#include "emu.h" #include "cpu/z80/z80.h" class vd_state : public driver_device { public: vd_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } }; static ADDRESS_MAP_START( vd_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0xffff) AM_NOP ADDRESS_MAP_END static INPUT_PORTS_START( vd ) INPUT_PORTS_END static MACHINE_RESET( vd ) { } static DRIVER_INIT( vd ) { } static MACHINE_CONFIG_START( vd, vd_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, 4000000) MCFG_CPU_PROGRAM_MAP(vd_map) MCFG_MACHINE_RESET( vd ) MACHINE_CONFIG_END /*------------------------------------------------------------------- / Break '86 (1986) /-------------------------------------------------------------------*/ ROM_START(break86) ROM_REGION(0x10000, "maincpu", 0) ROM_LOAD("break1.cpu", 0x0000, 0x2000, CRC(c187d263) SHA1(1790566799ccc41cd5445936e86f945150e24e8a)) ROM_LOAD("break2.cpu", 0x2000, 0x2000, CRC(ed8f84ab) SHA1(ff5d7e3c373ca345205e8b92c6ce7b02f36a3d95)) ROM_LOAD("break3.cpu", 0x4000, 0x2000, CRC(3cdfedc2) SHA1(309fd04c81b8facdf705e6297c0f4d507957ae1f)) ROM_END /*------------------------------------------------------------------- / Papillon (1986) /-------------------------------------------------------------------*/ GAME(1986, break86, 0, vd, vd, vd, ROT0, "Videodens", "Break '86", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)