/*************************************************************************** Target Hits (c) 1994 Gaelco (Designed & Developed by Zigurat. Produced by Gaelco) Driver by Manuel Abadia The DS5002FP has 32KB undumped gameplay code making the game unplayable :_( ***************************************************************************/ #include "emu.h" #include "cpu/m68000/m68000.h" #include "sound/okim6295.h" #include "includes/targeth.h" static const gfx_layout tilelayout16_0x080000 = { 16,16, /* 16x16 tiles */ 0x080000/32, /* number of tiles */ 4, /* bitplanes */ { 3*0x080000*8, 2*0x080000*8, 1*0x080000*8, 0*0x080000*8 }, /* plane offsets */ { 0,1,2,3,4,5,6,7, 16*8+0,16*8+1,16*8+2,16*8+3,16*8+4,16*8+5,16*8+6,16*8+7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8, 8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 }, 32*8 }; static GFXDECODE_START( 0x080000 ) GFXDECODE_ENTRY( "gfx1", 0x000000, tilelayout16_0x080000, 0, 64 ) GFXDECODE_END TIMER_DEVICE_CALLBACK_MEMBER(targeth_state::targeth_interrupt) { int scanline = param; if(scanline == 240) { /* IRQ 2: drives the game */ m_maincpu->set_input_line(2, HOLD_LINE); } if(scanline == 0) { /* IRQ 4: Read 1P Gun */ m_maincpu->set_input_line(4, HOLD_LINE); /* IRQ 6: Read 2P Gun */ m_maincpu->set_input_line(6, HOLD_LINE); } } WRITE16_MEMBER(targeth_state::OKIM6295_bankswitch_w) { UINT8 *RAM = memregion("oki")->base(); if (ACCESSING_BITS_0_7){ memcpy(&RAM[0x30000], &RAM[0x40000 + (data & 0x0f)*0x10000], 0x10000); } } WRITE16_MEMBER(targeth_state::targeth_coin_counter_w) { coin_counter_w( machine(), (offset >> 3) & 0x01, data & 0x01); } static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, targeth_state ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x103fff) AM_RAM_WRITE(targeth_vram_w) AM_SHARE("videoram") /* Video RAM */ AM_RANGE(0x108000, 0x108007) AM_WRITEONLY AM_SHARE("vregs") /* Video Registers */ AM_RANGE(0x108000, 0x108001) AM_READ_PORT("GUNX1") AM_RANGE(0x108002, 0x108003) AM_READ_PORT("GUNY1") AM_RANGE(0x108004, 0x108005) AM_READ_PORT("GUNX2") AM_RANGE(0x108006, 0x108007) AM_READ_PORT("GUNY2") AM_RANGE(0x108000, 0x108007) AM_WRITEONLY AM_SHARE("vregs") /* Video Registers */ AM_RANGE(0x10800c, 0x10800d) AM_WRITENOP /* CLR Video INT */ AM_RANGE(0x200000, 0x2007ff) AM_RAM_WRITE(paletteram_xBBBBBGGGGGRRRRR_word_w) AM_SHARE("paletteram") /* Palette */ AM_RANGE(0x440000, 0x440fff) AM_RAM AM_SHARE("spriteram") /* Sprite RAM */ AM_RANGE(0x700000, 0x700001) AM_READ_PORT("DSW2") AM_RANGE(0x700002, 0x700003) AM_READ_PORT("DSW1") AM_RANGE(0x700006, 0x700007) AM_READ_PORT("SYSTEM") /* Coins, Start & Fire buttons */ AM_RANGE(0x700008, 0x700009) AM_READ_PORT("SERVICE") /* Service & Guns Reload? */ AM_RANGE(0x70000c, 0x70000d) AM_WRITE(OKIM6295_bankswitch_w) /* OKI6295 bankswitch */ AM_RANGE(0x70000e, 0x70000f) AM_DEVREADWRITE8("oki", okim6295_device, read, write, 0x00ff) /* OKI6295 status register */ AM_RANGE(0x700010, 0x70001b) AM_WRITENOP /* ??? Guns reload related? */ AM_RANGE(0x70002a, 0x70003b) AM_WRITE(targeth_coin_counter_w) /* Coin counters */ AM_RANGE(0xfe0000, 0xfeffff) AM_RAM /* Work RAM (partially shared with DS5002FP) */ ADDRESS_MAP_END static INPUT_PORTS_START( targeth ) PORT_START("GUNX1") PORT_BIT( 0x01ff, 200, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.05, -0.028, 0) PORT_MINMAX( 0, 400 + 4) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(1) PORT_BIT( 0xfe00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("GUNY1") PORT_BIT( 0x01ff, 128, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.041, -0.011, 0) PORT_MINMAX(4,255) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(1) PORT_BIT( 0xfe00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("GUNX2") PORT_BIT( 0x01ff, 400 + 4, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.05, -0.028, 0) PORT_MINMAX( 0, 400 + 4) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(2) PORT_BIT( 0xfe00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("GUNY2") PORT_BIT( 0x01ff, 255, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.041, -0.011, 0) PORT_MINMAX(4,255) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(2) PORT_BIT( 0xfe00, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x02, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x40, 0x40, "Credit configuration" ) PORT_DIPSETTING( 0x40, "Start 1C/Continue 1C" ) PORT_DIPSETTING( 0x00, "Start 2C/Continue 1C" ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x01, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Gun alarm" ) /* This doesn't work. What's supposed to do? */ PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("SERVICE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* this MUST be low or the game doesn't boot */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* Reload 1P? */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* Reload 2P? */ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static MACHINE_CONFIG_START( targeth, targeth_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000,24000000/2) /* 12 MHz */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", targeth_state, targeth_interrupt, "screen", 0, 1) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(64*16, 32*16) /* 1024x512 */ MCFG_SCREEN_VISIBLE_AREA(0, 24*16-1, 16, 16*16-1) /* 400x240 */ MCFG_SCREEN_UPDATE_DRIVER(targeth_state, screen_update_targeth) MCFG_GFXDECODE(0x080000) MCFG_PALETTE_LENGTH(1024) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END ROM_START( targeth ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "targeth.c23", 0x000000, 0x040000, CRC(840887d6) SHA1(9a36b346608d531a62a2e0704ea44f12e07f9d91) ) ROM_LOAD16_BYTE( "targeth.c22", 0x000001, 0x040000, CRC(d2435eb8) SHA1(ce75a115dad8019c8e66a1c3b3e15f54781f65ae) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* Graphics */ ROM_LOAD( "targeth.i13", 0x000000, 0x080000, CRC(b892be24) SHA1(9cccaaacf20e77c7358f0ceac60b8a1012f1216c) ) ROM_LOAD( "targeth.i11", 0x080000, 0x080000, CRC(6797faf9) SHA1(112cffe72f91cb46c262e19a47b0cab3237dd60f) ) ROM_LOAD( "targeth.i9", 0x100000, 0x080000, CRC(0e922c1c) SHA1(6920e345c82e76f7e0af6101f39eb65ac1f112b9) ) ROM_LOAD( "targeth.i7", 0x180000, 0x080000, CRC(d8b41000) SHA1(cbe91eb91bdc7a60b2333c6bea37d08a57902669) ) ROM_REGION( 0x140000, "oki", 0 ) /* ADPCM samples - sound chip is OKIM6295 */ ROM_LOAD( "targeth.c1", 0x000000, 0x080000, CRC(d6c9dfbc) SHA1(3ec70dea94fc89df933074012a52de6034571e87) ) /* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */ ROM_RELOAD( 0x040000, 0x080000 ) ROM_LOAD( "targeth.c3", 0x0c0000, 0x080000, CRC(d4c771df) SHA1(7cc0a86ef6aa3d26ab8f19d198f62112bf012870) ) ROM_END ROM_START( targetha ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "c23.bin", 0x000000, 0x040000, CRC(e38a54e2) SHA1(239bfa6f1c0fc8aa0ad7de9be237bef55b384007) ) ROM_LOAD16_BYTE( "c22.bin", 0x000001, 0x040000, CRC(24fe3efb) SHA1(8f48f08a6db28966c9263be119883c9179e349ed) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* Graphics */ ROM_LOAD( "targeth.i13", 0x000000, 0x080000, CRC(b892be24) SHA1(9cccaaacf20e77c7358f0ceac60b8a1012f1216c) ) ROM_LOAD( "targeth.i11", 0x080000, 0x080000, CRC(6797faf9) SHA1(112cffe72f91cb46c262e19a47b0cab3237dd60f) ) ROM_LOAD( "targeth.i9", 0x100000, 0x080000, CRC(0e922c1c) SHA1(6920e345c82e76f7e0af6101f39eb65ac1f112b9) ) ROM_LOAD( "targeth.i7", 0x180000, 0x080000, CRC(d8b41000) SHA1(cbe91eb91bdc7a60b2333c6bea37d08a57902669) ) ROM_REGION( 0x140000, "oki", 0 ) /* ADPCM samples - sound chip is OKIM6295 */ ROM_LOAD( "targeth.c1", 0x000000, 0x080000, CRC(d6c9dfbc) SHA1(3ec70dea94fc89df933074012a52de6034571e87) ) /* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */ ROM_RELOAD( 0x040000, 0x080000 ) ROM_LOAD( "targeth.c3", 0x0c0000, 0x080000, CRC(d4c771df) SHA1(7cc0a86ef6aa3d26ab8f19d198f62112bf012870) ) ROM_END GAME( 1994, targeth, 0, targeth, targeth, driver_device, 0, ROT0, "Gaelco", "Target Hits (ver 1.1)", GAME_UNEMULATED_PROTECTION ) GAME( 1994, targetha, targeth, targeth, targeth, driver_device, 0, ROT0, "Gaelco", "Target Hits (ver 1.0)", GAME_UNEMULATED_PROTECTION )