/************************************************************************* Atari Video Pinball driver by Sebastien Monassa (smonassa@mail.dotcom.fr) / overhaul by SJ Known issues: - plunger doesn't work in test mode - bug in the game code? *************************************************************************/ #include "emu.h" #include "cpu/m6502/m6502.h" #include "includes/videopin.h" #include "videopin.lh" #include "sound/discrete.h" static WRITE8_DEVICE_HANDLER(videopin_out1_w); static WRITE8_DEVICE_HANDLER(videopin_out2_w); static void update_plunger(running_machine &machine) { videopin_state *state = machine.driver_data(); UINT8 val = input_port_read(machine, "IN2"); if (state->m_prev != val) { if (val == 0) { state->m_time_released = machine.time(); if (!state->m_mask) cputag_set_input_line(machine, "maincpu", INPUT_LINE_NMI, ASSERT_LINE); } else state->m_time_pushed = machine.time(); state->m_prev = val; } } static TIMER_CALLBACK( interrupt_callback ) { int scanline = param; update_plunger(machine); cputag_set_input_line(machine, "maincpu", 0, ASSERT_LINE); scanline = scanline + 32; if (scanline >= 263) scanline = 32; machine.scheduler().timer_set(machine.primary_screen->time_until_pos(scanline), FUNC(interrupt_callback), scanline); } static MACHINE_RESET( videopin ) { device_t *discrete = machine.device("discrete"); machine.scheduler().timer_set(machine.primary_screen->time_until_pos(32), FUNC(interrupt_callback), 32); /* both output latches are cleared on reset */ videopin_out1_w(discrete, 0, 0); videopin_out2_w(discrete, 0, 0); } static double calc_plunger_pos(running_machine &machine) { videopin_state *state = machine.driver_data(); return (machine.time().as_double() - state->m_time_released.as_double()) * (state->m_time_released.as_double() - state->m_time_pushed.as_double() + 0.2); } static READ8_HANDLER( videopin_misc_r ) { double plunger = calc_plunger_pos(space->machine()); // The plunger of the ball shooter has a black piece of // plastic (flag) attached to it. When the plunger flag passes // between the first section of the optical coupler, the MPU // receives a non-maskable interrupt. When the flag passes // between the second section of the optical coupler, the MPU // calculates the time between the PLUNGER1 and PLUNGER2 // signals received. This results in the MPU displaying the // ball being shot onto the playfield at a certain speed. UINT8 val = input_port_read(space->machine(), "IN1"); if (plunger >= 0.000 && plunger <= 0.001) { val &= ~1; /* PLUNGER1 */ } if (plunger >= 0.006 && plunger <= 0.007) { val &= ~2; /* PLUNGER2 */ } return val; } static WRITE8_HANDLER( videopin_led_w ) { int i = (space->machine().primary_screen->vpos() >> 5) & 7; static const char *const matrix[8][4] = { { "LED26", "LED18", "LED11", "LED13" }, { "LED25", "LED17", "LED10", "LED08" }, { "LED24", "LED29", "LED09", "LED07" }, { "LED23", "LED28", "LED04", "LED06" }, { "LED22", "LED27", "LED03", "LED05" }, { "LED21", "LED16", "LED02", "-" }, { "LED20", "LED15", "LED01", "-" }, { "LED19", "LED14", "LED12", "-" } }; output_set_value(matrix[i][0], (data >> 0) & 1); output_set_value(matrix[i][1], (data >> 1) & 1); output_set_value(matrix[i][2], (data >> 2) & 1); output_set_value(matrix[i][3], (data >> 3) & 1); if (i == 7) set_led_status(space->machine(), 0, data & 8); /* start button */ cputag_set_input_line(space->machine(), "maincpu", 0, CLEAR_LINE); } static WRITE8_DEVICE_HANDLER( videopin_out1_w ) { videopin_state *state = device->machine().driver_data(); /* D0 => OCTAVE0 */ /* D1 => OCTACE1 */ /* D2 => OCTAVE2 */ /* D3 => LOCKOUT */ /* D4 => NMIMASK */ /* D5 => NOT USED */ /* D6 => NOT USED */ /* D7 => NOT USED */ state->m_mask = ~data & 0x10; if (state->m_mask) cputag_set_input_line(device->machine(), "maincpu", INPUT_LINE_NMI, CLEAR_LINE); coin_lockout_global_w(device->machine(), ~data & 0x08); /* Convert octave data to divide value and write to sound */ discrete_sound_w(device, VIDEOPIN_OCTAVE_DATA, (0x01 << (~data & 0x07)) & 0xfe); } static WRITE8_DEVICE_HANDLER( videopin_out2_w ) { /* D0 => VOL0 */ /* D1 => VOL1 */ /* D2 => VOL2 */ /* D3 => NOT USED */ /* D4 => COIN CNTR */ /* D5 => BONG */ /* D6 => BELL */ /* D7 => ATTRACT */ coin_counter_w(device->machine(), 0, data & 0x10); discrete_sound_w(device, VIDEOPIN_BELL_EN, data & 0x40); // Bell discrete_sound_w(device, VIDEOPIN_BONG_EN, data & 0x20); // Bong discrete_sound_w(device, VIDEOPIN_ATTRACT_EN, data & 0x80); // Attract discrete_sound_w(device, VIDEOPIN_VOL_DATA, data & 0x07); // Vol0,1,2 } static WRITE8_DEVICE_HANDLER( videopin_note_dvsr_w ) { /* note data */ discrete_sound_w(device, VIDEOPIN_NOTE_DATA, ~data &0xff); } /************************************* * * Main CPU memory handlers * *************************************/ static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x01ff) AM_RAM AM_RANGE(0x0200, 0x07ff) AM_RAM_WRITE(videopin_video_ram_w) AM_BASE_MEMBER(videopin_state, m_video_ram) AM_RANGE(0x0800, 0x0800) AM_READ(videopin_misc_r) AM_DEVWRITE("discrete", videopin_note_dvsr_w) AM_RANGE(0x0801, 0x0801) AM_WRITE(videopin_led_w) AM_RANGE(0x0802, 0x0802) AM_WRITE(watchdog_reset_w) AM_RANGE(0x0804, 0x0804) AM_WRITE(videopin_ball_w) AM_RANGE(0x0805, 0x0805) AM_DEVWRITE("discrete", videopin_out1_w) AM_RANGE(0x0806, 0x0806) AM_DEVWRITE("discrete", videopin_out2_w) AM_RANGE(0x1000, 0x1000) AM_READ_PORT("IN0") AM_RANGE(0x1800, 0x1800) AM_READ_PORT("DSW") AM_RANGE(0x2000, 0x3fff) AM_ROM AM_RANGE(0xe000, 0xffff) AM_ROM /* mirror for 6502 vectors */ ADDRESS_MAP_END /************************************* * * Port definitions * *************************************/ static INPUT_PORTS_START( videopin ) PORT_START("IN0") /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper") PORT_CODE(KEYCODE_LCONTROL) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper") PORT_CODE(KEYCODE_RCONTROL) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW") /* IN1 */ PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) ) PORT_DIPSETTING( 0x00, DEF_STR( English ) ) PORT_DIPSETTING( 0x10, DEF_STR( German ) ) PORT_DIPSETTING( 0x20, DEF_STR( French ) ) PORT_DIPSETTING( 0x30, DEF_STR( Spanish ) ) PORT_DIPNAME( 0x08, 0x08, "Balls" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x04, 0x00, "Replay" ) PORT_DIPSETTING( 0x04, "Off (award 80000 points instead)" ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Extra Ball" ) PORT_DIPSETTING( 0x02, "Off (award 50000 points instead)" ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x01, 0x01, "Replay Level" ) PORT_DIPSETTING( 0x00, "180000 (3 balls) / 300000 (5 balls)" ) PORT_DIPSETTING( 0x01, "210000 (3 balls) / 350000 (5 balls)" ) PORT_START("IN1") /* IN2 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) /* PLUNGER 1 */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL ) /* PLUNGER 2 */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Nudge") PORT_CODE(KEYCODE_SPACE) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_START("IN2") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Ball Shooter") PORT_CODE(KEYCODE_DOWN) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout tile_layout = { 8, 8, 64, 1, { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38 }, 0x40 }; static const gfx_layout ball_layout = { 16, 16, 1, 1, { 0 }, { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87 }, { 0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38, 0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x78 }, 0x100 }; static GFXDECODE_START( videopin ) GFXDECODE_ENTRY( "gfx1", 0x0000, tile_layout, 0, 1 ) GFXDECODE_ENTRY( "gfx2", 0x0000, ball_layout, 0, 1 ) GFXDECODE_END /************************************* * * Machine driver * *************************************/ static MACHINE_CONFIG_START( videopin, videopin_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6502, 12096000 / 16) MCFG_CPU_PROGRAM_MAP(main_map) MCFG_MACHINE_RESET(videopin) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(304, 263) MCFG_SCREEN_VISIBLE_AREA(0, 303, 0, 255) MCFG_SCREEN_UPDATE(videopin) MCFG_GFXDECODE(videopin) MCFG_PALETTE_LENGTH(2) MCFG_PALETTE_INIT(black_and_white) MCFG_VIDEO_START(videopin) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("discrete", DISCRETE, 0) MCFG_SOUND_CONFIG_DISCRETE(videopin) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /************************************* * * ROM definitions * *************************************/ ROM_START( videopin ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD_NIB_LOW ( "34242-01.e0", 0x2000, 0x0400, CRC(c6a83795) SHA1(73a65cca7c1e337b336b7d515eafc2981e669be8) ) ROM_LOAD_NIB_HIGH( "34237-01.k0", 0x2000, 0x0400, CRC(9b5ef087) SHA1(4ecf441742e7c39237cd544b0f0d9339943e1a2c) ) ROM_LOAD_NIB_LOW ( "34243-01.d0", 0x2400, 0x0400, CRC(dc87d023) SHA1(1ecec121067a60b91b3912bd28737caaae463167) ) ROM_LOAD_NIB_HIGH( "34238-01.j0", 0x2400, 0x0400, CRC(280d9e67) SHA1(229cc0448bb95f86fc7acbcb9594bc313f316580) ) ROM_LOAD_NIB_LOW ( "34250-01.h1", 0x2800, 0x0400, CRC(26fdd5a3) SHA1(a5f1624b36f58fcdfc7c6c04784340bb08a89785) ) ROM_LOAD_NIB_HIGH( "34249-01.h1", 0x2800, 0x0400, CRC(923b3609) SHA1(1b9fc60b27ff80b0ec26d897ea1817f466269506) ) ROM_LOAD_NIB_LOW ( "34244-01.c0", 0x2c00, 0x0400, CRC(4c12a4b1) SHA1(4351887a8dada92cd24cfa5930456e7c5c251ceb) ) ROM_LOAD_NIB_HIGH( "34240-01.h0", 0x2c00, 0x0400, CRC(d487eff5) SHA1(45bbf7e693f5471ea25e6ec71ce34708335d2d0b) ) ROM_LOAD_NIB_LOW ( "34252-01.e1", 0x3000, 0x0400, CRC(4858d87a) SHA1(a50d7ef3d7a804defa25483768cf1a931dd799d5) ) ROM_LOAD_NIB_HIGH( "34247-01.k1", 0x3000, 0x0400, CRC(d3083368) SHA1(c2083edb0f424dbf02caeaf786ab572326ae48d0) ) ROM_LOAD_NIB_LOW ( "34246-01.a0", 0x3400, 0x0400, CRC(39ff2d49) SHA1(59221be088d783210516858a4272f7364e00e7b4) ) ROM_LOAD_NIB_HIGH( "34239-01.h0", 0x3400, 0x0400, CRC(692de455) SHA1(ccbed14cdbeaf23961c356dfac98c6c7fb022486) ) ROM_LOAD_NIB_LOW ( "34251-01.f1", 0x3800, 0x0400, CRC(5d416efc) SHA1(1debd835cc3e52f526fc0aab4955be7f3682b8c0) ) ROM_LOAD_NIB_HIGH( "34248-01.j1", 0x3800, 0x0400, CRC(9f120e95) SHA1(d7434f437137690873cba66b408ec8e92b6509c1) ) ROM_LOAD_NIB_LOW ( "34245-01.b0", 0x3c00, 0x0400, CRC(da02c194) SHA1(a4ec66c85f084286d13a9fc0b35ba5ad896bef44) ) ROM_RELOAD( 0xfc00, 0x0400 ) ROM_LOAD_NIB_HIGH( "34241-01.f0", 0x3c00, 0x0400, CRC(5bfb83da) SHA1(9f392b0d4a972b6ae15ec12913a7e66761f4175d) ) ROM_RELOAD( 0xfc00, 0x0400 ) ROM_REGION( 0x0200, "gfx1", 0 ) /* tiles */ ROM_LOAD_NIB_LOW ( "34259-01.d5", 0x0000, 0x0200, CRC(6cd98c06) SHA1(48bf077b7abbd2f529a19bdf85700b93014f39f9) ) ROM_LOAD_NIB_HIGH( "34258-01.c5", 0x0000, 0x0200, CRC(91a5f117) SHA1(03ac6b0b3da0ed5faf1ba6695d16918d12ceeff5) ) ROM_REGION( 0x0020, "gfx2", 0 ) /* ball */ ROM_LOAD( "34257-01.m1", 0x0000, 0x0020, CRC(50245866) SHA1(b0692bc8d44f127f6e7182a1ce75a785e22ac5b9) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "9402-01.h4", 0x0000, 0x0100, CRC(b8094b4c) SHA1(82dc6799a19984f3b204ee3aeeb007e55afc8be3) ) /* sync */ ROM_END /************************************* * * Game drivers * *************************************/ GAMEL( 1979, videopin, 0, videopin, videopin, 0, ROT270, "Atari", "Video Pinball", 0, layout_videopin )