/*************************************************************************** Vendetta (GX081) (c) 1991 Konami Preliminary driver by: Ernesto Corvi someone@secureshell.com Notes: - collision detection is handled by a protection chip. Its emulation might not be 100% accurate. ******************************************************************************** Game driver for "ESCAPE KIDS (TM)" (KONAMI, 1991) -------------------------------------------------------------------------------- This driver was made on the basis of 'src/drivers/vendetta.c' file. Driver by OHSAKI Masayuki (2002/08/13) ******************************************************************************** ***** NOTES ***** ------- 1) ESCAPE KIDS uses 053246's unknown function. (see video/konamiic.c) (053246 register #5 UnKnown Bit #5, #3, #2 always set "1") ***** On the "error.log" ***** -------------------- 1) "YM2151 Write 00 to undocumented register #xx" (xx=00-1f) Why??? 2) "xxxx: read from unknown 052109 address yyyy" 3) "xxxx: write zz to unknown 052109 address yyyy" These are video/konamiic.c's message. "video/konamiic.c" checks 052109 RAM area access. If accessed over 0x1800 (0x3800), logged 2) or 3) messages. Escape Kids use 0x1800-0x19ff and 0x3800-0x39ff area. ***** UnEmulated ***** ------------ 1) 0x3fc0-0x3fcf (052109 RAM area) access (053252 ???) 2) 0x7c00 (Banked ROM area) access to data WRITE (???) 3) 0x3fda (053248 RAM area) access to data WRITE (Watchdog ???) ***** ESCAPE KIDS PCB layout/ Need to dump ***** -------------------------------------- (Parts side view) +-------------------------------------------------------+ | R ROM9 [CN1] | CN1:Player4 Input? | O [CN2] | (Labeled '4P') | M ROM8 ROM1 [SW1] | CN2:Player3 Input? | 7 [CUS1] +-+ (Labeled '3P') | [CUS7] [CUS8] +-+ CN3:Stereo sound out | R [CUS2] | | O J | SW1:Test Switch | M A | | 6 [CUS6] M | *** Custom Chips *** | M | CUS1: 053248 | R A | CUS2: 053252 | O [CUS5] 56P| CUS3: 053260 | M | CUS4: 053246 | 5 ROM2 [ Z80 ] +-+ CUS5: 053247 | +-+ CUS6: 053251 | R [CUS4] [CUS3] [YM2151] [CN3] | CUS7: 051962 | O | CUS8: 052109 | M ROM3 | | 4 [Sound AMP] | +-------------------------------------------------------+ *** Dump ROMs *** 1) ROM1 (17C) 32Pin 1Mbit UV-EPROM -> save "975r01" file 2) ROM2 ( 5F) 28Pin 512Kbit One-Time PROM -> save "975f02" file 3) ROM3 ( 1D) 40Pin 4Mbit MASK ROM -> save "975c03" file 4) ROM4 ( 3K) 42Pin 8Mbit MASK ROM -> save "975c04" file 5) ROM5 ( 8L) 42Pin 8Mbit MASK ROM -> save "975c05" file 6) ROM6 (12M) 42Pin 8Mbit MASK ROM -> save "975c06" file 7) ROM7 (16K) 42Pin 8Mbit MASK ROM -> save "975c07" file 8) ROM8 (16I) 40Pin 4Mbit MASK ROM -> save "975c08" file 9) ROM9 (18I) 40Pin 4Mbit MASK ROM -> save "975c09" file vvvvvvvvvvvv esckidsj.zip ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "video/konicdev.h" #include "machine/k053252.h" #include "cpu/konami/konami.h" /* for the callback and the firq irq definition */ #include "machine/eeprom.h" #include "sound/2151intf.h" #include "sound/k053260.h" #include "includes/konamipt.h" #include "includes/vendetta.h" /* prototypes */ static KONAMI_SETLINES_CALLBACK( vendetta_banking ); static void vendetta_video_banking( running_machine &machine, int select ); /*************************************************************************** EEPROM ***************************************************************************/ static const eeprom_interface eeprom_intf = { 7, /* address bits */ 8, /* data bits */ "011000", /* read command */ "011100", /* write command */ 0, /* erase command */ "0100000000000",/* lock command */ "0100110000000" /* unlock command */ }; static WRITE8_HANDLER( vendetta_eeprom_w ) { /* bit 0 - VOC0 - Video banking related */ /* bit 1 - VOC1 - Video banking related */ /* bit 2 - MSCHNG - Mono Sound select (Amp) */ /* bit 3 - EEPCS - Eeprom CS */ /* bit 4 - EEPCLK - Eeprom CLK */ /* bit 5 - EEPDI - Eeprom data */ /* bit 6 - IRQ enable */ /* bit 7 - Unused */ vendetta_state *state = space->machine().driver_data(); if (data == 0xff ) /* this is a bug in the eeprom write code */ return; /* EEPROM */ input_port_write(space->machine(), "EEPROMOUT", data, 0xff); state->m_irq_enabled = (data >> 6) & 1; vendetta_video_banking(space->machine(), data & 1); } /********************************************/ static READ8_HANDLER( vendetta_K052109_r ) { vendetta_state *state = space->machine().driver_data(); return k052109_r(state->m_k052109, offset + 0x2000); } static WRITE8_HANDLER( vendetta_K052109_w ) { vendetta_state *state = space->machine().driver_data(); // ************************************************************************************* // * Escape Kids uses 052109's mirrored Tilemap ROM bank selector, but only during * // * Tilemap MASK-ROM Test (0x1d80<->0x3d80, 0x1e00<->0x3e00, 0x1f00<->0x3f00) * // ************************************************************************************* if ((offset == 0x1d80) || (offset == 0x1e00) || (offset == 0x1f00)) k052109_w(state->m_k052109, offset, data); k052109_w(state->m_k052109, offset + 0x2000, data); } static void vendetta_video_banking( running_machine &machine, int select ) { vendetta_state *state = machine.driver_data(); address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM); if (select & 1) { space->install_read_bank(state->m_video_banking_base + 0x2000, state->m_video_banking_base + 0x2fff, "bank4" ); space->install_legacy_write_handler(state->m_video_banking_base + 0x2000, state->m_video_banking_base + 0x2fff, FUNC(paletteram_xBBBBBGGGGGRRRRR_be_w) ); space->install_legacy_readwrite_handler(*state->m_k053246, state->m_video_banking_base + 0x0000, state->m_video_banking_base + 0x0fff, FUNC(k053247_r), FUNC(k053247_w) ); memory_set_bankptr(machine, "bank4", machine.generic.paletteram.v); } else { space->install_legacy_readwrite_handler(state->m_video_banking_base + 0x2000, state->m_video_banking_base + 0x2fff, FUNC(vendetta_K052109_r), FUNC(vendetta_K052109_w) ); space->install_legacy_readwrite_handler(*state->m_k052109, state->m_video_banking_base + 0x0000, state->m_video_banking_base + 0x0fff, FUNC(k052109_r), FUNC(k052109_w) ); } } static WRITE8_HANDLER( vendetta_5fe0_w ) { vendetta_state *state = space->machine().driver_data(); /* bit 0,1 coin counters */ coin_counter_w(space->machine(), 0, data & 0x01); coin_counter_w(space->machine(), 1, data & 0x02); /* bit 2 = BRAMBK ?? */ /* bit 3 = enable char ROM reading through the video RAM */ k052109_set_rmrd_line(state->m_k052109, (data & 0x08) ? ASSERT_LINE : CLEAR_LINE); /* bit 4 = INIT ?? */ /* bit 5 = enable sprite ROM reading */ k053246_set_objcha_line(state->m_k053246, (data & 0x20) ? ASSERT_LINE : CLEAR_LINE); } static TIMER_CALLBACK( z80_nmi_callback ) { vendetta_state *state = machine.driver_data(); device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, ASSERT_LINE); } static WRITE8_HANDLER( z80_arm_nmi_w ) { vendetta_state *state = space->machine().driver_data(); device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, CLEAR_LINE); space->machine().scheduler().timer_set(attotime::from_usec(25), FUNC(z80_nmi_callback)); } static WRITE8_HANDLER( z80_irq_w ) { vendetta_state *state = space->machine().driver_data(); device_set_input_line_and_vector(state->m_audiocpu, 0, HOLD_LINE, 0xff); } static READ8_HANDLER( vendetta_sound_interrupt_r ) { vendetta_state *state = space->machine().driver_data(); device_set_input_line_and_vector(state->m_audiocpu, 0, HOLD_LINE, 0xff); return 0x00; } static READ8_DEVICE_HANDLER( vendetta_sound_r ) { return k053260_r(device, 2 + offset); } /********************************************/ static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_ROMBANK("bank1") AM_RANGE(0x2000, 0x3fff) AM_RAM AM_RANGE(0x5f80, 0x5f9f) AM_DEVREADWRITE("k054000", k054000_r, k054000_w) AM_RANGE(0x5fa0, 0x5faf) AM_DEVWRITE("k053251", k053251_w) AM_RANGE(0x5fb0, 0x5fb7) AM_DEVWRITE("k053246", k053246_w) AM_RANGE(0x5fc0, 0x5fc0) AM_READ_PORT("P1") AM_RANGE(0x5fc1, 0x5fc1) AM_READ_PORT("P2") AM_RANGE(0x5fc2, 0x5fc2) AM_READ_PORT("P3") AM_RANGE(0x5fc3, 0x5fc3) AM_READ_PORT("P4") AM_RANGE(0x5fd0, 0x5fd0) AM_READ_PORT("EEPROM") AM_RANGE(0x5fd1, 0x5fd1) AM_READ_PORT("SERVICE") AM_RANGE(0x5fe0, 0x5fe0) AM_WRITE(vendetta_5fe0_w) AM_RANGE(0x5fe2, 0x5fe2) AM_WRITE(vendetta_eeprom_w) AM_RANGE(0x5fe4, 0x5fe4) AM_READWRITE(vendetta_sound_interrupt_r, z80_irq_w) AM_RANGE(0x5fe6, 0x5fe7) AM_DEVREADWRITE("k053260", vendetta_sound_r, k053260_w) AM_RANGE(0x5fe8, 0x5fe9) AM_DEVREAD("k053246", k053246_r) AM_RANGE(0x5fea, 0x5fea) AM_READ(watchdog_reset_r) /* what is the desired effect of overlapping these memory regions anyway? */ AM_RANGE(0x4000, 0x4fff) AM_RAMBANK("bank3") AM_RANGE(0x6000, 0x6fff) AM_RAMBANK("bank2") AM_RANGE(0x4000, 0x7fff) AM_DEVREADWRITE("k052109", k052109_r, k052109_w) AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( esckids_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_RAM // 053248 64K SRAM AM_RANGE(0x3f80, 0x3f80) AM_READ_PORT("P1") AM_RANGE(0x3f81, 0x3f81) AM_READ_PORT("P2") AM_RANGE(0x3f82, 0x3f82) AM_READ_PORT("P3") // ??? (But not used) AM_RANGE(0x3f83, 0x3f83) AM_READ_PORT("P4") // ??? (But not used) AM_RANGE(0x3f92, 0x3f92) AM_READ_PORT("EEPROM") AM_RANGE(0x3f93, 0x3f93) AM_READ_PORT("SERVICE") AM_RANGE(0x3fa0, 0x3fa7) AM_DEVWRITE("k053246", k053246_w) // 053246 (Sprite) AM_RANGE(0x3fb0, 0x3fbf) AM_DEVWRITE("k053251", k053251_w) // 053251 (Priority Encoder) AM_RANGE(0x3fc0, 0x3fcf) AM_DEVREADWRITE("k053252",k053252_r,k053252_w) // Not Emulated (053252 ???) AM_RANGE(0x3fd0, 0x3fd0) AM_WRITE(vendetta_5fe0_w) // Coin Counter, 052109 RMRD, 053246 OBJCHA AM_RANGE(0x3fd2, 0x3fd2) AM_WRITE(vendetta_eeprom_w) // EEPROM, Video banking AM_RANGE(0x3fd4, 0x3fd4) AM_READWRITE(vendetta_sound_interrupt_r, z80_irq_w) // Sound AM_RANGE(0x3fd6, 0x3fd7) AM_DEVREADWRITE("k053260", vendetta_sound_r, k053260_w) // Sound AM_RANGE(0x3fd8, 0x3fd9) AM_DEVREAD("k053246", k053246_r) // 053246 (Sprite) AM_RANGE(0x3fda, 0x3fda) AM_WRITENOP // Not Emulated (Watchdog ???) /* what is the desired effect of overlapping these memory regions anyway? */ AM_RANGE(0x2000, 0x2fff) AM_RAMBANK("bank3") // 052109 (Tilemap) 0x0000-0x0fff AM_RANGE(0x4000, 0x4fff) AM_RAMBANK("bank2") // 052109 (Tilemap) 0x2000-0x3fff, Tilemap MASK-ROM bank selector (MASK-ROM Test) AM_RANGE(0x2000, 0x5fff) AM_DEVREADWRITE("k052109", k052109_r, k052109_w) // 052109 (Tilemap) AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("bank1") // 053248 '975r01' 1M ROM (Banked) AM_RANGE(0x8000, 0xffff) AM_ROM // 053248 '975r01' 1M ROM (0x18000-0x1ffff) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0xefff) AM_ROM AM_RANGE(0xf000, 0xf7ff) AM_RAM AM_RANGE(0xf800, 0xf801) AM_DEVREADWRITE("ymsnd", ym2151_r, ym2151_w) AM_RANGE(0xfa00, 0xfa00) AM_WRITE(z80_arm_nmi_w) AM_RANGE(0xfc00, 0xfc2f) AM_DEVREADWRITE("k053260", k053260_r, k053260_w) ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( vendet4p ) PORT_START("P1") KONAMI8_RL_B12_COIN(1) PORT_START("P2") KONAMI8_RL_B12_COIN(2) PORT_START("P3") KONAMI8_RL_B12_COIN(3) PORT_START("P4") KONAMI8_RL_B12_COIN(4) PORT_START("SERVICE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("EEPROM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_device, read_bit) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM ready */ PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) /* not really vblank, object related. Its timed, otherwise sprites flicker */ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START( "EEPROMOUT" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_clock_line) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, write_bit) INPUT_PORTS_END static INPUT_PORTS_START( vendetta ) PORT_INCLUDE( vendet4p ) PORT_MODIFY("P3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("P4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("SERVICE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( esckids ) PORT_START("P1") KONAMI8_RL_B12_COIN(1) // Player 1 Control PORT_START("P2") KONAMI8_RL_B12_COIN(2) // Player 2 Control PORT_START("P3") KONAMI8_RL_B12_COIN(3) // Player 3 Control ??? (Not used) PORT_START("P4") KONAMI8_RL_B12_COIN(4) // Player 4 Control ??? (Not used) PORT_START("SERVICE") // Start, Service PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("EEPROM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_device, read_bit) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* EEPROM ready */ PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) /* not really vblank, object related. Its timed, otherwise sprites flicker */ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START( "EEPROMOUT" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_clock_line) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, write_bit) INPUT_PORTS_END static INPUT_PORTS_START( esckidsj ) PORT_INCLUDE( esckids ) PORT_MODIFY("P3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("P4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /*************************************************************************** Machine Driver ***************************************************************************/ static INTERRUPT_GEN( vendetta_irq ) { vendetta_state *state = device->machine().driver_data(); if (state->m_irq_enabled) device_set_input_line(device, KONAMI_IRQ_LINE, HOLD_LINE); } static const k052109_interface vendetta_k052109_intf = { "gfx1", 0, NORMAL_PLANE_ORDER, KONAMI_ROM_DEINTERLEAVE_2, vendetta_tile_callback }; static const k052109_interface esckids_k052109_intf = { "gfx1", 0, NORMAL_PLANE_ORDER, KONAMI_ROM_DEINTERLEAVE_2, esckids_tile_callback }; static const k053247_interface vendetta_k053246_intf = { "screen", "gfx2", 1, NORMAL_PLANE_ORDER, 53, 6, KONAMI_ROM_DEINTERLEAVE_4, vendetta_sprite_callback }; static const k053247_interface esckids_k053246_intf = { "screen", "gfx2", 1, NORMAL_PLANE_ORDER, 101, 6, KONAMI_ROM_DEINTERLEAVE_4, vendetta_sprite_callback }; static const k053252_interface esckids_k053252_intf = { "screen", DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, 12*8, 1*8 }; static MACHINE_START( vendetta ) { vendetta_state *state = machine.driver_data(); UINT8 *ROM = machine.region("maincpu")->base(); memory_configure_bank(machine, "bank1", 0, 28, &ROM[0x10000], 0x2000); memory_set_bank(machine, "bank1", 0); machine.generic.paletteram.u8 = auto_alloc_array_clear(machine, UINT8, 0x1000); state->m_maincpu = machine.device("maincpu"); state->m_audiocpu = machine.device("audiocpu"); state->m_k053246 = machine.device("k053246"); state->m_k053251 = machine.device("k053251"); state->m_k052109 = machine.device("k052109"); state->m_k054000 = machine.device("k054000"); state->m_k053260 = machine.device("k053260"); state->save_item(NAME(state->m_irq_enabled)); state->save_item(NAME(state->m_sprite_colorbase)); state->save_item(NAME(state->m_layer_colorbase)); state->save_item(NAME(state->m_layerpri)); state_save_register_global_pointer(machine, machine.generic.paletteram.u8, 0x1000); } static MACHINE_RESET( vendetta ) { vendetta_state *state = machine.driver_data(); int i; konami_configure_set_lines(machine.device("maincpu"), vendetta_banking); for (i = 0; i < 3; i++) { state->m_layerpri[i] = 0; state->m_layer_colorbase[i] = 0; } state->m_sprite_colorbase = 0; state->m_irq_enabled = 0; /* init banks */ vendetta_video_banking(machine, 0); } static MACHINE_CONFIG_START( vendetta, vendetta_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", KONAMI, 6000000) /* this is strange, seems an overclock but */ // MCFG_CPU_ADD("maincpu", KONAMI, 3000000) /* is needed to have correct music speed */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_VBLANK_INT("screen", vendetta_irq) MCFG_CPU_ADD("audiocpu", Z80, 3579545) /* verified with PCB */ MCFG_CPU_PROGRAM_MAP(sound_map) /* interrupts are triggered by the main CPU */ MCFG_MACHINE_START(vendetta) MCFG_MACHINE_RESET(vendetta) MCFG_EEPROM_ADD("eeprom", eeprom_intf) /* video hardware */ MCFG_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 ) MCFG_SCREEN_UPDATE(vendetta) MCFG_PALETTE_LENGTH(2048) MCFG_K052109_ADD("k052109", vendetta_k052109_intf) MCFG_K053246_ADD("k053246", vendetta_k053246_intf) MCFG_K053251_ADD("k053251") MCFG_K054000_ADD("k054000") /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2151, 3579545) /* verified with PCB */ MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MCFG_SOUND_ADD("k053260", K053260, 3579545) /* verified with PCB */ MCFG_SOUND_ROUTE(0, "lspeaker", 0.75) MCFG_SOUND_ROUTE(1, "rspeaker", 0.75) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( esckids, vendetta ) /* basic machine hardware */ MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(esckids_map) MCFG_SCREEN_MODIFY("screen") //MCFG_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 ) /* black areas on the edges */ MCFG_SCREEN_VISIBLE_AREA(14*8, (64-14)*8-1, 2*8, 30*8-1 ) MCFG_DEVICE_REMOVE("k054000") MCFG_DEVICE_REMOVE("k052109") MCFG_K052109_ADD("k052109", esckids_k052109_intf) MCFG_DEVICE_REMOVE("k053246") MCFG_K053246_ADD("k053246", esckids_k053246_intf) MCFG_K053252_ADD("k053252", 6000000, esckids_k053252_intf) MACHINE_CONFIG_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( vendetta ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081t01", 0x10000, 0x38000, CRC(e76267f5) SHA1(efef6c2edb4c181374661f358dad09123741b63d) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */ ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendettar ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081r01", 0x10000, 0x38000, CRC(84796281) SHA1(e4330c6eaa17adda5b4bd3eb824388c89fb07918) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */ ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendettar.nv", 0x0000, 0x080, CRC(ec3f0449) SHA1(da35b98cd10bfabe9df3ede05462fabeb0e01ca9) ) ROM_END ROM_START( vendetta2p ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081w01", 0x10000, 0x38000, CRC(cee57132) SHA1(8b6413877e127511daa76278910c2ee3247d613a) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */ ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendetta2pu ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081u01", 0x10000, 0x38000, CRC(b4d9ade5) SHA1(fbd543738cb0b68c80ff05eed7849b608de03395) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */ ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendetta2pd ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081d01", 0x10000, 0x38000, CRC(335da495) SHA1(ea74680eb898aeecf9f1eec95f151bcf66e6b6cb) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */ ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendettaj ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081p01", 0x10000, 0x38000, CRC(5fe30242) SHA1(2ea98e66637fa2ad60044b1a2b0dd158a82403a2) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) /* characters */ ROM_LOAD( "081a08", 0x080000, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) /* characters */ ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD( "081a05", 0x100000, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD( "081a06", 0x200000, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD( "081a07", 0x300000, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendettaj.nv", 0x0000, 0x080, CRC(3550a54e) SHA1(370cd40a12c471b3b6690ecbdde9c7979bc2a652) ) ROM_END ROM_START( esckids ) ROM_REGION( 0x048000, "maincpu", 0 ) // Main CPU (053248) Code & Banked (1M x 1) ROM_LOAD( "17c.bin", 0x010000, 0x018000, CRC(9dfba99c) SHA1(dbcb89aad5a9addaf7200b2524be999877313a6e) ) ROM_CONTINUE( 0x008000, 0x008000 ) ROM_REGION( 0x010000, "audiocpu", 0 ) // Sound CPU (Z80) Code (512K x 1) ROM_LOAD( "975f02", 0x000000, 0x010000, CRC(994fb229) SHA1(bf194ae91240225b8edb647b1a62cd83abfa215e) ) ROM_REGION( 0x100000, "gfx1", 0 ) // Tilemap MASK-ROM (4M x 2) ROM_LOAD( "975c09", 0x000000, 0x080000, CRC(bc52210e) SHA1(301a3892d250495c2e849d67fea5f01fb0196bed) ) ROM_LOAD( "975c08", 0x080000, 0x080000, CRC(fcff9256) SHA1(b60d29f4d04f074120d4bb7f2a71b9e9bf252d33) ) ROM_REGION( 0x400000, "gfx2", 0 ) // Sprite MASK-ROM (8M x 4) ROM_LOAD( "975c04", 0x000000, 0x100000, CRC(15688a6f) SHA1(a445237a11e5f98f0f9b2573a7ef0583366a137e) ) ROM_LOAD( "975c05", 0x100000, 0x100000, CRC(1ff33bb7) SHA1(eb17da33ba2769ea02f91fece27de2e61705e75a) ) ROM_LOAD( "975c06", 0x200000, 0x100000, CRC(36d410f9) SHA1(2b1fd93c11839480aa05a8bf27feef7591704f3d) ) ROM_LOAD( "975c07", 0x300000, 0x100000, CRC(97ec541e) SHA1(d1aa186b17cfe6e505f5b305703319299fa54518) ) ROM_REGION( 0x100000, "k053260", 0 ) // Samples MASK-ROM (4M x 1) ROM_LOAD( "975c03", 0x000000, 0x080000, CRC(dc4a1707) SHA1(f252d08483fd664f8fc03bf8f174efd452b4cdc5) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "esckids.nv", 0x0000, 0x080, CRC(a8522e1f) SHA1(43f82fce3c3b854bc8898c63dffc7c01b288c8aa) ) ROM_END ROM_START( esckidsj ) ROM_REGION( 0x048000, "maincpu", 0 ) // Main CPU (053248) Code & Banked (1M x 1) ROM_LOAD( "975r01", 0x010000, 0x018000, CRC(7b5c5572) SHA1(b94b58c010539926d112c2dfd80bcbad76acc986) ) ROM_CONTINUE( 0x008000, 0x008000 ) ROM_REGION( 0x010000, "audiocpu", 0 ) // Sound CPU (Z80) Code (512K x 1) ROM_LOAD( "975f02", 0x000000, 0x010000, CRC(994fb229) SHA1(bf194ae91240225b8edb647b1a62cd83abfa215e) ) ROM_REGION( 0x100000, "gfx1", 0 ) // Tilemap MASK-ROM (4M x 2) ROM_LOAD( "975c09", 0x000000, 0x080000, CRC(bc52210e) SHA1(301a3892d250495c2e849d67fea5f01fb0196bed) ) ROM_LOAD( "975c08", 0x080000, 0x080000, CRC(fcff9256) SHA1(b60d29f4d04f074120d4bb7f2a71b9e9bf252d33) ) ROM_REGION( 0x400000, "gfx2", 0 ) // Sprite MASK-ROM (8M x 4) ROM_LOAD( "975c04", 0x000000, 0x100000, CRC(15688a6f) SHA1(a445237a11e5f98f0f9b2573a7ef0583366a137e) ) ROM_LOAD( "975c05", 0x100000, 0x100000, CRC(1ff33bb7) SHA1(eb17da33ba2769ea02f91fece27de2e61705e75a) ) ROM_LOAD( "975c06", 0x200000, 0x100000, CRC(36d410f9) SHA1(2b1fd93c11839480aa05a8bf27feef7591704f3d) ) ROM_LOAD( "975c07", 0x300000, 0x100000, CRC(97ec541e) SHA1(d1aa186b17cfe6e505f5b305703319299fa54518) ) ROM_REGION( 0x100000, "k053260", 0 ) // Samples MASK-ROM (4M x 1) ROM_LOAD( "975c03", 0x000000, 0x080000, CRC(dc4a1707) SHA1(f252d08483fd664f8fc03bf8f174efd452b4cdc5) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "esckidsj.nv", 0x0000, 0x080, CRC(985e2a2d) SHA1(afd9e5fc014d593d0a384326f32caf2a73fba867) ) ROM_END /*************************************************************************** Game driver(s) ***************************************************************************/ static KONAMI_SETLINES_CALLBACK( vendetta_banking ) { if (lines >= 0x1c) logerror("PC = %04x : Unknown bank selected %02x\n", cpu_get_pc(device), lines); else memory_set_bank(device->machine(), "bank1", lines); } static DRIVER_INIT( vendetta ) { vendetta_state *state = machine.driver_data(); state->m_video_banking_base = 0x4000; } static DRIVER_INIT( esckids ) { vendetta_state *state = machine.driver_data(); state->m_video_banking_base = 0x2000; } GAME( 1991, vendetta, 0, vendetta, vendet4p, vendetta, ROT0, "Konami", "Vendetta (World 4 Players ver. T)", GAME_SUPPORTS_SAVE ) GAME( 1991, vendettar, vendetta, vendetta, vendet4p, vendetta, ROT0, "Konami", "Vendetta (World 4 Players ver. R)", GAME_SUPPORTS_SAVE ) GAME( 1991, vendetta2p, vendetta, vendetta, vendetta, vendetta, ROT0, "Konami", "Vendetta (World 2 Players ver. W)", GAME_SUPPORTS_SAVE ) GAME( 1991, vendetta2pu, vendetta, vendetta, vendetta, vendetta, ROT0, "Konami", "Vendetta (Asia 2 Players ver. U)", GAME_SUPPORTS_SAVE ) GAME( 1991, vendetta2pd, vendetta, vendetta, vendetta, vendetta, ROT0, "Konami", "Vendetta (Asia 2 Players ver. D)", GAME_SUPPORTS_SAVE ) GAME( 1991, vendettaj, vendetta, vendetta, vendetta, vendetta, ROT0, "Konami", "Crime Fighters 2 (Japan 2 Players ver. P)", GAME_SUPPORTS_SAVE ) GAME( 1991, esckids, 0, esckids, esckids, esckids, ROT0, "Konami", "Escape Kids (Asia, 4 Players)", GAME_SUPPORTS_SAVE ) GAME( 1991, esckidsj, esckids, esckids, esckidsj, esckids, ROT0, "Konami", "Escape Kids (Japan, 2 Players)", GAME_SUPPORTS_SAVE )