/* Konami "Twin16" driver by Phil Stroffolino CPU : 68000(10M)x2 Z-80 SOUND : YM2151 007232 uPD7759C OSC. : 3.579545MHz 18432.00KHz Main processors are a pair of 68000 CPUs Sounds are generated by a Z80, a Yamaha 2151 and 3012, a Konami custom IC and a UPD7759C Dark Adventure / Devil World / Majuu no Ohkoku Vulcan Venture / Gradius II Cuebrick MIA (Japan) Final Round / Hard Puncher (Japan) Known Issues: - some rogue sprites in Devil World - sprite-background priority isn't correct (see intro screen of Devil World) 68000 Memory Map for Konami Twin System CPUA CPUB 0x000000..0x03ffff ROM 0x000000..0x03ffff 0x040000..0x043fff communication RAM 0x040000..0x043fff (shared) 0x060000..0x063fff work RAM 0x060000..0x063fff 0x080000..0x080fff palette 0x080000..0x09ffff ROM (extra tile data) 0x0a0000..0x0a0001 IRQ control 0x0a0000..0x0a0001 0x0a0008..0x0a0009 sound command 0x0a0010..0xa00011 watchdog 0x0c0000..0x0c0001 screenflip 0x0c0002..0x0c000f scroll registers 0x100000..0x103fff FIXRAM (text layer) 0x120000..0x123fff VIDRAM (tilemaps) 0x480000..0x483fff (shared) 0x140000..0x143fff OBJRAM (sprites) 0x400000..0x403fff (shared) ZIP RAM (tiles) 0x500000..0x53ffff gfx ROM (banked) 0x600000..0x77ffff sprite gfx RAM 0x780000..0x79ffff */ /* Konami Twin16 Hardware TODO: - mia reset crash */ #include "driver.h" #include "deprecat.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "sound/2151intf.h" #include "sound/k007232.h" #include "sound/upd7759.h" extern WRITE16_HANDLER( twin16_videoram2_w ); extern WRITE16_HANDLER( twin16_paletteram_word_w ); extern WRITE16_HANDLER( fround_gfx_bank_w ); extern WRITE16_HANDLER( twin16_video_register_w ); extern VIDEO_START( twin16 ); extern VIDEO_START( fround ); extern VIDEO_UPDATE( twin16 ); extern VIDEO_EOF( twin16 ); extern VIDEO_UPDATE( vulcan ); extern void twin16_spriteram_process( void ); UINT16 twin16_custom_video; UINT16 *twin16_gfx_rom; UINT16 *twin16_sprite_gfx_ram; UINT16 *twin16_tile_gfx_ram; UINT16 *twin16_videoram2; /* text layer */ static UINT16 twin16_CPUA_register, twin16_CPUB_register; #define CPUA_IRQ_ENABLE (twin16_CPUA_register & 0x20) #define CPUB_IRQ_ENABLE (twin16_CPUB_register & 0x02) static UINT8 twin16_soundlatch; static UINT16 twin16_sound_command; static int cuebrckj_nvram_bank; static UINT16 cuebrckj_nvram[0x400*0x20]; // 32k paged in a 1k window int twin16_spriteram_process_enable( void ) { return (twin16_CPUA_register & 0x40) == 0; } enum { CPU_SOUND, CPU_B, CPU_A }; /******************************************************************************************/ #define COMRAM_r SMH_BANK1 #define COMRAM_w SMH_BANK1 /* Read/Write Handlers */ static READ16_HANDLER( videoram16_r ) { return videoram16[offset]; } static WRITE16_HANDLER( videoram16_w ) { COMBINE_DATA(videoram16 + offset); } static READ16_HANDLER( extra_rom_r ) { return ((UINT16 *)memory_region(REGION_GFX3))[offset]; } static READ16_HANDLER( twin16_gfx_rom1_r ) { return twin16_gfx_rom[offset]; } static READ16_HANDLER( twin16_gfx_rom2_r ) { return twin16_gfx_rom[offset + 0x80000 + ((twin16_CPUB_register&0x04)?0x40000:0)]; } static WRITE16_HANDLER( sound_command_w ) { COMBINE_DATA(&twin16_sound_command); soundlatch_w( machine, 0, twin16_sound_command&0xff ); } static READ16_HANDLER( twin16_sprite_status_r ) { /* return value indicates whether the spriteram16-processing circuitry is busy. for now, we'll just alternate the value every time it is read */ static int k; k = 1-k; return k; } static WRITE16_HANDLER( twin16_CPUA_register_w ) { /* 7 6 5 4 3 2 1 0 ? sprite protection disable X IRQ5 enable (CPUA) X 0->1 trigger IRQ6 on CPUB X 0->1 trigger IRQ on sound CPU x x x coin counters */ UINT16 old = twin16_CPUA_register; COMBINE_DATA(&twin16_CPUA_register); if( twin16_CPUA_register!=old ) { if( (old&0x08)==0 && (twin16_CPUA_register&0x08) ) cpunum_set_input_line_and_vector(Machine, CPU_SOUND, 0, HOLD_LINE, 0xff ); if( (old&0x40) && (twin16_CPUA_register&0x40)==0 ) twin16_spriteram_process(); if( (old&0x10)==0 && (twin16_CPUA_register&0x10) ) cpunum_set_input_line(Machine, CPU_B, MC68000_IRQ_6, HOLD_LINE ); coin_counter_w( 0, twin16_CPUA_register&0x01 ); coin_counter_w( 1, twin16_CPUA_register&0x02 ); coin_counter_w( 2, twin16_CPUA_register&0x04 ); } } static WRITE16_HANDLER( twin16_CPUB_register_w ) { /* 7 6 5 4 3 2 1 0 X gfx bank select X IRQ5 enable X 0->1 trigger IRQ6 on CPUA */ UINT16 old = twin16_CPUB_register; COMBINE_DATA(&twin16_CPUB_register); if( twin16_CPUB_register!=old ) { if( (old&0x01)==0 && (twin16_CPUB_register&0x1) ) { cpunum_set_input_line(Machine, CPU_A, MC68000_IRQ_6, HOLD_LINE ); } } } static WRITE16_HANDLER( fround_CPU_register_w ) { UINT16 old = twin16_CPUA_register; COMBINE_DATA(&twin16_CPUA_register); if( twin16_CPUA_register!=old ) { if( (old&0x08)==0 && (twin16_CPUA_register&0x08) ) cpunum_set_input_line_and_vector(Machine, CPU_SOUND, 0, HOLD_LINE, 0xff ); // trigger IRQ on sound CPU } } static READ16_HANDLER( twin16_input_r ) { switch( offset ) { case 0x00: return input_port_read_indexed(machine, 0); // coin case 0x01: return input_port_read_indexed(machine, 1); // p1 case 0x02: return input_port_read_indexed(machine, 2); // p2 case 0x03: return input_port_read_indexed(machine, 3); // p3 (Dark Adventure) case 0x08: return input_port_read_indexed(machine, 5); // DSW1 case 0x09: return input_port_read_indexed(machine, 4); // DSW2 case 0x0c: return input_port_read_indexed(machine, 6); // DSW3 } return 0; } static READ8_HANDLER( twin16_sres_r ) { return twin16_soundlatch; } static WRITE8_HANDLER( twin16_sres_w ) { /* bit 1 resets the UPD7795C sound chip */ upd7759_reset_w(0, data & 0x02); twin16_soundlatch = data; } static READ16_HANDLER( cuebrckj_nvram_r ) { return cuebrckj_nvram[offset + (cuebrckj_nvram_bank * 0x400 / 2)]; } static WRITE16_HANDLER( cuebrckj_nvram_w ) { COMBINE_DATA(&cuebrckj_nvram[offset + (cuebrckj_nvram_bank * 0x400 / 2)]); } static WRITE16_HANDLER( cuebrckj_nvram_bank_w ) { cuebrckj_nvram_bank = (data >> 8); } /* Memory Maps */ static ADDRESS_MAP_START( readmem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM) AM_RANGE(0x8000, 0x8fff) AM_READ(SMH_RAM) AM_RANGE(0x9000, 0x9000) AM_READ(twin16_sres_r) AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) AM_RANGE(0xb000, 0xb00d) AM_READ(K007232_read_port_0_r) AM_RANGE(0xc001, 0xc001) AM_READ(YM2151_status_port_0_r) AM_RANGE(0xf000, 0xf000) AM_READ(upd7759_0_busy_r) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem_sound, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM) AM_RANGE(0x8000, 0x8fff) AM_WRITE(SMH_RAM) AM_RANGE(0x9000, 0x9000) AM_WRITE(twin16_sres_w) AM_RANGE(0xb000, 0xb00d) AM_WRITE(K007232_write_port_0_w) AM_RANGE(0xc000, 0xc000) AM_WRITE(YM2151_register_port_0_w) AM_RANGE(0xc001, 0xc001) AM_WRITE(YM2151_data_port_0_w) AM_RANGE(0xd000, 0xd000) AM_WRITE(upd7759_0_port_w) AM_RANGE(0xe000, 0xe000) AM_WRITE(upd7759_0_start_w) AM_RANGE(0xf000, 0xf000) AM_WRITE(SMH_NOP) // ??? ADDRESS_MAP_END static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM) AM_RANGE(0x040000, 0x043fff) AM_READ(COMRAM_r) AM_RANGE(0x044000, 0x04ffff) AM_READ(SMH_RAM) // miaj AM_RANGE(0x060000, 0x063fff) AM_READ(SMH_RAM) AM_RANGE(0x080000, 0x080fff) AM_READ(SMH_RAM) AM_RANGE(0x0a0000, 0x0a001b) AM_READ(twin16_input_r) AM_RANGE(0x0b0000, 0x0b03ff) AM_READ(cuebrckj_nvram_r) AM_RANGE(0x0c000e, 0x0c000f) AM_READ(twin16_sprite_status_r) AM_RANGE(0x100000, 0x103fff) AM_READ(SMH_RAM) AM_RANGE(0x104000, 0x105fff) AM_READ(SMH_RAM) // miaj AM_RANGE(0x120000, 0x123fff) AM_READ(SMH_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM) AM_RANGE(0x040000, 0x043fff) AM_WRITE(COMRAM_w) AM_RANGE(0x044000, 0x04ffff) AM_WRITE(SMH_RAM) // miaj AM_RANGE(0x060000, 0x063fff) AM_WRITE(SMH_RAM) AM_RANGE(0x080000, 0x080fff) AM_WRITE(twin16_paletteram_word_w) AM_BASE(&paletteram16) AM_RANGE(0x081000, 0x081fff) AM_WRITE(SMH_NOP) AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(twin16_CPUA_register_w) AM_RANGE(0x0a0008, 0x0a0009) AM_WRITE(sound_command_w) AM_RANGE(0x0a0010, 0x0a0011) AM_WRITE(watchdog_reset16_w) AM_RANGE(0x0b0000, 0x0b03ff) AM_WRITE(cuebrckj_nvram_w) AM_RANGE(0x0b0400, 0x0b0401) AM_WRITE(cuebrckj_nvram_bank_w) AM_RANGE(0x0c0000, 0x0c000f) AM_WRITE(twin16_video_register_w) AM_RANGE(0x100000, 0x103fff) AM_WRITE(twin16_videoram2_w) AM_BASE(&twin16_videoram2) AM_RANGE(0x104000, 0x105fff) AM_WRITE(SMH_RAM) // miaj AM_RANGE(0x120000, 0x123fff) AM_WRITE(SMH_RAM) AM_BASE(&videoram16) AM_RANGE(0x140000, 0x143fff) AM_RAM AM_SHARE(1) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) ADDRESS_MAP_END static ADDRESS_MAP_START( readmem_sub, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM) AM_RANGE(0x040000, 0x043fff) AM_READ(COMRAM_r) AM_RANGE(0x044000, 0x04ffff) AM_READ(SMH_RAM) // miaj AM_RANGE(0x060000, 0x063fff) AM_READ(SMH_RAM) AM_RANGE(0x080000, 0x09ffff) AM_READ(extra_rom_r) AM_RANGE(0x480000, 0x483fff) AM_READ(videoram16_r) AM_RANGE(0x500000, 0x53ffff) AM_READ(SMH_RAM) AM_RANGE(0x600000, 0x6fffff) AM_READ(twin16_gfx_rom1_r) AM_RANGE(0x700000, 0x77ffff) AM_READ(twin16_gfx_rom2_r) AM_RANGE(0x780000, 0x79ffff) AM_READ(SMH_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( writemem_sub, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM) AM_RANGE(0x040000, 0x043fff) AM_WRITE(COMRAM_w) AM_RANGE(0x044000, 0x04ffff) AM_WRITE(SMH_RAM) // miaj AM_RANGE(0x060000, 0x063fff) AM_WRITE(SMH_RAM) AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(twin16_CPUB_register_w) AM_RANGE(0x400000, 0x403fff) AM_RAM AM_SHARE(1) AM_RANGE(0x480000, 0x483fff) AM_WRITE(videoram16_w) AM_RANGE(0x500000, 0x53ffff) AM_WRITE(SMH_RAM) AM_BASE(&twin16_tile_gfx_ram) AM_RANGE(0x780000, 0x79ffff) AM_WRITE(SMH_RAM) AM_BASE(&twin16_sprite_gfx_ram) ADDRESS_MAP_END static ADDRESS_MAP_START( fround_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM) AM_RANGE(0x040000, 0x043fff) AM_READ(COMRAM_r) AM_RANGE(0x060000, 0x063fff) AM_READ(SMH_RAM) AM_RANGE(0x080000, 0x080fff) AM_READ(SMH_RAM) AM_RANGE(0x0a0000, 0x0a001b) AM_READ(twin16_input_r) AM_RANGE(0x0c000e, 0x0c000f) AM_READ(twin16_sprite_status_r) AM_RANGE(0x100000, 0x103fff) AM_READ(SMH_RAM) AM_RANGE(0x120000, 0x123fff) AM_READ(SMH_RAM) AM_RANGE(0x140000, 0x143fff) AM_READ(SMH_RAM) AM_RANGE(0x500000, 0x6fffff) AM_READ(twin16_gfx_rom1_r) ADDRESS_MAP_END static ADDRESS_MAP_START( fround_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM) AM_RANGE(0x040000, 0x043fff) AM_WRITE(COMRAM_w) AM_RANGE(0x060000, 0x063fff) AM_WRITE(SMH_RAM) AM_RANGE(0x080000, 0x080fff) AM_WRITE(twin16_paletteram_word_w) AM_BASE(&paletteram16) AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(fround_CPU_register_w) AM_RANGE(0x0a0008, 0x0a0009) AM_WRITE(sound_command_w) AM_RANGE(0x0a0010, 0x0a0011) AM_WRITE(watchdog_reset16_w) AM_RANGE(0x0c0000, 0x0c000f) AM_WRITE(twin16_video_register_w) AM_RANGE(0x0e0000, 0x0e0001) AM_WRITE(fround_gfx_bank_w) AM_RANGE(0x100000, 0x103fff) AM_WRITE(twin16_videoram2_w) AM_BASE(&twin16_videoram2) AM_RANGE(0x120000, 0x123fff) AM_WRITE(SMH_RAM) AM_BASE(&videoram16) AM_RANGE(0x140000, 0x143fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) ADDRESS_MAP_END /* Input Ports */ #define KONAMI_TWIN_COINAGE PORT_START \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) \ PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) \ PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) \ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) \ PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) \ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) \ PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) \ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) \ PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) \ PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) \ PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) \ PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) \ PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) \ PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) \ PORT_DIPSETTING( 0x00, "Disabled" ) static INPUT_PORTS_START( devilw ) PORT_START /* 0xa0001 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 ) // map, advance through tests PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0003 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // start/powerup PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // attack PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // jump PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0005 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0007 */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) KONAMI_TWIN_COINAGE PORT_START /* DSW2 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW3 0xa0019 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( darkadv ) PORT_START /* 0xa0001 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 ) // map, advance through tests PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_START /* 0xa0003 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // start/jump PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // attack PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // dynamite PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_START /* 0xa0005 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0007 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* Coinage */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Invalid" ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED) PORT_START /* DSW2 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW3 0xa0019 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED) INPUT_PORTS_END static INPUT_PORTS_START( vulcan ) PORT_START /* 0xa0001 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0003 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // powerup PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // shoot PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // missile PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0005 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0007 */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) KONAMI_TWIN_COINAGE PORT_START /* DSW2 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "20K 70K" ) PORT_DIPSETTING( 0x10, "30K 80K" ) PORT_DIPSETTING( 0x08, "20K" ) PORT_DIPSETTING( 0x00, "70K" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW3 0xa0018 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED) INPUT_PORTS_END static INPUT_PORTS_START( gradius2 ) // same as vulcan, different bonus PORT_START /* 0xa0001 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0003 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // powerup PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // shoot PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // missile PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0005 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0007 */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) KONAMI_TWIN_COINAGE PORT_START /* DSW2 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR (Bonus_Life ) ) PORT_DIPSETTING( 0x18, "20K 150K" ) PORT_DIPSETTING( 0x10, "30K 200K" ) PORT_DIPSETTING( 0x08, "20K" ) PORT_DIPSETTING( 0x00, "70K" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW3 0xa0018 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED) INPUT_PORTS_END static INPUT_PORTS_START( fround ) PORT_START /* 0xa0001 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0003 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // face punch PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // body punch PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // defend PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0005 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED) PORT_START /* 0xa0007 */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) KONAMI_TWIN_COINAGE PORT_START /* DSW2 */ PORT_DIPNAME( 0x03, 0x02, "Energy" ) PORT_DIPSETTING( 0x03, "18" ) PORT_DIPSETTING( 0x02, "20" ) PORT_DIPSETTING( 0x01, "22" ) PORT_DIPSETTING( 0x00, "24" ) PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW3 0xa0018 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( miaj ) PORT_START /* 0xa0001 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0003 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // knife PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // weapon PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // choice PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0005 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0007 */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) KONAMI_TWIN_COINAGE PORT_START /* DSW2 */ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x18, "30K 80K" ) PORT_DIPSETTING( 0x10, "50K 100K" ) PORT_DIPSETTING( 0x08, "50K" ) PORT_DIPSETTING( 0x00, "100K" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, "Difficult" ) PORT_DIPSETTING( 0x00, "Very Difficult" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW3 0xa0018 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "VRAM Character Check" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( cuebrckj ) PORT_START /* 0xa0001 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0003 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // move PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // warp PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // stop PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0005 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START /* 0xa0007 */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) KONAMI_TWIN_COINAGE PORT_START /* DSW2 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, "Machine Name" ) PORT_DIPSETTING( 0x18, DEF_STR( None ) ) PORT_DIPSETTING( 0x10, "Lewis" ) PORT_DIPSETTING( 0x08, "Johnson" ) PORT_DIPSETTING( 0x00, "George" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DSW3 0xa0018 */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Upright Controls" ) PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x08, 0x08, "Mode" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /* Graphics Layouts */ static const gfx_layout alpha_layout = { 8,8, 0x200, 4, { 0,1,2,3 }, { 0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4 }, { 0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32 }, 8*32 }; /* Graphics Decode Info */ static GFXDECODE_START( twin16 ) GFXDECODE_ENTRY( REGION_GFX1, 0x00000, alpha_layout, 0, 16 ) GFXDECODE_END /* Sound Interfaces */ static void volume_callback(int v) { K007232_set_volume(0,0,(v >> 4) * 0x11,0); K007232_set_volume(0,1,0,(v & 0x0f) * 0x11); } static const struct K007232_interface k007232_interface = { REGION_SOUND1, /* memory regions */ volume_callback /* external port callback */ }; static const struct upd7759_interface upd7759_interface = { REGION_SOUND2 /* memory region */ }; /* Interrupt Generators */ static INTERRUPT_GEN( CPUA_interrupt ) { if (CPUA_IRQ_ENABLE) cpunum_set_input_line(machine, cpunum, 5, HOLD_LINE); } static INTERRUPT_GEN( CPUB_interrupt ) { if (CPUB_IRQ_ENABLE) cpunum_set_input_line(machine, cpunum, 5, HOLD_LINE); } /* Machine Drivers */ static MACHINE_DRIVER_START( twin16 ) // basic machine hardware MDRV_CPU_ADD(Z80, 3579545) /* audio CPU */ MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound) MDRV_CPU_ADD(M68000, XTAL_18_432MHz/2) MDRV_CPU_PROGRAM_MAP(readmem_sub,writemem_sub) MDRV_CPU_VBLANK_INT("main", CPUB_interrupt) MDRV_CPU_ADD(M68000, XTAL_18_432MHz/2) MDRV_CPU_PROGRAM_MAP(readmem,writemem) MDRV_CPU_VBLANK_INT("main", CPUA_interrupt) MDRV_INTERLEAVE(100) // video hardware MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(((double)XTAL_18_432MHz / 2) / (576 * 264)) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(40*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0, 40*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(twin16) MDRV_PALETTE_LENGTH(0x400) MDRV_VIDEO_START(twin16) MDRV_VIDEO_UPDATE(twin16) MDRV_VIDEO_EOF(twin16) // sound hardware MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 7159160/2) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MDRV_SOUND_ADD(K007232, 3579545) MDRV_SOUND_CONFIG(k007232_interface) MDRV_SOUND_ROUTE(0, "left", 0.20) MDRV_SOUND_ROUTE(0, "right", 0.20) MDRV_SOUND_ROUTE(1, "left", 0.20) MDRV_SOUND_ROUTE(1, "right", 0.20) MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK) MDRV_SOUND_CONFIG(upd7759_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.20) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.20) MACHINE_DRIVER_END static MACHINE_DRIVER_START( heavysync ) MDRV_IMPORT_FROM(twin16) MDRV_INTERLEAVE(1000) MACHINE_DRIVER_END static MACHINE_DRIVER_START( fround ) /* basic machine hardware */ MDRV_CPU_ADD(Z80, 3579545) /* audio CPU */ MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound) MDRV_CPU_ADD(M68000, 10000000) MDRV_CPU_PROGRAM_MAP(fround_readmem,fround_writemem) MDRV_CPU_VBLANK_INT("main", CPUA_interrupt) MDRV_INTERLEAVE(100) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM) MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MDRV_SCREEN_SIZE(40*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0, 40*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(twin16) MDRV_PALETTE_LENGTH(0x400) MDRV_VIDEO_START(fround) MDRV_VIDEO_UPDATE(twin16) MDRV_VIDEO_EOF(twin16) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 7159160/2) MDRV_SOUND_ROUTE(0, "left", 1.0) MDRV_SOUND_ROUTE(1, "right", 1.0) MDRV_SOUND_ADD(K007232, 3579545) MDRV_SOUND_CONFIG(k007232_interface) MDRV_SOUND_ROUTE(0, "left", 0.20) MDRV_SOUND_ROUTE(0, "right", 0.20) MDRV_SOUND_ROUTE(1, "left", 0.20) MDRV_SOUND_ROUTE(1, "right", 0.20) MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK) MDRV_SOUND_CONFIG(upd7759_interface) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.20) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.20) MACHINE_DRIVER_END static MACHINE_DRIVER_START( hpuncher ) MDRV_IMPORT_FROM(twin16) MDRV_VIDEO_START(fround) MACHINE_DRIVER_END static MACHINE_DRIVER_START( mia ) MDRV_IMPORT_FROM(twin16) MDRV_SCREEN_MODIFY("main") MDRV_SCREEN_VISIBLE_AREA(1*8, 39*8-1, 2*8, 30*8-1) MDRV_VIDEO_START(fround) MACHINE_DRIVER_END static MACHINE_DRIVER_START( vulcan ) MDRV_IMPORT_FROM(twin16) MDRV_VIDEO_UPDATE(vulcan ) MACHINE_DRIVER_END static MACHINE_DRIVER_START( cuebrckj ) MDRV_IMPORT_FROM(twin16) MDRV_SCREEN_MODIFY("main") MDRV_SCREEN_VISIBLE_AREA(1*8, 39*8-1, 2*8, 30*8-1) MDRV_VIDEO_START(fround) MDRV_NVRAM_HANDLER(generic_0fill) MACHINE_DRIVER_END /* ROMs */ ROM_START( devilw ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "687_l03.10a", 0x00000, 0x8000, CRC(7201983c) SHA1(06d089406d2f702e8d51ffdfbf34e4727a28d506) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE( "687_q07.10n", 0x00000, 0x10000, CRC(53110c0b) SHA1(a473486f7c99ab758187376d5bd89581e0b7cbdf) ) ROM_LOAD16_BYTE( "687_q06.8n", 0x00001, 0x10000, CRC(9c53a0c5) SHA1(3b195a88af2b0198af47e4f7140087bf5a7feee6) ) ROM_LOAD16_BYTE( "687_q13.10s", 0x20000, 0x10000, CRC(36ae6014) SHA1(102d4c3215fb5f199ce6f93ce92725b5cce0b01d) ) ROM_LOAD16_BYTE( "687_q12.8s", 0x20001, 0x10000, CRC(6d012167) SHA1(d608e29e0b2e834c099386b6ebb667e4bfc40ce7) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "687_t05.6n", 0x00000, 0x10000, CRC(8ab7dc61) SHA1(de8e93f04f22fa07ea6c379eeae12f8fcb48f751) ) ROM_LOAD16_BYTE( "687_t04.4n", 0x00001, 0x10000, CRC(c69924da) SHA1(9b7220eac95fd92f32fec92b21f4f02f871c5d43) ) ROM_LOAD16_BYTE( "687_t09.6r", 0x20000, 0x10000, CRC(fae97de0) SHA1(25b085c9de0943a0112d76447ca0504ed57cad85) ) ROM_LOAD16_BYTE( "687_t08.4r", 0x20001, 0x10000, CRC(8c898d67) SHA1(0dd1a4467f97c993ea8d40398f46c3fc88c889bd) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "687_m14.d8", 0x00000, 0x4000, CRC(d7338557) SHA1(9b384baafabaab3888a0139674f0b530303684ca) ) // characters ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD( "687i17.p16", 0x000000, 0x80000, CRC(66cb3923) SHA1(3c1fc1dff77201cf8d8c4594c965695066c1701c) ) ROM_LOAD16_WORD( "687i18.p18", 0x080000, 0x80000, CRC(a1c7d0db) SHA1(901bc6e1982b9a8c2150a802995256d0168cc605) ) ROM_LOAD16_WORD( "687i15.p13", 0x100000, 0x80000, CRC(eec8c5b2) SHA1(c400dd8c7bb85d233815572acd547acf626e4c73) ) ROM_LOAD16_WORD( "687i16.p15", 0x180000, 0x80000, CRC(746cf48b) SHA1(8f51df931b1de928f402f51bbaf02e37dfec1d6d) ) ROM_REGION16_BE( 0x20000, REGION_GFX3, 0 ) // tile data; mapped at 0x80000 on CPUB ROM_LOAD16_BYTE( "687_l11.10r", 0x00000, 0x10000, CRC(399deee8) SHA1(dcc65e95f28ae4e9b671e70ce0bd5ba0fe178506) ) ROM_LOAD16_BYTE( "687_l10.8r", 0x00001, 0x10000, CRC(117c91ee) SHA1(dcf8efb25fc73cff916b66b7bcfd3c1fb2556a53) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "687_i01.5a", 0x00000, 0x20000, CRC(d4992dfb) SHA1(c65bef07b6adb9ab6328d679595450945dbf6a88) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "687_i02.7c", 0x00000, 0x20000, CRC(e5947501) SHA1(9ec7319bd97711981db60af6f477c2ba2ec7e6b8) ) ROM_END ROM_START( majuu ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "687_l03.10a", 0x00000, 0x8000, CRC(7201983c) SHA1(06d089406d2f702e8d51ffdfbf34e4727a28d506) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE( "687_q07.10n", 0x00000, 0x10000, CRC(53110c0b) SHA1(a473486f7c99ab758187376d5bd89581e0b7cbdf) ) ROM_LOAD16_BYTE( "687_q06.8n", 0x00001, 0x10000, CRC(9c53a0c5) SHA1(3b195a88af2b0198af47e4f7140087bf5a7feee6) ) ROM_LOAD16_BYTE( "687_q13.10s", 0x20000, 0x10000, CRC(36ae6014) SHA1(102d4c3215fb5f199ce6f93ce92725b5cce0b01d) ) ROM_LOAD16_BYTE( "687_q12.8s", 0x20001, 0x10000, CRC(6d012167) SHA1(d608e29e0b2e834c099386b6ebb667e4bfc40ce7) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "687_s05.6n", 0x00000, 0x10000, CRC(bd99b434) SHA1(4dbcf3a57ff0b4c3a160e2a60c2ee3fd38f5a95d) ) ROM_LOAD16_BYTE( "687_s04.4n", 0x00001, 0x10000, CRC(3df732e2) SHA1(32e42edbc6f9dfba6ff881c72b8b014b6905e7f3) ) ROM_LOAD16_BYTE( "687_s09.6r", 0x20000, 0x10000, CRC(1f6efec3) SHA1(4177d300877e3ffcb481f534ef7b3e4bdc160be0) ) ROM_LOAD16_BYTE( "687_s08.4r", 0x20001, 0x10000, CRC(8a16c8c6) SHA1(df3af1c137632eab98b1eea538cc4ef5b134f44f) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "687_l14.d8", 0x00000, 0x4000, CRC(20ecccd6) SHA1(b8ac3186de5ea81ae1c64b9511b7a0718aabab48) ) // characters ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD( "687i17.p16", 0x000000, 0x80000, CRC(66cb3923) SHA1(3c1fc1dff77201cf8d8c4594c965695066c1701c) ) ROM_LOAD16_WORD( "687i18.p18", 0x080000, 0x80000, CRC(a1c7d0db) SHA1(901bc6e1982b9a8c2150a802995256d0168cc605) ) ROM_LOAD16_WORD( "687i15.p13", 0x100000, 0x80000, CRC(eec8c5b2) SHA1(c400dd8c7bb85d233815572acd547acf626e4c73) ) ROM_LOAD16_WORD( "687i16.p15", 0x180000, 0x80000, CRC(746cf48b) SHA1(8f51df931b1de928f402f51bbaf02e37dfec1d6d) ) ROM_REGION16_BE( 0x20000, REGION_GFX3, 0 ) // tile data; mapped at 0x80000 on CPUB ROM_LOAD16_BYTE( "687_l11.10r", 0x00000, 0x10000, CRC(399deee8) SHA1(dcc65e95f28ae4e9b671e70ce0bd5ba0fe178506) ) ROM_LOAD16_BYTE( "687_l10.8r", 0x00001, 0x10000, CRC(117c91ee) SHA1(dcf8efb25fc73cff916b66b7bcfd3c1fb2556a53) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "687_i01.5a", 0x00000, 0x20000, CRC(d4992dfb) SHA1(c65bef07b6adb9ab6328d679595450945dbf6a88) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "687_i02.7c", 0x00000, 0x20000, CRC(e5947501) SHA1(9ec7319bd97711981db60af6f477c2ba2ec7e6b8) ) ROM_END ROM_START( darkadv ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "687_n03.10a", 0x00000, 0x8000, CRC(a24c682f) SHA1(cf053270d3f77448ff802db832598ae3cf7dae6c) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE( "687_n07.10n", 0x00000, 0x10000, CRC(6154322a) SHA1(e84c75b4d346ade2cfb5d56454282fafb04c2d77) ) ROM_LOAD16_BYTE( "687_n06.8n", 0x00001, 0x10000, CRC(37a72e8b) SHA1(574d655ba7cda2f8eb628155fb8662a4ee5f23e5) ) ROM_LOAD16_BYTE( "687_n13.10s", 0x20000, 0x10000, CRC(f1c252af) SHA1(dbe78352ae5b284870becc92139773f66c52ed7d) ) ROM_LOAD16_BYTE( "687_n12.8s", 0x20001, 0x10000, CRC(da221944) SHA1(c288ee583414a077f0d8b815b8e01b7f19a5fafe) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "687_n05.6n", 0x00000, 0x10000, CRC(a9195b0b) SHA1(a5b30c93dc962b5aef33bab7e257ed606f00c9f2) ) ROM_LOAD16_BYTE( "687_n04.4n", 0x00001, 0x10000, CRC(65b55105) SHA1(ef102eebf34cceebafb55b04003ab9173af43458) ) ROM_LOAD16_BYTE( "687_n09.6r", 0x20000, 0x10000, CRC(1c6b594c) SHA1(06e4eab7f544170ac40e8c77b9ebb236a6094367) ) ROM_LOAD16_BYTE( "687_n08.4r", 0x20001, 0x10000, CRC(a9603196) SHA1(a3ab00a446531d370809d8e405cabe2d74cb612b) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "687_n14.d8", 0x0000, 0x4000, CRC(c76ac6d2) SHA1(d8fec255f1f7177a3716a5894fb679cbe172b6ea) ) // characters ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD( "687i17.p16", 0x000000, 0x80000, CRC(66cb3923) SHA1(3c1fc1dff77201cf8d8c4594c965695066c1701c) ) ROM_LOAD16_WORD( "687i18.p18", 0x080000, 0x80000, CRC(a1c7d0db) SHA1(901bc6e1982b9a8c2150a802995256d0168cc605) ) ROM_LOAD16_WORD( "687i15.p13", 0x100000, 0x80000, CRC(eec8c5b2) SHA1(c400dd8c7bb85d233815572acd547acf626e4c73) ) ROM_LOAD16_WORD( "687i16.p15", 0x180000, 0x80000, CRC(746cf48b) SHA1(8f51df931b1de928f402f51bbaf02e37dfec1d6d) ) ROM_REGION16_BE( 0x20000, REGION_GFX3, 0 ) // tile data; mapped at 0x80000 on CPUB ROM_LOAD16_BYTE( "687_l11.10r", 0x00000, 0x10000, CRC(399deee8) SHA1(dcc65e95f28ae4e9b671e70ce0bd5ba0fe178506) ) ROM_LOAD16_BYTE( "687_l10.8r", 0x00001, 0x10000, CRC(117c91ee) SHA1(dcf8efb25fc73cff916b66b7bcfd3c1fb2556a53) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "687_i01.5a", 0x00000, 0x20000, CRC(d4992dfb) SHA1(c65bef07b6adb9ab6328d679595450945dbf6a88) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "687_i02.7c", 0x00000, 0x20000, CRC(e5947501) SHA1(9ec7319bd97711981db60af6f477c2ba2ec7e6b8) ) ROM_END ROM_START( vulcan ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "785_g03.10a", 0x00000, 0x8000, CRC(67a3b50d) SHA1(3c83f3b0df73d9361ec3cda26a6c4c603a088419) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) ) ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) ) ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) ) ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "785_w05.6n", 0x00000, 0x10000, CRC(6e0e99cd) SHA1(f9f4ef617aee83397b0ac98a5cc92f60d3a3d5ed) ) ROM_LOAD16_BYTE( "785_w04.4n", 0x00001, 0x10000, CRC(23ec74ca) SHA1(901c7c798b113232f20e24f61940ed6ef5148599) ) ROM_LOAD16_BYTE( "785_w09.6r", 0x20000, 0x10000, CRC(377e4f28) SHA1(d3af2e52c38b5d618cac2e66df99ab7950638fbc) ) ROM_LOAD16_BYTE( "785_w08.4r", 0x20001, 0x10000, CRC(813d41ea) SHA1(58ba0e4b1afec3e5674286c44da14244591f1312) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "785_h14.d8", 0x0000, 0x4000, CRC(02f4b16f) SHA1(45addc99f520770f38c6aa69aef9af59cfc410b5) ) // characters ROM_REGION16_BE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD( "785f17.p16", 0x000000, 0x80000, CRC(8fbec1a4) SHA1(71cbdb25470b5a2ca7e80c92f12fc47e28085793) ) ROM_LOAD16_WORD( "785f18.p18", 0x080000, 0x80000, CRC(50d61e38) SHA1(051d332d93d435d19571e22d69ffc5395dbb16a4) ) ROM_LOAD16_WORD( "785f15.p13", 0x100000, 0x80000, CRC(af96aef3) SHA1(a58e26a8b134ab6e7938cd4fa342c04c236efd99) ) ROM_LOAD16_WORD( "785f16.p15", 0x180000, 0x80000, CRC(b858df1f) SHA1(c434da7ba54d59643fe6ca30bceccf16413904c3) ) ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "785_f01.5a", 0x00000, 0x20000, CRC(a0d8d69e) SHA1(2994e5740b7c099d55fb162a363a26ef1995c756) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "785_f02.7c", 0x00000, 0x20000, CRC(c39f5ca4) SHA1(92ebea11b7d3a72d0f58c456f16a6ff36d6b3062) ) ROM_END ROM_START( gradius2 ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "785_g03.10a", 0x00000, 0x8000, CRC(67a3b50d) SHA1(3c83f3b0df73d9361ec3cda26a6c4c603a088419) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) ) ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) ) ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) ) ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "785_x05.6n", 0x00000, 0x10000, CRC(8a23a7b8) SHA1(9846272c011715b17f146d5265a09e790d6e37cd) ) ROM_LOAD16_BYTE( "785_x04.4n", 0x00001, 0x10000, CRC(88e466ce) SHA1(3a7d098b851bcf6dc8e7ff601d11563406c56666) ) ROM_LOAD16_BYTE( "785_x09.6r", 0x20000, 0x10000, CRC(3f3d7d7a) SHA1(8e3acf980179e749ec642b6ff211c4ba57c6c592) ) ROM_LOAD16_BYTE( "785_x08.4r", 0x20001, 0x10000, CRC(c39c8efd) SHA1(372dbb254525a7334fe79a42ba9851eafa856847) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "785_g14.d8", 0x0000, 0x4000, CRC(9dcdad9d) SHA1(22f457408b453a71b7e91974aee1b1e735ff887f) ) // characters ROM_REGION16_BE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD( "785f17.p16", 0x000000, 0x80000, CRC(8fbec1a4) SHA1(71cbdb25470b5a2ca7e80c92f12fc47e28085793) ) ROM_LOAD16_WORD( "785f18.p18", 0x080000, 0x80000, CRC(50d61e38) SHA1(051d332d93d435d19571e22d69ffc5395dbb16a4) ) ROM_LOAD16_WORD( "785f15.p13", 0x100000, 0x80000, CRC(af96aef3) SHA1(a58e26a8b134ab6e7938cd4fa342c04c236efd99) ) ROM_LOAD16_WORD( "785f16.p15", 0x180000, 0x80000, CRC(b858df1f) SHA1(c434da7ba54d59643fe6ca30bceccf16413904c3) ) ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "785_f01.5a", 0x00000, 0x20000, CRC(a0d8d69e) SHA1(2994e5740b7c099d55fb162a363a26ef1995c756) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "785_f02.7c", 0x00000, 0x20000, CRC(c39f5ca4) SHA1(92ebea11b7d3a72d0f58c456f16a6ff36d6b3062) ) ROM_END ROM_START( grdius2a ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "785_g03.10a", 0x00000, 0x8000, CRC(67a3b50d) SHA1(3c83f3b0df73d9361ec3cda26a6c4c603a088419) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) ) ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) ) ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) ) ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "785_p05.6n", 0x00000, 0x10000, CRC(4db0e736) SHA1(45edf094da448d039af18a7b47a592a3de02f17b) ) ROM_LOAD16_BYTE( "785_p04.4n", 0x00001, 0x10000, CRC(765b99e6) SHA1(4acae0cf2bf23f8a1cf7b650b018d22a9ae947c9) ) ROM_LOAD16_BYTE( "785_t09.6r", 0x20000, 0x10000, CRC(4e3f4965) SHA1(130da6db0590779948a29fd5010f0e628e4f2ee6) ) ROM_LOAD16_BYTE( "785_j08.4r", 0x20001, 0x10000, CRC(2b1c9108) SHA1(3d367a1b60f95798b478dc4a84daa9b362271d4d) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "785_g14.d8", 0x0000, 0x4000, CRC(9dcdad9d) SHA1(22f457408b453a71b7e91974aee1b1e735ff887f) ) // characters ROM_REGION16_BE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD( "785f17.p16", 0x000000, 0x80000, CRC(8fbec1a4) SHA1(71cbdb25470b5a2ca7e80c92f12fc47e28085793) ) ROM_LOAD16_WORD( "785f18.p18", 0x080000, 0x80000, CRC(50d61e38) SHA1(051d332d93d435d19571e22d69ffc5395dbb16a4) ) ROM_LOAD16_WORD( "785f15.p13", 0x100000, 0x80000, CRC(af96aef3) SHA1(a58e26a8b134ab6e7938cd4fa342c04c236efd99) ) ROM_LOAD16_WORD( "785f16.p15", 0x180000, 0x80000, CRC(b858df1f) SHA1(c434da7ba54d59643fe6ca30bceccf16413904c3) ) ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "785_f01.5a", 0x00000, 0x20000, CRC(a0d8d69e) SHA1(2994e5740b7c099d55fb162a363a26ef1995c756) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "785_f02.7c", 0x00000, 0x20000, CRC(c39f5ca4) SHA1(92ebea11b7d3a72d0f58c456f16a6ff36d6b3062) ) ROM_END ROM_START( grdius2b ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "785_g03.10a", 0x00000, 0x8000, CRC(67a3b50d) SHA1(3c83f3b0df73d9361ec3cda26a6c4c603a088419) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) ) ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) ) ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) ) ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "785_p05.6n", 0x00000, 0x10000, CRC(4db0e736) SHA1(45edf094da448d039af18a7b47a592a3de02f17b) ) ROM_LOAD16_BYTE( "785_p04.4n", 0x00001, 0x10000, CRC(765b99e6) SHA1(4acae0cf2bf23f8a1cf7b650b018d22a9ae947c9) ) ROM_LOAD16_BYTE( "785_j09.6r", 0x20000, 0x10000, CRC(6d96a7e3) SHA1(cc1362f5922cf1e348a58d54d03320f394a2aeab) ) ROM_LOAD16_BYTE( "785_j08.4r", 0x20001, 0x10000, CRC(2b1c9108) SHA1(3d367a1b60f95798b478dc4a84daa9b362271d4d) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "785_g14.d8", 0x0000, 0x4000, CRC(9dcdad9d) SHA1(22f457408b453a71b7e91974aee1b1e735ff887f) ) // characters ROM_REGION16_BE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD( "785f17.p16", 0x000000, 0x80000, CRC(8fbec1a4) SHA1(71cbdb25470b5a2ca7e80c92f12fc47e28085793) ) ROM_LOAD16_WORD( "785f18.p18", 0x080000, 0x80000, CRC(50d61e38) SHA1(051d332d93d435d19571e22d69ffc5395dbb16a4) ) ROM_LOAD16_WORD( "785f15.p13", 0x100000, 0x80000, CRC(af96aef3) SHA1(a58e26a8b134ab6e7938cd4fa342c04c236efd99) ) ROM_LOAD16_WORD( "785f16.p15", 0x180000, 0x80000, CRC(b858df1f) SHA1(c434da7ba54d59643fe6ca30bceccf16413904c3) ) ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "785_f01.5a", 0x00000, 0x20000, CRC(a0d8d69e) SHA1(2994e5740b7c099d55fb162a363a26ef1995c756) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "785_f02.7c", 0x00000, 0x20000, CRC(c39f5ca4) SHA1(92ebea11b7d3a72d0f58c456f16a6ff36d6b3062) ) ROM_END ROM_START( fround ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "870_f03.10a", 0x00000, 0x8000, CRC(a645c727) SHA1(e173e79130f187d090766664f1c478d47062749c) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "870_m21.bin", 0x00000, 0x20000, CRC(436dbffb) SHA1(be8c8544f4d8ae86f216095753c6178a3cbf0e8d) ) ROM_LOAD16_BYTE( "870_m20.bin", 0x00001, 0x20000, CRC(b1c79d6a) SHA1(76e95e87eaa96ba694675fde7706540c584a36fb) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "870_f14.d8", 0x0000, 0x4000, CRC(c9b46615) SHA1(c0cddb1af47b8e0865055624cf4e89a111ac1b0f) ) // characters ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD("870c18.p18", 0x000000, 0x80000, CRC(07927fe8) SHA1(0ab5e0e785347fbed5c4b930a32876d6ce2bef4a) ) ROM_LOAD16_WORD("870c17.p16", 0x080000, 0x80000, CRC(2bc99ff8) SHA1(9a06502317a71ca5662b79aedf47379b8e5434a9) ) ROM_LOAD16_WORD("870c16.p15", 0x100000, 0x80000, CRC(41df6a1b) SHA1(32e0fdeb53628d18adde851e4496dd01ac6ec68f) ) ROM_LOAD16_WORD("870c15.p13", 0x180000, 0x80000, CRC(8c9281df) SHA1(5e3d80be414db108d5363d0ea1b74021ba942c33) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "870_c01.5a", 0x00000, 0x20000, CRC(6af96546) SHA1(63b49b28c0f2ef8f52bc4c5955ad6a633dd553cf) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "870_c02.7c", 0x00000, 0x20000, CRC(54e12c6d) SHA1(8171441aeb1a1dc4d65fae59c7c217f992f70cbc) ) ROM_END ROM_START( froundl ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "870_f03.10a", 0x00000, 0x8000, CRC(a645c727) SHA1(e173e79130f187d090766664f1c478d47062749c) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "870_l21.bin", 0x00000, 0x20000, CRC(e21a3a19) SHA1(5f5793c88093bc8632eab673f5e0d954ac9b9177) ) ROM_LOAD16_BYTE( "870_l20.bin", 0x00001, 0x20000, CRC(0ce9786f) SHA1(0fb0eef999ed09dd50eed403255887103fc35461) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "870_f14.d8", 0x0000, 0x4000, CRC(c9b46615) SHA1(c0cddb1af47b8e0865055624cf4e89a111ac1b0f) ) // characters ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD("870c18.p18", 0x000000, 0x80000, CRC(07927fe8) SHA1(0ab5e0e785347fbed5c4b930a32876d6ce2bef4a) ) ROM_LOAD16_WORD("870c17.p16", 0x080000, 0x80000, CRC(2bc99ff8) SHA1(9a06502317a71ca5662b79aedf47379b8e5434a9) ) ROM_LOAD16_WORD("870c16.p15", 0x100000, 0x80000, CRC(41df6a1b) SHA1(32e0fdeb53628d18adde851e4496dd01ac6ec68f) ) ROM_LOAD16_WORD("870c15.p13", 0x180000, 0x80000, CRC(8c9281df) SHA1(5e3d80be414db108d5363d0ea1b74021ba942c33) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "870_c01.5a", 0x00000, 0x20000, CRC(6af96546) SHA1(63b49b28c0f2ef8f52bc4c5955ad6a633dd553cf) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "870_c02.7c", 0x00000, 0x20000, CRC(54e12c6d) SHA1(8171441aeb1a1dc4d65fae59c7c217f992f70cbc) ) ROM_END ROM_START( hpuncher ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "870_g03.10a", 0x00000, 0x8000, CRC(db9c10c8) SHA1(b2ec4d6800a4ab00dfcc8d3cd4abf9b9d7c5544a) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE( "870_h07.10n", 0x00000, 0x10000, CRC(b4dda612) SHA1(e9612af11a151de1f0236629c84679f80936cae9) ) ROM_LOAD16_BYTE( "870_h06.8n", 0x00001, 0x10000, CRC(696ba702) SHA1(e35c9aeab4305d828a347eaddf4abc806a889fa3) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "870_h05.6n", 0x00000, 0x10000, CRC(2bcfeef3) SHA1(8843e795a310e1a79b7b65226d9526197c2144ef) ) ROM_LOAD16_BYTE( "870_h04.4n", 0x00001, 0x10000, CRC(b9f97fd3) SHA1(d15a659f753f9f475dfd4f7e96789bacc54cb1f9) ) ROM_LOAD16_BYTE( "870_h09.6r", 0x20000, 0x10000, CRC(96a4f8b1) SHA1(2709f5236235b1b69c3367054fb998c1beb35625) ) ROM_LOAD16_BYTE( "870_h08.4r", 0x20001, 0x10000, CRC(46d65156) SHA1(6dd9d97a8e3394db668da1fc6a46c166bca1f456) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "870_f14.d8", 0x0000, 0x4000, CRC(c9b46615) SHA1(c0cddb1af47b8e0865055624cf4e89a111ac1b0f) ) // characters ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD("870c17.p16", 0x000000, 0x80000, CRC(2bc99ff8) SHA1(9a06502317a71ca5662b79aedf47379b8e5434a9) ) ROM_LOAD16_WORD("870c18.p18", 0x080000, 0x80000, CRC(07927fe8) SHA1(0ab5e0e785347fbed5c4b930a32876d6ce2bef4a) ) ROM_LOAD16_WORD("870c15.p13", 0x100000, 0x80000, CRC(8c9281df) SHA1(5e3d80be414db108d5363d0ea1b74021ba942c33) ) ROM_LOAD16_WORD("870c16.p15", 0x180000, 0x80000, CRC(41df6a1b) SHA1(32e0fdeb53628d18adde851e4496dd01ac6ec68f) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD( "870_c01.5a", 0x00000, 0x20000, CRC(6af96546) SHA1(63b49b28c0f2ef8f52bc4c5955ad6a633dd553cf) ) ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples ROM_LOAD( "870_c02.7c", 0x00000, 0x20000, CRC(54e12c6d) SHA1(8171441aeb1a1dc4d65fae59c7c217f992f70cbc) ) ROM_END ROM_START( miaj ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "808_e03.10a", 0x00000, 0x8000, CRC(3d93a7cd) SHA1(dcdd327e78f32436b276d0666f62a5b733b296e8) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE("808_e07.10n", 0x00000, 0x10000, CRC(297bdcea) SHA1(41ed650cbc4f56777fa352812e9a560554459f90) ) ROM_LOAD16_BYTE("808_e06.8n", 0x00001, 0x10000, CRC(8f576b33) SHA1(cd8c9a45626c30571ca12d0241cccc092c0903a0) ) ROM_LOAD16_BYTE("808_e13.10s", 0x20000, 0x10000, CRC(1fa708f4) SHA1(9511a19f50fb61571c2986c72d1a85e87b8d0495) ) ROM_LOAD16_BYTE("808_e12.8s", 0x20001, 0x10000, CRC(d62f1fde) SHA1(1e55084f1294b6ac7c152fcd1800511fcab5d360) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE("808_r05.6n", 0x00000, 0x10000, CRC(91fd83f4) SHA1(12cba5828d1d752efe4fc1972bed0205ac277850) ) ROM_LOAD16_BYTE("808_r04.4n", 0x00001, 0x10000, CRC(f1c8c597) SHA1(4e8e87aedc9dac4ed05816989210de49f4dd60d2) ) ROM_LOAD16_BYTE("808_r09.6r", 0x20000, 0x10000, CRC(f74d4467) SHA1(2b2491ee7ece979f2ec849075b0c30b6c1ed6bae) ) ROM_LOAD16_BYTE("808_r08.4r", 0x20001, 0x10000, CRC(26f21704) SHA1(123cb2e4bcb25d82faa75e4505f9859c10bca754) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD("808_e14.d8", 0x0000, 0x4000, CRC(b9d36525) SHA1(53291c4911d7e1a5110539e4c57a11d0d530dc6f) ) // characters ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime ROM_LOAD16_WORD("808d17.p16", 0x000000, 0x80000, CRC(d1299082) SHA1(c3c07b0517e7428ccd1cdf9e15aaf16d98e7c4cd) ) ROM_LOAD16_WORD("808d15.p13", 0x100000, 0x80000, CRC(2b22a6b6) SHA1(8e1af0627a4eac045128c4096e2cfb59c3d2f5ef) ) ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples ROM_LOAD("808_d01.5a", 0x00000, 0x20000, CRC(fd4d37c0) SHA1(ef91c6e7bb57c27a9a51729fffd1bfe3e806fb61) ) ROM_REGION( 0x20000, REGION_SOUND2, ROMREGION_ERASE00 ) // samples ROM_END ROM_START( cuebrckj ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU) ROM_LOAD( "903_d03.10a", 0x00000, 0x8000, CRC(455e855a) SHA1(cfdd54a5071862653ee94c0455301f4a7245fbd8) ) ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B) ROM_LOAD16_BYTE( "903_d07.10n", 0x00000, 0x10000, CRC(fc0edce7) SHA1(57e969a42c48a9464ec370d4605eaecb690d58ab) ) ROM_LOAD16_BYTE( "903_d06.8n", 0x00001, 0x10000, CRC(b2cef6fe) SHA1(27d1d15f3a408e6166745cb6a159704a8cbb4584) ) ROM_LOAD16_BYTE( "903_e13.10s", 0x20000, 0x10000, CRC(4fb5fb80) SHA1(3a59dae3846341289c31aa106684ebc45488ca45) ) ROM_LOAD16_BYTE( "903_e12.8s", 0x20001, 0x10000, CRC(883e3097) SHA1(fe0fa1a2881a67223d741c400bb8c1a0c67946c1) ) ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A) ROM_LOAD16_BYTE( "903_e05.6n", 0x00000, 0x10000, CRC(8b556220) SHA1(dbe24133e74018c4fe9332519394cbb882c4ed5a) ) ROM_LOAD16_BYTE( "903_e04.4n", 0x00001, 0x10000, CRC(bf9c7927) SHA1(3a594b8846f7e6074ca54f8cd5fe2ba3b64ba740) ) ROM_LOAD16_BYTE( "903_e09.6r", 0x20000, 0x10000, CRC(2a77554d) SHA1(53eee99737333c8c4bbb9c757fd12488b6c4d3d8) ) ROM_LOAD16_BYTE( "903_e08.4r", 0x20001, 0x10000, CRC(c0a430c1) SHA1(bef737f12e9a79781a4cd795ffc108899757901d) ) ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "903_e14.d8", 0x0000, 0x4000, CRC(ddbebbd5) SHA1(df532f19a08cabb28d693e4cd445c47c9e35e5ff) ) // characters ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_ERASE00 ) // gfx data used at runtime // unpopulated ROM_REGION16_BE( 0x20000, REGION_GFX3, 0 ) // tile data; mapped at 0x80000 on CPUB ROM_LOAD16_BYTE( "903_e11.10r", 0x00000, 0x10000, CRC(5c41faf8) SHA1(f9eee6a7b92d3b3aa4320747da6390310522a2cf) ) ROM_LOAD16_BYTE( "903_e10.8r", 0x00001, 0x10000, CRC(417576d4) SHA1(e84762743e3a1117b6ef7ea0b304877e4a719f75) ) ROM_REGION( 0x20000, REGION_SOUND1, ROMREGION_ERASE00 ) // samples // unpopulated ROM_REGION( 0x20000, REGION_SOUND2, ROMREGION_ERASE00 ) // samples // unpopulated ROM_END /* Driver Initialization */ static void gfx_untangle( void ) { // sprite, tile data int i; UINT16 *temp = malloc_or_die(0x200000); twin16_gfx_rom = (UINT16 *)memory_region(REGION_GFX2); memcpy( temp, twin16_gfx_rom, 0x200000 ); for( i=0; i<0x080000; i++ ) { twin16_gfx_rom[i*2+0] = temp[i+0x080000]; twin16_gfx_rom[i*2+1] = temp[i]; } free( temp ); } static DRIVER_INIT( twin16 ) { gfx_untangle(); twin16_custom_video = 0; } static DRIVER_INIT( fround ) { gfx_untangle(); twin16_custom_video = 1; } static DRIVER_INIT( hpuncher ) { gfx_untangle(); twin16_custom_video = 2; } static DRIVER_INIT( cuebrckj ) { gfx_untangle(); twin16_custom_video = 2; generic_nvram = (UINT8 *)cuebrckj_nvram; generic_nvram_size = 0x400*0x20; } /* Game Drivers */ GAME( 1987, devilw, 0, heavysync, devilw, twin16, ROT0, "Konami", "Devil World", 0 ) GAME( 1987, majuu, devilw, heavysync, devilw, twin16, ROT0, "Konami", "Majuu no Ohkoku", 0 ) GAME( 1987, darkadv, devilw, heavysync, darkadv, twin16, ROT0, "Konami", "Dark Adventure", 0 ) GAME( 1988, vulcan, 0, vulcan, vulcan, twin16, ROT0, "Konami", "Vulcan Venture", 0 ) GAME( 1988, gradius2, vulcan, vulcan, gradius2, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan New Ver.)", 0 ) GAME( 1988, grdius2a, vulcan, vulcan, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Old Ver.)", 0 ) GAME( 1988, grdius2b, vulcan, vulcan, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Older Ver.)", 0 ) GAME( 1988, fround, 0, fround, fround, fround, ROT0, "Konami", "The Final Round (version M)", 0 ) GAME( 1988, froundl, fround, fround, fround, fround, ROT0, "Konami", "The Final Round (version L)", 0 ) GAME( 1988, hpuncher, fround, hpuncher, fround, hpuncher, ROT0, "Konami", "Hard Puncher (Japan)", 0 ) GAME( 1989, miaj, mia, mia, miaj, hpuncher, ROT0, "Konami", "M.I.A. - Missing in Action (Japan)", 0 ) GAME( 1989, cuebrckj, cuebrick, cuebrckj, cuebrckj, cuebrckj, ROT0, "Konami", "Cue Brick (Japan)", 0 )