// license:BSD-3-Clause // copyright-holders:Angelo Salese /**************************************** "Universal System 16" Hardware (c) 1983/1986 Namco driver by Angelo Salese, original "wiped off due of not anymore licenseable" driver by Edgardo E. Contini Salvan. TODO: - PAL is presumably inverted with address bit 11 (0x800) for 0x6000-0x7fff area between Libble Rabble and Toy Pop. - Proper sprite DMA. - Flip Screen; - Remaining outputs; Notes: ------ - Libble Rabble Easter egg: - enter service mode - turn off the service mode switch, and turn it on again quickly to remain on the monitor test grid - Enter the following sequence using the right joystick: 9xU 2xR 9xD 2xL (c) 1983 NAMCO LTD. will appear on the screen. ****************************************/ #include "emu.h" #include "machine/namcoio.h" #include "cpu/m6809/m6809.h" #include "cpu/m68000/m68000.h" #include "machine/timer.h" #include "sound/namco.h" #include "screen.h" #include "speaker.h" #define MASTER_CLOCK XTAL(6'144'000) class namcos16_state : public driver_device { public: namcos16_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_master_cpu(*this,"maincpu"), m_slave_cpu(*this, "slave"), m_sound_cpu(*this, "audiocpu"), m_namco15xx(*this, "namco"), m_namco58xx(*this, "58xx"), m_namco56xx_1(*this, "56xx_1"), m_namco56xx_2(*this, "56xx_2"), m_palette(*this, "palette"), m_gfxdecode(*this, "gfxdecode"), m_master_workram(*this, "master_workram"), m_slave_sharedram(*this, "slave_sharedram"), m_bgvram(*this, "bgvram"), m_fgvram(*this, "fgvram"), m_fgattr(*this, "fgattr") { } required_device m_master_cpu; required_device m_slave_cpu; required_device m_sound_cpu; required_device m_namco15xx; required_device m_namco58xx; required_device m_namco56xx_1; required_device m_namco56xx_2; required_device m_palette; required_device m_gfxdecode; required_shared_ptr m_master_workram; required_shared_ptr m_slave_sharedram; required_shared_ptr m_bgvram; required_shared_ptr m_fgvram; required_shared_ptr m_fgattr; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); TIMER_DEVICE_CALLBACK_MEMBER(master_scanline); DECLARE_WRITE_LINE_MEMBER(slave_vblank_irq); DECLARE_READ8_MEMBER(irq_enable_r); DECLARE_WRITE8_MEMBER(irq_disable_w); DECLARE_WRITE8_MEMBER(irq_ctrl_w); DECLARE_PALETTE_INIT(toypop); DECLARE_READ8_MEMBER(dipA_l); DECLARE_READ8_MEMBER(dipA_h); DECLARE_READ8_MEMBER(dipB_l); DECLARE_READ8_MEMBER(dipB_h); //DECLARE_WRITE8_MEMBER(out_coin0); //DECLARE_WRITE8_MEMBER(out_coin1); DECLARE_WRITE8_MEMBER(pal_bank_w); DECLARE_WRITE8_MEMBER(flip); DECLARE_WRITE8_MEMBER(slave_halt_ctrl_w); DECLARE_READ8_MEMBER(slave_shared_r); DECLARE_WRITE8_MEMBER(slave_shared_w); DECLARE_WRITE16_MEMBER(slave_irq_enable_w); DECLARE_WRITE8_MEMBER(sound_halt_ctrl_w); DECLARE_READ8_MEMBER(bg_rmw_r); DECLARE_WRITE8_MEMBER(bg_rmw_w); void toypop(machine_config &config); void liblrabl(machine_config &config); void master_liblrabl_map(address_map &map); void master_toypop_map(address_map &map); void namcos16_master_base_map(address_map &map); void slave_map(address_map &map); void sound_map(address_map &map); protected: // driver_device overrides // virtual void machine_start() override; virtual void machine_reset() override; // virtual void video_start() override; private: bool m_master_irq_enable; bool m_slave_irq_enable; uint8_t m_pal_bank; void legacy_bg_draw(bitmap_ind16 &bitmap,const rectangle &cliprect); void legacy_fg_draw(bitmap_ind16 &bitmap,const rectangle &cliprect); void legacy_obj_draw(bitmap_ind16 &bitmap,const rectangle &cliprect); }; PALETTE_INIT_MEMBER(namcos16_state, toypop) { const uint8_t *color_prom = memregion("proms")->base(); for (int i = 0;i < 256;i++) { int bit0,bit1,bit2,bit3,r,g,b; // red component bit0 = (color_prom[i] >> 0) & 0x01; bit1 = (color_prom[i] >> 1) & 0x01; bit2 = (color_prom[i] >> 2) & 0x01; bit3 = (color_prom[i] >> 3) & 0x01; r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; // green component bit0 = (color_prom[i+0x100] >> 0) & 0x01; bit1 = (color_prom[i+0x100] >> 1) & 0x01; bit2 = (color_prom[i+0x100] >> 2) & 0x01; bit3 = (color_prom[i+0x100] >> 3) & 0x01; g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; // blue component bit0 = (color_prom[i+0x200] >> 0) & 0x01; bit1 = (color_prom[i+0x200] >> 1) & 0x01; bit2 = (color_prom[i+0x200] >> 2) & 0x01; bit3 = (color_prom[i+0x200] >> 3) & 0x01; b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; palette.set_indirect_color(i, rgb_t(r,g,b)); } for (int i = 0;i < 256;i++) { uint8_t entry; // characters palette.set_pen_indirect(i + 0*256, (color_prom[i + 0x300] & 0x0f) | 0x70); palette.set_pen_indirect(i + 1*256, (color_prom[i + 0x300] & 0x0f) | 0xf0); // sprites entry = color_prom[i + 0x500]; palette.set_pen_indirect(i + 2*256, entry); } for (int i = 0;i < 16;i++) { // background palette.set_pen_indirect(i + 3*256 + 0*16, 0x60 + i); palette.set_pen_indirect(i + 3*256 + 1*16, 0xe0 + i); } } void namcos16_state::legacy_bg_draw(bitmap_ind16 &bitmap,const rectangle &cliprect) { int x, y; const uint16_t pal_base = 0x300 + (m_pal_bank << 4); const uint32_t src_base = 0x200/2; const uint16_t src_pitch = 288 / 2; for (y = cliprect.min_y; y <= cliprect.max_y; ++y) { uint16_t *src = &m_bgvram[y * src_pitch + cliprect.min_x + src_base]; uint16_t *dst = &bitmap.pix16(y, cliprect.min_x); for (x = cliprect.min_x; x <= cliprect.max_x; x += 2) { uint32_t srcpix = *src++; *dst++ = m_palette->pen(((srcpix >> 8) & 0xf) + pal_base); *dst++ = m_palette->pen((srcpix & 0xf) + pal_base); } } } void namcos16_state::legacy_fg_draw(bitmap_ind16 &bitmap,const rectangle &cliprect) { gfx_element *gfx_0 = m_gfxdecode->gfx(0); int count; for (count=0;count<32*32;count++) { int x;// = (count % 32); int y; //= count / 32; if(count < 64) { x = 34 + (count / 32); y = (count % 32) - 2; } else if(count >= 32*30) { x = (count / 32) - 30; y = (count % 32) - 2; } else { x = 2 + (count % 32); y = (count / 32) - 2; } uint16_t tile = m_fgvram[count]; uint8_t color = (m_fgattr[count] & 0x3f) + (m_pal_bank<<6); gfx_0->transpen(bitmap,cliprect,tile,color,0,0,x*8,y*8,0); } } // TODO: this is likely to be a lot more complex, and maybe is per scanline too void namcos16_state::legacy_obj_draw(bitmap_ind16 &bitmap,const rectangle &cliprect) { gfx_element *gfx_1 = m_gfxdecode->gfx(1); int count; uint8_t *base_spriteram = m_master_workram; const uint16_t bank1 = 0x0800; const uint16_t bank2 = 0x1000; for (count=0x780;count<0x800;count+=2) { bool enabled = (base_spriteram[count+bank2+1] & 2) == 0; if(enabled == false) continue; uint8_t tile = base_spriteram[count]; uint8_t color = base_spriteram[count+1]; int x = base_spriteram[count+bank1+1] + (base_spriteram[count+bank2+1] << 8); x -= 71; int y = base_spriteram[count+bank1+0]; y += 7; // TODO: actually m_screen.height() y = 224 - y; bool fx = (base_spriteram[count+bank2] & 1) == 1; bool fy = (base_spriteram[count+bank2] & 2) == 2; uint8_t width = ((base_spriteram[count+bank2] & 4) >> 2) + 1; uint8_t height = ((base_spriteram[count+bank2] & 8) >> 3) + 1; if(height == 2) y -=16; for(int yi=0;yitransmask(bitmap,cliprect,sprite_offs,color,fx,fy,x + xi*16,y + yi *16,m_palette->transpen_mask(*gfx_1, color, 0xff)); } } } } uint32_t namcos16_state::screen_update( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect ) { legacy_bg_draw(bitmap,cliprect); legacy_fg_draw(bitmap,cliprect); legacy_obj_draw(bitmap,cliprect); return 0; } READ8_MEMBER(namcos16_state::irq_enable_r) { m_master_irq_enable = true; return 0; } WRITE8_MEMBER(namcos16_state::irq_disable_w) { m_master_irq_enable = false; } WRITE8_MEMBER(namcos16_state::irq_ctrl_w) { m_master_irq_enable = (offset & 0x0800) ? false : true; } WRITE8_MEMBER(namcos16_state::slave_halt_ctrl_w) { m_slave_cpu->set_input_line(INPUT_LINE_RESET,offset & 0x800 ? ASSERT_LINE : CLEAR_LINE); } WRITE8_MEMBER(namcos16_state::sound_halt_ctrl_w) { m_sound_cpu->set_input_line(INPUT_LINE_RESET,offset & 0x800 ? ASSERT_LINE : CLEAR_LINE); } READ8_MEMBER(namcos16_state::slave_shared_r) { return m_slave_sharedram[offset]; } WRITE8_MEMBER(namcos16_state::slave_shared_w) { m_slave_sharedram[offset] = data; } WRITE16_MEMBER(namcos16_state::slave_irq_enable_w) { m_slave_irq_enable = (offset & 0x40000) ? false : true; } READ8_MEMBER(namcos16_state::bg_rmw_r) { uint8_t res; res = 0; // note: following offset is written as offset * 2 res |= (m_bgvram[offset] & 0x0f00) >> 4; res |= (m_bgvram[offset] & 0x000f); return res; } WRITE8_MEMBER(namcos16_state::bg_rmw_w) { // note: following offset is written as offset * 2 m_bgvram[offset] = (data & 0xf) | ((data & 0xf0) << 4); } READ8_MEMBER(namcos16_state::dipA_l){ return ioport("DSW1")->read(); } // dips A READ8_MEMBER(namcos16_state::dipA_h){ return ioport("DSW1")->read() >> 4; } // dips A READ8_MEMBER(namcos16_state::dipB_l){ return ioport("DSW2")->read(); } // dips B READ8_MEMBER(namcos16_state::dipB_h){ return ioport("DSW2")->read() >> 4; } // dips B WRITE8_MEMBER(namcos16_state::flip) { flip_screen_set(data & 1); } WRITE8_MEMBER(namcos16_state::pal_bank_w) { m_pal_bank = offset & 1; } void namcos16_state::namcos16_master_base_map(address_map &map) { map(0x0000, 0x03ff).ram().share("fgvram"); map(0x0400, 0x07ff).ram().share("fgattr"); map(0x0800, 0x1fff).ram().share("master_workram"); map(0x2800, 0x2fff).ram().share("slave_sharedram"); // 0x6000 - 0x7fff i/o specific, guessing PAL controlled. map(0x8000, 0x8fff).w(this, FUNC(namcos16_state::slave_halt_ctrl_w)); map(0x9000, 0x9fff).w(this, FUNC(namcos16_state::sound_halt_ctrl_w)); map(0xa000, 0xa001).w(this, FUNC(namcos16_state::pal_bank_w)); map(0x8000, 0xffff).rom().region("master_rom", 0); } void namcos16_state::master_liblrabl_map(address_map &map) { namcos16_master_base_map(map); map(0x6000, 0x63ff).rw(m_namco15xx, FUNC(namco_15xx_device::sharedram_r), FUNC(namco_15xx_device::sharedram_w)); map(0x6800, 0x680f).rw(m_namco58xx, FUNC(namco58xx_device::read), FUNC(namco58xx_device::write)); map(0x6810, 0x681f).rw(m_namco56xx_1, FUNC(namco56xx_device::read), FUNC(namco56xx_device::write)); map(0x6820, 0x682f).rw(m_namco56xx_2, FUNC(namco56xx_device::read), FUNC(namco56xx_device::write)); map(0x7000, 0x7fff).nopr().w(this, FUNC(namcos16_state::irq_ctrl_w)); } void namcos16_state::master_toypop_map(address_map &map) { namcos16_master_base_map(map); map(0x6000, 0x600f).rw(m_namco58xx, FUNC(namco58xx_device::read), FUNC(namco58xx_device::write)); map(0x6010, 0x601f).rw(m_namco56xx_1, FUNC(namco56xx_device::read), FUNC(namco56xx_device::write)); map(0x6020, 0x602f).rw(m_namco56xx_2, FUNC(namco56xx_device::read), FUNC(namco56xx_device::write)); map(0x6800, 0x6bff).rw(m_namco15xx, FUNC(namco_15xx_device::sharedram_r), FUNC(namco_15xx_device::sharedram_w)); map(0x7000, 0x7000).rw(this, FUNC(namcos16_state::irq_enable_r), FUNC(namcos16_state::irq_disable_w)); } void namcos16_state::slave_map(address_map &map) { map(0x000000, 0x007fff).rom().region("slave_rom", 0); map(0x080000, 0x0bffff).ram(); map(0x100000, 0x100fff).rw(this, FUNC(namcos16_state::slave_shared_r), FUNC(namcos16_state::slave_shared_w)).umask16(0x00ff); map(0x180000, 0x187fff).rw(this, FUNC(namcos16_state::bg_rmw_r), FUNC(namcos16_state::bg_rmw_w)); map(0x190000, 0x1dffff).ram().share("bgvram"); map(0x300000, 0x3fffff).w(this, FUNC(namcos16_state::slave_irq_enable_w)); } void namcos16_state::sound_map(address_map &map) { map(0x0000, 0x03ff).rw(m_namco15xx, FUNC(namco_15xx_device::sharedram_r), FUNC(namco_15xx_device::sharedram_w)); map(0xe000, 0xffff).rom().region("sound_rom", 0); } static INPUT_PORTS_START( liblrabl ) /* The inputs are not memory mapped, they are handled by three I/O chips. */ PORT_START("P1_RIGHT") /* 58XX #0 pins 22-29 */ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY PORT_START("P2_RIGHT") /* 58XX #0 pins 22-29 */ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_START("P1_LEFT") /* 56XX #2 pins 22-29 */ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY PORT_START("P2_LEFT") /* 56XX #2 pins 22-29 */ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_START("BUTTONS") /* 58XX #0 pins 30-33 and 38-41 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("COINS") /* 58XX #0 pins 30-33 and 38-41 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("DSW1") /* 56XX #1 pins 22-29 */ /* default setting: all OFF */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:8,7") PORT_DIPSETTING( 0x02, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:6,5,4") // bonus scores for common PORT_DIPSETTING( 0x1c, "40k 120k 200k 400k 600k 1m" ) PORT_DIPSETTING( 0x0c, "40k 140k 250k 400k 700k 1m" ) // bonus scores for 1, 2 or 3 lives PORT_DIPSETTING( 0x14, "50k 150k 300k 500k 700k 1m" ) PORT_CONDITION("DSW1", 0x03, NOTEQUALS, 0x01) PORT_DIPSETTING( 0x04, "40k 120k and every 120k" ) PORT_CONDITION("DSW1", 0x03, NOTEQUALS, 0x01) PORT_DIPSETTING( 0x18, "40k 150k and every 150k" ) PORT_CONDITION("DSW1", 0x03, NOTEQUALS, 0x01) PORT_DIPSETTING( 0x08, "50k 150k 300k" ) PORT_CONDITION("DSW1", 0x03, NOTEQUALS, 0x01) PORT_DIPSETTING( 0x10, "40k 120k 200k" ) PORT_CONDITION("DSW1", 0x03, NOTEQUALS, 0x01) // bonus scores for 5 lives PORT_DIPSETTING( 0x14, "40k 120k" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x01) PORT_DIPSETTING( 0x04, "50k 150k" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x01) PORT_DIPSETTING( 0x18, "50k 150k and every 150k" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x01) PORT_DIPSETTING( 0x08, "60k 200k and every 200k" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x01) PORT_DIPSETTING( 0x10, "50k" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x01) // bonus scores for common PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2,1") PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_6C ) ) PORT_START("DSW2") /* 56XX #1 pins 30-33 and 38-41 */ PORT_DIPNAME( 0x01, 0x01, "Freeze" ) PORT_DIPLOCATION("SWB:8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Rack Test" ) PORT_DIPLOCATION("SWB:7") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:5,4") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_7C ) ) PORT_DIPNAME( 0x20, 0x20, "Practice" ) PORT_DIPLOCATION("SWB:3") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:2,1") PORT_DIPSETTING( 0xc0, "A" ) PORT_DIPSETTING( 0x40, "B" ) PORT_DIPSETTING( 0x80, "C" ) PORT_DIPSETTING( 0x00, "D" ) PORT_START("SERVICE") /* 56XX #2 pins 30-33 */ PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x04, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_SERVICE( 0x08, IP_ACTIVE_LOW ) INPUT_PORTS_END static INPUT_PORTS_START( toypop ) /* The inputs are not memory mapped, they are handled by three I/O chips. */ PORT_START("P1_RIGHT") /* 58XX #0 pins 22-29 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_START("P2_RIGHT") /* 58XX #0 pins 22-29 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) PORT_START("BUTTONS") /* 58XX #0 pins 30-33 and 38-41 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("COINS") /* 58XX #0 pins 30-33 and 38-41 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_START("DSW1") /* 56XX #1 pins 22-29 */ /* default setting: all OFF */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:8,7") PORT_DIPSETTING( 0x02, "1" ) PORT_DIPSETTING( 0x01, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:6,5") PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:4,3") PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:2") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x80, 0x80, "SWA:1" ) PORT_START("DSW2") /* 56XX #1 pins 30-33 and 38-41 */ PORT_DIPNAME( 0x01, 0x01, "Freeze" ) PORT_DIPLOCATION("SWB:8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Level_Select ) ) PORT_DIPLOCATION("SWB:7") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, "2 Players Game" ) PORT_DIPLOCATION("SWB:6") PORT_DIPSETTING( 0x00, "1 Credit" ) PORT_DIPSETTING( 0x04, "2 Credits" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Entering" ) PORT_DIPLOCATION("SWB:4") // buy in PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:3,2") PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x60, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:1") PORT_DIPSETTING( 0x80, "Every 15000 points" ) PORT_DIPSETTING( 0x00, "Every 20000 points" ) PORT_START("P1_LEFT") /* 56XX #2 pins 22-29 */ PORT_BIT(0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("P2_LEFT") /* 56XX #2 pins 22-29 */ PORT_BIT(0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("SERVICE") /* 56XX #2 pins 30-33 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) // would be Cabinet, but this game has no cocktail mode PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) // service mode again INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,1), 2, { 0, 4 }, { 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,1), 2, { 0, 4 }, { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32 * 8, 33 * 8, 34 * 8, 35 * 8, 36 * 8, 37 * 8, 38 * 8, 39 * 8 }, 64*8 }; static GFXDECODE_START( gfx_toypop ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 128 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 128*4, 64 ) GFXDECODE_END void namcos16_state::machine_reset() { m_master_irq_enable = false; m_slave_irq_enable = false; m_slave_cpu->set_input_line(INPUT_LINE_RESET,ASSERT_LINE); m_sound_cpu->set_input_line(INPUT_LINE_RESET,ASSERT_LINE); } TIMER_DEVICE_CALLBACK_MEMBER(namcos16_state::master_scanline) { int scanline = param; if(scanline == 224 && m_master_irq_enable == true) m_master_cpu->set_input_line(M6809_IRQ_LINE,HOLD_LINE); // TODO: definitely can't fire from this, presume that a command send has a timing response ... if(scanline == 0) { if (!m_namco58xx->read_reset_line()) m_namco58xx->customio_run(); if (!m_namco56xx_1->read_reset_line()) m_namco56xx_1->customio_run(); if (!m_namco56xx_2->read_reset_line()) m_namco56xx_2->customio_run(); } } WRITE_LINE_MEMBER(namcos16_state::slave_vblank_irq) { if (state && m_slave_irq_enable == true) m_slave_cpu->set_input_line(6, HOLD_LINE); } MACHINE_CONFIG_START(namcos16_state::liblrabl) MCFG_DEVICE_ADD("maincpu", MC6809E, MASTER_CLOCK/4) MCFG_DEVICE_PROGRAM_MAP(master_liblrabl_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", namcos16_state, master_scanline, "screen", 0, 1) MCFG_DEVICE_ADD("slave", M68000, MASTER_CLOCK) MCFG_DEVICE_PROGRAM_MAP(slave_map) MCFG_DEVICE_ADD("audiocpu", MC6809E, MASTER_CLOCK/4) MCFG_DEVICE_PROGRAM_MAP(sound_map) MCFG_DEVICE_PERIODIC_INT_DRIVER(namcos16_state, irq0_line_hold, 60) MCFG_DEVICE_ADD("58xx", NAMCO_58XX, 0) MCFG_NAMCO58XX_IN_0_CB(IOPORT("COINS")) MCFG_NAMCO58XX_IN_1_CB(IOPORT("P1_RIGHT")) MCFG_NAMCO58XX_IN_2_CB(IOPORT("P2_RIGHT")) MCFG_NAMCO58XX_IN_3_CB(IOPORT("BUTTONS")) MCFG_DEVICE_ADD("56xx_1", NAMCO_56XX, 0) MCFG_NAMCO56XX_IN_0_CB(READ8(*this, namcos16_state, dipA_h)) MCFG_NAMCO56XX_IN_1_CB(READ8(*this, namcos16_state, dipB_l)) MCFG_NAMCO56XX_IN_2_CB(READ8(*this, namcos16_state, dipB_h)) MCFG_NAMCO56XX_IN_3_CB(READ8(*this, namcos16_state, dipA_l)) MCFG_NAMCO56XX_OUT_0_CB(WRITE8(*this, namcos16_state, flip)) MCFG_DEVICE_ADD("56xx_2", NAMCO_56XX, 0) MCFG_NAMCO56XX_IN_1_CB(IOPORT("P1_LEFT")) MCFG_NAMCO56XX_IN_2_CB(IOPORT("P2_LEFT")) MCFG_NAMCO56XX_IN_3_CB(IOPORT("SERVICE")) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK,384,0,288,264,0,224) // derived from Galaxian HW, 60.606060 MCFG_SCREEN_UPDATE_DRIVER(namcos16_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, namcos16_state, slave_vblank_irq)) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_toypop) MCFG_PALETTE_ADD("palette", 128*4+64*4+16*2) MCFG_PALETTE_INDIRECT_ENTRIES(256) MCFG_PALETTE_INIT_OWNER(namcos16_state, toypop) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("namco", NAMCO_15XX, 24000) MCFG_NAMCO_AUDIO_VOICES(8) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(namcos16_state::toypop) liblrabl(config); MCFG_DEVICE_MODIFY("maincpu") MCFG_DEVICE_PROGRAM_MAP(master_toypop_map) MACHINE_CONFIG_END ROM_START( liblrabl ) ROM_REGION( 0x8000, "master_rom", 0 ) ROM_LOAD( "5b.rom", 0x0000, 0x4000, CRC(da7a93c2) SHA1(fe4a02cdab66722eb7b8cf58825f899b1949a6a2) ) ROM_LOAD( "5c.rom", 0x4000, 0x4000, CRC(6cae25dc) SHA1(de74317a7d5de1865d096c377923a764be5e6879) ) ROM_REGION( 0x2000, "sound_rom", 0 ) ROM_LOAD( "2c.rom", 0x0000, 0x2000, CRC(7c09e50a) SHA1(5f004d60bbb7355e008a9cda137b28bc2192b8ef) ) ROM_REGION( 0x8000, "slave_rom", 0 ) ROM_LOAD16_BYTE("8c.rom", 0x0001, 0x4000, CRC(a00cd959) SHA1(cc5621103c31cfbc65941615cab391db0f74e6ce) ) ROM_LOAD16_BYTE("10c.rom", 0x0000, 0x4000, CRC(09ce209b) SHA1(2ed46d6592f8227bac8ab54963d9a300706ade47) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "5p.rom", 0x0000, 0x2000, CRC(3b4937f0) SHA1(06d9de576f1c2262c34aeb91054e68c9298af688) ) ROM_REGION( 0x4000, "gfx2", 0 ) ROM_LOAD( "9t.rom", 0x0000, 0x4000, CRC(a88e24ca) SHA1(eada133579f19de09255084dcdc386311606a335) ) ROM_REGION( 0x0600, "proms", 0 ) ROM_LOAD( "lr1-3.1r", 0x0000, 0x0100, CRC(f3ec0d07) SHA1(b0aad1fb6df79f202889600f486853995352f9c2) ) ROM_LOAD( "lr1-2.1s", 0x0100, 0x0100, CRC(2ae4f702) SHA1(838fdca9e91fea4f64a59880ac47c48973bb8fbf) ) ROM_LOAD( "lr1-1.1t", 0x0200, 0x0100, CRC(7601f208) SHA1(572d070ca387b780030ed5de38a8970b7cc14349) ) ROM_LOAD( "lr1-5.5l", 0x0300, 0x0100, CRC(940f5397) SHA1(825a7bd78a8a08d30bad2e4890ae6e9ad88b36b8) ) ROM_LOAD( "lr1-6.2p", 0x0400, 0x0200, CRC(a6b7f850) SHA1(7cfde16dfd5c4d5b876b4fbe4f924f1385932a93) ) ROM_REGION( 0x0100, "namco", 0 ) ROM_LOAD( "lr1-4.3d", 0x0000, 0x0100, CRC(16a9166a) SHA1(847cbaf7c88616576c410177e066ae1d792ac0ba) ) ROM_END ROM_START( toypop ) ROM_REGION( 0x8000, "master_rom", 0 ) ROM_LOAD( "tp1-2.5b", 0x0000, 0x4000, CRC(87469620) SHA1(2ee257486c9c044386ac7d0cd4a90583eaeb3e97) ) ROM_LOAD( "tp1-1.5c", 0x4000, 0x4000, CRC(dee2fd6e) SHA1(b2c12008d6d3e7544ba3c12a52a6abf9181842c8) ) ROM_REGION( 0x2000, "sound_rom", 0 ) ROM_LOAD( "tp1-3.2c", 0x0000, 0x2000, CRC(5f3bf6e2) SHA1(d1b3335661b9b23cb10001416c515b77b5e783e9) ) ROM_REGION( 0x8000, "slave_rom", 0 ) ROM_LOAD16_BYTE("tp1-4.8c", 0x0001, 0x4000, CRC(76997db3) SHA1(5023a2f20a5f2c9baff130f6832583493c71f883) ) ROM_LOAD16_BYTE("tp1-5.10c", 0x0000, 0x4000, CRC(37de8786) SHA1(710365e34c05d01815844c414518f93234b6160b) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "tp1-7.5p", 0x0000, 0x2000, CRC(95076f9e) SHA1(1e3d32b21f6d46591ec3921aba51f672d64a9023) ) ROM_REGION( 0x4000, "gfx2", 0 ) ROM_LOAD( "tp1-6.9t", 0x0000, 0x4000, CRC(481ffeaf) SHA1(c51735ad3a1dbb46ad414408b54554e9223b2219) ) ROM_REGION( 0x0600, "proms", 0 ) ROM_LOAD( "tp1-3.1r", 0x0000, 0x0100, CRC(cfce2fa5) SHA1(b42aa0f34d885389d2650bf7a0531b95703b8a28) ) ROM_LOAD( "tp1-2.1s", 0x0100, 0x0100, CRC(aeaf039d) SHA1(574560526100d38635aecd71eb73499c4f57d586) ) ROM_LOAD( "tp1-1.1t", 0x0200, 0x0100, CRC(08e7cde3) SHA1(5261aca6834d635d17f8afaa8e35848930030ba4) ) ROM_LOAD( "tp1-4.5l", 0x0300, 0x0100, CRC(74138973) SHA1(2e21dbb1b19dd089da52e70fcb0ca91336e004e6) ) ROM_LOAD( "tp1-5.2p", 0x0400, 0x0200, CRC(4d77fa5a) SHA1(2438910314b23ecafb553230244f3931861ad2da) ) ROM_REGION( 0x0100, "namco", 0 ) ROM_LOAD( "tp1-6.3d", 0x0000, 0x0100, CRC(16a9166a) SHA1(847cbaf7c88616576c410177e066ae1d792ac0ba) ) ROM_END GAME( 1983, liblrabl, 0, liblrabl, liblrabl, namcos16_state, empty_init, ROT0, "Namco", "Libble Rabble", MACHINE_NO_COCKTAIL ) GAME( 1986, toypop, 0, toypop, toypop, namcos16_state, empty_init, ROT0, "Namco", "Toypop", MACHINE_NO_COCKTAIL )