597cbf470a02a2d083587cdc589a29a3c) ) ROM_REGION( 0x4000,"gfx1" , 0) /* PPU memory */ ROM_LOAD( "mds-mr4-1_2b or 8b a.bin", 0x0000, 0x2000, CRC(59867e36) SHA1(2b5546aa9f140277d611d6d5516b1343e5e672a0) ) ROM_LOAD( "mds-mr4-1_2a or 8a a.bin", 0x2000, 0x2000, CRC(ccfedc5a) SHA1(3d6321681fbe256d7c71037205d45d22fc264569) ) PALETTE_2C04_0001 ROM_END ROM_START( smgolf ) ROM_REGION( 0x10000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "golf-1d", 0x8000, 0x2000, CRC(a3e286d3) SHA1(ee7539a46e0e062ffd63d84e8b83de29b860a501) ) ROM_LOAD( "golf-1c", 0xa000, 0x2000, CRC(e477e48b) SHA1(2ebcc548ac8defc521860d2d2f585be0eee6620e) ) ROM_LOAD( "golf-1b", 0xc000, 0x2000, CRC(7d80b511) SHA1(52aa7e798ff8d933b023bcade81a39f7e27d02c5) ) ROM_LOAD( "golf-1a", 0xe000, 0x2000, CRC(7b767da6) SHA1(0f0f3a24b844265c304b10016f33e91b323a9a98) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "golf-2b", 0x0000, 0x2000, CRC(2782a3e5) SHA1(4e57aab58fb250da951a9aecd21d6aa79e697bcb) ) ROM_LOAD( "golf-2a", 0x2000, 0x2000, CRC(6e93fdef) SHA1(44f46421adabbc40135c681592cb5226b7c9012a) ) PALETTE_2C04_0002 ROM_END ROM_START( smgolfb ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-gf4-2_1d_or_6d_f", 0x8000, 0x2000, CRC(4a723087) SHA1(87dc063d295f55871598a1e1eb4e62ce298b2f0c) ) ROM_LOAD( "mds-gf4-2_1c_or_6c_f", 0xa000, 0x2000, CRC(2debda63) SHA1(33b42eb5641ec947b2f2dcbc632ee6c81fa2ffe3) ) ROM_LOAD( "mds-gf4-2_1b_or_6b_f", 0xc000, 0x2000, CRC(6783652f) SHA1(7165ee59d3787cb56eed4791351da07f4bcc68ed) ) ROM_LOAD( "mds-gf4-2_1a_or_6a_f", 0xe000, 0x2000, CRC(bfc17263) SHA1(9e3b46fe08be893935138247ed3168d19d55312e) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-gf4-2_2b_or_8b_f", 0x0000, 0x2000, CRC(2782a3e5) SHA1(4e57aab58fb250da951a9aecd21d6aa79e697bcb) ) ROM_LOAD( "mds-gf4-2_2a_or_8a_f", 0x2000, 0x2000, CRC(6e93fdef) SHA1(44f46421adabbc40135c681592cb5226b7c9012a) ) PALETTE_2C04_0002 ROM_END ROM_START( vspinbal ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "pb-6d", 0x8000, 0x2000, CRC(69fc575e) SHA1(d5165959c3569f5ebccd03d2cad4714f9240cc4c) ) ROM_LOAD( "pb-6c", 0xa000, 0x2000, CRC(fa9472d2) SHA1(d20ffb156bea1f474ad7d9776e217cb05048f00f) ) ROM_LOAD( "pb-6b", 0xc000, 0x2000, CRC(f57d89c5) SHA1(03f3a27d806c61fef13b0d8b2d8b9a15ee968e80) ) ROM_LOAD( "pb-6a", 0xe000, 0x2000, CRC(640c4741) SHA1(930bed577bfc75b03d064dc0ef523c45186fc3c4) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "pb-8b", 0x0000, 0x2000, CRC(8822ee9e) SHA1(950113952e6d356e45e03479ba5dd5a8cb131609) ) ROM_LOAD( "pb-8a", 0x2000, 0x2000, CRC(cbe98a28) SHA1(c00c5f15a33611bfe3ad420b93b1cc2cae011c3e) ) PALETTE_2C04_0001 ROM_END ROM_START( vspinbalj ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-pn3_6d b.bin", 0x8000, 0x2000, CRC(fd50c42e) SHA1(4a3ea9e85b60caf8b6975fd2798bc59e86ec257f) ) ROM_LOAD( "mds-pn3_6c b.bin", 0xa000, 0x2000, CRC(59beb9e5) SHA1(682b31dfbdf1ee44fd5d5d63169ab35409e93546) ) ROM_LOAD( "mds-pn3_6b b.bin", 0xc000, 0x2000, CRC(ce7f47ce) SHA1(c548c1b94d3807b4968629c7fdce8aae3a61e6e0) ) ROM_LOAD( "mds-pn3_6a b.bin", 0xe000, 0x2000, CRC(5685e2ee) SHA1(a38fbf25c93dfc73658d3837b2b6397736e8d2f2) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-pn3_8b b.bin", 0x0000, 0x2000, CRC(1e3fec3e) SHA1(aef18cee358af202ec48c1c36986e42e134466b1) ) ROM_LOAD( "mds-pn3_8a b.bin", 0x2000, 0x2000, CRC(6f963a65) SHA1(af69564b51aa42ef0815c952e0d0d0d928651685) ) PALETTE_STANDARD ROM_END ROM_START( vsslalom ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sl4.1d", 0x8000, 0x2000, CRC(6240a07d) SHA1(c9a3743a1caaa417c3828365a4c7a75272c20146) ) ROM_LOAD( "mds-sl4.1c", 0xa000, 0x2000, CRC(27c355e4) SHA1(ba55258396a17858e136fe45332f6cc13a46b072) ) ROM_LOAD( "mds-sl4.1b", 0xc000, 0x2000, CRC(d4825fbf) SHA1(5e7fcfa1999c52f94be28c693acffc6e5d434674) ) ROM_LOAD( "mds-sl4.1a", 0xe000, 0x2000, CRC(82333f80) SHA1(fa85f8a481f3847b33fd9df005df4fde59080bce) ) ROM_REGION( 0x2000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sl4.2a", 0x0000, 0x2000, CRC(977bb126) SHA1(9b12cd37246237c24a8077c6184a2f71d342ac47) ) PALETTE_2C04_0002 ROM_END ROM_START( vssoccer ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "soccer1d", 0x8000, 0x2000, CRC(0ac52145) SHA1(148d9850cd80fb64e28f478891c16dac71e67e96) ) ROM_LOAD( "soccer1c", 0xa000, 0x2000, CRC(f132e794) SHA1(f289f5acec7e2a62fc569a401e7ab5200df302f5) ) ROM_LOAD( "soccer1b", 0xc000, 0x2000, CRC(26bb7325) SHA1(80e97a36c364a07cf9862202454651fb2872cd51) ) ROM_LOAD( "soccer1a", 0xe000, 0x2000, CRC(e731635a) SHA1(8089bc49a0115225d26c4cbaaf08431376eafa59) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "soccer2b", 0x0000, 0x2000, CRC(307b19ab) SHA1(b35ef4c2cf071db77cec1b4529b43a20cfcce172) ) ROM_LOAD( "soccer2a", 0x2000, 0x2000, CRC(7263613a) SHA1(aa5673b57833d1f32c2cb0230a809397ec6103b4) ) PALETTE_2C04_0003 ROM_END ROM_START( vssoccerj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-sc4-2_1d or 6d a.bin", 0x8000, 0x2000, CRC(722fc5bc) SHA1(1ac06ade7412c476b834190034d94420863fe301) ) ROM_LOAD( "mds-sc4-2_1c or 6c a.bin", 0xa000, 0x2000, CRC(6407cb08) SHA1(95e79633dfa4468e2a2af6d0a2cf5a23e4f23eb1) ) ROM_LOAD( "mds-sc4-2_1b or 6b a.bin", 0xc000, 0x2000, CRC(d156b824) SHA1(2b7916805a0f09c10a334ba3c13481ce1da82be1) ) ROM_LOAD( "mds-sc4-2_1a or 6a a.bin", 0xe000, 0x2000, CRC(2d75ca32) SHA1(9509bd984ca1ca6fce83874a6e13e75cdf91726b) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-sc4-2_2b or 8b a.bin", 0x0000, 0x2000, CRC(307b19ab) SHA1(b35ef4c2cf071db77cec1b4529b43a20cfcce172) ) ROM_LOAD( "mds-sc4-2_2a or 8a a.bin", 0x2000, 0x2000, CRC(7263613a) SHA1(aa5673b57833d1f32c2cb0230a809397ec6103b4) ) PALETTE_2C04_0002 ROM_END ROM_START( starlstr ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "sl_04.1d", 0x8000, 0x2000, CRC(4fd5b385) SHA1(a4cfdb9d74538a162825d9fbbed67e2a645bcc2c) ) ROM_LOAD( "sl_03.1c", 0xa000, 0x2000, CRC(f26cd7ca) SHA1(f6fd5a6028b111a8fca68684bad651a92e0fd7be) ) ROM_LOAD( "sl_02.1b", 0xc000, 0x2000, CRC(9308f34e) SHA1(4438d13dad793bbc158a5d163ccd4ae26f914fb5) ) ROM_LOAD( "sl_01.1a", 0xe000, 0x2000, CRC(d87296e4) SHA1(a1220313f4c6ee1ee0beee9792f2e9038eaa4cb3) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "sl_06.2b", 0x0000, 0x2000, CRC(25f0e027) SHA1(4fcbe4bb959689948cb8f505d5c495dabb893f7b) ) ROM_LOAD( "sl_05.2a", 0x2000, 0x2000, CRC(2bbb45fd) SHA1(53c3588bd25baa6b8ff41f4755db9e0e806c9719) ) /* also compatible with 2C04-0001, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_STANDARD ROM_END ROM_START( vstetris ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "a000.6c", 0xa000, 0x2000, CRC(92a1cf10) SHA1(463f62aec3f26d70b35e804398a38baf8f41a5e3) ) ROM_LOAD( "c000.6b", 0xc000, 0x2000, CRC(9e9cda9d) SHA1(27d91b957ff0b3abd5567341574318548470fb3c) ) ROM_LOAD( "e000.6a", 0xe000, 0x2000, CRC(bfeaf6c1) SHA1(2f2150138c023cb7962f3e04d34bd01be9fa2e24) ) ROM_REGION( 0x2000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "char.8b", 0x0000, 0x2000, CRC(51e8d403) SHA1(ed734994d164c4b59794249a13bce333896b3ee5) ) /* also compatible with 2C03, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001 ROM_END ROM_START( drmario ) ROM_REGION( 0x20000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "dm-uiprg", 0x10000, 0x10000, CRC(d5d7eac4) SHA1(cd74c3a7a2fc7c25420037ae5f4a25307aff6587) ) ROM_REGION( 0x8000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "dm-u3chr", 0x0000, 0x8000, CRC(91871aa5) SHA1(32a4299ead7b37f49877dc9597653b07a73ddbf3) ) PALETTE_2C04_0003 ROM_END ROM_START( cstlevna ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-cv.u7", 0x10000, 0x20000, CRC(ffbef374) SHA1(9eb3b75e7b45df51b8bcd29df84689a7e8557f4f) ) /* No cart gfx - uses vram */ PALETTE_2C04_0002 ROM_END ROM_START( topgun ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "rc-003", 0x10000, 0x20000, CRC(8c0c2df5) SHA1(d9b1b87204e025a637821a0168475e1209ce0c8a) ) /* No cart gfx - uses vram */ PALETTE_STANDARD ROM_END ROM_START( tkoboxng ) ROM_REGION( 0x20000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "tkoprg.bin", 0x10000, 0x10000, CRC(eb2dba63) SHA1(257c9f3565ff1d136094e99636ca57e300352b7e) ) ROM_REGION( 0x10000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "tkochr.bin", 0x0000, 0x10000, CRC(21275ba5) SHA1(160131586aeeca848deabff258a2ce5f62b17c5f) ) /* also compatible with 2C03 via dipswitches Manual clearly states "RP2C04 0004" as PPU type, but the palette files argue that this is incorrect */ PALETTE_2C04_0003 ROM_END ROM_START( rbibb ) ROM_REGION( 0x20000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "rbi-prg", 0x10000, 0x10000, CRC(135adf7c) SHA1(e090b0aec98463c565e300a910561499d8bd9676) ) ROM_REGION( 0x8000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "rbi-cha", 0x0000, 0x8000, CRC(a3c14889) SHA1(ef00f4fbf21cf34e946957b9b6825b8e2cb16536) ) /* also compatible with 2C03, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001 ROM_END ROM_START( rbibba ) ROM_REGION( 0x20000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "rbi-prga", 0x10000, 0x10000, CRC(a5939d0d) SHA1(476ac2a3974b69082bb8eebdfc0d15befaa2e165) ) ROM_REGION( 0x8000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "rbi-cha", 0x0000, 0x8000, CRC(a3c14889) SHA1(ef00f4fbf21cf34e946957b9b6825b8e2cb16536) ) /* also compatible with 2C03, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001 ROM_END ROM_START( vsskykid ) ROM_REGION( 0x18000,"maincpu",0 ) /* 6502 memory */ ROM_LOAD( "sk-prg1", 0x10000, 0x08000, CRC(cf36261e) SHA1(e4a3d2a223f066c231631d92504f08e60b303dfd) ) ROM_REGION( 0x8000,"gfx1" , 0) /* PPU memory */ ROM_LOAD( "sk-cha", 0x0000, 0x8000, CRC(9bd44dad) SHA1(bf33d175b6ab991d63a0acaf83ba22d5b7ab11b9) ) /* also compatible with 2C03, 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001 ROM_END ROM_START( platoon ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "prgver0.ic4", 0x10000, 0x20000, CRC(e2c0a2be) SHA1(1f8e33d6da8402be6a376668a424bfde38471021) ) ROM_REGION( 0x20000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "chrver0.ic6", 0x00000, 0x20000, CRC(689df57d) SHA1(854aaa9feb16e3f239fba6069fbf65e69858fe73) ) PALETTE_2C04_0001 ROM_END ROM_START( bnglngby ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-rb4-2_6d b.bin", 0x8000, 0x2000, CRC(d152d8c2) SHA1(d127195be8219df1c6f7bdd86658ed26c658470e) ) ROM_LOAD( "mds-rb4-2_6c b.bin", 0xa000, 0x2000, CRC(c3383935) SHA1(8ed1e8ed36069e5e6f2f3c672aae5e1f3dabbdd0) ) ROM_LOAD( "mds-rb4-2_6b b.bin", 0xc000, 0x2000, CRC(e2a24af8) SHA1(89cca4188b859882487fe64776c1ca0173fee142) ) ROM_LOAD( "mds-rb4-2_6a b.bin", 0xe000, 0x2000, CRC(024ad874) SHA1(b02241c3d2ae90ccd5402410fa650741034a2f78) ) ROM_REGION( 0x4000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-rb4-2_8b b.bin", 0x0000, 0x2000, CRC(d3d946ab) SHA1(e2ed8af0cf6edb925c1ff47fccb5caabd0b8c09f) ) ROM_LOAD( "mds-rb4-2_8a b.bin", 0x2000, 0x2000, CRC(ca08126a) SHA1(48b315e3e90b19b2d74dcd88c734dcdf3539d6ca) ) ROM_REGION( 0x2000, "user1", 0 ) /* unknown */ ROM_LOAD( "mds-rb4-2_1a b.bin", 0x0000, 0x2000, CRC(b49939ad) SHA1(ebaab2864d9ff9876e9d2666746c4bab57e49ec3) ) /* Unknown, maps at 0xe000, maybe from another set, but we have other roms? */ PALETTE_2C04_0002 ROM_END ROM_START( supxevs ) ROM_REGION( 0x30000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "prg2", 0x10000, 0x10000, CRC(645669f0) SHA1(3b18c0bb33dd5a95f52a2de7b9a5730990517ad9) ) ROM_LOAD( "prg1", 0x20000, 0x10000, CRC(ff762ceb) SHA1(04ca386ef4ad79f99d1efdc0a4d908ef0e523d75) ) ROM_REGION( 0x8000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "cha", 0x00000, 0x08000, CRC(e27c7434) SHA1(a033bbaf0c28504ed2a641dea28f016a88ef03ac) ) /* also compatible with 2C04-0002, 2C04-0003, 2C04-0004 via dipswitches */ PALETTE_2C04_0001 ROM_END ROM_START( mightybj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "1d.bin", 0x8000, 0x2000, CRC(55dc8d77) SHA1(eafb8636d994a10caee9eb0ba544260281706058) ) ROM_LOAD( "1c.bin", 0xa000, 0x2000, CRC(151a6d15) SHA1(2652aef97aae122711ef471d9dc1d42f6393b91f) ) ROM_LOAD( "1b.bin", 0xc000, 0x2000, CRC(9f9944bc) SHA1(58b1aca3e0cd32769978c704177d6ddeb70ac95a) ) ROM_LOAD( "1a.bin", 0xe000, 0x2000, CRC(76f49b65) SHA1(c50fd29ea91bba3d59e943496d0941fe0e4efcb2) ) ROM_REGION( 0x2000, "gfx1", 0 ) /* PPU memory */ ROM_LOAD( "2b.bin", 0x0000, 0x2000, CRC(5425a4d0) SHA1(09eb9d93b680c9eefde5ee6e16cf81de931cccb9) ) PALETTE_STANDARD ROM_END /* Dual System */ ROM_START( balonfgt ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-bf4_1d a-3.bin", 0x08000, 0x02000, CRC(1248a6d6) SHA1(0f6c586e8e021a0710ec4e967750b55a74229d74) ) ROM_LOAD( "mds-bf4_1c a-3.bin", 0x0a000, 0x02000, CRC(14af0e42) SHA1(ceb749eca2dfe81fddc6cb57e4aa87a4bfac0316) ) ROM_LOAD( "mds-bf4_1b a-3.bin", 0x0c000, 0x02000, CRC(a420babf) SHA1(ab296a86132bb9103cbb107518b4ac9beb8b2e11) ) ROM_LOAD( "mds-bf4_1a a-3.bin", 0x0e000, 0x02000, CRC(9c31f94d) SHA1(19bccd6b79423f495b0ee49dd3b219ffc4676470) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-bf4_2b a-3.bin", 0x0000, 0x2000, CRC(f27d9aa0) SHA1(429a1ad2a07947e4c4809495bfab55bf0f0e428f) ) ROM_LOAD( "mds-bf4_2a a-3.bin", 0x2000, 0x2000, CRC(76e6bbf8) SHA1(a4cae3a129a787162050187453b1583c8735fb46) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mds-bf4_6d a-3.bin", 0x08000, 0x02000, CRC(ef4ebff1) SHA1(17153ad44a402f05f7ddfe3ac364a0e4adb6f16b) ) ROM_LOAD( "mds-bf4_6c a-3.bin", 0x0a000, 0x02000, CRC(14af0e42) SHA1(ceb749eca2dfe81fddc6cb57e4aa87a4bfac0316) ) ROM_LOAD( "mds-bf4_6b a-3.bin", 0x0c000, 0x02000, CRC(a420babf) SHA1(ab296a86132bb9103cbb107518b4ac9beb8b2e11) ) ROM_LOAD( "mds-bf4_6a a-3.bin", 0x0e000, 0x02000, CRC(3aa5c095) SHA1(3815016e5615c9327200150e0181357f16f3d636) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-bf4_8b a-3.bin", 0x0000, 0x2000, CRC(f27d9aa0) SHA1(429a1ad2a07947e4c4809495bfab55bf0f0e428f) ) ROM_LOAD( "mds-bf4_8a a-3.bin", 0x2000, 0x2000, CRC(76e6bbf8) SHA1(a4cae3a129a787162050187453b1583c8735fb46) ) PALETTE_2C04_0003 ROM_END ROM_START( vsmahjng ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mj.1c", 0x0a000, 0x02000, CRC(ec77671f) SHA1(3716a4d5ab1efee0416dd7f6466d29379dc6f296) ) ROM_LOAD( "mj.1b", 0x0c000, 0x02000, CRC(ac53398b) SHA1(2582c73efec233a389900949d6af7c4c9a9e7148) ) ROM_LOAD( "mj.1a", 0x0e000, 0x02000, CRC(62f0df8e) SHA1(5628397c5d9acf470cc0cbffdba20e9e4cc8ea91) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mj.2b", 0x0000, 0x2000, CRC(9dae3502) SHA1(b7ffbc17af35eeac1b06c651f6c25f71827e9c3b) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mj.6c", 0x0a000, 0x02000, CRC(3cee11e9) SHA1(03ae904a98a12b5571374417069e50f8bc824c24) ) ROM_LOAD( "mj.6b", 0x0c000, 0x02000, CRC(e8341f7b) SHA1(cf3c43e4f87dbcd4ae9a74f2808282883c8ba38a) ) ROM_LOAD( "mj.6a", 0x0e000, 0x02000, CRC(0ee69f25) SHA1(078e8f51887be58336ff23f90bacfa90c1730f36) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mj.8b", 0x0000, 0x2000, CRC(9dae3502) SHA1(b7ffbc17af35eeac1b06c651f6c25f71827e9c3b) ) PALETTE_STANDARD ROM_END ROM_START( vsbball ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "bb-1d", 0x08000, 0x02000, CRC(0cc5225f) SHA1(a8eb3153ce3f1282901c305177347112df0fb3b2) ) ROM_LOAD( "bb-1c", 0x0a000, 0x02000, CRC(9856ac60) SHA1(f033171c3dea6af63f1f328fee74e695c67adc92) ) ROM_LOAD( "bb-1b", 0x0c000, 0x02000, CRC(d1312e63) SHA1(0fc46a4ef0fb8a304320f8b3cac3edd1cd9ed286) ) ROM_LOAD( "bb-1a", 0x0e000, 0x02000, CRC(28199b4d) SHA1(e63d69662d3b70b883028d3103c8f65de8f5edda) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "bb-2b", 0x0000, 0x2000, CRC(3ff8bec3) SHA1(28c1bf89ed1046243ca8cf122cefa0752c242577) ) ROM_LOAD( "bb-2a", 0x2000, 0x2000, CRC(13b20cfd) SHA1(cb333cbea09557a9d2bdc351fabc61fc7760c35d) ) /* ROM_LOAD( "bb-2a", 0x2000, 0x2000, CRC(ebb88502) SHA1(010fdffbd1cddcde8176aaaae5ca8e9c3411c02a) ) This rom dump is suspected either bad or an operator hacked version. The GFX roms for all the other Vs. Baseball sets have mirrored GFX roms. In this case, the bb-8a "gfx2" dump was placed in this slot to allow the Service Mode to green light all the roms. FC /b shows: Comparing files bb-2a and bb-8a. 00000E0A: 40 00 00000E79: 40 00 */ ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "bb-6d", 0x08000, 0x02000, CRC(7ec792bc) SHA1(92d1f8809db89a8d99f7ea1d2ba3f9be69195866) ) ROM_LOAD( "bb-6c", 0x0a000, 0x02000, CRC(b631f8aa) SHA1(0ee8a8def9512552037fdac1a14a3ea9393bb943) ) ROM_LOAD( "bb-6b", 0x0c000, 0x02000, CRC(c856b45a) SHA1(7f15613120d72859ea1ed647c9eee3074f63f0b9) ) ROM_LOAD( "bb-6a", 0x0e000, 0x02000, CRC(06b74c18) SHA1(9a61161b4856b88e40eee6edb39e0a608748cf0b) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "bb-8b", 0x0000, 0x2000, CRC(3ff8bec3) SHA1(28c1bf89ed1046243ca8cf122cefa0752c242577) ) ROM_LOAD( "bb-8a", 0x2000, 0x2000, CRC(13b20cfd) SHA1(cb333cbea09557a9d2bdc351fabc61fc7760c35d) ) PALETTE_2C04_0001 ROM_END ROM_START( vsbballj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ba_1d a-1.bin", 0x08000, 0x02000, CRC(6dbc129b) SHA1(3e786632563364bf7ae13c7d25c522999f237009) ) ROM_LOAD( "mds-ba_1c a-1.bin", 0x0a000, 0x02000, CRC(2a684b3a) SHA1(316aa1051a5ff33e5a2369f9e984b34f637595ff) ) ROM_LOAD( "mds-ba_1b a-1.bin", 0x0c000, 0x02000, CRC(7ca0f715) SHA1(cf87e530c15c142efa48d6462870bbdf44002f45) ) ROM_LOAD( "mds-ba_1a a-1.bin", 0x0e000, 0x02000, CRC(926bb4fc) SHA1(b9b8611b90d73f39f65166010058e03d0aad5bb0) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba_2b a.bin", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba_2a a.bin", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mds-ba_6d a-1.bin", 0x08000, 0x02000, CRC(d534dca4) SHA1(6d454a2b5944f98c95d3a1bdeee8e8e52524cb21) ) ROM_LOAD( "mds-ba_6c a-1.bin", 0x0a000, 0x02000, CRC(73904bbc) SHA1(d32a0f659d628b98a0b06f846842432f83e79a07) ) ROM_LOAD( "mds-ba_6b a-1.bin", 0x0c000, 0x02000, CRC(7c130724) SHA1(99134180e158eaa4b260d1dacf9aa56a6d48ad73) ) ROM_LOAD( "mds-ba_6a a-1.bin", 0x0e000, 0x02000, CRC(d938080e) SHA1(35e00bd76364ec88fb3bb8908bc9171df9cd26de) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba_8b a.bin", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba_8a a.bin", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) PALETTE_2C04_0001 ROM_END ROM_START( vsbballja ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ba_1d a-2.bin", 0x08000, 0x02000, CRC(f3820b70) SHA1(c50d0c2e34f646dd186ee0f2774e94add733f21d) ) ROM_LOAD( "mds-ba_1c a-2.bin", 0x0a000, 0x02000, CRC(39fbbf28) SHA1(9941defda548f2c51cf62f0ad62a041ee9a69c37) ) ROM_LOAD( "mds-ba_1b a-2.bin", 0x0c000, 0x02000, CRC(b1377b12) SHA1(9afca83f343b768de8ac51c5967f8825de9d7883) ) ROM_LOAD( "mds-ba_1a a-2.bin", 0x0e000, 0x02000, CRC(08fab347) SHA1(b6ecd1464c47afac922355b8d5e961892e58a0ed) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba_2b a.bin", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba_2a a.bin", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mds-ba_6d a-2.bin", 0x08000, 0x02000, CRC(c69561b0) SHA1(4234d88ffa957e7f70ef9da8c61db4e251c3bc66) ) ROM_LOAD( "mds-ba_6c a-2.bin", 0x0a000, 0x02000, CRC(17d1ca39) SHA1(2fa61a2c39495b72a22f001a72e4526e86d9544e) ) ROM_LOAD( "mds-ba_6b a-2.bin", 0x0c000, 0x02000, CRC(37481900) SHA1(dbab48d6c95e365ee4ab6ca4c61224b2c813e538) ) ROM_LOAD( "mds-ba_6a a-2.bin", 0x0e000, 0x02000, CRC(a44ffc4b) SHA1(ec65c3b52659dacfd2b7afe1e744e7bbd61fd6e1) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba_8b a.bin", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba_8a a.bin", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) PALETTE_2C04_0001 ROM_END ROM_START( vsbballjb ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ba_1d a-3.bin", 0x08000, 0x02000, CRC(e234d609) SHA1(a148d6b57fbc9d5f91737fa30c2df2c2b66df404) ) ROM_LOAD( "mds-ba_1c a-3.bin", 0x0a000, 0x02000, CRC(ca1a9591) SHA1(3544f244c59d3dab40c2745e84775b7c1defaf54) ) ROM_LOAD( "mds-ba_1b a-3.bin", 0x0c000, 0x02000, CRC(50e1f6cf) SHA1(8eb4ccb4817295084280ffd1ee5261eee02485c5) ) ROM_LOAD( "mds-ba_1a a-3.bin", 0x0e000, 0x02000, CRC(f796df5b) SHA1(7e7e1c69b27f2fe41c509107abbe802877e3a92e) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba_2b a.bin", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba_2a a.bin", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) ROM_REGION( 0x10000,"sub",0 ) /* 6502 memory */ ROM_LOAD( "mds-ba_6d a-3.bin", 0x08000, 0x02000, CRC(6eb9e36e) SHA1(3877dee54a1a11417296150f7e7a1ae2c2847484) ) ROM_LOAD( "mds-ba_6c a-3.bin", 0x0a000, 0x02000, CRC(dca4dc75) SHA1(231819edb58caf96b4f5c56a44163fbb666dc67d) ) ROM_LOAD( "mds-ba_6b a-3.bin", 0x0c000, 0x02000, CRC(46cf6f84) SHA1(125af20e1e9066e4b92174ba0a7f59271ef57557) ) ROM_LOAD( "mds-ba_6a a-3.bin", 0x0e000, 0x02000, CRC(4cbc2cac) SHA1(90bed7694836075738d99aa8fe672dbffa7bbd6d) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-ba_8b a.bin", 0x0000, 0x2000, CRC(919147d0) SHA1(9fccdfccc2a3ec634e350880ded7053f36c377bc) ) ROM_LOAD( "mds-ba_8a a.bin", 0x2000, 0x2000, CRC(3f7edb00) SHA1(f59d24f15bdb8903187eabc1578dcb60443614ed) ) PALETTE_2C04_0001 ROM_END ROM_START( vstennis ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-te.1d", 0x08000, 0x02000, CRC(f4e9fca0) SHA1(05b91f578bc0a118ab75ce487b14adcd1fb6e714) ) ROM_LOAD( "mds-te.1c", 0x0a000, 0x02000, CRC(7e52df58) SHA1(a5ddebfa1f7f1a2b6b46d4b4a7f2c36477158e7e) ) ROM_LOAD( "mds-te.1b", 0x0c000, 0x02000, CRC(1a0d809a) SHA1(44ce2f9250940bf5f754918b4a2ae63f76181eff) ) ROM_LOAD( "mds-te.1a", 0x0e000, 0x02000, CRC(8483a612) SHA1(c854f72d86fe4e99c4c6426cfc5ea6f2997bfc8c) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-te.2b", 0x0000, 0x2000, CRC(9de19c9c) SHA1(1cb65e423a6c2d2a56c67ad08ecf7e746551c322) ) ROM_LOAD( "mds-te.2a", 0x2000, 0x2000, CRC(67a5800e) SHA1(7bad1b486d9dac962fa8c87984038be4ac6b699b) ) ROM_REGION( 0x10000,"sub", 0 ) /* 6502 memory */ ROM_LOAD( "mds-te.6d", 0x08000, 0x02000, CRC(3131b1bf) SHA1(ed26df260df3a295b5c9747530428efec29676c0) ) ROM_LOAD( "mds-te.6c", 0x0a000, 0x02000, CRC(27195d13) SHA1(a1d6960a194cb048c5c26f9378b49da7d6e7d1af) ) ROM_LOAD( "mds-te.6b", 0x0c000, 0x02000, CRC(4b4e26ca) SHA1(68821357f473a0e1c575b547cc8c67be965fe73a) ) ROM_LOAD( "mds-te.6a", 0x0e000, 0x02000, CRC(b6bfee07) SHA1(658458931efbb260faec3a11ee530326c56e63a9) ) ROM_REGION( 0x4000,"gfx2" , 0) /* PPU memory */ ROM_LOAD( "mds-te.8b", 0x0000, 0x2000, CRC(c81e9260) SHA1(6d4809a05364cc05485ee1add833428529af2be6) ) ROM_LOAD( "mds-te.8a", 0x2000, 0x2000, CRC(d91eb295) SHA1(6b69bcef5421a6bcde89a2d1f514853f9f7992c3) ) PALETTE_STANDARD ROM_END ROM_START( vstennisj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-te_1d a-3.bin", 0x08000, 0x2000, CRC(8d88fbe5) SHA1(1aa172d02d0d47325edf2f5ea4fc3c1c52f1efbe) ) ROM_LOAD( "mds-te_1c a-2.bin", 0x0a000, 0x2000, CRC(5f00c129) SHA1(e9954ebedc037be0a177286bbfc2ecdaa9223d85) ) ROM_LOAD( "mds-te_1b a-2.bin", 0x0c000, 0x2000, CRC(4b57910c) SHA1(1baeb31e0e9085ac6a9406a1802dfa47952d833e) ) ROM_LOAD( "mds-te_1a a-2.bin", 0x0e000, 0x2000, CRC(41097060) SHA1(aec457f7780dcd693dd93076cc185d5db38d5b93) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-te_2b a.bin", 0x0000, 0x2000, CRC(9de19c9c) SHA1(1cb65e423a6c2d2a56c67ad08ecf7e746551c322) ) ROM_LOAD( "mds-te_2a a.bin", 0x2000, 0x2000, CRC(67a5800e) SHA1(7bad1b486d9dac962fa8c87984038be4ac6b699b) ) ROM_REGION( 0x10000,"sub", 0 ) /* 6502 memory */ ROM_LOAD( "mds-te_6d a-3.bin", 0x08000, 0x2000, CRC(b18fd769) SHA1(152413e065d1f5af0a70f9272a908dfbd162fe65) ) ROM_LOAD( "mds-te_6c a-2.bin", 0x0a000, 0x2000, CRC(315d8178) SHA1(2165c8a42004fb5b1e6b8904a59159cd4157538e) ) ROM_LOAD( "mds-te_6b a-2.bin", 0x0c000, 0x2000, CRC(18114f8d) SHA1(351894e0cc791028a43da0ec27d78d669cdeea27) ) ROM_LOAD( "mds-te_6a a-2.bin", 0x0e000, 0x2000, CRC(50a2de11) SHA1(3e22e50c9ae2521dc7f4416ac834cdbd3988369e) ) ROM_REGION( 0x4000,"gfx2" , 0) /* PPU memory */ ROM_LOAD( "mds-te_8b a.bin", 0x0000, 0x2000, CRC(c81e9260) SHA1(6d4809a05364cc05485ee1add833428529af2be6) ) ROM_LOAD( "mds-te_8a a.bin", 0x2000, 0x2000, CRC(d91eb295) SHA1(6b69bcef5421a6bcde89a2d1f514853f9f7992c3) ) PALETTE_STANDARD ROM_END ROM_START( wrecking ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "wr.1d", 0x08000, 0x02000, CRC(8897e1b9) SHA1(7d33f6ee78d8663d62e6e05e231fd3d19ad09baa) ) ROM_LOAD( "wr.1c", 0x0a000, 0x02000, CRC(d4dc5ebb) SHA1(bce9b2ebabe7b882f1bc71e2dd50906365521d78) ) ROM_LOAD( "wr.1b", 0x0c000, 0x02000, CRC(8ee4a454) SHA1(58e970780a2ef5d44950dba6b44e501d320c9588) ) ROM_LOAD( "wr.1a", 0x0e000, 0x02000, CRC(63d6490a) SHA1(40f573713b7729bc26f41978583defca47f75033) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "wr.2b", 0x0000, 0x2000, CRC(455d77ac) SHA1(fa09d0be51cc780f6c16cd314facc84043e1e69b) ) ROM_LOAD( "wr.2a", 0x2000, 0x2000, CRC(653350d8) SHA1(d9aa699394654deaf50fadd8a652f08a340377eb) ) ROM_REGION( 0x10000,"sub", 0 ) /* 6502 memory */ ROM_LOAD( "wr.6d", 0x08000, 0x02000, CRC(90e49ce7) SHA1(dca3004305979dc09500fae4667084363fac761f) ) ROM_LOAD( "wr.6c", 0x0a000, 0x02000, CRC(a12ae745) SHA1(15deabebc4ef59f08aa8ead3f576ed5cbde4c62e) ) ROM_LOAD( "wr.6b", 0x0c000, 0x02000, CRC(03947ca9) SHA1(02f0404d2351d2475240818b6b103a6e01691daf) ) ROM_LOAD( "wr.6a", 0x0e000, 0x02000, CRC(2c0a13ac) SHA1(47e6a50c210508fab51062eb5c8a3e1129c18125) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "wr.8b", 0x0000, 0x2000, CRC(455d77ac) SHA1(fa09d0be51cc780f6c16cd314facc84043e1e69b) ) ROM_LOAD( "wr.8a", 0x2000, 0x2000, CRC(653350d8) SHA1(d9aa699394654deaf50fadd8a652f08a340377eb) ) PALETTE_2C04_0002 ROM_END ROM_START( iceclmrj ) ROM_REGION( 0x10000,"maincpu", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ic4-4_1d a.bin", 0x08000, 0x02000, CRC(94e3197d) SHA1(414156809a3fe2c072d8947a91708f3ed40008b2) ) ROM_LOAD( "mds-ic4-4_1c a.bin", 0x0a000, 0x02000, CRC(b253011e) SHA1(abc2c84e342d1f8e8d0dbb580370733ef4b38413) ) ROM_LOAD( "mds-ic4-4_1b or 6b a-1.bin",0x0c000, 0x02000, CRC(f3795874) SHA1(f22f786960a27ab886a7fad7e312bdf28ffa5362) ) ROM_LOAD( "mds-ic4-4_1a a.bin", 0x0e000, 0x02000, CRC(094c246c) SHA1(82aba548706041c2de0cda02d21409fe8a09338c) ) ROM_REGION( 0x4000,"gfx1", 0 ) /* PPU memory */ ROM_LOAD( "mds-ic4-4_2b a.bin", 0x0000, 0x2000, CRC(331460b4) SHA1(4cf94d711cdb5715d14f1ab3cadec245e0adfb1e) ) ROM_LOAD( "mds-ic4-4_2a a.bin", 0x2000, 0x2000, CRC(4ec44fb3) SHA1(676e0ab574dec08df562c6f278e8a9cc7c8afa41) ) ROM_REGION( 0x10000,"sub", 0 ) /* 6502 memory */ ROM_LOAD( "mds-ic4-4_6d a.bin", 0x08000, 0x02000, CRC(94e3197d) SHA1(414156809a3fe2c072d8947a91708f3ed40008b2) ) ROM_LOAD( "mds-ic4-4_6c a.bin", 0x0a000, 0x02000, CRC(b253011e) SHA1(abc2c84e342d1f8e8d0dbb580370733ef4b38413) ) ROM_LOAD( "mds-ic4-4_6b a.bin", 0x0c000, 0x02000, CRC(2ee9c1f9) SHA1(71619cff6d41cf5a8f74a689e30c2a24020f7d06) ) ROM_LOAD( "mds-ic4-4_6a a.bin", 0x0e000, 0x02000, CRC(094c246c) SHA1(82aba548706041c2de0cda02d21409fe8a09338c) ) ROM_REGION( 0x4000,"gfx2", 0 ) /* PPU memory */ ROM_LOAD( "mds-ic4-4_8b a.bin", 0x0000, 0x2000, CRC(331460b4) SHA1(4cf94d711cdb5715d14f1ab3cadec245e0adfb1e) ) ROM_LOAD( "mds-ic4-4_8a a.bin", 0x2000, 0x2000, CRC(4ec44fb3) SHA1(676e0ab574dec08df562c6f278e8a9cc7c8afa41) ) PALETTE_2C04_0004 ROM_END /******************************************************************************/ /* YEAR NAME PARENT MACHINE INPUT INIT MONITOR */ GAME( 1985, btlecity, 0, vsnes, btlecity, vsnormal, ROT0, "Namco", "Vs. Battle City", 0 ) GAME( 1985, starlstr, 0, vsnes, starlstr, vsnormal, ROT0, "Namco", "Vs. Star Luster", 0 ) GAME( 1987, cstlevna, 0, vsnes, cstlevna, vsvram, ROT0, "Konami", "Vs. Castlevania", 0 ) GAME( 1984, cluclu, 0, vsnes, cluclu, vsnormal, ROT0, "Nintendo", "Vs. Clu Clu Land", 0 ) GAME( 1990, drmario, 0, vsnes, drmario, drmario, ROT0, "Nintendo", "Vs. Dr. Mario", 0 ) GAME( 1984, excitebk, 0, vsnes, excitebk, vsnormal, ROT0, "Nintendo", "Vs. Excitebike", 0 ) GAME( 1984, excitebkj,excitebk, vsnes, excitebk, vsnormal, ROT0, "Nintendo", "Vs. Excitebike (Japan)", 0 ) GAME( 1986, goonies, 0, vsnes, goonies, vskonami, ROT0, "Konami", "Vs. The Goonies (set E)", 0 ) GAME( 1984, iceclimb, 0, vsnes, iceclimb, vsnormal, ROT0, "Nintendo", "Vs. Ice Climber", 0 ) GAME( 1984, iceclimbj,iceclimb, vsnes, iceclmbj, vsnormal, ROT0, "Nintendo", "Vs. Ice Climber (Japan)", 0 ) GAME( 1985, machridr, 0, vsnes, machridr, vsnormal, ROT0, "Nintendo", "Vs. Mach Rider (Endurance Course Version)", GAME_IMPERFECT_GRAPHICS ) GAME( 1985, machridrj,machridr, vsnes, machridj, vsnormal, ROT0, "Nintendo", "Vs. Mach Rider (Japan, Fighting Course Version)", GAME_IMPERFECT_GRAPHICS ) GAME( 1986, rbibb, 0, vsnes, rbibb, rbibb, ROT0, "Namco", "Vs. Atari R.B.I. Baseball (set 1)", 0 ) GAME( 1986, rbibba, rbibb, vsnes, rbibb, rbibb, ROT0, "Namco", "Vs. Atari R.B.I. Baseball (set 2)", 0 ) GAME( 1986, suprmrio, 0, vsnes, suprmrio, vsnormal, ROT0, "Nintendo", "Vs. Super Mario Bros. (set ?)", 0 ) GAME( 1986, suprmrioa,suprmrio, vsnes, suprmrio, vsnormal, ROT0, "Nintendo", "Vs. Super Mario Bros. (set E)", 0 ) GAME( 1986, suprmriobl,suprmrio,vsnes, suprmrio, vsnormal, ROT0, "bootleg", "Vs. Super Mario Bros. (bootleg with Z80, set 1)", GAME_NOT_WORKING ) GAME( 1986, suprmriobl2,suprmrio,vsnes, suprmrio, vsnormal, ROT0, "bootleg", "Vs. Super Mario Bros. (bootleg with Z80, set 2)", GAME_NOT_WORKING ) GAME( 1988, skatekds, suprmrio, vsnes, suprmrio, vsnormal, ROT0, "hack", "Vs. Skate Kids. (Graphic hack of Super Mario Bros.)", 0 ) GAME( 1985, vsskykid, 0, vsnes, vsskykid, MMC3, ROT0, "Namco", "Vs. Super SkyKid" , 0 ) GAME( 1987, tkoboxng, 0, vsnes, tkoboxng, tkoboxng, ROT0, "Namco / Data East USA","Vs. T.K.O. Boxing", 0 ) GAME( 1984, smgolf, 0, vsnes, golf4s, vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Men Version, set 1)", 0 ) GAME( 1984, smgolfb, smgolf, vsnes, golf, vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Men Version, set 2)", 0 ) GAME( 1984, smgolfj, smgolf, vsnes, golf, vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Men Version) (Japan)", 0 ) GAME( 1984, ladygolf, smgolf, vsnes, golf, vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Ladies Version, set ?)", 0 ) GAME( 1984, ladygolfe,smgolf, vsnes, golf, vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Ladies Version, set E)", 0 ) GAME( 1984, vspinbal, 0, vsnes, vspinbal, vsnormal, ROT0, "Nintendo", "Vs. Pinball", 0 ) GAME( 1984, vspinbalj,vspinbal, vsnes, vspinblj, vsnormal, ROT0, "Nintendo", "Vs. Pinball (Japan)", 0 ) GAME( 1986, vsslalom, 0, vsnes, vsslalom, vsnormal, ROT0, "Rare", "Vs. Slalom", GAME_IMPERFECT_GRAPHICS ) GAME( 1985, vssoccer, 0, vsnes, vssoccer, vsnormal, ROT0, "Nintendo", "Vs. Soccer", 0 ) GAME( 1985, vssoccerj,vssoccer, vsnes, vssoccer, bnglngby, ROT0, "Nintendo", "Vs. Soccer (Japan)", 0 ) GAME( 1986, vsgradus, 0, vsnes, vsgradus, vskonami, ROT0, "Konami", "Vs. Gradius", 0 ) GAME( 1987, platoon, 0, vsnes, platoon, platoon, ROT0, "Ocean Software Limited", "Vs. Platoon", 0 ) GAME( 1987, vstetris, 0, vsnes, vstetris, vsnormal, ROT0, "Academysoft-Elorg", "Vs. Tetris" , 0 ) GAME( 1986, mightybj, 0, mightybj,mightybj, vsnormal, ROT0, "Tecmo", "Vs. Mighty Bomb Jack (Japan)", 0 ) GAME( 1985, jajamaru, 0, jajamaru,jajamaru, vsnormal, ROT0, "Jaleco", "Vs. Ninja Jajamaru Kun (Japan)", 0 ) GAME( 1987, topgun, 0, topgun, topgun, vsvram, ROT0, "Konami", "Vs. Top Gun", 0) GAME( 1985, bnglngby, 0, vsnes, bnglngby, bnglngby, ROT0, "Nintendo / Broderbund Software Inc.", "Vs. Raid on Bungeling Bay (Japan)", 0 ) GAME( 1986, supxevs, 0, vsnes, supxevs, supxevs, ROT0, "Namco", "Vs. Super Xevious", 0 ) /* Light Gun games */ GAME( 1985, duckhunt, 0, vsnes, duckhunt, vsgun, ROT0, "Nintendo", "Vs. Duck Hunt (set E)", 0 ) GAME( 1985, hogalley, 0, vsnes, hogalley, vsgun, ROT0, "Nintendo", "Vs. Hogan's Alley", 0 ) GAME( 1986, vsgshoe, 0, vsgshoe, vsgshoe, vsgshoe, ROT0, "Nintendo", "Vs. Gumshoe", 0 ) GAME( 1988, vsfdf, 0, vsnes, vsfdf, vsfdf, ROT0, "Sunsoft", "Vs. Freedom Force", 0 ) /* Dual games */ GAME( 1984, vstennis, 0, vsdual, vstennis, vsdual, ROT0, "Nintendo", "Vs. Tennis" , 0 ) GAME( 1984, vstennisj,vstennis, vsdual, vstennis, vsdual, ROT0, "Nintendo", "Vs. Tennis (Japan)" , 0 ) GAME( 1984, wrecking, 0, vsdual, wrecking, vsdual, ROT0, "Nintendo", "Vs. Wrecking Crew", 0 ) GAME( 1984, balonfgt, 0, vsdual, balonfgt, vsdual, ROT0, "Nintendo", "Vs. Balloon Fight", 0 ) GAME( 1984, vsmahjng, 0, vsdual, vsmahjng, vsdual, ROT0, "Nintendo", "Vs. Mahjang (Japan)" , 0 ) GAME( 1984, vsbball, 0, vsdual, vsbball, vsdual, ROT0, "Nintendo of America", "Vs. BaseBall", 0 ) GAME( 1984, vsbballj, vsbball, vsdual, vsbballj, vsdual, ROT0, "Nintendo", "Vs. BaseBall (Japan set 1)", 0 ) GAME( 1984, vsbballja,vsbball, vsdual, vsbballj, vsdual, ROT0, "Nintendo", "Vs. BaseBall (Japan set 2)", 0 ) GAME( 1984, vsbballjb,vsbball, vsdual, vsbballj, vsdual, ROT0, "Nintendo", "Vs. BaseBall (Japan set 3)", 0 ) GAME( 1984, iceclmrj, 0, vsdual, iceclmrj, vsdual, ROT0, "Nintendo", "Vs. Ice Climber Dual (Japan)" , 0 )