/*************************************************************************** Raster Elite Tickee Tickats hardware driver by Aaron Giles Games supported: * Tickee Tickats * Ghost Hunter * Tuts Tomb Known bugs: * (Tickee) gun sometimes misfires ***************************************************************************/ #include "driver.h" #include "cpu/tms34010/tms34010.h" #include "machine/ticket.h" #include "video/tlc34076.h" #include "sound/ay8910.h" #define CPU_CLOCK XTAL_40MHz #define VIDEO_CLOCK XTAL_14_31818MHz /* local variables */ static UINT16 *tickee_control; static UINT16 *tickee_vram; static emu_timer *setup_gun_timer; /************************************* * * Compute X/Y coordinates * *************************************/ INLINE void get_crosshair_xy(running_machine *machine, int player, int *x, int *y) { const rectangle *visarea = video_screen_get_visible_area(machine->primary_screen); *x = (((input_port_read(machine, player ? "GUNX2" : "GUNX1") & 0xff) * (visarea->max_x - visarea->min_x)) >> 8) + visarea->min_x; *y = (((input_port_read(machine, player ? "GUNY2" : "GUNY1") & 0xff) * (visarea->max_y - visarea->min_y)) >> 8) + visarea->min_y; } /************************************* * * Light gun interrupts * *************************************/ static TIMER_CALLBACK( trigger_gun_interrupt ) { /* fire the IRQ at the correct moment */ cpunum_set_input_line(machine, 0, param, ASSERT_LINE); } static TIMER_CALLBACK( clear_gun_interrupt ) { /* clear the IRQ on the next scanline? */ cpunum_set_input_line(machine, 0, param, CLEAR_LINE); } static TIMER_CALLBACK( setup_gun_interrupts ) { int beamx, beamy; /* set a timer to do this again next frame */ timer_adjust_oneshot(setup_gun_timer, video_screen_get_time_until_pos(machine->primary_screen, 0, 0), 0); /* only do work if the palette is flashed */ if (!tickee_control[2]) return; /* generate interrupts for player 1's gun */ get_crosshair_xy(machine, 0, &beamx, &beamy); timer_set(video_screen_get_time_until_pos(machine->primary_screen, beamy, beamx + 50), NULL, 0, trigger_gun_interrupt); timer_set(video_screen_get_time_until_pos(machine->primary_screen, beamy + 1, beamx + 50), NULL, 0, clear_gun_interrupt); /* generate interrupts for player 2's gun */ get_crosshair_xy(machine, 1, &beamx, &beamy); timer_set(video_screen_get_time_until_pos(machine->primary_screen, beamy, beamx + 50), NULL, 1, trigger_gun_interrupt); timer_set(video_screen_get_time_until_pos(machine->primary_screen, beamy + 1, beamx + 50), NULL, 1, clear_gun_interrupt); } /************************************* * * Video startup * *************************************/ static VIDEO_START( tickee ) { /* start a timer going on the first scanline of every frame */ setup_gun_timer = timer_alloc(setup_gun_interrupts, NULL); timer_adjust_oneshot(setup_gun_timer, video_screen_get_time_until_pos(machine->primary_screen, 0, 0), 0); } /************************************* * * Video update * *************************************/ static void scanline_update(const device_config *screen, bitmap_t *bitmap, int scanline, const tms34010_display_params *params) { UINT16 *src = &tickee_vram[(params->rowaddr << 8) & 0x3ff00]; UINT32 *dest = BITMAP_ADDR32(bitmap, scanline, 0); const rgb_t *pens = tlc34076_get_pens(); int coladdr = params->coladdr << 1; int x; /* blank palette: fill with pen 255 */ if (tickee_control[2]) { for (x = params->heblnk; x < params->hsblnk; x++) dest[x] = pens[0xff]; } else /* copy the non-blanked portions of this scanline */ for (x = params->heblnk; x < params->hsblnk; x += 2) { UINT16 pixels = src[coladdr++ & 0xff]; dest[x + 0] = pens[pixels & 0xff]; dest[x + 1] = pens[pixels >> 8]; } } /************************************* * * Machine init * *************************************/ static MACHINE_RESET( tickee ) { ticket_dispenser_init(100, 0, 1); tlc34076_reset(6); } /************************************* * * Miscellaneous control bits * *************************************/ static READ8_HANDLER( port1_r ) { return input_port_read(machine, "IN0") | (ticket_dispenser_0_r(machine, 0) >> 5) | (ticket_dispenser_1_r(machine, 0) >> 6); } static READ8_HANDLER( port2_r ) { return input_port_read(machine, "IN2") | (ticket_dispenser_0_r(machine, 0) >> 5) | (ticket_dispenser_1_r(machine, 0) >> 6); } /************************************* * * Miscellaneous control bits * *************************************/ static WRITE16_HANDLER( tickee_control_w ) { UINT16 olddata = tickee_control[offset]; /* offsets: 2 = palette flash (0 normally, 1 when trigger is pressed) 3 = ticket motor (bit 3 = 0 for left motor, bit 2 = 0 for right motor) 6 = lamps? (changing all the time) */ COMBINE_DATA(&tickee_control[offset]); if (offset == 3) { ticket_dispenser_0_w(machine, 0, (data & 8) << 4); ticket_dispenser_1_w(machine, 0, (data & 4) << 5); } if (olddata != tickee_control[offset]) logerror("%08X:tickee_control_w(%d) = %04X (was %04X)\n", activecpu_get_pc(), offset, tickee_control[offset], olddata); } /************************************* * * Memory maps * *************************************/ static ADDRESS_MAP_START( tickee_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000000, 0x003fffff) AM_RAM AM_BASE(&tickee_vram) AM_RANGE(0x02000000, 0x02ffffff) AM_ROM AM_REGION("user1", 0) AM_RANGE(0x04000000, 0x04003fff) AM_RAM AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size) AM_RANGE(0x04100000, 0x041000ff) AM_READWRITE(tlc34076_lsb_r, tlc34076_lsb_w) AM_RANGE(0x04200000, 0x0420000f) AM_READWRITE(ay8910_read_port_0_lsb_r, ay8910_control_port_0_lsb_w) AM_RANGE(0x04200010, 0x0420001f) AM_WRITE(ay8910_write_port_0_lsb_w) AM_RANGE(0x04200100, 0x0420010f) AM_READWRITE(ay8910_read_port_1_lsb_r, ay8910_control_port_1_lsb_w) AM_RANGE(0x04200110, 0x0420011f) AM_WRITE(ay8910_write_port_1_lsb_w) AM_RANGE(0x04400000, 0x0440007f) AM_WRITE(tickee_control_w) AM_BASE(&tickee_control) AM_RANGE(0x04400040, 0x0440004f) AM_READ_PORT("IN2") AM_RANGE(0xc0000000, 0xc00001ff) AM_READWRITE(tms34010_io_register_r, tms34010_io_register_w) AM_RANGE(0xc0000240, 0xc000025f) AM_WRITENOP /* seems to be a bug in their code */ AM_RANGE(0xff000000, 0xffffffff) AM_ROM AM_REGION("user1", 0) ADDRESS_MAP_END /* addreses in the 04x range shifted slightly...*/ static ADDRESS_MAP_START( ghoshunt_map, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x00000000, 0x003fffff) AM_RAM AM_BASE(&tickee_vram) AM_RANGE(0x02000000, 0x02ffffff) AM_ROM AM_REGION("user1", 0) AM_RANGE(0x04100000, 0x04103fff) AM_RAM AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size) AM_RANGE(0x04200000, 0x042000ff) AM_READWRITE(tlc34076_lsb_r, tlc34076_lsb_w) AM_RANGE(0x04300000, 0x0430000f) AM_READWRITE(ay8910_read_port_0_lsb_r, ay8910_control_port_0_lsb_w) AM_RANGE(0x04300010, 0x0430001f) AM_WRITE(ay8910_write_port_0_lsb_w) AM_RANGE(0x04300100, 0x0430010f) AM_READWRITE(ay8910_read_port_1_lsb_r, ay8910_control_port_1_lsb_w) AM_RANGE(0x04300110, 0x0430011f) AM_WRITE(ay8910_write_port_1_lsb_w) AM_RANGE(0x04500000, 0x0450007f) AM_WRITE(tickee_control_w) AM_BASE(&tickee_control) AM_RANGE(0xc0000000, 0xc00001ff) AM_READWRITE(tms34010_io_register_r, tms34010_io_register_w) AM_RANGE(0xc0000240, 0xc000025f) AM_WRITENOP /* seems to be a bug in their code */ AM_RANGE(0xff000000, 0xffffffff) AM_ROM AM_REGION("user1", 0) ADDRESS_MAP_END /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( tickee ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x01, "Game Time/Diff" ) PORT_DIPSETTING( 0x03, "Very Fast/Very Easy" ) PORT_DIPSETTING( 0x02, "Fast/Easy" ) PORT_DIPSETTING( 0x01, "Average/Hard" ) PORT_DIPSETTING( 0x00, "Slow/Very Hard" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown )) PORT_DIPSETTING( 0x04, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "Last Box Tickets" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x08, "25" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Unknown )) PORT_DIPSETTING( 0x30, "0" ) PORT_DIPSETTING( 0x20, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage )) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C )) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* right ticket status */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* left ticket status */ PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("GUNX1") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_START("GUNY1") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_START("GUNX2") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_START("GUNY2") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( ghoshunt ) PORT_START("DSW") PORT_DIPNAME( 0x01, 0x01, "Messages in Play") PORT_DIPSETTING( 0x01, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x02, "Fixed Ticketing") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x04, "Setting") PORT_DIPSETTING( 0x04, "Custom") PORT_DIPSETTING( 0x00, DEF_STR( Standard )) PORT_DIPNAME( 0x08, 0x08, "Messages") PORT_DIPSETTING( 0x08, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x30, 0x00, "Tickets") PORT_DIPSETTING( 0x30, "5") PORT_DIPSETTING( 0x20, "10") PORT_DIPSETTING( 0x10, "15") PORT_DIPSETTING( 0x00, "20") PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage )) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C )) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* right ticket status */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* left ticket status */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0xd8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* right ticket status */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* left ticket status */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0xd8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("GUNX1") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_START("GUNY1") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_START("GUNX2") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_START("GUNY2") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_PLAYER(2) INPUT_PORTS_END /************************************* * * Sound interfaces * *************************************/ static const ay8910_interface ay8910_interface_1 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, input_port_0_r, input_port_2_r, NULL, NULL }; static const ay8910_interface ay8910_interface_2 = { AY8910_LEGACY_OUTPUT, AY8910_DEFAULT_LOADS, port1_r, port2_r, NULL, NULL }; /************************************* * * 34010 configuration * *************************************/ static const tms34010_config tms_config = { FALSE, /* halt on reset */ "main", /* the screen operated on */ VIDEO_CLOCK/2, /* pixel clock */ 1, /* pixels per clock */ scanline_update, /* scanline callback */ NULL, /* generate interrupt */ NULL, /* write to shiftreg function */ NULL /* read from shiftreg function */ }; /************************************* * * Machine drivers * *************************************/ static MACHINE_DRIVER_START( tickee ) /* basic machine hardware */ MDRV_CPU_ADD("main", TMS34010, XTAL_40MHz) MDRV_CPU_CONFIG(tms_config) MDRV_CPU_PROGRAM_MAP(tickee_map,0) MDRV_MACHINE_RESET(tickee) MDRV_NVRAM_HANDLER(generic_1fill) /* video hardware */ MDRV_VIDEO_START(tickee) MDRV_VIDEO_UPDATE(tms340x0) MDRV_SCREEN_ADD("main", RASTER) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_RAW_PARAMS(VIDEO_CLOCK/2, 444, 0, 320, 233, 0, 200) /* sound hardware */ MDRV_SPEAKER_STANDARD_MONO("mono") MDRV_SOUND_ADD("ym1", YM2149, VIDEO_CLOCK/8) MDRV_SOUND_CONFIG(ay8910_interface_1) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MDRV_SOUND_ADD("ym2", YM2149, VIDEO_CLOCK/8) MDRV_SOUND_CONFIG(ay8910_interface_2) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_DRIVER_END static MACHINE_DRIVER_START( ghoshunt ) MDRV_IMPORT_FROM(tickee) /* basic machine hardware */ MDRV_CPU_MODIFY("main") MDRV_CPU_PROGRAM_MAP(ghoshunt_map,0) MACHINE_DRIVER_END /************************************* * * ROM definitions * *************************************/ /* Tickee Tickats Raster Elite, 1994 This is a gun shooting game similar to Point Blank, with ticket redemption on game completion. The PCB is around 6" square and contains only a few conponents. CPU : TMS34010FNL-40 SOUND: AY-3-8910 (x2) OSC : 40.000MHz, 14.31818MHz RAM : TOSHIBA TC524258BZ-80 (x4) DIPSW: 8 position (x1) PROMs: None PALs : None OTHER: ADV476KN50E (DIP28) MACH110 (CPLD, PLCC44) DALLAS DS1220Y-150 (NVRAM) 4-pin header for standard light gun (x2) ROMS : ----------------------------------------- ds1220y.ic1 NVRAM located near ic2 1.ic2 27C040 \ 2.ic3 27C040 | 3.ic4 27C040 | main program 4.ic5 27C040 / */ ROM_START( tickee ) ROM_REGION16_LE( 0x200000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "3.ic4", 0x000000, 0x80000, CRC(5b1e399c) SHA1(681608f06bbaf3d258e9f4768a8a6c5047ad08ec) ) ROM_LOAD16_BYTE( "2.ic3", 0x000001, 0x80000, CRC(1b26d4bb) SHA1(40266ec0fe5897eba85072e5bb39973d34f97546) ) ROM_LOAD16_BYTE( "1.ic2", 0x100000, 0x80000, CRC(f7f0309e) SHA1(4a93e0e203f5a340a56b770a40b9ab00e131644d) ) ROM_LOAD16_BYTE( "4.ic5", 0x100001, 0x80000, CRC(ceb0f559) SHA1(61923fe09e1dfde1eaae297ccbc672bc74a70397) ) ROM_END /* Ghost Hunter Hanaho Games, 1996 and Tut's Tomb Island Design Inc., 1996 PCB Layout ---------- |-----------------------------------------------| |VOL CN106 CN103 | | NTE1423 ADV476KN50E 74LS175 | | | | YM2149 V52C4258Z80 74LS138 | | | | YM2149 V52C4258Z80 74LS373 | | | | DIPSW(8) V52C4258Z80 74LS373 | |J | |A 74LS161 V52C4258Z80 GHOSTHUN.7K| |M 74LS74 | |M 74LS273 |------| GHOSTHUN.7J| |A |TMS | | | 74LS74 |34010 | GHOSTHUN.7H| | |------| | | 74LS14 GHOSTHUN.7G| | ULN2803 |---| | | TIP122 TIP122 |110| DS1220Y | | TIP122 TIP122 |---| 40MHz 14.31818MHz| | TIP122 TIP122 74LS273 | | 74LS245 74LS374 | |-------------------------------------|--CN2--|-| (All IC's shown) |-------| Notes: 34010 clocks - INCLK: 40.000MHz, VCLK: 7.15909MHz, HSYNC: 16.1kHz, VSYNC: 69Hz, BLANK: 69Hz YM2149 clock - 1.7897725MHz [14.31818/8] VSync - 69Hz HSync - 15.78kHz 110 - AMD MACH110 High Density Electrically-Erasable CMOS Programmable Logic (PLCC44) ADV476KN50E - Analog Devices ADV476KN50E CMOS Monolithic 256x18 Color Palette RAM-DAC (DIP28) DS1220Y - Dallas Semiconductor DS1220Y 16K Nonvolatile SRAM (DIP24) V52C4258Z80 - Vitelic V52C4258Z80 ?? possibly 256K x8 SRAM (ZIP28) NTE1423 - NTE1423 5.7W Power Amplifier (SIP8) CN2 - DB25 connector CN103/106 - 4-pin connector for gun hookup ULN2803 - Motorola ULN2803 Octal High Voltage, High Current Darlington Transistor Arrays (DIP18) TIP122 - Motorola TIP122 General-Purpose NPN Darlington Transistor (TO-220) */ ROM_START( ghoshunt ) ROM_REGION16_LE( 0x200000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "ghosthun.7g", 0x000001, 0x80000, CRC(d59716c2) SHA1(717a1a1c5c559569f9e7bc4ae4356d112f0cf4eb) ) ROM_LOAD16_BYTE( "ghosthun.7h", 0x000000, 0x80000, CRC(ef38bfc8) SHA1(12b8f29f4da120f14126cbcdf4019bedd97063c3) ) ROM_LOAD16_BYTE( "ghosthun.7j", 0x100001, 0x80000, CRC(763d7c79) SHA1(f0dec99feeeefeddda6a88276dc306a30a58f4e4) ) ROM_LOAD16_BYTE( "ghosthun.7k", 0x100000, 0x80000, CRC(71e6099e) SHA1(2af6f1aa304eed849c90d95d17643cb12b05baab) ) ROM_END ROM_START( tutstomb ) ROM_REGION16_LE( 0x200000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "tutstomb.7g", 0x000001, 0x80000, CRC(b74d3cf2) SHA1(2221b565362183a97a959389e8a0a026ca89e0ce) ) ROM_LOAD16_BYTE( "tutstomb.7h", 0x000000, 0x80000, CRC(177f3afb) SHA1(845f982a66a8b69b0ea0045399102e8bb33f7fbf) ) ROM_LOAD16_BYTE( "tutstomb.7j", 0x100001, 0x80000, CRC(69094f31) SHA1(eadae8847d0ff1568e63f71bf09a84dc443fdc1c)) ROM_LOAD16_BYTE( "tutstomb.7k", 0x100000, 0x80000, CRC(bc362df8) SHA1(7b15c646e99c916d850629e4e758b1dbb329639a) ) ROM_END /************************************* * * Game drivers * *************************************/ GAME( 1994, tickee, 0, tickee, tickee, 0, ROT0, "Raster Elite", "Tickee Tickats", 0 ) GAME( 1996, ghoshunt, 0, ghoshunt, ghoshunt, 0, ROT0, "Hanaho Games", "Ghost Hunter", 0 ) GAME( 1996, tutstomb, 0, ghoshunt, ghoshunt, 0, ROT0, "Island Design", "Tut's Tomb", 0 )