/* Vegas Roulette World Games 1989 LE1000 6116 PGM Z80 8255 8255 SW1 GFX 6116 YM2149 SW3 SW2 2148 2148 2148 N4 24MHz --- Driver by Curt Coder TODO: Find 'payout on' command to add simulator Tomasz Slanina 20050225 - colors (4bpp tiles and 3bpp palette ? something is wrong then ....) - 8255x2 - ball sprite (maybe it's something else in real machine , not sprite) (hardcoded tile number and palette for now .. maybe x/y must be swapped) are writes to 8000/c000 related to sprite tile/pal ? */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/i8255.h" #include "sound/ay8910.h" #include "machine/nvram.h" class vroulet_state : public driver_device { public: vroulet_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_videoram(*this, "videoram"), m_colorram(*this, "colorram"), m_ball(*this, "ball"){ } required_shared_ptr m_videoram; required_shared_ptr m_colorram; required_shared_ptr m_ball; tilemap_t *m_bg_tilemap; DECLARE_WRITE8_MEMBER(vroulet_paletteram_w); DECLARE_WRITE8_MEMBER(vroulet_videoram_w); DECLARE_WRITE8_MEMBER(vroulet_colorram_w); DECLARE_WRITE8_MEMBER(ppi8255_a_w); DECLARE_WRITE8_MEMBER(ppi8255_b_w); DECLARE_WRITE8_MEMBER(ppi8255_c_w); TILE_GET_INFO_MEMBER(get_bg_tile_info); virtual void video_start(); UINT32 screen_update_vroulet(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); }; /* video */ WRITE8_MEMBER(vroulet_state::vroulet_paletteram_w) { /* paletteram_xxxxBBBBGGGGRRRR_byte_be_w but... each palette has 8 colors only, not 16 as expected... */ int i,j,a,b; m_generic_paletteram_8[offset]=data; for(i=0;i<32;i++) { for(j=0;j<16;j++) { a=m_generic_paletteram_8[((i*8+j)*2)&0xff ]; b=m_generic_paletteram_8[((i*8+j)*2+1)&0xff ]; palette_set_color_rgb(machine(),i*16+j,pal4bit(b),pal4bit(b>>4),pal4bit(a)); } } } WRITE8_MEMBER(vroulet_state::vroulet_videoram_w) { m_videoram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } WRITE8_MEMBER(vroulet_state::vroulet_colorram_w) { m_colorram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } TILE_GET_INFO_MEMBER(vroulet_state::get_bg_tile_info) { int attr = m_colorram[tile_index]; int code = m_videoram[tile_index] + ((attr & 0xc0) << 2); int color = attr & 0x1f; SET_TILE_INFO_MEMBER(0, code, color, 0); } void vroulet_state::video_start() { m_bg_tilemap = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(vroulet_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); } UINT32 vroulet_state::screen_update_vroulet(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->draw(bitmap, cliprect, 0, 0); drawgfx_transpen(bitmap, cliprect, machine().gfx[0], 0x320, 1, 0, 0, m_ball[1], m_ball[0] - 12, 0); return 0; } /* Memory Maps */ static ADDRESS_MAP_START( vroulet_map, AS_PROGRAM, 8, vroulet_state ) AM_RANGE(0x0000, 0x5fff) AM_ROM AM_RANGE(0x6000, 0x67ff) AM_RAM AM_SHARE("nvram") AM_RANGE(0x8000, 0x8000) AM_NOP AM_RANGE(0x9000, 0x93ff) AM_RAM_WRITE(vroulet_videoram_w) AM_SHARE("videoram") AM_RANGE(0x9400, 0x97ff) AM_RAM_WRITE(vroulet_colorram_w) AM_SHARE("colorram") AM_RANGE(0xa000, 0xa001) AM_RAM AM_SHARE("ball") AM_RANGE(0xb000, 0xb0ff) AM_WRITE(vroulet_paletteram_w) AM_SHARE("paletteram") AM_RANGE(0xc000, 0xc000) AM_NOP ADDRESS_MAP_END static ADDRESS_MAP_START( vroulet_io_map, AS_IO, 8, vroulet_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_DEVREAD_LEGACY("aysnd", ay8910_r) AM_RANGE(0x00, 0x01) AM_DEVWRITE_LEGACY("aysnd", ay8910_data_address_w) AM_RANGE(0x10, 0x13) AM_DEVREADWRITE("ppi8255_0", i8255_device, read, write) AM_RANGE(0x80, 0x83) AM_DEVREADWRITE("ppi8255_1", i8255_device, read, write) ADDRESS_MAP_END /* Input Ports */ static INPUT_PORTS_START( vroulet ) PORT_START("IN0") PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F1) PORT_NAME("Memory Reset") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Reset Machine") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout") PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Red") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Blue") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("2") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("4") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("6") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("10") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("20") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("IN2") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSWA") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x02, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x38, "1 Coin/10 Credits" ) PORT_DIPNAME( 0xc0, 0xc0, "Revolutions" ) PORT_DIPSETTING( 0x80, "1" ) PORT_DIPSETTING( 0xc0, "2" ) PORT_DIPSETTING( 0x40, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_START("DSWB") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Max Payout Adjust" ) PORT_DIPSETTING( 0x02, "48" ) PORT_DIPSETTING( 0x00, "60" ) PORT_DIPNAME( 0x04, 0x04, "Extra Payout Control" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Red & Blue Select" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xe0, 0xe0, "Winning %" ) PORT_DIPSETTING( 0xc0, "50%" ) PORT_DIPSETTING( 0xa0, "60%" ) PORT_DIPSETTING( 0x80, "65%" ) PORT_DIPSETTING( 0x60, "70%" ) PORT_DIPSETTING( 0xe0, "75%" ) PORT_DIPSETTING( 0x40, "80%" ) PORT_DIPSETTING( 0x20, "90%" ) PORT_DIPSETTING( 0x00, "100%" ) INPUT_PORTS_END /* Graphics Layout */ static const gfx_layout charlayout = { 8, 8, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; /* Graphics Decode Information */ static GFXDECODE_START( vroulet ) GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 32 ) GFXDECODE_END /* Sound Interface */ static const ay8910_interface ay8910_config = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_INPUT_PORT("DSWA"), DEVCB_INPUT_PORT("DSWB"), DEVCB_NULL, DEVCB_NULL }; /* PPI8255 Interface */ WRITE8_MEMBER(vroulet_state::ppi8255_a_w){}// watchdog ? WRITE8_MEMBER(vroulet_state::ppi8255_b_w){}// lamps ? WRITE8_MEMBER(vroulet_state::ppi8255_c_w){} static I8255A_INTERFACE( ppi8255_0_intf ) { DEVCB_INPUT_PORT("IN0"), /* Port A read */ DEVCB_NULL, /* Port A write */ DEVCB_INPUT_PORT("IN1"), /* Port B read */ DEVCB_NULL, /* Port B write */ DEVCB_INPUT_PORT("IN2"), /* Port C read */ DEVCB_NULL /* Port C write */ }; static I8255A_INTERFACE( ppi8255_1_intf ) { DEVCB_NULL, /* Port A read */ DEVCB_DRIVER_MEMBER(vroulet_state,ppi8255_a_w), /* Port A write */ DEVCB_NULL, /* Port B read */ DEVCB_DRIVER_MEMBER(vroulet_state,ppi8255_b_w), /* Port B write */ DEVCB_NULL, /* Port C read */ DEVCB_DRIVER_MEMBER(vroulet_state,ppi8255_c_w) /* Port C write */ }; /* Machine Driver */ static MACHINE_CONFIG_START( vroulet, vroulet_state ) // basic machine hardware MCFG_CPU_ADD("maincpu", Z80, 4000000) //??? MCFG_CPU_PROGRAM_MAP(vroulet_map) MCFG_CPU_IO_MAP(vroulet_io_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", vroulet_state, irq0_line_hold) MCFG_NVRAM_ADD_1FILL("nvram") MCFG_I8255A_ADD( "ppi8255_0", ppi8255_0_intf ) MCFG_I8255A_ADD( "ppi8255_1", ppi8255_1_intf ) // video hardware MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(vroulet_state, screen_update_vroulet) MCFG_GFXDECODE(vroulet) MCFG_PALETTE_LENGTH(128*4) // sound hardware MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", AY8910, 2000000) MCFG_SOUND_CONFIG(ay8910_config) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /* ROMs */ ROM_START( vroulet ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "roul1.bin", 0x0000, 0x2000, CRC(0cff99e5) SHA1(0aa6680c4b8d780d71b3e6c6fe511f86f40abc4c) ) ROM_LOAD( "roul2.bin", 0x2000, 0x2000, CRC(61924d9f) SHA1(8334d6825ed40e8347909817b8b73be97d23faf8) ) ROM_LOAD( "roul3.bin", 0x4000, 0x2000, CRC(73dedff6) SHA1(d01c4fc99ac8dc03bd6e0cf779c221d403b2b648) ) ROM_REGION( 0x8000, "gfx1", 0 ) ROM_LOAD( "roul.gfx", 0x0000, 0x8000, CRC(4e4f46d2) SHA1(efd00e2b564ff4a9013c67ffaaf91124089b310b) ) ROM_END /* Game Driver */ GAME( 1989, vroulet, 0, vroulet, vroulet, driver_device, 0, ROT90, "World Game", "Vegas Roulette", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS )