// license:BSD-3-Clause // copyright-holders:Luca Elia /*************************************************************************** -= Unico Games =- driver by Luca Elia (l.elia@tin.it) CPU : M68000 or M68EC020 Sound Chips : OKI M6295 (AD-65) + YM3812 (K-666) or YM2151 Video Chips : 3 x Actel A1020B (Square 84 Pin Socketed) [Or A40MX04-F] MACH211 (Square 44 Pin Socketed) [Or MACH210-15JC] --------------------------------------------------------------------------- Year + Game PCB Notes --------------------------------------------------------------------------- 97 Burglar X ? 98 Zero Point ZPM1001A/B Has Light Guns. 99 Zero Point 2 UZP21001A/B Has Light Guns. --------------------------------------------------------------------------- ***************************************************************************/ #include "emu.h" #include "includes/unico.h" #include "cpu/m68000/m68000.h" #include "machine/eepromser.h" #include "sound/3812intf.h" #include "sound/okim6295.h" #include "sound/ym2151.h" #include "speaker.h" /*************************************************************************** Memory Maps ***************************************************************************/ /*************************************************************************** Burglar X ***************************************************************************/ WRITE16_MEMBER(unico_state::burglarx_sound_bank_w) { if (ACCESSING_BITS_8_15) { int bank = (data >> 8 ) & 1; m_oki->set_rom_bank(bank); } } void unico_state::burglarx_map(address_map &map) { map(0x000000, 0x0fffff).rom(); // ROM map(0xff0000, 0xffffff).ram(); // RAM map(0x800000, 0x800001).portr("INPUTS"); map(0x800018, 0x800019).portr("SYSTEM"); map(0x80001a, 0x80001b).portr("DSW1"); map(0x80001c, 0x80001d).portr("DSW2"); map(0x800030, 0x800031).nopw(); // ? 0 map(0x80010c, 0x800121).rw(this, FUNC(unico_state::unico_scroll_r), FUNC(unico_state::unico_scroll_w)); // Scroll map(0x800189, 0x800189).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // Sound map(0x80018a, 0x80018a).w("ymsnd", FUNC(ym3812_device::write_port_w)); map(0x80018c, 0x80018c).rw("ymsnd", FUNC(ym3812_device::status_port_r), FUNC(ym3812_device::control_port_w)); map(0x80018e, 0x80018f).w(this, FUNC(unico_state::burglarx_sound_bank_w)); // map(0x8001e0, 0x8001e1).nopw(); // IRQ Ack map(0x904000, 0x90ffff).rw(this, FUNC(unico_state::unico_vram_r), FUNC(unico_state::unico_vram_w)); // Layers 1, 2, 0 map(0x920000, 0x923fff).ram(); // ? 0 map(0x930000, 0x9307ff).rw(this, FUNC(unico_state::unico_spriteram_r), FUNC(unico_state::unico_spriteram_w)); // Sprites map(0x940000, 0x947fff).ram().w(this, FUNC(unico_state::unico_palette_w)).share("paletteram"); // Palette } /*************************************************************************** Zero Point ***************************************************************************/ WRITE16_MEMBER(zeropnt_state::zeropnt_sound_bank_w) { if (ACCESSING_BITS_8_15) { /* Banked sound samples. The 3rd quarter of the ROM contains garbage. Indeed, only banks 0&1 are used */ int bank = (data >> 8 ) & 1; uint8_t *dst = memregion("oki")->base(); uint8_t *src = dst + 0x80000 + 0x20000 + 0x20000 * bank; memcpy(dst + 0x20000, src, 0x20000); machine().bookkeeping().coin_counter_w(0,data & 0x1000); m_leds[0] = BIT(data, 11); // Start 1 m_leds[1] = BIT(data, 10); // Start 2 } } /* Light Gun - need to wiggle the input slightly otherwise fire doesn't work */ READ16_MEMBER(zeropnt_state::unico_gunx_0_msb_r) { int x=m_gun_axes[X0]->read(); x=x*384/256; /* On screen pixel X */ if (x<0x160) x=0x30 + (x*0xd0/0x15f); else x=((x-0x160) * 0x20)/0x1f; return ((x&0xff) ^ (m_screen->frame_number()&1))<<8; } READ16_MEMBER(zeropnt_state::unico_guny_0_msb_r) { int y=m_gun_axes[Y0]->read(); y=0x18+((y*0xe0)/0xff); return ((y&0xff) ^ (m_screen->frame_number()&1))<<8; } READ16_MEMBER(zeropnt_state::unico_gunx_1_msb_r) { int x=m_gun_axes[X1]->read(); x=x*384/256; /* On screen pixel X */ if (x<0x160) x=0x30 + (x*0xd0/0x15f); else x=((x-0x160) * 0x20)/0x1f; return ((x&0xff) ^ (m_screen->frame_number()&1))<<8; } READ16_MEMBER(zeropnt_state::unico_guny_1_msb_r) { int y=m_gun_axes[Y1]->read(); y=0x18+((y*0xe0)/0xff); return ((y&0xff) ^ (m_screen->frame_number()&1))<<8; } void zeropnt_state::zeropnt_map(address_map &map) { map(0x000000, 0x0fffff).rom(); // ROM map(0xef0000, 0xefffff).ram(); // RAM map(0x800030, 0x800031).nopw(); // ? 0 map(0x800018, 0x800019).portr("INPUTS"); map(0x80001a, 0x80001b).portr("DSW1"); map(0x80001c, 0x80001d).portr("DSW2"); map(0x80010c, 0x800121).rw(this, FUNC(zeropnt_state::unico_scroll_r), FUNC(zeropnt_state::unico_scroll_w)); // Scroll map(0x800170, 0x800171).r(this, FUNC(zeropnt_state::unico_guny_0_msb_r)); // Light Guns map(0x800174, 0x800175).r(this, FUNC(zeropnt_state::unico_gunx_0_msb_r)); // map(0x800178, 0x800179).r(this, FUNC(zeropnt_state::unico_guny_1_msb_r)); // map(0x80017c, 0x80017d).r(this, FUNC(zeropnt_state::unico_gunx_1_msb_r)); // map(0x800189, 0x800189).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // Sound map(0x80018a, 0x80018a).w("ymsnd", FUNC(ym3812_device::write_port_w)); map(0x80018c, 0x80018c).rw("ymsnd", FUNC(ym3812_device::status_port_r), FUNC(ym3812_device::control_port_w)); map(0x80018e, 0x80018f).w(this, FUNC(zeropnt_state::zeropnt_sound_bank_w)); // map(0x8001e0, 0x8001e1).writeonly(); // ? IRQ Ack map(0x904000, 0x90ffff).rw(this, FUNC(zeropnt_state::unico_vram_r), FUNC(zeropnt_state::unico_vram_w)); // Layers 1, 2, 0 map(0x920000, 0x923fff).ram(); // ? 0 map(0x930000, 0x9307ff).rw(this, FUNC(zeropnt_state::unico_spriteram_r), FUNC(zeropnt_state::unico_spriteram_w)); // Sprites map(0x940000, 0x947fff).ram().w(this, FUNC(zeropnt_state::unico_palette_w)).share("paletteram"); // Palette } /*************************************************************************** Zero Point 2 ***************************************************************************/ READ32_MEMBER(zeropnt2_state::zeropnt2_gunx_0_msb_r) { return (unico_gunx_0_msb_r(space,0,0xffff)-0x0800) << 16; } READ32_MEMBER(zeropnt2_state::zeropnt2_guny_0_msb_r) { return (unico_guny_0_msb_r(space,0,0xffff)+0x0800) << 16; } READ32_MEMBER(zeropnt2_state::zeropnt2_gunx_1_msb_r) { return (unico_gunx_1_msb_r(space,0,0xffff)-0x0800) << 16; } READ32_MEMBER(zeropnt2_state::zeropnt2_guny_1_msb_r) { return (unico_guny_1_msb_r(space,0,0xffff)+0x0800) << 16; } WRITE32_MEMBER(zeropnt2_state::zeropnt2_sound_bank_w) { if (ACCESSING_BITS_24_31) { int bank = ((data >> 24) & 3) % 4; uint8_t *dst = memregion("oki1")->base(); uint8_t *src = dst + 0x80000 + 0x20000 + 0x20000 * bank; memcpy(dst + 0x20000, src, 0x20000); } } WRITE32_MEMBER(zeropnt2_state::zeropnt2_leds_w) { if (ACCESSING_BITS_16_23) { machine().bookkeeping().coin_counter_w(0,data & 0x00010000); m_leds[0] = BIT(data, 23); // Start 1 m_leds[1] = BIT(data, 22); // Start 2 } } WRITE32_MEMBER(zeropnt2_state::zeropnt2_eeprom_w) { if (data & ~0xfe00000) logerror("%s - Unknown EEPROM bit written %04X\n",machine().describe_context(),data); if ( ACCESSING_BITS_24_31 ) { // latch the bit m_eeprom->di_write((data & 0x04000000) >> 26); // reset line asserted: reset. m_eeprom->cs_write((data & 0x01000000) ? ASSERT_LINE : CLEAR_LINE); // clock line asserted: write latch or select next bit to read m_eeprom->clk_write((data & 0x02000000) ? ASSERT_LINE : CLEAR_LINE ); } } void zeropnt2_state::zeropnt2_map(address_map &map) { map(0x000000, 0x1fffff).rom(); // ROM map(0x800018, 0x80001b).portr("SYSTEM"); map(0x800025, 0x800025).rw("oki1", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // Sound map(0x800028, 0x80002f).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)).umask32(0x00ff0000); // map(0x800031, 0x800031).rw("oki2", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // map(0x800034, 0x800037).w(this, FUNC(zeropnt2_state::zeropnt2_sound_bank_w)); // map(0x800038, 0x80003b).w(this, FUNC(zeropnt2_state::zeropnt2_leds_w)); // ? map(0x80010c, 0x800123).rw(this, FUNC(zeropnt2_state::unico_scroll_r), FUNC(zeropnt2_state::unico_scroll_w)); // Scroll map(0x800140, 0x800143).r(this, FUNC(zeropnt2_state::zeropnt2_guny_0_msb_r)); // Light Guns map(0x800144, 0x800147).r(this, FUNC(zeropnt2_state::zeropnt2_gunx_0_msb_r)); // map(0x800148, 0x80014b).r(this, FUNC(zeropnt2_state::zeropnt2_guny_1_msb_r)); // map(0x80014c, 0x80014f).r(this, FUNC(zeropnt2_state::zeropnt2_gunx_1_msb_r)); // map(0x800150, 0x800153).portr("DSW1"); map(0x800154, 0x800157).portr("DSW2"); map(0x80015c, 0x80015f).portr("BUTTONS"); map(0x8001e0, 0x8001e3).nopw(); // ? IRQ Ack map(0x8001f0, 0x8001f3).w(this, FUNC(zeropnt2_state::zeropnt2_eeprom_w)); // EEPROM map(0x904000, 0x90ffff).rw(this, FUNC(zeropnt2_state::unico_vram_r), FUNC(zeropnt2_state::unico_vram_w)); // Layers 1, 2, 0 map(0x920000, 0x923fff).ram(); // ? 0 map(0x930000, 0x9307ff).rw(this, FUNC(zeropnt2_state::unico_spriteram_r), FUNC(zeropnt2_state::unico_spriteram_w)); // Sprites map(0x940000, 0x947fff).ram().w(this, FUNC(zeropnt2_state::unico_palette32_w)).share("paletteram"); // Palette map(0xfe0000, 0xffffff).ram(); // RAM } /*************************************************************************** Input Ports ***************************************************************************/ /*************************************************************************** Burglar X ***************************************************************************/ static INPUT_PORTS_START( burglarx ) PORT_START("INPUTS") /* $800000.w */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") /* $800019.b */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") /* $80001a.b */ PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_SERVICE( 0x0100, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, "Unknown 1-2" ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x1000, "Unknown 1-4" ) PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) ) PORT_START("DSW2") /* $80001c.b */ PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x0200, DEF_STR( None ) ) PORT_DIPSETTING( 0x0300, "A" ) PORT_DIPSETTING( 0x0100, "B" ) PORT_DIPSETTING( 0x0000, "C" ) PORT_DIPNAME( 0x0400, 0x0400, "Unknown 2-2" ) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, "Energy" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x0800, "3" ) PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x8000, "2" ) PORT_DIPSETTING( 0xc000, "3" ) PORT_DIPSETTING( 0x4000, "4" ) PORT_DIPSETTING( 0x0000, "5" ) INPUT_PORTS_END /*************************************************************************** Zero Point ***************************************************************************/ static INPUT_PORTS_START( zeropnt ) PORT_START("INPUTS") /* $800018.w */ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_SERVICE_NO_TOGGLE( 0x0004, IP_ACTIVE_HIGH ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") /* $80001a.b */ PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0100, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0200, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0400, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0800, DEF_STR( On ) ) PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x1000, DEF_STR( On ) ) PORT_DIPNAME( 0xe000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) ) PORT_START("DSW2") /* $80001c.b */ PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0100, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0200, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0400, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0800, DEF_STR( On ) ) PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) ) PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x4000, "2" ) PORT_DIPSETTING( 0x0000, "3" ) PORT_DIPSETTING( 0x8000, "4" ) PORT_DIPSETTING( 0xc000, "5" ) PORT_START("Y0") /* $800170.b */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_START("X0") /* $800174.b */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_START("Y1") /* $800178.b */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("X1") /* $80017c.b */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) INPUT_PORTS_END /*************************************************************************** Zero Point 2 ***************************************************************************/ static INPUT_PORTS_START( zeropnt2 ) PORT_START("SYSTEM") /* $800019.b */ PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00010000, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x00020000, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_SERVICE_NO_TOGGLE( 0x00040000, IP_ACTIVE_HIGH ) PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x00100000, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x00200000, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x00400000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0xff000000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW1") /* $80001a.b */ PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x01000000, 0x01000000, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x02000000, 0x02000000, "? Coins To Continue ?" ) PORT_DIPSETTING( 0x00000000, "1" ) PORT_DIPSETTING( 0x02000000, "2" ) PORT_DIPNAME( 0x0c000000, 0x0c000000, "Gun Reloading" ) PORT_DIPSETTING( 0x08000000, DEF_STR(No) ) PORT_DIPSETTING( 0x04000000, DEF_STR(Yes) ) PORT_DIPSETTING( 0x0c000000, "Factory Setting" ) // PORT_DIPSETTING( 0x00000000, "unused?" ) PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Language ) ) PORT_DIPSETTING( 0x10000000, DEF_STR( English ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( Japanese ) ) PORT_DIPNAME( 0xe0000000, 0xe0000000, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x20000000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x40000000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x60000000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0xe0000000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xc0000000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xa0000000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x80000000, DEF_STR( 1C_4C ) ) PORT_START("DSW2") /* $80001c.b */ PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_DIPNAME( 0x01000000, 0x01000000, "Korean Language" ) PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x02000000, 0x00000000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0x1c000000, 0x1c000000, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x10000000, "2" ) PORT_DIPSETTING( 0x0c000000, "3" ) PORT_DIPSETTING( 0x1c000000, "4" ) PORT_DIPSETTING( 0x18000000, "5" ) PORT_DIPSETTING( 0x14000000, "6" ) PORT_DIPSETTING( 0x08000000, "4 (duplicate)" ) PORT_DIPSETTING( 0x04000000, "4 (duplicate)" ) PORT_DIPSETTING( 0x00000000, "4 (duplicate)" ) PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) PORT_DIPNAME( 0xc0000000, 0xc0000000, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x80000000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0xc0000000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x40000000, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x00000000, DEF_STR( Hardest ) ) PORT_START("BUTTONS") /* $80015c.b */ PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80000000, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, do_read) // EEPROM PORT_START("Y0") /* $800140.b */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_START("X0") /* $800144.b */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_START("Y1") /* $800148.b */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_START("X1") /* $80014c.b */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ /* 16x16x8 */ static const gfx_layout layout_16x16x8 = { 16,16, RGN_FRAC(1,4), 8, { RGN_FRAC(3,4)+8, RGN_FRAC(3,4)+0, RGN_FRAC(2,4)+8, RGN_FRAC(2,4)+0, RGN_FRAC(1,4)+8, RGN_FRAC(1,4)+0, RGN_FRAC(0,4)+8, RGN_FRAC(0,4)+0 }, { STEP8(0,1), STEP8(16,1) }, { STEP16(0,16*2) }, 16*16*2 }; static GFXDECODE_START( gfx_unico ) GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8, 0x0, 0x20 ) // [0] Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x8, 0x0, 0x20 ) // [1] Layers GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ void unico_state::machine_start() { m_leds.resolve(); } /*************************************************************************** Burglar X ***************************************************************************/ MACHINE_CONFIG_START(unico_state::burglarx) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000, 32_MHz_XTAL/2) /* 16MHz */ MCFG_DEVICE_PROGRAM_MAP(burglarx_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", unico_state, irq2_line_hold) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(384, 224) MCFG_SCREEN_VISIBLE_AREA(0, 384-1, 0, 224-1) MCFG_SCREEN_UPDATE_DRIVER(unico_state, screen_update_unico) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_unico) MCFG_PALETTE_ADD("palette", 8192) /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_DEVICE_ADD("ymsnd", YM3812, XTAL(14'318'181)/4) /* 3.579545 MHz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.40) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.40) MCFG_DEVICE_ADD("oki", OKIM6295, 32_MHz_XTAL/32, okim6295_device::PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.80) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.80) MACHINE_CONFIG_END /*************************************************************************** Zero Point ***************************************************************************/ MACHINE_CONFIG_START(zeropnt_state::zeropnt) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68000, 32_MHz_XTAL/2) /* 16MHz */ MCFG_DEVICE_PROGRAM_MAP(zeropnt_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", unico_state, irq2_line_hold) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(384, 224) MCFG_SCREEN_VISIBLE_AREA(0, 384-1, 0, 224-1) MCFG_SCREEN_UPDATE_DRIVER(zeropnt_state, screen_update_unico) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_unico) MCFG_PALETTE_ADD("palette", 8192) /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_DEVICE_ADD("ymsnd", YM3812, XTAL(14'318'181)/4) /* 3.579545 MHz */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.40) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.40) MCFG_DEVICE_ADD("oki", OKIM6295, 32_MHz_XTAL/32, okim6295_device::PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.80) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.80) MACHINE_CONFIG_END /*************************************************************************** Zero Point 2 ***************************************************************************/ MACHINE_CONFIG_START(zeropnt2_state::zeropnt2) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", M68EC020, 32_MHz_XTAL/2) /* 16MHz */ MCFG_DEVICE_PROGRAM_MAP(zeropnt2_map) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", unico_state, irq2_line_hold) MCFG_EEPROM_SERIAL_93C46_8BIT_ADD("eeprom") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(384, 224) MCFG_SCREEN_VISIBLE_AREA(0, 384-1, 0, 224-1) MCFG_SCREEN_UPDATE_DRIVER(zeropnt2_state, screen_update_unico) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_unico) MCFG_PALETTE_ADD("palette", 8192) /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); MCFG_DEVICE_ADD("ymsnd", YM2151, XTAL(14'318'181)/4) /* 3.579545 MHz */ MCFG_SOUND_ROUTE(0, "lspeaker", 0.70) MCFG_SOUND_ROUTE(1, "rspeaker", 0.70) MCFG_DEVICE_ADD("oki1", OKIM6295, 32_MHz_XTAL/32, okim6295_device::PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.40) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.40) MCFG_DEVICE_ADD("oki2", OKIM6295, XTAL(14'318'181)/4, okim6295_device::PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.20) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.20) MACHINE_CONFIG_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Burglar X by Unico 68000-16MHz , MACH210-15JC, 3 x A1020B 14.31818 MHz, 32.000 MHz ***************************************************************************/ ROM_START( burglarx ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "bx-rom2.pgm", 0x000000, 0x080000, CRC(f81120c8) SHA1(f0240cf9aceb755e3c920bc3bcae0a9de29fd8c1) ) ROM_LOAD16_BYTE( "bx-rom3.pgm", 0x000001, 0x080000, CRC(080b4e82) SHA1(7eb08a7ea7684297e879123ae7ddc88d7fc1b87b) ) /* Notice the weird ROMs order? Pretty much bit scrambling */ ROM_REGION( 0x400000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */ ROM_LOAD16_BYTE( "bx-rom4", 0x000000, 0x080000, CRC(f74ce31f) SHA1(bafe247a2fdc918318ccf7b11f0406c78909dcaa) ) ROM_LOAD16_BYTE( "bx-rom10", 0x000001, 0x080000, CRC(6f56ca23) SHA1(5cfedda8d9fe4b575932a6a136d7b525d96e5454) ) ROM_LOAD16_BYTE( "bx-rom9", 0x100000, 0x080000, CRC(33f29d79) SHA1(287d8412842887af5a5c7a0f5e5736a741c3c7db) ) ROM_LOAD16_BYTE( "bx-rom8", 0x100001, 0x080000, CRC(24367092) SHA1(dc21d043a793cbc9fe94085c7884d684f1f80d74) ) ROM_LOAD16_BYTE( "bx-rom7", 0x200000, 0x080000, CRC(aff6bdea) SHA1(3c050ec5e1bbc93b15435c7a6e66bade9a07445e) ) ROM_LOAD16_BYTE( "bx-rom6", 0x200001, 0x080000, CRC(246afed2) SHA1(fcf08e968f11549546c47c1a67013c2427e0aad3) ) ROM_LOAD16_BYTE( "bx-rom11", 0x300000, 0x080000, CRC(898d176a) SHA1(4c85948b7e639743d0f1676fdc463267f550f97c) ) ROM_LOAD16_BYTE( "bx-rom5", 0x300001, 0x080000, CRC(fdee1423) SHA1(319610435b3dea61276d412e2bf6a3f32809ae19) ) ROM_REGION( 0x400000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */ ROM_LOAD16_BYTE( "bx-rom14", 0x000000, 0x080000, CRC(30413373) SHA1(37bbc4d2943a32ee9f6bb268c823ffe162fe92a2) ) ROM_LOAD16_BYTE( "bx-rom18", 0x000001, 0x080000, CRC(8e7fc99f) SHA1(81141e3c9111944aae97d27e5631b11eaf6f8734) ) ROM_LOAD16_BYTE( "bx-rom19", 0x100000, 0x080000, CRC(d40eabcd) SHA1(e41d5e921a1648d6d4907f18e0256dbe3a01e9d3) ) ROM_LOAD16_BYTE( "bx-rom15", 0x100001, 0x080000, CRC(78833c75) SHA1(93bd2e9ba98d99e36b99765ff576df4ca347daf3) ) ROM_LOAD16_BYTE( "bx-rom17", 0x200000, 0x080000, CRC(f169633f) SHA1(3bb707110286890a740ef607fb2addeeaadedb08) ) ROM_LOAD16_BYTE( "bx-rom12", 0x200001, 0x080000, CRC(71eb160f) SHA1(4fc8caabc5ee6c7771c76e704ffba675cf997dae) ) ROM_LOAD16_BYTE( "bx-rom13", 0x300000, 0x080000, CRC(da34bbb5) SHA1(455c2412135b89670c2ecda9fd02f4da9b891ee4) ) ROM_LOAD16_BYTE( "bx-rom16", 0x300001, 0x080000, CRC(55b28ef9) SHA1(48615d53ac955ba6aca86ad4f8b61f4d2675d840) ) ROM_REGION( 0x80000, "oki", 0 ) /* Samples */ ROM_LOAD( "bx-rom1.snd", 0x000000, 0x080000, CRC(8ae67138) SHA1(3ea44f805a1f978e0a1c1bb7f45507379b147bc0) ) // 2 x 40000 ROM_END /*************************************************************************** Zero Point (C) 1998 Unico PCB Number: ZPM1001A CPU: 68HC000P16 SND: K-664/K-666 & AD-65 (YM3014/YM3812 & M6295) OSC: 14.31818MHz, 32.000MHz RAM: 62256 x 5, 6116 x 8, 84256 x 2 DIPS: 2 x 8 position Other Chips: 3 x Actel A1020B (square 84 pin socketed, Same video chip as Power Instinct and Blomby Car) MACH211 (square 44 pin socketed) There is a small gun interface board (Number ZPT1001B) located near the 68000 which contains another Actel A1020B chip, a 74HC14 TTL chip and a 4.9152MHz OSC. ROMS: zero2.BIN \ zero3.BIN / Main Program 4M Mask ROMs zero1.BIN -- Sound MX27C4000 zpobjz01.BIN -\ zpobjz02.BIN \ zpobjz03.BIN \ zpobjz04.BIN \ zpscrz05.BIN - GFX,16M Mask ROMs zpscrz06.BIN / zpscrz07.BIN / zpscrz08.BIN -/ ***************************************************************************/ ROM_START( zeropnt ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "unico_2.rom2", 0x000000, 0x080000, CRC(1e599509) SHA1(5a562a3c85700126b95fbdf21ef8c0ddd35d9037) ) ROM_LOAD16_BYTE( "unico_3.rom3", 0x000001, 0x080000, CRC(588aeef7) SHA1(0dfa22c9e7b1fe493c16160b1ac76fa4d3bb2e68) ) ROM_REGION( 0x800000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */ ROM_LOAD( "unico_zpobj_z01.bin", 0x000000, 0x200000, CRC(1f2768a3) SHA1(75c83458afc527dda47bfbd86a8e9c5ded7a5444) ) ROM_LOAD( "unico_zpobj_z02.bin", 0x200000, 0x200000, CRC(de34f33a) SHA1(b77c7d508942176585afaeeaea2f34f60326eeb1) ) ROM_LOAD( "unico_zpobj_z03.bin", 0x400000, 0x200000, CRC(d7a657f7) SHA1(f1f9e6a01eef4d0c8c4b2e161136cc4438d770e2) ) ROM_LOAD( "unico_zpobj_z04.bin", 0x600000, 0x200000, CRC(3aec2f8d) SHA1(6fb1cfabfb0bddf688d3bfb60f7538209efbd8f1) ) ROM_REGION( 0x800000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */ ROM_LOAD( "unico_zpscr_z06.bin", 0x000000, 0x200000, CRC(e1e53cf0) SHA1(b440e09f6229d486d1a8be476ac8a17adde1ff7e) ) ROM_LOAD( "unico_zpscr_z05.bin", 0x200000, 0x200000, CRC(0d7d4850) SHA1(43f87d0461fe022b68b4e57e6c9542bcd78e301b) ) ROM_LOAD( "unico_zpscr_z07.bin", 0x400000, 0x200000, CRC(bb178f32) SHA1(1354f4d90a8cec58d1f2b6809985776b309b96a8) ) ROM_LOAD( "unico_zpscr_z08.bin", 0x600000, 0x200000, CRC(672f02e5) SHA1(8e8b28a8b2293950764d453a3c385d7083eb5a57) ) ROM_REGION( 0x80000 * 2, "oki", 0 ) /* Samples */ ROM_LOAD( "unico_1.rom1", 0x000000, 0x080000, CRC(fd2384fa) SHA1(8ae83665fe952c5d03bd62d2abb507c351cf0fb5) ) ROM_RELOAD( 0x080000, 0x080000 ) ROM_END ROM_START( zeropnta ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "unico2.rom2", 0x000000, 0x080000, CRC(285fbca3) SHA1(61f8d48388a666ed9300c0688fbf844e316b8892) ) ROM_LOAD16_BYTE( "unico3.rom3", 0x000001, 0x080000, CRC(ad7b3129) SHA1(d814b5d9336d011386aa0b316b11225e5ea799fc) ) ROM_REGION( 0x800000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */ ROM_LOAD( "unico_zpobj_z01.bin", 0x000000, 0x200000, CRC(1f2768a3) SHA1(75c83458afc527dda47bfbd86a8e9c5ded7a5444) ) ROM_LOAD( "unico_zpobj_z02.bin", 0x200000, 0x200000, CRC(de34f33a) SHA1(b77c7d508942176585afaeeaea2f34f60326eeb1) ) ROM_LOAD( "unico_zpobj_z03.bin", 0x400000, 0x200000, CRC(d7a657f7) SHA1(f1f9e6a01eef4d0c8c4b2e161136cc4438d770e2) ) ROM_LOAD( "unico_zpobj_z04.bin", 0x600000, 0x200000, CRC(3aec2f8d) SHA1(6fb1cfabfb0bddf688d3bfb60f7538209efbd8f1) ) ROM_REGION( 0x800000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */ ROM_LOAD( "unico_zpscr_z06.bin", 0x000000, 0x200000, CRC(e1e53cf0) SHA1(b440e09f6229d486d1a8be476ac8a17adde1ff7e) ) ROM_LOAD( "unico_zpscr_z05.bin", 0x200000, 0x200000, CRC(0d7d4850) SHA1(43f87d0461fe022b68b4e57e6c9542bcd78e301b) ) ROM_LOAD( "unico_zpscr_z07.bin", 0x400000, 0x200000, CRC(bb178f32) SHA1(1354f4d90a8cec58d1f2b6809985776b309b96a8) ) ROM_LOAD( "unico_zpscr_z08.bin", 0x600000, 0x200000, CRC(672f02e5) SHA1(8e8b28a8b2293950764d453a3c385d7083eb5a57) ) ROM_REGION( 0x80000 * 2, "oki", 0 ) /* Samples */ ROM_LOAD( "unico_1.rom1", 0x000000, 0x080000, CRC(fd2384fa) SHA1(8ae83665fe952c5d03bd62d2abb507c351cf0fb5) ) ROM_RELOAD( 0x080000, 0x080000 ) ROM_END ROM_START( zeropntj ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "unico_2.bin", 0x000000, 0x080000, CRC(098d9756) SHA1(c98ae2774d2eff7d0ea66887c57d4b55d6939ad8) ) ROM_LOAD16_BYTE( "unico_3.bin", 0x000001, 0x080000, CRC(58e105f3) SHA1(6069ec030d6ce11ec4b9514f366197068f1220ee) ) ROM_REGION( 0x800000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */ ROM_LOAD( "unico_zpobj_z01.bin", 0x000000, 0x200000, CRC(1f2768a3) SHA1(75c83458afc527dda47bfbd86a8e9c5ded7a5444) ) ROM_LOAD( "unico_4.bin", 0x200000, 0x200000, CRC(529c36ee) SHA1(3c1d1b94b9cf84fd07689cd5fbfe86820bb878e6) ) /* EPROM Containing graphics data for Japanese text */ ROM_LOAD( "unico_zpobj_z03.bin", 0x400000, 0x200000, CRC(d7a657f7) SHA1(f1f9e6a01eef4d0c8c4b2e161136cc4438d770e2) ) ROM_LOAD( "unico_zpobj_z04.bin", 0x600000, 0x200000, CRC(3aec2f8d) SHA1(6fb1cfabfb0bddf688d3bfb60f7538209efbd8f1) ) ROM_REGION( 0x800000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */ ROM_LOAD( "unico_zpscr_z06.bin", 0x000000, 0x200000, CRC(e1e53cf0) SHA1(b440e09f6229d486d1a8be476ac8a17adde1ff7e) ) ROM_LOAD( "unico_zpscr_z05.bin", 0x200000, 0x200000, CRC(0d7d4850) SHA1(43f87d0461fe022b68b4e57e6c9542bcd78e301b) ) ROM_LOAD( "unico_zpscr_z07.bin", 0x400000, 0x200000, CRC(bb178f32) SHA1(1354f4d90a8cec58d1f2b6809985776b309b96a8) ) ROM_LOAD( "unico_zpscr_z08.bin", 0x600000, 0x200000, CRC(672f02e5) SHA1(8e8b28a8b2293950764d453a3c385d7083eb5a57) ) ROM_REGION( 0x80000 * 2, "oki", 0 ) /* Samples */ ROM_LOAD( "unico_1.rom1", 0x000000, 0x080000, CRC(fd2384fa) SHA1(8ae83665fe952c5d03bd62d2abb507c351cf0fb5) ) ROM_RELOAD( 0x080000, 0x080000 ) ROM_END /*************************************************************************** Zero Point 2 (c) 1999 Unico PCB Number: UZP21001A CPU: MC68EC020FG16 SND: YM3012/YM2151 & AD-65 x 2 (OKI M6295) OSC: 3.579545MHz (near AD-65), 32.000MHz, 40.000MHz (near 68020) RAM: 62256B x 9 Other Chips: 3 x Actel A40MX04-F (square 84 pin socketed) MACH211 (square 44 pin socketed) There is a small gun interface board (Number UZP21001B) located above the 68020 which contains: OSC: 4.9152MHz DIPS: 2 x 8 position EEPROM: ST 93C46 OTHER: Actel A40MX04-F chip 74HC14 TTL chip 4-pin gun header x 2 ROMS: D0-D15.3 \ Main Program 8M Mask ROMs D16-D31.4 / uzp2-1.bin - Sound 27C040 uzp2-2.bin - Sound 27C020 A0-A1ZP.205 -\ A2-A3ZP.206 \ A6-A7ZP.207 \ A4-A5ZP.208 \ DB0DB1ZP.209 - GFX,32M Mask ROMs DB2DB3ZP.210 / DB4DB5ZP.211 / DB6DB7ZP.212 -/ Zero Point 2 board JAMMA Pinout Main Jamma Connector Solder Side | Parts Side ------------------------------------------------------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | +12 | F | 6 | +12 ------------ KEY ------------| H | 7 |------------ KEY ----------- | J | 8 | Coin Counter # 1 Player 2 Lamp | K | 9 | Player 1 Lamp Speaker (L) | L | 10| Speaker (R) | M | 11| Video Green | N | 12| Video Red Video Sync | P | 13| Video Blue Service Switch | R | 14| Video GND | S | 15| Test Switch Coin Switch 2 | T | 16| Coin Switch 1 Player 2 Start | U | 17| Player 1 Start | V | 18| | W | 19| | X | 20| | Y | 21| | Z | 22| | a | 23| | b | 24| | c | 25| | d | 26| GND | e | 27| GND GND | f | 28| GND SPECIAL NOTICE - Sound wiring change: For cabinets with one speaker: JAMMA pin 10 goes to speaker (+) Run a ground to the negative side of speaker. For cabinets with two speakers: JAMMA pin 10 goes to right speaker (+) JAMMA pin L goes to left speaker (+) Run a ground to the negative side of each speaker. Using Original Unico Light Guns & connectors: 1PLAY: Left (Red) Gun Connector Pinout* 1| Gun OPTO - White Wire 2| +5 Volts - Red Wire 3| Trigger - Green Wire 4| Ground - Black Wire 2PLAY: Right (Blue) Gun Connector Pinout* 1| Gun OPTO - White Wire 2| +5 Volts - Red Wire 3| Trigger - Green Wire 4| Ground - Black Wire * This is not the same as the HAPP Controls' 4-pin standard DIPSW-A ------------------------------------------------------------------ DipSwitch Title | Function | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ------------------------------------------------------------------ Free Play | Off |off| |* | On |on | | ------------------------------------------------------------------ 1 Coin to Continue | Off | |off| |* | On | |on | | ------------------------------------------------------------------ | Factory | |off|off| |* Gun Loading Mode |Not Reload| |on |off| | | Reload | |off|on | | ------------------------------------------------------------------ Language | English | |off| |* | Japanese | |on | | ------------------------------------------------------------------ | 1cn/1pl | |off|off|off|* | 1cn/2pl | |on |off|off| | 1cn/3pl | |off|on |off| Coinage | 1cn/4pl | |on |on |off| | 2cn/1pl | |off|off|on | | 3cn/1pl | |on |off|on | | 4cn/1pl | |off|on |on | | 5cn/1pl | |on |on |on | ------------------------------------------------------------------ DIPSW-B ------------------------------------------------------------------ DipSwitch Title | Function | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ------------------------------------------------------------------ Korean Language | Off |off| |* | On |on | | ------------------------------------------------------------------ Demo Sounds | Off | |off| | | On | |on | |* ------------------------------------------------------------------ | 4 | |off|off|off| |* Player's Heart | 5 | |on |off|off| | (Lives) | 6 | |off|on |off| | | 2 | |on |on |off| | | 3 | |off|off|on | | ------------------------------------------------------------------ Not Used / Always Off |off| |* ------------------------------------------------------------------ | Normal | |off|off|* Difficulty | Easy | |on |off| Level | Hard | |off|on | | V.Hard | |on |on | ------------------------------------------------------------------ * Denotes Factory Defaults BrianT ***************************************************************************/ ROM_START( zeropnt2 ) ROM_REGION( 0x200000, "maincpu", 0 ) /* 68020 Code */ ROM_LOAD32_WORD_SWAP( "d16-d31.4", 0x000000, 0x100000, CRC(48314fdb) SHA1(a5bdb6a3f520587ff5e73438dc414cfdff34167b) ) ROM_LOAD32_WORD_SWAP( "d0-d15.3", 0x000002, 0x100000, CRC(5ec4151e) SHA1(f7c857bdb6a92f76f09a089b37def7e6cf24b65a) ) ROM_REGION( 0x1000000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */ ROM_LOAD( "db0db1zp.209", 0x000000, 0x400000, CRC(474b460c) SHA1(72104b7a00cb6d62b3cee2cfadc928669ca948c4) ) ROM_LOAD( "db2db3zp.210", 0x400000, 0x400000, CRC(0a1d0a88) SHA1(b0a6ba9eba539fff417557c9af60d408c2912491) ) ROM_LOAD( "db4db5zp.211", 0x800000, 0x400000, CRC(227169dc) SHA1(b03d8d46714e5aa3631fde7d65466334dafdc341) ) ROM_LOAD( "db6db7zp.212", 0xc00000, 0x400000, CRC(a6306cdb) SHA1(da48c5981b72b87df40602e03e56a40a24728262) ) ROM_REGION( 0x1000000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */ ROM_LOAD( "a0-a1zp.205", 0x000000, 0x400000, CRC(f7ca9c0e) SHA1(541139b617ff34c378a506cf88fe97234c93ee20) ) ROM_LOAD( "a2-a3zp.206", 0x400000, 0x400000, CRC(0581c8fe) SHA1(9bbffc9c758bbaba2b43a63811b725e51996268a) ) ROM_LOAD( "a4-a5zp.208", 0x800000, 0x400000, CRC(ddd091ef) SHA1(c1751aef2546a35f2fdbfeca9647a88fd3e65cdd) ) ROM_LOAD( "a6-a7zp.207", 0xc00000, 0x400000, CRC(3fd46113) SHA1(326684b92c258bde318693cd9b3a7660aed3cd6f) ) ROM_REGION( 0x80000 * 2, "oki1", 0 ) /* Samples */ ROM_LOAD( "uzp2-1.bin", 0x000000, 0x080000, CRC(ed0966ed) SHA1(a43b9c493f94d1fb11e1b189caaf37d3d792c730) ) ROM_RELOAD( 0x080000, 0x080000 ) ROM_REGION( 0x40000, "oki2", 0 ) /* Samples */ ROM_LOAD( "uzp2-2.bin", 0x000000, 0x040000, CRC(db8cb455) SHA1(6723b4018208d554bd1bf1e0640b72d2f4f47302) ) ROM_END /*************************************************************************** Game Drivers ***************************************************************************/ GAME( 1997, burglarx, 0, burglarx, burglarx, unico_state, empty_init, ROT0, "Unico", "Burglar X" , 0 ) GAME( 1998, zeropnt, 0, zeropnt, zeropnt, zeropnt_state, empty_init, ROT0, "Unico", "Zero Point (set 1)", 0 ) GAME( 1998, zeropnta, zeropnt, zeropnt, zeropnt, zeropnt_state, empty_init, ROT0, "Unico", "Zero Point (set 2)", 0 ) GAME( 1998, zeropntj, zeropnt, zeropnt, zeropnt, zeropnt_state, empty_init, ROT0, "Unico", "Zero Point (Japan)", 0 ) GAME( 1999, zeropnt2, 0, zeropnt2, zeropnt2, zeropnt2_state, empty_init, ROT0, "Unico", "Zero Point 2", 0 )