// license:BSD-3-Clause // copyright-holders:Luca Elia /*************************************************************************** The Dealer (Visco Games) Driver by Luca Elia This game runs on Seta Hardware P0-040A PCB: R65C02P2 x 2 X0-009 (Intel 8742 MCU) X1-001 X1-002 X1-003 X1-004 X1-006 Yamaha YM2149F MC68B50P ACIA DSW8 x 4, Reset Button CR2032 3V Battery XTAL 16MHz ***************************************************************************/ #include "emu.h" #include "cpu/m6502/r65c02.h" #include "machine/nvram.h" #include "machine/timer.h" #include "machine/watchdog.h" #include "sound/ay8910.h" #include "video/seta001.h" #include "screen.h" #include "speaker.h" class thedealr_state : public driver_device { public: thedealr_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_subcpu(*this, "subcpu"), m_seta001(*this, "spritegen"), m_palette(*this, "palette"), m_led(*this, "led%u", 0U) { } // IOX DECLARE_READ8_MEMBER(iox_r); DECLARE_WRITE8_MEMBER(iox_w); DECLARE_READ8_MEMBER(iox_status_r); uint8_t m_iox_cmd, m_iox_ret, m_iox_status, m_iox_leds, m_iox_coins; void iox_reset(); // memory map DECLARE_READ8_MEMBER(irq_ack_r); DECLARE_WRITE8_MEMBER(unk_w); // machine TIMER_DEVICE_CALLBACK_MEMBER(thedealr_interrupt); // video DECLARE_PALETTE_INIT(thedealr); uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); DECLARE_WRITE_LINE_MEMBER(screen_vblank); void thedealr(machine_config &config); void thedealr(address_map &map); void thedealr_sub(address_map &map); protected: virtual void machine_start() override; virtual void machine_reset() override; private: // devices required_device m_maincpu; required_device m_subcpu; required_device m_seta001; required_device m_palette; output_finder<8> m_led; }; /*************************************************************************** Video ***************************************************************************/ PALETTE_INIT_MEMBER(thedealr_state,thedealr) { const uint8_t *color_prom = memregion("proms")->base(); for (int i = 0; i < palette.entries(); i++) { int col = (color_prom[i] << 8) + color_prom[i + 512]; palette.set_pen_color(i, pal5bit(col >> 10), pal5bit(col >> 5), pal5bit(col >> 0)); } } uint32_t thedealr_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(0x1f0, cliprect); m_seta001->set_bg_yoffsets( 0x11+1, -0x10 ); // + is up (down with flip) m_seta001->set_fg_yoffsets( -0x12+1, -0x01 ); m_seta001->draw_sprites(screen, bitmap, cliprect, 0x1000, 1); return 0; } WRITE_LINE_MEMBER(thedealr_state::screen_vblank) { // rising edge if (state) m_seta001->setac_eof(); } /*************************************************************************** IOX (i8742 MCU) Simulation ***************************************************************************/ #define IOX_OUT_FULL 0x01 #define IOX_IN_FULL 0x02 #define IOX_WAITDATA 0x80 void thedealr_state::iox_reset() { m_iox_status = 0x00; m_iox_ret = 0x00; m_iox_cmd = 0xff; m_iox_leds = 0x00; m_iox_coins = 0x00; } void thedealr_state::machine_reset() { iox_reset(); } // 3400 READ8_MEMBER(thedealr_state::iox_r) { uint8_t ret = m_iox_ret; m_iox_status &= ~IOX_OUT_FULL; logerror("%s: IOX read %02X\n", machine().describe_context(), ret); return ret; } WRITE8_MEMBER(thedealr_state::iox_w) { if (m_iox_status & IOX_WAITDATA) { m_iox_status &= ~IOX_WAITDATA; logerror("%s: IOX data %02X <- %02X\n", machine().describe_context(), m_iox_cmd, data); switch (m_iox_cmd) { case 0x20: // leds m_iox_leds = data; m_led[0] = BIT(data, 0); // bet m_led[1] = BIT(data, 1); // deal m_led[2] = BIT(data, 2); m_led[3] = BIT(data, 3); m_led[4] = BIT(data, 4); // hold 1-5? m_led[5] = BIT(data, 5); m_led[6] = BIT(data, 6); m_led[7] = BIT(data, 7); break; case 0x40: // coin counters m_iox_coins = data; machine().bookkeeping().coin_counter_w(0, (~data) & 0x02); // coin1 or service coin machine().bookkeeping().coin_counter_w(1, (~data) & 0x04); // coupon machine().bookkeeping().coin_counter_w(2, (~data) & 0x08); // service coin machine().bookkeeping().coin_counter_w(3, (~data) & 0x10); // coin-out if ((~data) & 0xe1) logerror("%s: unknown bits written to command %02X: %02X\n", machine().describe_context(), m_iox_cmd, data); break; default: logerror("%s: data for unknown command written %02X = %02X\n", machine().describe_context(), m_iox_cmd, data); break; } // popmessage("LED: %02X COIN: %02X", m_iox_leds, m_iox_coins); } else { m_iox_cmd = data; logerror("%s: IOX command %02X\n", machine().describe_context(), m_iox_cmd); switch (m_iox_cmd) { case 0x01: // inputs? { uint16_t buttons = ioport("IOX")->read(); m_iox_ret = 0; for (int i = 0; i < 16; ++i) { if (buttons & (1<set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE); return 0; } WRITE8_MEMBER(thedealr_state::unk_w) { // bit 1 - ? 1 during game // bit 2 - ? 0 during game // bit 3 - ? 1 during game // bit 7 - ? 0 during game // popmessage("UNK %02x", data); } void thedealr_state::thedealr(address_map &map) { map(0x0000, 0x07ff).ram().share("nvram"); map(0x2000, 0x2000).ram(); // w ff at boot (after clearing commram) map(0x2400, 0x2400).r(this, FUNC(thedealr_state::irq_ack_r)); // r = irq ack. map(0x2400, 0x2400).w(this, FUNC(thedealr_state::unk_w)); // w = ? map(0x2800, 0x2800).portr("COINS").nopw(); // rw map(0x2801, 0x2801).portr("DSW4"); map(0x2c00, 0x2c00).portr("DSW3"); map(0x3400, 0x3400).rw(this, FUNC(thedealr_state::iox_r), FUNC(thedealr_state::iox_w)); map(0x3401, 0x3401).r(this, FUNC(thedealr_state::iox_status_r)); map(0x3000, 0x3000).ram(); // rw, comm in test mode map(0x3001, 0x3001).ram(); // rw, "" map(0x3800, 0x3bff).ram().share("commram"); map(0x3c00, 0x3c00).rw("aysnd", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_w)); map(0x3c01, 0x3c01).w("aysnd", FUNC(ay8910_device::data_w)); map(0x8000, 0x8000).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x8000, 0xffff).rom().region("maincpu", 0); } /*************************************************************************** Memory Maps - Sub CPU ***************************************************************************/ void thedealr_state::thedealr_sub(address_map &map) { // Work RAM map(0x0000, 0x00ff).ram(); map(0x0100, 0x01ff).ram(); // Sprites map(0x0800, 0x27ff).ram().rw(m_seta001, FUNC(seta001_device::spritecodelow_r8), FUNC(seta001_device::spritecodelow_w8)); map(0x2800, 0x3fff).ram().rw(m_seta001, FUNC(seta001_device::spritecodehigh_r8), FUNC(seta001_device::spritecodehigh_w8)); map(0x4000, 0x42ff).ram().rw(m_seta001, FUNC(seta001_device::spriteylow_r8), FUNC(seta001_device::spriteylow_w8)); map(0x4300, 0x4303).w(m_seta001, FUNC(seta001_device::spritectrl_w8)); map(0x4800, 0x4800).w(m_seta001, FUNC(seta001_device::spritebgflag_w8)); // enable / disable background transparency // Comm RAM map(0x5800, 0x5bff).ram().share("commram"); // ROM map(0x6000, 0x7fff).rom().region("subcpu", 0x0000); map(0x8000, 0xffff).rom().region("subcpu", 0x8000); } /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( thedealr ) PORT_START("IOX") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_POKER_HOLD5 ) // HL5 (hold 5) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_GAMBLE_HALF ) // 1/2 (half gamble) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_GAMBLE_LOW ) PORT_NAME("Small") // SML (small) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Reset") // RST (reset) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_GAMBLE_KEYOUT ) // PAY PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_SERVICE2 ) // (unused?) PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_POKER_BET ) // BET (bet) PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_POKER_CANCEL ) // MET (cancel? keep pressed to show stats) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_GAMBLE_HIGH ) PORT_NAME("Big") // BIG (big) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_GAMBLE_D_UP ) // D.U (double up?) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Draw") // D.D (deal/draw, advance in test mode, trigger leds) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_GAMBLE_TAKE ) // T.S (take score?) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_POKER_HOLD4 ) // HL4 (hold 4) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_POKER_HOLD3 ) // HL3 (hold 3) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_POKER_HOLD2 ) // HL2 (hold 2) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_POKER_HOLD1 ) // HL1 (hold 1) // DRP in test mode is an optional (via DSW) coin drop sensor? PORT_START("COINS") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("MSN?") // !MSN PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("Attendant Clear?") // !ACL (reset jackpots, only if there are no credits) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // A.P (attendant payout? clears credits, port 0 = ef) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // TLT (tilt) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_CUSTOM ) // HOV (hopper?) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) // CPN (coupon, port 3 = fb) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // CS2 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) // CS1 (coin1, port 3 = fd) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x07, "SW1:1,2,3" ) PORT_DIPLOCATION("SW1:1,2,3") // table at EEFC PORT_DIPSETTING( 0x07, "0" ) PORT_DIPSETTING( 0x06, "1" ) PORT_DIPSETTING( 0x05, "2" ) PORT_DIPSETTING( 0x04, "3" ) PORT_DIPSETTING( 0x03, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x01, "6" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x18, 0x18, "SW1:4,5" ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "0" ) PORT_DIPSETTING( 0x10, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW1:6" ) /* Switches 7 & 8 control the payout as follows: Off/Off Off/On On/Off On/On Notes --------------------------------------------------------------------------------------------- Jackpot MB 5000 5000 5000 2000 Ryl Flush bonus at Max Bet Jackpot 2500 2500 2500 1000 Ryl Flush bonus at 5 coins + 500 (or 200) per coin up to Max Bet Mini JP 1500 1500 1000 500 Str Flush bonus at Max Bet Ryl Flush 500 500 500 200 x Bet Str Flush 150 150 100 50 x Bet 4K 60 60 40 25 x Bet Full House 10 10 10 8 x Bet Flush 7 6 7 6 x Bet Straight 5 5 5 5 x Bet 3K 3 3 3 4 x Bet Two pair 2 2 2 2 x Bet Jacks+ 1 1 1 1 x Bet (When enabled - DSW 3-2) Return Rate 111.9% 110.7% 106.6% 105.8% Jacks or Better Return Rate 94.7% 92.9% 89.4% 87.8% Two Pair NOTE: Jackpot & Mini Jackpot values based on 10 Coin Max Bet. Values increase with higher Max Bet values. Calculated returns based on 1 coin bet and paytable as shown above, Two Pair through Royal Flush without bonuses. */ PORT_DIPNAME( 0xc0, 0xc0, "Payout Percentage" ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x00, "87.8%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x02) PORT_DIPSETTING( 0x40, "89.4%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x02) PORT_DIPSETTING( 0x80, "92.9%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x02) PORT_DIPSETTING( 0xc0, "94.7%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x02) PORT_DIPSETTING( 0x00, "105.8%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x00) PORT_DIPSETTING( 0x40, "106.6%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x00) PORT_DIPSETTING( 0x80, "110.7%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x00) PORT_DIPSETTING( 0xc0, "111.9%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x00) PORT_START("DSW2") PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:2,3") PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_DIPNAME( 0x18, 0x18, "SW2:4,5" ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "0" ) PORT_DIPSETTING( 0x10, "1" ) PORT_DIPSETTING( 0x08, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0xe0, 0xe0, "Max Bet" ) PORT_DIPLOCATION("SW2:6,7,8") PORT_DIPSETTING( 0xc0, "5" ) PORT_DIPSETTING( 0xe0, "10" ) PORT_DIPSETTING( 0xa0, "20" ) PORT_DIPSETTING( 0x80, "20 Duplicate" ) PORT_DIPSETTING( 0x40, "30" ) PORT_DIPSETTING( 0x00, "30 Duplicate" ) PORT_DIPSETTING( 0x60, "60" ) PORT_DIPSETTING( 0x20, "60 Duplicate" ) PORT_START("DSW3") PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW3:1" ) PORT_DIPNAME( 0x02, 0x02, "Lowest Paid Hand" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, "Two Pair" ) PORT_DIPSETTING( 0x00, "Jacks or Better" ) PORT_DIPNAME( 0x04, 0x04, "Double Up" ) PORT_DIPLOCATION("SW3:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW3:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW3:5" ) /* Fever Mode: Overrides Jacks or Better 3 of a Kind winning hand Jacks or higher enters Fever Mode You start with a pair of your 3 of a Kind cards & you draw 3 cards each hand. Jacks through Kings get 5 Fever Mode Draws Aces get 15 Fever Mode Draws */ PORT_DIPNAME( 0x20, 0x20, "Fever Mode" ) PORT_DIPLOCATION("SW3:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW3:7" ) /* Overrides Coinage - 1C / 1C */ PORT_DIPNAME( 0x80, 0x80, "Coin In / Coin Out" ) PORT_DIPLOCATION("SW3:8") /* No credit - payout waiting for hopper??? */ PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW4") PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW4:7" ) // X in service mode PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW4:8" ) // "" PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW4:1") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW4:2" ) // "Excess switch time" error PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW4:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW4:4" ) PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW4:5" ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW4:6" ) INPUT_PORTS_END /*************************************************************************** Graphics Layouts ***************************************************************************/ // The bitplanes are separated (but there are 2 per rom) static const gfx_layout layout_planes_2roms = { 16,16, RGN_FRAC(1,2), 4, {RGN_FRAC(1,2)+8, RGN_FRAC(1,2)+0, 8, 0}, {0,1,2,3,4,5,6,7, 128,129,130,131,132,133,134,135}, {0*16,1*16,2*16,3*16,4*16,5*16,6*16,7*16, 16*16,17*16,18*16,19*16,20*16,21*16,22*16,23*16 }, 16*16*2 }; static GFXDECODE_START( gfx_thedealr ) GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 0, 32 ) GFXDECODE_END /*************************************************************************** Machine Drivers ***************************************************************************/ void thedealr_state::machine_start() { m_led.resolve(); save_item(NAME(m_iox_status)); save_item(NAME(m_iox_ret)); save_item(NAME(m_iox_cmd)); save_item(NAME(m_iox_leds)); save_item(NAME(m_iox_coins)); } /* It takes $19 IRQs to cycle through the IOX routines (read version/inputs, write outputs). With a single IRQ per frame this would translate to acknowledging inputs only every 0.4 seconds! Hence we generate more IRQs than that in a frame. Besides, with a single VBLANK IRQ, the two 65C02 fail to sync properly on boot with error $26 and/or $27 (commram[0]) !? */ TIMER_DEVICE_CALLBACK_MEMBER(thedealr_state::thedealr_interrupt) { int scanline = param; if((scanline % 8) == 0) m_maincpu->set_input_line(INPUT_LINE_IRQ0, ASSERT_LINE); } MACHINE_CONFIG_START(thedealr_state::thedealr) // basic machine hardware MCFG_DEVICE_ADD("maincpu", R65C02, XTAL(16'000'000)/8) // 2 MHz? MCFG_DEVICE_PROGRAM_MAP(thedealr) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", thedealr_state, thedealr_interrupt, "screen", 0, 1) MCFG_DEVICE_ADD("subcpu", R65C02, XTAL(16'000'000)/8) // 2 MHz? MCFG_DEVICE_PROGRAM_MAP(thedealr_sub) MCFG_NVRAM_ADD_0FILL("nvram") MCFG_WATCHDOG_ADD("watchdog") MCFG_DEVICE_ADD("spritegen", SETA001_SPRITE, 0) MCFG_SETA001_SPRITE_GFXDECODE("gfxdecode") // video hardware MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(512, 256) MCFG_SCREEN_VISIBLE_AREA(0, 384-1, 0+30, 256-1) MCFG_SCREEN_UPDATE_DRIVER(thedealr_state, screen_update) MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, thedealr_state, screen_vblank)) MCFG_DEVCB_CHAIN_OUTPUT(INPUTLINE("subcpu", INPUT_LINE_NMI)) MCFG_SCREEN_PALETTE("palette") MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_thedealr) MCFG_PALETTE_ADD("palette", 512) MCFG_PALETTE_INIT_OWNER(thedealr_state,thedealr) // sound hardware SPEAKER(config, "mono").front_center(); MCFG_DEVICE_ADD("aysnd", YM2149, XTAL(16'000'000)/8) // 2 MHz? MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW2")) MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSW1")) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) MACHINE_CONFIG_END /*************************************************************************** ROMs Loading ***************************************************************************/ ROM_START( thedealr ) ROM_REGION( 0x8000, "maincpu", 0 ) ROM_LOAD( "xb4_002", 0x00000, 0x08000, CRC(022fc8c4) SHA1(f29909ac22df9390f5bc1dec5f4dc5ae2c4d2e61) ) ROM_REGION( 0x10000, "subcpu", 0 ) ROM_LOAD( "xb3_002", 0x00000, 0x10000, CRC(53a37fa4) SHA1(2adfea2dd08f298cda885bc72606d03f8af886a0) ) // To do: hook up ROM_REGION( 0x0800, "iocpu", 0 ) ROM_LOAD( "x0-009", 0x0000, 0x0800, CRC(e8b86d5a) SHA1(ad12e8f4411c30cd691792c6b0b3429db786d8b5) ) ROM_REGION( 0x100000, "gfx1", 0 ) ROM_LOAD( "xb0-002-w45.u42", 0x00000, 0x80000, CRC(41ec6a57) SHA1(d3f0508d5f4054fd2b0ee5227325a95fd1272aad) ) ROM_LOAD( "xb0-001-w44.u41", 0x80000, 0x80000, CRC(bdaca555) SHA1(5ae1dc1514993fd804a101182735d5fb6815f720) ) ROM_REGION( 0x0400, "proms", 0 ) ROM_LOAD( "xb0-u65.u65", 0x000, 0x200, CRC(5969a133) SHA1(f92f17949c1974d779d31741afd137f9217af3b9) ) ROM_LOAD( "xb0-u68.u68", 0x200, 0x200, CRC(c0c54d43) SHA1(5ce352fb888c8e683014c73e6da00ec95f2ae572) ) ROM_END GAME( 1988?, thedealr, 0, thedealr, thedealr, thedealr_state, empty_init, ROT0, "Visco Games", "The Dealer (Visco)", MACHINE_SUPPORTS_SAVE )