/*************************************************************************** Tao Taido (c) 1993 Video System driver by David Haywood - Dip Switches and Inputs by stephh based on other Video System drivers Stephh's notes (based on the games M68000 code and some tests) : 0) all games - Don't trust the test mode ! It shows inputs for 4 players as well as 3 buttons for each player, while the game is a 2 players game with only 2 buttons (punch and kick) for each player. IMO, it's a leftover from a previous game. If you want to test all inputs, turn TAOTAIDO_SHOW_ALL_INPUTS to 1. - The "Buy-In" features allows a player to recover some energy and reset timer by pressing his "Start" button (provided he has at least one credit). - 'taotaido' allows to play a 2 players game with a single credit while this isn't possible with 'taotaida'. Now, telling which version is the newest one is another story ;) - 'taotaido' seems to show you how to do the special moves, 'taotaida' doesn't and they don't seem to work in the same way (unless this is a bug) - Coin buttons act differently depending on the "Coin Slot" Dip Switch : * "Coin Slot" Dip Switch set to "Same" : . COIN1 : adds coin(s)/credit(s) depending on "Coinage" Dip Switch . COIN2 : adds 1 credit . SERVICE1 : adds coin(s)/credit(s) depending on "Coinage" Dip Switch * "Coin Slot" Dip Switch set to "Individual" : . COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coinage" Dip Switch . COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coinage" Dip Switch . SERVICE1 : adds 1 credit for player 1 ***************************************************************************/ /* Tao Taido (c)1993 Video System CPU: 68000-16 Sound: Z80-B YM2610 OSC: 14.31818MHz 20.0000MHz 32.0000MHz Chips: VS9108 VS920B VS9209 x2 **************************************************************************** zooming might be wrong ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "sound/2610intf.h" #include "includes/taotaido.h" #define TAOTAIDO_SHOW_ALL_INPUTS 0 static READ16_HANDLER( pending_command_r ) { taotaido_state *state = space->machine().driver_data(); /* Only bit 0 is tested */ return state->m_pending_command; } static WRITE16_HANDLER( sound_command_w ) { taotaido_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) { state->m_pending_command = 1; soundlatch_w(space, offset, data & 0xff); cputag_set_input_line(space->machine(), "audiocpu", INPUT_LINE_NMI, PULSE_LINE); } } static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16 ) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(taotaido_bgvideoram_w) AM_BASE_MEMBER(taotaido_state, m_bgram) // bg ram? AM_RANGE(0xa00000, 0xa01fff) AM_RAM AM_BASE_MEMBER(taotaido_state, m_spriteram) // sprite ram AM_RANGE(0xc00000, 0xc0ffff) AM_RAM AM_BASE_MEMBER(taotaido_state, m_spriteram2) // sprite tile lookup ram AM_RANGE(0xfe0000, 0xfeffff) AM_RAM // main ram AM_RANGE(0xffc000, 0xffcfff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // palette ram AM_RANGE(0xffe000, 0xffe3ff) AM_RAM AM_BASE_MEMBER(taotaido_state, m_scrollram) // rowscroll / rowselect / scroll ram AM_RANGE(0xffff80, 0xffff81) AM_READ_PORT("P1") AM_RANGE(0xffff82, 0xffff83) AM_READ_PORT("P2") AM_RANGE(0xffff84, 0xffff85) AM_READ_PORT("SYSTEM") AM_RANGE(0xffff86, 0xffff87) AM_READ_PORT("DSW1") AM_RANGE(0xffff88, 0xffff89) AM_READ_PORT("DSW2") AM_RANGE(0xffff8a, 0xffff8b) AM_READ_PORT("DSW3") AM_RANGE(0xffff8c, 0xffff8d) AM_READONLY // unknown AM_RANGE(0xffff8e, 0xffff8f) AM_READ_PORT("JP") AM_RANGE(0xffffa0, 0xffffa1) AM_READ_PORT("P3") // used only by taotaida AM_RANGE(0xffffa2, 0xffffa3) AM_READ_PORT("P4") // used only by taotaida AM_RANGE(0xffff00, 0xffff0f) AM_WRITE(taotaido_tileregs_w) AM_RANGE(0xffff10, 0xffff11) AM_WRITENOP // unknown AM_RANGE(0xffff20, 0xffff21) AM_WRITENOP // unknown - flip screen related AM_RANGE(0xffff40, 0xffff47) AM_WRITE(taotaido_sprite_character_bank_select_w) AM_RANGE(0xffffc0, 0xffffc1) AM_WRITE(sound_command_w) // seems right AM_RANGE(0xffffe0, 0xffffe1) AM_READ(pending_command_r) // guess - seems to be needed for all the sounds to work ADDRESS_MAP_END /* sound cpu - same as aerofgt */ static WRITE8_HANDLER( pending_command_clear_w ) { taotaido_state *state = space->machine().driver_data(); state->m_pending_command = 0; } static WRITE8_HANDLER( taotaido_sh_bankswitch_w ) { UINT8 *rom = space->machine().region("audiocpu")->base() + 0x10000; memory_set_bankptr(space->machine(), "bank1",rom + (data & 0x03) * 0x8000); } static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 ) AM_RANGE(0x0000, 0x77ff) AM_ROM AM_RANGE(0x7800, 0x7fff) AM_RAM AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1") ADDRESS_MAP_END static ADDRESS_MAP_START( sound_port_map, AS_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x03) AM_DEVREADWRITE("ymsnd", ym2610_r, ym2610_w) AM_RANGE(0x04, 0x04) AM_WRITE(taotaido_sh_bankswitch_w) AM_RANGE(0x08, 0x08) AM_WRITE(pending_command_clear_w) AM_RANGE(0x0c, 0x0c) AM_READ(soundlatch_r) ADDRESS_MAP_END static INPUT_PORTS_START( taotaido ) PORT_START("P1") /* 0xffff81.b */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Punch" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Kick" #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) #else PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) #endif PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") /* 0xffff83.b */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Punch" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Kick" #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) #else PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) #endif PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* These inputs are only to fit the test mode - leftover from another game ? */ PORT_START("P3") /* 0xffffa1.b */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) #endif PORT_START("P4") /* 0xffffa3.b */ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) #endif PORT_START("SYSTEM") /* 0xffff85.b */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // see notes PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) #if TAOTAIDO_SHOW_ALL_INPUTS PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) #else PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) // "Test" in "test mode" #endif PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) // not working ? PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) // see notes - SERVICE in "test mode" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // VBLANK ? The game freezes when ON PORT_START("DSW1") /* 0xffff87.b -> !0xfe2f6c.w or !0xfe30d0 */ PORT_DIPNAME( 0x01, 0x01, "Coin Slot" ) PORT_DIPSETTING( 0x01, "Same" ) PORT_DIPSETTING( 0x00, "Individual" ) PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") /* 0xffff89.b -> !0xfe73c2.w or !0xfe751c.w */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) // check code at 0x0963e2 or 0x845e2 PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) PORT_START("DSW3") /* 0xffff8b.b -> !0xfe2f94.w or !0xfe30f8.w */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) // doesn't seem to be demo sounds PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Buy In" ) // see notes PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) PORT_START("JP") /* Jumpers (0xffff8f.b) */ PORT_DIPNAME( 0x0f, 0x08, "Country" ) PORT_DIPSETTING( 0x00, "US" ) // also (c) Mc O'River Inc PORT_DIPSETTING( 0x01, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x02, "Hong-Kong/Taiwan" ) // PORT_DIPSETTING( 0x03, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x04, "Korea" ) // PORT_DIPSETTING( 0x05, DEF_STR( Japan ) ) // PORT_DIPSETTING( 0x06, DEF_STR( Japan ) ) // PORT_DIPSETTING( 0x07, DEF_STR( Japan ) ) PORT_DIPSETTING( 0x08, DEF_STR( World ) ) /* 0x09 to 0x0f : DEF_STR( Japan ) */ INPUT_PORTS_END static INPUT_PORTS_START( taotaida ) PORT_INCLUDE(taotaido) PORT_MODIFY("P1") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_MODIFY("P2") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_MODIFY("P3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("P4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static const gfx_layout taotaido_layout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 }, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, 128*8 }; static GFXDECODE_START( taotaido ) GFXDECODE_ENTRY( "gfx1", 0, taotaido_layout, 0x000, 256 ) /* sprites */ GFXDECODE_ENTRY( "gfx2", 0, taotaido_layout, 0x300, 256 ) /* bg tiles */ GFXDECODE_END static void irqhandler(device_t *device, int irq) { cputag_set_input_line(device->machine(), "audiocpu", 0, irq ? ASSERT_LINE : CLEAR_LINE); } static const ym2610_interface ym2610_config = { irqhandler }; static MACHINE_CONFIG_START( taotaido, taotaido_state ) MCFG_CPU_ADD("maincpu", M68000, 32000000/2) MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_VBLANK_INT("screen", irq1_line_hold) MCFG_CPU_ADD("audiocpu", Z80,20000000/4) // ?? MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_IO_MAP(sound_port_map) /* IRQs are triggered by the YM2610 */ MCFG_GFXDECODE(taotaido) MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) MCFG_SCREEN_SIZE(40*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) MCFG_SCREEN_UPDATE(taotaido) MCFG_SCREEN_EOF( taotaido ) MCFG_PALETTE_LENGTH(0x800) MCFG_VIDEO_START(taotaido) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_SOUND_ADD("ymsnd", YM2610, 8000000) MCFG_SOUND_CONFIG(ym2610_config) MCFG_SOUND_ROUTE(0, "lspeaker", 0.25) MCFG_SOUND_ROUTE(0, "rspeaker", 0.25) MCFG_SOUND_ROUTE(1, "lspeaker", 1.0) MCFG_SOUND_ROUTE(2, "rspeaker", 1.0) MACHINE_CONFIG_END ROM_START( taotaido ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_WORD_SWAP( "1-u90.bin", 0x00000, 0x80000, CRC(a3ee30da) SHA1(920a83ce9192bf785bffdc041e280f1a420de4c9) ) ROM_LOAD16_WORD_SWAP( "2-u91.bin", 0x80000, 0x80000, CRC(30b7e4fb) SHA1(15e1f6d252c736fdee33b691a0a1a45f0307bffb) ) ROM_REGION( 0x30000, "audiocpu", 0 ) /* z80 Code */ ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) ROM_RELOAD ( 0x10000, 0x20000 ) ROM_REGION( 0x100000, "ymsnd.deltat", 0 ) /* sound samples */ ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) ROM_REGION( 0x200000, "ymsnd", 0 ) /* sound samples */ ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) ROM_REGION( 0x600000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */ ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) ROM_END ROM_START( taotaidoa ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_WORD_SWAP( "tt0-u90.bin", 0x00000, 0x80000, CRC(69d4cca7) SHA1(f1aba74fef8fe4271d19763f428fc0e2674d08b3) ) ROM_LOAD16_WORD_SWAP( "tt1-u91.bin", 0x80000, 0x80000, CRC(41025469) SHA1(fa3a424ca3ecb513f418e436e4191ff76f6a0de1) ) ROM_REGION( 0x30000, "audiocpu", 0 ) /* z80 Code */ ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) ROM_RELOAD ( 0x10000, 0x20000 ) ROM_REGION( 0x100000, "ymsnd.deltat", 0 ) /* sound samples */ ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) ROM_REGION( 0x200000, "ymsnd", 0 ) /* sound samples */ ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) ROM_REGION( 0x600000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */ ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) ROM_END GAME( 1993, taotaido, 0, taotaido, taotaido, 0, ROT0, "Video System Co.", "Tao Taido (set 1)", GAME_NO_COCKTAIL ) GAME( 1993, taotaidoa,taotaido, taotaido, taotaida, 0, ROT0, "Video System Co.", "Tao Taido (set 2)", GAME_NO_COCKTAIL )