// license:BSD-3-Clause // copyright-holders:Luca Elia /*************************************************************************** -= Run Deep / The Deep =- driver by Luca Elia (l.elia@tin.it) Main CPU : Z80 (LH0080B @ 6MHz) + i8751 (Intel C8751H-88, protection) Sound CPU : 65C02 (R65C02P2 @ 2MHz) Sound Chips : YM2203C Video Chips : L7B0073 DATA EAST MXC 06 8746 L7A0072 DATA EAST BAC 06 VAE8713 Board : DE-0298-1 Notes: - The MCU handles coins and the bank switching of the roms for the main cpu. It additionally provides some z80 code that is copied to ram. - One ROM (FI-1) is not used. ***************************************************************************/ #include "emu.h" #include "includes/thedeep.h" #include "cpu/m6502/m65c02.h" #include "cpu/mcs51/mcs51.h" #include "cpu/z80/z80.h" #include "sound/2203intf.h" #include "screen.h" #include "speaker.h" /*************************************************************************** Main CPU + MCU simulation ***************************************************************************/ WRITE8_MEMBER(thedeep_state::nmi_w) { m_nmi_enable = data; if (!m_nmi_enable) m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); } void thedeep_state::machine_start() { membank("bank1")->configure_entries(0, 4, memregion("maincpu")->base() + 0x10000, 0x4000); save_item(NAME(m_nmi_enable)); save_item(NAME(m_protection_command)); save_item(NAME(m_protection_data)); save_item(NAME(m_protection_index)); save_item(NAME(m_protection_irq)); save_item(NAME(m_mcu_p3_reg)); } void thedeep_state::machine_reset() { membank("bank1")->set_entry(0); m_scroll[0] = 0; m_scroll[1] = 0; m_scroll[2] = 0; m_scroll[3] = 0; m_protection_command = 0; m_protection_index = -1; m_protection_irq = 0; } WRITE8_MEMBER(thedeep_state::protection_w) { m_protection_command = data; switch (m_protection_command) { case 0x11: flip_screen_set(1); m_spritegen->set_flip_screen(true); break; case 0x20: flip_screen_set(0); m_spritegen->set_flip_screen(false); break; case 0x30: case 0x31: case 0x32: case 0x33: membank("bank1")->set_entry(m_protection_command & 3); break; case 0x59: { if (m_protection_index < 0) m_protection_index = 0; if ( m_protection_index < 0x19b ) // d000-d00c: hl += a * b // d00d-d029: input a (e.g. $39) output hl (e.g. h=$03 l=$09). // Replace trainling 0's with space ($10). 00 -> ' ' // d02a-d039: input a (e.g. $39) output hl (e.g. h=$03 l=$09). // Replace trainling 0's with space ($10). 00 -> ' 0' // d03a-d046: input a (e.g. $39) output hl (e.g. h=$03 l=$09). 00 -> '00' // d047-d086: a /= e (e can be 0!) // d087-d0a4: print ASCII string from HL to IX (sub $30 to every char) // d0a4-d0be: print any string from HL to IX // d0bf-d109: print ASCII string from HL to IX. Color is in c. (e.g. "game over") // d10a-d11f: print 2 digit decimal number in hl to ix, color c. change ix // d120-d157: update score: add 3 BCD bytes at ix to those at iy, then clear those at ix // d158-d165: print digit: (IX+0) <- H; (IX+1) <-L. ix+=40 // d166-d174: hl = (hl + 2*a) // d175-d181: hl *= e (e must be non zero) // d182-d19a: hl /= de m_protection_data = memregion("mcu")->base()[0x185+m_protection_index++]; else m_protection_data = 0xc9; m_protection_irq = 1; } break; default: logerror( "pc %04x: protection_command %02x\n", m_maincpu->pc(),m_protection_command); } } READ8_MEMBER(thedeep_state::e004_r) { return m_protection_irq ? 1 : 0; } READ8_MEMBER(thedeep_state::protection_r) { m_protection_irq = 0; return m_protection_data; } WRITE8_MEMBER(thedeep_state::e100_w) { if (data != 1) logerror("pc %04x: e100 = %02x\n", m_maincpu->pc(),data); } void thedeep_state::main_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0xbfff).bankr("bank1"); // ROM (banked) map(0xc000, 0xcfff).ram(); map(0xd000, 0xdfff).ram(); // RAM (MCU data copied here) map(0xe000, 0xe000).rw(this, FUNC(thedeep_state::protection_r), FUNC(thedeep_state::protection_w)); // To MCU map(0xe004, 0xe004).rw(this, FUNC(thedeep_state::e004_r), FUNC(thedeep_state::nmi_w)); // map(0xe008, 0xe008).portr("e008"); // P1 (Inputs) map(0xe009, 0xe009).portr("e009"); // P2 map(0xe00a, 0xe00a).portr("e00a"); // DSW1 map(0xe00b, 0xe00b).portr("e00b"); // DSW2 map(0xe00c, 0xe00c).w(m_soundlatch, FUNC(generic_latch_8_device::write)); // To Sound CPU map(0xe100, 0xe100).w(this, FUNC(thedeep_state::e100_w)); // ? map(0xe210, 0xe213).writeonly().share("scroll"); // Scroll map(0xe400, 0xe7ff).ram().share("spriteram"); // Sprites map(0xe800, 0xefff).ram().w(this, FUNC(thedeep_state::vram_1_w)).share("vram_1"); // Text Layer map(0xf000, 0xf7ff).ram().w(this, FUNC(thedeep_state::vram_0_w)).share("vram_0"); // Background Layer map(0xf800, 0xf83f).ram().share("scroll2"); // Column Scroll map(0xf840, 0xffff).ram(); } /*************************************************************************** Sound CPU ***************************************************************************/ void thedeep_state::audio_map(address_map &map) { map(0x0000, 0x07ff).ram(); map(0x0800, 0x0801).w("ymsnd", FUNC(ym2203_device::write)); // map(0x3000, 0x3000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); // From Main CPU map(0x8000, 0xffff).rom(); } /*************************************************************************** MCU ***************************************************************************/ WRITE8_MEMBER(thedeep_state::p1_w) { flip_screen_set(!BIT(data, 0)); m_spritegen->set_flip_screen(!BIT(data, 0)); membank("bank1")->set_entry((data & 6) >> 1); logerror("P1 %02x\n",data); } READ8_MEMBER(thedeep_state::from_main_r) { static uint8_t res; res = 0x11; logerror("From Main read = %02x\n",res); return 0x20; } WRITE8_MEMBER(thedeep_state::to_main_w) { // ... } WRITE8_MEMBER(thedeep_state::p3_w) { /* bit 0 0->1 transition IRQ0 to main */ if((!(m_mcu_p3_reg & 0x01)) && data & 0x01) m_maincpu->set_input_line(0, HOLD_LINE); /* bit 6 0->1 transition INT1 IRQ ACK */ if((!(m_mcu_p3_reg & 0x40)) && data & 0x40) m_mcu->set_input_line(MCS51_INT1_LINE, CLEAR_LINE); /* bit 7 0->1 transition INT0 IRQ ACK */ if((!(m_mcu_p3_reg & 0x80)) && data & 0x80) m_mcu->set_input_line(MCS51_INT0_LINE, CLEAR_LINE); m_mcu_p3_reg = data; logerror("P3 %02x\n",data); } READ8_MEMBER(thedeep_state::p0_r) { uint8_t coin_mux; coin_mux = ((ioport("COINS")->read() & 0x0e) == 0x0e); // bit 0 is hard-wired to ALL three coin latches return (ioport("COINS")->read() & 0xfe) | (coin_mux & 1); } /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( thedeep ) PORT_START("e008") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) // Up / down shown in service mode PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("e009") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("e00a") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:5") /* Listed as "NOT USED - ALWAYS OFF" */ PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Start Stage" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, "1" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("e00b") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x00, "50k" ) PORT_DIPSETTING( 0x30, "50k 70k" ) PORT_DIPSETTING( 0x20, "60k 80k" ) PORT_DIPSETTING( 0x10, "80k 100k" ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as "Unused" in the manual */ PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) PORT_START("MCU") // Read by the mcu PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1) PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) // mux of bits 1-2-3 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ static const gfx_layout layout_8x8x2 = { 8,8, RGN_FRAC(1,2), 2, { 0, 4 }, { STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) }, { STEP8(0,8) }, 8*8 }; static const gfx_layout layout_16x16x4 = { 16,16, RGN_FRAC(1,4), 4, { RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) }, { STEP8(8*8*2,1), STEP8(0,1) }, { STEP16(0,8) }, 16*16 }; static GFXDECODE_START( gfx_thedeep ) GFXDECODE_ENTRY( "sprites", 0, layout_16x16x4, 0x080, 8 ) // [0] Sprites GFXDECODE_ENTRY( "bg_gfx", 0, layout_16x16x4, 0x100, 16 ) // [1] Background Layer GFXDECODE_ENTRY( "text", 0, layout_8x8x2, 0x000, 16 ) // [2] Text Layer GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ TIMER_DEVICE_CALLBACK_MEMBER(thedeep_state::interrupt) { int scanline = param; if (scanline == 124) // TODO: clean this { if (m_protection_command != 0x59) { int coins = ioport("MCU")->read(); if (coins & 1) m_protection_data = 1; else if (coins & 2) m_protection_data = 2; else if (coins & 4) m_protection_data = 3; else m_protection_data = 0; if (m_protection_data) m_protection_irq = 1; } if (m_protection_irq) m_maincpu->set_input_line(0, HOLD_LINE); } else if(scanline == 0) { if (m_nmi_enable) m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); } } INTERRUPT_GEN_MEMBER(thedeep_state::mcu_irq) { m_mcu->set_input_line(MCS51_INT1_LINE, ASSERT_LINE); } MACHINE_CONFIG_START(thedeep_state::thedeep) /* basic machine hardware */ MCFG_DEVICE_ADD("maincpu", Z80, XTAL(12'000'000)/2) /* verified on pcb */ MCFG_DEVICE_PROGRAM_MAP(main_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", thedeep_state, interrupt, "screen", 0, 1) MCFG_DEVICE_ADD("audiocpu", M65C02, XTAL(12'000'000)/8) /* verified on pcb */ MCFG_DEVICE_PROGRAM_MAP(audio_map) /* IRQ by YM2203, NMI by when sound latch written by main cpu */ /* MCU is a i8751 running at 8Mhz (8mhz xtal)*/ MCFG_DEVICE_ADD("mcu", I8751, XTAL(8'000'000)) MCFG_MCS51_PORT_P0_IN_CB(READ8(*this, thedeep_state, p0_r)) MCFG_MCS51_PORT_P1_OUT_CB(WRITE8(*this, thedeep_state, p1_w)) MCFG_MCS51_PORT_P2_IN_CB(READ8(*this, thedeep_state, from_main_r)) MCFG_MCS51_PORT_P2_OUT_CB(WRITE8(*this, thedeep_state, to_main_w)) MCFG_MCS51_PORT_P3_OUT_CB(WRITE8(*this, thedeep_state, p3_w)) MCFG_DEVICE_VBLANK_INT_DRIVER("screen", thedeep_state, mcu_irq) // unknown source, but presumably vblank MCFG_DEVICE_DISABLE() /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(0x100, 0xf8) MCFG_SCREEN_VISIBLE_AREA(0, 0x100-1, 0, 0xf8-1) MCFG_SCREEN_UPDATE_DRIVER(thedeep_state, screen_update) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_thedeep) MCFG_PALETTE_ADD("palette", 512) MCFG_PALETTE_INIT_OWNER(thedeep_state, thedeep) MCFG_DEVICE_ADD("spritegen", DECO_MXC06, 0) MCFG_DECO_MXC06_GFX_REGION(0) MCFG_DECO_MXC06_GFXDECODE("gfxdecode") MCFG_DECO_MXC06_RAMSIZE(0x400) /* sound hardware */ SPEAKER(config, "mono").front_center(); MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("audiocpu", INPUT_LINE_NMI)) MCFG_DEVICE_ADD("ymsnd", YM2203, XTAL(12'000'000)/4) /* verified on pcb */ MCFG_YM2203_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** ROMs Loading ***************************************************************************/ /*************************************************************************** Here are the proms for The Deep! NOTE: This game is Vertical. I couldn't test this board so I don't know the manufacturer, sorry. 1 Z80 1 R6502 1 YM 2203 1 OSC 12 Mhz 1 OSC 8 Mhz 1 MPU 8751 (which is read-protected) If you need more info or if this package doesn't Work, mail me. ..............CaBBe!................................... ***************************************************************************/ ROM_START( thedeep ) ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "dp-10.rom", 0x00000, 0x08000, CRC(7480b7a5) SHA1(ac6f121873a70c8077576322c201b7089c7b8a91) ) ROM_LOAD( "dp-09.rom", 0x10000, 0x10000, CRC(c630aece) SHA1(809916a1ba1c8e0af4c228b0f26ac638e2abf81e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */ ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) ) ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 Code */ ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */ ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) ) ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) ) ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) ) ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) ) ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */ ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) ) ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) ) ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) ) ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) ) ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */ ROM_LOAD( "dp-11.rom", 0x0000, 0x4000, CRC(196e23d1) SHA1(ed14e63fccb3e5dce462d9b8155e78749eaf9b3b) ) ROM_REGION( 0x600, "proms", 0 ) /* Colors */ ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0) ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx) ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) ) ROM_END ROM_START( rundeep ) ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */ ROM_LOAD( "3", 0x00000, 0x08000, CRC(c9c9e194) SHA1(e9552c3321585f0902f29b55a7de8e2316885713) ) ROM_LOAD( "9", 0x10000, 0x10000, CRC(931f4e67) SHA1(f4942c5f0fdbcd6cdb96ddbbf2015f938b56b466) ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */ ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) ) ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 Code */ ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */ ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) ) ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) ) ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) ) ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) ) ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */ ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) ) ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) ) ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) ) ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) ) ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */ ROM_LOAD( "11", 0x0000, 0x4000, CRC(5d29e4b9) SHA1(608345291062e9ce329ebe9a8c1e65d52e358785) ) ROM_REGION( 0x600, "proms", 0 ) /* Colors */ ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0) ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx) ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) ) ROM_END GAME( 1987, thedeep, 0, thedeep, thedeep, thedeep_state, empty_init, ROT270, "Wood Place Inc.", "The Deep (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1988, rundeep, thedeep, thedeep, thedeep, thedeep_state, empty_init, ROT270, "bootleg (Cream)", "Run Deep", MACHINE_SUPPORTS_SAVE )