/****************************************************************************** Ganbare Ginkun (Japan) (c)1995 TECMO Final StarForce (US) (c)1992 TECMO Riot (Japan) (c)1992 NMK -- driver by Eisuke Watanabe, Nicola Salmoria special thanks to Nekomata, NTD & code-name'Siberia' TODO: - wrong background in fstarfrc title - there could be some priorities problems in riot (more noticeable in level 2) Notes: - To enter into service mode in Final Star Force press and hold start buttons 1 and 2 during P.O.S.T. - The games seem to be romswaps. At least you can swap Riot roms on the pcb with Final Star Force and it'll work without problems. ******************************************************************************/ #include "driver.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "sound/2151intf.h" #include "sound/okim6295.h" extern UINT16 *tecmo16_videoram; extern UINT16 *tecmo16_colorram; extern UINT16 *tecmo16_videoram2; extern UINT16 *tecmo16_colorram2; extern UINT16 *tecmo16_charram; WRITE16_HANDLER( tecmo16_videoram_w ); WRITE16_HANDLER( tecmo16_colorram_w ); WRITE16_HANDLER( tecmo16_videoram2_w ); WRITE16_HANDLER( tecmo16_colorram2_w ); WRITE16_HANDLER( tecmo16_charram_w ); WRITE16_HANDLER( tecmo16_flipscreen_w ); WRITE16_HANDLER( tecmo16_scroll_x_w ); WRITE16_HANDLER( tecmo16_scroll_y_w ); WRITE16_HANDLER( tecmo16_scroll2_x_w ); WRITE16_HANDLER( tecmo16_scroll2_y_w ); WRITE16_HANDLER( tecmo16_scroll_char_x_w ); WRITE16_HANDLER( tecmo16_scroll_char_y_w ); VIDEO_START( fstarfrc ); VIDEO_START( ginkun ); VIDEO_START( riot ); VIDEO_UPDATE( tecmo16 ); /******************************************************************************/ static WRITE16_HANDLER( tecmo16_sound_command_w ) { if (ACCESSING_LSB) { soundlatch_w(0x00,data & 0xff); cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE); } } /******************************************************************************/ static ADDRESS_MAP_START( fstarfrc_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM) AM_RANGE(0x110000, 0x110fff) AM_READ(MRA16_RAM) AM_RANGE(0x120000, 0x1207ff) AM_READ(MRA16_RAM) AM_RANGE(0x120800, 0x120fff) AM_READ(MRA16_RAM) AM_RANGE(0x121000, 0x1217ff) AM_READ(MRA16_RAM) AM_RANGE(0x121800, 0x121fff) AM_READ(MRA16_RAM) AM_RANGE(0x122000, 0x127fff) AM_READ(MRA16_RAM) AM_RANGE(0x130000, 0x130fff) AM_READ(MRA16_RAM) AM_RANGE(0x140000, 0x141fff) AM_READ(MRA16_RAM) AM_RANGE(0x150030, 0x150031) AM_READ(input_port_1_word_r) AM_RANGE(0x150040, 0x150041) AM_READ(input_port_0_word_r) AM_RANGE(0x150050, 0x150051) AM_READ(input_port_2_word_r) ADDRESS_MAP_END static ADDRESS_MAP_START( fstarfrc_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) AM_RANGE(0x100000, 0x103fff) AM_WRITE(MWA16_RAM) /* Main RAM */ AM_RANGE(0x110000, 0x110fff) AM_WRITE(tecmo16_charram_w) AM_BASE(&tecmo16_charram) AM_RANGE(0x120000, 0x1207ff) AM_WRITE(tecmo16_videoram_w) AM_BASE(&tecmo16_videoram) AM_RANGE(0x120800, 0x120fff) AM_WRITE(tecmo16_colorram_w) AM_BASE(&tecmo16_colorram) AM_RANGE(0x121000, 0x1217ff) AM_WRITE(tecmo16_videoram2_w) AM_BASE(&tecmo16_videoram2) AM_RANGE(0x121800, 0x121fff) AM_WRITE(tecmo16_colorram2_w) AM_BASE(&tecmo16_colorram2) AM_RANGE(0x122000, 0x127fff) AM_WRITE(MWA16_RAM) /* work area */ AM_RANGE(0x130000, 0x130fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x140000, 0x141fff) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x150000, 0x150001) AM_WRITE(tecmo16_flipscreen_w) AM_RANGE(0x150010, 0x150011) AM_WRITE(tecmo16_sound_command_w) AM_RANGE(0x150030, 0x150031) AM_WRITE(MWA16_NOP) /* ??? */ AM_RANGE(0x160000, 0x160001) AM_WRITE(tecmo16_scroll_char_x_w) AM_RANGE(0x16000c, 0x16000d) AM_WRITE(tecmo16_scroll_x_w) AM_RANGE(0x160012, 0x160013) AM_WRITE(tecmo16_scroll_y_w) AM_RANGE(0x160018, 0x160019) AM_WRITE(tecmo16_scroll2_x_w) AM_RANGE(0x16001e, 0x16001f) AM_WRITE(tecmo16_scroll2_y_w) ADDRESS_MAP_END static ADDRESS_MAP_START( ginkun_readmem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM) AM_RANGE(0x110000, 0x110fff) AM_READ(MRA16_RAM) AM_RANGE(0x120000, 0x120fff) AM_READ(MRA16_RAM) AM_RANGE(0x121000, 0x121fff) AM_READ(MRA16_RAM) AM_RANGE(0x122000, 0x122fff) AM_READ(MRA16_RAM) AM_RANGE(0x123000, 0x123fff) AM_READ(MRA16_RAM) AM_RANGE(0x124000, 0x124fff) AM_READ(MRA16_RAM) AM_RANGE(0x130000, 0x130fff) AM_READ(MRA16_RAM) AM_RANGE(0x140000, 0x141fff) AM_READ(MRA16_RAM) AM_RANGE(0x150020, 0x150021) AM_READ(input_port_3_word_r) AM_RANGE(0x150030, 0x150031) AM_READ(input_port_1_word_r) AM_RANGE(0x150040, 0x150041) AM_READ(input_port_0_word_r) AM_RANGE(0x150050, 0x150051) AM_READ(input_port_2_word_r) ADDRESS_MAP_END static ADDRESS_MAP_START( ginkun_writemem, ADDRESS_SPACE_PROGRAM, 16 ) AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) AM_RANGE(0x100000, 0x103fff) AM_WRITE(MWA16_RAM) /* Main RAM */ AM_RANGE(0x110000, 0x110fff) AM_WRITE(tecmo16_charram_w) AM_BASE(&tecmo16_charram) AM_RANGE(0x120000, 0x120fff) AM_WRITE(tecmo16_videoram_w) AM_BASE(&tecmo16_videoram) AM_RANGE(0x121000, 0x121fff) AM_WRITE(tecmo16_colorram_w) AM_BASE(&tecmo16_colorram) AM_RANGE(0x122000, 0x122fff) AM_WRITE(tecmo16_videoram2_w) AM_BASE(&tecmo16_videoram2) AM_RANGE(0x123000, 0x123fff) AM_WRITE(tecmo16_colorram2_w) AM_BASE(&tecmo16_colorram2) AM_RANGE(0x124000, 0x124fff) AM_WRITE(MWA16_RAM) /* extra RAM for Riot */ AM_RANGE(0x130000, 0x130fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) AM_RANGE(0x140000, 0x141fff) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) AM_RANGE(0x150000, 0x150001) AM_WRITE(tecmo16_flipscreen_w) AM_RANGE(0x150010, 0x150011) AM_WRITE(tecmo16_sound_command_w) AM_RANGE(0x150020, 0x150021) AM_WRITE(MWA16_NOP) /* ??? */ AM_RANGE(0x150030, 0x150031) AM_WRITE(MWA16_NOP) /* ??? */ AM_RANGE(0x160000, 0x160001) AM_WRITE(tecmo16_scroll_char_x_w) AM_RANGE(0x160006, 0x160007) AM_WRITE(tecmo16_scroll_char_y_w) AM_RANGE(0x16000c, 0x16000d) AM_WRITE(tecmo16_scroll_x_w) AM_RANGE(0x160012, 0x160013) AM_WRITE(tecmo16_scroll_y_w) AM_RANGE(0x160018, 0x160019) AM_WRITE(tecmo16_scroll2_x_w) AM_RANGE(0x16001e, 0x16001f) AM_WRITE(tecmo16_scroll2_y_w) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xefff) AM_READ(MRA8_ROM) AM_RANGE(0xf000, 0xfbff) AM_READ(MRA8_RAM) /* Sound RAM */ AM_RANGE(0xfc00, 0xfc00) AM_READ(OKIM6295_status_0_r) AM_RANGE(0xfc05, 0xfc05) AM_READ(YM2151_status_port_0_r) AM_RANGE(0xfc08, 0xfc08) AM_READ(soundlatch_r) AM_RANGE(0xfc0c, 0xfc0c) AM_READ(MRA8_NOP) AM_RANGE(0xfffe, 0xffff) AM_READ(MRA8_RAM) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) AM_RANGE(0x0000, 0xefff) AM_WRITE(MWA8_ROM) AM_RANGE(0xf000, 0xfbff) AM_WRITE(MWA8_RAM) /* Sound RAM */ AM_RANGE(0xfc00, 0xfc00) AM_WRITE(OKIM6295_data_0_w) AM_RANGE(0xfc04, 0xfc04) AM_WRITE(YM2151_register_port_0_w) AM_RANGE(0xfc05, 0xfc05) AM_WRITE(YM2151_data_port_0_w) AM_RANGE(0xfc0c, 0xfc0c) AM_WRITE(MWA8_NOP) AM_RANGE(0xfffe, 0xffff) AM_WRITE(MWA8_RAM) ADDRESS_MAP_END /******************************************************************************/ static INPUT_PORTS_START( fstarfrc ) PORT_START /* DIP SW 1 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x40, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:8") // flagged as "unused" in the manual PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DIP SW 2 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") // enemy shot speed PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x30, 0x30, "Level Up Speed" ) PORT_DIPLOCATION("SW2:5,6") // rate of power-up PORT_DIPSETTING( 0x30, "Fast" ) PORT_DIPSETTING( 0x20, "Fastest" ) PORT_DIPSETTING( 0x10, "Slow" ) PORT_DIPSETTING( 0x00, "Slowest" ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0xc0, "200000,1000000" ) PORT_DIPSETTING( 0x80, "220000,1200000" ) PORT_DIPSETTING( 0x40, "240000,1400000" ) PORT_DIPSETTING( 0x00, "every 500000,once at highest score" ) // beating the hi-score gives you an extra life PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 ) INPUT_PORTS_END static INPUT_PORTS_START( ginkun ) PORT_START /* DIP SW 1 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:8,7") PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6,5") PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x10, 0x10, "Continue Plus 1up" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DIP SW 2 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:8,7") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,5") PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) /* Doesn't work? */ PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_START /* Not used */ INPUT_PORTS_END static INPUT_PORTS_START( riot ) PORT_START /* DIP SW 1 */ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x40, 0x40, "Starting Coins" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START /* DIP SW 2 */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_START PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0xffdd, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /******************************************************************************/ static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 4096, /* 4096 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout tilelayout = { 16,16, /* 16*16 tiles */ 8192, /* 8192 tiles */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static const gfx_layout spritelayout = { 8,8, /* 8*8 sprites */ 32768, /* 32768 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static GFXDECODE_START( tecmo16 ) GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 1*16*16, 16 ) GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 2*16*16, 16*2 ) GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 0*16*16, 16 ) GFXDECODE_END /******************************************************************************/ static void irqhandler(int irq) { cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); } static struct YM2151interface ym2151_interface = { irqhandler }; /******************************************************************************/ static MACHINE_DRIVER_START( fstarfrc ) /* basic machine hardware */ MDRV_CPU_ADD(M68000,24000000/2) /* 12MHz */ MDRV_CPU_PROGRAM_MAP(fstarfrc_readmem,fstarfrc_writemem) MDRV_CPU_VBLANK_INT(irq5_line_hold,1) MDRV_CPU_ADD(Z80,8000000/2) /* audio CPU */ /* 4MHz */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) /* NMIs are triggered by the main CPU */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(10) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(tecmo16) MDRV_PALETTE_LENGTH(4096) MDRV_VIDEO_START(fstarfrc) MDRV_VIDEO_UPDATE(tecmo16) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 8000000/2) MDRV_SOUND_CONFIG(ym2151_interface) MDRV_SOUND_ROUTE(0, "left", 0.60) MDRV_SOUND_ROUTE(1, "right", 0.60) MDRV_SOUND_ADD(OKIM6295, 999900) MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) MACHINE_DRIVER_END static MACHINE_DRIVER_START( ginkun ) /* basic machine hardware */ MDRV_CPU_ADD(M68000,24000000/2) /* 12MHz */ MDRV_CPU_PROGRAM_MAP(ginkun_readmem,ginkun_writemem) MDRV_CPU_VBLANK_INT(irq5_line_hold,1) MDRV_CPU_ADD(Z80,8000000/2) /* audio CPU */ /* 4MHz */ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) /* NMIs are triggered by the main CPU */ MDRV_SCREEN_REFRESH_RATE(60) MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(10) /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) MDRV_SCREEN_SIZE(32*8, 32*8) MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MDRV_GFXDECODE(tecmo16) MDRV_PALETTE_LENGTH(4096) MDRV_VIDEO_START(ginkun) MDRV_VIDEO_UPDATE(tecmo16) /* sound hardware */ MDRV_SPEAKER_STANDARD_STEREO("left", "right") MDRV_SOUND_ADD(YM2151, 8000000/2) MDRV_SOUND_CONFIG(ym2151_interface) MDRV_SOUND_ROUTE(0, "left", 0.60) MDRV_SOUND_ROUTE(1, "right", 0.60) MDRV_SOUND_ADD(OKIM6295, 999900) MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) MACHINE_DRIVER_END static MACHINE_DRIVER_START( riot ) /* basic machine hardware */ MDRV_IMPORT_FROM(ginkun) MDRV_VIDEO_START(riot) MACHINE_DRIVER_END /******************************************************************************/ ROM_START( fstarfrc ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_BYTE( "fstarf01.rom", 0x00000, 0x40000, CRC(94c71de6) SHA1(7637aee89034d60ef74d0015db6fcbcc8689b88b) ) ROM_LOAD16_BYTE( "fstarf02.rom", 0x00001, 0x40000, CRC(b1a07761) SHA1(efd580e06a134a8b6ed6e836eec3203c41ed03c5) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "fstarf07.rom", 0x00000, 0x10000, CRC(e0ad5de1) SHA1(677237341e837061b6cc02200c0752964caed907) ) ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "fstarf03.rom", 0x00000, 0x20000, CRC(54375335) SHA1(d1af56a7c7fff877066dad3144d0b5147da28c6a) ) ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "fstarf05.rom", 0x00000, 0x80000, CRC(77a281e7) SHA1(a87a90c2c856d45785cb56185b1a7dff3404b5cb) ) ROM_LOAD16_BYTE( "fstarf04.rom", 0x00001, 0x80000, CRC(398a920d) SHA1(eecc167803f48517348d68ce70f15e87eac204bb) ) ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "fstarf09.rom", 0x00000, 0x80000, CRC(d51341d2) SHA1(e46c319158046d407d4387cb2d8f0b6cfd7be576) ) ROM_LOAD16_BYTE( "fstarf06.rom", 0x00001, 0x80000, CRC(07e40e87) SHA1(22867e52a8267ae8ae0ff0dba6bb846cb3e1b63d) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) ROM_LOAD( "fstarf08.rom", 0x00000, 0x20000, CRC(f0ad5693) SHA1(a0202801bb9f9c86175ca7989fbc9efa47183188) ) ROM_END ROM_START( ginkun ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_BYTE( "ginkun01.i01", 0x00000, 0x40000, CRC(98946fd5) SHA1(e0b496d1fa5201d94a2a22243fe4b37d9ff7bc90) ) ROM_LOAD16_BYTE( "ginkun02.i02", 0x00001, 0x40000, CRC(e98757f6) SHA1(2310b5f00b9522d5a983c8686f7d5bcf2d885964) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "ginkun07.i17", 0x00000, 0x10000, CRC(8836b1aa) SHA1(22bd5258e5971aa69eaa516d7358d87fbb65bee4) ) ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "ginkun03.i03", 0x00000, 0x20000, CRC(4456e0df) SHA1(1509474cfbb208502262b7039e28d37be1131a46) ) ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "ginkun05.i09", 0x00000, 0x80000, CRC(1263bd42) SHA1(bff93633d42bae5b8273465e16bdb4db81bbd6e0) ) ROM_LOAD16_BYTE( "ginkun04.i05", 0x00001, 0x80000, CRC(9e4cf611) SHA1(57242f0aac49e0569a57372e59ccc643924e9b44) ) ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "ginkun09.i22", 0x00000, 0x80000, CRC(233384b9) SHA1(031735b0fb2c89b0af26ba76061776767647c59c) ) ROM_LOAD16_BYTE( "ginkun06.i16", 0x00001, 0x80000, CRC(f8589184) SHA1(b933265960742cb3505eb73631ec419b7e1d1d63) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) ROM_LOAD( "ginkun08.i18", 0x00000, 0x20000, CRC(8b7583c7) SHA1(be7ce721504afb45e16eda146f12031d818fc94c) ) ROM_END /* Riot NMK, 1992 This game runs on Tecmo hardware. PCB Layouts - MAIN BOARD ---------- 8901A-4 TECMO |--------------------------------------------------------------------| |LA4460 |----------------------| | | |-----| 6264 |----------------------| | | | | |--------| |--------| | | | | 6264 | | | | 62256 | | LM324 |68000| |TECMO-8 | |TECMO-07| | | | | | | | | | | LM324 | | | | | | | | | | |--------| |--------| | | | | | | | | |-----| |-| | | YM3012 |-----| PAL1 |TECMO| 6116 6116 | | | |J |-11 | | | | |A |-----| | | | |M 4464 | | | |M 4464 4464 4464 4464 4464 4464 | | | |A 4464 4464 4464 4464 4464 | | | | |-| | | |--------| |--------| | | | | |-----| | | | | |TECMO-10| |TECMO| |TECMO-06| | | 24MHz YM2151 | | |-12 | | | | | |--------| | | |-----| | | | | | | |--------| |--------| | | |TECMO-9 | PAL2 | | | | | | | | 6264 |-------------| | | |--------| M6295 8MHz | TECMO-5 | | | |-------------| | | |----------------------| | | DSW2(8) DSW1(8) Z80 |----------------------| | |--------------------------------------------------------------------| Notes: 68000 clock 12.000MHz [24/2] Z80 clock 4.000MHz [24/6] YM2151 clock 4.000MHz [24/6] M6295 clock 1.000MHz [8/8], sample rate 1000000/132 VSync 60Hz PAL1 - AMI 18CV8 stamped 'T-11' PAL2 - AMI 18CV8 stamped 'T-12' Custom Tecmo IC's - TECMO-5 MCU? clock input 6.000MHz on pin15 (SDIP64) TECMO-06, also stamped 'YM6048' (QFP160) TECMO-07, also stamped 'YM6621' (QFP160) TECMO-8 (QFP136) TECMO-9, also stamped 'MN53030XTB' (QFP124) TECMO-10 (QFP128) TECMO-11, also stamped 'MN51005XTC' (QFP64) TECMO-12, also stamped 'MN51005XTD' (QFP64) ROM BOARD --------- TECMO OBD ROM 8901B B-82778 (sticker) |---------------------------------| | |----------------------| | | |----------------------| | | | | | | | | 7 8 * * * 9 | | | | | | | | | | | | | | * * * * * 6 | | |-| | | | | | | | | | | | | | | | | | | | | | | * 4 * * * 5 | | | | |-| | | | | | | | | | | 1 2 3 | | | | | | |----------------------| | | |----------------------| | |---------------------------------| Notes: * = empty solder location for ROM (no socket) */ ROM_START( riot ) ROM_REGION( 0x80000, REGION_CPU1, 0 ) ROM_LOAD16_BYTE( "1.ic1", 0x00000, 0x40000, CRC(9ef4232e) SHA1(b9dd3e0dc5785311ff2433b5eb94e327b51ef144) ) ROM_LOAD16_BYTE( "2.ic2", 0x00001, 0x40000, CRC(f2c6fbbf) SHA1(114cc9ede8b6b4e94dad59f82f0232e9b7fa5025) ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) ROM_LOAD( "7.ic17", 0x00000, 0x10000, CRC(0a95b8f3) SHA1(cc6bdeeeb184eb4f3867eb9c961b0b82743fac9f) ) ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "3.ic3", 0x00000, 0x20000, CRC(f60f5c96) SHA1(56ea21f22d3cf47071bfb3555b331a676463b63e) ) ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "5.ic9", 0x00000, 0x80000, CRC(056fce78) SHA1(25234fa0282fdbefefb06e6aa5a467f9d08ed534) ) ROM_LOAD16_BYTE( "4.ic5", 0x00001, 0x80000, CRC(0894e7b4) SHA1(37a04476770942f292d836997c649a343f71e317) ) ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD16_BYTE( "9.ic22", 0x00000, 0x80000, CRC(0ead54f3) SHA1(4848eb158d9e2279332225e0b25f1c96a8a5a0c4) ) ROM_LOAD16_BYTE( "6.ic16", 0x00001, 0x80000, CRC(96ef61da) SHA1(c306e4d1eee19af0229a47c2f115f98c74f33d33) ) ROM_REGION( 0x20000, REGION_SOUND1, 0 ) ROM_LOAD( "8.ic18", 0x00000, 0x20000, CRC(4b70e266) SHA1(4ed23de9223cc7359fbaff9dd500ef6daee00fb0) ) ROM_END /******************************************************************************/ GAME( 1992, fstarfrc, 0, fstarfrc, fstarfrc, 0, ROT90, "Tecmo", "Final Star Force (US)", 0 ) GAME( 1992, riot, 0, riot, riot, 0, ROT0, "NMK", "Riot", 0 ) GAME( 1995, ginkun, 0, ginkun, ginkun, 0, ROT0, "Tecmo", "Ganbare Ginkun", 0 )