// license:BSD-3-Clause // copyright-holders:David Haywood,Bryan McPhail /*************************************************************************** the following run on hardware which is physically not the same as Tumble Pop but works in a very similar way. Tumblepop (c) 1991 Data East Corporation (Bootleg 1) Tumblepop (c) 1991 Data East Corporation (Bootleg 2) Jump Kids (c) 1993 Comad Metal Saver (c) 1994 First Amusement Magicball Fighting (c) 1994 SemiCom Pang Pang (c) 1994 Dong Gue La Mi Ltd. Super Trio[1] (c) 1994 GameAce Fancy World (c) 1995 Unico Hatch Catch (c) 1995 SemiCom Cookie & Bibi[2] (c) 1995 SemiCom Choky! Choky! (c) 1995 SemiCom WonderLeague Star (c) 1995 Mijin (Korea Only) - SemiCom used the name Mijin up to 1995 WonderLeague '96 (c) 1996 SemiCom (Korea Only) SD Fighters (c) 1996 SemiCom (Korea Only) Carket Ball (c) 1996 Magic Purple (c) 1996 Unico B.C. Story (c) 1997 SemiCom MuHanSeungBu (c) 1997 SemiCom (Korea Only) Date Quiz Go Go (c) 1998 SemiCom (Korea Only) [1] has the same sprites as the bootlegs, not much else is the same tho [2] test mode crashes the same way on the real board cookbiba set doesn't crash, maybe it's newer? check the rest of the code Bootleg sound is not quite correct yet (Nothing on bootleg 2). ** at least one of the bootlegs uses a protected PIC to drive the OKI ** If you reset the game while pressing START1 and START2, "VER 0.00 JAPAN" is put into tile ram then MAME crashes ! Sometimes a garbage sprite gets left after the SemiCom logo in Hatch Catch - other SemiCom games on different hw do this too, might just be a bug in their code Emulation by Bryan McPhail, mish@tendril.co.uk Stephh's notes (based on the games M68000 code and some tests) : 1) 'tumbleb*' and 'jumpkids' - I don't understand the interest of the "Remove Monsters" Dip Switch : as I haven't found a way to "end" a level, I guess that it was used to test the backgrounds and the "platforms". - The "Edit Levels" Dip Switch allows you to add/delete monsters and change their position. Notes (for 'tumbleb*') : * "worlds" and levels are 0-based (00-09 & 00-09) : World Name 0 America 1 Brazil 2 Asia 3 Soviet 4 Europe 5 Egypt 6 Australia 7 Antartica 8 Stratosphere 9 Space * As levels x-9 and 9-x are only constitued of a "big boss", you can't edit them ! * All data is stored within the range 0x02b8c8-0x02d2c9, but it should be extended to 0x02ebeb (and perhaps 0x02ffff). TO BE CONFIRMED ! * Once your levels are ready, turn the Dip Switch OFF and reset the game. * Of course, there is no possibility to save the levels when you exit MAME, nor the way to reload the default ones 8( Additional notes (for 'jumpkids') : * As there are only 9 "worlds", editing "world" 9 ("Space") might cause unpredictable weird results ! * The "worlds" names are the same, but the background is different : World Name Background 0 America Stadium 1 Brazil Beach 2 Asia Planet 3 Soviet Prehistoric Ages 4 Europe Castle 5 Egypt Pyramids 6 Australia Lunar base 7 Antartica Bridge 8 Stratosphere ??? 9 Space DOES NOT EXIST ! As I'm not sure of the description of the background, feel free to improve the previous list. * All data is stored within the range 0x02776e-0x029207, but it should be extended to 0x02ab29 (and perhaps 0x02ab49). TO BE CONFIRMED ! 2) 'metlsavr' - It is unknown what's the effect of DSW2-6 and DSW 2-7. All that can be told is that they related somewhere to DSW 2-5 ("Language") as they affect in game language (but not the one for explanations in "Test Mode"). In fact, some values are put to some RAM addresses, but I can't find what they do : 2-7 2-6 2-5 0x122eec 0x12021a In game language "Test Mode" explanations OFF OFF OFF 0x00 0x00 English English ON OFF OFF 0x00 0x01 English English OFF ON OFF 0x00 0x01 English English ON ON OFF 0x01 0x00 Korean English OFF OFF OFF 0x01 0x00 Korean Korean ON OFF OFF 0x01 0x01 Korean Korean OFF ON OFF 0x01 0x01 Korean Korean ON ON OFF 0x00 0x00 English Korean If you have any clue, please let me know ... 3) 'pangpang' - The game needs more investigation to get similar infos to "Tumble Pop" bootlegs/ripoffs. 4) 'htchctch' - As I'm too bad at playing such game, I haven't been able to determine what's the effect of DSW2-2 (which is called "Stage Skip" in "Test Mode"), nor when it is supposed to be tested. Leftover from another game ? - "Difficulty" and "Coinage" Dip Switches aren't visible in "Test Mode". 5) 'cookbib' - Whatever is written in "Test Mode", Dip Switch bank 1 is unused, so DSW 1-1 (which is called "Stage Skip") might be a leftover from another game. - "Difficulty" and "Coinage" Dip Switches aren't visible in "Test Mode". 6) 'wlstar' - DSW 1-3 is read once (check code at 0x000eae), but the address where the computed value is stored is NEVER read back ! I guess this might be a leftover from another game. - DSW 2-8 determines the last inning if there is a draw after inning 9. After inning 9, scores are checked to see if there us still a draw. Once last inning is over, the game ends regardless of the score. - The "VS CPU Game Ends" Dip Switch is used when you play a game against the CPU. If CPU's score is +10 or +7 than player's score, the game ends. - The "VS Game" Dip Switch affects single game against CPU or other player (choices 2 and 3). Once the number of innings is achieved, the player(s) is (are) proposed to continue, provided they get enough credits. - The "Full 2 Players Game" determines how many credits are required to enlighten the 4th choice (2 players 9 innings match). 7) 'wonld96' - I can't determine what's the effect of DSW 1-7 to DSW 1-5 :( All I can tell is that the computed value (from 0x0000 to 0x0007) is stored at 0x12279c.w and it is compared with the contents of addresses 0x1207c6.w and 0x12153c.w . - DSW 1-4 changes the color of the field, but I don't know if it has some other effects. Please check this out and let me know. - The "VS CPU Game Ends" Dip Switch is used when you play a game against the CPU. If CPU's score is +10 or +7 than player's score, the game ends. - The "VS Game" Dip Switch affects single game against CPU or other player (choices 2 and 3). Once the number of innings is achieved, the player(s) is (are) proposed to continue, provided they get enough credits. - The "Full 2 Players Game" determines how many credits are required to enlighten the 4th choice (2 players 9 innings match). - DSW 2-1 should be "Demo Sounds", but there are NEVER demo sounds due to code at 0x000fe6 ('beq $fea'). So I've marked it as "Unused". 8) 'fncywld' - I'm not sure about the release date of this game : * on the title screen, it ALWAYS displays 1996 * when "Language" Dip Switch is set to "English", there is a (c) 1996 "warning" screen, but when it is set to "Korean", there is a (c) 1995 "warning" screen ! - I don't understand the interest of the "Remove Monsters" Dip Switch : as I haven't found a way to "end" a level, I guess that it was used to test the backgrounds and the "platforms". - The "Edit Levels" Dip Switch allows you to add/delete monsters and change their position. This needs more investigation to get similar infos to "Tumble Pop" bootlegs/ripoffs. 9) 'bcstry*' - DSW 2-6 and DSW 2-7 are read once (check code at 0x000628), but the address where the computed value is stored is NEVER read back ! I guess this might be a leftover from another game. - The "Event Selection" Dip Switch allows you to select your events by pressing BUTTON1 when the moving "cursor" is on the event you want - The "Control Type" Dip Switch only has an effect during the events : it means that whatever the settings are, you need the joystick and buttons to select your character, enter your initials and select your events. - The "Debug Mode" Dip Switch (known as "Test Mode" ingame) allows you to select your events by using the joystick then pressing BUTTON1. This Dip Switch overrides "Event Selection" Dip Switch ! 10) 'semibase' - I'm completely unsure that there are 4 coin slots for this game, but pressing ANY of the 4 COIN* buttons has the same effect : credits are incremented depending on "Coinage" settings. - "Free Play" Dip Switch is bogus : you can only start a VS computer game unless you insert enough credits (see "Full 2 Players Game" Dip Switch). - DSW 2-6 and DSW 2-7 are read once (check code at 0x002384), but the address where the computed value is stored is NEVER read back ! I guess this might be a leftover from another game. - DSW 2-4 is read once (check code at 0x002366), but the computed value is the same (0x0009) whatever the settings are. So I've marked it as "Unused". This Dip Switch was supposed to determine the last inning if there is a draw after inning 9 un some other Semicom baseball games (eg: 'wlstar'). - The "VS CPU Game Ends" Dip Switch is used when you play a game against the CPU. If CPU's score is +10 or +7 than player's score, the game ends. - The "VS Game" Dip Switch affects single game against CPU or other player (choices 2 and 3). Once the number of innings is achieved, the player(s) is (are) proposed to continue, provided they get enough credits. - The "Full 2 Players Game" determines how many credits are required to enlighten the 4th choice (2 players 9 innings match). 11) 'dquizgo' - "Free Play" Dip Switch is bogus : you can start a game without inserting a coin, but you can't use any players joystick controls nor buttons. Ingame bug ? - "Lives" Dip Switch isn't visible in "Test Mode". - I'm unsure about the number of buttons for this game : there are 3 buttons in "Test Mode", but as far as I can see only 1 seems needed when you play the game and 2 buttons are required to exit some choices of "Test Mode". MuHanSeungBu ------------ Unfinished Test Mode, Hangs with black screen, same as a real PCB. Pang Pang --------- You can't select anything except the first stage on the 'select a stage' screen. If you get a high score then your entry in the high-score table will be corrupt. There is a chance that both of these are bugs of the original game, it is just a cheap hack of Tumble Pop afterall. The board doesn't work so it's impossible to test. The sound is driven by a read-protected PIC, as is the case with the tumblepb2 bootleg. I've simulated the sound in tumbleb2 and am using the same simulation code in pangpang, although pangpang has a few extra sounds which are not mapped. As the board does not work the accuracy of the sound simulation cannot be verified. SD Fighters ----------- "Time" and "Rounds to Win" Dip Switches aren't visible in "Test Mode". ***************************************************************************/ #include "emu.h" #include "includes/tumbleb.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "cpu/h6280/h6280.h" #include "cpu/mcs51/mcs51.h" // for semicom mcu #include "cpu/pic16c5x/pic16c5x.h" #include "machine/decocrpt.h" #include "sound/ym2151.h" #include "sound/3812intf.h" #include "sound/okim6295.h" #include "speaker.h" #define TUMBLEP_HACK 0 /******************************************************************************/ WRITE16_MEMBER(tumbleb_state::tumblepb_oki_w) { if (mem_mask == 0xffff) { m_oki->write(data & 0xff); //printf("tumbleb_oki_w %04x %04x\n", data, mem_mask); } else { m_oki->write((data >> 8) & 0xff); //printf("tumbleb_oki_w %04x %04x\n", data, mem_mask); } /* STUFF IN OTHER BYTE TOO..*/ } READ16_MEMBER(tumbleb_state::tumblepb_prot_r) { return ~0; } /******************************************************************************/ READ16_MEMBER(tumbleb_state::tumblepopb_controls_r) { switch (offset << 1) { case 0: return ioport("PLAYERS")->read(); case 2: return ioport("DSW")->read(); case 8: return ioport("SYSTEM")->read(); case 10: /* ? */ case 12: return 0; } return -0; } /******************************************************************************/ /* Tumble Pop Bootleg Sound Simulation + Notes tumblepb2 uses a PIC for the sound cpu, this is read protected, so we have to simulate it 1-11 are instruments 12 - enemy bounce off sides 13 - collect coin/item 14 - ?? 15 - suck clown 16 - suck man 17 - power up item 18 - general suck 19 - another suck? or unused? 1a - world 1 clown boss bomb explode (maybe).. 1b - brazil boss, fire from ground 1c - pop? 1d - world 1 clown boss hit 1e - america, turtle spit 1f - man spitting fire 20 - france boss die (maybe) / antartica boss land 21 - france boss being hit 22 - taken too long 23 - used for brazil music? 24 - used for brazil music? 25 - egypt world genie boss sound 26 - final boss 27 - bag explode warning 28 - Let's Clean Up 29 - Tumble Pop! (between levels..) 2a - You Did It! 2b - Death 2c - france world boss arms / snowman fire in antartica 2d - space enemy fire 2e - egypt world genie appear 2f - coin 30 - france cannon fire 31 - giant vacuum? (i got this once on antartica..) 32 - world 1 clown boss bomb bounce 33 - end level 34 - end world? */ /* music command 1 - stop? 4 - map screen 5 - america 6 - asia 7 - egypt 8 - antartica 9 - brazil a - japan b - australia c - france d - how to play f - stage clear 10 - boss stage 12 - between levels -- there are more tunes than we have music banks.. i guess some get repeated */ void tumbleb_state::tumbleb2_playmusic(okim6295_device *oki) { int status = oki->read(); if (m_music_is_playing) { if (!BIT(status, 3)) { oki->write(0x80 | m_music_command); oki->write(0x00 | 0x82); } } } INTERRUPT_GEN_MEMBER(tumbleb_state::tumbleb2_interrupt) { device.execute().set_input_line(6, HOLD_LINE); tumbleb2_playmusic(m_oki); } static const int tumbleb_sound_lookup[256] = { /*0 1 2 3 4 5 6 7 8 9 a b c d e f*/ 0x00, -2, 0x00, 0x00, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, 0x00, -2, /* 0 */ -2, 0x00, -2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 1 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, /* 2 */ 0x19, 0x00, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, /* 3 */ 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, /* 4 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 5 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 6 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 7 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 8 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 9 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* a */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* b */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* c */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* d */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* e */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 /* f */ }; /* we use channels 1,2,3 for sound effects, and channel 4 for music */ void tumbleb_state::tumbleb2_set_music_bank( int bank ) { uint8_t *oki = memregion("oki")->base(); memcpy(&oki[0x38000], &oki[0x80000 + 0x38000 + 0x8000 * bank], 0x8000); } void tumbleb_state::tumbleb2_play_sound( okim6295_device *oki, int data ) { int status = oki->read(); if (!BIT(status, 0)) { oki->write(0x80 | data); oki->write(0x00 | 0x12); } else if (!BIT(status, 1)) { oki->write(0x80 | data); oki->write(0x00 | 0x22); } else if (!BIT(status, 2)) { oki->write(0x80 | data); oki->write(0x00 | 0x42); } } /* yay for terrible looped music .. there aren't even enough songs for all the levels */ // bank 0 - tune 1 = end of level // bank 0 - tune 2 = end of stage? // bank 1 = map screen // bank 2 = asia // bank 3 = antartica? // bank 4 = south america // bank 5 = australia // bank 6 = america?? or europe? // bank 7 = how to play? // bank 8 = boss??? void tumbleb_state::process_tumbleb2_music_command( okim6295_device *oki, int data ) { int status = oki->read(); if (data == 1) // stop? { if (BIT(status, 3)) { oki->write(0x40); /* Stop playing music */ m_music_is_playing = 0; } } else { if (m_music_is_playing != data) { m_music_is_playing = data; oki->write(0x40); // stop the current music switch (data) { case 0x04: // map screen m_music_bank = 1; m_music_command = 0x38; break; case 0x05: // america m_music_bank = 6; m_music_command = 0x38; break; case 0x06: // asia m_music_bank = 2; m_music_command = 0x38; break; case 0x07: // africa/egypt -- don't seem to have a tune for this one m_music_bank = 4; m_music_command = 0x38; break; case 0x08: // antartica m_music_bank = 3; m_music_command = 0x38; break; case 0x09: // brazil / south america m_music_bank = 4; m_music_command = 0x38; break; case 0x0a: // japan -- don't seem to have a tune m_music_bank = 2; m_music_command = 0x38; break; case 0x0b: // australia m_music_bank = 5; m_music_command = 0x38; break; case 0x0c: // france/europe m_music_bank = 6; m_music_command = 0x38; break; case 0x0d: // how to play m_music_bank = 7; m_music_command = 0x38; break; case 0x0f: // stage clear m_music_bank = 0; m_music_command = 0x33; break; case 0x10: // boss stage m_music_bank = 8; m_music_command = 0x38; break; case 0x12: // world clear m_music_bank = 0; m_music_command = 0x34; break; default: // anything else.. m_music_bank = 8; m_music_command = 0x38; break; } tumbleb2_set_music_bank(m_music_bank); tumbleb2_playmusic(oki); } } } WRITE16_MEMBER(tumbleb_state::tumbleb2_soundmcu_w) { int sound = tumbleb_sound_lookup[data & 0xff]; if (sound == 0x00) { /* pangpang has more commands than tumbleb2, extra sounds */ //osd_printf_debug("Command %04x\n", data); } else if (sound == -2) { process_tumbleb2_music_command(m_oki, data); } else { tumbleb2_play_sound(m_oki, sound); } } /******************************************************************************/ void tumbleb_state::tumblepopb_main_map(address_map &map) { map(0x000000, 0x07ffff).rom(); #if TUMBLEP_HACK map(0x000000, 0x07ffff).writeonly(); /* To write levels modifications */ #endif map(0x100000, 0x100001).rw(FUNC(tumbleb_state::tumblepb_prot_r), FUNC(tumbleb_state::tumblepb_oki_w)); map(0x120000, 0x123fff).ram().share("mainram"); map(0x140000, 0x1407ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x160000, 0x1607ff).ram().share("spriteram"); /* Bootleg sprite buffer */ map(0x160800, 0x160807).writeonly(); /* writes past the end of spriteram */ map(0x180000, 0x18000f).r(FUNC(tumbleb_state::tumblepopb_controls_r)); map(0x18000c, 0x18000d).nopw(); map(0x1a0000, 0x1a07ff).ram(); map(0x300000, 0x30000f).w(FUNC(tumbleb_state::tumblepb_control_0_w)); map(0x320000, 0x320fff).w(FUNC(tumbleb_state::tumblepb_pf1_data_w)).share("pf1_data"); map(0x322000, 0x322fff).w(FUNC(tumbleb_state::tumblepb_pf2_data_w)).share("pf2_data"); map(0x340000, 0x3401ff).nopw(); /* Unused row scroll */ map(0x340400, 0x34047f).nopw(); /* Unused col scroll */ map(0x342000, 0x3421ff).nopw(); map(0x342400, 0x34247f).nopw(); } void tumbleb_state::tumblepopba_main_map(address_map &map) { map(0x000000, 0x07ffff).rom(); #if TUMBLEP_HACK map(0x000000, 0x07ffff).writeonly(); /* To write levels modifications */ #endif //map(0x100000, 0x100001).rw(FUNC(tumbleb_state::tumblepb_prot_r), FUNC(tumbleb_state::tumblepb_oki_w)); // where's the oki mapped? map(0x120000, 0x123fff).ram().share("mainram"); map(0x140000, 0x1407ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x180000, 0x18000f).r(FUNC(tumbleb_state::tumblepopb_controls_r)); map(0x1a0000, 0x1a07ff).ram().share("spriteram"); /* Bootleg sprite buffer */ map(0x1a1000, 0x1a1fff).ram(); // ? map(0x200000, 0x200fff).ram(); // ? //map(0x300000, 0x30000f).w(FUNC(tumbleb_state::tumblepb_control_0_w)); // 0x180000? map(0x320000, 0x320fff).w(FUNC(tumbleb_state::tumblepb_pf1_data_w)).share("pf1_data"); map(0x322000, 0x322fff).w(FUNC(tumbleb_state::tumblepb_pf2_data_w)).share("pf2_data"); } void tumbleb_pic_state::funkyjetb_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x120000, 0x1207ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x140000, 0x143fff).ram().share("mainram"); map(0x160000, 0x1607ff).ram().share("spriteram"); map(0x1d0382, 0x1d0383).portr("DSW"); map(0x242102, 0x242103).portr("SYSTEM"); map(0x200000, 0x2007ff).ram(); // writes 0x180 map(0x300000, 0x30000f).w(FUNC(tumbleb_pic_state::tumblepb_control_0_w)); map(0x320000, 0x320fff).ram().w(FUNC(tumbleb_pic_state::tumblepb_pf1_data_w)).share("pf1_data"); map(0x322000, 0x322fff).ram().w(FUNC(tumbleb_pic_state::tumblepb_pf2_data_w)).share("pf2_data"); map(0x340000, 0x340bff).ram().share("pf1_rowscroll"); //map(0x342000, 0x342bff).ram().share("pf2_rowscroll"); } void tumbleb_pic_state::funkyjetb_oki_map(address_map &map) { map(0x00000, 0x37fff).rom().region("oki", 0); map(0x38000, 0x3ffff).bankr("okibank"); } void tumbleb_state::unico_base_map(address_map &map) { map(0x100000, 0x100003).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)).umask16(0x00ff); map(0x100005, 0x100005).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0x140000, 0x140fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x160000, 0x1607ff).ram().share("spriteram"); /* sprites */ map(0x160800, 0x16080f).writeonly(); /* goes slightly past the end of spriteram? */ map(0x180000, 0x18000f).r(FUNC(tumbleb_state::tumblepopb_controls_r)); map(0x18000c, 0x18000d).nopw(); map(0x1a0000, 0x1a07ff).ram(); map(0x300000, 0x30000f).w(FUNC(tumbleb_state::tumblepb_control_0_w)); map(0x320000, 0x321fff).ram().w(FUNC(tumbleb_state::fncywld_pf1_data_w)).share("pf1_data"); map(0x322000, 0x323fff).ram().w(FUNC(tumbleb_state::fncywld_pf2_data_w)).share("pf2_data"); map(0x340000, 0x3401ff).nopw(); /* Unused row scroll */ map(0x340400, 0x34047f).nopw(); /* Unused col scroll */ map(0x342000, 0x3421ff).nopw(); map(0x342400, 0x34247f).nopw(); } void tumbleb_state::fncywld_main_map(address_map &map) { map(0x000000, 0x0fffff).rom(); map(0xff0000, 0xffffff).ram(); unico_base_map(map); } void tumbleb_state::magipur_main_map(address_map &map) { map(0x000000, 0x00ffff).ram().share("mainram"); map(0xf00000, 0xffffff).rom().region("maincpu", 0); map(0x100010, 0x100011).nopw(); // TODO: what is this, fncywld doesn't write here, can't be related to the RAM/ROM arrangement as the writes happen well after boot unico_base_map(map); } READ16_MEMBER(tumbleb_state::semibase_unknown_r) { return machine().rand(); } void tumbleb_state::htchctch_main_map(address_map &map) { map(0x000000, 0x0fffff).rom(); map(0x100000, 0x10000f).r(FUNC(tumbleb_state::semibase_unknown_r)); map(0x100000, 0x100001).w(FUNC(tumbleb_state::semicom_soundcmd_w)); map(0x100002, 0x100003).w(FUNC(tumbleb_state::bcstory_tilebank_w)); map(0x120000, 0x123fff).ram().share("mainram"); map(0x140000, 0x1407ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x160000, 0x160fff).ram().share("spriteram"); /* Bootleg sprite buffer */ map(0x180000, 0x18000f).r(FUNC(tumbleb_state::tumblepopb_controls_r)); map(0x18000c, 0x18000d).nopw(); map(0x1a0000, 0x1a0fff).ram(); map(0x300000, 0x30000f).w(FUNC(tumbleb_state::tumblepb_control_0_w)); map(0x320000, 0x321fff).w(FUNC(tumbleb_state::tumblepb_pf1_data_w)).share("pf1_data"); map(0x322000, 0x322fff).w(FUNC(tumbleb_state::tumblepb_pf2_data_w)).share("pf2_data"); map(0x323000, 0x331fff).noprw(); // metal saver writes there when clearing the above tilemaps, flaw in the program routine map(0x341000, 0x342fff).ram(); // Extra ram? } WRITE16_MEMBER(tumbleb_state::jumpkids_sound_w) { m_soundlatch->write(data & 0xff); m_audiocpu->set_input_line(0, HOLD_LINE); } void tumbleb_state::suprtrio_main_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x700000, 0x700fff).ram().share("spriteram"); map(0xa00000, 0xa0000f).ram().share("control"); map(0xa20000, 0xa20fff).ram().w(FUNC(tumbleb_state::tumblepb_pf1_data_w)).share("pf1_data"); map(0xa22000, 0xa22fff).ram().w(FUNC(tumbleb_state::tumblepb_pf2_data_w)).share("pf2_data"); map(0xcf0000, 0xcf05ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0xe00000, 0xe00001).portr("PLAYERS").w(FUNC(tumbleb_state::suprtrio_tilebank_w)); map(0xe40000, 0xe40001).portr("SYSTEM"); map(0xe80002, 0xe80003).portr("DSW"); map(0xec0000, 0xec0001).w(FUNC(tumbleb_state::semicom_soundcmd_w)); map(0xf00000, 0xf07fff).ram(); } void tumbleb_state::pangpang_main_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x120000, 0x123fff).ram().share("mainram"); map(0x140000, 0x1407ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x160000, 0x1607ff).ram().share("spriteram"); /* Bootleg sprite buffer */ map(0x160800, 0x160807).writeonly(); // writes past the end of spriteram map(0x180000, 0x18000f).r(FUNC(tumbleb_state::tumblepopb_controls_r)); map(0x1a0000, 0x1a07ff).ram(); map(0x300000, 0x30000f).w(FUNC(tumbleb_state::tumblepb_control_0_w)); map(0x320000, 0x321fff).ram().w(FUNC(tumbleb_state::pangpang_pf1_data_w)).share("pf1_data"); map(0x340000, 0x341fff).ram().w(FUNC(tumbleb_state::pangpang_pf2_data_w)).share("pf2_data"); } /******************************************************************************/ void tumbleb_pic_state::oki_bank_w(uint8_t data) { m_okibank->set_entry(data & 0x0f); } uint8_t tumbleb_pic_state::pic_data_r() { return m_pic_data; } void tumbleb_pic_state::pic_data_w(uint8_t data) { m_pic_data = data; } void tumbleb_pic_state::pic_ctrl_w(uint8_t data) { if (!BIT(data, 2)) { if (!BIT(data, 0)) m_pic_data = m_oki->read(); else if (!BIT(data, 1)) { logerror("OKI write: %02X\n", m_pic_data); m_oki->write(m_pic_data); } } if (!BIT(data, 4)) m_pic_data = m_soundlatch->read(); if (!BIT(data, 5)) m_soundlatch->acknowledge_w(); } void tumbleb_pic_state::driver_start() { m_pic_data = 0xff; save_item(NAME(m_pic_data)); m_okibank->configure_entries(0, 16, memregion("oki")->base(), 0x8000); } /******************************************************************************/ WRITE16_MEMBER(tumbleb_state::semicom_soundcmd_w) { if (ACCESSING_BITS_0_7) { m_soundlatch->write(data & 0xff); // needed for Super Trio which reads the sound with polling // m_maincpu->spin_until_time(attotime::from_usec(100)); machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(20)); } } WRITE8_MEMBER(tumbleb_state::oki_sound_bank_w) { uint8_t *oki = memregion("oki")->base(); memcpy(&oki[0x30000], &oki[(data * 0x10000) + 0x40000], 0x10000); } void tumbleb_state::semicom_sound_map(address_map &map) { map(0x0000, 0xcfff).rom(); map(0xd000, 0xd7ff).ram(); map(0xf000, 0xf001).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)); map(0xf002, 0xf002).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); //map(0xf006, 0xf006) ?? map(0xf008, 0xf008).r(m_soundlatch, FUNC(generic_latch_8_device::read)); map(0xf00e, 0xf00e).w(FUNC(tumbleb_state::oki_sound_bank_w)); } void tumbleb_state::suprtrio_sound_map(address_map &map) { map(0x0000, 0xcfff).rom(); map(0xd000, 0xd7ff).ram(); map(0xf002, 0xf002).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); //map(0xf006, 0xf006) ?? map(0xf008, 0xf008).r(m_soundlatch, FUNC(generic_latch_8_device::read)); map(0xf00e, 0xf00e).w(FUNC(tumbleb_state::oki_sound_bank_w)); } /* Jump Kids */ void tumbleb_state::jumpkids_main_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x100000, 0x100001).w(FUNC(tumbleb_state::jumpkids_sound_w)); map(0x120000, 0x123fff).ram().share("mainram"); map(0x140000, 0x1407ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x160000, 0x1607ff).ram().share("spriteram"); /* Bootleg sprite buffer */ map(0x160800, 0x160807).writeonly(); /* writes past the end of spriteram */ map(0x180000, 0x18000f).r(FUNC(tumbleb_state::tumblepopb_controls_r)); map(0x18000c, 0x18000d).nopw(); map(0x1a0000, 0x1a07ff).ram(); map(0x300000, 0x30000f).w(FUNC(tumbleb_state::tumblepb_control_0_w)); map(0x320000, 0x320fff).w(FUNC(tumbleb_state::tumblepb_pf1_data_w)).share("pf1_data"); map(0x322000, 0x322fff).w(FUNC(tumbleb_state::tumblepb_pf2_data_w)).share("pf2_data"); map(0x340000, 0x3401ff).nopw(); /* Unused row scroll */ map(0x340400, 0x34047f).nopw(); /* Unused col scroll */ map(0x342000, 0x3421ff).nopw(); map(0x342400, 0x34247f).nopw(); } WRITE8_MEMBER(tumbleb_state::jumpkids_oki_bank_w) { uint8_t* sound1 = memregion("oki")->base(); uint8_t* sound2 = memregion("oki2")->base(); int bank = data & 0x03; memcpy(sound1 + 0x20000, sound2 + bank * 0x20000, 0x20000); } void tumbleb_state::jumpkids_sound_map(address_map &map) { map(0x0000, 0x0fff).rom(); map(0x8000, 0x87ff).ram(); map(0x9000, 0x9000).w(FUNC(tumbleb_state::jumpkids_oki_bank_w)); map(0x9800, 0x9800).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0xa000, 0xa000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); } /* Semicom AT89C52 MCU */ // probably not endian safe WRITE8_MEMBER(tumbleb_state::prot_p0_w) { uint16_t word = m_mainram[(m_protbase/2) + m_semicom_prot_offset]; word = (word & 0xff00) | (data << 0); m_mainram[(m_protbase/2) + m_semicom_prot_offset] = word; } // probably not endian safe WRITE8_MEMBER(tumbleb_state::prot_p1_w) { uint16_t word = m_mainram[(m_protbase/2) + m_semicom_prot_offset]; word = (word & 0x00ff) | (data << 8); m_mainram[(m_protbase/2) + m_semicom_prot_offset] = word; } WRITE8_MEMBER(tumbleb_state::prot_p2_w) { m_semicom_prot_offset = data; } /******************************************************************************/ static INPUT_PORTS_START( tumblepb ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0001, 0x0001, "2 Coins to Start, 1 to Continue" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x8000, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0xc000, "3" ) PORT_DIPSETTING( 0x4000, "4" ) PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) #if TUMBLEP_HACK PORT_DIPNAME( 0x0800, 0x0800, "Remove Monsters" ) PORT_DIPLOCATION("SW2:5") #else PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5") // See notes #endif PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) #if TUMBLEP_HACK PORT_DIPNAME( 0x0400, 0x0400, "Edit Levels" ) PORT_DIPLOCATION("SW2:6") #else PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6") // See notes #endif PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( metlsavr ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW1:7" ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:6,5") PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x000c, "3" ) PORT_DIPSETTING( 0x0008, "4" ) PORT_DIPSETTING( 0x0004, "5" ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,3,2") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0070, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0050, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 1C_5C ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") // See notes PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") // See notes PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x0800, DEF_STR( English ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Korean ) ) PORT_DIPNAME( 0x3000, 0x3000, "Life Meter" ) PORT_DIPLOCATION("SW2:4,3") PORT_DIPSETTING( 0x0000, "66%" ) PORT_DIPSETTING( 0x3000, "100%" ) PORT_DIPSETTING( 0x2000, "133%" ) PORT_DIPSETTING( 0x1000, "166%" ) PORT_DIPNAME( 0xc000, 0xc000, "Time" ) PORT_DIPLOCATION("SW2:2,1") PORT_DIPSETTING( 0x4000, "30 Seconds" ) PORT_DIPSETTING( 0x8000, "40 Seconds" ) PORT_DIPSETTING( 0xc000, "60 Seconds" ) PORT_DIPSETTING( 0x0000, "80 Seconds" ) INPUT_PORTS_END static INPUT_PORTS_START( suprtrio ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") /* Dip switches */ PORT_DIPNAME( 0x0007, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW:8,7,6") PORT_DIPSETTING( 0x0006, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x0018, 0x0010, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:5,4") PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x0008, "2" ) PORT_DIPSETTING( 0x0010, "3" ) PORT_DIPSETTING( 0x0018, "5" ) PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW:3") PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Hard ) ) PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:2") PORT_DIPSETTING( 0x0000, "50000" ) PORT_DIPSETTING( 0x0040, "60000" ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_HIGH, "SW:1" ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( fncywld ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 2C_1C ) ) // PORT_DIPSETTING( 0x0000, DEF_STR( 2C_1C ) ) // duplicated setting PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0080, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) ) PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Yes ) ) PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Language ) ) // changes the region disclaimer and title screen only, not story text PORT_DIPSETTING( 0x0004, DEF_STR( English ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Korean ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0001, 0x0001, "2 Coins to Start, 1 to Continue" ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x8000, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0xc000, "3" ) PORT_DIPSETTING( 0x4000, "4" ) PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) // to be confirmed PORT_DIPSETTING( 0x3000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x2000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) ) // See notes (is 'Remove Monsters' if code is patched to enable debug mode) PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) ) // See notes (is 'Edit Levels' if code is patched to enable debug mode) PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, "Freeze" ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( magipur ) PORT_INCLUDE(fncywld) PORT_MODIFY("DSW") PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( htchctch ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW1:7" ) PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW1:6" ) PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:4" ) PORT_DIPUNUSED_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW1:3" ) PORT_DIPUNUSED_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:2" ) PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:1" ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0600, 0x0600, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,6") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0600, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:5,4,3") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x2800, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2") // See notes PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( cookbib ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW1:7" ) PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW1:6" ) PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:4" ) PORT_DIPUNUSED_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW1:3" ) PORT_DIPUNUSED_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:2" ) PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:1" ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0600, 0x0600, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,6") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0600, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:5,4,3") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x2800, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x4000, 0x4000, "Winning Rounds (VS Mode)" ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x4000, "2" ) PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( chokchok ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* button 3 - unused */ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x0001, 0x0001, "Winning Rounds" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x0001, "3" ) PORT_DIPNAME( 0x0006, 0x0006, "Ball Speed" ) PORT_DIPLOCATION("SW1:7,6") PORT_DIPSETTING( 0x0000, "Slow" ) PORT_DIPSETTING( 0x0006, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0002, "Fast" ) PORT_DIPSETTING( 0x0004, "Very Fast" ) PORT_DIPNAME( 0x0018, 0x0018, "Energy Decrease" ) PORT_DIPLOCATION("SW1:5,4") PORT_DIPSETTING( 0x0000, "Very Small" ) PORT_DIPSETTING( 0x0010, "Small" ) PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0008, "Big" ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x0020, "60 Seconds" ) PORT_DIPSETTING( 0x0000, "90 Seconds" ) PORT_DIPNAME( 0x00c0, 0x00c0, "Starting Balls" ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x0000, "3" ) PORT_DIPSETTING( 0x00c0, "4" ) PORT_DIPSETTING( 0x0040, "5" ) PORT_DIPSETTING( 0x0080, "6" ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0600, 0x0600, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,6") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0600, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:5,4,3") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x2800, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x4000, DEF_STR( Korean ) ) PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( magicbal ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") /* Switch positions based on other games - needs to be verified on real hardware!! */ PORT_DIPNAME( 0x0003, 0x0003, "Game Time" ) PORT_DIPLOCATION("SW1:8,7") /* Only used if Game is Timed, does this control # of innings if not timed? */ PORT_DIPSETTING( 0x0003, "5:00" ) PORT_DIPSETTING( 0x0001, "6:00" ) PORT_DIPSETTING( 0x0002, "7:00" ) PORT_DIPSETTING( 0x0000, "8:00" ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:5,4,3") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0040, 0x0040, "Timed Game" ) PORT_DIPLOCATION("SW1:2") /* Game is timed or by innings? */ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, "2 Players Game" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x0000, "1 Credit" ) PORT_DIPSETTING( 0x0800, "2 Credits" ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( wlstar ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW1:7" ) PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW1:6" ) PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW1:5" ) PORT_DIPNAME( 0x0010, 0x0010, "2 Players Game" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0000, "1 Credit" ) PORT_DIPSETTING( 0x0010, "2 Credits" ) PORT_DIPUNUSED_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW1:3" ) // See notes PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00c0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0100, 0x0100, "Last Inning" ) PORT_DIPLOCATION("SW2:8") // See notes PORT_DIPSETTING( 0x0000, "9" ) PORT_DIPSETTING( 0x0100, "12" ) PORT_DIPNAME( 0x0200, 0x0200, "VS CPU Game Ends" ) PORT_DIPLOCATION("SW2:7") // See notes PORT_DIPSETTING( 0x0200, "+10" ) PORT_DIPSETTING( 0x0000, "+7" ) PORT_DIPNAME( 0x0400, 0x0400, "VS Game" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0000, "1 Credit / 2 Innings" ) PORT_DIPSETTING( 0x0400, "1 Credit / 3 Innings" ) PORT_DIPNAME( 0x0800, 0x0800, "Full 2 Players Game" ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x0000, "4 Credits" ) PORT_DIPSETTING( 0x0800, "6 Credits" ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:4,3,2") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( wondl96 ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // must be high to avoid endless loops PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7,6,5") // See notes PORT_DIPSETTING( 0x000e, "0" ) PORT_DIPSETTING( 0x0006, "1" ) PORT_DIPSETTING( 0x000a, "2" ) PORT_DIPSETTING( 0x0002, "3" ) PORT_DIPSETTING( 0x000c, "4" ) PORT_DIPSETTING( 0x0004, "5" ) PORT_DIPSETTING( 0x0008, "6" ) PORT_DIPSETTING( 0x0000, "7" ) PORT_DIPNAME( 0x0010, 0x0010, "Field Color" ) PORT_DIPLOCATION("SW1:4") // See notes PORT_DIPSETTING( 0x0010, "Blue" ) PORT_DIPSETTING( 0x0000, "Green" ) PORT_DIPNAME( 0x0020, 0x0020, "VS CPU Game Ends" ) PORT_DIPLOCATION("SW1:3") // See notes PORT_DIPSETTING( 0x0020, "+10" ) PORT_DIPSETTING( 0x0000, "+7" ) PORT_DIPNAME( 0x0040, 0x0040, "VS Game" ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x0000, "1 Credit / 2 Innings" ) PORT_DIPSETTING( 0x0040, "1 Credit / 3 Innings" ) PORT_DIPNAME( 0x0080, 0x0000, "Full 2 Players Game" ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0080, "4 Credits" ) PORT_DIPSETTING( 0x0000, "6 Credits" ) PORT_DIPUNUSED_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,6,5") PORT_DIPSETTING( 0x0400, "Level 1" ) PORT_DIPSETTING( 0x0800, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x0e00, "Level 4" ) PORT_DIPSETTING( 0x0600, "Level 5" ) PORT_DIPSETTING( 0x0a00, "Level 6" ) PORT_DIPSETTING( 0x0200, "Level 7" ) PORT_DIPSETTING( 0x0c00, "Level 8" ) PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:4,3,2") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_3C ) ) PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:1" ) // See notes INPUT_PORTS_END static INPUT_PORTS_START( sdfight ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) /* These dips were done from the Test mode screens */ PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,6,5") PORT_DIPSETTING( 0x0004, "Level 1" ) PORT_DIPSETTING( 0x0008, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x000e, "Level 4" ) PORT_DIPSETTING( 0x0006, "Level 5" ) PORT_DIPSETTING( 0x000a, "Level 6" ) PORT_DIPSETTING( 0x0002, "Level 7" ) PORT_DIPSETTING( 0x000c, "Level 8" ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,3,2") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0070, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0050, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") /* Only Free Play shows in Test Mode */ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, "Rounds to Win" ) PORT_DIPLOCATION("SW2:5") /* Does not show up in Test Mode screen */ PORT_DIPSETTING( 0x0800, "2 Rounds" ) PORT_DIPSETTING( 0x0000, "3 Rounds" ) PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0xc000, 0xc000, "Time" ) PORT_DIPLOCATION("SW2:2,1") /* Does not show up in Test Mode screen */ PORT_DIPSETTING( 0x4000, "30" ) PORT_DIPSETTING( 0x8000, "50" ) PORT_DIPSETTING( 0xc000, "70" ) PORT_DIPSETTING( 0x0000, "90" ) INPUT_PORTS_END static INPUT_PORTS_START( bcstory ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,6,5") PORT_DIPSETTING( 0x0004, "Level 1" ) PORT_DIPSETTING( 0x0008, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x000e, "Level 4" ) PORT_DIPSETTING( 0x0006, "Level 5" ) PORT_DIPSETTING( 0x000a, "Level 6" ) PORT_DIPSETTING( 0x0002, "Level 7" ) PORT_DIPSETTING( 0x000c, "Level 8" ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,3,2") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0070, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0050, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW2:7" ) // See notes PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) // See notes PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPNAME( 0x2000, 0x0000, "Event Selection" ) PORT_DIPLOCATION("SW2:3") // See notes PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x4000, 0x4000, "Control Type" ) PORT_DIPLOCATION("SW2:2") // See notes PORT_DIPSETTING( 0x4000, "Joystick + Buttons" ) PORT_DIPSETTING( 0x0000, "Buttons Only" ) PORT_DIPNAME( 0x8000, 0x8000, "Debug Mode" ) PORT_DIPLOCATION("SW2:1") // See notes PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( semibase ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 ) // See notes PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 ) // See notes PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,6,5") PORT_DIPSETTING( 0x0004, "Level 1" ) PORT_DIPSETTING( 0x0008, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x000e, "Level 4" ) PORT_DIPSETTING( 0x0006, "Level 5" ) PORT_DIPSETTING( 0x000a, "Level 6" ) PORT_DIPSETTING( 0x0002, "Level 7" ) PORT_DIPSETTING( 0x000c, "Level 8" ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,3,2") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0070, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0050, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW2:7" ) // See notes PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) // See notes PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) // See notes PORT_DIPNAME( 0x2000, 0x2000, "VS CPU Game Ends" ) PORT_DIPLOCATION("SW2:3") // See notes PORT_DIPSETTING( 0x2000, "+10" ) PORT_DIPSETTING( 0x0000, "+7" ) PORT_DIPNAME( 0x4000, 0x4000, "VS Game" ) PORT_DIPLOCATION("SW2:2") // See notes PORT_DIPSETTING( 0x4000, "1 Credit / 2 Innings" ) PORT_DIPSETTING( 0x0000, "1 Credit / 3 Innings" ) PORT_DIPNAME( 0x8000, 0x8000, "Full 2 Players Game" ) PORT_DIPLOCATION("SW2:1") // See notes PORT_DIPSETTING( 0x0000, "4 Credits" ) PORT_DIPSETTING( 0x8000, "6 Credits" ) INPUT_PORTS_END static INPUT_PORTS_START( dquizgo ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,6,5") PORT_DIPSETTING( 0x0004, "Level 1" ) PORT_DIPSETTING( 0x0008, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x000e, "Level 4" ) PORT_DIPSETTING( 0x0006, "Level 5" ) PORT_DIPSETTING( 0x000a, "Level 6" ) PORT_DIPSETTING( 0x0002, "Level 7" ) PORT_DIPSETTING( 0x000c, "Level 8" ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,3,2") // PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) // PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0060, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0070, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0050, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") // See notes PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW2:3" ) PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:2,1") // See notes PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0xc000, "3" ) PORT_DIPSETTING( 0x4000, "4" ) PORT_DIPSETTING( 0x8000, "5" ) INPUT_PORTS_END static INPUT_PORTS_START( carket ) PORT_START("PLAYERS") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // to be confirmed PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW") PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,6") /* "Rest Chance": 4 for Easy, 3 for Normal & Hard, 2 for Very Hard */ PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0006, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:5,4,3") /* Tested correct */ PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2") /* Test Mode shows Language: Korean / English, but doesn't work?? */ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") /* Shows as "Test Mode" - Unknown Use */ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x3000, 0x3000, "Default Cards" ) PORT_DIPLOCATION("SW2:4,3") /* Tested correct */ PORT_DIPSETTING( 0x3000, "3" ) PORT_DIPSETTING( 0x1000, "4" ) PORT_DIPSETTING( 0x2000, "5" ) PORT_DIPSETTING( 0x0000, "6" ) PORT_DIPNAME( 0xc000, 0xc000, "Default Balls" ) PORT_DIPLOCATION("SW2:2,1") /* Tested correct */ PORT_DIPSETTING( 0xc000, "6" ) PORT_DIPSETTING( 0x4000, "9" ) PORT_DIPSETTING( 0x8000, "12" ) PORT_DIPSETTING( 0x0000, "15" ) INPUT_PORTS_END /******************************************************************************/ static const gfx_layout tcharlayout = { 8,8, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+8, RGN_FRAC(1,2)+0, 8, 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, 16*8 }; static const gfx_layout tlayout = { 16,16, RGN_FRAC(1,2), 4, { RGN_FRAC(1,2)+8, RGN_FRAC(1,2)+0, 8, 0 }, { 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, 64*8 }; static const gfx_layout suprtrio_tlayout = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(2,4),RGN_FRAC(0,4), RGN_FRAC(3,4), RGN_FRAC(1,4) }, { 0, 1, 2, 3, 4, 5, 6, 7,16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6,16*8+7 }, { 1*8, 0*8, 2*8, 3*8, 5*8, 4*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 }; static GFXDECODE_START( gfx_tumbleb ) GFXDECODE_ENTRY( "tilegfx", 0, tcharlayout, 256, 16 ) /* Characters 8x8 */ GFXDECODE_ENTRY( "tilegfx", 0, tlayout, 512, 16 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "tilegfx", 0, tlayout, 256, 16 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "sprgfx", 0, tlayout, 0, 16 ) /* Sprites 16x16 */ GFXDECODE_END static GFXDECODE_START( gfx_suprtrio ) GFXDECODE_ENTRY( "tilegfx", 0, tcharlayout, 256, 16 ) /* Characters 8x8 */ GFXDECODE_ENTRY( "tilegfx", 0, suprtrio_tlayout, 512, 16 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "tilegfx", 0, suprtrio_tlayout, 256, 16 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "sprgfx", 0, tlayout, 0, 16 ) /* Sprites 16x16 */ GFXDECODE_END static GFXDECODE_START( gfx_fncywld ) GFXDECODE_ENTRY( "tilegfx", 0, tcharlayout, 0x400, 0x40 ) /* Characters 8x8 */ GFXDECODE_ENTRY( "tilegfx", 0, tlayout, 0x400, 0x40 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "tilegfx", 0, tlayout, 0x200, 0x40 ) /* Tiles 16x16 */ GFXDECODE_ENTRY( "sprgfx", 0, tlayout, 0x000, 0x40 ) /* Sprites 16x16 */ GFXDECODE_END /******************************************************************************/ MACHINE_START_MEMBER(tumbleb_state,tumbleb) { save_item(NAME(m_music_command)); save_item(NAME(m_music_bank)); save_item(NAME(m_music_is_playing)); save_item(NAME(m_control_0)); save_item(NAME(m_tilebank)); } MACHINE_RESET_MEMBER(tumbleb_state,tumbleb) { m_music_command = 0; m_music_bank = 0; m_music_is_playing = 0; m_tilebank = 0; memset(m_control_0, 0, sizeof(m_control_0)); } void tumbleb_state::tumblepb(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 14000000); m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_state::tumblepopb_main_map); m_maincpu->set_vblank_int("screen", FUNC(tumbleb_state::irq6_line_hold)); MCFG_MACHINE_START_OVERRIDE(tumbleb_state,tumbleb) MCFG_MACHINE_RESET_OVERRIDE(tumbleb_state,tumbleb) /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(58); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(529)); m_screen->set_size(40*8, 32*8); m_screen->set_visarea(0*8, 40*8-1, 1*8, 31*8-1); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_tumblepb)); m_screen->set_palette(m_palette); DECO_SPRITE(config, m_sprgen, 0); m_sprgen->set_gfx_region(3); m_sprgen->set_is_bootleg(true); m_sprgen->set_gfxdecode_tag(m_gfxdecode); GFXDECODE(config, m_gfxdecode, m_palette, gfx_tumbleb); PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 1024); MCFG_VIDEO_START_OVERRIDE(tumbleb_state,tumblepb) /* sound hardware */ SPEAKER(config, "mono").front_center(); OKIM6295(config, m_oki, 8000000/10, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 0.70); } void tumbleb_state::tumblepba(machine_config &config) { tumblepb(config); m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_state::tumblepopba_main_map); } void tumbleb_state::tumbleb2(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 14000000); m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_state::tumblepopb_main_map); m_maincpu->set_vblank_int("screen", FUNC(tumbleb_state::tumbleb2_interrupt)); MCFG_MACHINE_START_OVERRIDE(tumbleb_state,tumbleb) MCFG_MACHINE_RESET_OVERRIDE(tumbleb_state,tumbleb) /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(58); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(529)); m_screen->set_size(40*8, 32*8); m_screen->set_visarea(0*8, 40*8-1, 1*8, 31*8-1); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_tumblepb)); m_screen->set_palette(m_palette); DECO_SPRITE(config, m_sprgen, 0); m_sprgen->set_gfx_region(3); m_sprgen->set_is_bootleg(true); m_sprgen->set_gfxdecode_tag(m_gfxdecode); GFXDECODE(config, m_gfxdecode, m_palette, gfx_tumbleb); PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 1024); MCFG_VIDEO_START_OVERRIDE(tumbleb_state,tumblepb) /* sound hardware */ SPEAKER(config, "mono").front_center(); OKIM6295(config, m_oki, 8000000/10, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 0.70); } void tumbleb_pic_state::funkyjetb(machine_config &config) { tumbleb2(config); m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_pic_state::funkyjetb_map); m_maincpu->set_vblank_int("screen", FUNC(tumbleb_pic_state::irq6_line_hold)); GENERIC_LATCH_8(config, m_soundlatch); m_soundlatch->set_separate_acknowledge(true); pic16c57_device &pic(PIC16C57(config, "pic", XTAL(8'000'000)/2)); // 8MHz xtal on the PCB, divider unconfirmed pic.write_a().set(FUNC(tumbleb_pic_state::oki_bank_w)); pic.read_b().set(FUNC(tumbleb_pic_state::pic_data_r)); pic.write_b().set(FUNC(tumbleb_pic_state::pic_data_w)); pic.read_c().set(m_soundlatch, FUNC(generic_latch_8_device::pending_r)).bit(6); pic.write_c().set(FUNC(tumbleb_pic_state::pic_ctrl_w)); m_oki->set_addrmap(0, &tumbleb_pic_state::funkyjetb_oki_map); } void tumbleb_state::jumpkids(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 12000000); m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_state::jumpkids_main_map); m_maincpu->set_vblank_int("screen", FUNC(tumbleb_state::irq6_line_hold)); /* z80? */ Z80(config, m_audiocpu, 8000000/2); m_audiocpu->set_addrmap(AS_PROGRAM, &tumbleb_state::jumpkids_sound_map); MCFG_MACHINE_START_OVERRIDE(tumbleb_state,tumbleb) MCFG_MACHINE_RESET_OVERRIDE(tumbleb_state,tumbleb) /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(529)); m_screen->set_size(40*8, 32*8); m_screen->set_visarea(0*8, 40*8-1, 1*8, 31*8-1); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_jumpkids)); m_screen->set_palette(m_palette); DECO_SPRITE(config, m_sprgen, 0); m_sprgen->set_gfx_region(3); m_sprgen->set_is_bootleg(true); m_sprgen->set_gfxdecode_tag(m_gfxdecode); GFXDECODE(config, m_gfxdecode, m_palette, gfx_tumbleb); PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 1024); MCFG_VIDEO_START_OVERRIDE(tumbleb_state,tumblepb) /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch); OKIM6295(config, m_oki, 8000000/8, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 0.70); } void tumbleb_state::fncywld(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 12000000); m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_state::fncywld_main_map); m_maincpu->set_vblank_int("screen", FUNC(tumbleb_state::irq6_line_hold)); MCFG_MACHINE_START_OVERRIDE(tumbleb_state,tumbleb) MCFG_MACHINE_RESET_OVERRIDE(tumbleb_state,tumbleb) /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(529)); m_screen->set_size(40*8, 32*8); m_screen->set_visarea(0*8, 40*8-1, 1*8, 31*8-1); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_fncywld)); m_screen->set_palette(m_palette); DECO_SPRITE(config, m_sprgen, 0); m_sprgen->set_gfx_region(3); m_sprgen->set_is_bootleg(true); m_sprgen->set_transpen(15); m_sprgen->set_gfxdecode_tag(m_gfxdecode); GFXDECODE(config, m_gfxdecode, m_palette, gfx_fncywld); PALETTE(config, m_palette).set_format(palette_device::xRGB_444, 0x800); MCFG_VIDEO_START_OVERRIDE(tumbleb_state,fncywld) /* sound hardware */ SPEAKER(config, "mono").front_center(); YM2151(config, "ymsnd", 32220000/9).add_route(ALL_OUTPUTS, "mono", 0.10); OKIM6295(config, m_oki, 1023924, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 1.0); // clock frequency & pin 7 not verified } /// OSCs: 12MHz, 4MHz, 28.63636MHz, not the same PCB as fncywld void tumbleb_state::magipur(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, XTAL(12'000'000)); m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_state::magipur_main_map); m_maincpu->set_vblank_int("screen", FUNC(tumbleb_state::irq6_line_hold)); MCFG_MACHINE_START_OVERRIDE(tumbleb_state,tumbleb) MCFG_MACHINE_RESET_OVERRIDE(tumbleb_state,tumbleb) /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); // refresh rate not verified m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(529)); m_screen->set_size(40*8, 32*8); m_screen->set_visarea(0*8, 40*8-1, 1*8, 31*8-1); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_fncywld)); m_screen->set_palette(m_palette); DECO_SPRITE(config, m_sprgen, 0); m_sprgen->set_gfx_region(3); m_sprgen->set_is_bootleg(true); m_sprgen->set_transpen(15); m_sprgen->set_gfxdecode_tag(m_gfxdecode); GFXDECODE(config, m_gfxdecode, m_palette, gfx_fncywld); PALETTE(config, m_palette).set_format(palette_device::xRGB_444, 0x800); MCFG_VIDEO_START_OVERRIDE(tumbleb_state,fncywld) /* sound hardware */ SPEAKER(config, "mono").front_center(); YM2151(config, "ymsnd", XTAL(4'000'000)).add_route(ALL_OUTPUTS, "mono", 0.10); OKIM6295(config, m_oki, XTAL(4'000'000)/4, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 1.0); // clock frequency & pin 7 not verified } MACHINE_RESET_MEMBER(tumbleb_state,htchctch) { if (memregion("user1") != nullptr) { /* copy protection data every reset */ uint16_t *PROTDATA = (uint16_t*)memregion("user1")->base(); int i, len = memregion("user1")->bytes(); for (i = 0; i < len / 2; i++) m_mainram[0x000 / 2 + i] = PROTDATA[i]; } MACHINE_RESET_CALL_MEMBER(tumbleb); } void tumbleb_state::htchctch(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 15000000); /* verified */ m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_state::htchctch_main_map); m_maincpu->set_vblank_int("screen", FUNC(tumbleb_state::irq6_line_hold)); Z80(config, m_audiocpu, 15000000/4); /* verified on dquizgo */ m_audiocpu->set_addrmap(AS_PROGRAM, &tumbleb_state::semicom_sound_map); MCFG_MACHINE_START_OVERRIDE(tumbleb_state,tumbleb) MCFG_MACHINE_RESET_OVERRIDE(tumbleb_state,htchctch) /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2400)); // ?? cookbib needs it above ~2400 or the Joystick on the How to Play screen is the wrong colour?! m_screen->set_size(40*8, 32*8); m_screen->set_visarea(0*8, 40*8-1, 1*8, 31*8-1); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_semicom)); m_screen->set_palette(m_palette); DECO_SPRITE(config, m_sprgen, 0); m_sprgen->set_gfx_region(3); m_sprgen->set_is_bootleg(true); m_sprgen->set_gfxdecode_tag(m_gfxdecode); GFXDECODE(config, m_gfxdecode, m_palette, gfx_tumbleb); PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 1024); MCFG_VIDEO_START_OVERRIDE(tumbleb_state,tumblepb) /* sound hardware - same as hyperpac */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch); /* on at least hatch catch, cookie & bibi and choky choky the YM2151 clock is connected directly to the Z80 clock so the speed should match */ ym2151_device &ymsnd(YM2151(config, "ymsnd", 15000000/4)); ymsnd.irq_handler().set_inputline(m_audiocpu, 0); ymsnd.add_route(ALL_OUTPUTS, "mono", 0.10); /* correct for cookie & bibi and hatch catch, (4096000/4) */ OKIM6295(config, m_oki, 1024000, okim6295_device::PIN7_HIGH); m_oki->add_route(ALL_OUTPUTS, "mono", 1.0); } void tumbleb_state::cookbib(machine_config &config) { htchctch(config); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_semicom_altoffsets)); } void tumbleb_state::chokchok(machine_config &config) { htchctch(config); m_palette->set_format(palette_device::xBGR_444, 1024); // some PCBs have left factory with a 3.57mhz while some have a 4.096 which matches other games, assuming the former are factory errors m_oki->set_clock(4096000/4); } void tumbleb_state::cookbib_mcu(machine_config &config) { htchctch(config); /* basic machine hardware */ at89c52_device &prot(AT89C52(config, "protection", 16000000)); prot.port_out_cb<0>().set(FUNC(tumbleb_state::prot_p0_w)); prot.port_out_cb<1>().set(FUNC(tumbleb_state::prot_p1_w)); prot.port_out_cb<2>().set(FUNC(tumbleb_state::prot_p2_w)); /* video hardware */ m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_semicom_altoffsets)); } void tumbleb_state::bcstory(machine_config &config) { htchctch(config); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_bcstory)); subdevice("ymsnd")->set_clock(3427190); } void tumbleb_state::semibase(machine_config &config) { bcstory(config); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_semibase)); } void tumbleb_state::sdfight(machine_config &config) { bcstory(config); MCFG_VIDEO_START_OVERRIDE(tumbleb_state,sdfight) m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_sdfight)); } void tumbleb_state::metlsavr(machine_config &config) { cookbib(config); m_palette->set_format(palette_device::xBGR_444, 1024); subdevice("ymsnd")->set_clock(3427190); } void tumbleb_state::suprtrio(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 14000000); /* 14mhz should be correct, but lots of sprite flicker later in game */ m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_state::suprtrio_main_map); m_maincpu->set_vblank_int("screen", FUNC(tumbleb_state::irq6_line_hold)); Z80(config, m_audiocpu, 8000000); m_audiocpu->set_addrmap(AS_PROGRAM, &tumbleb_state::suprtrio_sound_map); MCFG_MACHINE_START_OVERRIDE(tumbleb_state,tumbleb) MCFG_MACHINE_RESET_OVERRIDE(tumbleb_state,tumbleb) /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(529)); m_screen->set_size(40*8, 32*8); m_screen->set_visarea(0*8, 40*8-1, 1*8-1, 31*8-2); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_suprtrio)); m_screen->set_palette("palette"); DECO_SPRITE(config, m_sprgen, 0); m_sprgen->set_gfx_region(3); m_sprgen->set_is_bootleg(true); m_sprgen->set_gfxdecode_tag(m_gfxdecode); GFXDECODE(config, m_gfxdecode, m_palette, gfx_suprtrio); PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 1024); MCFG_VIDEO_START_OVERRIDE(tumbleb_state,suprtrio) /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch); OKIM6295(config, m_oki, 875000, okim6295_device::PIN7_HIGH); m_oki->add_route(ALL_OUTPUTS, "mono", 0.50); } void tumbleb_state::pangpang(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 14000000); m_maincpu->set_addrmap(AS_PROGRAM, &tumbleb_state::pangpang_main_map); m_maincpu->set_vblank_int("screen", FUNC(tumbleb_state::tumbleb2_interrupt)); MCFG_MACHINE_START_OVERRIDE(tumbleb_state,tumbleb) MCFG_MACHINE_RESET_OVERRIDE(tumbleb_state,tumbleb) /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(58); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(1529)); m_screen->set_size(40*8, 32*8); m_screen->set_visarea(0*8, 40*8-1, 1*8, 31*8-1); m_screen->set_screen_update(FUNC(tumbleb_state::screen_update_pangpang)); m_screen->set_palette(m_palette); DECO_SPRITE(config, m_sprgen, 0); m_sprgen->set_gfx_region(3); m_sprgen->set_is_bootleg(true); m_sprgen->set_gfxdecode_tag(m_gfxdecode); GFXDECODE(config, m_gfxdecode, "palette", gfx_tumbleb); PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 1024); MCFG_VIDEO_START_OVERRIDE(tumbleb_state,pangpang) /* sound hardware */ SPEAKER(config, "mono").front_center(); OKIM6295(config, m_oki, 8000000/10, okim6295_device::PIN7_HIGH); m_oki->add_route(ALL_OUTPUTS, "mono", 0.70); } /******************************************************************************/ ROM_START( tumbleb ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE ("thumbpop.12", 0x00000, 0x40000, CRC(0c984703) SHA1(588d2b2464e0027c8d0703a2b62ebda225ba4276) ) ROM_LOAD16_BYTE( "thumbpop.13", 0x00001, 0x40000, CRC(864c4053) SHA1(013eb35e79aa7a7cd1a8061c4b75b37a8bfb10c6) ) ROM_REGION( 0x080000, "tilegfx", 0 ) ROM_LOAD16_BYTE( "thumbpop.19", 0x00000, 0x40000, CRC(0795aab4) SHA1(85b38804446f6b0b4d8c3a59a8958d520c567a4e) ) ROM_LOAD16_BYTE( "thumbpop.18", 0x00001, 0x40000, CRC(ad58df43) SHA1(2e562bfffb42543af767dd9e82a1d2465dfcd8b8) ) ROM_REGION( 0x100000, "sprgfx", 0 ) ROM_LOAD( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) ) ROM_LOAD( "map-00.rom", 0x80000, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) ) ROM_REGION( 0x80000, "oki", 0 ) /* Oki samples */ ROM_LOAD( "thumbpop.snd", 0x00000, 0x80000, CRC(fabbf15d) SHA1(de60be43a5cd1d4b93c142bde6cbfc48a25545a3) ) ROM_END ROM_START( tumbleb2 ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 27c208, 68000 code */ ROM_LOAD16_BYTE ("wj-2", 0x00000, 0x40000, CRC(34b016e1) SHA1(b4c496358d48469d170a69e8bba58e0ea919b418) ) ROM_LOAD16_BYTE( "wj-3", 0x00001, 0x40000, CRC(89501c71) SHA1(2c202218934b845fdf7c99eaf280dccad90767f2) ) ROM_REGION( 0x2d4c, "cpu1", 0 ) /* PIC16c57 */ ROM_LOAD( "pic_16c57", 0x00000, 0x2d4c, NO_DUMP ) // protected ROM_REGION( 0x080000, "tilegfx", 0 ) // 27c208 ROM_LOAD16_BYTE( "wj-9", 0x00000, 0x40000, CRC(0795aab4) SHA1(85b38804446f6b0b4d8c3a59a8958d520c567a4e) ) ROM_LOAD16_BYTE( "wj-8", 0x00001, 0x40000, CRC(ad58df43) SHA1(2e562bfffb42543af767dd9e82a1d2465dfcd8b8) ) ROM_REGION( 0x100000, "sprgfx", 0 ) // in the 0.35 beta cycle this bootleg was added with the same sprite ROMs as the original, but a PCB was found with the following 27c208 ROMs ROM_LOAD16_BYTE( "wj-6", 0x00000, 0x40000, CRC(ee91db18) SHA1(06a2f15228a8233b685506077ed1248cd5fc3bb3) ) // map-01.rom [even] IDENTICAL ROM_LOAD16_BYTE( "wj-7", 0x00001, 0x40000, CRC(87cffb06) SHA1(db3adbbf33cdbff72b6c5ee1228c760cc4897ad0) ) // map-01.rom [odd] IDENTICAL ROM_LOAD16_BYTE( "wj-4", 0x80000, 0x40000, CRC(79a29725) SHA1(c47366dedaf821f452d8e5394d426f18a79d615e) ) // map-00.rom [even] IDENTICAL ROM_LOAD16_BYTE( "wj-5", 0x80001, 0x40000, CRC(dda8932e) SHA1(bd20806916cc5774a5cc70907d88c7ab4eb7ac14) ) // map-00.rom [odd] IDENTICAL //ROM_LOAD( "map-01.rom", 0x00000, 0x80000, CRC(e81ffa09) SHA1(01ada9557ead91eb76cf00db118d6c432104a398) ) //ROM_LOAD( "map-00.rom", 0x80000, 0x80000, CRC(8c879cfe) SHA1(a53ef7811f14a8b105749b1cf29fe8a3a33bab5e) ) ROM_REGION( 0x100000, "oki", 0 ) /* 27c408, Oki samples */ ROM_LOAD( "wj-1", 0x00000, 0x80000, CRC(fabbf15d) SHA1(de60be43a5cd1d4b93c142bde6cbfc48a25545a3) ) ROM_RELOAD(0x80000,0x80000) ROM_REGION(0x1500, "plds", 0 ) // not dumped ones are soldered ROM_LOAD( "palce16v8.1", 0x0000, 0x104, NO_DUMP ) ROM_LOAD( "palce20v8.2", 0x0000, 0x157, NO_DUMP ) ROM_LOAD( "palce16v8.3", 0x0200, 0x104, NO_DUMP ) ROM_LOAD( "palce16v8.4", 0x0400, 0x104, NO_DUMP ) ROM_LOAD( "palce16v8.5", 0x0600, 0x104, NO_DUMP ) ROM_LOAD( "palce16v8.6", 0x0800, 0x104, NO_DUMP ) ROM_LOAD( "palce16v8.7", 0x0a00, 0x104, NO_DUMP ) ROM_LOAD( "palce22v10.8", 0x0c00, 0x2dd, NO_DUMP ) ROM_LOAD( "palce22v10.9", 0x0f00, 0x2dd, NO_DUMP ) ROM_LOAD( "palce16v8h.10", 0x1100, 0x117, CRC(eef433f9) SHA1(996bfb88d114b661265edc975eef4c24d0f07b55) ) ROM_LOAD( "palce16v8.11", 0x1300, 0x104, NO_DUMP ) ROM_END // different sprite / tilemap handling, might be Playmark style, it had Playmark stickers on the ROMs ROM_START( tumblepba ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "2.ic83", 0x00000, 0x40000, CRC(b6b50b17) SHA1(e82886efc29f6f67d06e23df42eb970262445d6d) ) ROM_LOAD16_BYTE ("1.ic82", 0x00001, 0x40000, CRC(f1b514a7) SHA1(046bfc40f8bfe85bcd6e9700d5759a1cf959d421) ) ROM_REGION( 0x080000, "tilegfx", 0 ) ROM_LOAD16_BYTE( "11.ic116", 0x00000, 0x20000, CRC(76cb97bb) SHA1(9e42f003774f70fa19cdb1799135c25aed13383c) ) ROM_LOAD16_BYTE( "10.ic118", 0x00001, 0x20000, CRC(0b38b5ba) SHA1(2ee834a65fba098e9c4f633cfb049b33c9b90d2c) ) ROM_LOAD16_BYTE( "9.ic120", 0x40000, 0x20000, CRC(56037b6d) SHA1(58e39f2c3525ba3ec3a2d5fd9b2c4a3e5071b7e6) ) ROM_LOAD16_BYTE( "8.ic122", 0x40001, 0x20000, CRC(9ef861b6) SHA1(555f6fe08137807b4c7f3b1beeed6d853e3ed649) ) ROM_REGION( 0x100000, "sprgfx", 0 ) ROM_LOAD16_BYTE( "5.ic119", 0x00000, 0x40000, CRC(59ba9cdb) SHA1(1800a904ce7c651c859551c933c17682708ab303) ) ROM_LOAD16_BYTE( "4.ic121", 0x00001, 0x40000, CRC(358cb2a8) SHA1(1faf75753fec3d4dfae208dc7eca2fb63ce52eb6) ) ROM_LOAD16_BYTE( "7.ic115", 0x80000, 0x40000, CRC(0273eec0) SHA1(305d1a111f04650b7e3616fb6ecac1c579312acc) ) ROM_LOAD16_BYTE( "6.ic117", 0x80001, 0x40000, CRC(7f8daf52) SHA1(aa5f111a9c75c260bb77878bb95c1e34d70ea7b6) ) ROM_REGION( 0x100000, "oki", 0 ) /* Oki samples */ ROM_LOAD( "3.ic24", 0x00000, 0x80000, CRC(63e45de7) SHA1(417f945ee8cf820b1733c4dee26ef05e91e80457) ) ROM_RELOAD(0x80000,0x80000) ROM_END ROM_START( funkyjetb ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "4-27c020.bin", 0x00000, 0x40000, CRC(4e5bfda3) SHA1(b1bcc4ad1343d379de9a143a72a84db9830c8fa0) ) ROM_LOAD16_BYTE( "3-27c020.bin", 0x00001, 0x40000, CRC(e253e20c) SHA1(6fe1704872bf807ed24f500c997f62c880f6c5c1) ) ROM_REGION( 0x1000, "pic", 0 ) /* Sound CPU */ ROM_LOAD( "1-pic16c57-xt.bin", 0x00000, 0x1000, CRC(653ed006) SHA1(38b7c7b3f40d73e2e7c4361c918eaf4bba2bdc3c) ) // From decap ROM_REGION( 0x080000, "tilegfx", 0 ) ROM_LOAD16_BYTE( "5-27c020.bin", 0x000000, 0x40000, CRC(f75ff923) SHA1(4177e94ba1e3a82861d0277ba5d0abc24482ffe2) ) ROM_LOAD16_BYTE( "6-27c020.bin", 0x000001, 0x40000, CRC(91a2bcb5) SHA1(c659b5deff2a4b2b69bddb956a3df1ed79a50ab0) ) ROM_REGION( 0x100000, "sprgfx", 0 ) ROM_LOAD16_BYTE( "8-27c020.bin", 0x000000, 0x40000, CRC(49aab1d6) SHA1(2c215df271af1d49eeff472298e7aa00879c1799) ) /* sprites */ ROM_LOAD16_BYTE( "7-27c020.bin", 0x000001, 0x40000, CRC(f6e362bf) SHA1(8e5c82eb19b8948f064360215107311efa9ea12f) ) ROM_LOAD16_BYTE( "10-27c020.bin", 0x080000, 0x40000, CRC(ffe70cc2) SHA1(e81720c86ea0df7554af060dae66901bf612b4db) ) ROM_LOAD16_BYTE( "9-27c020.bin", 0x080001, 0x40000, CRC(d13437a6) SHA1(cc848e5e8cc91f6fb5c1de219cc1db57b84337a9) ) ROM_REGION( 0x80000, "oki", 0 ) /* ADPCM samples */ ROM_LOAD( "2-27c4001.bin", 0x00000, 0x80000, CRC(7dbc988b) SHA1(0bf89e651a992672ee4041addc9c4614b475c48a) ) ROM_REGION( 0x1600, "plds", ROMREGION_ERASE00 ) ROM_LOAD( "p1-palce16v8h-25pc.bin", 0x0000, 0x0117, CRC(bb8f5dd6) SHA1(b09f36293f7b4ae30b8bebebcca6457a64b87d0f) ) ROM_LOAD( "p2-palce22v10h-25pc.bin", 0x0200, 0x02dd, CRC(d53c01da) SHA1(e90eaa95a8b429643cfb0bce7dff86e850ec01d8) ) ROM_LOAD( "p3-palce22v10h-25pc.bin", 0x0500, 0x02dd, CRC(5c0b43af) SHA1(ef5cfabde32063707c97a9aed63f8bf1bde2cb6d) ) ROM_LOAD( "p4-palce16v8h-25pc.bin", 0x0800, 0x0117, CRC(36749fe3) SHA1(d2a88d5c2d3d32aeade59d5c4e4474982d19447e) ) ROM_LOAD( "p5-palce20v8h-25pc.bin", 0x0a00, 0x0157, CRC(1c9b6557) SHA1(ceb78bf78e511251143984626f6b8421e5d627d5) ) ROM_LOAD( "p6-palce16v8h-25pc.bin", 0x0c00, 0x0117, CRC(76b06a9a) SHA1(32a5d5d6ce4819ae5cceb6499f5f95b77e6b4f33) ) ROM_LOAD( "p7-palce16v8h-25pc.bin", 0x0e00, 0x0117, CRC(070f48ec) SHA1(51fed4c1072762f4a4d2c0706d6a6cab4c769376) ) ROM_LOAD( "p8-palce16v8h-25pc.bin", 0x1000, 0x0117, CRC(747270a6) SHA1(7ec39a172400e536bd4136250f8ec391c6b1320f) ) ROM_LOAD( "p9-palce16v8h-25pc.bin", 0x1000, 0x0117, CRC(954b7413) SHA1(207972f0021f26b5b99f6b96eb650cc3213ae490) ) ROM_LOAD( "p10-hy18cv8s-25.bin", 0x1400, 0x0155, CRC(6dc83459) SHA1(1121aaedf1f913cccae81dcc1f95e20c24d263fb) ) ROM_END /* CPU 1x MC68000P10 (main) 1x Z8400APS (sound) 1x OKI M6295 (sound) 1x oscillator 12.000MHz (close to main) 1x oscillator 8.000MHz (close to Z80 and Oki) 1x oscillator 14.31818 (far from everything) ROMs 1x 27C040 (21) 1x 27C1000 (ic18) 1x 27C256 (22) 8x 27C020 (23-30) Note 1x JAMMA edge connector 1x trimmer (volume) 2x 8 switches dip */ ROM_START( jumpkids ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "23-ic29.15c", 0x00000, 0x40000, CRC(6ba11e91) SHA1(9f83ef79beb97af1625e7b46858d6f0681dafb23) ) ROM_LOAD16_BYTE( "24-ic30.17c", 0x00001, 0x40000, CRC(5795d98b) SHA1(d1435f0b79a4fa45770c56b91f078c1885fbd048) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "22-ic19.3c", 0x00000, 0x08000, CRC(bd619530) SHA1(b4c050012b0f1c31877b3d489a68389be93cc82c) ) ROM_REGION( 0x80000, "tilegfx", 0 ) /* GFX */ ROM_LOAD16_BYTE( "30-ic125.15j", 0x00000, 0x40000, CRC(44b9a089) SHA1(b6f99b0b597d540b375616dad4354fc9dbb75a21) ) ROM_LOAD16_BYTE( "29-ic124.13j", 0x00001, 0x40000, CRC(3f98ec69) SHA1(f09a62d9bd7ab7681436a1f2f450565573927165) ) ROM_REGION( 0x100000, "sprgfx", 0 ) /* GFX */ ROM_LOAD16_BYTE( "25-ic69.1g", 0x00000, 0x40000, CRC(176ae857) SHA1(e3178d2a15452a36eb94caf5e5ff3a561783a5f4) ) ROM_LOAD16_BYTE( "28-ic131.1l", 0x00001, 0x40000, CRC(ed837757) SHA1(27a35e47e1b627270f4b0e4319ec330a6cad5ed1) ) ROM_LOAD16_BYTE( "26-ic70.2g", 0x80000, 0x40000, CRC(e8b34980) SHA1(edbf5517c6c9c9c3344d11eabb4a58da87386725) ) ROM_LOAD16_BYTE( "27-ic100.1j", 0x80001, 0x40000, CRC(3918dda3) SHA1(9409b5a5dc4c44c1ddcb77278541d012b5d8e052) ) ROM_REGION( 0x80000, "oki2", 0 ) /* More Samples */ ROM_LOAD( "21-ic17.1c", 0x00000, 0x80000, CRC(e5094f75) SHA1(578f32d4e4212c6cfdef186c2a6dc1d9408e8dfc) ) ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ ROM_LOAD( "ic18.2c", 0x00000, 0x20000, CRC(a63736c3) SHA1(fca413c04026ecb60a6025a117fea2b5404ac058) ) ROM_END ROM_START( fncywld ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "01_fw02.bin", 0x000000, 0x080000, CRC(ecb978c1) SHA1(68fbf93a81875f744c6f9820dc4c7d88e912e0a0) ) ROM_LOAD16_BYTE( "02_fw03.bin", 0x000001, 0x080000, CRC(2d233b42) SHA1(aebeb5d3e06e73d14f713f201b25466bcac97a68) ) ROM_REGION( 0x100000, "sprgfx", 0 ) ROM_LOAD16_BYTE( "05_fw06.bin", 0x00000, 0x40000, CRC(e141ecdc) SHA1(fd656ceb2baccefadfa1e9f6932b1e0f0ec0a189) ) ROM_LOAD16_BYTE( "06_fw07.bin", 0x00001, 0x40000, CRC(0058a812) SHA1(fc6101a11af63536d0a345c820bcd234bb4ce91a) ) ROM_LOAD16_BYTE( "03_fw04.bin", 0x80000, 0x40000, CRC(6ad38c14) SHA1(a9951432c2ec5e07ed2ee5faac3f2558242438f2) ) ROM_LOAD16_BYTE( "04_fw05.bin", 0x80001, 0x40000, CRC(b8d079a6) SHA1(8ad63fba26f7588a9764a0585c159fb57cb8c7ed) ) ROM_REGION( 0x100000, "tilegfx", 0 ) ROM_LOAD16_BYTE( "08_fw09.bin", 0x00000, 0x40000, CRC(a4a00de9) SHA1(65f03a65569f70fb6f3a0fc7caf038bb44a7f503) ) ROM_LOAD16_BYTE( "07_fw08.bin", 0x00001, 0x40000, CRC(b48cd1d4) SHA1(a95eeba38ae1ce0a2086edb767f636a9cdbd0176) ) ROM_LOAD16_BYTE( "10_fw11.bin", 0x80000, 0x40000, CRC(f21bab48) SHA1(84371b31487ca5abcbf57152a64f384959d19209) ) ROM_LOAD16_BYTE( "09_fw10.bin", 0x80001, 0x40000, CRC(6aea8e0f) SHA1(91e2eeef001351c73b1bfbc1a7840e37d3f89900) ) ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ ROM_LOAD( "00_fw01.bin", 0x000000, 0x040000, CRC(b395fe01) SHA1(ac7f2e21413658f8d2a1abf3a76b7817a4e050c9) ) ROM_END /* Magic Purple, (c) 1996 Unico +---------------------------------------------+ | unico_1 6116 unico_4 | | M6295 6116 | | YM3012 YM2151 6116 unico_5 | | 4.000MHz 6116 | | 28.6363MHz +--------+ GAL-D | | | Actel | | |J | A1020B | GAL-E GAL-G | |A +--------+ GAL-H | |M 2018 GAL-I | |M 2018 | |A 76C28 +--------+ | | 76C28 | Actel | GAL-F | | 62256 62256 | A1020B | | | DSWA unico_2 unico_3 +--------+ | | DSWB MC68000P12 6264 unico_6 | | GAL-A GAL-B 6264 unico_7 | | GAL-C 12.00MHz | +---------------------------------------------+ CPU: MC68000P12 Sound: YM2151+YM3012 & OKI M6295 (bagded as KA51+BS902 & AD-65) OSC: 28.6363MHz, 12.000MHz, 4.000MHz Other: Actel A1020B PL84C 8-position dipswitch x 2 RAM: HY62256A LP-70 x 2 - 32K x 8 SRAM HY6264ALP-10 x 2 - 8K x 8 SRAM SYC6116L-45P x 4 - 2K x 8 RAM MCM2018N45 x 2 - 2K x 8 SRAM GM76C28K-10 x 2 - 2K x 8 SRAM GAL-A through GAL-I misc undumped GALs Although not currently measured, clocks "should" be: MC68000P12 - 12.00MHz YM2151 - 4.00MHz OKI M6295 - 1.000MHz (4.000MHz OSC / 4) */ ROM_START( magipur ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "unico_2-27c040.bin", 0x000000, 0x080000, CRC(135c5de7) SHA1(95c75e9e69793f67df9378391ae45915ef9bbb89) ) ROM_LOAD16_BYTE( "unico_3-27c040.bin", 0x000001, 0x080000, CRC(ee4b16da) SHA1(82391ed4d21d3944ca482be00ab7c0838cf190ff) ) ROM_REGION( 0x100000, "sprgfx", 0 ) ROM_LOAD16_BYTE( "unico_4-27c040.bin", 0x80000, 0x40000, CRC(e460a77d) SHA1(bde15705750e002bd576098700161b0944984401) ) ROM_CONTINUE(0x80001, 0x40000) ROM_LOAD16_BYTE( "unico_5-27c040.bin", 0x00000, 0x40000, CRC(79c53627) SHA1(9e2673b3becf0508f630f3bd8ff5fc30520b120b) ) ROM_CONTINUE(0x00001, 0x40000) ROM_REGION( 0x100000, "tilegfx", 0 ) ROM_LOAD16_BYTE( "unico_6-27c040.bin", 0x00001, 0x40000, CRC(b25b5872) SHA1(88a6a110073060c3b7b2987cc41d23c4ca412b43) ) ROM_CONTINUE(0x00000, 0x40000) ROM_LOAD16_BYTE( "unico_7-27c040.bin", 0x80001, 0x40000, CRC(d3c3a672) SHA1(5bbd67a953e1d47d05006a4ef4aa7a23e807f11b) ) ROM_CONTINUE(0x80000, 0x40000) ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ ROM_LOAD( "unico_1-27c020.bin", 0x000000, 0x040000, CRC(84dcf771) SHA1(f8a693a11b14608a582a90b7fd7d3be92e46a0e1) ) ROM_END ROM_START( suprtrio ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68k */ ROM_LOAD16_BYTE( "rom2", 0x00000, 0x40000, CRC(4102e59d) SHA1(f06f1273dbbb91fa61d84541aa124d9c88ee94c1) ) ROM_LOAD16_BYTE( "rom1", 0x00001, 0x40000, CRC(cc3a83c3) SHA1(6f8b1b6b666ce11c02e9defcba751d88621e572d) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 */ ROM_LOAD( "rom4l", 0x000000, 0x10000, CRC(466aa96d) SHA1(37f1ba148dbad27ed8e71a0b3434ff970fcb519f) ) ROM_REGION( 0x100000, "tilegfx", 0 ) /* bg tiles */ ROM_LOAD( "rom4", 0x00000, 0x20000, CRC(cd2dfae4) SHA1(1d872b5abaf72d34bd4a45f6be69aa6474887b4b) ) ROM_CONTINUE( 0x40000, 0x20000 ) ROM_CONTINUE( 0x20000, 0x20000 ) ROM_CONTINUE( 0x60000, 0x20000 ) ROM_LOAD( "rom5", 0x80000, 0x20000, CRC(4e64da64) SHA1(f2518b3d83d7fd46000ca982b2d91ce75034b411) ) ROM_CONTINUE( 0xc0000, 0x20000 ) ROM_CONTINUE( 0xa0000, 0x20000 ) ROM_CONTINUE( 0xe0000, 0x20000 ) ROM_REGION( 0x100000, "sprgfx", 0 ) /* sprites */ ROM_LOAD16_BYTE( "rom9l", 0x00000, 0x40000, CRC(cc45f437) SHA1(fa735c3b3f96266ddfb611af6908abe72d5ae9d9) ) ROM_LOAD16_BYTE( "rom8l", 0x00001, 0x40000, CRC(9bc90169) SHA1(3bc0d34911f063ff79c529346f41695376428f75) ) ROM_LOAD16_BYTE( "rom7l", 0x80000, 0x40000, CRC(bfc7c756) SHA1(e533f633dec63c27ac78f170e222e590e815a022) ) ROM_LOAD16_BYTE( "rom6l", 0x80001, 0x40000, CRC(bb3499af) SHA1(1a0a6a63227e8ad28aa23afc6d076037518b4802) ) ROM_REGION( 0xb0000, "oki", 0 ) /* samples */ ROM_LOAD( "rom3h", 0x00000, 0x30000, CRC(34ea7ec9) SHA1(1f80a2c7ed4fb13610731732b11268d1d7be5bb2) ) ROM_CONTINUE( 0x40000, 0x50000 ) ROM_LOAD( "rom3l", 0x90000, 0x20000, CRC(1b73233b) SHA1(5d82bbdc31d99f8d77bdb5c2f6e5e23037b4bca0) ) ROM_END /* 1x MC68000P10 (main) 1x PIC16C57 1x OKI M6295 1x oscillator 8.000MHz (close to OKI) 1x oscillator 14.000MHz 1x oscillator 12.000000MHz */ ROM_START( pangpang ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE ("2.bin", 0x00000, 0x40000, CRC(45436666) SHA1(a319d27320d74266b5e5af7eb1452ecc0b158318) ) ROM_LOAD16_BYTE( "3.bin", 0x00001, 0x40000, CRC(2725cbe7) SHA1(3ce2d8b1460a26ac0d982103d8796cdc296a64e1) ) ROM_REGION( 0x2d4c, "cpu1", 0 ) /* PIC16c57 */ ROM_LOAD( "pic_16c57", 0x00000, 0x2d4c, BAD_DUMP CRC(1ca515b4) SHA1(b2d302a7e45ac5b783d408584b93b534eaee6523) ) // protected :-( ROM_REGION( 0x100000, "tilegfx", 0 ) // PF1 tilemap ROM_LOAD16_BYTE( "11.bin", 0x00000, 0x20000, CRC(a2b9fec8) SHA1(121771466c288e132cdcf6abdc3bbe2578de9260) ) ROM_CONTINUE(0x80000,0x20000) ROM_LOAD16_BYTE( "10.bin", 0x00001, 0x20000, CRC(4f59d7b9) SHA1(a0eabb44ecb6922f656a5032c0ab757813b9cc13) ) ROM_CONTINUE(0x80001,0x20000) ROM_LOAD16_BYTE( "6.bin", 0x40000, 0x20000, CRC(1ebbc4f1) SHA1(6fb745ebe7ee8ecf5036ac0c4a5dda71cbb40063) ) ROM_CONTINUE(0xc0000,0x20000) ROM_LOAD16_BYTE( "7.bin", 0x40001, 0x20000, CRC(cd544173) SHA1(b929d771040a48356b449458d3125142b9bfc365) ) ROM_CONTINUE(0xc0001,0x20000) ROM_REGION( 0x100000, "sprgfx", 0 ) ROM_LOAD16_BYTE( "8.bin", 0x00000, 0x40000, CRC(ea0fa1e0) SHA1(1f2f6264097d15339782c2e399d125c3835fd852) ) ROM_LOAD16_BYTE( "9.bin", 0x00001, 0x40000, CRC(1da5fe49) SHA1(338be1a9f8c42e685e1cefb12b2d169b7560e5f7) ) ROM_LOAD16_BYTE( "4.bin", 0x80000, 0x40000, CRC(4f282eb1) SHA1(3731045a500082d37588edf7cbb0c0ebae566aab) ) ROM_LOAD16_BYTE( "5.bin", 0x80001, 0x40000, CRC(00694df9) SHA1(f07373c7ef379daa4e788c169579e23a1133d884) ) ROM_REGION( 0x100000, "oki", 0 ) /* Oki samples */ ROM_LOAD( "1.bin", 0x00000, 0x80000, CRC(e722bb02) SHA1(ebb8c87d32dccbebf6d8a47703ac12be984f4a3d) ) ROM_RELOAD(0x80000,0x80000) ROM_END /************************************** SemiCom Games Uses similar hardware with 87c52 MCU for protection SemiCom used the name "Mijin" in 1995 **************************************/ /* Metal Saver By First Amusement (1994) The pcb is identical to Final Tetris pcb (strange, final tetris is based on snowbros logic) 1x 68k 1x z80 1x CA101 (compatible to YM2151) 1x Oki 6295 1x OSC 14mhz (near 68k) 1x OSC 3.579545 (near z80) 1x FPGA Actel 1020A PL84C 1x 87c52 based MCU (very similar to tyical SemiCom mcu) 2x banks of Dipswitch First Amusement logo is almost identical to SemiCom logo. There is a PC version of Metal Saver, so did SemiCom do the arcade version on SemiCom type hardware? */ ROM_START( metlsavr ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "first-3.ub18", 0x00001, 0x40000, CRC(87bf4ed2) SHA1(ee1a23232bc37d95dca6d612b4e22ed2b723bd01) ) ROM_LOAD16_BYTE( "first-4.ub17", 0x00000, 0x40000, CRC(667a494d) SHA1(282391ed7fa994ec51d39c6b086a808ee43e8af1) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "first-2.ua7", 0x00000, 0x10000, CRC(49505edf) SHA1(ea3007f1adbe8e2597ee6201bbd5d07fa9f7c733) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(17aa17a9) SHA1(5b83159c62473f79e7fced0d86acfaf697ad5537) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "first-1.uc1", 0x00000, 0x40000, CRC(e943dacb) SHA1(65a786467fc9efe503aad4e183df352e52143fc2) ) ROM_REGION( 0x80000, "tilegfx", 0 ) /* tiles */ ROM_LOAD16_BYTE( "first-5.rom5", 0x00001, 0x40000, CRC(dd4af746) SHA1(185a8080173b3c05fcc5f5ee2f71606987826e79) ) ROM_LOAD16_BYTE( "first-6.rom6", 0x00000, 0x40000, CRC(808b0e0b) SHA1(f4913e135986b28b4e56bdcc4fd7dd5aad9aa467) ) ROM_REGION( 0x200000, "sprgfx", 0 ) /* sprites */ ROM_LOAD16_BYTE( "first-7.uor1", 0x000000, 0x80000, CRC(a6816747) SHA1(0ec288a1e23bb78de0e284b759a5e83304744960) ) ROM_LOAD16_BYTE( "first-8.uor2", 0x000001, 0x80000, CRC(377020e5) SHA1(490dd2383a49554f2c5d65df798a3933f5c5a62e) ) ROM_LOAD16_BYTE( "first-9.uor3", 0x100000, 0x80000, CRC(fccf1bb7) SHA1(12cb397fd6438068558ec4d64298cfbe4f9e0e7e) ) ROM_LOAD16_BYTE( "first-10.uor4", 0x100001, 0x80000, CRC(a22b587b) SHA1(e2f6785eb17f66a8b4fc102524b5013e72f1a0f3) ) ROM_END /* BC Story */ ROM_START( bcstry ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "bcstry_u.35", 0x40001, 0x20000, CRC(d25b80a4) SHA1(6ea1c28cf508b856e93a06063e634a09291cb32c) ) ROM_CONTINUE ( 0x00001, 0x20000) ROM_LOAD16_BYTE( "bcstry_u.62", 0x40000, 0x20000, CRC(7f7aa244) SHA1(ee9bb2bf22d16f06d7935168e2bd09296fba3abc) ) ROM_CONTINUE ( 0x00000, 0x20000) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "bcstry_u.21", 0x04000, 0x4000 , CRC(3ba072d4) SHA1(8b64d3ab4c63132f2f77b2cf38a88eea1a8f11e0) ) ROM_CONTINUE( 0x0000, 0x4000 ) ROM_CONTINUE( 0xc000, 0x4000 ) ROM_CONTINUE( 0x8000, 0x4000 ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ /* taken from other set, check... */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(e84e328c) SHA1(ce21988980654acb573bfb7396fd2f536204ecf0) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "bcstry_u.64", 0x00000, 0x40000, CRC(23f0e0fe) SHA1(a8c3cbb6378797db353ca2873e73ff157a6f8a3c) ) ROM_REGION( 0x200000, "tilegfx", 0 ) /* Tiles */ ROM_LOAD16_BYTE( "bcstry_u.109", 0x000000, 0x20000, CRC(eb04d37a) SHA1(818dc7aafac577920d94c65e47d965dc0474d92c) ) // tiles a plane 0 ROM_CONTINUE ( 0x100000,0x20000) // tiles a plane 1 ROM_CONTINUE ( 0x040000,0x20000) // tiles b plane 0 ROM_CONTINUE ( 0x140000,0x20000) // tiles b plane 1 ROM_LOAD16_BYTE( "bcstry_u.113", 0x000001, 0x20000, CRC(746ecdd7) SHA1(afb6dbc0fb94e7ce96a9b219f5f7cd3721d1c1c4) ) // tiles a plane 2 ROM_CONTINUE ( 0x100001,0x20000) // tiles a plane 3 ROM_CONTINUE ( 0x040001,0x20000) // tiles b plane 2 ROM_CONTINUE ( 0x140001,0x20000) // tiles b plane 3 ROM_LOAD16_BYTE( "bcstry_u.110", 0x080000, 0x20000, CRC(1bfe65c3) SHA1(27dec16b271866ff336d8b25d352977ca80c35bf) ) // tiles c plane 0 ROM_CONTINUE ( 0x180000,0x20000) // tiles c plane 1 ROM_CONTINUE ( 0x0c0000,0x20000) // tiles d plane 0 ROM_CONTINUE ( 0x1c0000,0x20000) // tiles d plane 1 ROM_LOAD16_BYTE( "bcstry_u.111", 0x080001, 0x20000, CRC(c8bf3a3c) SHA1(604fc57c4d3a581016aa2516236c568488d23c77) ) // tiles c plane 2 ROM_CONTINUE ( 0x180001,0x20000) // tiles c plane 3 ROM_CONTINUE ( 0x0c0001,0x20000) // tiles d plane 2 ROM_CONTINUE ( 0x1c0001,0x20000) // tiles d plane 3 ROM_REGION( 0x400000, "sprgfx", 0 ) /* Sprites */ ROM_LOAD16_BYTE( "bcstry_u.100", 0x000000, 0x80000, CRC(8c11cbed) SHA1(e04e53af4fe732bf9d20a9ae5c2a90b576ee0b83) ) // b ROM_LOAD16_BYTE( "bcstry_u.106", 0x000001, 0x80000, CRC(5219bcbf) SHA1(4b88eab7ffc2dc1de451ae4ee52f1536e179ea13) ) // b ROM_LOAD16_BYTE( "bcstry_u.99", 0x100000, 0x80000, CRC(cdb1af87) SHA1(df1fbda5c7ce4fbd64d6db9eb80946e06119f096) ) // a ROM_LOAD16_BYTE( "bcstry_u.105", 0x100001, 0x80000, CRC(8166b596) SHA1(cbf6f5cec5f6991bb1d4ec0ea03cd617ff38fc3b) ) // a ROM_LOAD16_BYTE( "bcstry_u.104", 0x200000, 0x80000, CRC(377c0c71) SHA1(77efa9530b1c311d93c84dd8452701414f740269) ) // b ROM_LOAD16_BYTE( "bcstry_u.108", 0x200001, 0x80000, CRC(442307ed) SHA1(71b7f19af64d9961f0f9205b86b4b0ebc13fddda) ) // b ROM_LOAD16_BYTE( "bcstry_u.102", 0x300000, 0x80000, CRC(71b40ece) SHA1(1a13dfd7615a6f61851897ebcb10fa69bc8ae525) ) // a ROM_LOAD16_BYTE( "bcstry_u.107", 0x300001, 0x80000, CRC(ab3c923a) SHA1(aaca1d2ed7b53e0933e0bd94a19458dd1598f204) ) // a ROM_END ROM_START( bcstrya ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "prg1.ic35", 0x40001, 0x20000, CRC(2c55100a) SHA1(bc98a0015c99ef84ebd3fc3f7b7a3bdfd700e1da) ) ROM_CONTINUE ( 0x00001, 0x20000) ROM_LOAD16_BYTE( "prg2.ic62", 0x40000, 0x20000, CRC(f54c0a96) SHA1(79a3635792a23f47fc914d1d5e118b5a643ca100) ) ROM_CONTINUE ( 0x00000, 0x20000) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "bcstry_u.21", 0x04000, 0x4000 , CRC(3ba072d4) SHA1(8b64d3ab4c63132f2f77b2cf38a88eea1a8f11e0) ) ROM_CONTINUE( 0x0000, 0x4000 ) ROM_CONTINUE( 0xc000, 0x4000 ) ROM_CONTINUE( 0x8000, 0x4000 ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(e84e328c) SHA1(ce21988980654acb573bfb7396fd2f536204ecf0) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "bcstry_u.64", 0x00000, 0x40000, CRC(23f0e0fe) SHA1(a8c3cbb6378797db353ca2873e73ff157a6f8a3c) ) ROM_REGION( 0x200000, "tilegfx", 0 ) /* Tiles */ ROM_LOAD16_BYTE( "bcstry_u.109", 0x000000, 0x20000, CRC(eb04d37a) SHA1(818dc7aafac577920d94c65e47d965dc0474d92c) ) // tiles a plane 0 ROM_CONTINUE ( 0x100000,0x20000) // tiles a plane 1 ROM_CONTINUE ( 0x040000,0x20000) // tiles b plane 0 ROM_CONTINUE ( 0x140000,0x20000) // tiles b plane 1 ROM_LOAD16_BYTE( "bcstry_u.113", 0x000001, 0x20000, CRC(746ecdd7) SHA1(afb6dbc0fb94e7ce96a9b219f5f7cd3721d1c1c4) ) // tiles a plane 2 ROM_CONTINUE ( 0x100001,0x20000) // tiles a plane 3 ROM_CONTINUE ( 0x040001,0x20000) // tiles b plane 2 ROM_CONTINUE ( 0x140001,0x20000) // tiles b plane 3 ROM_LOAD16_BYTE( "bcstry_u.110", 0x080000, 0x20000, CRC(1bfe65c3) SHA1(27dec16b271866ff336d8b25d352977ca80c35bf) ) // tiles c plane 0 ROM_CONTINUE ( 0x180000,0x20000) // tiles c plane 1 ROM_CONTINUE ( 0x0c0000,0x20000) // tiles d plane 0 ROM_CONTINUE ( 0x1c0000,0x20000) // tiles d plane 1 ROM_LOAD16_BYTE( "bcstry_u.111", 0x080001, 0x20000, CRC(c8bf3a3c) SHA1(604fc57c4d3a581016aa2516236c568488d23c77) ) // tiles c plane 2 ROM_CONTINUE ( 0x180001,0x20000) // tiles c plane 3 ROM_CONTINUE ( 0x0c0001,0x20000) // tiles d plane 2 ROM_CONTINUE ( 0x1c0001,0x20000) // tiles d plane 3 ROM_REGION( 0x400000, "sprgfx", 0 ) /* Sprites */ ROM_LOAD16_BYTE( "bcstry_u.100", 0x000000, 0x80000, CRC(8c11cbed) SHA1(e04e53af4fe732bf9d20a9ae5c2a90b576ee0b83) ) // b ROM_LOAD16_BYTE( "bcstry_u.106", 0x000001, 0x80000, CRC(5219bcbf) SHA1(4b88eab7ffc2dc1de451ae4ee52f1536e179ea13) ) // b ROM_LOAD16_BYTE( "bcstry_u.99", 0x100000, 0x80000, CRC(cdb1af87) SHA1(df1fbda5c7ce4fbd64d6db9eb80946e06119f096) ) // a ROM_LOAD16_BYTE( "bcstry_u.105", 0x100001, 0x80000, CRC(8166b596) SHA1(cbf6f5cec5f6991bb1d4ec0ea03cd617ff38fc3b) ) // a ROM_LOAD16_BYTE( "bcstry_u.104", 0x200000, 0x80000, CRC(377c0c71) SHA1(77efa9530b1c311d93c84dd8452701414f740269) ) // b ROM_LOAD16_BYTE( "bcstry_u.108", 0x200001, 0x80000, CRC(442307ed) SHA1(71b7f19af64d9961f0f9205b86b4b0ebc13fddda) ) // b ROM_LOAD16_BYTE( "bcstry_u.102", 0x300000, 0x80000, CRC(71b40ece) SHA1(1a13dfd7615a6f61851897ebcb10fa69bc8ae525) ) // a ROM_LOAD16_BYTE( "bcstry_u.107", 0x300001, 0x80000, CRC(ab3c923a) SHA1(aaca1d2ed7b53e0933e0bd94a19458dd1598f204) ) // a ROM_END /* Hatch Catch SemiCom, 1995 PCB Layout ---------- |---------------------------------------------| | M6295 0.UC1 4.096MHz PAL 6.OR1| |YM3016 YM2151 6116 7.OR2| |uPC1241H PAL 1.UA7 8.OR3| | Z80B 6116 9.OR4| | 6116 6116 | | PAL 6116 | |J PAL PAL | |A PAL | |M 6116 PAL| |M 6116 | |A PAL PAL | | PAL 4.M5 | |DSW1 5.M6 | | 15MHz | |DSW2 62256 6264 | | 62256 6264 ACTEL | | 68000 2.B16 PAL A1020B | |87C52 3.B17 (PLCC84)| |---------------------------------------------| Notes: 68k clock: 15MHz Z80 clock: 3.42719MHz <-- should be 3.75 M6295 clock: 1.024MHz, sample rate = /132 87C52 clock: 15MHz YM2151 clock: 3.42719MHz <-- should be 3.75 VSync: 60Hz Interrupts: Lev 1 0x64 0000 00c0 <- just reset .. not used Lev 2 0x68 0000 00c0 "" Lev 3 0x6c 0000 00c0 "" Lev 4 0x70 0000 00c0 "" Lev 5 0x74 0000 00c0 "" Lev 6 0x78 0012 0000 <- RAM shared with protection device (first 0x200 bytes?) */ ROM_START( htchctch ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "p03.b16", 0x00001, 0x20000, CRC(eff14c40) SHA1(8fdda1fb859546c16f940e51f7e126768205154c) ) ROM_LOAD16_BYTE( "p04.b17", 0x00000, 0x20000, CRC(6991483a) SHA1(c8d868ef1f87655c37f0b1efdbb71cd26918f270) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "p02.b5", 0x00000, 0x10000 , CRC(c5a03186) SHA1(42561ab36e6d7a43828d3094e64bd1229ab893ba) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(5b27adb6) SHA1(a0821093d8c73765ff15767bdfc0afa95aa1371d) ) ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ ROM_LOAD( "p01.c1", 0x00000, 0x20000, CRC(18c06829) SHA1(46b180319ed33abeaba70d2cc61f17639e59bfdb) ) ROM_REGION( 0x80000, "tilegfx", 0 ) /* Sprites */ ROM_LOAD16_BYTE( "p06srom5.bin", 0x00001, 0x40000, CRC(3d2cbb0d) SHA1(bc80be594a40989e3c23539fc2021de65a2444c5) ) ROM_LOAD16_BYTE( "p07srom6.bin", 0x00000, 0x40000, CRC(0207949c) SHA1(84b4dcd27fe89a5350b6642ef99719bb85514174) ) ROM_REGION( 0x80000, "sprgfx", 0 ) /* GFX */ ROM_LOAD16_BYTE( "p08uor1.bin", 0x00000, 0x20000, CRC(6811e7b6) SHA1(8157f92a3168ffbac86cd8c6294b9c0f3ee0835d) ) ROM_LOAD16_BYTE( "p09uor2.bin", 0x00001, 0x20000, CRC(1c6549cf) SHA1(c05aba9b744144db4537e472842b0d53325aa78f) ) ROM_LOAD16_BYTE( "p10uor3.bin", 0x40000, 0x20000, CRC(6462e6e0) SHA1(0d107214dfb257e15931701bad6b42c6aadd8a18) ) ROM_LOAD16_BYTE( "p11uor4.bin", 0x40001, 0x20000, CRC(9c511d98) SHA1(6615cbb125bd1e1b4da400ec4c4a0f4df8f6fa75) ) ROM_END /* Carket Ball */ /* carket ball 68000P10 Xtal 15Mhz 2*62256 27020.ub17 27020.ub18 prg roms gfx ram (???) 2x6264 near 27040.srom5 27040.srom6 gfx 27020.uor1 27020.uor2 27020.uor3 27020.uor4 sound Z80 (Xtal 4.096Mhz) 27512.ub5 sound prg 6116 sound ram 27010.uc1 audio data sound hardware Z80+6295+YM2151+YM3012 protection?? Intel P8752BH (protected) */ ROM_START( carket ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "27020.ub18", 0x00001, 0x20000, CRC(3bedee05) SHA1(0d9ddbe0b34307ac02740f813f89937c3af24c30) ) ROM_LOAD16_BYTE( "27020.ub17", 0x00000, 0x20000, CRC(b43fb7b6) SHA1(609e2626522bff49c13e253337072fcc6c0b8eae) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "27512.ub5", 0x00000, 0x10000 , CRC(750516fe) SHA1(5025ffc0fa2461047db0d847de863f8b633a0c7c) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "carket_protdata.bin", 0x00000, 0x200 , CRC(5778470a) SHA1(3bf0c90e32a1ecf9b4f0ab90f61f29d59616ffbc) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "27010.uc1", 0x00000, 0x20000, CRC(b825bb9c) SHA1(9e444306e7ac1282871f0132f0137bf7aa87b7e0) ) ROM_REGION( 0x200000, "tilegfx", 0 ) /* tiles */ ROM_LOAD16_BYTE( "27040.srom5", 0x00001, 0x20000, CRC(d3e2c243) SHA1(279905c56f7f8eada076c15de67a6f0c571cb317) ) ROM_CONTINUE ( 0x100001,0x20000) ROM_CONTINUE ( 0x040001,0x20000) ROM_CONTINUE ( 0x140001,0x20000) ROM_LOAD16_BYTE( "27040.srom6", 0x00000, 0x20000, CRC(0291be4c) SHA1(3106e4d2eb3256ce9914e562ac335beb351f79e6) ) ROM_CONTINUE ( 0x100000,0x20000) ROM_CONTINUE ( 0x040000,0x20000) ROM_CONTINUE ( 0x140000,0x20000) ROM_REGION( 0x100000, "sprgfx", 0 ) /* sprites */ ROM_LOAD16_BYTE( "27020.uor1", 0x000000, 0x40000, CRC(e6a94756) SHA1(114808ab18dc15dc47126673d0ccc40c7d8b8c20) ) ROM_LOAD16_BYTE( "27020.uor2", 0x000001, 0x40000, CRC(f7158b76) SHA1(e1e35a88aa18376593389fff0bbe3784b17dccab) ) ROM_LOAD16_BYTE( "27020.uor3", 0x080000, 0x40000, CRC(9295c315) SHA1(97e6c7550abb0e20ff21d7307a3850a4cfc0985f) ) ROM_LOAD16_BYTE( "27020.uor4", 0x080001, 0x40000, CRC(333f1ed1) SHA1(0eaa3e11cbbb181106639298dc1a551c9ccb1208) ) ROM_END /* Cookie & Bibi */ ROM_START( cookbib ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "prg1.ub16", 0x00001, 0x20000, CRC(cda6335f) SHA1(34a57785a458d3e9a66c91734b4511fbc9f3455c) ) ROM_LOAD16_BYTE( "prg2.ub17", 0x00000, 0x20000, CRC(2664a335) SHA1(8d1c4825720a09db6156599ab905292640b04cba) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "prg-s.ub5", 0x00000, 0x10000 , CRC(547d6ea3) SHA1(42929e453c4f1c90c29197a9bed953139cfe2873) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(a77d13f4) SHA1(13db72f5b171b0c1226e97ea98d9edd7144d56d9) ) ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ ROM_LOAD( "sound.uc1", 0x00000, 0x20000, CRC(545e19b6) SHA1(ef518bbe44b22e7ef77ee6af337ebcad9b2674e0) ) ROM_REGION( 0x80000, "tilegfx", 0 ) /* */ ROM_LOAD16_BYTE( "srom5.bin", 0x00001, 0x40000, CRC(73a46e43) SHA1(054fac2dc5dffcbb9d81600689c07774d2e200b6) ) ROM_LOAD16_BYTE( "srom6.bin", 0x00000, 0x40000, CRC(ade2dbec) SHA1(12d385d22307d8251e711788dff2e503c8f8ca7c) ) ROM_REGION( 0x80000, "sprgfx", 0 ) /* GFX */ ROM_LOAD16_BYTE( "uor1.bin", 0x00000, 0x20000, CRC(a7d91f23) SHA1(eb9694e05b8a04ed1cdbb834e1bf745a2b0260be) ) ROM_LOAD16_BYTE( "uor2.bin", 0x00001, 0x20000, CRC(9aacbec2) SHA1(c1cfe243a7d51c950785073f235d72cc01724cdb) ) ROM_LOAD16_BYTE( "uor3.bin", 0x40000, 0x20000, CRC(3fee0c3c) SHA1(c71439ba8033c549e40522db5270caf4a297fb99) ) ROM_LOAD16_BYTE( "uor4.bin", 0x40001, 0x20000, CRC(bed9ed2d) SHA1(7103b99cd0d54df864ea4a0f269011e30ad29ed7) ) ROM_END ROM_START( cookbiba ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "d13.u818", 0x00001, 0x20000, CRC(19c75b1f) SHA1(c6c920d7cb1616b828cc8245cd8f7beb72753b7c) ) ROM_LOAD16_BYTE( "d14.u817", 0x00000, 0x20000, CRC(0021349f) SHA1(ae3dbda2fd0e99ce037e35b87a554fbe28b5fe14) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "d12.ub5", 0x00000, 0x10000 , CRC(0a16e0b4) SHA1(c20e8cf2b4fc6cf22d9588ff4b3e15cac8ebf505) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ // note, different to cookbib /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "cookbiba_protdata.bin", 0x00000, 0x200 , CRC(7f05b832) SHA1(c6141b15ee9e31f7a28748f330405b90c3b9508a) ) ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ ROM_LOAD( "sound.uc1", 0x00000, 0x20000, CRC(545e19b6) SHA1(ef518bbe44b22e7ef77ee6af337ebcad9b2674e0) ) ROM_REGION( 0x80000, "tilegfx", 0 ) /* */ ROM_LOAD16_BYTE( "srom5.bin", 0x00001, 0x40000, CRC(73a46e43) SHA1(054fac2dc5dffcbb9d81600689c07774d2e200b6) ) ROM_LOAD16_BYTE( "srom6.bin", 0x00000, 0x40000, CRC(ade2dbec) SHA1(12d385d22307d8251e711788dff2e503c8f8ca7c) ) ROM_REGION( 0x80000, "sprgfx", 0 ) /* GFX */ ROM_LOAD16_BYTE( "d17.uor1", 0x00000, 0x20000, CRC(2fab7c2d) SHA1(6024d3428cc09905c791a3f394487b8bb484a131) ) ROM_LOAD16_BYTE( "d18.uor2", 0x00001, 0x20000, CRC(341750a0) SHA1(a218ec0e61591b02bf1a8ba69f2af8d8d29fda8a) ) ROM_LOAD16_BYTE( "d19.uor3", 0x40000, 0x20000, CRC(343d2e41) SHA1(d1b123bb4c8749a1cda2c4e25eef09f46ecd68aa) ) ROM_LOAD16_BYTE( "d20.uor4", 0x40001, 0x20000, CRC(c35cc03d) SHA1(cbf51cee2a39e3ea3d421a9e0b2422b1ad306031)) ROM_END /* Choky Choky */ ROM_START( chokchok ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "ub18.bin", 0x00001, 0x40000, CRC(b183852a) SHA1(fd50c6d91dba64b936ac367e5e5235d09ed60fdd) ) ROM_LOAD16_BYTE( "ub17.bin", 0x00000, 0x40000, CRC(ecdb45ca) SHA1(03eb2d27ae4de25aa15477135d3b4de8b3b7f7f0) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "ub5.bin", 0x00000, 0x10000 , CRC(30c2171d) SHA1(3954e286d57b955af6ba9b1a0b49c442d7f295ae) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(0bd39834) SHA1(2860c2b7fcb74546afde11a59d4b359612ab6e68) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "uc1.bin", 0x00000, 0x40000, CRC(f3f57abd) SHA1(601dc669020ef9156fa221e768be9b88454e3f55) ) ROM_REGION( 0x200000, "tilegfx", 0 ) /* tiles */ ROM_LOAD16_BYTE( "srom5.bin", 0x00001, 0x20000, CRC(836608b8) SHA1(7aa624274efee0a7affb6a1a417752b5ce116c04) ) ROM_CONTINUE ( 0x100001,0x20000) ROM_CONTINUE ( 0x040001,0x20000) ROM_CONTINUE ( 0x140001,0x20000) ROM_LOAD16_BYTE( "srom6.bin", 0x00000, 0x20000, CRC(31d5715d) SHA1(32612464124290b273c4b1a8b571291f9aeff01c) ) ROM_CONTINUE ( 0x100000,0x20000) ROM_CONTINUE ( 0x040000,0x20000) ROM_CONTINUE ( 0x140000,0x20000) ROM_REGION( 0x200000, "sprgfx", 0 ) /* sprites */ ROM_LOAD16_BYTE( "uor1.bin", 0x000000, 0x80000, CRC(ded6642a) SHA1(357c836ebe62e0f7f9e7afdf7428f42d827ede06) ) ROM_LOAD16_BYTE( "uor2.bin", 0x000001, 0x80000, CRC(493f9516) SHA1(2e1d38493558dc79cd4d232ac421cd5649f4119a) ) ROM_LOAD16_BYTE( "uor3.bin", 0x100000, 0x80000, CRC(e2dc3e12) SHA1(9e2571f93d27b9048fe8e42d3f13a8e509b3adca) ) ROM_LOAD16_BYTE( "uor4.bin", 0x100001, 0x80000, CRC(6f377530) SHA1(1367987e3af0baa8e22f09d1b40ad838f33371bc) ) ROM_END /* Date Quiz Go Go */ ROM_START( dquizgo ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "ub18", 0x00001, 0x80000, CRC(07f869f2) SHA1(1e69f8a6ce3bcf0feaeb43cc7c0fc3fa324466b2) ) ROM_LOAD16_BYTE( "ub17", 0x00000, 0x80000, CRC(0b96ab14) SHA1(fc132118eaa938c85d210713320b0a04425f48de) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "ub5", 0x00000, 0x10000, CRC(e40481da) SHA1(1c1fabcb67693235eaa6ff59ae12a35854b5564a) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x400, "user1", ROMREGION_ERASE00 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ /* It seems to put some data at 0x000-0x1ff too, but it looks like garbage, and doesn't appear to be used */ ROM_LOAD16_WORD( "protdata.bin", 0x200, 0x200 , CRC(6064b9e0) SHA1(546bd8f9201427118940de2d1916b258b60710c6) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "uc1", 0x00000, 0x40000, CRC(d0f4c4ba) SHA1(669a04a977e98d8a594cc1621cbb9526c9081ec0) ) ROM_REGION( 0x80000, "tilegfx", 0 ) /* tiles */ ROM_LOAD16_BYTE( "srom5", 0x00001, 0x40000, CRC(f1cdd21d) SHA1(0bfc09abce40712c4e95f13ad0d4b78684e44630) ) ROM_IGNORE(0x40000) ROM_LOAD16_BYTE( "srom6", 0x00000, 0x40000, CRC(f848939e) SHA1(bf5e62300dd13a37f4715c67a2eec88034a94311) ) ROM_IGNORE(0x40000) ROM_REGION( 0x200000, "sprgfx", 0 ) /* sprites */ ROM_LOAD16_BYTE( "uor1", 0x000000, 0x80000, CRC(b4912bf6) SHA1(ef827adba58470a201f3c1ecc3286d728a753eff) ) ROM_LOAD16_BYTE( "uor2", 0x000001, 0x80000, CRC(b011cf93) SHA1(b993df91511ac17d5bf8e688333f2953b87d5be4) ) ROM_LOAD16_BYTE( "uor3", 0x100000, 0x80000, CRC(d96c3582) SHA1(6b313462fd8985fae60bc59cd9c99c97ab70fdcc) ) ROM_LOAD16_BYTE( "uor4", 0x100001, 0x80000, CRC(77ff23eb) SHA1(7fc891810591458fd62f3d4b9b4c966662e90403) ) ROM_END /* SD Fighters (c) 1996 SemiCom Game released 1996-09-13 PCB Layout ---------- YMET 961023 +------------------------------------------+ | M6295 UC1 | | 5.uj2 11.uk2| | YM3012 YM2151 6.uj3 12.uk3| |4.096MHZ Z80 UA7 pLSI1032 7.uj4 13.uk4| |J 8.uj5 14.uk5| |A | |M pLSI1032 9.uj2 15.uk2| |M 10.uj2 16.uk2| |A 68000 UM61256 UM6164 | |DSW1 U818 | | 87C52 UM61256 UM6164 | |DSW2 U817 | | 15.00MHz | +------------------------------------------+ Motorola MC68000P10 ZiLOG Z0840006PSC Intel P87C52 MCU Lattice pLSI 1032 (x2) Yamaha YM2151 & YM3012 (badged as BS901 & KA12) OKI M6295 (badged as AD-65) OSC: 4.096MHz, 15.000MHz */ ROM_START( sdfight ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u818", 0xc0001, 0x20000, CRC(a60e5b22) SHA1(eda1a5de881718f78a45720c3ca43a6288a0e65d) ) ROM_CONTINUE( 0x80001, 0x20000) ROM_CONTINUE( 0x40001, 0x20000) ROM_CONTINUE( 0x00001, 0x20000) ROM_LOAD16_BYTE( "u817", 0xc0000, 0x20000, CRC(9f284f4d) SHA1(f4a471fb09c2fd73692ddaa03083644493256aae) ) ROM_CONTINUE( 0x80000, 0x20000) ROM_CONTINUE( 0x40000, 0x20000) ROM_CONTINUE( 0x00000, 0x20000) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "ua7", 0x00000, 0x10000 , CRC(c3d36da4) SHA1(7290a977bfa9a3d5e0c98a0f589d877e38aa10a1) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", ROMREGION_ERASE00 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(efb8b822) SHA1(139c39771c057ae322d3601f7e0a58b43fa8860a) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "uc1", 0x00000, 0x40000, CRC(535cae2c) SHA1(e9d59ab23cbbc0375987ea68e170ddb1cc75cff8) ) ROM_REGION( 0x200000, "tilegfx", 0 ) /* Tiles */ ROM_LOAD16_BYTE( "9.ug11", 0x000001, 0x20000, CRC(bf809ccd) SHA1(4d648d7cdeb5ce4a918b8372dbd33c2fbf307dc0) ) // tiles a plane 0 ROM_CONTINUE ( 0x100001,0x20000) // tiles a plane 1 ROM_CONTINUE ( 0x040001,0x20000) // tiles b plane 0 ROM_CONTINUE ( 0x140001,0x20000) // tiles b plane 1 ROM_LOAD16_BYTE( "10.ug12", 0x000000, 0x20000, CRC(a5a3bfa2) SHA1(9b0d791f80f4cba14b7fab1aa7550784d6c4c4f7) ) // tiles a plane 2 ROM_CONTINUE ( 0x100000,0x20000) // tiles a plane 3 ROM_CONTINUE ( 0x040000,0x20000) // tiles b plane 2 ROM_CONTINUE ( 0x140000,0x20000) // tiles b plane 3 ROM_LOAD16_BYTE( "15.ui11", 0x080001, 0x20000, CRC(3bc8aa6d) SHA1(a8983957da5e286ec437f2fc83dfabf81fe56ca2) ) // tiles c plane 0 ROM_CONTINUE ( 0x180001,0x20000) // tiles c plane 1 ROM_CONTINUE ( 0x0c0001,0x20000) // tiles d plane 0 ROM_CONTINUE ( 0x1c0001,0x20000) // tiles d plane 1 ROM_LOAD16_BYTE( "16.ui12", 0x080000, 0x20000, CRC(71e6b78d) SHA1(a676395b2357093c4800d8520df10f7ef17cb3ee) ) // tiles c plane 2 ROM_CONTINUE ( 0x180000,0x20000) // tiles c plane 3 ROM_CONTINUE ( 0x0c0000,0x20000) // tiles d plane 2 ROM_CONTINUE ( 0x1c0000,0x20000) // tiles d plane 3 ROM_REGION( 0x400000, "sprgfx", 0 ) /* Sprites */ ROM_LOAD16_BYTE( "11.uk2", 0x000000, 0x80000, CRC(d006fadc) SHA1(79014bc0c7909763829ba02d5434d4543b4b80e5) ) // b ROM_LOAD16_BYTE( "12.uk3", 0x000001, 0x80000, CRC(2a2f4153) SHA1(d86692ee17ad052fdd8fccded57e3e30012026f6) ) // b ROM_LOAD16_BYTE( "5.uj2", 0x100000, 0x80000, CRC(f1246cbf) SHA1(de80a8f0d29ee76e11f38d9982ffcb4fd228153a) ) // b ROM_LOAD16_BYTE( "6.uj3", 0x100001, 0x80000, CRC(d346878c) SHA1(93174f6f6cc797323c5e429bf324d4ffe081f072) ) // b ROM_LOAD16_BYTE( "13.uk4", 0x200000, 0x80000, CRC(9bc40774) SHA1(b56c57258ec9c07c7efff9c0c632390d2d5ce4e2) ) // a ROM_LOAD16_BYTE( "14.uk5", 0x200001, 0x80000, CRC(a1e61674) SHA1(a5a50f479a019b39082429fa3425a95480838f84) ) // a ROM_LOAD16_BYTE( "7.uj4", 0x300000, 0x80000, CRC(dbdece8a) SHA1(20199cc915a1f8088372682c054cac69bc3b4918) ) // a ROM_LOAD16_BYTE( "8.uj5", 0x300001, 0x80000, CRC(60be7dd1) SHA1(d212dee3acf696cac0843e968a71ec1fb9b16dc9) ) // a ROM_END ROM_START( magicbal ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "jb17", 0x00000, 0x40000, CRC(501e64dd) SHA1(938c1b5364d02fe982d490118a86d4ca4b1297f2) ) ROM_LOAD16_BYTE( "jb18", 0x00001, 0x40000, CRC(84dcdf68) SHA1(83907705c1c45685e1888c187c8136865c43ee0b) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "ub5", 0x00000, 0x10000, CRC(48a9e99d) SHA1(d438f86b6cc9f8e145c89bac355a9bd2d634801e) ) ROM_REGION( 0x10000, "protection", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) ROM_REGION16_BE( 0x200, "user1", ROMREGION_ERASE00 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200, CRC(fb67d20d) SHA1(63f2862a7ded075d501e21919f211d156bef4fb4) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "uc1", 0x00000, 0x40000, CRC(6e4cec27) SHA1(9dd07684502300589e957d1bcde0239880eaada2) ) ROM_REGION( 0x80000, "tilegfx", 0 ) /* tiles */ ROM_LOAD16_BYTE( "rom5", 0x00001, 0x40000, CRC(b9561ae0) SHA1(e2fb11df167a984f98eb6d3a1b77e749646da403) ) ROM_LOAD16_BYTE( "rom6", 0x00000, 0x40000, CRC(b03a19ea) SHA1(66ab219111c53f79104aa9db250e4b2133a29924) ) ROM_REGION( 0x200000, "sprgfx", 0 ) /* sprites */ ROM_LOAD16_BYTE( "uor1", 0x000000, 0x80000, CRC(1835ac6f) SHA1(3c0b171c248a98e1facb5f4fe1c94f98a07b7149) ) ROM_LOAD16_BYTE( "uor2", 0x000001, 0x80000, CRC(c9db161e) SHA1(3b7b45db005a7144e4c6386d917e89096172385e) ) ROM_LOAD16_BYTE( "uor3", 0x100000, 0x80000, CRC(69f54d5a) SHA1(10685a14304a0966027e729fc55433c05943391c) ) ROM_LOAD16_BYTE( "uor4", 0x100001, 0x80000, CRC(3736eef4) SHA1(c801fbf743a9cea6a605f716fb22cee1322fa340) ) ROM_END /* Wonderleague Star (c) 1995 Mijin (SemiCom traded under the Mijin name until 1995) Game released 1995-07-07 PCB Layout ---------- 950522 +------------------------------------------+ | M6295 UC1 4.096MHz | | UDR1 | | YM3012 YM2151 UA7 UDR2 | | Z80 UDR3 | |J UDR4 | |A | |M | |M 15.000MHz SROM5 | |A DSW1 SROM6 | | 68000 HY62256 HY6284A | | DSW2 HY62256 HY6284A | | U818 | | 87C52 U817 TCP1020AFN| +------------------------------------------+ Motorola MC68000P10 ZiLOG Z0840006PSC Philips P87C52IBPN MCU TI TPC1020AFN-084C Yamaha YM2151 & YM3012 (badged as BS901 & BS902) OKI M6295 (badged AD-65) OSC: 4.096MHz, 15.000MHz Second in a series of Baseball games: 1. Magicball Fighting (1994) 2. Wonder League Star (1995) 3. Wonder League 96 (1996) 4. MuHanSeungBu (1997) */ ROM_START( wlstar ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "n-3.u818", 0x00001, 0x40000, CRC(f01bc623) SHA1(ef9d32071bd259fad8243ff4622a82062e67c196) ) ROM_LOAD16_BYTE( "n-4.u817", 0x00000, 0x40000, CRC(fc3e829b) SHA1(736835766f2b534c4ea3081f7a715a09a068a9f6) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "ua7", 0x00000, 0x10000, CRC(90cafa5f) SHA1(2d2ba8e395544e49899cac662d87585592b12040) ) ROM_REGION( 0x10000, "protection", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, CRC(ab5e2a7e) SHA1(9d3dbbbf0fac12ed82184222a077d81243abb39d) ) /* decapped */ ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "ua1", 0x00000, 0x40000, CRC(de217d30) SHA1(5d7a6f82b106dd1185c7dcde193177cc46c4782f) ) ROM_REGION( 0x200000, "tilegfx", 0 ) /* tiles */ ROM_LOAD16_BYTE( "5.srom5", 0x00001, 0x20000, CRC(f7f8c859) SHA1(28b21abfaff2b0502459d1e219c4397ca78a1495) ) ROM_CONTINUE ( 0x100001,0x20000) ROM_CONTINUE ( 0x040001,0x20000) ROM_CONTINUE ( 0x140001,0x20000) ROM_LOAD16_BYTE( "6.srom6", 0x00000, 0x20000, CRC(34ace2a8) SHA1(f4ab3eceaacf65b5417edbb74b719f2993fa53ef) ) ROM_CONTINUE ( 0x100000,0x20000) ROM_CONTINUE ( 0x040000,0x20000) ROM_CONTINUE ( 0x140000,0x20000) ROM_REGION( 0x200000, "sprgfx", 0 ) /* sprites */ ROM_LOAD16_BYTE( "7.udr1", 0x000000, 0x80000, CRC(6e47c31d) SHA1(c9c2d798197e6fc16d7750391c13506a87f8a49b) ) ROM_LOAD16_BYTE( "8.udr2", 0x000001, 0x80000, CRC(09c5d57c) SHA1(0c53b90be28636008fa3f590b6a851022316f2e8) ) ROM_LOAD16_BYTE( "9.udr3", 0x100000, 0x80000, CRC(3ec064f0) SHA1(642c49acfe8388717666d423ae94789eb61105a6) ) ROM_LOAD16_BYTE( "10.udr4", 0x100001, 0x80000, CRC(b4693cdd) SHA1(031290586321b95436b30a3339a10dd8df12b245) ) ROM_END /* Wonderleague '96 */ ROM_START( wondl96 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "ub17.bin", 0x00000, 0x40000, CRC(41d8e03c) SHA1(a3ff92ac2ef9b829cf89ceff606f8dd913025bef) ) ROM_LOAD16_BYTE( "ub18.bin", 0x00001, 0x40000, CRC(0e4963af) SHA1(6c0607541ca0e5dd8aa4f8138d71150b1ab066cd) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "ub5.bin", 0x00000, 0x10000, CRC(d99d19c4) SHA1(a7fae11275bb156cdbf2805fcc3aec44892d0817) ) ROM_REGION( 0x10000, "protection", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, CRC(6f4c659a) SHA1(7a1453531d9ceb37af21b96becfa9b06bff0a528) ) /* decapped */ ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "uc1.bin", 0x00000, 0x40000, CRC(0e7913e6) SHA1(9a44bd7ca4030627a26010583216ce1c8032ee1b) ) ROM_REGION( 0x200000, "tilegfx", 0 ) /* tiles */ ROM_LOAD16_BYTE( "srom5.bin", 0x00001, 0x20000, CRC(db8010c3) SHA1(db43d894d545a72e8da16555c54dcdbd89d87e3d) ) ROM_CONTINUE ( 0x100001,0x20000) ROM_CONTINUE ( 0x040001,0x20000) ROM_CONTINUE ( 0x140001,0x20000) ROM_LOAD16_BYTE( "srom6.bin", 0x00000, 0x20000, CRC(2f364e54) SHA1(b0d3581567bd46565e9422f6bfb11273fc760fda) ) ROM_CONTINUE ( 0x100000,0x20000) ROM_CONTINUE ( 0x040000,0x20000) ROM_CONTINUE ( 0x140000,0x20000) ROM_REGION( 0x200000, "sprgfx", 0 ) /* sprites */ ROM_LOAD16_BYTE( "uor1.bin", 0x000000, 0x80000, CRC(e1e9eebb) SHA1(c92ca988a988c6c5f574654f263e239c2aea9f32) ) ROM_LOAD16_BYTE( "uor2.bin", 0x000001, 0x80000, CRC(ddebfe83) SHA1(94e7ed19b9fb87fd7733b832d668449ab0442587) ) ROM_LOAD16_BYTE( "uor3.bin", 0x100000, 0x80000, CRC(7efe4d67) SHA1(b96d42cbb9c62502aac6aad9122b44c165149707) ) ROM_LOAD16_BYTE( "uor4.bin", 0x100001, 0x80000, CRC(7b1596d1) SHA1(2fab7d6c82318aa335a82af50835139f61e04a3d) ) ROM_END /* SemiCom Baseball (MuHanSeungBu) PCB Layout ---------- +----------------------------------+ | 65728 4.096MHz M6295 ic99 | | ic2 ic100| | YM3012 Z80 ic64 ic102| | YM2151 5814 ic104| |J 5814 ic105| |A 6264 QL2007 ic106| |M 65728 6264 ic107| |M 65728 ic108| |A DSW1 ic109| | 87c52 65728 ic110| | DSW2 65728 ic111| | ic35 ic62 68000 ic113| | 62256 62256 15MHz | +----------------------------------+ Motorola MC68HC000P10 Goldstar Z8400B PS Philips P87C52EBPN MCU QuickLogic QL2007-XPQ208C Yamaha YM2151 & YM3012 (badged as BS901 & BS902) OKI M6295 (badged AD-65) OSC: 4.096MHz, 15.000MHz Ram: UM62256E-70LL x 2 (by 68000) HY6264A LP-70 x 2 (by QuickLogic QL2007) Temic HM3-65728BK-5 (by Z80) Temic HM3-65728BK-5 x 2 Sony CXK5814P-35L x 2 No roms had any labels, the IC position and logical use (IE:z80 for the Z80 program rom) Fourth in a series of Baseball games: 1. Magicball Fighting (1994) 2. Wonder League Star (1995) 3. Wonder League 96 (1996) 4. MuHanSeungBu (1997) */ ROM_START( semibase ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "ic35.68k", 0x40001, 0x20000, CRC(d2249605) SHA1(ab3faa832f14f799e4a975673495d30160c6eae5) ) ROM_CONTINUE ( 0x00001, 0x20000) ROM_LOAD16_BYTE( "ic62.68k", 0x40000, 0x20000, CRC(85ea81c3) SHA1(7e97316f5f373b98fa4063acd74f784b312a1cc4) ) ROM_CONTINUE ( 0x00000, 0x20000) ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "ic21.z80", 0x04000, 0x4000 , CRC(d95c64d0) SHA1(1b239e8b23b820610dbf67cbd525d4a6c956ba35) ) ROM_CONTINUE( 0x0000, 0x4000 ) ROM_CONTINUE( 0xc000, 0x4000 ) ROM_CONTINUE( 0x8000, 0x4000 ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x2000, NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ /* once the game has decrypted this it's almost identical to bcstory with several ram addresses being 0x4 higher than in bcstory and 1200FE: andi.b #$f, D1 instead of #$3 (unless bcstory data is wrong?) */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(ecbf2163) SHA1(634b366a8c4ba8699851861bf935b55850f93a7f) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "ic64.snd", 0x00000, 0x40000, CRC(8a60649c) SHA1(aeb266436f6af4173b84dbb19362563b6c5db507) ) ROM_REGION( 0x200000, "tilegfx", 0 ) /* Tiles */ ROM_LOAD16_BYTE( "ic109.gfx", 0x000000, 0x20000, CRC(2b86e983) SHA1(f625da05d68c78173e346f9c60ab4b0672b9f357) ) // tiles a plane 0 ROM_CONTINUE ( 0x100000,0x20000) // tiles a plane 1 ROM_CONTINUE ( 0x040000,0x20000) // tiles b plane 0 ROM_CONTINUE ( 0x140000,0x20000) // tiles b plane 1 ROM_LOAD16_BYTE( "ic113.gfx", 0x000001, 0x20000, CRC(e39b6610) SHA1(604f876f0bf9ed70f627944397e78ee16869d0ba) ) // tiles a plane 2 ROM_CONTINUE ( 0x100001,0x20000) // tiles a plane 3 ROM_CONTINUE ( 0x040001,0x20000) // tiles b plane 2 ROM_CONTINUE ( 0x140001,0x20000) // tiles b plane 3 ROM_LOAD16_BYTE( "ic110.gfx", 0x080000, 0x20000, CRC(bba4a015) SHA1(4e03585ff493148b9eeaaabb8d37630962ab6c74) ) // tiles c plane 0 ROM_CONTINUE ( 0x180000,0x20000) // tiles c plane 1 ROM_CONTINUE ( 0x0c0000,0x20000) // tiles d plane 0 ROM_CONTINUE ( 0x1c0000,0x20000) // tiles d plane 1 ROM_LOAD16_BYTE( "ic111.gfx", 0x080001, 0x20000, CRC(61133b63) SHA1(8820c88297fbcf5e1102c01245391f49a9c63186) ) // tiles c plane 2 ROM_CONTINUE ( 0x180001,0x20000) // tiles c plane 3 ROM_CONTINUE ( 0x0c0001,0x20000) // tiles d plane 2 ROM_CONTINUE ( 0x1c0001,0x20000) // tiles d plane 3 ROM_REGION( 0x400000, "sprgfx", 0 ) /* Sprites */ ROM_LOAD16_BYTE( "ic100.gfx", 0x000000, 0x80000, CRC(01c3d12a) SHA1(128c21b18f73445a8e77fe5dd3072c1b1e20c47a) ) // b ROM_LOAD16_BYTE( "ic106.gfx", 0x000001, 0x80000, CRC(db282ac2) SHA1(127637967e7620cd7e81aff268fb776d0211e58a) ) // b ROM_LOAD16_BYTE( "ic99.gfx", 0x100000, 0x80000, CRC(349df821) SHA1(34af8b748aad5807300f8e76eb8a99366878004b) ) // a ROM_LOAD16_BYTE( "ic105.gfx", 0x100001, 0x80000, CRC(f7caa81c) SHA1(2270d133c7b116d66581fc688086dd331b811478) ) // a ROM_LOAD16_BYTE( "ic104.gfx", 0x200000, 0x80000, CRC(51a5d38a) SHA1(0258ae29779f7f1246845622a579d37dca64fb2f) ) // b ROM_LOAD16_BYTE( "ic108.gfx", 0x200001, 0x80000, CRC(b253d60e) SHA1(aca2f6c2233372841908377407068c5d45f5f9c4) ) // b ROM_LOAD16_BYTE( "ic102.gfx", 0x300000, 0x80000, CRC(3caefe97) SHA1(e60c6ef9e1dd6abdd763648dbcebefa4f19364c4) ) // a ROM_LOAD16_BYTE( "ic107.gfx", 0x300001, 0x80000, CRC(68109898) SHA1(dbc0d431da33e22b8d0f918b9c8a3c1667bc4f8e) ) // a ROM_END /******************************************************************************/ #if TUMBLEP_HACK void tumbleb_state::tumblepb_patch_code(uint16_t offset) { /* A hack which enables all Dip Switches effects */ uint16_t *RAM = (uint16_t *)memregion("maincpu")->base(); RAM[(offset + 0)/2] = 0x0240; RAM[(offset + 2)/2] = 0xffff; // andi.w #$f3ff, D0 } #endif void tumbleb_state::tumblepb_gfx_rearrange(int rgn) { uint8_t* rom; int len; if (rgn == 1) { rom = memregion("tilegfx")->base(); len = memregion("tilegfx")->bytes(); } else { rom = memregion("sprgfx")->base(); len = memregion("sprgfx")->bytes(); } int i; /* gfx data is in the wrong order */ for (i = 0; i < len; i++) { if ((i & 0x20) == 0) { int t = rom[i]; rom[i] = rom[i + 0x20]; rom[i + 0x20] = t; } } /* low/high half are also swapped */ for (i = 0; i < len/2; i++) { int t = rom[i]; rom[i] = rom[i + len/2]; rom[i + len/2] = t; } } void tumbleb_state::init_tumblepb() { tumblepb_gfx_rearrange(1); #if TUMBLEP_HACK tumblepb_patch_code(0x000132); #endif } void tumbleb_state::init_tumblepba() { // rearrange the bg data instead of the sprite data on this one! tumblepb_gfx_rearrange(2); } void tumbleb_state::init_tumbleb2() { tumblepb_gfx_rearrange(1); #if TUMBLEP_HACK tumblepb_patch_code(0x000132); #endif m_maincpu->space(AS_PROGRAM).install_write_handler(0x100000, 0x100001, write16_delegate(*this, FUNC(tumbleb_state::tumbleb2_soundmcu_w))); } void tumbleb_state::init_jumpkids() { tumblepb_gfx_rearrange(1); #if TUMBLEP_HACK tumblepb_patch_code(0x00013a); #endif } void tumbleb_state::init_fncywld() { tumblepb_gfx_rearrange(1); /* This is a hack to allow you to use the extra features of the 2 first "Unused" Dip Switch (see notes above). */ //uint16_t *RAM = (uint16_t *)memregion("maincpu")->base(); //RAM[0x0005fa/2] = 0x4e71; //RAM[0x00060a/2] = 0x4e71; } void tumbleb_state::init_magipur() { tumblepb_gfx_rearrange(1); uint16_t *src = (uint16_t*)memregion( "maincpu" )->base(); // copy vector table? game expects RAM at 0, and ROM at f00000?! memcpy(m_mainram, src, 0x80); } READ16_MEMBER(tumbleb_state::bcstory_1a0_read) { //osd_printf_debug("bcstory_io %06x\n",m_maincpu->pc()); if (m_maincpu->pc()==0x0560) return 0x1a0; else return ioport("SYSTEM")->read(); } void tumbleb_state::init_bcstory() { tumblepb_gfx_rearrange(1); m_maincpu->space(AS_PROGRAM).install_read_handler(0x180008, 0x180009, read16_delegate(*this, FUNC(tumbleb_state::bcstory_1a0_read))); // io should be here?? } void tumbleb_state::init_htchctch() { uint16_t *PROTDATA = (uint16_t*)memregion("user1")->base(); int i, len = memregion("user1")->bytes(); /* simulate RAM initialization done by the protection MCU */ for (i = 0; i < len / 2; i++) m_mainram[0x000/2 + i] = PROTDATA[i]; tumblepb_gfx_rearrange(1); } void tumbleb_state::suprtrio_decrypt_code() { uint16_t *rom = (uint16_t *)memregion("maincpu")->base(); std::vector buf(0x80000/2); int i; /* decrypt main ROMs */ memcpy(&buf[0], rom, 0x80000); for (i = 0; i < 0x40000; i++) { int j = i ^ 0x06; if ((i & 1) == 0) j ^= 0x02; if ((i & 3) == 0) j ^= 0x08; rom[i] = buf[j]; } } void tumbleb_state::suprtrio_decrypt_gfx() { uint16_t *rom = (uint16_t *)memregion("tilegfx")->base(); std::vector buf(0x100000/2); int i; /* decrypt tiles */ memcpy(&buf[0], rom, 0x100000); for (i = 0; i < 0x80000; i++) { int j = i ^ 0x02; if (i & 1) j ^= 0x04; rom[i] = buf[j]; } } void tumbleb_state::init_suprtrio() { suprtrio_decrypt_code(); suprtrio_decrypt_gfx(); } void tumbleb_state::init_chokchok() { init_htchctch(); // different palette format, closer to tumblep -- is this controlled by a register? the palette was right with the hatch catch trojan m_maincpu->space(AS_PROGRAM).install_write_handler(0x140000, 0x140fff, write16s_delegate(*m_palette, FUNC(palette_device::write16))); // slightly different banking m_maincpu->space(AS_PROGRAM).install_write_handler(0x100002, 0x100003, write16_delegate(*this, FUNC(tumbleb_state::chokchok_tilebank_w))); } void tumbleb_state::init_carket() { init_htchctch(); // slightly different banking m_maincpu->space(AS_PROGRAM).install_write_handler(0x100002, 0x100003, write16_delegate(*this, FUNC(tumbleb_state::chokchok_tilebank_w))); } void tumbleb_state::init_wlstar() { tumblepb_gfx_rearrange(1); // slightly different banking m_maincpu->space(AS_PROGRAM).install_write_handler(0x100002, 0x100003, write16_delegate(*this, FUNC(tumbleb_state::wlstar_tilebank_w))); m_protbase = 0x0000; } void tumbleb_state::init_wondl96() { init_wlstar(); m_protbase = 0x0200; } void tumbleb_state::init_dquizgo() { tumblepb_gfx_rearrange(1); } /******************************************************************************/ /* Misc 'bootleg' hardware - close to base Tumble Pop */ GAME( 1991, tumbleb, tumblep, tumblepb, tumblepb, tumbleb_state, init_tumblepb, ROT0, "bootleg", "Tumble Pop (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1991, tumbleb2, tumblep, tumbleb2, tumblepb, tumbleb_state, init_tumbleb2, ROT0, "bootleg", "Tumble Pop (bootleg with PIC)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // PIC is protected, sound simulation not 100% GAME( 1991, tumblepba,tumblep, tumblepba, tumblepb, tumbleb_state, init_tumblepba,ROT0, "bootleg (Playmark)", "Tumble Pop (Playmark bootleg)", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // Playmark stickers on ROMs, offset pf1_alt tilemap, OKI not hooked up GAME( 1992, funkyjetb,funkyjet,funkyjetb, tumblepb, tumbleb_pic_state, init_tumblepb, ROT0, "bootleg", "Funky Jet (bootleg)", MACHINE_NO_SOUND | MACHINE_WRONG_COLORS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // wrong palette, inputs not working, PIC driving an OKI GAME( 1993, jumpkids, 0, jumpkids, tumblepb, tumbleb_state, init_jumpkids, ROT0, "Comad", "Jump Kids", MACHINE_SUPPORTS_SAVE ) GAME( 1994, pangpang, 0, pangpang, tumblepb, tumbleb_state, init_tumbleb2, ROT0, "Dong Gue La Mi Ltd.", "Pang Pang", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // PIC is protected, sound simulation not 100% /* Misc 'bootleg' hardware - more changes from base hardware */ GAME( 1994, suprtrio, 0, suprtrio, suprtrio, tumbleb_state, init_suprtrio, ROT0, "Gameace", "Super Trio", MACHINE_SUPPORTS_SAVE ) GAME( 1996, fncywld, 0, fncywld, fncywld, tumbleb_state, init_fncywld, ROT0, "Unico", "Fancy World - Earth of Crisis" , MACHINE_SUPPORTS_SAVE ) // game says 1996, testmode 1995? GAME( 1996, magipur, 0, magipur, magipur, tumbleb_state, init_magipur, ROT0, "Unico", "Magic Purple" , MACHINE_SUPPORTS_SAVE ) /* First Amusement / Mijin / SemiCom hardware (MCU protected) */ GAME( 1994, metlsavr, 0, metlsavr, metlsavr, tumbleb_state, init_chokchok, ROT0, "First Amusement", "Metal Saver", MACHINE_SUPPORTS_SAVE ) GAME( 1994, magicbal, 0, metlsavr, magicbal, tumbleb_state, init_chokchok, ROT0, "SemiCom", "Magicball Fighting (Korea)", MACHINE_SUPPORTS_SAVE) // also still has the Metal Saver (c)1994 First Amusement tiles in the GFX GAME( 1995, chokchok, 0, chokchok, chokchok, tumbleb_state, init_chokchok, ROT0, "SemiCom", "Choky! Choky!", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1995, wlstar, 0, cookbib_mcu, wlstar, tumbleb_state, init_wlstar, ROT0, "Mijin", "Wonder League Star - Sok-Magicball Fighting (Korea)", MACHINE_SUPPORTS_SAVE ) // translates to 'Wonder League Star - Return of Magicball Fighting' GAME( 1995, htchctch, 0, htchctch, htchctch, tumbleb_state, init_htchctch, ROT0, "SemiCom", "Hatch Catch" , MACHINE_SUPPORTS_SAVE ) // not 100% sure about gfx offsets GAME( 1995, cookbib, 0, cookbib, cookbib, tumbleb_state, init_htchctch, ROT0, "SemiCom", "Cookie & Bibi (set 1)" , MACHINE_SUPPORTS_SAVE ) // not 100% sure about gfx offsets GAME( 1995, cookbiba, cookbib, cookbib, cookbib, tumbleb_state, init_htchctch, ROT0, "SemiCom", "Cookie & Bibi (set 2)" , MACHINE_SUPPORTS_SAVE ) GAME( 1996, carket, 0, htchctch, carket, tumbleb_state, init_carket, ROT0, "SemiCom", "Carket Ball", MACHINE_SUPPORTS_SAVE ) GAME( 1996, wondl96, 0, cookbib_mcu, wondl96, tumbleb_state, init_wondl96, ROT0, "SemiCom", "Wonder League '96 (Korea)", MACHINE_SUPPORTS_SAVE ) GAME( 1996, sdfight, 0, sdfight, sdfight, tumbleb_state, init_bcstory, ROT0, "SemiCom / Tirano", "SD Fighters (Korea)", MACHINE_SUPPORTS_SAVE ) GAME( 1997, bcstry, 0, bcstory, bcstory, tumbleb_state, init_bcstory, ROT0, "SemiCom / Tirano", "B.C. Story (set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // gfx offsets? GAME( 1997, bcstrya, bcstry, bcstory, bcstory, tumbleb_state, init_bcstory, ROT0, "SemiCom / Tirano", "B.C. Story (set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // gfx offsets? GAME( 1997, semibase, 0, semibase, semibase, tumbleb_state, init_bcstory, ROT0, "SemiCom / DMD", "MuHanSeungBu (SemiCom Baseball) (Korea)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )// sprite offsets.. GAME( 1998, dquizgo, 0, cookbib, dquizgo, tumbleb_state, init_dquizgo, ROT0, "SemiCom / AceVer", "Date Quiz Go Go (Korea)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // check layer offsets