/*************************************************************** Pro Baseball Skill Tryout (JPN Ver.) (c) 1985 Data East Driver by Pierpaolo Prazzoli and Bryan McPhail TODO: - Fix sprite position in cocktail mode ================================================================= Debug cheats: *tryout Pitching stage (3) $201 remaining ball counter $208 strikes count (note: put a wpset 20x,1,w and modify the value AFTER that the game modifies it) ****************************************************************/ #include "emu.h" #include "cpu/m6502/m6502.h" #include "sound/2203intf.h" #include "includes/tryout.h" static WRITE8_HANDLER( tryout_nmi_ack_w ) { cputag_set_input_line(space->machine(), "maincpu", INPUT_LINE_NMI, CLEAR_LINE ); } static WRITE8_HANDLER( tryout_sound_w ) { soundlatch_w(space, 0, data); cputag_set_input_line(space->machine(), "audiocpu", 0, HOLD_LINE); } /*this is actually irq/nmi mask, polls only four values at start up (81->01->81->01) and then stays on this state.*/ static WRITE8_HANDLER( tryout_sound_irq_ack_w ) { // cputag_set_input_line(space->machine(), "audiocpu", 0, CLEAR_LINE); } static WRITE8_HANDLER( tryout_bankswitch_w ) { UINT8 *RAM = space->machine().region("maincpu")->base(); int bankaddress; bankaddress = 0x10000 + (data & 0x01) * 0x2000; memory_set_bankptr(space->machine(), "bank1", &RAM[bankaddress]); } static ADDRESS_MAP_START( main_cpu, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_RAM AM_RANGE(0x1000, 0x17ff) AM_RAM_WRITE(tryout_videoram_w) AM_BASE_MEMBER(tryout_state, m_videoram) AM_RANGE(0x2000, 0x3fff) AM_ROMBANK("bank1") AM_RANGE(0x4000, 0xbfff) AM_ROM AM_RANGE(0xc800, 0xc87f) AM_RAM AM_BASE_MEMBER(tryout_state, m_spriteram) AM_RANGE(0xcc00, 0xcc7f) AM_RAM AM_BASE_MEMBER(tryout_state, m_spriteram2) AM_RANGE(0xd000, 0xd7ff) AM_READWRITE(tryout_vram_r, tryout_vram_w) AM_RANGE(0xe000, 0xe000) AM_READ_PORT("DSW") AM_RANGE(0xe001, 0xe001) AM_READ_PORT("P1") AM_RANGE(0xe002, 0xe002) AM_READ_PORT("P2") AM_RANGE(0xe003, 0xe003) AM_READ_PORT("SYSTEM") AM_RANGE(0xe301, 0xe301) AM_WRITE(tryout_flipscreen_w) AM_RANGE(0xe302, 0xe302) AM_WRITE(tryout_bankswitch_w) AM_RANGE(0xe401, 0xe401) AM_WRITE(tryout_vram_bankswitch_w) AM_RANGE(0xe402, 0xe404) AM_WRITEONLY AM_BASE_MEMBER(tryout_state, m_gfx_control) AM_RANGE(0xe414, 0xe414) AM_WRITE(tryout_sound_w) AM_RANGE(0xe417, 0xe417) AM_WRITE(tryout_nmi_ack_w) AM_RANGE(0xfff0, 0xffff) AM_ROM AM_REGION("maincpu", 0xbff0) /* reset vectors */ ADDRESS_MAP_END static ADDRESS_MAP_START( sound_cpu, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x07ff) AM_RAM AM_RANGE(0x4000, 0x4001) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w) AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r) AM_RANGE(0xd000, 0xd000) AM_WRITE(tryout_sound_irq_ack_w) AM_RANGE(0xc000, 0xffff) AM_ROM ADDRESS_MAP_END static INPUT_CHANGED( coin_inserted ) { if(newval != oldval) cputag_set_input_line(field.machine(), "maincpu", INPUT_LINE_NMI, ASSERT_LINE); } static INPUT_PORTS_START( tryout ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED(coin_inserted, 0) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED(coin_inserted, 0) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ RGN_FRAC(1,2), 2, /* 2 bits per pixel */ { 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */ { 3, 2, 1, 0, RGN_FRAC(1,2)+3, RGN_FRAC(1,2)+2, RGN_FRAC(1,2)+1, RGN_FRAC(1,2)+0 }, { 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout vramlayout = { 16, 16, 128, 3, { 0x0000 * 8, 0x2000 * 8, 0x4000 * 8 }, { 7, 6, 5, 4, 128+7, 128+6, 128+5, 128+4, 256+7, 256+6, 256+5, 256+4, 384+7, 384+6, 384+5, 384+4 }, { 15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8, 7*8, 6*8,5*8,4*8,3*8,2*8,1*8,0*8 }, 64*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,3), 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 7, 6, 5, 4, 3, 2, 1, 0, 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 }, { 15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8, 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 }, 32*8 }; static GFXDECODE_START( tryout ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 8 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 4 ) GFXDECODE_ENTRY( NULL, 0, vramlayout, 0, 4 ) GFXDECODE_END static MACHINE_CONFIG_START( tryout, tryout_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6502, 2000000) /* ? */ MCFG_CPU_PROGRAM_MAP(main_cpu) MCFG_CPU_ADD("audiocpu", M6502, 1500000) /* ? */ MCFG_CPU_PROGRAM_MAP(sound_cpu) MCFG_CPU_PERIODIC_INT(nmi_line_pulse,1000) /* controls BGM tempo, 1000 is an hand-tuned value to match a side-by-side video */ /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(256, 256) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) MCFG_SCREEN_UPDATE(tryout) MCFG_GFXDECODE(tryout) MCFG_PALETTE_LENGTH(0x20) MCFG_PALETTE_INIT(tryout) MCFG_VIDEO_START(tryout) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("ymsnd", YM2203, 1500000) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END ROM_START( tryout ) ROM_REGION( 0x14000, "maincpu", 0 ) ROM_LOAD( "ch10-1.bin", 0x04000, 0x4000, CRC(d046231b) SHA1(145f9e9b0707824f7ae6d1587754b28c17907807) ) ROM_LOAD( "ch11.bin", 0x08000, 0x4000, CRC(4d00b6f0) SHA1(cc1e700b8547672d7dd1d262c6181a5c321fbf72) ) ROM_LOAD( "ch12.bin", 0x10000, 0x4000, CRC(bcd221be) SHA1(69869de8b5d56a97e2cd15fa275527aa767f1e44) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ch00-1.bin", 0x0c000, 0x4000, CRC(8b33d968) SHA1(cf44529e5577d09978b87dc2bbe1415babbf36a0) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "ch13.bin", 0x00000, 0x4000, CRC(a9619c58) SHA1(92528b1c4afc95394ac8cad5b37f23da0c6a5310) ) ROM_REGION( 0x24000, "gfx2", 0 ) ROM_LOAD( "ch09.bin", 0x00000, 0x4000, CRC(9c5e275b) SHA1(83b29996573d85c73bb4b63086c7a624fad19bde) ) ROM_LOAD( "ch08.bin", 0x04000, 0x4000, CRC(88396abb) SHA1(2865a265ddfb91c2ad2770da5e0d84a544f3c419) ) ROM_LOAD( "ch07.bin", 0x08000, 0x4000, CRC(901b5f5e) SHA1(f749b5ec0c51c66655798e8a37c887870370991e) ) ROM_LOAD( "ch06.bin", 0x0c000, 0x4000, CRC(d937e326) SHA1(5870a82b02438f2fdae089f6d1b8e9ce13d213a6) ) ROM_LOAD( "ch05.bin", 0x10000, 0x4000, CRC(27f0e7be) SHA1(5fa2bd666d012addfb836d009f962f89e4a00b2d) ) ROM_LOAD( "ch04.bin", 0x14000, 0x4000, CRC(019e0b75) SHA1(4bfd7cd6c28ec6dfaf8e9bf009716e92759f06c2) ) ROM_LOAD( "ch03.bin", 0x18000, 0x4000, CRC(b87e2464) SHA1(0089c0ff421929345a1d21951789a6374e0019ff) ) ROM_LOAD( "ch02.bin", 0x1c000, 0x4000, CRC(62369772) SHA1(89f360003e916bee76d74b7e046bf08349726fda) ) ROM_LOAD( "ch01.bin", 0x20000, 0x4000, CRC(ee6d57b5) SHA1(7dd2f3b962f088fcbc40fcb74c0a56783857fb7b) ) ROM_REGION( 0x20, "proms", 0 ) ROM_LOAD( "ch14.bpr", 0x00000, 0x0020, CRC(8ce19925) SHA1(12f8f6022f1148b6ba1d019a34247452637063a7) ) ROM_END GAME( 1985, tryout, 0, tryout, tryout, 0, ROT90, "Data East Corporation", "Pro Baseball Skill Tryout (Japan)", GAME_NO_COCKTAIL )