/* Vegas Roulette World Games 1989 LE1000 6116 PGM Z80 8255 8255 SW1 GFX 6116 YM2149 SW3 SW2 2148 2148 2148 N4 24MHz --- Driver by Curt Coder TODO: Find 'payout on' command to add simulator Tomasz Slanina 20050225 - colors (4bpp tiles and 3bpp palette ? something is wrong then ....) - 8255x2 - ball sprite (maybe it's something else in real machine , not sprite) (hardcoded tile number and palette for now .. maybe x/y must be swapped) are writes to 8000/c000 related to sprite tile/pal ? */ #include "driver.h" #include "machine/8255ppi.h" #include "sound/ay8910.h" /* video */ static UINT8 *vroulet_ball; static tilemap *bg_tilemap; static WRITE8_HANDLER(vroulet_paletteram_w) { /* paletteram_xxxxBBBBGGGGRRRR_be_w but... each palette has 8 colors only, not 16 as expected... */ int i,j,a,b; paletteram[offset]=data; for(i=0;i<32;i++) { for(j=0;j<16;j++) { a=paletteram[((i*8+j)*2)&0xff ]; b=paletteram[((i*8+j)*2+1)&0xff ]; palette_set_color_rgb(Machine,i*16+j,pal4bit(b),pal4bit(b>>4),pal4bit(a)); } } } static WRITE8_HANDLER( vroulet_videoram_w ) { videoram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } static WRITE8_HANDLER( vroulet_colorram_w ) { colorram[offset] = data; tilemap_mark_tile_dirty(bg_tilemap, offset); } static TILE_GET_INFO( get_bg_tile_info ) { int attr = colorram[tile_index]; int code = videoram[tile_index] + ((attr & 0xc0) << 2); int color = attr & 0x1f; SET_TILE_INFO(0, code, color, 0); } static VIDEO_START(vroulet) { bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32); } static VIDEO_UPDATE(vroulet) { tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); drawgfx(bitmap, machine->gfx[0], 0x320, 1, 0, 0, vroulet_ball[1], vroulet_ball[0] - 12, cliprect, TRANSPARENCY_PEN, 0); return 0; } /* Memory Maps */ static ADDRESS_MAP_START( vroulet_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0x6000, 0x67ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) AM_RANGE(0x8000, 0x8000) AM_NOP AM_RANGE(0x9000, 0x93ff) AM_RAM AM_WRITE(vroulet_videoram_w) AM_BASE(&videoram) AM_RANGE(0x9400, 0x97ff) AM_RAM AM_WRITE(vroulet_colorram_w) AM_BASE(&colorram) AM_RANGE(0xa000, 0xa001) AM_RAM AM_BASE(&vroulet_ball) AM_RANGE(0xb000, 0xb0ff) AM_WRITE(vroulet_paletteram_w) AM_BASE(&paletteram) AM_RANGE(0xc000, 0xc000) AM_NOP ADDRESS_MAP_END static ADDRESS_MAP_START( vroulet_io_map, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) AM_RANGE(0x00, 0x00) AM_READWRITE(AY8910_read_port_0_r, AY8910_write_port_0_w) AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_control_port_0_w) AM_RANGE(0x10, 0x13) AM_READWRITE(ppi8255_0_r, ppi8255_0_w) AM_RANGE(0x80, 0x83) AM_READWRITE(ppi8255_1_r, ppi8255_1_w) ADDRESS_MAP_END /* Input Ports */ static INPUT_PORTS_START( vroulet ) PORT_START_TAG("IN0") PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F1) PORT_NAME("Memory Reset") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Reset Machine") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout") PORT_START_TAG("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // button1 duplicate PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START_TAG("IN2") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START_TAG("DSWA") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x02, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x38, "1 Coin/10 Credits" ) PORT_DIPNAME( 0xc0, 0xc0, "Revolutions" ) PORT_DIPSETTING( 0x80, "1" ) PORT_DIPSETTING( 0xc0, "2" ) PORT_DIPSETTING( 0x40, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_START_TAG("DSWB") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Max Payout Adjust" ) PORT_DIPSETTING( 0x02, "48" ) PORT_DIPSETTING( 0x00, "60" ) PORT_DIPNAME( 0x04, 0x04, "Extra Payout Control" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Red & Blue Select" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xe0, 0xe0, "Winning %" ) PORT_DIPSETTING( 0xc0, "50%" ) PORT_DIPSETTING( 0xa0, "60%" ) PORT_DIPSETTING( 0x80, "65%" ) PORT_DIPSETTING( 0x60, "70%" ) PORT_DIPSETTING( 0xe0, "75%" ) PORT_DIPSETTING( 0x40, "80%" ) PORT_DIPSETTING( 0x20, "90%" ) PORT_DIPSETTING( 0x00, "100%" ) INPUT_PORTS_END /* Graphics Layout */ static const gfx_layout charlayout = { 8, 8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; /* Graphics Decode Information */ static GFXDECODE_START( vroulet ) GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 0, 32 ) GFXDECODE_END /* Sound Interface */ static struct AY8910interface ay8910_interface = { input_port_3_r,// DSWA input_port_4_r,// DSWB 0, 0 }; /* PPI8255 Interface */ static WRITE8_HANDLER( ppi8255_a_w ){}// watchdog ? static WRITE8_HANDLER( ppi8255_b_w ){}// lamps ? static WRITE8_HANDLER( ppi8255_c_w ){} static ppi8255_interface ppi8255_intf = { 2, // 2 chips { input_port_0_r, NULL }, // Port A read { input_port_1_r, NULL }, // Port B read { input_port_2_r, NULL }, // Port C read { NULL, ppi8255_a_w }, // Port A write { NULL, ppi8255_b_w }, // Port B write { NULL, ppi8255_c_w }, // Port C write }; /* Machine Initialization */ static MACHINE_RESET( vroulet ) { ppi8255_init(&ppi8255_intf); } /* Machine Driver */ static MACHINE_DRIVER_START( vroulet ) // basic machine hardware MDRV_CPU_ADD(Z80, 4000000) //??? MDRV_CPU_PROGRAM_MAP(vroulet_map, 0) MDRV_CPU_IO_MAP(vroulet_io_map, 0) MDRV_CPU_VBLANK_INT(irq0_line_hold, 1) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_MACHINE_RESET(vroulet) MDRV_NVRAM_HANDLER(generic_1fill) // video hardware MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(vroulet) MDRV_PALETTE_LENGTH(128*4) MDRV_VIDEO_START(vroulet) MDRV_VIDEO_UPDATE(vroulet) // sound hardware MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD(AY8910, 2000000) MDRV_SOUND_CONFIG(ay8910_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_DRIVER_END /* ROMs */ ROM_START( vroulet ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) ROM_LOAD( "roul1.bin", 0x0000, 0x2000, CRC(0cff99e5) SHA1(0aa6680c4b8d780d71b3e6c6fe511f86f40abc4c) ) ROM_LOAD( "roul2.bin", 0x2000, 0x2000, CRC(61924d9f) SHA1(8334d6825ed40e8347909817b8b73be97d23faf8) ) ROM_LOAD( "roul3.bin", 0x4000, 0x2000, CRC(73dedff6) SHA1(d01c4fc99ac8dc03bd6e0cf779c221d403b2b648) ) ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "roul.gfx", 0x0000, 0x8000, CRC(4e4f46d2) SHA1(efd00e2b564ff4a9013c67ffaaf91124089b310b) ) ROM_END /* Game Driver */ GAME( 1989, vroulet, 0, vroulet, vroulet, 0, ROT90, "World Game", "Vegas Roulette", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS )