/************************************************************************** Waku Waku Doubutsu Land TonTon (c) 199? Success. HW based off MSX2 Driver by Angelo Salese & Roberto Fresca. *************************************************************************** WAKUWAKU DOUBUTSU LAND TONTON (ANIMAL VIDEO SLOT) (c)SUCCESS / CABINET :TAIYO JIDOKI (SUN AUTO MACHINE) CPU : Z80 SOUND : YM2149F XTAL : 21477.27KHz TONTON.BIN : MAIN ROM ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/ay8910.h" #include "video/v9938.h" #include "machine/ticket.h" #include "machine/nvram.h" class tonton_state : public driver_device { public: tonton_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_v9938(*this, "v9938") { } required_device m_v9938; DECLARE_WRITE8_MEMBER(tonton_outport_w); DECLARE_WRITE8_MEMBER(ay_aout_w); DECLARE_WRITE8_MEMBER(ay_bout_w); virtual void machine_start(); virtual void machine_reset(); TIMER_DEVICE_CALLBACK_MEMBER(tonton_interrupt); }; #define MAIN_CLOCK XTAL_21_4772MHz #define CPU_CLOCK MAIN_CLOCK/6 #define YM2149_CLOCK MAIN_CLOCK/6/2 // '/SEL' pin tied to GND, so internal divisor x2 is active #define HOPPER_PULSE 50 // time between hopper pulses in milliseconds #define VDP_MEM 0x30000 /* from MSX2 driver, may be not accurate for this HW */ #define MSX2_XBORDER_PIXELS 16 #define MSX2_YBORDER_PIXELS 28 #define MSX2_TOTAL_XRES_PIXELS 256 * 2 + (MSX2_XBORDER_PIXELS * 2) #define MSX2_TOTAL_YRES_PIXELS 212 * 2 + (MSX2_YBORDER_PIXELS * 2) #define MSX2_VISIBLE_XBORDER_PIXELS 8 * 2 #define MSX2_VISIBLE_YBORDER_PIXELS 14 * 2 /************************************************* * Video Hardware * *************************************************/ static void tonton_vdp0_interrupt(device_t *, v99x8_device &device, int i) { device.machine().device("maincpu")->execute().set_input_line(0, (i ? HOLD_LINE : CLEAR_LINE)); } /************************************************* * Multi-Purpose Output Port * *************************************************/ WRITE8_MEMBER(tonton_state::tonton_outport_w) { coin_counter_w(machine(), offset, data & 0x01); coin_lockout_global_w(machine(), data & 0x02); /* Coin Lock */ machine().device("hopper")->write(space, 0, (data & 0x02)); /* Hopper Motor */ // if(data & 0xfe) // logerror("%02x %02x\n",data,offset); if (data) logerror("tonton_outport_w %02X @ %04X\n", data, space.device().safe_pc()); } /************************************************* * Memory Map * *************************************************/ static ADDRESS_MAP_START( tonton_map, AS_PROGRAM, 8, tonton_state ) AM_RANGE(0x0000, 0xdfff) AM_ROM AM_RANGE(0xe000, 0xe3ff) AM_RAM AM_SHARE("nvram") AM_RANGE(0xf000, 0xffff) AM_RAM ADDRESS_MAP_END static ADDRESS_MAP_START( tonton_io, AS_IO, 8, tonton_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0") AM_RANGE(0x00, 0x00) AM_WRITE(tonton_outport_w) AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1") AM_RANGE(0x01, 0x01) AM_WRITENOP // write the same to outport 00h AM_RANGE(0x02, 0x02) AM_READ_PORT("DSW1") AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW2") AM_RANGE(0x88, 0x8b) AM_DEVREADWRITE( "v9938", v9938_device, read, write ) AM_RANGE(0xa0, 0xa1) AM_DEVWRITE_LEGACY("aysnd", ay8910_address_data_w) AM_RANGE(0xa2, 0xa2) AM_DEVREAD_LEGACY("aysnd", ay8910_r) ADDRESS_MAP_END /************************************************* * Input Ports Definitions * *************************************************/ static INPUT_PORTS_START( tonton ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("1. Pig") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("2. Penguin") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("3. Tiger") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("4. Cow") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("5. Bear") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_CODE(KEYCODE_N) PORT_NAME("6. Elephant") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_CODE(KEYCODE_M) PORT_NAME("7. Lion") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_TOGGLE PORT_NAME("Bookkeeping") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Medal In") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Reset Button") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_NAME("Unknown A") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r) // hopper feedback PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x03, "Coinage A (100 Yen)" ) PORT_DIPLOCATION("DSW1:1,2,3") PORT_DIPSETTING( 0x02, "1 Coin / 3 Medal" ) PORT_DIPSETTING( 0x06, "1 Coin / 4 Medal" ) PORT_DIPSETTING( 0x01, "1 Coin / 5 Medal" ) PORT_DIPSETTING( 0x05, "1 Coin / 6 Medal" ) PORT_DIPSETTING( 0x03, "1 Coin / 10 Medal" ) PORT_DIPSETTING( 0x07, "1 Coin / 11 Medal" ) PORT_DIPSETTING( 0x04, "1 Coin / 20 Medal" ) PORT_DIPSETTING( 0x00, "1 Coin / 50 Medal" ) PORT_DIPNAME( 0x18, 0x18, "Coinage B (10 Yen)" ) PORT_DIPLOCATION("DSW1:4,5") PORT_DIPSETTING( 0x00, "3 Coin / 1 Medal" ) PORT_DIPSETTING( 0x10, "2 Coin / 1 Medal" ) PORT_DIPSETTING( 0x18, "1 Coin / 1 Medal" ) PORT_DIPSETTING( 0x08, "1 Coin / 2 Medal" ) PORT_DIPNAME( 0x20, 0x20, "Service Coinage" ) PORT_DIPLOCATION("DSW1:6") PORT_DIPSETTING( 0x20, "1 Pulse / 1 Medal" ) PORT_DIPSETTING( 0x00, "1 Pulse / 2 Medal" ) PORT_DIPNAME( 0x40, 0x40, "Coinage A Lock" ) PORT_DIPLOCATION("DSW1:7") PORT_DIPSETTING( 0x40, "Unlocked" ) PORT_DIPSETTING( 0x00, "Locked" ) PORT_DIPNAME( 0x80, 0x80, "Payout Mode") PORT_DIPLOCATION("DSW1:8") PORT_DIPSETTING( 0x80, "Manual" ) PORT_DIPSETTING( 0x00, "Automatic" ) PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x03, "Percentage" ) PORT_DIPLOCATION("DSW2:1,2,3") PORT_DIPSETTING( 0x07, "50%" ) PORT_DIPSETTING( 0x03, "60%" ) PORT_DIPSETTING( 0x05, "70%" ) PORT_DIPSETTING( 0x01, "75%" ) PORT_DIPSETTING( 0x06, "80%" ) PORT_DIPSETTING( 0x02, "85%" ) PORT_DIPSETTING( 0x04, "90%" ) PORT_DIPSETTING( 0x00, "95%" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW2:8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END /************************************************* * Machine Start & Reset Routines * *************************************************/ void tonton_state::machine_start() { } void tonton_state::machine_reset() { } /************************************************* * R/W Handlers and Interrupt Routines * *************************************************/ TIMER_DEVICE_CALLBACK_MEMBER(tonton_state::tonton_interrupt) { m_v9938->set_resolution(0); m_v9938->interrupt(); } WRITE8_MEMBER(tonton_state::ay_aout_w) { logerror("AY8910: Port A out: %02X\n", data); } WRITE8_MEMBER(tonton_state::ay_bout_w) { logerror("AY8910: Port B out: %02X\n", data); } /************************************************* * Sound Interfaces * *************************************************/ static const ay8910_interface ay8910_intf = { /* AY8910: Port A out: FF AY8910: Port B out: FF AY8910: Port A out: FF AY8910: Port B out: FF AY8910: Port A out: 00 AY8910: Port B out: 00 */ AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, DEVCB_NULL, /* Seems unused */ DEVCB_NULL, /* Seems unused */ DEVCB_DRIVER_MEMBER(tonton_state,ay_aout_w), /* Write all bits twice, and then reset them at boot */ DEVCB_DRIVER_MEMBER(tonton_state,ay_bout_w) /* Write all bits twice, and then reset them at boot */ }; /************************************************* * Machine Driver * *************************************************/ static MACHINE_CONFIG_START( tonton, tonton_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu",Z80, CPU_CLOCK) /* Guess. According to other MSX2 based gambling games */ MCFG_CPU_PROGRAM_MAP(tonton_map) MCFG_CPU_IO_MAP(tonton_io) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", tonton_state, tonton_interrupt, "screen", 0, 1) MCFG_NVRAM_ADD_0FILL("nvram") /* video hardware */ MCFG_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_V9938_ADD("v9938", "screen", VDP_MEM) MCFG_V99X8_INTERRUPT_CALLBACK_STATIC(tonton_vdp0_interrupt) MCFG_SCREEN_ADD("screen",RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(MSX2_TOTAL_XRES_PIXELS, MSX2_TOTAL_YRES_PIXELS) MCFG_SCREEN_VISIBLE_AREA(MSX2_XBORDER_PIXELS - MSX2_VISIBLE_XBORDER_PIXELS, MSX2_TOTAL_XRES_PIXELS - MSX2_XBORDER_PIXELS + MSX2_VISIBLE_XBORDER_PIXELS - 1, MSX2_YBORDER_PIXELS - MSX2_VISIBLE_YBORDER_PIXELS, MSX2_TOTAL_YRES_PIXELS - MSX2_YBORDER_PIXELS + MSX2_VISIBLE_YBORDER_PIXELS - 1) MCFG_SCREEN_UPDATE_DEVICE("v9938", v9938_device, screen_update) MCFG_PALETTE_LENGTH(512) MCFG_PALETTE_INIT( v9938 ) MCFG_TICKET_DISPENSER_ADD("hopper", attotime::from_msec(HOPPER_PULSE), TICKET_MOTOR_ACTIVE_LOW, TICKET_STATUS_ACTIVE_LOW ) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", YM2149, YM2149_CLOCK) /* Guess. According to other MSX2 based gambling games */ MCFG_SOUND_CONFIG(ay8910_intf) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( tonton ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "tonton.bin", 0x0000, 0x10000, CRC(6c9cacfb) SHA1(21afd5a40b785300b013ac8cb31f5e4f480657ef) ) ROM_END /* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */ GAME( 199?, tonton, 0, tonton, tonton, driver_device, 0, ROT0, "Success / Taiyo Jidoki", "Waku Waku Doubutsu Land TonTon (Japan)", 0 )