/* US Games - Trivia / Quiz / 'Amusement Only' Gambling Games */ /* there is a 'Security Test' in service mode 'usg82', 'usg83' and 'usg83x' don't seem to be able to record the changes you make in the "test mode" 8( */ /* readme info US Games Counter Top Mini Games 1987-1992 In this archive are different versions. Version 3.2, 8.3, 18.5, and 25.2. Hardware Specs: MC6809P, MC6845P, MB8146A x 3 Sound: AY-3-8912 */ #include "driver.h" #include "cpu/m6809/m6809.h" #include "deprecat.h" #include "video/mc6845.h" #include "sound/ay8910.h" /* video */ WRITE8_HANDLER( usgames_videoram_w ); WRITE8_HANDLER( usgames_charram_w ); VIDEO_START(usgames); PALETTE_INIT(usgames); VIDEO_UPDATE(usgames); extern UINT8 *usgames_videoram,*usgames_charram; static WRITE8_HANDLER( usgames_rombank_w ) { UINT8 *RAM = memory_region(space->machine, "maincpu"); // logerror ("BANK WRITE? -%02x-\n",data); //popmessage("%02x",data); memory_set_bankptr(space->machine, 1,&RAM[ 0x10000 + 0x4000 * data] ); } static WRITE8_HANDLER( lamps1_w ) { /* button lamps */ set_led_status(0,data & 0x01); set_led_status(1,data & 0x02); set_led_status(2,data & 0x04); set_led_status(3,data & 0x08); set_led_status(4,data & 0x10); /* bit 5 toggles all the time - extra lamp? */ } static WRITE8_HANDLER( lamps2_w ) { /* bit 5 toggles all the time - extra lamp? */ } static ADDRESS_MAP_START( usgames_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) AM_RANGE(0x2000, 0x2000) AM_READ_PORT("DSW") AM_RANGE(0x2010, 0x2010) AM_READ_PORT("INPUTS") AM_RANGE(0x2020, 0x2020) AM_WRITE(lamps1_w) AM_RANGE(0x2030, 0x2030) AM_WRITE(lamps2_w) AM_RANGE(0x2040, 0x2040) AM_DEVWRITE("crtc", mc6845_address_w) AM_RANGE(0x2041, 0x2041) AM_READ_PORT("UNK1") AM_RANGE(0x2041, 0x2041) AM_DEVWRITE("crtc", mc6845_register_w) AM_RANGE(0x2060, 0x2060) AM_WRITE(usgames_rombank_w) AM_RANGE(0x2070, 0x2070) AM_READ_PORT("UNK2") AM_RANGE(0x2400, 0x2401) AM_DEVWRITE("ay", ay8910_address_data_w) AM_RANGE(0x2800, 0x2fff) AM_RAM_WRITE(usgames_charram_w) AM_BASE(&usgames_charram) AM_RANGE(0x3000, 0x3fff) AM_RAM_WRITE(usgames_videoram_w) AM_BASE(&usgames_videoram) AM_RANGE(0x4000, 0x7fff) AM_READWRITE(SMH_BANK1, SMH_ROM) AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( usg185_map, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x1fff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) AM_RANGE(0x2000, 0x2001) AM_DEVWRITE("ay", ay8910_address_data_w) AM_RANGE(0x2400, 0x2400) AM_READ_PORT("DSW") AM_RANGE(0x2410, 0x2410) AM_READ_PORT("INPUTS") AM_RANGE(0x2420, 0x2420) AM_WRITE(lamps1_w) AM_RANGE(0x2430, 0x2430) AM_WRITE(lamps2_w) AM_RANGE(0x2440, 0x2440) AM_DEVWRITE("crtc", mc6845_address_w) AM_RANGE(0x2441, 0x2441) AM_READ_PORT("UNK1") AM_RANGE(0x2441, 0x2441) AM_DEVWRITE("crtc", mc6845_register_w) AM_RANGE(0x2460, 0x2460) AM_WRITE(usgames_rombank_w) AM_RANGE(0x2470, 0x2470) AM_READ_PORT("UNK2") AM_RANGE(0x2800, 0x2fff) AM_RAM_WRITE(usgames_charram_w) AM_BASE(&usgames_charram) AM_RANGE(0x3000, 0x3fff) AM_RAM_WRITE(usgames_videoram_w) AM_BASE(&usgames_videoram) AM_RANGE(0x4000, 0x7fff) AM_READWRITE(SMH_BANK1, SMH_ROM) AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static INPUT_PORTS_START( usg32 ) PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Button 1") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Button 2") PORT_CODE(KEYCODE_X) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Button 3") PORT_CODE(KEYCODE_C) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Button 4") PORT_CODE(KEYCODE_V) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Button 5") PORT_CODE(KEYCODE_B) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW") PORT_DIPNAME( 0x01, 0x01, "Service Keyboard Attached?" ) // Not actually a DIP, when keyboard is plugged in, this goes low PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_SERVICE_NO_TOGGLE( 0x02, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL ) // +12 Volts? PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) PORT_START("UNK1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("UNK2") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END /* From here, the hardware was slightly upgraded, but not too different. */ static INPUT_PORTS_START( usg83 ) PORT_INCLUDE( usg32 ) PORT_MODIFY("DSW") PORT_DIPNAME( 0x04, 0x04, "Test_Switch" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, 0x100, 1, { 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 }; static GFXDECODE_START( usgames ) GFXDECODE_ENTRY( NULL, 0x2800, charlayout, 0, 256 ) GFXDECODE_END static const mc6845_interface mc6845_intf = { "screen", /* screen we are acting on */ 8, /* number of pixels per video memory address */ NULL, /* before pixel update callback */ NULL, /* row update callback */ NULL, /* after pixel update callback */ NULL, /* callback for display state changes */ NULL, /* HSYNC callback */ NULL /* VSYNC callback */ }; static MACHINE_DRIVER_START( usg32 ) /* basic machine hardware */ MDRV_CPU_ADD("maincpu", M6809, 2000000) /* ?? */ MDRV_CPU_PROGRAM_MAP(usgames_map,0) MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold,5) /* ?? */ MDRV_NVRAM_HANDLER(generic_0fill) /* video hardware */ MDRV_SCREEN_ADD("screen", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(64*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(7*8, 57*8-1, 0*8, 31*8-1) MDRV_GFXDECODE(usgames) MDRV_PALETTE_LENGTH(2*256) MDRV_PALETTE_INIT(usgames) MDRV_VIDEO_START(usgames) MDRV_VIDEO_UPDATE(usgames) MDRV_MC6845_ADD("crtc", MC6845, XTAL_18MHz / 16, mc6845_intf) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ay", AY8910, 2000000) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) MACHINE_DRIVER_END static MACHINE_DRIVER_START( usg185 ) MDRV_IMPORT_FROM(usg32) MDRV_CPU_MODIFY("maincpu") MDRV_CPU_PROGRAM_MAP(usg185_map,0) MACHINE_DRIVER_END ROM_START( usg32 ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD( "usg32-0.bin", 0x08000, 0x08000, CRC(bc313387) SHA1(8df2e2736f14e965303993ae4105176bdd59f49d) ) /* for the banked region */ ROM_LOAD( "usg32-1.bin", 0x18000, 0x08000, CRC(baaea800) SHA1(1f35b8c0d40a923488c591497a3c3806d6d104e1) ) ROM_LOAD( "usg32-2.bin", 0x28000, 0x08000, CRC(d73d7f48) SHA1(a76582b80acd38abbb6f0f61d27b2920a3128516) ) ROM_LOAD( "usg32-3.bin", 0x38000, 0x08000, CRC(22747804) SHA1(b86af1db1733ddd0629843e44da9bc8d6b102eb6) ) ROM_END /* You can't change the status of "Sexy Triv I" and "Sexy Triv II" */ ROM_START( usg83 ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD( "grom08-3.rom", 0x08000, 0x08000, CRC(aae84186) SHA1(8385b5c1dded1ea6f90c277b045778c7110a45db) ) /* for the banked region */ ROM_LOAD( "usg83-1.bin", 0x18000, 0x08000, CRC(7b520b6f) SHA1(2231e63fecc6e9026dd4b6ee3e21a74cc0e0ae44) ) ROM_LOAD( "usg83-2.bin", 0x28000, 0x08000, CRC(29fbb23b) SHA1(6c2c17897e60ec8d4cdeaf9b382ef00ab71f6e0a) ) ROM_LOAD( "grom3.rom", 0x38000, 0x10000, CRC(4e110844) SHA1(b51c596a41760f1f0f70f49ae81f03d98a17fb6f) ) ROM_LOAD( "usg83-4.bin", 0x48000, 0x08000, CRC(437697c4) SHA1(d14ae6f0b7adfb921c69ae3fdcd2cb525cb731fa) ) ROM_END /* Similar to 'usg83', but you can change the status of "Sexy Triv I" */ ROM_START( usg83x ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD( "usg83-0.bin", 0x08000, 0x08000, CRC(4ad9b6e0) SHA1(54940619511b37577bbcd9d05b941079ba793c72) ) /* for the banked region */ ROM_LOAD( "usg83-1.bin", 0x18000, 0x08000, CRC(7b520b6f) SHA1(2231e63fecc6e9026dd4b6ee3e21a74cc0e0ae44) ) ROM_LOAD( "usg83-2.bin", 0x28000, 0x08000, CRC(29fbb23b) SHA1(6c2c17897e60ec8d4cdeaf9b382ef00ab71f6e0a) ) ROM_LOAD( "usg83-3.bin", 0x38000, 0x08000, CRC(41c475ac) SHA1(48019843e2f57bf4c2fca5136e3d0a64de3dfc04) ) ROM_LOAD( "usg83-4.bin", 0x48000, 0x08000, CRC(437697c4) SHA1(d14ae6f0b7adfb921c69ae3fdcd2cb525cb731fa) ) ROM_END /* Similar to 'usg83', but "Sport Triv" and "Rush Hour" aren't available by default */ ROM_START( usg82 ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD( "rom0.rom", 0x08000, 0x08000, CRC(09c20b78) SHA1(8b622fef536e98e22866a15c6a5b5da583169e8c) ) /* for the banked region */ ROM_LOAD( "grom1.rom", 0x18000, 0x08000, CRC(915a9ff4) SHA1(5007210ed46a9cea530c18a8c4a67b07b87cb781) ) ROM_LOAD( "usg83-2.bin", 0x28000, 0x08000, CRC(29fbb23b) SHA1(6c2c17897e60ec8d4cdeaf9b382ef00ab71f6e0a) ) ROM_LOAD( "grom3.rom", 0x38000, 0x10000, CRC(4e110844) SHA1(b51c596a41760f1f0f70f49ae81f03d98a17fb6f) ) ROM_LOAD( "usg83-4.bin", 0x48000, 0x08000, CRC(437697c4) SHA1(d14ae6f0b7adfb921c69ae3fdcd2cb525cb731fa) ) ROM_END /* Games V18.2 US Games, 1989 A Trivia game by US Games. The PCB looks _A LOT_ like a Williams Pinball PCB. Perhaps they manufactured it? PCB Layout ---------- |--------------------------------------------------| | DS1225 6809 68B45 AY-3-8912 TDA2003| | 18MHz | | GROM0 |-| | PAL ULN2805 | | GROM1 6116 6116 2| | 2| | GROM2 W| | A| | GROM3 Y| |LED | |LED GROM4 |-| | PAL 6116 | |--------------------------------------------------| */ ROM_START( usg182 ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD( "grom0.u12", 0x08000, 0x08000, CRC(f5a053c1) SHA1(ae2740cd9af0af7a74a88720ebafd785bfc8614b) ) /* for the banked region */ ROM_LOAD( "grom4.u36", 0x10000, 0x10000, CRC(b104744d) SHA1(fa2128c39a135b119ef625eed447afa523f912c0) ) ROM_LOAD( "grom3.u35", 0x20000, 0x10000, CRC(795e71c8) SHA1(852dceab906f79d05da67a81f855c71738662430) ) ROM_LOAD( "grom2.u28", 0x30000, 0x10000, CRC(c6ba8a81) SHA1(e826492626707e30782d4d2f42419357970d67b3) ) ROM_LOAD( "grom1.u18", 0x48000, 0x08000, CRC(73bbc1c8) SHA1(9bb5067bf914b7c87a1ee29d6818de782fa28637) ) ROM_END ROM_START( usg185 ) // an upgraded 182? ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD( "usg182.u12", 0x08000, 0x08000, CRC(2f4ed125) SHA1(6ea2ce263b8abe8d283d1c85d403ec908a422448) ) /* for the banked region */ ROM_LOAD( "usg185.u36", 0x10000, 0x10000, CRC(b104744d) SHA1(fa2128c39a135b119ef625eed447afa523f912c0) ) // ROM 4 ROM_LOAD( "usg185.u35", 0x20000, 0x10000, CRC(795e71c8) SHA1(852dceab906f79d05da67a81f855c71738662430) ) // ROM 3 ROM_LOAD( "usg185.u28", 0x30000, 0x10000, CRC(c6ba8a81) SHA1(e826492626707e30782d4d2f42419357970d67b3) ) // ROM 2 ROM_LOAD( "usg185.u18", 0x40000, 0x10000, CRC(1cfd934d) SHA1(544c41c5fcc2e576f5a8c88996f9257956f6c580) ) // ROM 1 ROM_END ROM_START( usg252 ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD( "usg252.u12", 0x08000, 0x08000, CRC(766a855a) SHA1(e67ca9944d92192de423de6aa8a60f2e28b17db1) ) /* for the banked region */ ROM_LOAD( "usg252.u28", 0x1c000, 0x04000, CRC(d44d2ffa) SHA1(8bd756418b4f8ad11cb0f2044fb91c63d7771497) ) // ROM 2 ROM_CONTINUE( 0x18000, 0x04000 ) ROM_CONTINUE( 0x14000, 0x04000 ) ROM_CONTINUE( 0x10000, 0x04000 ) ROM_LOAD( "usg252.u18", 0x2c000, 0x04000, CRC(2fff1da2) SHA1(c44718f7aab82f45379f21b68e8ee2668fe3a378) ) // ROM 1 ROM_CONTINUE( 0x28000, 0x04000 ) ROM_CONTINUE( 0x24000, 0x04000 ) ROM_CONTINUE( 0x20000, 0x04000 ) ROM_LOAD( "usg252.u36", 0x3c000, 0x04000, CRC(b6d007be) SHA1(ec2afe983fd925d9f4602f47ddadd117bcc74972) ) // ROM 4 ROM_CONTINUE( 0x38000, 0x04000 ) ROM_CONTINUE( 0x34000, 0x04000 ) ROM_CONTINUE( 0x30000, 0x04000 ) ROM_LOAD( "usg252.u35", 0x4c000, 0x04000, CRC(9542295b) SHA1(56dd7b8fd581779656cb71cc42dbb9f77fb303f4) ) // ROM 3 ROM_CONTINUE( 0x48000, 0x04000 ) ROM_CONTINUE( 0x44000, 0x04000 ) ROM_CONTINUE( 0x40000, 0x04000 ) ROM_END GAME( 1987, usg32, 0, usg32, usg32, 0, ROT0, "U.S. Games", "Super Duper Casino (California V3.2)", 0 ) GAME( 1988, usg83, 0, usg32, usg83, 0, ROT0, "U.S. Games", "Super Ten V8.3", 0 ) GAME( 1988, usg83x, usg83, usg32, usg83, 0, ROT0, "U.S. Games", "Super Ten V8.3X", 0 ) GAME( 1988, usg82, usg83, usg32, usg83, 0, ROT0, "U.S. Games", "Super Ten V8.2" , 0) // "Feb.08,1988" GAME( 1989, usg182, 0, usg185, usg83, 0, ROT0, "U.S. Games", "Games V18.2", 0 ) GAME( 1991, usg185, 0, usg185, usg83, 0, ROT0, "U.S. Games", "Games V18.7C", 0 ) GAME( 1992, usg252, 0, usg185, usg83, 0, ROT0, "U.S. Games", "Games V25.4X", 0 )