// license:BSD-3-Clause // copyright-holders:David Haywood /*************************************************************************** Tao Taido (c) 1993 Video System driver by David Haywood - Dip Switches and Inputs by stephh based on other Video System drivers Stephh's notes (based on the games M68000 code and some tests) : 0) all games - Don't trust the test mode ! It shows inputs for 4 players as well as 3 buttons for each player, while the game is a 2 players game with only 2 buttons (punch and kick) for each player. IMO, it's a leftover from a previous game. If you want to test all inputs, turn TAOTAIDO_SHOW_ALL_INPUTS to 1. - The "Buy-In" features allows a player to recover some energy and reset timer by pressing his "Start" button (provided he has at least one credit). - 'taotaido' allows to play a 2 players game with a single credit while this isn't possible with 'taotaida'. Now, telling which version is the newest one is another story ;) - 'taotaido' seems to show you how to do the special moves, 'taotaida' doesn't and they don't seem to work in the same way (unless this is a bug) - Coin buttons act differently depending on the "Coin Slot" Dip Switch : * "Coin Slot" Dip Switch set to "Same" : . COIN1 : adds coin(s)/credit(s) depending on "Coinage" Dip Switch . COIN2 : adds 1 credit . SERVICE1 : adds coin(s)/credit(s) depending on "Coinage" Dip Switch * "Coin Slot" Dip Switch set to "Individual" : . COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coinage" Dip Switch . COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coinage" Dip Switch . SERVICE1 : adds 1 credit for player 1 ***************************************************************************/ /* Tao Taido (c)1993 Video System CPU: 68000-16 Sound: Z80-B YM2610 OSC: 14.31818MHz 20.0000MHz 32.0000MHz Chips: VS9108 VS920B VS9209 x2 **************************************************************************** zooming might be wrong ***************************************************************************/ #include "emu.h" #include "includes/taotaido.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "machine/vs9209.h" #include "sound/2610intf.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #define TAOTAIDO_SHOW_ALL_INPUTS 0 void taotaido_state::machine_start() { m_soundbank->configure_entries(0, 4, memregion("audiocpu")->base(), 0x8000); } READ16_MEMBER(taotaido_state::pending_command_r) { /* Only bit 0 is tested */ return m_soundlatch->pending_r(); } WRITE8_MEMBER(taotaido_state::unknown_output_w) { m_watchdog->write_line_ck(BIT(data, 7)); // Bits 5, 4 also used? } void taotaido_state::main_map(address_map &map) { map(0x000000, 0x0fffff).rom(); map(0x800000, 0x803fff).ram().w(FUNC(taotaido_state::bgvideoram_w)).share("bgram"); // bg ram? map(0xa00000, 0xa01fff).ram().share("spriteram"); // sprite ram map(0xc00000, 0xc0ffff).ram().share("spriteram2"); // sprite tile lookup ram map(0xfe0000, 0xfeffff).ram(); // main ram map(0xffc000, 0xffcfff).ram().w("palette", FUNC(palette_device::write16)).share("palette"); // palette ram map(0xffe000, 0xffe3ff).ram().share("scrollram"); // rowscroll / rowselect / scroll ram map(0xffff80, 0xffff9f).rw("io1", FUNC(vs9209_device::read), FUNC(vs9209_device::write)).umask16(0x00ff); map(0xffffa0, 0xffffbf).rw("io2", FUNC(vs9209_device::read), FUNC(vs9209_device::write)).umask16(0x00ff); map(0xffff00, 0xffff0f).w(FUNC(taotaido_state::tileregs_w)); map(0xffff10, 0xffff11).nopw(); // unknown map(0xffff20, 0xffff21).nopw(); // unknown - flip screen related map(0xffff40, 0xffff47).w(FUNC(taotaido_state::spritebank_w)).share("spritebank"); map(0xffffc1, 0xffffc1).w(m_soundlatch, FUNC(generic_latch_8_device::write)); // seems right map(0xffffe0, 0xffffe1).r(FUNC(taotaido_state::pending_command_r)); // guess - seems to be needed for all the sounds to work } /* sound cpu - same as aerofgt */ WRITE8_MEMBER(taotaido_state::sh_bankswitch_w) { m_soundbank->set_entry(data & 0x03); } void taotaido_state::sound_map(address_map &map) { map(0x0000, 0x77ff).rom(); map(0x7800, 0x7fff).ram(); map(0x8000, 0xffff).bankr("soundbank"); } void taotaido_state::sound_port_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x03).rw("ymsnd", FUNC(ym2610_device::read), FUNC(ym2610_device::write)); map(0x04, 0x04).w(FUNC(taotaido_state::sh_bankswitch_w)); map(0x08, 0x08).w(m_soundlatch, FUNC(generic_latch_8_device::acknowledge_w)); map(0x0c, 0x0c).r(m_soundlatch, FUNC(generic_latch_8_device::read)); } static INPUT_PORTS_START( taotaido ) PORT_START("P1") /* 0xffff81.b */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Punch" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Kick" #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) #else PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) #endif PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") /* 0xffff83.b */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Punch" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Kick" #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) #else PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) #endif PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* These inputs are only to fit the test mode - leftover from another game ? */ PORT_START("P3") /* 0xffffa1.b */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) #endif PORT_START("P4") /* 0xffffa3.b */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) #endif PORT_START("SYSTEM") /* 0xffff85.b */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // see notes PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) #else PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) // "Test" in "test mode" #endif PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) // not working ? PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) // see notes - SERVICE in "test mode" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // VBLANK ? The game freezes when ON PORT_START("DSW1") /* 0xffff87.b -> !0xfe2f6c.w or !0xfe30d0 */ PORT_DIPNAME( 0x01, 0x01, "Coin Slot" ) PORT_DIPSETTING( 0x01, "Same" ) PORT_DIPSETTING( 0x00, "Individual" ) PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* 0xffff89.b -> !0xfe73c2.w or !0xfe751c.w */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) // check code at 0x0963e2 or 0x845e2 PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) PORT_START("DSW3") /* 0xffff8b.b -> !0xfe2f94.w or !0xfe30f8.w */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) // doesn't seem to be demo sounds PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Buy In" ) // see notes PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) PORT_START("JP") /* Jumpers (0xffff8f.b) */ PORT_DIPNAME( 0x0f, 0x08, DEF_STR( Region ) ) PORT_DIPSETTING( 0x00, DEF_STR( USA ) ) // also (c) Mc O'River Inc PORT_DIPSETTING( 0x01, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x02, "Hong Kong/Taiwan" ) // PORT_DIPSETTING( 0x03, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x04, DEF_STR( Korea ) ) // PORT_DIPSETTING( 0x05, DEF_STR( Japan ) ) // PORT_DIPSETTING( 0x06, DEF_STR( Japan ) ) // PORT_DIPSETTING( 0x07, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x08, DEF_STR( World ) ) /* 0x09 to 0x0f : DEF_STR( Japan ) */ INPUT_PORTS_END static INPUT_PORTS_START( taotaido3 ) PORT_INCLUDE(taotaido) PORT_MODIFY("P1") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_MODIFY("P2") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_MODIFY("DSW3") PORT_DIPNAME( 0x04, 0x04, "Number of Buttons" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x04, "3" ) INPUT_PORTS_END static INPUT_PORTS_START( taotaido6 ) PORT_INCLUDE(taotaido) PORT_MODIFY("P1") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_MODIFY("P2") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_MODIFY("P3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("P4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("DSW3") PORT_DIPNAME( 0x08, 0x08, "Debug Info 1" ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Debug Info 2" ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Debug Info 3" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Debug Info 4" ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout layout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 }; static GFXDECODE_START( gfx_taotaido ) GFXDECODE_ENTRY( "gfx1", 0, layout, 0x000, 256 ) /* sprites */ GFXDECODE_ENTRY( "gfx2", 0, layout, 0x300, 256 ) /* bg tiles */ GFXDECODE_END void taotaido_state::taotaido(machine_config &config) { M68000(config, m_maincpu, 32000000/2); m_maincpu->set_addrmap(AS_PROGRAM, &taotaido_state::main_map); m_maincpu->set_vblank_int("screen", FUNC(taotaido_state::irq1_line_hold)); Z80(config, m_audiocpu, 20000000/4); // ?? m_audiocpu->set_addrmap(AS_PROGRAM, &taotaido_state::sound_map); m_audiocpu->set_addrmap(AS_IO, &taotaido_state::sound_port_map); /* IRQs are triggered by the YM2610 */ vs9209_device &io1(VS9209(config, "io1", 0)); io1.porta_input_cb().set_ioport("P1"); io1.portb_input_cb().set_ioport("P2"); io1.portc_input_cb().set_ioport("SYSTEM"); io1.portd_input_cb().set_ioport("DSW1"); io1.porte_input_cb().set_ioport("DSW2"); io1.portf_input_cb().set_ioport("DSW3"); io1.portg_output_cb().set(FUNC(taotaido_state::unknown_output_w)); io1.porth_input_cb().set_ioport("JP"); vs9209_device &io2(VS9209(config, "io2", 0)); io2.porta_input_cb().set_ioport("P3"); // used only by taotaida io2.portb_input_cb().set_ioport("P4"); // used only by taotaida MB3773(config, m_watchdog, 0); GFXDECODE(config, m_gfxdecode, "palette", gfx_taotaido); screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(40*8, 32*8); screen.set_visarea(0*8, 40*8-1, 0*8, 28*8-1); screen.set_screen_update(FUNC(taotaido_state::screen_update)); screen.screen_vblank().set(FUNC(taotaido_state::screen_vblank)); screen.set_palette("palette"); PALETTE(config, "palette").set_format(palette_device::xRGB_555, 0x800); VSYSTEM_SPR(config, m_spr, 0); m_spr->set_tile_indirect_cb(FUNC(taotaido_state::tile_callback)); m_spr->set_gfx_region(0); m_spr->set_gfxdecode_tag(m_gfxdecode); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); GENERIC_LATCH_8(config, m_soundlatch); m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI); m_soundlatch->set_separate_acknowledge(true); ym2610_device &ymsnd(YM2610(config, "ymsnd", 8000000)); ymsnd.irq_handler().set_inputline(m_audiocpu, 0); ymsnd.add_route(0, "lspeaker", 0.25); ymsnd.add_route(0, "rspeaker", 0.25); ymsnd.add_route(1, "lspeaker", 1.0); ymsnd.add_route(2, "rspeaker", 1.0); } ROM_START( taotaido ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_WORD_SWAP( "1-u90.bin", 0x00000, 0x80000, CRC(a3ee30da) SHA1(920a83ce9192bf785bffdc041e280f1a420de4c9) ) ROM_LOAD16_WORD_SWAP( "2-u91.bin", 0x80000, 0x80000, CRC(30b7e4fb) SHA1(15e1f6d252c736fdee33b691a0a1a45f0307bffb) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* z80 Code */ ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) ROM_REGION( 0x100000, "ymsnd.deltat", 0 ) /* sound samples */ ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) ROM_REGION( 0x200000, "ymsnd", 0 ) /* sound samples */ ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) ROM_REGION( 0x600000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */ ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) ROM_END ROM_START( taotaidoa ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_WORD_SWAP( "tt0-u90.bin", 0x00000, 0x80000, CRC(69d4cca7) SHA1(f1aba74fef8fe4271d19763f428fc0e2674d08b3) ) ROM_LOAD16_WORD_SWAP( "tt1-u91.bin", 0x80000, 0x80000, CRC(41025469) SHA1(fa3a424ca3ecb513f418e436e4191ff76f6a0de1) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* z80 Code */ ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) ROM_REGION( 0x100000, "ymsnd.deltat", 0 ) /* sound samples */ ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) ROM_REGION( 0x200000, "ymsnd", 0 ) /* sound samples */ ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) ROM_REGION( 0x600000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */ ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) ROM_END ROM_START( taotaido3 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_WORD_SWAP( "1.u90", 0x00000, 0x80000, CRC(27c5c626) SHA1(f2aea45a15db24c914aa889be21cd8994d138a59) ) ROM_LOAD16_WORD_SWAP( "2.u91", 0x80000, 0x80000, CRC(71a4e538) SHA1(608c2d77aa8c1c4bb39a419bdfdf73a2fd587403) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* z80 Code */ ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) ROM_REGION( 0x100000, "ymsnd.deltat", 0 ) /* sound samples */ ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) ROM_REGION( 0x200000, "ymsnd", 0 ) /* sound samples */ ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) ROM_REGION( 0x600000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */ ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) ROM_END GAME( 1993, taotaido, 0, taotaido, taotaido, taotaido_state, empty_init, ROT0, "Video System Co.", "Tao Taido (2 button version)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) GAME( 1993, taotaidoa, taotaido, taotaido, taotaido6, taotaido_state, empty_init, ROT0, "Video System Co.", "Tao Taido (6 button version)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // maybe a prototype? has various debug features GAME( 1993, taotaido3, taotaido, taotaido, taotaido3, taotaido_state, empty_init, ROT0, "Video System Co.", "Tao Taido (2/3 button version)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )