// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Taito SJ system Memory map ---------- MAIN CPU: Address Dir Data Name Description ---------------- --- -------- ---------- ----------------------- 000xxxxxxxxxxxxx R xxxxxxxx ROM5 program ROM 001xxxxxxxxxxxxx R xxxxxxxx ROM6 program ROM 010xxxxxxxxxxxxx R xxxxxxxx ROM7 program ROM 011xxxxxxxxxxxxx R xxxxxxxx ROM8/ROM9 program ROM (banked) 10000xxxxxxxxxxx R/W xxxxxxxx SRAMRQ work RAM 10001----------0 R xxxxxxxx 8800 68705 data read 10001----------1 R -------x 68ACCEPT the 68705 has read data from the Z80 10001----------1 R ------x- 68READY the 68705 has written data for the Z80 10001----------0 W xxxxxxxx 68705 data write [3] 10001----------1 W -------- ZINTRQ trigger IRQ on 68705 [3] 1001xxxxxxxxxxxx R/W xxxxxxxx CDR1-2 character generator RAM 101xxxxxxxxxxxxx R/W xxxxxxxx CDR3-6 character generator RAM 1100xxxxxxxxxxxx R/W xxxxxxxx CHARQ tilemap RAM [4] 11010000xxxxxxxx R/W xxxxxxxx SCRRQ tilemap column scroll 11010001xxxxxxxx R/W xxxxxxxx OBJRQ sprites RAM [1] 11010010-xxxxxx0 W -------x VCRRQ palette chip (93419) 11010010-xxxxxx1 W xxxxxxxx VCRRQ palette chip (93419) 11010011-------- W ---xxxxx PRY priority control [2] 11010100----0000 R xxxxxxxx H0-H7 sprite 0..7 collided with a previous one 11010100----0001 R xxxxxxxx H8-H15 sprite 8..15 collided with a previous one 11010100----0010 R xxxxxxxx H16-H23 sprite 16..23 collided with a previous one 11010100----0011 R -------x OB1 sprite/tilemap 1 collision 11010100----0011 R ------x- OB2 sprite/tilemap 2 collision 11010100----0011 R -----x-- OB3 sprite/tilemap 3 collision 11010100----0011 R ----x--- S12 tilemap 1/tilemap 2 collision 11010100----0011 R ---x---- S13 tilemap 1/tilemap 3 collision 11010100----0011 R --x----- S23 tilemap 2/tilemap 3 collision 11010100----0011 R 00------ always 0 11010100----01-- R xxxxxxxx EXRHR read contents of graphics ROMs (address selected by d509-d50a) 11010100----1000 R 11xxxxxx IN0 digital inputs 11010100----1001 R 11xxxxxx IN1 digital inputs 11010100----1010 R xxxxxxxx DP0 dip switch A 11010100----1011 R --xxxxxx IN3 come from a PAL (ROM6 @ 14) 11010100----1011 R xx------ IN3 digital inputs 11010100----1100 R xxxxxxxx IN4 digital inputs 11010100----1101 R ----xxxx IN5 digital inputs 11010100----1101 R xxxx---- IN5 from AY-3-8910 #2 port A (status from sound CPU) 11010100----111x R/W xxxxxxxx READIN AY-3-8910 #0 11010101----0000 W xxxxxxxx SPH1 tilemap 1 H scroll 11010101----0001 W xxxxxxxx SPV1 tilemap 1 V scroll 11010101----0010 W xxxxxxxx SPH2 tilemap 2 H scroll 11010101----0011 W xxxxxxxx SPV2 tilemap 2 V scroll 11010101----0100 W xxxxxxxx SPH3 tilemap 3 H scroll 11010101----0101 W xxxxxxxx SPV3 tilemap 3 V scroll 11010101----0110 W -----xxx MD1 tilemap 1 color code 11010101----0110 W ----x--- CCH1 tilemap 1 char bank 11010101----0110 W -xxx---- MD2 tilemap 2 color code 11010101----0110 W x------- CCH2 tilemap 2 char bank 11010101----0111 W -----xxx MD3 tilemap 3 color code 11010101----0111 W ----x--- CCH3 tilemap 3 char bank 11010101----0111 W --xx---- MD0 sprite color bank 11010101----0111 W xx------ n.c. 11010101----1000 W -------- HTCLR clear hardware collision detection registers 11010101----1001 W xxxxxxxx EXROM1 low 8 bits of address to read from graphics ROMs 11010101----1010 W xxxxxxxx EXROM2 high 8 bits of address to read from graphics ROMs 11010101----1011 W xxxxxxxx EPORT1 command to sound CPU 11010101----1100 W -------x EPORT2 single bit signal to audio CPU (used in jungle hunt to disable music in attract mode) 11010101----1101 W -------- TIME RESET watchdog reset 11010101----1110 W -------x COIN LOCK coin lockout 11010101----1110 W ------x- SOUND STOP mute sound (time tunnel bogus coin sample at POST needs this?) 11010101----1110 W -xxxxx-- n.c. 11010101----1110 W x------- BANK SEL program ROM bank select 11010101----1111 W ---xxxxx EXPORT to a PAL (ROM6 @ 14) 11010110-------- W -------x HINV horizontal screen flip 11010110-------- W ------x- VINV vertical screen flip 11010110-------- W -----x-- OBJEX sprite bank select [1] 11010110-------- W ----x--- n.c. 11010110-------- W ---x---- SN1OFF tilemap 1 enable 11010110-------- W --x----- SN2OFF tilemap 2 enable 11010110-------- W -x------ SN3OFF tilemap 3 enable 11010110-------- W x------- OBJOFF sprites enable 11010111-------- n.c. 111xxxxxxxxxxxxx R xxxxxxxx ROM10 program ROM [1] There are 256 bytes of sprite RAM, but only 128 can be accessed by the video hardware at a time. OBJEX selects the high or low bank. The CPU can access all the memory linearly. This feature doesn't seem to be ever used although bioatack and spaceskr do initialise the second bank. [2] Priority is controlled by a 256x4 PROM. Bits 0-3 of PRY go to A4-A7 of the PROM, bit 4 selects D0-D1 or D2-D3. A0-A3 of the PROM is fed with a mask of the inactive planes in the order OBJ-SCN1-SCN2-SCN3. The 2-bit code which comes out from the PROM selects the plane to display. [3] A jumper selects whether writing to 8800 should also automatically trigger the interrupt, or it should be explicitly triggered by a write to 8801. [4] The first page of tilemap RAM c000-c3ff is used by bioatack during sprite collision detection. It is also initialised by wwestern and wwester1 although they don't appear to use it. SOUND CPU: Address Dir Data Name Description ---------------- --- -------- --------- ----------------------- 0000xxxxxxxxxxxx R xxxxxxxx ROM1 program ROM 0001xxxxxxxxxxxx R xxxxxxxx ROM2 program ROM 0010xxxxxxxxxxxx R xxxxxxxx ROM3 program ROM 0011xxxxxxxxxxxx R xxxxxxxx ROM4 program ROM 010000xxxxxxxxxx R/W xxxxxxxx work RAM 01001--------00x R/W xxxxxxxx CS5 AY-3-8910 #1 01001--------01x R/W xxxxxxxx CS5 AY-3-8910 #2 01001--------1-x R/W xxxxxxxx CS5 AY-3-8910 #3 01010---------00 R xxxxxxxx RD5000 read command from main CPU 01010---------00 W -------- WR5000 clear bit 7 of command from main CPU 01010---------01 R ----x--- RD5001 command pending from main CPU 01010---------01 R -----x-- RD5001 secondary semaphore from main CPU 01010---------01 R ------11 RD5001 always 1 01010---------01 W -------- WR5001 clear secondary semaphore from main CPU 01010---------10 n.c. 01010---------11 n.c. 111xxxxxxxxxxxxx R xxxxxxxx space for diagnostics ROM? not shown in the schematics 8910 #0 port A: DSW B port B: DSW C 8910 #1 port A: digital sound out port B: digital sound volume? 8910 #2: port A: bits 4-7 IN54-IN57 read by main CPU at d40d port B: n.c. 8910 #3: port A: bits 0-1 control RC filter on this chip's output port B: bit 0 NMI enable Notes: ------ - Alpine Sky uses the feature where write to d50e-d50f can be processed by a PAL and answer read back from d40b. Kickstart Wheelie King : - additional ram @ $d800-$dfff (scroll ram + ??) - color bank @ $d000-$d001 - taitosj_scroll @ $d002-$d007 - strange controls : - 'revolve type' - 3 pos switch (gears) + button/pedal (accel) - two buttons for gear change, auto acceleration TODO: ----- - RC filter on 8910 #3 ***************************************************************************/ #include "emu.h" #include "includes/taitosj.h" #include "cpu/z80/z80.h" #include "machine/watchdog.h" #include "speaker.h" WRITE8_MEMBER(taitosj_state::taitosj_sndnmi_msk_w) { /* B0 is the sound nmi enable, active low */ m_soundnmi->in_w<0>((~data)&1); } WRITE8_MEMBER(taitosj_state::soundlatch_w) { machine().scheduler().synchronize(timer_expired_delegate(FUNC(taitosj_state::soundlatch_w_cb), this), data); } WRITE8_MEMBER(taitosj_state::input_port_4_f0_w) { m_input_port_4_f0 = data >> 4; } // EPORT2 WRITE8_MEMBER(taitosj_state::sound_semaphore2_w) { machine().scheduler().synchronize(timer_expired_delegate(FUNC(taitosj_state::sound_semaphore2_w_cb), this), data); } CUSTOM_INPUT_MEMBER(taitosj_state::input_port_4_f0_r) { return m_input_port_4_f0; } void taitosj_state::taitosj_main_nomcu_map(address_map &map) { map(0x0000, 0x5fff).rom(); map(0x6000, 0x7fff).bankr("bank1"); map(0x8000, 0x87ff).ram(); map(0x8800, 0x8800).mirror(0x07fe).rw(FUNC(taitosj_state::taitosj_fake_data_r), FUNC(taitosj_state::taitosj_fake_data_w)); map(0x8801, 0x8801).mirror(0x07fe).r(FUNC(taitosj_state::taitosj_fake_status_r)); map(0x9000, 0xbfff).w(FUNC(taitosj_state::taitosj_characterram_w)).share("characterram"); map(0xc000, 0xc3ff).ram(); map(0xc400, 0xc7ff).ram().share("videoram_1"); map(0xc800, 0xcbff).ram().share("videoram_2"); map(0xcc00, 0xcfff).ram().share("videoram_3"); map(0xd000, 0xd05f).ram().share("colscrolly"); map(0xd100, 0xd1ff).ram().share("spriteram"); map(0xd200, 0xd27f).mirror(0x0080).ram().share("paletteram"); map(0xd300, 0xd300).mirror(0x00ff).writeonly().share("video_priority"); map(0xd400, 0xd403).mirror(0x00f0).readonly().share("collision_reg"); map(0xd404, 0xd404).mirror(0x00f3).r(FUNC(taitosj_state::taitosj_gfxrom_r)); map(0xd408, 0xd408).mirror(0x00f0).portr("IN0"); map(0xd409, 0xd409).mirror(0x00f0).portr("IN1"); map(0xd40a, 0xd40a).mirror(0x00f0).portr("DSW1"); /* DSW1 */ map(0xd40b, 0xd40b).mirror(0x00f0).portr("IN2"); map(0xd40c, 0xd40c).mirror(0x00f0).portr("IN3"); /* Service */ map(0xd40d, 0xd40d).mirror(0x00f0).portr("IN4"); map(0xd40e, 0xd40f).mirror(0x00f0).w(m_ay1, FUNC(ay8910_device::address_data_w)); map(0xd40f, 0xd40f).mirror(0x00f0).r(m_ay1, FUNC(ay8910_device::data_r)); /* DSW2 and DSW3 */ map(0xd500, 0xd505).mirror(0x00f0).writeonly().share("scroll"); map(0xd506, 0xd507).mirror(0x00f0).writeonly().share("colorbank"); map(0xd508, 0xd508).mirror(0x00f0).w(FUNC(taitosj_state::taitosj_collision_reg_clear_w)); map(0xd509, 0xd50a).mirror(0x00f0).writeonly().share("gfxpointer"); map(0xd50b, 0xd50b).mirror(0x00f0).w(FUNC(taitosj_state::soundlatch_w)); map(0xd50c, 0xd50c).mirror(0x00f0).w(FUNC(taitosj_state::sound_semaphore2_w)); map(0xd50d, 0xd50d).mirror(0x00f0).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0xd50e, 0xd50e).mirror(0x00f0).w(FUNC(taitosj_state::taitosj_bankswitch_w)); map(0xd50f, 0xd50f).mirror(0x00f0).nopw(); map(0xd600, 0xd600).mirror(0x00ff).writeonly().share("video_mode"); map(0xd700, 0xdfff).noprw(); map(0xe000, 0xffff).rom(); } /* only difference is taitosj_fake_ replaced with taitosj_mcu_ */ void taitosj_state::taitosj_main_mcu_map(address_map &map) { taitosj_main_nomcu_map(map); map(0x8800, 0x8801).mirror(0x07fe).rw(m_mcu, FUNC(taito_sj_security_mcu_device::data_r), FUNC(taito_sj_security_mcu_device::data_w)); } /* seems the most logical way to do the gears */ template CUSTOM_INPUT_MEMBER(taitosj_state::kikstart_gear_r) { const char *port_tag; if (Player == 0) port_tag = "GEARP1"; else port_tag = "GEARP2"; /* gear MUST be 1, 2 or 3 */ if (ioport(port_tag)->read() & 0x01) m_kikstart_gears[Player] = 0x02; if (ioport(port_tag)->read() & 0x02) m_kikstart_gears[Player] = 0x03; if (ioport(port_tag)->read() & 0x04) m_kikstart_gears[Player] = 0x01; return m_kikstart_gears[Player]; } // TODO: merge with above void taitosj_state::kikstart_main_map(address_map &map) { map(0x0000, 0x5fff).rom(); map(0x6000, 0x7fff).bankr("bank1"); map(0x8000, 0x87ff).ram(); map(0x8800, 0x8801).rw(m_mcu, FUNC(taito_sj_security_mcu_device::data_r), FUNC(taito_sj_security_mcu_device::data_w)); map(0x8802, 0x8802).noprw(); map(0x8a00, 0x8a5f).writeonly().share("colscrolly"); map(0x9000, 0xbfff).w(FUNC(taitosj_state::taitosj_characterram_w)).share("characterram"); map(0xc000, 0xc3ff).ram(); map(0xc400, 0xc7ff).ram().share("videoram_1"); map(0xc800, 0xcbff).ram().share("videoram_2"); map(0xcc00, 0xcfff).ram().share("videoram_3"); map(0xd000, 0xd001).writeonly().share("colorbank"); map(0xd002, 0xd007).writeonly().share("scroll"); map(0xd100, 0xd1ff).ram().share("spriteram"); map(0xd200, 0xd27f).ram().share("paletteram"); map(0xd300, 0xd300).writeonly().share("video_priority"); map(0xd400, 0xd403).readonly().share("collision_reg"); map(0xd404, 0xd404).r(FUNC(taitosj_state::taitosj_gfxrom_r)); map(0xd408, 0xd408).mirror(0x00f0).portr("IN0"); map(0xd409, 0xd409).mirror(0x00f0).portr("IN1"); map(0xd40a, 0xd40a).mirror(0x00f0).portr("DSW1"); /* DSW1 */ map(0xd40b, 0xd40b).mirror(0x00f0).portr("IN2"); map(0xd40c, 0xd40c).mirror(0x00f0).portr("IN3"); /* Service */ map(0xd40d, 0xd40d).mirror(0x00f0).portr("IN4"); map(0xd40e, 0xd40f).w(m_ay1, FUNC(ay8910_device::address_data_w)); map(0xd40f, 0xd40f).r(m_ay1, FUNC(ay8910_device::data_r)); /* DSW2 and DSW3 */ map(0xd508, 0xd508).w(FUNC(taitosj_state::taitosj_collision_reg_clear_w)); map(0xd509, 0xd50a).writeonly().share("gfxpointer"); map(0xd50b, 0xd50b).w(FUNC(taitosj_state::soundlatch_w)); map(0xd50c, 0xd50c).w(FUNC(taitosj_state::sound_semaphore2_w)); map(0xd50d, 0xd50d).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0xd50e, 0xd50e).w(FUNC(taitosj_state::taitosj_bankswitch_w)); map(0xd600, 0xd600).writeonly().share("video_mode"); map(0xd800, 0xdfff).ram().share("kikstart_scroll");// scroll ram + ??? map(0xe000, 0xefff).rom(); } TIMER_CALLBACK_MEMBER(taitosj_state::soundlatch_w_cb) { if (m_soundlatch_flag && (m_soundlatch_data != param)) logerror("Warning: soundlatch written before being read. Previous: %02x, new: %02x\n", m_soundlatch_data, param); m_soundlatch_data = param; m_soundlatch_flag = true; m_soundnmi->in_w<1>(1); } TIMER_CALLBACK_MEMBER(taitosj_state::soundlatch_clear7_w_cb) { if (m_soundlatch_flag) logerror("Warning: soundlatch bit 7 cleared before being read. Previous: %02x, new: %02x\n", m_soundlatch_data, m_soundlatch_data&0x7f); m_soundlatch_data &= 0x7F; } TIMER_CALLBACK_MEMBER(taitosj_state::sound_semaphore2_w_cb) { m_sound_semaphore2 = (param&1); m_soundnmi2->in_w<1>((param&1)); } TIMER_CALLBACK_MEMBER(taitosj_state::sound_semaphore2_clear_w_cb) { m_sound_semaphore2 = false; m_soundnmi2->in_w<1>(0); } // RD5000 READ8_MEMBER(taitosj_state::soundlatch_r) { if (!machine().side_effects_disabled()) { m_soundlatch_flag = false; m_soundnmi->in_w<1>(0); } return m_soundlatch_data; } // RD5001 READ8_MEMBER(taitosj_state::soundlatch_flags_r) { return (m_soundlatch_flag?8:0) | (m_sound_semaphore2?4:0) | 3; } // WR5000 WRITE8_MEMBER(taitosj_state::soundlatch_clear7_w) { machine().scheduler().synchronize(timer_expired_delegate(FUNC(taitosj_state::soundlatch_clear7_w_cb), this), data); } // WR5001 WRITE8_MEMBER(taitosj_state::sound_semaphore2_clear_w) { machine().scheduler().synchronize(timer_expired_delegate(FUNC(taitosj_state::sound_semaphore2_clear_w_cb), this), data); } void taitosj_state::taitosj_audio_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x4000, 0x43ff).ram(); map(0x4800, 0x4801).mirror(0x07f8).w(m_ay2, FUNC(ay8910_device::address_data_w)); map(0x4801, 0x4801).mirror(0x07f8).r(m_ay2, FUNC(ay8910_device::data_r)); map(0x4802, 0x4803).mirror(0x07f8).w(m_ay3, FUNC(ay8910_device::address_data_w)); map(0x4803, 0x4803).mirror(0x07f8).r(m_ay3, FUNC(ay8910_device::data_r)); map(0x4804, 0x4805).mirror(0x07fa).w(m_ay4, FUNC(ay8910_device::address_data_w)); map(0x4805, 0x4805).mirror(0x07fa).r(m_ay4, FUNC(ay8910_device::data_r)); map(0x5000, 0x5000).mirror(0x07fc).rw(FUNC(taitosj_state::soundlatch_r), FUNC(taitosj_state::soundlatch_clear7_w)); map(0x5001, 0x5001).mirror(0x07fc).rw(FUNC(taitosj_state::soundlatch_flags_r), FUNC(taitosj_state::sound_semaphore2_clear_w)); map(0xe000, 0xefff).rom(); /* space for diagnostic ROM */ } #define DSW2_PORT \ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) \ PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) ) \ PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) ) \ PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) ) \ PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) ) \ PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) \ PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) \ PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) ) \ PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) ) \ PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) \ PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) ) \ PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) ) \ PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) ) \ PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) ) \ PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) \ PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) ) \ PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) ) \ PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) ) #define COMMON_IN0\ PORT_START("IN0")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY\ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) #define COMMON_IN1\ PORT_START("IN1")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) #define COMMON_IN2\ PORT_START("IN2")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) #define COMMON_IN3(coin3state)\ PORT_START("IN3") /* Service */\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x10, coin3state, IPT_COIN3 )\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) #define WWEST_INPUT1\ PORT_START("IN0")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY\ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_START("IN1")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) #define WWEST_INPUT2\ PORT_START("IN3") /* Service */\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY\ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 )\ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )\ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )\ PORT_START("IN4")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY PORT_COCKTAIL\ PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) // from sound CPU static INPUT_PORTS_START( spaceskr ) COMMON_IN0 COMMON_IN1 COMMON_IN2 COMMON_IN3(IP_ACTIVE_HIGH) PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x10, "5" ) PORT_DIPSETTING( 0x18, "6" ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( spacecr ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Continue") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Continue") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) COMMON_IN2 COMMON_IN3(IP_ACTIVE_LOW) PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") // according to the manual, dips 1, 2, 3 and 6 are unused but should be left off PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWA:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWA:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWA:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4,5") PORT_DIPSETTING( 0x00, "6" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x18, "3" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWA:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") // according to the manual, dips 1, 2, 3, 4 and 5 are unused but should be left off PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWC:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWC:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWC:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWC:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWC:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPLOCATION("SWC:6") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPLOCATION("SWC:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWC:8") PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( junglek ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) COMMON_IN2 COMMON_IN3(IP_ACTIVE_HIGH) PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, "Finish Bonus" ) PORT_DIPSETTING( 0x03, DEF_STR( None ) ) PORT_DIPSETTING( 0x02, "Timer x1" ) PORT_DIPSETTING( 0x01, "Timer x2" ) PORT_DIPSETTING( 0x00, "Timer x3" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x02, "10000" ) PORT_DIPSETTING( 0x01, "20000" ) PORT_DIPSETTING( 0x00, "30000" ) PORT_DIPSETTING( 0x03, DEF_STR( None ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Infinite Lives (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( piratpet ) PORT_INCLUDE( junglek ) /* These 'skip' bits actually work no matter how you set the Debug Dip! */ /* If cabinet is upright -> only 1 set of controls -> only P1 Skip Next Level */ /* If cabinet is cocktal -> 2 sets of controls -> both Skip Next Level bits work */ PORT_MODIFY("IN0") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_NAME("P1 Skip Next Level") // Button 2 skips levels when Debug dips is on PORT_MODIFY("IN1") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_NAME("P2 Skip Next Level") // Button 2 skips levels when Debug dips is on PORT_MODIFY("DSW1") PORT_DIPNAME( 0x04, 0x04, "Debug Mode" ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_MODIFY("DSW3") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x02, "10000" ) PORT_DIPSETTING( 0x01, "20000" ) PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPSETTING( 0x03, DEF_STR( None ) ) PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x1c, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x18, DEF_STR( Easier ) ) PORT_DIPSETTING( 0x14, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x04, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x40, 0x40, "Free Game (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) INPUT_PORTS_END static INPUT_PORTS_START( alpine ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL // "Fast" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // "Fast" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1e, 0x00, IPT_UNUSED ) /* protection read */ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) COMMON_IN3(IP_ACTIVE_LOW) //Tilt flips screen PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, "Jump Bonus" ) PORT_DIPSETTING( 0x00, "500-1500" ) PORT_DIPSETTING( 0x01, "800-2000" ) PORT_DIPSETTING( 0x02, "1000-2500" ) PORT_DIPSETTING( 0x03, "2000-4000" ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x18, 0x18, "Time" ) PORT_DIPSETTING( 0x00, "1:00" ) PORT_DIPSETTING( 0x08, "1:30" ) PORT_DIPSETTING( 0x10, "2:00" ) PORT_DIPSETTING( 0x18, "2:30" ) PORT_DIPNAME( 0x20, 0x00, "End of Race Time Bonus" ) PORT_DIPSETTING( 0x20, "0:10" ) PORT_DIPSETTING( 0x00, "0:20" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x03, 0x03, "1st Extended Time" ) PORT_DIPSETTING( 0x00, "10k" ) PORT_DIPSETTING( 0x01, "15k" ) PORT_DIPSETTING( 0x02, "20k" ) PORT_DIPSETTING( 0x03, "25k" ) PORT_DIPNAME( 0x1c, 0x1c, "Extended Time Every" ) PORT_DIPSETTING( 0x00, "5k" ) PORT_DIPSETTING( 0x04, "6k" ) PORT_DIPSETTING( 0x08, "7k" ) PORT_DIPSETTING( 0x0c, "8k" ) PORT_DIPSETTING( 0x10, "9k" ) PORT_DIPSETTING( 0x14, "10k" ) PORT_DIPSETTING( 0x18, "11k" ) PORT_DIPSETTING( 0x1c, "12k" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( alpinea ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL // "Fast" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // "Fast" PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x0f, 0x00, IPT_UNUSED ) /* protection read */ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) COMMON_IN3(IP_ACTIVE_LOW) //Tilt flips screen PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, "Jump Bonus" ) PORT_DIPSETTING( 0x00, "500-1500" ) PORT_DIPSETTING( 0x01, "800-2000" ) PORT_DIPSETTING( 0x02, "1000-2500" ) PORT_DIPSETTING( 0x03, "2000-4000" ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x18, 0x18, "Time" ) PORT_DIPSETTING( 0x00, "1:00" ) PORT_DIPSETTING( 0x08, "1:30" ) PORT_DIPSETTING( 0x10, "2:00" ) PORT_DIPSETTING( 0x18, "2:30" ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x03, 0x03, "1st Extended Time" ) PORT_DIPSETTING( 0x00, "10k" ) PORT_DIPSETTING( 0x01, "15k" ) PORT_DIPSETTING( 0x02, "20k" ) PORT_DIPSETTING( 0x03, "25k" ) PORT_DIPNAME( 0x1c, 0x1c, "Extended Time Every" ) PORT_DIPSETTING( 0x00, "5k" ) PORT_DIPSETTING( 0x04, "6k" ) PORT_DIPSETTING( 0x08, "7k" ) PORT_DIPSETTING( 0x0c, "8k" ) PORT_DIPSETTING( 0x10, "9k" ) PORT_DIPSETTING( 0x14, "10k" ) PORT_DIPSETTING( 0x18, "11k" ) PORT_DIPSETTING( 0x1c, "12k" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( timetunl ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) COMMON_IN2 COMMON_IN3(IP_ACTIVE_LOW) PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPSETTING( 0x10, "Coins/Credits" ) PORT_DIPSETTING( 0x00, "Insert Coin" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( wwestern ) WWEST_INPUT1 PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x1c, 0x18, IPT_UNUSED ) /* protection read, the game resets after a while without it */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) WWEST_INPUT2 PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x03, "10000" ) PORT_DIPSETTING( 0x02, "30000" ) PORT_DIPSETTING( 0x01, "50000" ) PORT_DIPSETTING( 0x00, "70000" ) PORT_DIPNAME( 0x04, 0x00, "High Score Table" ) PORT_DIPSETTING( 0x04, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( frontlin ) WWEST_INPUT1 PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) WWEST_INPUT2 PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "10000" ) PORT_DIPSETTING( 0x02, "20000" ) PORT_DIPSETTING( 0x01, "30000" ) PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPLOCATION("SW3:5") PORT_DIPSETTING( 0x10, "Coins/Credits" ) PORT_DIPSETTING( 0x00, "Insert Coin" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPLOCATION("SW3:6") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW3:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW3:8") PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( elevator ) COMMON_IN0 COMMON_IN1 COMMON_IN2 COMMON_IN3(IP_ACTIVE_HIGH) PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x03, "10000" ) PORT_DIPSETTING( 0x02, "15000" ) PORT_DIPSETTING( 0x01, "20000" ) PORT_DIPSETTING( 0x00, "25000" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:1,2") PORT_DIPSETTING( 0x03, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPLOCATION("SW3:5") PORT_DIPSETTING( 0x10, "Coins/Credits" ) PORT_DIPSETTING( 0x00, "Insert Coin" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW3:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW3:8") PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( tinstar ) WWEST_INPUT1 PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("IN3") /* Service */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, "Bonus Life?" ) PORT_DIPSETTING( 0x03, "10000?" ) PORT_DIPSETTING( 0x02, "20000?" ) PORT_DIPSETTING( 0x01, "30000?" ) PORT_DIPSETTING( 0x00, "50000?" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x18, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, "Star Sound" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPSETTING( 0x10, "Coins/Credits" ) PORT_DIPSETTING( 0x00, "Insert Coin" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( waterski ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Slow") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Jump") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Slow") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Jump") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) COMMON_IN2 COMMON_IN3(IP_ACTIVE_HIGH) PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, "Time" ) PORT_DIPSETTING( 0x00, "2:00" ) PORT_DIPSETTING( 0x08, "2:10" ) PORT_DIPSETTING( 0x10, "2:20" ) PORT_DIPSETTING( 0x18, "2:30" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPSETTING( 0x10, "Coins/Credits" ) PORT_DIPSETTING( 0x00, "Insert Coin" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( bioatack ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) COMMON_IN3(IP_ACTIVE_LOW) PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") /* d50a */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x03, "5000" ) PORT_DIPSETTING( 0x02, "10000" ) PORT_DIPSETTING( 0x01, "15000" ) PORT_DIPSETTING( 0x00, "20000" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x00, "6" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( sfposeid ) COMMON_IN0 COMMON_IN1 COMMON_IN2 COMMON_IN3(IP_ACTIVE_HIGH) PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x18, "5" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPSETTING( 0x10, "Coins/Credits" ) PORT_DIPSETTING( 0x00, "Insert Coin" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( hwrace ) COMMON_IN0 COMMON_IN1 COMMON_IN2 COMMON_IN3(IP_ACTIVE_HIGH) PORT_START("IN4") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, input_port_4_f0_r) // from sound CPU PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x03, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, "0" ) PORT_DIPSETTING( 0x01, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) INPUT_PORTS_END static INPUT_PORTS_START( kikstart ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNKNOWN ) // in revolve mode button1 acts as accelerate button/pedal // in buttons mode button1 is left button // nothing pressed: 1st gear // left button pressed: 2nd gear // right button pressed: 3rd gear // TODO: can't find a pedal for buttons mode, maybe neither input schemes are supposed to have one? PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CONDITION("DSW3", 0x08, EQUALS, 0x00) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_CONDITION("DSW3", 0x08, EQUALS, 0x00) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("IN3") /* Service */ PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, kikstart_gear_r<0>) PORT_CONDITION("DSW3", 0x08, EQUALS, 0x08) PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW3", 0x08, EQUALS, 0x00) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* needs to be 0, otherwise cannot shift */ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN4") PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(taitosj_state, kikstart_gear_r<1>) PORT_CONDITION("DSW3", 0x08, EQUALS, 0x08) PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW3", 0x08, EQUALS, 0x00) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* needs to be 0, otherwise cannot shift */ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME(0x03, 0x01, "Gate Bonus" ) PORT_DIPSETTING( 0x00, "5k Points" ) PORT_DIPSETTING( 0x01, "10k Points" ) PORT_DIPSETTING( 0x02, "15k Points" ) PORT_DIPSETTING( 0x03, "20k Points" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME(0x18, 0x10, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x18, DEF_STR( Easy ) ) /* 3:00 */ PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) /* 2:30 */ PORT_DIPSETTING( 0x08, DEF_STR( Difficult ) ) /* 2:00 */ PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) /* 1:30 */ PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2") /* Coinage */ DSW2_PORT PORT_START("DSW3") PORT_DIPNAME( 0x08, 0x08, "Control Type" ) PORT_DIPSETTING( 0x08, "Revolve" ) // 3-way positional knob for gears PORT_DIPSETTING( 0x00, "Buttons" ) // 2 buttons for gears PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPNAME( 0x40, 0x40, "No Hit (Cheat)") //? PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x00, "A only" ) /* fake for handling the gears */ PORT_START("GEARP1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 1st Gear") PORT_CONDITION("DSW3", 0x08, EQUALS, 0x08) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 2nd Gear") PORT_CONDITION("DSW3", 0x08, EQUALS, 0x08) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 3rd Gear") PORT_CONDITION("DSW3", 0x08, EQUALS, 0x08) PORT_START("GEARP2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 1st Gear") PORT_COCKTAIL PORT_CONDITION("DSW3", 0x08, EQUALS, 0x08) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 2nd Gear") PORT_COCKTAIL PORT_CONDITION("DSW3", 0x08, EQUALS, 0x08) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 3rd Gear") PORT_COCKTAIL PORT_CONDITION("DSW3", 0x08, EQUALS, 0x08) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 256, /* 256 characters */ 3, /* 3 bits per pixel */ { 512*8*8, 256*8*8, 0 }, /* the bitplanes are separated */ { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 64, /* 64 sprites */ 3, /* 3 bits per pixel */ { 128*16*16, 64*16*16, 0 }, /* the bitplanes are separated */ { 7, 6, 5, 4, 3, 2, 1, 0, 8*8+7, 8*8+6, 8*8+5, 8*8+4, 8*8+3, 8*8+2, 8*8+1, 8*8+0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 32*8 /* every sprite takes 32 consecutive bytes */ }; static GFXDECODE_START( gfx_taitosj ) GFXDECODE_ENTRY( nullptr, 0x9000, charlayout, 0, 8 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( nullptr, 0x9000, spritelayout, 0, 8 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( nullptr, 0xa800, charlayout, 0, 8 ) /* the game dynamically modifies this */ GFXDECODE_ENTRY( nullptr, 0xa800, spritelayout, 0, 8 ) /* the game dynamically modifies this */ GFXDECODE_END static const discrete_dac_r1_ladder taitosj_dacvol_ladder = { 8, // size of ladder { RES_K(680), RES_K(330), RES_K(150), RES_K(82), RES_K(39), RES_K(20), RES_K(10), RES_K(4.7) }, 0, 0, // no rBias 0, // no rGnd 0 // no cap }; DISCRETE_SOUND_START(taitosj_dacvol_discrete) DISCRETE_INPUT_DATA(NODE_01) DISCRETE_DAC_R1(NODE_02, NODE_01, DEFAULT_TTL_V_LOGIC_1, &taitosj_dacvol_ladder) DISCRETE_OUTPUT(NODE_02, 9637) DISCRETE_SOUND_END WRITE8_MEMBER(taitosj_state::taitosj_dacvol_w) { m_dacvol->write(NODE_01, data ^ 0xff); // 7416 hex inverter } void taitosj_state::nomcu(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(8'000'000)/2); /* 8 MHz / 2, on CPU board */ m_maincpu->set_addrmap(AS_PROGRAM, &taitosj_state::taitosj_main_nomcu_map); m_maincpu->set_vblank_int("screen", FUNC(taitosj_state::irq0_line_hold)); Z80(config, m_audiocpu, XTAL(6'000'000)/2); /* 6 MHz / 2, on GAME board */ m_audiocpu->set_addrmap(AS_PROGRAM, &taitosj_state::taitosj_audio_map); /* interrupts: */ /* - no interrupts synced with vblank */ /* - NMI triggered by the main CPU */ /* - periodic IRQ, with frequency 6000000/(4*16*16*10*16) = 36.621 Hz, */ m_audiocpu->set_periodic_int(FUNC(taitosj_state::irq0_line_hold), attotime::from_hz(XTAL(6'000'000)/(4*16*16*10*16))); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */); m_screen->set_size(32*8, 32*8); m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); m_screen->set_screen_update(FUNC(taitosj_state::screen_update_taitosj)); m_screen->set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_taitosj); PALETTE(config, m_palette).set_entries(64); /* sound hardware */ SPEAKER(config, "speaker").front_center(); INPUT_MERGER_ALL_HIGH(config, m_soundnmi).output_handler().set(m_soundnmi2, FUNC(input_merger_device::in_w<0>)); INPUT_MERGER_ANY_HIGH(config, m_soundnmi2).output_handler().set_inputline(m_audiocpu, INPUT_LINE_NMI); AY8910(config, m_ay1, XTAL(6'000'000)/4); // 6mhz/4 on GAME board, AY-3-8910 @ IC53 (this is the only AY which uses proper mixing resistors, the 3 below have outputs tied together) m_ay1->port_a_read_callback().set_ioport("DSW2"); m_ay1->port_b_read_callback().set_ioport("DSW3"); m_ay1->add_route(ALL_OUTPUTS, "speaker", 0.15); AY8910(config, m_ay2, XTAL(6'000'000)/4); // 6mhz/4 on GAME board, AY-3-8910 @ IC51 m_ay2->set_flags(AY8910_SINGLE_OUTPUT); m_ay2->port_a_write_callback().set(m_dac, FUNC(dac_byte_interface::data_w)); m_ay2->port_b_write_callback().set(FUNC(taitosj_state::taitosj_dacvol_w)); m_ay2->add_route(ALL_OUTPUTS, "speaker", 0.5); AY8910(config, m_ay3, XTAL(6'000'000)/4); // 6mhz/4 on GAME board, AY-3-8910 @ IC49 m_ay3->set_flags(AY8910_SINGLE_OUTPUT); m_ay3->port_a_write_callback().set(FUNC(taitosj_state::input_port_4_f0_w)); m_ay3->add_route(ALL_OUTPUTS, "speaker", 0.5); AY8910(config, m_ay4, XTAL(6'000'000)/4); // 6mhz/4 on GAME board, AY-3-8910 @ IC50 m_ay4->set_flags(AY8910_SINGLE_OUTPUT); /* TODO: Implement ay4 Port A bits 0 and 1 which connect to a 7416 open collector inverter, to selectively tie none, either or both of two capacitors between the ay4 audio output signal and ground, or between audio output signal and high-z (i.e. do nothing). Bio Attack uses this? */ m_ay4->port_b_write_callback().set(FUNC(taitosj_state::taitosj_sndnmi_msk_w)); m_ay4->add_route(ALL_OUTPUTS, "speaker", 1.0); WATCHDOG_TIMER(config, "watchdog").set_vblank_count("screen", 128); // 74LS393 on CPU board, counts 128 vblanks before firing watchdog DAC_8BIT_R2R(config, m_dac, 0).add_route(ALL_OUTPUTS, "speaker", 0.15); // 30k r-2r network DISCRETE(config, m_dacvol, taitosj_dacvol_discrete); m_dacvol->add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT); m_dacvol->add_route(0, "dac", -1.0, DAC_VREF_NEG_INPUT); } /* same as above, but with additional 68705 MCU */ void taitosj_state::mcu(machine_config &config) { nomcu(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &taitosj_state::taitosj_main_mcu_map); TAITO_SJ_SECURITY_MCU(config, m_mcu, XTAL(3'000'000)); /* xtal is 3MHz, divided by 4 internally */ m_mcu->set_int_mode(taito_sj_security_mcu_device::int_mode::LATCH); m_mcu->m68read_cb().set(FUNC(taitosj_state::mcu_mem_r)); m_mcu->m68write_cb().set(FUNC(taitosj_state::mcu_mem_w)); m_mcu->m68intrq_cb().set(FUNC(taitosj_state::mcu_intrq_w)); m_mcu->busrq_cb().set(FUNC(taitosj_state::mcu_busrq_w)); config.set_maximum_quantum(attotime::from_hz(6000)); } void taitosj_state::kikstart(machine_config &config) { mcu(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &taitosj_state::kikstart_main_map); m_screen->set_screen_update(FUNC(taitosj_state::screen_update_kikstart)); } /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( spaceskr ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "eb01", 0x0000, 0x1000, CRC(92345b05) SHA1(c4e211c89185a9f9a0eeae87af0bc4eb4e0653e7) ) ROM_LOAD( "eb02", 0x1000, 0x1000, CRC(a3e21420) SHA1(02b6a6a7626b89be9cc9ee6f4b7f0b94ad328c68) ) ROM_LOAD( "eb03", 0x2000, 0x1000, CRC(a077c52f) SHA1(cb50e3c1082be54e2239efff4e9fc9160ad6aad8) ) ROM_LOAD( "eb04", 0x3000, 0x1000, CRC(440030cf) SHA1(3e6a512137d81ca0400a6311961df36546f6f6e3) ) ROM_LOAD( "eb05", 0x4000, 0x1000, CRC(b0d396ab) SHA1(42d3ad74d6065947f1d25c615fd3af171d952a80) ) ROM_LOAD( "eb06", 0x5000, 0x1000, CRC(371d2f7a) SHA1(bd323063cc9cad30d4cdafa1a5be29c3153f6c7b) ) ROM_LOAD( "eb07", 0x6000, 0x1000, CRC(13e667c4) SHA1(0b52eee7f8ed688c497bc60482b02a03f67807ce) ) ROM_LOAD( "eb08", 0x7000, 0x1000, CRC(f2e84015) SHA1(e51450e3b173d3d6b60026e4d32307781db33c13) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "eb13", 0x0000, 0x1000, CRC(192f6536) SHA1(343d66a44568684ad44b7077fa8f378490fc9df4) ) ROM_LOAD( "eb14", 0x1000, 0x1000, CRC(d04d0a21) SHA1(7fb66e6b4923329df4f28342e2923fc9c1d0bcc3) ) ROM_LOAD( "eb15", 0x2000, 0x1000, CRC(88194305) SHA1(18d3e1b72a1eb64594bc9b89b8acb1dbafeb811b) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "eb09", 0x0000, 0x1000, CRC(77af540e) SHA1(819463bcc8d808806e4294f72e20ac528f9691b3) ) ROM_LOAD( "eb10", 0x1000, 0x1000, CRC(b10073de) SHA1(1839f49a11b3afa7b1d73f53e8b706490d687f78) ) ROM_LOAD( "eb11", 0x2000, 0x1000, CRC(c7954bd1) SHA1(c4bcaeb4b9d3aa50e4b41a8d1913b248bae2bd02) ) ROM_LOAD( "eb12", 0x3000, 0x1000, CRC(cd6c087b) SHA1(92aaa277381937f5d5a5708e15b71023d8e9c545) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( spacecr ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "cg01.69", 0x0000, 0x1000, CRC(2fe28b71) SHA1(868b109c16fb5ebee576b90392c6ebfec37d4139) ) ROM_LOAD( "cg02.68", 0x1000, 0x1000, CRC(88f4f856) SHA1(f077c42e7ac865875355bcf76483fbab3d66eb38) ) ROM_LOAD( "cg03.67", 0x2000, 0x1000, CRC(2223319c) SHA1(4a5147473a11cb8da56de9e835dacb5b3ce9b084) ) ROM_LOAD( "cg04.66", 0x3000, 0x1000, CRC(4daeb8b5) SHA1(646e2d819d2727395d13a38a3560e5a71db700fa) ) ROM_LOAD( "cg05.65", 0x4000, 0x1000, CRC(cdc40ca0) SHA1(f79aa1a778190ee6e30d0b78643286cbf64dca45) ) ROM_LOAD( "cg06.64", 0x5000, 0x1000, CRC(2cc6b4c0) SHA1(e3f74fb480c265f75d0e49cd60d7cfc6e1e37eb4) ) ROM_LOAD( "cg07.55", 0x6000, 0x1000, CRC(e4c8780a) SHA1(49d6f3d875a83584514bea8a0f6cff175f5030f5) ) ROM_LOAD( "cg08.54", 0x7000, 0x1000, CRC(2c23ff4d) SHA1(8dcbd394e241587401db4199ac58138b1142a07a) ) ROM_LOAD( "cg09.53", 0x10000, 0x1000, CRC(3c8bb95e) SHA1(0bd2bedb7ce2176943fdb0cd640549f09b8807fa) ) /* banked at 6000 */ ROM_LOAD( "cg10.52", 0x11000, 0x1000, CRC(0ff17fce) SHA1(e567754b2b55489ab63ebafc5ad0cc3853d9c8a1) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "cg17.70", 0x0000, 0x1000, CRC(53486204) SHA1(36d373a5bfc5cf4fda84eb8011177737ee04acdd) ) ROM_LOAD( "cg18.71", 0x1000, 0x1000, CRC(d1acf96c) SHA1(117a6ed2b5039bf072fb1ee59c5307ec9a2883b3) ) ROM_LOAD( "cg19.72", 0x2000, 0x1000, CRC(ffd27215) SHA1(c0fb2dcfcc62e694ed11bd116b992859e10de55a) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "cg11.1", 0x0000, 0x1000, CRC(1e4ae527) SHA1(cac5a16a86c53e5e85a4ce323554bb0d6173622d) ) ROM_LOAD( "cg12.2", 0x1000, 0x1000, CRC(aa57b616) SHA1(a004df9631dd13f083886cc76652166ee8c6da2c) ) ROM_LOAD( "cg13.3", 0x2000, 0x1000, CRC(945a1b69) SHA1(6e87748733ee95c2ec360e7fb3c24059ddd72468) ) ROM_LOAD( "cg14.4", 0x3000, 0x1000, CRC(1a29d06b) SHA1(76e866cf160bcbc353dec1d30d636c3f2f1b0ffe) ) ROM_LOAD( "cg15.5", 0x4000, 0x1000, CRC(656f9713) SHA1(0f1bf28d9dfa50a3098820cfbd5271bc1cdc987b) ) ROM_LOAD( "cg16.6", 0x5000, 0x1000, CRC(e2c0d585) SHA1(9ff848758b5b41b59eb4a48191c37d018810017e) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( junglek ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "kn21-1.bin", 0x00000, 0x1000, CRC(45f55d30) SHA1(bb9518d7728938f673a663801e47ae0438cdbea1) ) ROM_LOAD( "kn22-1.bin", 0x01000, 0x1000, CRC(07cc9a21) SHA1(3fe35935e0a430ab0edc6a762623972fa37ea926) ) ROM_LOAD( "kn43.bin", 0x02000, 0x1000, CRC(a20e5a48) SHA1(af961b671dc4c865d0181d08a70b902bb96f29d0) ) ROM_LOAD( "kn24.bin", 0x03000, 0x1000, CRC(19ea7f83) SHA1(2399cc89f73811575c3f644d5c04ef13ceec6838) ) ROM_LOAD( "kn25.bin", 0x04000, 0x1000, CRC(844365ea) SHA1(af34712620e4b784a5014283d3111048c5f81a56) ) ROM_LOAD( "kn46.bin", 0x05000, 0x1000, CRC(27a95fd5) SHA1(160ee5d11126ac4155b479e43ec1bd6a4e9e21e7) ) ROM_LOAD( "kn47.bin", 0x06000, 0x1000, CRC(5c3199e0) SHA1(c57dec92998b971d76aecd23674c25cf7b8be667) ) ROM_LOAD( "kn28.bin", 0x07000, 0x1000, CRC(194a2d09) SHA1(88999493e470acdcf932efff71cd6155387a63d0) ) /* 10000-10fff space for another banked ROM (not used) */ ROM_LOAD( "kn60.bin", 0x11000, 0x1000, CRC(1a9c0a26) SHA1(82f4cebeba90419e83a00427b671985824babd7a) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "kn37.bin", 0x0000, 0x1000, CRC(dee7f5d4) SHA1(cd8179a17ccd054fb470c4eee97192c2dd226397) ) ROM_LOAD( "kn38.bin", 0x1000, 0x1000, CRC(bffd3d21) SHA1(a2b3393e9694d6979d39ab0f1ab82b7ef892b3da) ) ROM_LOAD( "kn59-1.bin", 0x2000, 0x1000, CRC(cee485fc) SHA1(1e0c52ec6b1d3cfd47247db71bcf3fe476c32039) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "kn29.bin", 0x0000, 0x1000, CRC(8f83c290) SHA1(aa95ed2d2e15f573e092e8eed7d80479512d9409) ) ROM_LOAD( "kn30.bin", 0x1000, 0x1000, CRC(89fd19f1) SHA1(fc7dfe3a1d78ac37a036fa9d8ebf3a33a2f4cbe8) ) ROM_LOAD( "kn51.bin", 0x2000, 0x1000, CRC(70e8fc12) SHA1(505c90c662d372d28cb38201433054b8e3d723d1) ) ROM_LOAD( "kn52.bin", 0x3000, 0x1000, CRC(bcbac1a3) SHA1(bcd5fc9b3791ab67e0ad9f9ced7226853e9a2a00) ) ROM_LOAD( "kn53.bin", 0x4000, 0x1000, CRC(b946c87d) SHA1(d16cb6bf38e00ae11c204cbf8f400f8a85c807c2) ) ROM_LOAD( "kn34.bin", 0x5000, 0x1000, CRC(320db2e1) SHA1(ca8722010712302b491eb5f51d73043bcb2ddc8f) ) ROM_LOAD( "kn55.bin", 0x6000, 0x1000, CRC(70aef58f) SHA1(df7454a1c3676181eca698bb3b2ef3253a45ca0f) ) ROM_LOAD( "kn56.bin", 0x7000, 0x1000, CRC(932eb667) SHA1(4bf7c01ab212b616931a21a43a453521aa01ff36) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( junglekas ) /* alternate sound - no tarzan yell */ ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "kn21-1.bin", 0x00000, 0x1000, CRC(45f55d30) SHA1(bb9518d7728938f673a663801e47ae0438cdbea1) ) ROM_LOAD( "kn22-1.bin", 0x01000, 0x1000, CRC(07cc9a21) SHA1(3fe35935e0a430ab0edc6a762623972fa37ea926) ) ROM_LOAD( "kn43.bin", 0x02000, 0x1000, CRC(a20e5a48) SHA1(af961b671dc4c865d0181d08a70b902bb96f29d0) ) ROM_LOAD( "kn24.bin", 0x03000, 0x1000, CRC(19ea7f83) SHA1(2399cc89f73811575c3f644d5c04ef13ceec6838) ) ROM_LOAD( "kn25.bin", 0x04000, 0x1000, CRC(844365ea) SHA1(af34712620e4b784a5014283d3111048c5f81a56) ) ROM_LOAD( "kn46.bin", 0x05000, 0x1000, CRC(27a95fd5) SHA1(160ee5d11126ac4155b479e43ec1bd6a4e9e21e7) ) ROM_LOAD( "kn47.bin", 0x06000, 0x1000, CRC(5c3199e0) SHA1(c57dec92998b971d76aecd23674c25cf7b8be667) ) ROM_LOAD( "kn28.bin", 0x07000, 0x1000, CRC(194a2d09) SHA1(88999493e470acdcf932efff71cd6155387a63d0) ) /* 10000-10fff space for another banked ROM (not used) */ ROM_LOAD( "kn60.bin", 0x11000, 0x1000, CRC(1a9c0a26) SHA1(82f4cebeba90419e83a00427b671985824babd7a) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "kn-a17.bin", 0x0000, 0x1000, CRC(62f6763a) SHA1(84eadbc5c6a37c53c104e4ac1fd273b6b2a335e5) ) ROM_LOAD( "kn-a18.bin", 0x1000, 0x1000, CRC(8a813a7c) SHA1(e1c1bba0e793afeebd463d5cba9ff4110af238b2) ) ROM_LOAD( "kn-a19.bin", 0x2000, 0x1000, CRC(abbe4ae5) SHA1(992db7b1748a8c1c5093fd8441de512794380478) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "kn29.bin", 0x0000, 0x1000, CRC(8f83c290) SHA1(aa95ed2d2e15f573e092e8eed7d80479512d9409) ) ROM_LOAD( "kn30.bin", 0x1000, 0x1000, CRC(89fd19f1) SHA1(fc7dfe3a1d78ac37a036fa9d8ebf3a33a2f4cbe8) ) ROM_LOAD( "kn51.bin", 0x2000, 0x1000, CRC(70e8fc12) SHA1(505c90c662d372d28cb38201433054b8e3d723d1) ) ROM_LOAD( "kn52.bin", 0x3000, 0x1000, CRC(bcbac1a3) SHA1(bcd5fc9b3791ab67e0ad9f9ced7226853e9a2a00) ) ROM_LOAD( "kn53.bin", 0x4000, 0x1000, CRC(b946c87d) SHA1(d16cb6bf38e00ae11c204cbf8f400f8a85c807c2) ) ROM_LOAD( "kn34.bin", 0x5000, 0x1000, CRC(320db2e1) SHA1(ca8722010712302b491eb5f51d73043bcb2ddc8f) ) ROM_LOAD( "kn55.bin", 0x6000, 0x1000, CRC(70aef58f) SHA1(df7454a1c3676181eca698bb3b2ef3253a45ca0f) ) ROM_LOAD( "kn56.bin", 0x7000, 0x1000, CRC(932eb667) SHA1(4bf7c01ab212b616931a21a43a453521aa01ff36) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END // seems to be based on the junglek - Jungle King (Japan) revision // this is sometimes sold as a prototype, it isn't, it's a cheaply hacked bootleg - it isn't even based on the oldest code revision! ROM_START( jungleby ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "j1.bin", 0x00000, 0x1000, CRC(6f2ac11f) SHA1(c6592d369449140ed4a8dffea76f4809e0f76f06) ) // modified copyright ROM_LOAD( "j2.bin", 0x01000, 0x1000, CRC(07cc9a21) SHA1(3fe35935e0a430ab0edc6a762623972fa37ea926) ) ROM_LOAD( "j3.bin", 0x02000, 0x1000, CRC(a20e5a48) SHA1(af961b671dc4c865d0181d08a70b902bb96f29d0) ) ROM_LOAD( "j4.bin", 0x03000, 0x1000, CRC(19ea7f83) SHA1(2399cc89f73811575c3f644d5c04ef13ceec6838) ) ROM_LOAD( "j5.bin", 0x04000, 0x1000, CRC(844365ea) SHA1(af34712620e4b784a5014283d3111048c5f81a56) ) ROM_LOAD( "j6.bin", 0x05000, 0x1000, CRC(27a95fd5) SHA1(160ee5d11126ac4155b479e43ec1bd6a4e9e21e7) ) ROM_LOAD( "j7.bin", 0x06000, 0x1000, CRC(5c3199e0) SHA1(c57dec92998b971d76aecd23674c25cf7b8be667) ) ROM_LOAD( "j8.bin", 0x07000, 0x1000, CRC(895e5708) SHA1(66261a266d026d90074eafb564d647bde3a7b736) ) // modified title logo /* 10000-10fff space for another banked ROM (not used) */ ROM_LOAD( "j9.bin", 0x11000, 0x1000, CRC(1a9c0a26) SHA1(82f4cebeba90419e83a00427b671985824babd7a) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "j10.bin", 0x0000, 0x1000, CRC(dee7f5d4) SHA1(cd8179a17ccd054fb470c4eee97192c2dd226397) ) ROM_LOAD( "j11.bin", 0x1000, 0x1000, CRC(bffd3d21) SHA1(a2b3393e9694d6979d39ab0f1ab82b7ef892b3da) ) ROM_LOAD( "j12.bin", 0x2000, 0x1000, CRC(cee485fc) SHA1(1e0c52ec6b1d3cfd47247db71bcf3fe476c32039) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "j13.bin", 0x0000, 0x1000, CRC(8f83c290) SHA1(aa95ed2d2e15f573e092e8eed7d80479512d9409) ) ROM_LOAD( "j14.bin", 0x1000, 0x1000, CRC(89fd19f1) SHA1(fc7dfe3a1d78ac37a036fa9d8ebf3a33a2f4cbe8) ) ROM_LOAD( "j15.bin", 0x2000, 0x1000, CRC(70e8fc12) SHA1(505c90c662d372d28cb38201433054b8e3d723d1) ) ROM_LOAD( "j16.bin", 0x3000, 0x1000, CRC(bcbac1a3) SHA1(bcd5fc9b3791ab67e0ad9f9ced7226853e9a2a00) ) ROM_LOAD( "j17.bin", 0x4000, 0x1000, CRC(b946c87d) SHA1(d16cb6bf38e00ae11c204cbf8f400f8a85c807c2) ) ROM_LOAD( "j18.bin", 0x5000, 0x1000, CRC(320db2e1) SHA1(ca8722010712302b491eb5f51d73043bcb2ddc8f) ) ROM_LOAD( "j19.bin", 0x6000, 0x1000, CRC(8438eb41) SHA1(fc76747abe91e965390e06533c56b6cd4e2d62a0) ) // modified tiles for title logo ROM_LOAD( "j20.bin", 0x7000, 0x1000, CRC(932eb667) SHA1(4bf7c01ab212b616931a21a43a453521aa01ff36) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( junglekj2 ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "kn41.bin", 0x00000, 0x1000, CRC(7e4cd631) SHA1(512c08795d7946500b22d6f63a482c5156e6764b) ) ROM_LOAD( "kn42.bin", 0x01000, 0x1000, CRC(bade53af) SHA1(c3d2cf776598cb2d8684fa0b3ea7af90af9e8dae) ) ROM_LOAD( "kn43.bin", 0x02000, 0x1000, CRC(a20e5a48) SHA1(af961b671dc4c865d0181d08a70b902bb96f29d0) ) ROM_LOAD( "kn44.bin", 0x03000, 0x1000, CRC(44c770d3) SHA1(57a1ddc07009f0dbd423cbe111b886e919a8bb0a) ) ROM_LOAD( "kn45.bin", 0x04000, 0x1000, CRC(f60a3d06) SHA1(7c387f0aeb9497b026d8838ee6ea7ff11dea506a) ) ROM_LOAD( "kn46.bin", 0x05000, 0x1000, CRC(27a95fd5) SHA1(160ee5d11126ac4155b479e43ec1bd6a4e9e21e7) ) ROM_LOAD( "kn47.bin", 0x06000, 0x1000, CRC(5c3199e0) SHA1(c57dec92998b971d76aecd23674c25cf7b8be667) ) ROM_LOAD( "kn48.bin", 0x07000, 0x1000, CRC(e690b36e) SHA1(25a6c06d6c2bf0082cc776255448c329cb2e74e0) ) /* 10000-10fff space for another banked ROM (not used) */ ROM_LOAD( "kn60.bin", 0x11000, 0x1000, CRC(1a9c0a26) SHA1(82f4cebeba90419e83a00427b671985824babd7a) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "kn57-1.bin", 0x0000, 0x1000, CRC(62f6763a) SHA1(84eadbc5c6a37c53c104e4ac1fd273b6b2a335e5) ) ROM_LOAD( "kn58-1.bin", 0x1000, 0x1000, CRC(9ef46c7f) SHA1(867d9352cde4d6496f59e790cbbf15302a55364e) ) ROM_LOAD( "kn59-1.bin", 0x2000, 0x1000, CRC(cee485fc) SHA1(1e0c52ec6b1d3cfd47247db71bcf3fe476c32039) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "kn49.bin", 0x0000, 0x1000, CRC(fe275213) SHA1(5fcbe2db9371ae46610e7ce261498f3a9b4116ec) ) ROM_LOAD( "kn50.bin", 0x1000, 0x1000, CRC(d9f93c55) SHA1(de04845a42b8214eceda1c9aa92af631f3236ee9) ) ROM_LOAD( "kn51.bin", 0x2000, 0x1000, CRC(70e8fc12) SHA1(505c90c662d372d28cb38201433054b8e3d723d1) ) ROM_LOAD( "kn52.bin", 0x3000, 0x1000, CRC(bcbac1a3) SHA1(bcd5fc9b3791ab67e0ad9f9ced7226853e9a2a00) ) ROM_LOAD( "kn53.bin", 0x4000, 0x1000, CRC(b946c87d) SHA1(d16cb6bf38e00ae11c204cbf8f400f8a85c807c2) ) ROM_LOAD( "kn54.bin", 0x5000, 0x1000, CRC(f757d8f0) SHA1(896118d990e3733aeb45842c0dc2103cbf2ba1a2) ) ROM_LOAD( "kn55.bin", 0x6000, 0x1000, CRC(70aef58f) SHA1(df7454a1c3676181eca698bb3b2ef3253a45ca0f) ) ROM_LOAD( "kn56.bin", 0x7000, 0x1000, CRC(932eb667) SHA1(4bf7c01ab212b616931a21a43a453521aa01ff36) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( jungleh ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "kn41a", 0x00000, 0x1000, CRC(6bf118d8) SHA1(d6de28766aab90b5dbca7f74612ec8eafd144348) ) ROM_LOAD( "kn42.bin", 0x01000, 0x1000, CRC(bade53af) SHA1(c3d2cf776598cb2d8684fa0b3ea7af90af9e8dae) ) ROM_LOAD( "kn43.bin", 0x02000, 0x1000, CRC(a20e5a48) SHA1(af961b671dc4c865d0181d08a70b902bb96f29d0) ) ROM_LOAD( "kn44.bin", 0x03000, 0x1000, CRC(44c770d3) SHA1(57a1ddc07009f0dbd423cbe111b886e919a8bb0a) ) ROM_LOAD( "kn45.bin", 0x04000, 0x1000, CRC(f60a3d06) SHA1(7c387f0aeb9497b026d8838ee6ea7ff11dea506a) ) ROM_LOAD( "kn46a", 0x05000, 0x1000, CRC(ac89c155) SHA1(bac17c9828002b644f15933149a205a008a561d3) ) ROM_LOAD( "kn47.bin", 0x06000, 0x1000, CRC(5c3199e0) SHA1(c57dec92998b971d76aecd23674c25cf7b8be667) ) ROM_LOAD( "kn48a", 0x07000, 0x1000, CRC(ef80e931) SHA1(b3ddcc37860a2693d45a85970926662cbb96bd0e) ) /* 10000-10fff space for another banked ROM (not used) */ ROM_LOAD( "kn60.bin", 0x11000, 0x1000, CRC(1a9c0a26) SHA1(82f4cebeba90419e83a00427b671985824babd7a) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "kn57-1.bin", 0x0000, 0x1000, CRC(62f6763a) SHA1(84eadbc5c6a37c53c104e4ac1fd273b6b2a335e5) ) ROM_LOAD( "kn58-1.bin", 0x1000, 0x1000, CRC(9ef46c7f) SHA1(867d9352cde4d6496f59e790cbbf15302a55364e) ) ROM_LOAD( "kn59-1.bin", 0x2000, 0x1000, CRC(cee485fc) SHA1(1e0c52ec6b1d3cfd47247db71bcf3fe476c32039) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "kn49a", 0x0000, 0x1000, CRC(b139e792) SHA1(10c39abc49786154396c00bd35a51b826e5f6bd0) ) ROM_LOAD( "kn50a", 0x1000, 0x1000, CRC(1046019f) SHA1(b2d3ab8a53ef3ca55165a5bda9be0829f53be6c9) ) ROM_LOAD( "kn51a", 0x2000, 0x1000, CRC(da50c8a4) SHA1(de5f9b953f277986679ab958772571d8417a0ce2) ) ROM_LOAD( "kn52a", 0x3000, 0x1000, CRC(0444f06c) SHA1(80569807ae36b4c5ad90e9e736ce9d0d0ea486ec) ) ROM_LOAD( "kn53a", 0x4000, 0x1000, CRC(6a17803e) SHA1(d7ab6a240bb1ac80d3903cb694e55fd6d3670faa) ) ROM_LOAD( "kn54a", 0x5000, 0x1000, CRC(d41428c7) SHA1(8c926db731073313daced31a168da6ac07a6d5cb) ) ROM_LOAD( "kn55.bin", 0x6000, 0x1000, CRC(70aef58f) SHA1(df7454a1c3676181eca698bb3b2ef3253a45ca0f) ) ROM_LOAD( "kn56a", 0x7000, 0x1000, CRC(679c1101) SHA1(218cd75f77c858c3714a8f03aea2c7ee88a212dd) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( junglehbr ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "ic1.bin", 0x00000, 0x2000, CRC(3255a10e) SHA1(846448151e7db84b66ab6778c86c0b1bf8c3fec7) ) ROM_LOAD( "ic2.bin", 0x02000, 0x2000, CRC(8482bc63) SHA1(56ddfc4df4867d81ad78c23fc80f53ff711dffd6) ) ROM_LOAD( "ic3.bin", 0x04000, 0x2000, CRC(1abc661d) SHA1(58e63ac49de004e960e66fab261f405c96f1e758) ) ROM_LOAD( "kn47.bin", 0x06000, 0x1000, CRC(5c3199e0) SHA1(c57dec92998b971d76aecd23674c25cf7b8be667) ) ROM_LOAD( "kn48a", 0x07000, 0x1000, CRC(ef80e931) SHA1(b3ddcc37860a2693d45a85970926662cbb96bd0e) ) /* 10000-10fff space for another banked ROM (not used) */ ROM_LOAD( "kn60.bin", 0x11000, 0x1000, CRC(1a9c0a26) SHA1(82f4cebeba90419e83a00427b671985824babd7a) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "kn37.bin", 0x0000, 0x1000, CRC(dee7f5d4) SHA1(cd8179a17ccd054fb470c4eee97192c2dd226397) ) ROM_LOAD( "kn38.bin", 0x1000, 0x1000, CRC(bffd3d21) SHA1(a2b3393e9694d6979d39ab0f1ab82b7ef892b3da) ) ROM_LOAD( "kn59-1.bin", 0x2000, 0x1000, CRC(cee485fc) SHA1(1e0c52ec6b1d3cfd47247db71bcf3fe476c32039) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "kn29.bin", 0x0000, 0x1000, CRC(8f83c290) SHA1(aa95ed2d2e15f573e092e8eed7d80479512d9409) ) ROM_LOAD( "kn30.bin", 0x1000, 0x1000, CRC(89fd19f1) SHA1(fc7dfe3a1d78ac37a036fa9d8ebf3a33a2f4cbe8) ) ROM_LOAD( "kn51.bin", 0x2000, 0x1000, CRC(70e8fc12) SHA1(505c90c662d372d28cb38201433054b8e3d723d1) ) ROM_LOAD( "kn52.bin", 0x3000, 0x1000, CRC(bcbac1a3) SHA1(bcd5fc9b3791ab67e0ad9f9ced7226853e9a2a00) ) ROM_LOAD( "kn53.bin", 0x4000, 0x1000, CRC(b946c87d) SHA1(d16cb6bf38e00ae11c204cbf8f400f8a85c807c2) ) ROM_LOAD( "kn34.bin", 0x5000, 0x1000, CRC(320db2e1) SHA1(ca8722010712302b491eb5f51d73043bcb2ddc8f) ) ROM_LOAD( "kn55.bin", 0x6000, 0x1000, CRC(70aef58f) SHA1(df7454a1c3676181eca698bb3b2ef3253a45ca0f) ) ROM_LOAD( "kn56.bin", 0x7000, 0x1000, CRC(932eb667) SHA1(4bf7c01ab212b616931a21a43a453521aa01ff36) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( piratpet ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "pp0p_ic.69", 0x00000, 0x1000, CRC(8287dbc2) SHA1(bdaf6b875b91739d730675bd140288697dc13dc8) ) ROM_LOAD( "pp1p_ic.68", 0x01000, 0x1000, CRC(27a90850) SHA1(8ba69ed4ebbb513ff8fc0c3e8f0835debb62f7ba) ) ROM_LOAD( "pp2p_ic.67", 0x02000, 0x1000, CRC(d224fa85) SHA1(8867ee33c22e432632b7a709b721f7c07e26e001) ) ROM_LOAD( "pp3p_ic.66", 0x03000, 0x1000, CRC(2c900874) SHA1(9505c7a7a2607144de5918525b06b36caa248f91) ) ROM_LOAD( "pp4p_ic.65", 0x04000, 0x1000, CRC(1aed98d9) SHA1(0158952fa75d3c3c65d6efd2b9854802687d9377) ) ROM_LOAD( "pp5p_ic.64", 0x05000, 0x1000, CRC(09c3aacd) SHA1(4dd1e4cad13b03f87fca041d41c8a4700560dfb8) ) ROM_LOAD( "pp6p_ic.55", 0x06000, 0x1000, CRC(bdeed702) SHA1(65f82021ef15b3ba2e80321d688b5a50cce9e8d5) ) ROM_LOAD( "pp7p_ic.54", 0x07000, 0x1000, CRC(5f36d082) SHA1(f9930197bcd36de69b7c99d50d1a0c4914ca3090) ) /* 10000-10fff space for another banked ROM (not used) */ ROM_LOAD( "pp7b_ic.52", 0x11000, 0x1000, CRC(bbc38b03) SHA1(1fac52ae6eb1f9874d11dcfaf69fc5cf3964979c) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "pp05_ic.70", 0x0000, 0x1000, CRC(dcb5eb9d) SHA1(79e01c12475ea3326efa446e7d2a64070f7d268e) ) ROM_LOAD( "pp15_ic.71", 0x1000, 0x1000, CRC(3123dbe1) SHA1(0581be775d29fdbdbd8535a632dfa3f7d49c9d7d) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "pp0e_ic.1", 0x0000, 0x1000, CRC(aceaf79b) SHA1(ef4c626a8d4e884e7d1600d69f36000316b1f213) ) ROM_LOAD( "pp1e_ic.2", 0x1000, 0x1000, CRC(ac148214) SHA1(947e5795d9abd490b6519da33648a1f7385dc080) ) ROM_LOAD( "pp2e_ic.3", 0x2000, 0x1000, CRC(108194d2) SHA1(49ddcaa83da7ae5658ce253a1cec9da864c5070c) ) ROM_LOAD( "pp3e_ic.4", 0x3000, 0x1000, CRC(621b0da1) SHA1(eaec9f57031708c89e8f0ebe98973f793b7636fd) ) ROM_LOAD( "pp4e_ic.5", 0x4000, 0x1000, CRC(e9826d90) SHA1(644ba76bb2860e4d5b20d2df2b9e5364b05db362) ) ROM_LOAD( "pp5e_ic.6", 0x5000, 0x1000, CRC(fe0d38c6) SHA1(7ed0a8d800c4e079807cc0744832a4032f129e22) ) ROM_LOAD( "pp6e_ic.7", 0x6000, 0x1000, CRC(2cfd127b) SHA1(bc353ac84342a11148d46a20281d9f17c0ee8903) ) ROM_LOAD( "pp7e_ic.8", 0x7000, 0x1000, CRC(9857533f) SHA1(7682672fe651c2d54157f60a55d17bb79953d7ae) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( alpine ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "rh16.069", 0x0000, 0x1000, CRC(6b2a69b7) SHA1(d1904eac06f2ee0c491c2da04ec6191eb1ddca69) ) ROM_LOAD( "rh17.068", 0x1000, 0x1000, CRC(e344b0b7) SHA1(a4f9c2b61d0d73c30f7e3a440b9c879c19809303) ) ROM_LOAD( "rh18.067", 0x2000, 0x1000, CRC(753bdd87) SHA1(37b97dd4a5d53df9a86593fd0a53c95475fa09d0) ) ROM_LOAD( "rh19.066", 0x3000, 0x1000, CRC(3efb3fcd) SHA1(29fb6405ced78662c4d98deeac5593d7bc42d954) ) ROM_LOAD( "rh20.065", 0x4000, 0x1000, CRC(c2cd4e79) SHA1(0849aa0aa64c87b7f5c10f8a78caae8219059cfa) ) ROM_LOAD( "rh21.064", 0x5000, 0x1000, CRC(74109145) SHA1(728714ec24962da1c54fc35dc3688d555a4ad101) ) ROM_LOAD( "rh22.055", 0x6000, 0x1000, CRC(efa82a57) SHA1(b9b275014572c4c67558516d0c3c36d01e84e9ef) ) ROM_LOAD( "rh23.054", 0x7000, 0x1000, CRC(77c25acf) SHA1(a48bf7044afa7388f68e05fdb2e63c2b04945462) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "rh13.070", 0x0000, 0x1000, CRC(dcad1794) SHA1(1d5479f10cdcc437241bb17c22204fb3ee60f8cb) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "rh24.001", 0x0000, 0x1000, CRC(4b1d9455) SHA1(df68a1bae7f06dff9469f8ef3095a802af3cb354) ) ROM_LOAD( "rh25.002", 0x1000, 0x1000, CRC(bf71e278) SHA1(0016e9fff506e3d1f6a9bd8ebb23b62af00902ca) ) ROM_LOAD( "rh26.003", 0x2000, 0x1000, CRC(13da2a9b) SHA1(e3dd30a1036ec81b3867dc1c0d20449422d50c31) ) ROM_LOAD( "rh27.004", 0x3000, 0x1000, CRC(425b52b0) SHA1(1a3046a7d12ad8107750abfb8a801cf9cd372d0f) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( alpinea ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "rh01-1.69", 0x0000, 0x1000, CRC(7fbcb635) SHA1(f1d7f21d98f3b899efbca446006c1a5979f2b94c) ) ROM_LOAD( "rh02.68", 0x1000, 0x1000, CRC(c83f95af) SHA1(2bb538582d810e44c3093d4e4f73a527ca27d2f0) ) ROM_LOAD( "rh03.67", 0x2000, 0x1000, CRC(211102bc) SHA1(4ed21b8ff90a501bf29f3d0842857db70703d990) ) ROM_LOAD( "rh04-1.66", 0x3000, 0x1000, CRC(494a91b0) SHA1(f3a07a2a9091bb1fe9eeba62f2ecb9e2f9c8c033) ) ROM_LOAD( "rh05.65", 0x4000, 0x1000, CRC(d85588be) SHA1(2c2fa519ea90c80984ab58645bcba148edf6d014) ) ROM_LOAD( "rh06.64", 0x5000, 0x1000, CRC(521fddb9) SHA1(73540c8f4c15a990ee81e6cfeace94938afbad72) ) ROM_LOAD( "rh07.55", 0x6000, 0x1000, CRC(51f369a4) SHA1(1bbc92955875794006f31dd63fbcc3b2e5e0de54) ) ROM_LOAD( "rh08.54", 0x7000, 0x1000, CRC(e0af9cb2) SHA1(d657a8de11f202351571b822065a37ba911723c2) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "rh13.070", 0x0000, 0x1000, CRC(dcad1794) SHA1(1d5479f10cdcc437241bb17c22204fb3ee60f8cb) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "rh24.001", 0x0000, 0x1000, CRC(4b1d9455) SHA1(df68a1bae7f06dff9469f8ef3095a802af3cb354) ) ROM_LOAD( "rh25.002", 0x1000, 0x1000, CRC(bf71e278) SHA1(0016e9fff506e3d1f6a9bd8ebb23b62af00902ca) ) ROM_LOAD( "rh26.003", 0x2000, 0x1000, CRC(13da2a9b) SHA1(e3dd30a1036ec81b3867dc1c0d20449422d50c31) ) ROM_LOAD( "rh12.4", 0x3000, 0x1000, CRC(0ff0d1fe) SHA1(584b21b9114321439a722e35c6973e0513d696c0) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( timetunl ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "un01.69", 0x00000, 0x1000, CRC(2e56d946) SHA1(22b344b4467701d94bbd1ed7946a678893c92a75) ) ROM_LOAD( "un02.68", 0x01000, 0x1000, CRC(f611d852) SHA1(c8709736c586b4288b19d0fbfc56ac9b988e7cdb) ) ROM_LOAD( "un03.67", 0x02000, 0x1000, CRC(144b5e7f) SHA1(5920fd324253028bcca347b0279f24c665bcc7de) ) ROM_LOAD( "un04.66", 0x03000, 0x1000, CRC(b6767eba) SHA1(76a005bf2984af3862ab46044dc124bc663b457e) ) ROM_LOAD( "un05.65", 0x04000, 0x1000, CRC(91e3c558) SHA1(d7b402c58a70a99479accdfc3dd66c1bf6d2cdd6) ) ROM_LOAD( "un06.64", 0x05000, 0x1000, CRC(af5a7d2a) SHA1(a214df8d29346f729502bb31e46b1c4e897ac5a1) ) ROM_LOAD( "un07.55", 0x06000, 0x1000, CRC(4ee50999) SHA1(ea3f726c42c52aefcb3fb3cacffef32dfa86a9db) ) ROM_LOAD( "un08.54", 0x07000, 0x1000, CRC(97259b57) SHA1(6c8c21e99fc4c59cd884a58b1995ecf7dca72206) ) ROM_LOAD( "un09.53", 0x10000, 0x1000, CRC(771d0fb0) SHA1(5716df303a2b1119558d7061e262cbd39219a37e) ) /* banked at 6000 */ ROM_LOAD( "un10.52", 0x11000, 0x1000, CRC(8b6afad2) SHA1(ff3e38182944c51e8e3b116eef304faa944910ee) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "un19.70", 0x0000, 0x1000, CRC(dbf726c6) SHA1(0c38cf641e23f98a885c20bf4e371b1af9660175) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "un11.1", 0x0000, 0x1000, CRC(3be4fed6) SHA1(fe5055d1f451d6779736e6cd7d6bd89dea6b11be) ) ROM_LOAD( "un12.2", 0x1000, 0x1000, CRC(2dee1cf3) SHA1(d9f68f44e4f3fd4d5e95c3d87368319d1a7dd2d4) ) ROM_LOAD( "un13.3", 0x2000, 0x1000, CRC(72b491a8) SHA1(c66e55aa7bb874053d57e6cc1c39a410ea8ee713) ) ROM_LOAD( "un14.4", 0x3000, 0x1000, CRC(5f695369) SHA1(4b35df4475d94bdd37b62b59de85c4eb61b4f519) ) ROM_LOAD( "un15.5", 0x4000, 0x1000, CRC(001df94b) SHA1(d6168179f7e7c4e747411381c214c9211ac6ef9f) ) ROM_LOAD( "un16.6", 0x5000, 0x1000, CRC(e33b9019) SHA1(f9f55ec878ea7e1edac05694fe438e9826159674) ) ROM_LOAD( "un17.7", 0x6000, 0x1000, CRC(d66025b8) SHA1(b0ca7176b38b2cf729816d796be9d50a39a5d7ee) ) ROM_LOAD( "un18.8", 0x7000, 0x1000, CRC(e67ff377) SHA1(3dd14f55a0959684a3fb61997d78945b7326c7eb) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( wwestern ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "ww01.bin", 0x0000, 0x1000, CRC(bfe10753) SHA1(468cf5a2f7232b5faf4a371aee2c83196fc486a5) ) ROM_LOAD( "ww02d.bin", 0x1000, 0x1000, CRC(20579e90) SHA1(be250b4b89d1742b4cffd108c32497a0db428335) ) ROM_LOAD( "ww03d.bin", 0x2000, 0x1000, CRC(0e65be37) SHA1(5e672c6a33d9b68752c27465fd6172304de55d2d) ) ROM_LOAD( "ww04d.bin", 0x3000, 0x1000, CRC(b3565a31) SHA1(a42a7989530108aa198d77e1369d5b2ca6c69907) ) ROM_LOAD( "ww05d.bin", 0x4000, 0x1000, CRC(089f3d89) SHA1(aa8c9868ebc593eb1cd9af4d41e1aa0cbb8fb316) ) ROM_LOAD( "ww06d.bin", 0x5000, 0x1000, CRC(c81c9736) SHA1(43dfdcd93f30a99ffb22d4d5fc9bc886276ab69c) ) ROM_LOAD( "ww07.bin", 0x6000, 0x1000, CRC(1937cc17) SHA1(fcec4b6dafd631dd2b33db5852b5ae9412910527) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ww14.bin", 0x0000, 0x1000, CRC(23776870) SHA1(b15fe4f0fabd0939d87fe8c04c7edf74bbd6a23b) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "ww08.bin", 0x0000, 0x1000, CRC(041a5a1c) SHA1(c4006dc4915c6107a3f2e41534521385ba6c306c) ) ROM_LOAD( "ww09.bin", 0x1000, 0x1000, CRC(07982ac5) SHA1(4ff76a53cb7af9ccf084513ee66c73bf16826959) ) ROM_LOAD( "ww10.bin", 0x2000, 0x1000, CRC(f32ae203) SHA1(3455f99403246ce4483c3b6e954ebe6d93725ec3) ) ROM_LOAD( "ww11.bin", 0x3000, 0x1000, CRC(7ff1431f) SHA1(945d7f58bd8855f046693eea7791c164bd1d7a3d) ) ROM_LOAD( "ww12.bin", 0x4000, 0x1000, CRC(be1b563a) SHA1(447e1c982eea6198b99095e26aa5fec4e9ae1e54) ) ROM_LOAD( "ww13.bin", 0x5000, 0x1000, CRC(092cd9e5) SHA1(56059bf41bb4ccf0f88cea679fdffc061e19f76e) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "ww17", 0x0000, 0x0100, CRC(93447d2b) SHA1(d29f4a56a06ac809b4b9efa8aa9d1f246250e3a2) ) ROM_END ROM_START( wwestern1 ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "ww01.bin", 0x0000, 0x1000, CRC(bfe10753) SHA1(468cf5a2f7232b5faf4a371aee2c83196fc486a5) ) ROM_LOAD( "ww02", 0x1000, 0x1000, CRC(f011103a) SHA1(4d94140fb121abb366933bb56d216bdcf2b0a9f4) ) ROM_LOAD( "ww03d.bin", 0x2000, 0x1000, CRC(0e65be37) SHA1(5e672c6a33d9b68752c27465fd6172304de55d2d) ) ROM_LOAD( "ww04a", 0x3000, 0x1000, CRC(68b31a6e) SHA1(580e2b560275880ab8d75670f90d314341491953) ) ROM_LOAD( "ww05", 0x4000, 0x1000, CRC(78293f81) SHA1(311d4200d3f9c1760f31a6c695b31f789ce4aadd) ) ROM_LOAD( "ww06", 0x5000, 0x1000, CRC(d015e435) SHA1(2b0933348245f4359f5d054289c82647bab1e13d) ) ROM_LOAD( "ww07.bin", 0x6000, 0x1000, CRC(1937cc17) SHA1(fcec4b6dafd631dd2b33db5852b5ae9412910527) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ww14.bin", 0x0000, 0x1000, CRC(23776870) SHA1(b15fe4f0fabd0939d87fe8c04c7edf74bbd6a23b) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "ww08.bin", 0x0000, 0x1000, CRC(041a5a1c) SHA1(c4006dc4915c6107a3f2e41534521385ba6c306c) ) ROM_LOAD( "ww09.bin", 0x1000, 0x1000, CRC(07982ac5) SHA1(4ff76a53cb7af9ccf084513ee66c73bf16826959) ) ROM_LOAD( "ww10.bin", 0x2000, 0x1000, CRC(f32ae203) SHA1(3455f99403246ce4483c3b6e954ebe6d93725ec3) ) ROM_LOAD( "ww11.bin", 0x3000, 0x1000, CRC(7ff1431f) SHA1(945d7f58bd8855f046693eea7791c164bd1d7a3d) ) ROM_LOAD( "ww12.bin", 0x4000, 0x1000, CRC(be1b563a) SHA1(447e1c982eea6198b99095e26aa5fec4e9ae1e54) ) ROM_LOAD( "ww13.bin", 0x5000, 0x1000, CRC(092cd9e5) SHA1(56059bf41bb4ccf0f88cea679fdffc061e19f76e) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "ww17", 0x0000, 0x0100, CRC(93447d2b) SHA1(d29f4a56a06ac809b4b9efa8aa9d1f246250e3a2) ) ROM_END ROM_START( frontlin ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "fl69.u69", 0x00000, 0x1000, CRC(93b64599) SHA1(1d4e135d5105d5e2949dbd791eb87c30e8505f1d) ) ROM_LOAD( "fl68.u68", 0x01000, 0x1000, CRC(82dccdfb) SHA1(0c88feff88b61dc0ae5487aa0a83f665a308658f) ) ROM_LOAD( "fl67.u67", 0x02000, 0x1000, CRC(3fa1ba12) SHA1(06eaccc75a4a950ed509c0dd203eeb7120849e74) ) ROM_LOAD( "fl66.u66", 0x03000, 0x1000, CRC(4a3db285) SHA1(0b486523d4ae302962dcb4ca042754fd96208259) ) ROM_LOAD( "fl65.u65", 0x04000, 0x1000, CRC(da00ec70) SHA1(652eb07c1e98ed04042a334ad8e27fd3da8dd6a2) ) ROM_LOAD( "fl64.u64", 0x05000, 0x1000, CRC(9fc90a20) SHA1(2d1bc248ed68dbb1993c360a9f2e2dbe26c216fb) ) ROM_LOAD( "fl55.u55", 0x06000, 0x1000, CRC(359242c2) SHA1(63bd845b2d881946a7904e4df1db3d78a60b57ad) ) ROM_LOAD( "fl54.u54", 0x07000, 0x1000, CRC(d234c60f) SHA1(b45bf432a64b7aaf3762d72a762b5eca198d5b3d) ) ROM_LOAD( "aa1_10.8", 0x0e000, 0x1000, CRC(2704aa4c) SHA1(d8dbad5deeef2c7b032b741ab3014a8402c334eb) ) ROM_LOAD( "fl53.u53", 0x10000, 0x1000, CRC(67429975) SHA1(b84254b2d04b034c2602f95587523a77dfdbae71) ) /* banked at 6000 */ ROM_LOAD( "fl52.u52", 0x11000, 0x1000, CRC(cb223d34) SHA1(a1a4530ed25064c6cabe34c52bb239e3656e4ced) ) /* banked at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "fl70.u70", 0x0000, 0x1000, CRC(15f4ed8c) SHA1(ec096234e4e594100180eb99c8c57eb97b9f57e2) ) ROM_LOAD( "fl71.u71", 0x1000, 0x1000, CRC(c3eb38e7) SHA1(427e5deb6a6e22d8c34923209a818f79d50e59d4) ) ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */ ROM_LOAD( "aa1.13", 0x0000, 0x0800, CRC(7e78bdd3) SHA1(9eeb0e969fd013b9db074a15b0463216453e9364) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "fl1.u1", 0x0000, 0x1000, CRC(e82c9f46) SHA1(eaab468bb5e46e9c714e6f84e65f954331fdbc56) ) ROM_LOAD( "fl2.u2", 0x1000, 0x1000, CRC(123055d3) SHA1(6aaddd8ebb418c7c8584eb74ad13cd5accd5a196) ) ROM_LOAD( "fl3.u3", 0x2000, 0x1000, CRC(7ea46347) SHA1(b924a614abe01f7ca6a31463864d6cc55a47946e) ) ROM_LOAD( "fl4.u4", 0x3000, 0x1000, CRC(9e2cff10) SHA1(0932c15eacccab5a3a931dd40c1a35b5a4ca1cd5) ) ROM_LOAD( "fl5.u5", 0x4000, 0x1000, CRC(630b4be1) SHA1(780f75fdea68917a08f5f00da3831eaa26fd4405) ) ROM_LOAD( "fl6.u6", 0x5000, 0x1000, CRC(9e092d58) SHA1(8388870bb40c7a2e3b4ede74c37c71c3a3d1a607) ) ROM_LOAD( "fl7.u7", 0x6000, 0x1000, CRC(613682a3) SHA1(b681f3a4e70f207ce140adfac1388900d5013317) ) ROM_LOAD( "fl8.u8", 0x7000, 0x1000, CRC(f73b0d5e) SHA1(3f4ae070e39fac3c64c6c438168d131bffc580e2) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END /* Elevator Action (4 Board Version, typical Taito SJ hardware) Taito, 1983 Manual shows two versions, 4-board and 5-board, both using a 68705 MCU. PCB Layout ---------- Bottom Board (Main CPU) WWO70003A KNN00013 (sticker) |---------------------------------------------| | IC64 IC52 Z80 2016 | | IC65 * |-| | IC66 IC54 | | | IC67 IC55 P | | | IC68 2016 | | | IC69 2016 | | |1 |-| |8 | |W T | |A | |Y |-| | | | | 2114 Q | | | 2114 | | | | | | 8MHz |-| | 12MHz | |---------------------------------------------| Notes: T - 18 way connector for power IC* - 2732 EPROMs * - Empty DIP24 socket 2016 - 2kx8 SRAM 2114 - 1kx4 SRAM Z80 - clock 4MHz [8/2] P, Q - Flat cable connectors joining to middle PCB Middle Board (Video) WWO70002A EBN00002 (sticker) |---------------------------------------------| | AM93422 AM93422 | |-| |-| | | | | | | P R | | | | 2114 | | | | 2114 | | |-| |-| | | | | | | |-| |-| | | 2016 | | | | Q 2016 IC22 S | | | | 2016 | | | | 2016 | | |-| 2016 |-| | 2016 | |---------------------------------------------| Notes: Lots of logic chips, not much else.... 2016 - 2kx8 SRAM AM93422 - AMD AM93422 256x4 SRAM 2114 - 1kx4 SRAM IC22 - MMI 6301 256x4 Bi-polar PROM R,S,P,Q - Flat cable connectors joining to top and bottom PCB Top Board (Sound) WW070001A WWN00001A KNN00012 (sticker) KNK00504 (sticker) |---------------------------------------------| |VOL-BG VOL MB3730 Z80 2114 * | | AY3-8910 2114 * |-| |H AY3-8910 | | | AY3-8910 IC71 S| | | | | | IC70 | | |2 |-| |2 NE555 | |W G | |A PAL | |Y |-| | | | | 82S09 | | | R| | | | | | AY3-8910 |-| | 6MHz SWC SWB SWA | |---------------------------------------------| Notes: Board contains MANY resistors and capacitors in the sound section. Z80 - clock 3MHz [6/2] AY-3-8910 - clock 1.5MHz [6/4] IC* - 2732 EPROMs * - Empty DIP24 sockets PAL - marked 'WW-15'. Chip is 'painted' black, under the paint it reads MMI PAL16L8 ;-) 82S09 - Signetics 82S09 576-bit (64x9) Bi-Polar RAM G - 22-way edge connector H - 12-pin power connector R, S - Flat cable connectors joining to middle PCB VSync - xx Hz HSync - xx kHz ROM Daughterboard (on top of Sound PCB) WWO70004 KNN00014 |---------------------------| | IC6 IC3 | | | |E IC8 IC5 IC2 | | | | IC7 IC4 IC1 | |---------------------------| Notes: E - 30-pin connector joining to sound PCB. IC* - 2732 EPROMs */ ROM_START( elevator ) // 5 board set, using 2732s on both mainboard and square rom board, and 68705 on daughterboard at bottom of stack, upside down ROM_REGION( 0x12000, "maincpu", 0 ) // on CPU BOARD ROM_LOAD( "ea_12.2732.ic69", 0x0000, 0x1000, CRC(24e277ef) SHA1(764e3b3a34bf0ec849d58023f710e5b0a0d0ccb5) ) // needs label verified ROM_LOAD( "ea_13.2732.ic68", 0x1000, 0x1000, CRC(13702e39) SHA1(b72fea84f8322463ff224e3b06698a1ed7e305b7) ) // needs label verified ROM_LOAD( "ea_14.2732.ic67", 0x2000, 0x1000, CRC(46f52646) SHA1(11b68b89ab0f580bfe88047e59bd9bba237a2eb4) ) // needs label verified ROM_LOAD( "ea_15.2732.ic66", 0x3000, 0x1000, CRC(e22fe57e) SHA1(50888975e698c4d2a124e5731d0922df43eb01ef) ) // needs label verified ROM_LOAD( "ea_16.2732.ic65", 0x4000, 0x1000, CRC(c10691d7) SHA1(a7657d3d661421d1fca3b04e4025725272b77203) ) // needs label verified \ one of these is probably -1 ROM_LOAD( "ea_17.2732.ic64", 0x5000, 0x1000, CRC(8913b293) SHA1(163daa07b6d45469f18e4f4a1904b60a890c8699) ) // needs label verified / ROM_LOAD( "ea_18.2732.ic55", 0x6000, 0x1000, CRC(1cabda08) SHA1(8fff75a354ee7589bd0ffe8b0271fd9111b2b241) ) // needs label verified \ one of these is probably -1 ROM_LOAD( "ea_19.2732.ic54", 0x7000, 0x1000, CRC(f4647b4f) SHA1(711a9447d30b35bc38e149e0cf6e835ff06efd54) ) // needs label verified / /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) // on GAME BOARD ROM_LOAD( "ea_9.2732.ic70", 0x0000, 0x1000, CRC(6d5f57cb) SHA1(abb916d675ee85032697d656121d4f525202cab3) ) ROM_LOAD( "ea_10.2732.ic71", 0x1000, 0x1000, CRC(f0a769a1) SHA1(9970fba3afeaaaa7fd217f0704fb9df9cf13cf65) ) ROM_REGION( 0x0800, "pal", 0 ) // on GAME BOARD ROM_LOAD( "ww15.pal16l8.ic24.jed.bin", 0x0000, 0x0117, CRC(c3ec20d6) SHA1(4bcdd92ca6b75ba825a7f90b1f35d8dcaeaf8a96) ) // what format is this? jed2bin? ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */ ROM_LOAD( "ba3__11.mc68705p3.ic4", 0x0000, 0x0800, CRC(9ce75afc) SHA1(4c8f5d926ae2bec8fcb70692125b9e1c863166c6) ) // IC4 on the older Z80+security daughterboard; The MCU itself has a strange custom from-factory silkscreen, rather than "MC68705P3S" it is labeled "15-00011-001 // DA68237" ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime, on Square ROM board */ ROM_LOAD( "ea_20.2732.ic1", 0x0000, 0x1000, CRC(bbbb3fba) SHA1(a8e3a0886ea5dc8e70aa280b4cef5fb26ca0e125) ) ROM_LOAD( "ea_21.2732.ic2", 0x1000, 0x1000, CRC(639cc2fd) SHA1(0ba292ac34dbf779a929db6358cd842d38077b3d) ) ROM_LOAD( "ea_22.2732.ic3", 0x2000, 0x1000, CRC(61317eea) SHA1(f1a18c09e31edb4ec3ad7ab853f425383ca22314) ) ROM_LOAD( "ea_23.2732.ic4", 0x3000, 0x1000, CRC(55446482) SHA1(0767701213920d30d5a3a226b25cfbbd3f24437a) ) ROM_LOAD( "ea_24.2732.ic5", 0x4000, 0x1000, CRC(77895c0f) SHA1(fe116c53a7e8ac523a17249a56df9f40b503b30d) ) ROM_LOAD( "ea_25.2732.ic6", 0x5000, 0x1000, CRC(9a1b6901) SHA1(646491c1d28904d9e662b1bff554bb74ec47708d) ) ROM_LOAD( "ea_26.2732.ic7", 0x6000, 0x1000, CRC(839112ec) SHA1(30bca7f5214bf424aa10184094947496f054ddf4) ) ROM_LOAD( "ea_27.2732.ic8", 0x7000, 0x1000, CRC(db7ff692) SHA1(4d0d9ab0c9d8d758e121f2bcfc6422ffadf2d760) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.ic22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( elevatorb ) // bootleg of 5 board set above, with protection patched out /* Rom labels below are made up except where they are identical to the set above, in which case they use those names. The reason for this is that different elevator action bootlegs have the roms labeled completely differently, at the whim of whoever copied the roms. I'm guessing the bootlegs are mostly this set, but it is quite likely we are missing dumps of other variations on this bootleg. Examples of names: position - real name - name1 - name2 ic1 "ea_20" - "9" - "EAS1" ic2 "ea_21" - "10" - "EAS2" ic3 "ea_22" - "11" - "EAS3" ic4 "ea_23" - "12" - "EAS4" ic5 "ea_24" - "13" - "EAS5" ic6 "ea_25" - "14" - "EAS6" ic7 "ea_26" - "15" - "EAS7" ic8 "ea_27" - "16" - "EAS8" real name - http://i.ebayimg.com/images/g/75kAAOSwXeJXfVvj/s-l1600.jpg name1 - https://s7.postimg.org/lo6dxb09n/IMG_7573.jpg name2 - http://s133.photobucket.com/user/phetishboy/media/Rampagee/DSC01184.jpg.html http://s133.photobucket.com/user/phetishboy/media/Rampagee/DSC01183.jpg.html */ ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "eabl_12.2732.ic69", 0x0000, 0x1000, CRC(66baa214) SHA1(fad660d2983daad478085be3b1a951b0864485dd) ) ROM_LOAD( "ea_13.2732.ic68", 0x1000, 0x1000, CRC(13702e39) SHA1(b72fea84f8322463ff224e3b06698a1ed7e305b7) ) ROM_LOAD( "ea_14.2732.ic67", 0x2000, 0x1000, CRC(46f52646) SHA1(11b68b89ab0f580bfe88047e59bd9bba237a2eb4) ) ROM_LOAD( "eabl_15.2732.ic66", 0x3000, 0x1000, CRC(b88f3383) SHA1(99f23d82d7866e4bca8f5a508e0913673d12489b) ) ROM_LOAD( "ea_16.2732.ic65", 0x4000, 0x1000, CRC(c10691d7) SHA1(a7657d3d661421d1fca3b04e4025725272b77203) ) ROM_LOAD( "ea_17.2732.ic64", 0x5000, 0x1000, CRC(8913b293) SHA1(163daa07b6d45469f18e4f4a1904b60a890c8699) ) ROM_LOAD( "eabl_18.2732.ic55", 0x6000, 0x1000, CRC(d546923e) SHA1(1de128cf96e6d976f6f09e4ac2b4d2507935bfe9) ) ROM_LOAD( "eabl_19.2732.ic54", 0x7000, 0x1000, CRC(963ec5a5) SHA1(b2f684b61feb31e3d1856c16edcef33262f68581) ) /* 10000-10fff space for another banked ROM (not used) */ ROM_LOAD( "eabl.2732.ic52", 0x11000, 0x1000, CRC(44b1314a) SHA1(e8980536f787fcb603943d4b2b3a64f475e51a16) ) /* protection crack, bank switched at 7000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) // on GAME BOARD ROM_LOAD( "ea_9.2732.ic70", 0x0000, 0x1000, CRC(6d5f57cb) SHA1(abb916d675ee85032697d656121d4f525202cab3) ) ROM_LOAD( "ea_10.2732.ic71", 0x1000, 0x1000, CRC(f0a769a1) SHA1(9970fba3afeaaaa7fd217f0704fb9df9cf13cf65) ) ROM_REGION( 0x0800, "pal", 0 ) // on GAME BOARD ROM_LOAD( "ww15.pal16l8.ic24.jed.bin", 0x0000, 0x0117, CRC(c3ec20d6) SHA1(4bcdd92ca6b75ba825a7f90b1f35d8dcaeaf8a96) ) // what format is this? jed2bin? probably wrong label for bootleg ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "ea_20.2732.ic1", 0x0000, 0x1000, CRC(bbbb3fba) SHA1(a8e3a0886ea5dc8e70aa280b4cef5fb26ca0e125) ) ROM_LOAD( "ea_21.2732.ic2", 0x1000, 0x1000, CRC(639cc2fd) SHA1(0ba292ac34dbf779a929db6358cd842d38077b3d) ) ROM_LOAD( "ea_22.2732.ic3", 0x2000, 0x1000, CRC(61317eea) SHA1(f1a18c09e31edb4ec3ad7ab853f425383ca22314) ) ROM_LOAD( "ea_23.2732.ic4", 0x3000, 0x1000, CRC(55446482) SHA1(0767701213920d30d5a3a226b25cfbbd3f24437a) ) ROM_LOAD( "ea_24.2732.ic5", 0x4000, 0x1000, CRC(77895c0f) SHA1(fe116c53a7e8ac523a17249a56df9f40b503b30d) ) ROM_LOAD( "ea_25.2732.ic6", 0x5000, 0x1000, CRC(9a1b6901) SHA1(646491c1d28904d9e662b1bff554bb74ec47708d) ) ROM_LOAD( "ea_26.2732.ic7", 0x6000, 0x1000, CRC(839112ec) SHA1(30bca7f5214bf424aa10184094947496f054ddf4) ) ROM_LOAD( "eabl_27.2732.ic8", 0x7000, 0x1000, CRC(67ebf7c1) SHA1(ec4db1392967f3959574bc4ca03e95938a6e5173) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.ic22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( elevator4 ) // later 4 board set, with rom data on 2764s, split between gfx and cpu data. ROM_REGION( 0x12000, "maincpu", 0 ) // on L-shaped rom board ROM_LOAD( "ba3__01.2764.ic1", 0x0000, 0x2000, CRC(da775a24) SHA1(b4341d2c87285d7a3d1773e2d94b3f621ebb4489) ) // == ea_12.2732.ic69 + ea_13.2732.ic68 ROM_LOAD( "ba3__02.2764.ic2", 0x2000, 0x2000, CRC(fbfd8b3a) SHA1(9dff36dcaf43a2403b9a3497512dfec228144a7c) ) // == ea_14.2732.ic67 + ea_15.2732.ic66 ROM_LOAD( "ba3__03-1.2764.ic3",0x4000, 0x2000, CRC(a2e69833) SHA1(0f324c3adec27fcfebd779328db6f1da6cc8d227) ) // == ea_16.2732.ic65 + ea_17.2732.ic64 ROM_LOAD( "ba3__04-1.2764.ic6",0x6000, 0x2000, CRC(2b78c462) SHA1(ae41e0089c7f445fa271f6af7e141b112f0009e6) ) // == ea_18.2732.ic55 + ea_19.2732.ic54 /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) // on GAME BOARD ROM_LOAD( "ba3__09.2732.ic70", 0x0000, 0x1000, CRC(6d5f57cb) SHA1(abb916d675ee85032697d656121d4f525202cab3) ) // == ea_9.2732.ic70 ROM_LOAD( "ba3__10.2732.ic71", 0x1000, 0x1000, CRC(f0a769a1) SHA1(9970fba3afeaaaa7fd217f0704fb9df9cf13cf65) ) // == ea_10.2732.ic71 ROM_REGION( 0x0800, "pal", 0 ) // on GAME BOARD ROM_LOAD( "ww15.pal16l8.ic24.jed.bin", 0x0000, 0x0117, CRC(c3ec20d6) SHA1(4bcdd92ca6b75ba825a7f90b1f35d8dcaeaf8a96) ) // what format is this? jed2bin? ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */ ROM_LOAD( "ba3__11.mc68705p3.ic24", 0x0000, 0x0800, CRC(9ce75afc) SHA1(4c8f5d926ae2bec8fcb70692125b9e1c863166c6) ) // IC24 on the later CPU BOARD; The MCU itself has a strange custom from-factory silkscreen, rather than "MC68705P3S" it is labeled "15-00011-001 // DA68237" ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime, on L-shaped rom board */ ROM_LOAD( "ba3__05.2764.ic4", 0x0000, 0x2000, CRC(6c4ee58f) SHA1(122369a0fc901b0a60a3fb3b3646427beb1cd0c6) ) // == ea_20.2732.ic1 + ea_21.2732.ic2 ROM_LOAD( "ba3__06.2764.ic5", 0x2000, 0x2000, CRC(41ab0afc) SHA1(d18df5a5d054a35d20da04a3f35cf005387a1de4) ) // == ea_22.2732.ic3 + ea_23.2732.ic4 ROM_LOAD( "ba3__07.2764.ic9", 0x4000, 0x2000, CRC(efe43731) SHA1(7815df72f0d7a5752628986ec97de96fa764699e) ) // == ea_24.2732.ic5 + ea_25.2732.ic6 ROM_LOAD( "ba3__08.2764.ic10", 0x6000, 0x2000, CRC(3ca20696) SHA1(2c2d4f82a4e6aa72510337ee330d8c22098a0944) ) // == ea_26.2732.ic7 + ea_27.2732.ic8 ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.ic22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( tinstar ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "ts.69", 0x0000, 0x1000, CRC(a930af60) SHA1(1644fcf3460a1dfceaa39ccc54c9506289965f4c) ) ROM_LOAD( "ts.68", 0x1000, 0x1000, CRC(7f2714ca) SHA1(55e6c83336e4db1142cc6f867e84359fadc39d5a) ) ROM_LOAD( "ts.67", 0x2000, 0x1000, CRC(49170786) SHA1(9749c60a225b9698bb19b3ab99ea91dd4571197d) ) ROM_LOAD( "ts.66", 0x3000, 0x1000, CRC(3766f130) SHA1(939a2ad34c8fb3f7f99790d3e492f13be11dadf6) ) ROM_LOAD( "ts.65", 0x4000, 0x1000, CRC(41251246) SHA1(da8323afb4967eb530f52008e49bb974b30e7e66) ) ROM_LOAD( "ts.64", 0x5000, 0x1000, CRC(812285d5) SHA1(e57adc29567379603570316d37b8abde05c1e690) ) ROM_LOAD( "ts.55", 0x6000, 0x1000, CRC(6b80ac51) SHA1(5b3b848273763af5629bad8b5f3a8518d37a6316) ) ROM_LOAD( "ts.54", 0x7000, 0x1000, CRC(b352360f) SHA1(85dedb98a9d604bd816f626fb39fc49a7f1e73d2) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ts.70", 0x0000, 0x1000, CRC(4771838d) SHA1(f84f1367f8a86e6c070da29419c8de5c302d1469) ) ROM_LOAD( "ts.71", 0x1000, 0x1000, CRC(03c91332) SHA1(3903e876ae02e9aea7ee6854bb4c6407dd7108d6) ) ROM_LOAD( "ts.72", 0x2000, 0x1000, CRC(beeed8f3) SHA1(2a18edecabbfd10b3238338cb5554edc8c18d93c) ) ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */ ROM_LOAD( "a10-12", 0x0000, 0x0800, CRC(889eefc9) SHA1(1a31aa21c02215410eea27ed52fad67f007ee810) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "ts.1", 0x0000, 0x1000, CRC(f1160718) SHA1(d35ebb96867299137ba1ce19da998002a6b9898d) ) ROM_LOAD( "ts.2", 0x1000, 0x1000, CRC(39dc6dbb) SHA1(223c3430ea9acaeed921f31e6c1e5153dc48874c) ) ROM_LOAD( "ts.3", 0x2000, 0x1000, CRC(079df429) SHA1(7f1fb64dfecf7b20a7e8357393084eb9c709a898) ) ROM_LOAD( "ts.4", 0x3000, 0x1000, CRC(e61105d4) SHA1(44dbe3be78b4ba0c1e17c46498b71158ebcfd6d2) ) ROM_LOAD( "ts.5", 0x4000, 0x1000, CRC(ffab5d15) SHA1(63b71775646f8dc838f0fdb8abb0fe63d4f2f6ae) ) ROM_LOAD( "ts.6", 0x5000, 0x1000, CRC(f1d8ca36) SHA1(09c5e4885edb2906a929735347f04d06cc6dfeda) ) ROM_LOAD( "ts.7", 0x6000, 0x1000, CRC(894f6332) SHA1(9b4a0e35ec08f2d6c5340435c69a05ad0333627c) ) ROM_LOAD( "ts.8", 0x7000, 0x1000, CRC(519aed19) SHA1(8618a794bdd091ed7c2300a2dabf99455c9e2ebd) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END /* The Tin Star (alt) Going by the labels this set seems more original than the above set, but the MCU dump came from the above set main cpu: z80 sound cpu: z80 sound ics: ay-3-8910 x4, DAC osc: 12mhz, 8mhz The 68705 is present but i cannot dump since the Willem doesn't support it. */ ROM_START( tinstar2 ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "a10-01.bin", 0x0000, 0x2000, CRC(19faf0b3) SHA1(2dfb3fa7890687cae840769849c96e04a706dd63) ) ROM_LOAD( "a10-02.bin", 0x2000, 0x2000, CRC(99bb26ff) SHA1(80adb2d11b7fbb6fcd8b1dc9270a7fdc471cc0aa) ) ROM_LOAD( "a10-03.bin", 0x4000, 0x2000, CRC(3169e175) SHA1(7cc92f87d511f702aebe6e82d0f435d1ff3aa828) ) ROM_LOAD( "a10-04.bin", 0x6000, 0x2000, CRC(6641233c) SHA1(5544c31e1a44bbd056d16571056821d865cb6e29) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a10-29.bin", 0x0000, 0x2000, CRC(771f1a6a) SHA1(c5d1841840ff35e2c20a285b1b7f35150356f50f) ) ROM_LOAD( "a10-10.bin", 0x2000, 0x1000, CRC(beeed8f3) SHA1(2a18edecabbfd10b3238338cb5554edc8c18d93c) ) ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */ ROM_LOAD( "a10-12", 0x0000, 0x0800, CRC(889eefc9) SHA1(1a31aa21c02215410eea27ed52fad67f007ee810) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "a10-05.bin", 0x0000, 0x2000, CRC(6bb1bba9) SHA1(00924ba8da95c7ca7598d462673cdb98772f4fff) ) ROM_LOAD( "a10-06.bin", 0x2000, 0x2000, CRC(0abff1a1) SHA1(6876753c53b250968777c54b8c57d97fa45086f5) ) ROM_LOAD( "a10-07.bin", 0x4000, 0x2000, CRC(d1bec7a8) SHA1(40873ce1b07cc21e4ed4fff78a29dfcf9d735ca8) ) ROM_LOAD( "a10-08.bin", 0x6000, 0x2000, CRC(15c6eb41) SHA1(e208f3c3dcaa3e6e8e3dfcaddae2dbf1c57c06f1) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( waterski ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "a03-01", 0x0000, 0x1000, CRC(322c4c2c) SHA1(8f25acd50fdda4cae756849f3961c79d6138866e) ) ROM_LOAD( "a03-02", 0x1000, 0x1000, CRC(8df176d1) SHA1(db6e7a82320dc478306b0b1a06c284ed4faf5103) ) ROM_LOAD( "a03-03", 0x2000, 0x1000, CRC(420bd04f) SHA1(1efce6d384cde94c0fd9e7c3a43feaa18b6c3d73) ) ROM_LOAD( "a03-04", 0x3000, 0x1000, CRC(5c081a94) SHA1(eae8b84869b1bc754550c8427c510831348418fa) ) ROM_LOAD( "a03-05", 0x4000, 0x1000, CRC(1fae90d2) SHA1(f5f2e022794593a5a6a06223e7a1ac19ef23e140) ) ROM_LOAD( "a03-06", 0x5000, 0x1000, CRC(55b7c151) SHA1(ad05dcd07a7907d08c5d8827e323c207a7c8ace6) ) ROM_LOAD( "a03-07", 0x6000, 0x1000, CRC(8abc7522) SHA1(4a3d8ea006630020722d385f4d7b50ece323cad2) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a03-13", 0x0000, 0x1000, CRC(78c7d37f) SHA1(460bff7c78a2fa78a7c6f95c7f2847c1c5267626) ) ROM_LOAD( "a03-14", 0x1000, 0x1000, CRC(31f991ca) SHA1(82cbaa618ac3de6fce12e9dcbb89ab064773b2bd) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "a03-08", 0x0000, 0x1000, BAD_DUMP CRC(c206d870) SHA1(0be09b7da28d60bf23a0b87cff28957bb165bec5) ) // small glitches in font gfx ROM_LOAD( "a03-09", 0x1000, 0x1000, CRC(48ac912a) SHA1(09d57b5b76a4416f1ee5eb2077bc969d2afbbf11) ) ROM_LOAD( "a03-10", 0x2000, 0x1000, CRC(a056defb) SHA1(15b4202b19f7190bfc953d0958c189db2db928cc) ) ROM_LOAD( "a03-11", 0x3000, 0x1000, CRC(f06cddd6) SHA1(483a25880a29552f4b70cd5d41de5cfe4ed64475) ) ROM_LOAD( "a03-12", 0x4000, 0x1000, CRC(27dfd8c2) SHA1(cf4d2c4b52598cff7a934c816514de1471e4af8d) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( bioatack ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "aa8-01.69", 0x0000, 0x1000, CRC(e5abc211) SHA1(bdec8160a99a1869bd004e8177ac075bd52ee3c9) ) ROM_LOAD( "aa8-02.68", 0x1000, 0x1000, CRC(b5bfde00) SHA1(403fa7133d7571b53c19f9175ee844349a43ae4e) ) ROM_LOAD( "aa8-03.67", 0x2000, 0x1000, CRC(e4e46e69) SHA1(6b0de7dbfcc2a56b6c3fce4b94687174002a7217) ) ROM_LOAD( "aa8-04.66", 0x3000, 0x1000, CRC(86e0af8c) SHA1(672de6978a187c2014401090c1d7fd79f7dd7c28) ) ROM_LOAD( "aa8-05.65", 0x4000, 0x1000, CRC(c6248608) SHA1(5536c37e9b6ac290fc8a86ab194d15f63a1d40b5) ) ROM_LOAD( "aa8-06.64", 0x5000, 0x1000, CRC(685a0383) SHA1(abc00554e27cfb9db5c60e7c9127e33d1f4d5a5f) ) ROM_LOAD( "aa8-07.55", 0x6000, 0x1000, CRC(9d58e2b7) SHA1(ed974fdd4e1d69f08eb8214cb91493086f7ae6ed) ) ROM_LOAD( "aa8-08.54", 0x7000, 0x1000, CRC(dec5271f) SHA1(27fc30e1c82ade6a7adda1891b78ca3e44643fd1) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "aa8-17.70", 0x0000, 0x1000, CRC(36eb95b5) SHA1(ae31aff6cb34ffa8ce8a3574697b89f6d9dd273c) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "aa8-09.1", 0x0000, 0x1000, CRC(1fee5fd6) SHA1(04de2d285f98275ca5809261d264504f9638d2b0) ) ROM_LOAD( "aa8-10.2", 0x1000, 0x1000, CRC(e0133423) SHA1(50f3aee729dfda34b1025541f1ee59394e4c386d) ) ROM_LOAD( "aa8-11.3", 0x2000, 0x1000, CRC(0f5715c6) SHA1(a6893a86c3f6e9e17eb31381eea36bd17edf1e62) ) ROM_LOAD( "aa8-12.4", 0x3000, 0x1000, CRC(71126dd0) SHA1(9d343bc2294a74df6fc2234e250bf4cdd4970d7c) ) ROM_LOAD( "aa8-13.5", 0x4000, 0x1000, CRC(adcdd2f0) SHA1(b7806e5a8f639795b43553689675861f043ec702) ) ROM_LOAD( "aa8-14.6", 0x5000, 0x1000, CRC(2fe18680) SHA1(b47095fe48572b9354dd80a9dda9dc45842f0369) ) ROM_LOAD( "aa8-15.7", 0x6000, 0x1000, CRC(ff5aad4b) SHA1(9ce15d3e5bfbab84913a6fa0830d438c63a86de7) ) ROM_LOAD( "aa8-16.8", 0x7000, 0x1000, CRC(ceba4036) SHA1(f059ed8482a06c5495c6b3a6e55dbda6b77a894c) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( sfposeid ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "a14-01.1", 0x00000, 0x2000, CRC(aa779fbb) SHA1(d38f16c6f3d3769f82f37ee3bcf0e7b17756dc53) ) ROM_LOAD( "a14-02.2", 0x02000, 0x2000, CRC(ecec9dc3) SHA1(f9548a7b2bd18e8bd4bc58dd520b0926b5abafac) ) ROM_LOAD( "a14-03.3", 0x04000, 0x2000, CRC(469498c1) SHA1(3c0a052ba3beac583fc41e55d90f13f3fa3160f1) ) ROM_LOAD( "a14-04.6", 0x06000, 0x2000, CRC(1db4bc02) SHA1(47f469ae40fcd476edcbcb42fd1f9aa39b6aea01) ) ROM_LOAD( "a14-05.7", 0x10000, 0x2000, CRC(95e2f903) SHA1(d872bbc2c75f7a87f721465b18881f844651dfd8) ) /* banked at 6000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a14-10.70", 0x0000, 0x1000, CRC(f1365f35) SHA1(34b3ea03eb9fbf5454858fa6e07ec49a7b3be8b4) ) ROM_LOAD( "a14-11.71", 0x1000, 0x1000, CRC(74a12fe2) SHA1(8678ea68bd283b7a63915717cdbbedef0b699198) ) ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */ ROM_LOAD( "a14-12", 0x0000, 0x0800, CRC(091beed8) SHA1(263806aef01bbc258f5cfa92de8a9e355491fb3a) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "a14-06.4", 0x0000, 0x2000, CRC(9740493b) SHA1(7ce56a8a1f2923fe932dbe98fb8457f5f7ba3bb7) ) ROM_LOAD( "a14-07.5", 0x2000, 0x2000, CRC(1c93de97) SHA1(a345150b1afd1352fe9103b6b5d4fbf24c7f1948) ) ROM_LOAD( "a14-08.9", 0x4000, 0x2000, CRC(4367e65a) SHA1(d0de218377a876cd584bd80b6adfbe32e1cead99) ) ROM_LOAD( "a14-09.10", 0x6000, 0x2000, CRC(677cffd5) SHA1(004f3df1b0f5eed0995d7ac507f4672f9e279853) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( hwrace ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "hw_race.01", 0x0000, 0x1000, CRC(8beec11f) SHA1(716b7ca0a49151e74a3c0289d0a7f80db8f76452) ) ROM_LOAD( "hw_race.02", 0x1000, 0x1000, CRC(72ad099d) SHA1(2b3cc312203a062c01c90127369413297bd25d67) ) ROM_LOAD( "hw_race.03", 0x2000, 0x1000, CRC(d0c221d7) SHA1(f940099b32524a01cb1ad035e0064d6038c039d2) ) ROM_LOAD( "hw_race.04", 0x3000, 0x1000, CRC(eb97015b) SHA1(ada2832154077965ed1ef7aebc353fe232852d27) ) ROM_LOAD( "hw_race.05", 0x4000, 0x1000, CRC(777c8007) SHA1(5241cd43716b6f1b6b29cee3c16cd517ee8a8b8f) ) ROM_LOAD( "hw_race.06", 0x5000, 0x1000, CRC(165f46a3) SHA1(ba7a95a843ae2e749140fae5f0ee8a4c8e3e0721) ) ROM_LOAD( "hw_race.07", 0x6000, 0x1000, CRC(53d7e323) SHA1(e59aba28947de6573290c1ff3923963596a5ffa8) ) ROM_LOAD( "hw_race.08", 0x7000, 0x1000, CRC(bdbc1208) SHA1(9d2da1c987095fdb9443defea109f918d813bec6) ) /* 10000-11fff space for banked ROMs (not used) */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "hw_race.17", 0x0000, 0x1000, CRC(afe24f3e) SHA1(11a794bad711057728463c4db5daadac84016bf0) ) ROM_LOAD( "hw_race.18", 0x1000, 0x1000, CRC(dbec897d) SHA1(d69a965207eac61f0ad9ea9fa42561449c5bfd11) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "hw_race.09", 0x0000, 0x1000, CRC(345b9b88) SHA1(32be98bc127059449a52ebca153cc3614933b126) ) ROM_LOAD( "hw_race.10", 0x1000, 0x1000, CRC(598a3c3e) SHA1(48088ab7e7daeb2cf9584ed7acf5b138c0c4a027) ) ROM_LOAD( "hw_race.11", 0x2000, 0x1000, CRC(3f436a7d) SHA1(107dc98eea1e81da667aeca89bb5ebb904727644) ) ROM_LOAD( "hw_race.12", 0x3000, 0x1000, CRC(8694b2c6) SHA1(e91592019e05065dae2c634b48f58cca2b90acec) ) ROM_LOAD( "hw_race.13", 0x4000, 0x1000, CRC(a0af7711) SHA1(f148ff70f9bd13f089134079dcca985ca97c63bd) ) ROM_LOAD( "hw_race.14", 0x5000, 0x1000, CRC(9be0f556) SHA1(5e277003a454bf9f1cfc544195c5da74202cf844) ) ROM_LOAD( "hw_race.15", 0x6000, 0x1000, CRC(e1057eb7) SHA1(65cf73d5ba6e2a65ed32414840947dcb87ddba5e) ) ROM_LOAD( "hw_race.16", 0x7000, 0x1000, CRC(f7104668) SHA1(240ee2fad6ac82b5d3bf7af6d3621bc86236e95e) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_END ROM_START( kikstart ) ROM_REGION( 0x12000, "maincpu", 0 ) ROM_LOAD( "a20-01", 0x00000, 0x2000, CRC(5810be97) SHA1(da3507b8274a1f5c0d5b10ad7259a0f02bfb6eda) ) ROM_LOAD( "a20-02", 0x02000, 0x2000, CRC(13e9565d) SHA1(bb73b965262bc1bd90266b460d95fe217938a33c) ) ROM_LOAD( "a20-03", 0x04000, 0x2000, CRC(93d7a9e1) SHA1(ab9289172a8f52e1a191efd91b52e8cf762d1f7f) ) ROM_LOAD( "a20-04", 0x06000, 0x2000, CRC(1f23c5d6) SHA1(104312f09916e9938f71c3dffb94aaa335afb084) ) ROM_LOAD( "a20-05", 0x10000, 0x2000, CRC(66e100aa) SHA1(a3b78b1b0250491c5e9bd39e761612a1f70640dd) ) /* banked at 6000 */ ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a20-10", 0x0000, 0x1000, CRC(de4352a4) SHA1(1548f8d7ac9e79ccaf1a503ded4b868bd350fd7e) ) ROM_LOAD( "a20-11", 0x1000, 0x1000, CRC(8db12dd9) SHA1(3b291d478b3f3f1bf93d95a78506d99a71f36d05) ) ROM_LOAD( "a20-12", 0x2000, 0x1000, CRC(e7eeb933) SHA1(26f3904f6d4dc814318221f1c9cd5dcc671fe05a) ) ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */ ROM_LOAD( "a20-13.ic91", 0x0000, 0x0800, CRC(3fb6c4fb) SHA1(04b9458f21a793444cd587055e2e3ccfa3f835a2) ) ROM_REGION( 0x8000, "gfx1", 0 ) /* graphic ROMs used at runtime */ ROM_LOAD( "a20-06", 0x0000, 0x2000, CRC(6582fc89) SHA1(a902f4f2d3c9e352ac2f49f33b9f30be931f2be1) ) ROM_LOAD( "a20-07", 0x2000, 0x2000, CRC(8c0b76d2) SHA1(243ef5cdd5bbf504dd040a01b8e126dbbc65f9a9) ) ROM_LOAD( "a20-08", 0x4000, 0x2000, CRC(0cca7a9d) SHA1(bf83ad5791a2277c51b1a2644a078be0ca8a4047) ) ROM_LOAD( "a20-09", 0x6000, 0x2000, CRC(da625ccf) SHA1(092c72b5a23d7a5683889f7597096938ba879602) ) ROM_REGION( 0x0100, "proms", 0 ) /* layer PROM */ ROM_LOAD( "eb16.22", 0x0000, 0x0100, CRC(b833b5ea) SHA1(d233f1bf8a3e6cd876853ffd721b9b64c61c9047) ) ROM_REGION( 0x0200, "plds", 0 ) ROM_LOAD( "pal16l8.28", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ ROM_END void taitosj_state::reset_common() { m_sound_semaphore2 = false; m_soundnmi2->in_w<1>(0); m_soundlatch_data = 0xff; m_soundlatch_flag = false; m_soundnmi->in_w<1>(0); m_soundnmi->in_w<0>(0); m_sound_semaphore2 = false; m_ay1->set_output_gain(0, 0.0); // 3 outputs for Ay1 since it doesn't use tied together outs m_ay1->set_output_gain(1, 0.0); m_ay1->set_output_gain(2, 0.0); m_ay2->set_output_gain(0, 0.0); m_ay3->set_output_gain(0, 0.0); m_ay4->set_output_gain(0, 0.0); m_dac->set_output_gain(0, 0.0); m_input_port_4_f0 = 0; /* start in 1st gear */ m_kikstart_gears[0] = 0x02; m_kikstart_gears[1] = 0x02; } void taitosj_state::init_common() { save_item(NAME(m_soundlatch_data)); save_item(NAME(m_soundlatch_flag)); save_item(NAME(m_sound_semaphore2)); save_item(NAME(m_input_port_4_f0)); save_item(NAME(m_kikstart_gears)); machine().add_notifier(MACHINE_NOTIFY_RESET, machine_notify_delegate(&taitosj_state::reset_common, this)); } void taitosj_state::init_taitosj() { init_common(); } void taitosj_state::init_spacecr() { init_common(); /* install protection handler */ m_maincpu->space(AS_PROGRAM).install_read_handler(0xd48b, 0xd48b, read8_delegate(*this, FUNC(taitosj_state::spacecr_prot_r))); } void taitosj_state::init_alpine() { init_common(); /* install protection handlers */ m_maincpu->space(AS_PROGRAM).install_read_handler(0xd40b, 0xd40b, read8_delegate(*this, FUNC(taitosj_state::alpine_port_2_r))); m_maincpu->space(AS_PROGRAM).install_write_handler(0xd50f, 0xd50f, write8_delegate(*this, FUNC(taitosj_state::alpine_protection_w))); } void taitosj_state::init_alpinea() { init_common(); /* install protection handlers */ m_maincpu->space(AS_PROGRAM).install_read_handler(0xd40b, 0xd40b, read8_delegate(*this, FUNC(taitosj_state::alpine_port_2_r))); m_maincpu->space(AS_PROGRAM).install_write_handler(0xd50e, 0xd50e, write8_delegate(*this, FUNC(taitosj_state::alpinea_bankswitch_w))); } void taitosj_state::init_junglhbr() { init_common(); /* inverter on bits 0 and 1 */ m_maincpu->space(AS_PROGRAM).install_write_handler(0x9000, 0xbfff, write8_delegate(*this, FUNC(taitosj_state::junglhbr_characterram_w))); } GAME( 1981, spaceskr, 0, nomcu, spaceskr, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Space Seeker", MACHINE_SUPPORTS_SAVE ) GAME( 1981, spacecr, 0, nomcu, spacecr, taitosj_state, init_spacecr, ROT90, "Taito Corporation", "Space Cruiser", MACHINE_SUPPORTS_SAVE ) GAME( 1982, junglek, 0, nomcu, junglek, taitosj_state, init_taitosj, ROT180, "Taito Corporation", "Jungle King (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, junglekas,junglek, nomcu, junglek, taitosj_state, init_taitosj, ROT180, "Taito Corporation", "Jungle King (alternate sound)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, junglekj2,junglek, nomcu, junglek, taitosj_state, init_taitosj, ROT180, "Taito Corporation", "Jungle King (Japan, earlier)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, jungleh, junglek, nomcu, junglek, taitosj_state, init_taitosj, ROT180, "Taito America Corporation", "Jungle Hunt (US)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, junglehbr,junglek, nomcu, junglek, taitosj_state, init_junglhbr,ROT180, "Taito do Brasil", "Jungle Hunt (Brazil)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, piratpet, junglek, nomcu, piratpet, taitosj_state, init_taitosj, ROT180, "Taito America Corporation", "Pirate Pete", MACHINE_SUPPORTS_SAVE ) GAME( 1982, jungleby, junglek, nomcu, junglek, taitosj_state, init_taitosj, ROT180, "bootleg", "Jungle Boy (bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, alpine, 0, nomcu, alpine, taitosj_state, init_alpine, ROT270, "Taito Corporation", "Alpine Ski (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, alpinea, alpine, nomcu, alpinea, taitosj_state, init_alpinea, ROT270, "Taito Corporation", "Alpine Ski (set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, timetunl, 0, nomcu, timetunl, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Time Tunnel", MACHINE_SUPPORTS_SAVE ) GAME( 1982, wwestern, 0, nomcu, wwestern, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Wild Western (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, wwestern1,wwestern, nomcu, wwestern, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Wild Western (set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, frontlin, 0, mcu, frontlin, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Front Line", MACHINE_SUPPORTS_SAVE ) GAME( 1983, elevator, 0, mcu, elevator, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Elevator Action (5 pcb version, 1.1)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, elevatorb,elevator, nomcu, elevator, taitosj_state, init_taitosj, ROT0, "bootleg", "Elevator Action (bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, elevator4,elevator, mcu, elevator, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Elevator Action (4 pcb version, 1.1)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, tinstar, 0, mcu, tinstar, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "The Tin Star (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, tinstar2, tinstar, mcu, tinstar, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "The Tin Star (set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, waterski, 0, nomcu, waterski, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Water Ski", MACHINE_SUPPORTS_SAVE ) GAME( 1983, bioatack, 0, nomcu, bioatack, taitosj_state, init_taitosj, ROT270, "Taito Corporation (Fox Video Games license)", "Bio Attack", MACHINE_SUPPORTS_SAVE ) GAME( 1984, sfposeid, 0, mcu, sfposeid, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Sea Fighter Poseidon", MACHINE_SUPPORTS_SAVE ) GAME( 1983, hwrace, 0, nomcu, hwrace, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "High Way Race", MACHINE_SUPPORTS_SAVE ) GAME( 1984, kikstart, 0, kikstart, kikstart, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Kick Start - Wheelie King", MACHINE_SUPPORTS_SAVE )