// license:BSD-3-Clause // copyright-holders:Hau, Nicola Salmoria /****************************************************************************** Ganbare Ginkun (Japan) (c)1995 TECMO Final StarForce (US) (c)1992 TECMO Riot (Japan) (c)1992 NMK -- driver by Hau, Nicola Salmoria special thanks to Nekomata, NTD & code-name'Siberia' TODO: - wrong background in fstarfrc title (Video ref. -> https://www.youtube.com/watch?v=EXBTNk-0ejk, https://www.youtube.com/watch?v=5iZtgWqUz6c, https://www.youtube.com/watch?v=cgj81VA7j_Y) - there could be some priorities problems in riot (more noticeable in level 2) Notes: - To enter into service mode in Final Star Force press and hold start buttons 1 and 2 during P.O.S.T. - The games seem to be romswaps. At least you can swap Riot roms on the pcb with Final Star Force and it'll work without problems. ******************************************************************************/ #include "emu.h" #include "includes/tecmo16.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "sound/okim6295.h" #include "sound/ym2151.h" #include "speaker.h" /******************************************************************************/ void tecmo16_state::fstarfrc_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x100000, 0x103fff).ram(); /* Main RAM */ map(0x110000, 0x110fff).ram().w(FUNC(tecmo16_state::charram_w)).share("charram"); map(0x120000, 0x1207ff).ram().w(FUNC(tecmo16_state::videoram_w)).share("videoram"); map(0x120800, 0x120fff).ram().w(FUNC(tecmo16_state::colorram_w)).share("colorram"); map(0x121000, 0x1217ff).ram().w(FUNC(tecmo16_state::videoram2_w)).share("videoram2"); map(0x121800, 0x121fff).ram().w(FUNC(tecmo16_state::colorram2_w)).share("colorram2"); map(0x122000, 0x127fff).ram(); /* work area */ map(0x130000, 0x130fff).ram().share("spriteram"); map(0x140000, 0x141fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x150000, 0x150001).w(FUNC(tecmo16_state::flipscreen_w)); map(0x150011, 0x150011).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x150030, 0x150031).portr("DSW2").nopw(); /* ??? */ map(0x150040, 0x150041).portr("DSW1"); map(0x150050, 0x150051).portr("P1_P2"); // map(0x160000, 0x160001).nopr(); /* ??? Read at every scene changes */ map(0x160000, 0x160001).w(FUNC(tecmo16_state::scroll_char_x_w)); map(0x16000c, 0x16000d).w(FUNC(tecmo16_state::scroll_x_w)); map(0x160012, 0x160013).w(FUNC(tecmo16_state::scroll_y_w)); map(0x160018, 0x160019).w(FUNC(tecmo16_state::scroll2_x_w)); map(0x16001e, 0x16001f).w(FUNC(tecmo16_state::scroll2_y_w)); } void tecmo16_state::ginkun_map(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x100000, 0x103fff).ram(); /* Main RAM */ map(0x110000, 0x110fff).ram().w(FUNC(tecmo16_state::charram_w)).share("charram"); map(0x120000, 0x120fff).ram().w(FUNC(tecmo16_state::videoram_w)).share("videoram"); map(0x121000, 0x121fff).ram().w(FUNC(tecmo16_state::colorram_w)).share("colorram"); map(0x122000, 0x122fff).ram().w(FUNC(tecmo16_state::videoram2_w)).share("videoram2"); map(0x123000, 0x123fff).ram().w(FUNC(tecmo16_state::colorram2_w)).share("colorram2"); map(0x124000, 0x124fff).ram(); /* extra RAM for Riot */ map(0x130000, 0x130fff).ram().share("spriteram"); map(0x140000, 0x141fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); map(0x150000, 0x150001).w(FUNC(tecmo16_state::flipscreen_w)); map(0x150011, 0x150011).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x150020, 0x150021).portr("EXTRA").nopw(); /* ??? */ map(0x150030, 0x150031).portr("DSW2").nopw(); /* ??? */ map(0x150040, 0x150041).portr("DSW1"); map(0x150050, 0x150051).portr("P1_P2"); map(0x160000, 0x160001).w(FUNC(tecmo16_state::scroll_char_x_w)); map(0x160006, 0x160007).w(FUNC(tecmo16_state::scroll_char_y_w)); map(0x16000c, 0x16000d).w(FUNC(tecmo16_state::scroll_x_w)); map(0x160012, 0x160013).w(FUNC(tecmo16_state::scroll_y_w)); map(0x160018, 0x160019).w(FUNC(tecmo16_state::scroll2_x_w)); map(0x16001e, 0x16001f).w(FUNC(tecmo16_state::scroll2_y_w)); } void tecmo16_state::sound_map(address_map &map) { map(0x0000, 0xefff).rom(); map(0xf000, 0xfbff).ram(); /* Sound RAM */ map(0xfc00, 0xfc00).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); map(0xfc04, 0xfc05).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)); map(0xfc08, 0xfc08).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0xfc0c, 0xfc0c).noprw(); map(0xfffe, 0xffff).ram(); } /******************************************************************************/ static INPUT_PORTS_START( fstarfrc ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x40, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:8") // flagged as "unused" in the manual PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") // enemy shot speed PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x30, 0x30, "Level Up Speed" ) PORT_DIPLOCATION("SW2:5,6") // rate of power-up PORT_DIPSETTING( 0x30, "Fast" ) PORT_DIPSETTING( 0x20, "Fastest" ) PORT_DIPSETTING( 0x10, "Slow" ) PORT_DIPSETTING( 0x00, "Slowest" ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0xc0, "200000,1000000" ) PORT_DIPSETTING( 0x80, "220000,1200000" ) PORT_DIPSETTING( 0x40, "240000,1400000" ) PORT_DIPSETTING( 0x00, "every 500000,once at highest score" ) // beating the hi-score gives you an extra life PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 ) INPUT_PORTS_END static INPUT_PORTS_START( ginkun ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:8,7") PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6,5") PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x10, 0x10, "Continue Plus 1up" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:8,7") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,5") PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) /* Doesn't work? */ PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_START("EXTRA") /* Not used */ INPUT_PORTS_END static INPUT_PORTS_START( riot ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x40, 0x40, "Starting Coins" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_START("EXTRA") PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0xffdd, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /******************************************************************************/ static GFXDECODE_START( gfx_tecmo16 ) GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x4_packed_msb, 1*16*16, 16 ) GFXDECODE_ENTRY( "gfx2", 0, gfx_8x8x4_row_2x2_group_packed_msb, 0, 0x100 ) GFXDECODE_ENTRY( "gfx3", 0, gfx_8x8x4_packed_msb, 0, 0x100 ) GFXDECODE_END /******************************************************************************/ #define MASTER_CLOCK XTAL(24'000'000) #define OKI_CLOCK XTAL(8'000'000) void tecmo16_state::fstarfrc(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, MASTER_CLOCK/2); /* 12MHz */ m_maincpu->set_addrmap(AS_PROGRAM, &tecmo16_state::fstarfrc_map); m_maincpu->set_vblank_int("screen", FUNC(tecmo16_state::irq5_line_hold)); Z80(config, m_audiocpu, MASTER_CLOCK/6); /* 4MHz */ m_audiocpu->set_addrmap(AS_PROGRAM, &tecmo16_state::sound_map); /* NMIs are triggered by the main CPU */ config.set_maximum_quantum(attotime::from_hz(600)); /* video hardware */ BUFFERED_SPRITERAM16(config, m_spriteram); SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0)); m_screen->set_size(32*8, 32*8); m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); m_screen->set_screen_update(FUNC(tecmo16_state::screen_update)); m_screen->screen_vblank().set(m_spriteram, FUNC(buffered_spriteram16_device::vblank_copy_rising)); GFXDECODE(config, m_gfxdecode, m_palette, gfx_tecmo16); PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xBGR_444, 4096); TECMO_SPRITE(config, m_sprgen, 0); TECMO_MIXER(config, m_mixer, 0); m_mixer->set_mixer_shifts(10,9,4); m_mixer->set_blendcols( 0x0400 + 0x300, 0x0400 + 0x200, 0x0400 + 0x100, 0x0400 + 0x000 ); m_mixer->set_regularcols( 0x0000 + 0x300, 0x0000 + 0x200, 0x0000 + 0x100, 0x0000 + 0x000 ); m_mixer->set_blendsource( 0x0800 + 0x000, 0x0800 + 0x100); // riot seems to set palettes in 0x800 + 0x200, could be more to this.. m_mixer->set_revspritetile(); m_mixer->set_bgpen(0x000 + 0x300, 0x400 + 0x300); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI); ym2151_device &ymsnd(YM2151(config, "ymsnd", MASTER_CLOCK/6)); // 4 MHz ymsnd.irq_handler().set_inputline(m_audiocpu, 0); ymsnd.add_route(0, "lspeaker", 0.60); ymsnd.add_route(1, "rspeaker", 0.60); okim6295_device &oki(OKIM6295(config, "oki", OKI_CLOCK/8, okim6295_device::PIN7_HIGH)); // sample rate 1 MHz / 132 oki.add_route(ALL_OUTPUTS, "lspeaker", 0.40); oki.add_route(ALL_OUTPUTS, "rspeaker", 0.40); } void tecmo16_state::ginkun(machine_config &config) { fstarfrc(config); m_maincpu->set_addrmap(AS_PROGRAM, &tecmo16_state::ginkun_map); MCFG_VIDEO_START_OVERRIDE(tecmo16_state,ginkun) } void tecmo16_state::riot(machine_config &config) { ginkun(config); /* basic machine hardware */ MCFG_VIDEO_START_OVERRIDE(tecmo16_state,riot) } /******************************************************************************/ ROM_START( fstarfrc ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "fstarf01.rom", 0x00000, 0x40000, CRC(94c71de6) SHA1(7637aee89034d60ef74d0015db6fcbcc8689b88b) ) ROM_LOAD16_BYTE( "fstarf02.rom", 0x00001, 0x40000, CRC(b1a07761) SHA1(efd580e06a134a8b6ed6e836eec3203c41ed03c5) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "fstarf07.rom", 0x00000, 0x10000, CRC(e0ad5de1) SHA1(677237341e837061b6cc02200c0752964caed907) ) ROM_REGION( 0x20000, "gfx1", 0 ) ROM_LOAD( "fstarf03.rom", 0x00000, 0x20000, CRC(54375335) SHA1(d1af56a7c7fff877066dad3144d0b5147da28c6a) ) ROM_REGION( 0x100000, "gfx2", 0 ) ROM_LOAD16_BYTE( "fstarf05.rom", 0x00000, 0x80000, CRC(77a281e7) SHA1(a87a90c2c856d45785cb56185b1a7dff3404b5cb) ) ROM_LOAD16_BYTE( "fstarf04.rom", 0x00001, 0x80000, CRC(398a920d) SHA1(eecc167803f48517348d68ce70f15e87eac204bb) ) ROM_REGION( 0x100000, "gfx3", 0 ) ROM_LOAD16_BYTE( "fstarf09.rom", 0x00000, 0x80000, CRC(d51341d2) SHA1(e46c319158046d407d4387cb2d8f0b6cfd7be576) ) ROM_LOAD16_BYTE( "fstarf06.rom", 0x00001, 0x80000, CRC(07e40e87) SHA1(22867e52a8267ae8ae0ff0dba6bb846cb3e1b63d) ) ROM_REGION( 0x40000, "oki", 0 ) ROM_LOAD( "fstarf08.rom", 0x00000, 0x20000, CRC(f0ad5693) SHA1(a0202801bb9f9c86175ca7989fbc9efa47183188) ) ROM_END ROM_START( fstarfrcj ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "1.bin", 0x00000, 0x40000, CRC(1905d85d) SHA1(83d244f13064b826ccf86b5a8158478452efbf7f) ) ROM_LOAD16_BYTE( "2.bin", 0x00001, 0x40000, CRC(de9cfc39) SHA1(bd7943f366a3161222848c5f9b687a6ba8c1d43a) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "fstarf07.rom", 0x00000, 0x10000, CRC(e0ad5de1) SHA1(677237341e837061b6cc02200c0752964caed907) ) ROM_REGION( 0x20000, "gfx1", 0 ) ROM_LOAD( "fstarf03.rom", 0x00000, 0x20000, CRC(54375335) SHA1(d1af56a7c7fff877066dad3144d0b5147da28c6a) ) ROM_REGION( 0x100000, "gfx2", 0 ) ROM_LOAD16_BYTE( "fstarf05.rom", 0x00000, 0x80000, CRC(77a281e7) SHA1(a87a90c2c856d45785cb56185b1a7dff3404b5cb) ) ROM_LOAD16_BYTE( "fstarf04.rom", 0x00001, 0x80000, CRC(398a920d) SHA1(eecc167803f48517348d68ce70f15e87eac204bb) ) ROM_REGION( 0x100000, "gfx3", 0 ) ROM_LOAD16_BYTE( "fstarf09.rom", 0x00000, 0x80000, CRC(d51341d2) SHA1(e46c319158046d407d4387cb2d8f0b6cfd7be576) ) ROM_LOAD16_BYTE( "fstarf06.rom", 0x00001, 0x80000, CRC(07e40e87) SHA1(22867e52a8267ae8ae0ff0dba6bb846cb3e1b63d) ) ROM_REGION( 0x40000, "oki", 0 ) ROM_LOAD( "fstarf08.rom", 0x00000, 0x20000, CRC(f0ad5693) SHA1(a0202801bb9f9c86175ca7989fbc9efa47183188) ) ROM_END ROM_START( ginkun ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "ginkun01.i01", 0x00000, 0x40000, CRC(98946fd5) SHA1(e0b496d1fa5201d94a2a22243fe4b37d9ff7bc90) ) ROM_LOAD16_BYTE( "ginkun02.i02", 0x00001, 0x40000, CRC(e98757f6) SHA1(2310b5f00b9522d5a983c8686f7d5bcf2d885964) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ginkun07.i17", 0x00000, 0x10000, CRC(8836b1aa) SHA1(22bd5258e5971aa69eaa516d7358d87fbb65bee4) ) ROM_REGION( 0x20000, "gfx1", 0 ) ROM_LOAD( "ginkun03.i03", 0x00000, 0x20000, CRC(4456e0df) SHA1(1509474cfbb208502262b7039e28d37be1131a46) ) ROM_REGION( 0x100000, "gfx2", 0 ) ROM_LOAD16_BYTE( "ginkun05.i09", 0x00000, 0x80000, CRC(1263bd42) SHA1(bff93633d42bae5b8273465e16bdb4db81bbd6e0) ) ROM_LOAD16_BYTE( "ginkun04.i05", 0x00001, 0x80000, CRC(9e4cf611) SHA1(57242f0aac49e0569a57372e59ccc643924e9b44) ) ROM_REGION( 0x100000, "gfx3", 0 ) ROM_LOAD16_BYTE( "ginkun09.i22", 0x00000, 0x80000, CRC(233384b9) SHA1(031735b0fb2c89b0af26ba76061776767647c59c) ) ROM_LOAD16_BYTE( "ginkun06.i16", 0x00001, 0x80000, CRC(f8589184) SHA1(b933265960742cb3505eb73631ec419b7e1d1d63) ) ROM_REGION( 0x40000, "oki", 0 ) ROM_LOAD( "ginkun08.i18", 0x00000, 0x20000, CRC(8b7583c7) SHA1(be7ce721504afb45e16eda146f12031d818fc94c) ) ROM_END /* Riot NMK, 1992 This game runs on Tecmo hardware. PCB Layouts - MAIN BOARD ---------- 8901A-4 TECMO |--------------------------------------------------------------------| |LA4460 |----------------------| | | |-----| 6264 |----------------------| | | | | |--------| |--------| | | | | 6264 | | | | 62256 | | LM324 |68000| |TECMO-8 | |TECMO-07| | | | | | | | | | | LM324 | | | | | | | | | | |--------| |--------| | | | | | | | | |-----| |-| | | YM3012 |-----| PAL1 |TECMO| 6116 6116 | | | |J |-11 | | | | |A |-----| | | | |M 4464 | | | |M 4464 4464 4464 4464 4464 4464 | | | |A 4464 4464 4464 4464 4464 | | | | |-| | | |--------| |--------| | | | | |-----| | | | | |TECMO-10| |TECMO| |TECMO-06| | | 24MHz YM2151 | | |-12 | | | | | |--------| | | |-----| | | | | | | |--------| |--------| | | |TECMO-9 | PAL2 | | | | | | | | 6264 |-------------| | | |--------| M6295 8MHz | TECMO-5 | | | |-------------| | | |----------------------| | | DSW2(8) DSW1(8) Z80 |----------------------| | |--------------------------------------------------------------------| Notes: 68000 clock 12.000MHz [24/2] Z80 clock 4.000MHz [24/6] YM2151 clock 4.000MHz [24/6] M6295 clock 1.000MHz [8/8], sample rate 1000000/132 VSync 60Hz PAL1 - AMI 18CV8 stamped 'T-11' PAL2 - AMI 18CV8 stamped 'T-12' Custom Tecmo IC's - TECMO-5 MCU? clock input 6.000MHz on pin15 (SDIP64) TECMO-06, also stamped 'YM6048' (QFP160) TECMO-07, also stamped 'YM6621' (QFP160) TECMO-8 (QFP136) TECMO-9, also stamped 'MN53030XTB' (QFP124) TECMO-10 (QFP128) TECMO-11, also stamped 'MN51005XTC' (QFP64) TECMO-12, also stamped 'MN51005XTD' (QFP64) ROM BOARD --------- TECMO OBD ROM 8901B B-82778 (sticker) |---------------------------------| | |----------------------| | | |----------------------| | | | | | | | | 7 8 * * * 9 | | | | | | | | | | | | | | * * * * * 6 | | |-| | | | | | | | | | | | | | | | | | | | | | | * 4 * * * 5 | | | | |-| | | | | | | | | | | 1 2 3 | | | | | | |----------------------| | | |----------------------| | |---------------------------------| Notes: * = empty solder location for ROM (no socket) */ ROM_START( riot ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_BYTE( "1.ic1", 0x00000, 0x40000, CRC(9ef4232e) SHA1(b9dd3e0dc5785311ff2433b5eb94e327b51ef144) ) ROM_LOAD16_BYTE( "2.ic2", 0x00001, 0x40000, CRC(f2c6fbbf) SHA1(114cc9ede8b6b4e94dad59f82f0232e9b7fa5025) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "7.ic17", 0x00000, 0x10000, CRC(0a95b8f3) SHA1(cc6bdeeeb184eb4f3867eb9c961b0b82743fac9f) ) ROM_REGION( 0x20000, "gfx1", 0 ) ROM_LOAD( "3.ic3", 0x00000, 0x20000, CRC(f60f5c96) SHA1(56ea21f22d3cf47071bfb3555b331a676463b63e) ) ROM_REGION( 0x100000, "gfx2", 0 ) ROM_LOAD16_BYTE( "5.ic9", 0x00000, 0x80000, CRC(056fce78) SHA1(25234fa0282fdbefefb06e6aa5a467f9d08ed534) ) ROM_LOAD16_BYTE( "4.ic5", 0x00001, 0x80000, CRC(0894e7b4) SHA1(37a04476770942f292d836997c649a343f71e317) ) ROM_REGION( 0x100000, "gfx3", 0 ) ROM_LOAD16_BYTE( "9.ic22", 0x00000, 0x80000, CRC(0ead54f3) SHA1(4848eb158d9e2279332225e0b25f1c96a8a5a0c4) ) ROM_LOAD16_BYTE( "6.ic16", 0x00001, 0x80000, CRC(96ef61da) SHA1(c306e4d1eee19af0229a47c2f115f98c74f33d33) ) ROM_REGION( 0x40000, "oki", 0 ) ROM_LOAD( "8.ic18", 0x00000, 0x20000, CRC(4b70e266) SHA1(4ed23de9223cc7359fbaff9dd500ef6daee00fb0) ) ROM_END /******************************************************************************/ GAME( 1992, fstarfrc, 0, fstarfrc, fstarfrc, tecmo16_state, empty_init, ROT90, "Tecmo", "Final Star Force (US)", MACHINE_SUPPORTS_SAVE ) GAME( 1992, fstarfrcj, fstarfrc, fstarfrc, fstarfrc, tecmo16_state, empty_init, ROT90, "Tecmo", "Final Star Force (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1992, riot, 0, riot, riot, tecmo16_state, empty_init, ROT0, "NMK", "Riot", MACHINE_SUPPORTS_SAVE ) GAME( 1995, ginkun, 0, ginkun, ginkun, tecmo16_state, empty_init, ROT0, "Tecmo", "Ganbare Ginkun", MACHINE_SUPPORTS_SAVE )