/*************************************************************************** Tumblepop (World) (c) 1991 Data East Corporation Tumblepop (Japan) (c) 1991 Data East Corporation Stephh's notes (based on the games M68000 code and some tests) : 1) 'tumblep*' and 'jumpkids' - I don't understand the interest of the "Remove Monsters" Dip Switch : as I haven't found a way to "end" a level, I guess that it was used to test the backgrounds and the "platforms". - The "Edit Levels" Dip Switch allows you to add/delete monsters and change their position. Notes (for 'tumblep', 'tumblepj', 'tumblep2') : * "worlds" and levels are 0-based (00-09 & 00-09) : World Name 0 America 1 Brazil 2 Asia 3 Soviet 4 Europe 5 Egypt 6 Australia 7 Antartica 8 Stratosphere 9 Space * As levels x-9 and 9-x are only constitued of a "big boss", you can't edit them ! * All data is stored within the range 0x02b8c8-0x02d2c9, but it should be extended to 0x02ebeb (and perhaps 0x02ffff). TO BE CONFIRMED ! * Once your levels are ready, turn the Dip Switch OFF and reset the game. * Of course, there is no possibility to save the levels when you exit MAME, nor the way to reload the default ones 8( ***************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "cpu/h6280/h6280.h" #include "includes/decocrpt.h" #include "sound/2151intf.h" #include "sound/3812intf.h" #include "sound/okim6295.h" #include "includes/tumblep.h" #include "video/deco16ic.h" #include "video/decospr.h" #define TUMBLEP_HACK 0 /******************************************************************************/ #ifdef UNUSED_FUNCTION static WRITE16_DEVICE_HANDLER( tumblep_oki_w ) { okim6295_device *oki = downcast(device); oki->write(0, data & 0xff); /* STUFF IN OTHER BYTE TOO..*/ } static READ16_HANDLER( tumblep_prot_r ) { return ~0; } #endif static WRITE16_HANDLER( tumblep_sound_w ) { tumblep_state *state = space->machine().driver_data(); soundlatch_w(space, 0, data & 0xff); device_set_input_line(state->m_audiocpu, 0, HOLD_LINE); } #ifdef UNUSED_FUNCTION static WRITE16_HANDLER( jumppop_sound_w ) { tumblep_state *state = space->machine().driver_data(); soundlatch_w(space, 0, data & 0xff); cputag_set_input_line(state->m_audiocpu, 0, ASSERT_LINE ); } #endif /******************************************************************************/ static READ16_HANDLER( tumblepop_controls_r ) { switch (offset << 1) { case 0: return input_port_read(space->machine(), "PLAYERS"); case 2: return input_port_read(space->machine(), "DSW"); case 8: return input_port_read(space->machine(), "SYSTEM"); case 10: /* ? */ case 12: return 0; } return ~0; } /******************************************************************************/ static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16 ) #if TUMBLEP_HACK AM_RANGE(0x000000, 0x07ffff) AM_WRITEONLY // To write levels modifications AM_RANGE(0x000000, 0x07ffff) AM_ROM #else AM_RANGE(0x000000, 0x07ffff) AM_ROM #endif AM_RANGE(0x100000, 0x100001) AM_WRITE(tumblep_sound_w) AM_RANGE(0x120000, 0x123fff) AM_RAM AM_RANGE(0x140000, 0x1407ff) AM_RAM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE_GENERIC(paletteram) AM_RANGE(0x180000, 0x18000f) AM_READ(tumblepop_controls_r) AM_RANGE(0x18000c, 0x18000d) AM_WRITENOP AM_RANGE(0x1a0000, 0x1a07ff) AM_RAM AM_BASE_SIZE_MEMBER(tumblep_state, m_spriteram, m_spriteram_size) AM_RANGE(0x300000, 0x30000f) AM_DEVWRITE("tilegen1", deco16ic_pf_control_w) AM_RANGE(0x320000, 0x320fff) AM_DEVREADWRITE("tilegen1", deco16ic_pf1_data_r, deco16ic_pf1_data_w) AM_RANGE(0x322000, 0x322fff) AM_DEVREADWRITE("tilegen1", deco16ic_pf2_data_r, deco16ic_pf2_data_w) AM_RANGE(0x340000, 0x3407ff) AM_WRITEONLY AM_BASE_MEMBER(tumblep_state, m_pf1_rowscroll) // unused AM_RANGE(0x342000, 0x3427ff) AM_WRITEONLY AM_BASE_MEMBER(tumblep_state, m_pf2_rowscroll) // unused ADDRESS_MAP_END /******************************************************************************/ /* Physical memory map (21 bits) */ static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x000000, 0x00ffff) AM_ROM AM_RANGE(0x100000, 0x100001) AM_NOP /* YM2203 - this board doesn't have one */ AM_RANGE(0x110000, 0x110001) AM_DEVREADWRITE("ymsnd", ym2151_r, ym2151_w) AM_RANGE(0x120000, 0x120001) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write) AM_RANGE(0x130000, 0x130001) AM_NOP /* This board only has 1 oki chip */ AM_RANGE(0x140000, 0x140001) AM_READ(soundlatch_r) AM_RANGE(0x1f0000, 0x1f1fff) AM_RAMBANK("bank8") AM_RANGE(0x1fec00, 0x1fec01) AM_WRITE(h6280_timer_w) AM_RANGE(0x1ff400, 0x1ff403) AM_WRITE(h6280_irq_status_w) ADDRESS_MAP_END /******************************************************************************/ static INPUT_PORTS_START( tumblep ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_VBLANK ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0001, 0x0001, "2 Coins to Start, 1 to Continue" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x8000, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0xc000, "3" ) PORT_DIPSETTING( 0x4000, "4" ) PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) #if TUMBLEP_HACK PORT_DIPNAME( 0x0800, 0x0800, "Remove Monsters" ) #else PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) ) // See notes #endif PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) #if TUMBLEP_HACK PORT_DIPNAME( 0x0400, 0x0400, "Edit Levels" ) #else PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) ) // See notes #endif PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END /******************************************************************************/ static const gfx_layout tile_8x8_layout = { 8,8, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 8*16 }; static const gfx_layout tile_16x16_layout = { 16,16, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(0,2)+8,RGN_FRAC(0,2)+0 }, { 256,257,258,259,260,261,262,263,0, 1, 2, 3, 4, 5, 6, 7 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,8*16,9*16,10*16,11*16,12*16,13*16,14*16,15*16 }, 32*16 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,1), 4, { 24,8,16,0 }, { 512,513,514,515,516,517,518,519, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32,10*32,11*32,12*32,13*32,14*32,15*32}, 32*32 }; static GFXDECODE_START( tumblep ) GFXDECODE_ENTRY( "gfx1", 0, tile_8x8_layout, 0x100, 32 ) /* Tiles (8x8) */ GFXDECODE_ENTRY( "gfx1", 0, tile_16x16_layout, 0x100, 32 ) /* Tiles (16x16) */ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 ) /* Sprites (16x16) */ GFXDECODE_END /***************************************************************************/ static void sound_irq(device_t *device, int state) { tumblep_state *driver_state = device->machine().driver_data(); device_set_input_line(driver_state->m_audiocpu, 1, state); /* IRQ 2 */ } static const ym2151_interface ym2151_config = { sound_irq }; static const deco16ic_interface tumblep_deco16ic_tilegen1_intf = { "screen", 0, 1, 0x0f, 0x0f, /* trans masks (default values) */ 0, 16, /* color base (default values) */ 0x0f, 0x0f, /* color masks (default values) */ NULL, NULL, 0,1 }; static MACHINE_START( tumblep ) { tumblep_state *state = machine.driver_data(); state->m_maincpu = machine.device("maincpu"); state->m_audiocpu = machine.device("audiocpu"); state->m_deco_tilegen1 = machine.device("tilegen1"); } static MACHINE_CONFIG_START( tumblep, tumblep_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 14000000) MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_VBLANK_INT("screen", irq6_line_hold) MCFG_CPU_ADD("audiocpu", H6280, 32220000/8) /* Custom chip 45; Audio section crystal is 32.220 MHz */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_MACHINE_START(tumblep) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(58) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-2, 1*8, 31*8-1) // hmm MCFG_SCREEN_UPDATE(tumblep) MCFG_GFXDECODE(tumblep) MCFG_PALETTE_LENGTH(1024) MCFG_DECO16IC_ADD("tilegen1", tumblep_deco16ic_tilegen1_intf) MCFG_DEVICE_ADD("spritegen", DECO_SPRITE, 0) decospr_device::set_gfx_region(*device, 2); /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2151, 32220000/9) MCFG_SOUND_CONFIG(ym2151_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.45) MCFG_SOUND_ROUTE(1, "rspeaker", 0.45) MCFG_OKIM6295_ADD("oki", 1023924, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) MACHINE_CONFIG_END /******************************************************************************/ ROM_START( tumblep ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE("hl00-1.f12", 0x00000, 0x40000, CRC(fd697c1b) SHA1(1a3dee4c7383f2bc2d73037e80f8f5d8297e7433) ) ROM_LOAD16_BYTE("hl01-1.f13", 0x00001, 0x40000, CRC(d5a62a3f) SHA1(7249563993fa8e1f19ddae51306d4a576b5cb206) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound cpu */ ROM_LOAD( "hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57) ) ROM_REGION( 0x080000, "gfx1", 0 ) ROM_LOAD( "map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21) ) // encrypted ROM_REGION( 0x100000, "gfx2", 0 ) ROM_LOAD16_BYTE( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) ) ROM_LOAD16_BYTE( "map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) ) ROM_REGION( 0x40000, "oki", 0 ) /* Oki samples */ ROM_LOAD( "hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) ) ROM_END ROM_START( tumblepj ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE("hk00-1.f12", 0x00000, 0x40000, CRC(2d3e4d3d) SHA1(0acc8b93bd49395904dff11c582bdbaccdbd3eef) ) ROM_LOAD16_BYTE("hk01-1.f13", 0x00001, 0x40000, CRC(56912a00) SHA1(0545f6bff2a0aa2f36adda0f9d73b165387abc3a) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound cpu */ ROM_LOAD( "hl02-.f16", 0x00000, 0x10000, CRC(a5cab888) SHA1(622f6adb01e31b8f3adbaed2b9900b54c5922c57) ) ROM_REGION( 0x080000, "gfx1", 0 ) ROM_LOAD( "map-02.rom", 0x00000, 0x80000, CRC(dfceaa26) SHA1(83e391ff39efda71e5fa368ac68ba7d6134bac21) ) // encrypted ROM_REGION( 0x100000, "gfx2", 0 ) ROM_LOAD16_BYTE( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) ) ROM_LOAD16_BYTE( "map-00.rom", 0x00001, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) ) ROM_REGION( 0x40000, "oki", 0 ) /* Oki samples */ ROM_LOAD( "hl03-.j15", 0x00000, 0x20000, CRC(01b81da0) SHA1(914802f3206dc59a720af9d57eb2285bc8ba822b) ) ROM_END /******************************************************************************/ #if TUMBLEP_HACK void tumblep_patch_code(UINT16 offset) { /* A hack which enables all Dip Switches effects */ UINT16 *RAM = (UINT16 *)machine.region("maincpu")->base(); RAM[(offset + 0)/2] = 0x0240; RAM[(offset + 2)/2] = 0xffff; // andi.w #$f3ff, D0 } #endif static DRIVER_INIT( tumblep ) { deco56_decrypt_gfx(machine, "gfx1"); #if TUMBLEP_HACK tumblep_patch_code(0x000132); #endif } /******************************************************************************/ GAME( 1991, tumblep, 0, tumblep, tumblep, tumblep, ROT0, "Data East Corporation", "Tumble Pop (World)", GAME_SUPPORTS_SAVE ) GAME( 1991, tumblepj, tumblep, tumblep, tumblep, tumblep, ROT0, "Data East Corporation", "Tumble Pop (Japan)", GAME_SUPPORTS_SAVE ) /* for bootlegs and games on similar hardware see tumbleb.c */